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Persona 4 has a treasured soundtrack with many great tunes that'll get you pumped for battle or grinning from ear to ear as you hear the Junes Theme playing. It also helps establish the season as the school year passes, like "Snowflakes," which plays during the final months of the game. While you're in battle, on the other hand, the rocking beat of "Reach Out To The Truth" keeps you focused on every attack. I am thou, thou art I, here are the best Persona 4 songs, ranked!

Note: This list includes Persona 4 and Persona 4 Golden tracks, no spin-off titles.

10. "Specialist"

//open.spotify.com/trac?k/0nAeo4gKT75v?w5QmkZLdHB?si=da8e4145411d4e78

There are very few shopping video game themes that are cooler than this. This piece has a pleasant,?? chill melody highlighted by a jazzy piano and an awesome percussion beat that will put on a smile on your face. You can't help yourself while you bob your head up and down to the rhythm.

9. "Reverie"

//op?en.spotify.com/track/28AYf50QPbB8AhC4OYU7uQ?si=2a4960c3020c43c7

Honestly, there's not much to say about this piece. "Reverie" plays when Yu and the gang reflect on what just happened. The piano plays a beautiful tune while whirr?ing instrumentals that float above the piece give a me?lancholy vibe. It's a striking song that perfectly reflects the situation the team is in whenever it plays.

8. "Never More"

?//open.spotify.com/track/7wsNi1SE40YS9YYCj44EQ4?s??i=b3462e0c7a264256

This ending credits song is a wonderful track that establishes the strong bonds between Yu and the friends he's made along the way. The vocals are lovely as Shihoko Hirata sings about the memories the investigation team has made over the past year. The piano in the track also gives a neat reference to "A Corner of Memories" from the beginning of the game. As Persona 4 is such a long game, it actually feels nostalgic in a sense as you've know?n these characters for weeks, maybe months.

7. "Your Affection"

//open.spotify.c?om/track/6idKSeBnFz49htgvyWoMro?s??i=44ac27cc45d54733

Rolling through Inaba, it was always a delight to listen to "Your Aff?ection." It's a happy-go-lucky song as it encourages you to turn "your misery into meaningfulness" and take "pride from fear." This song is the levity we need after going through all the dungeons during the Midnight hour. During sunny days, it matches perfectly with the colorful visuals of this lovely small town.

6. "The Almighty"

//open.spotify.com/track/2SzaLThldhzZgZBOLJoYu??K?si=9ca468f6c8db4e3b

This song is steeped with so much drama. The strings and heavy bass at the beginning illustrate a great tension, and then the gripping main melody from the guitar seeps in. About a minute in, the percussion goes faster, adding stakes to the boss battle. You then get a soothing, echoed piano and guitar taking over the piece, likely showcasing who you're fighting for, like Nan??ako and all the residents of Inaba. Later on, the main guitar and the soothing section collide in an epic clash that somehow w??orks together. It's a unique take on a boss battle theme as it switches between the two styles constantly; it's like a tug of war about who's winning the fight.

5. "Signs of Love"

//open.spotify.com/track/32NyN0Tby1YpKObfd8nrzN?si??=3554fce9e1514dfc

"Signs of Love" has everything I love about the Persona 4 soundtrack: a funky beat, charming lyrics, and some entertaining jaz?zy overtones that keep the track riveting. There are also strings in the background that reflect the slight tension that befalls the teenage protagonist. It's a great track that I'm happy to listen to over and over again as each i??n-game day passes.

4. "Reach Out To The Truth"

//o??pen.spotify.com/track/7JR73H8enwnGiYFS2I6e??WW?si=183dea8a012f4691

"Reach Out To The Truth" is a fantastic battle theme. The rocking guitar gives tasty jams, while the jazzy keyboard provides more character to the piece. The drums also keep up the intensity while the Hirata nails her performance. It does get more repetitive than the other battle themes on the list, but it's still an exciting piece for many Persona 4 players.

3. "Snowflakes"

//open.spotify.com/track/3Ybug08EbRV4RZfcw8WZMk?si=7f97b???????????????????????????3f31c7e4ce9

Persona 4 Golden adds a beautiful track called "Snowflakes" that establishes the j??ourney is almost over. It's a sad, yet calming track that fits into the winter season. It talks about the "friendship that is built to last" and the "laughter from this treasured place" that will stay in each character's memories. Similar to "Never More," it gives us a nostalgic feeling, reflecting on the past year, similar to thinking back on the past year during New Year's Eve. The tune from the piano, vocals, and beats are also stunning to listen to.

2. "Time to Make History"

//open.spotify.com/trac?k/3fHtkMIsiv9kC0Tv2iSS3h?si=f25f817629ac422b

Goodness, I love this song! The bass absolutely slaps as the delightful vocals get us hyped to "step on up to the plate" and "time to make history." It's an absolute jam.  It's fun how all of the instruments ramp up together during the chorus, and the drums once again make their presence known in the best way. When I played Persona 4 Golden, I was always more excited to hear this number over "Reac?h Out To The Truth."

1. "I’ll Face Myself (Reincarnation)"

//open.??spotify.com/track/1PraA0CrjHLo16lwUw6NS??q?si=814328a804dd47bd

Drama. Intensity. High stakes. This is what "I'll Face Myself (Reincarnation)" brings to Persona 4. You have a slow unassuming beginning that ramps up quickly to an intense battle theme. The emotional strings play well with the intense drums. The flow also keeps changing, giving you unexpected twists and turns in this epic boss battle music. Composer Shoji Meguro wasn't afraid to include slower pieces to this boss battle theme, adding an emotional element to the track. He went all out with the ebb and flow of this piece. It's remarkable and is one of the best Persona 4 songs, absolutely.

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Persona 5 is coming to Switch this year on October 21, 2022

The Persona Switch dream is a reality.

Today during the Nintendo Direct Mini, which was aimed at third-party partner announcements, Nintendo showcased the release of Persona 3 Portable, Persona 4 Golden, and Persona 5 Royal on Switch. The former two are slated as a nebulous "coming soon" release, while Persona 5 is fully dated for October 21, 2022.

This news directly follows the recent announcement of the trio fo?r the PC, PS5, and Xbox platforms two weeks ago. And really, it's not even something that needed to be leaked, rather than assumed! Nintendo isn't shy about collaborating with Atlus, and given that they aren't exclusive to any o?ne platform, the company likely wants to see the trio out on as many platforms as possible: including one of the best-selling consoles of the modern era.

In any case, a Persona Switch announcement is great news. All of these games need to proliferate as far and wide as possible, and all of them have their own unique spins and cast members to differentiate themselves. I like all three of them for very different reasons, though Persona 5 has become the golden goose in ??recent y?ears, and the favorite in many circles.

//www.youtube.com/watch?v=sgbQIcjzq_4

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The beloved RPG is officially greenlit

Another RPG got its green checkmark on Valve's portable PC today. Persona 4 Golden is now categorized as Verified on the Steam Deck.

The change is visible on Valve's storefront, as noticed by Wario64. Though previous reports had noted Persona 4 Golden was playable, the life-s??im RPG is no??w fully Verified to work on Steam Deck through Valve's own metrics.

//twitter.com/Wario64/status/1521480225602736128

The distinction is an interesting one. Valve has been slowly, steadily working to verify games ??on Steam as either Deck compatib??le or incompatible. Its criteria ranges from functionality, like everything accessible with the default controller configuration, to showing Deck icons and legible text. It also tests for whether the default graphics option performs well on the Steam Deck.

Essentially, the Verified program is Valve's way of letting pr??ospective buyers know how a game will run on the Deck.

Getting the checkmark

If that sounds like a certification process, well, it's no??t all that dissimilar. The Deck isn't a PC ?after all, so some games might run into issues or need additional functionality.

The Verified process has also been steadily rolling on over the last few months. One month into the launch of Valve's Steam Deck, there were already 2,000 games verified as playable on the Deck. It's a pretty hefty number of ?games, though Steam is a pretty expansive platform.

As more handhelds roll off the manufacturing line and into the hands of pre-order holders, it'll be good to know whether sought-after games like Persona 4 Golden run well on the Steam Deck.

And I mean, Persona 4 Golden is the kind of game you want to play on the Steam Deck. Valve's handheld PC might just rekindle that PlayStation Vita-era fire for handheld RPGs. As for the other Persona games, well, Persona 4 Arena Ultimax also just recently launched on Steam. As for the other Personas, you're on your own for now.

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A community blog by Exber

[Destructoid user Exber tells the story of when, where, and how Persona 4 ended up becoming one of their most cherished games. It's a personal story, one that really resonates. -Jordan]

There hasn’t been a game I have mentioned more than Persona 4, if I am honest. I talked about it twice as a student for some presentations, first in 2012 and then in 2015, and by that time, I had thought I wouldn’t be using the game to convey any kind of message anymore. I was wrong. Game Informer had these blog writing challenges where the subjects at hand were the perfect excuse to talk about my favorite game of all time for the third, fourth time without getting me or my readers bored due to the lack of innovation. I was wrong yet again. Persona 4 has this precise amount of information that whe??n playing? one can know its writing, pacing, and narrative are top-notch, hence giving myriad debates after playing it. Character study, social critique, you name it.

Fun fact: when I first played it in 2008 I didn’t know any of this, I just enjoyed the game to my heart’s content. So, why did it became my favorite and remained so after all of the game??s I have played since? Letâ€??™s go back to the Midnight Channel one more time.

2007: My First RPG

Persona 3 FES box art

If by 2006 I got to play Ocarina of Time and saw the potential of gaming and how much fun I had with the medium, it was only a matter of time before I started to venture into new genres as I only used to play horror, racing, and action-adventure games. Come 2007 and I got a PS2 ready to fulfill that, with my brothers helping me along the way. While most of the recommendations didn’t click with me, there was one that also didn’t but at the same time had me curious. Why is this RPG not based on some medieval times? What’s with this orchestrated music? This looks like anime but it just doesn’t feel like it. And with that, Persona 3 had me hooked by watching my brot?her play the game and later quitting.

My curiosity led me to try it for myself having no idea whatsoever as to how RPGs work or if I would be able to fully understand the language as I was a 13-year-old native Spanish speaker with no English course behind me, only what I have learned with Ocarina of Time, Resident Evil 2, and my dictionary. Guess what? I loved the game??.

It took me a long while to get used to this genre and how the Persona series since Persona 3 handles and mixes social simulation within it. Once I finished it, I knew that I wouldn’t be able to play the sequel as I thought the PS3 would be the ideal console to release it, until I watched the trailer for Persona 4 with a release date of December 8 for the PS2. Getting a ??new exclus??ive game for a last-gen console? So soon? With lots of quality of life improvements upon its predecessor? I was hyped.

2008: Izanagi!

Izanagi

It was December 8 and there I was at the local video game store, sad du?e to the game not getting shipped until D??ecember 12. However, as it was a Saturday, it was the perfect excuse to play late. My family was actually curious as to why I was so hyped and though they didn’t actually understand the game, my happiness was all they needed to see to confirm and be relieved of the purchase. The time was winter vacation so it was game time for me, and yet, I couldn’t finish the game by the end of the year, but during the first days of 2009.

Compared to my experience with Persona 3, Persona 4 was a breeze in many regards and a better experience, to be exact. The feeling of humbleness the game shows within its Inaba setting caught my interest since the trailer, as I have always been a country boy at heart. The character struggles and their boss fights felt personal, particularly those of Yosuke, Kanji, and Teddy. And final??ly, the antagonist’s motives had a lot to do with the game’s narrative and how the mystery evolves the more you play it. I got to notice that during my first playthrough and so I decided to play another time on hard and to experience the game yet again trying to do more things within my time limit. Needless to say, I enjoyed it just as much and before I knew it, Izanagi was m?y phone’s wallpaper, Reach out to the Truth was my ringtone, and so on and so forth.

By that time replaying a game was something I used to do with many games but it was only to beat those in hard and get unlockables. With Persona 4, however, playing it again ??cemented it as something more of a gaming experience. It was a dec?isive factor in my future life: to study English education. To understand a story-driven game of 70 to 80 hours duration with no previous studied knowledge of the English language? If this game taught me something, it's to pursue one’s true self, and that was precisely what I wanted to do: learn more English and make a living out of it.

2011: Persona 4 The Animation

Anime has never been my thing really, but I made an exception with this for two reasons. First, my girlfriend by that time loved anime and didn’t have a PS2 to play Persona 4 as she was ??interested after listening to me talk about it all the time, so I decide??d to watch it with her. And second, to see if my memory still remembered that narrative and also, to see how it translates to anime. All of the above was a complete success. She loved it as well and we both confirmed that my relationship with this game was out of this world.

2012: Introducing Shoji Meguro To My Class

As expected, English I started with a bang: to give a presentation about a famous person to evaluate one’s speaking in front of a group of strangers to convey meaning. I talked about him knowing none in the classroom even knew what a video game composer was, but those claps at the end were worth it. Had I, perhaps, used my favorite game of all time to get a grade in college? ?Yes, I had.

2015: Selling The Game At An English Course

I had been giving another presentation, this time a longer one to talk about anything but with the purpose of getting the audience interested in what I was talking about. Video games were the subject to talk about right away as my classmates wouldn’t accept otherwise. They wanted to see my speaking freely into what has gotten me into English in the first place, and I delivered. Though Persona 4 was not brought to the conversation until the last minutes, the previous explanations I had given about gaming and its side effect, both positive and negative over us, got them interested and when I showed them my favorite game, many questions?? were asked such as: Why is the trailer so action-filled when your preview was that of a murder story and waifu dating sim?

And to that I answered: Because the game is full of surprises and twists, and you have a life within it, which for someone with depression like me, is a breath not only of fresh air, but of everything. Then again, claps were heard ??and their support for me toward gaming hasn’t diminished since.

2020: My 3rd Playthrough Of The Original PS2 Game

Inaba

I wanted to get a PS Vita so bad last year to play Persona 4 Golden due ??to all the hype for the game getting released on? Steam, but truth was, I couldn’t afford the handheld at the time. However, I still had my PS2 and my copy of the game so I decided to play once again during winter vacations, just like when it first released. 12 years later, I was more versed in gaming so I was ready to pinpoint every detail to see if had aged well, to look for its flaws and whatnot.

That playthough reconfirmed why Persona 4 stands out above all the games I have played, albeit what faults might hinder the experience especially for those coming from Persona 5. For one, comparing a 2017 game with a 2008 one is out of the question, at least for me. To play games in the order they are released is one thing not many people can do due to not owning certain consoles, but there is one thing every gamer can do: to enjoy a game for what it is as long as the fun factor prevails throughout. Even though this is a game that can’t be recommended to everyone due to how long it is, its pacing and narrative are sublime. The combat system is a step in the right direction, as are some unique additions and the social aspect of the game. The thing here wasn’t only to correct where Persona 3 might have gone wrong, but to make this one dist??inctive despite having the number four on it, an?d distinctive it was.

Being completely honest, it’s the humbleness the game offers the player that hooks me in every time. High school days are something forever engraved into our memories no matter how good or bad they were, so the setting is easily recognizable, and the character study based on their lives in a rural town resonates with that human factor we often tend to forget. Sure, gay themes aren’t taboo anymore in many countries, as well as social pressure and many of the subjects present within this game, but what about the rest of the world? For a video game, a medium often ignored by many, Persona 4 knows how to speak to the players without wanting to have a big impression but rather, a lasting?? one. Such has been my case.

As a gay man with depression and anxiety, to play a video game which tackles these situations with an open heart was what I needed back in 2008 to better trust myself and later, to better understand my feelings in many regards. And not only that, as the gameplay quickly reminds you, you are playing a video game to have fun, and fun is guaranteed. This balance of making the players reflect upon themselves while having a blast and laughing is what makes this my favorite game of all time. Granted, some other aspects sure helped but that is for another blog, a review of Persona 4 Golden where I’ll be compari??ng both versions as they both offer a unique experience.

2021: Persona 4 Golden Has Been Played

Persona 4 Golden artwork

When this game came out back in 2012 I was happy yet a little worried this version would damage what the original one had already established with flying colors. Wrong again. While Chie’s original voice actress is certainly missed, the improvements upon an already well-thought formula not only make this one the definitive version, but one that is better enjoyed if the other was played first. By this time I was already fresh on the story I hadn’t forgotten even after all these years, and some dialogues I still remember clearly, so I was intrigued as to how the new scenes, interactions, and expanded story would work. I am satisfied. The voice actors remembered their characters very well thus continuing to deliver that Persona 4 experience I love so much. It is amazing how a game delivered so much in its first release and the?n threw it out of the window on its rerelease.

I would like to conclude by saying that no matter what game may be your all-time favorite, the reasons behind that are yours and yours alone. If you like that game so darn much, then those developers did a good job doing what?? they love: to bring fun and a lot more to the players.

Thanks for Reading.

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BABYBABYBABYBABYBABYBABYBABYBABY...

If there's one aspect of the Persona series that truly epitomizes the franchise's slick and stylish aesthetic, it's the smooooth sounds. Every Persona title has been blessed with a magnetic and electrifying score, usually consisting of pulse-pounding beats, smooth jazz tones, and completely and utterly baffl??ing lyrics.

From today, Persona fans can soundtrack their own lives with the same tunes that scored the adventures of The Phantom Thieves, The Investigation Team, and the Specialized Extracurricular Execution Squad. As noted by AniPlaylist, music streaming service Spotify has just added a slew of OSTs from the ??globally-popular RPG franchise.

Spotify now hosts a playlist of 14 Persona albums, compiling a whopping 746 tracks taken from 1999's Persona 2: Innocent Sin, right through to 2016's Persona 5. Also accounted for are fighting game Persona 4 Arena Ultimax, Nintendo 3DS spin-offs Persona Q: Shadow of Labyrinth and Persona Q 2: New Cinema Labyrinth, as well as a live recordin?g o??f the "Night of the Phantom" concert – which took place at Japan's Budokan Hall back in 2015.

Currently, the OSTs for Persona 5 Royal and Persona 5 Scramble: The Phantom Strikers have not been made available for purchase, and as such are not included here. Still, there's more than enough a?wesome music to keep you going as you steal hearts, battle demons, and solv?e murders in the real world. Just don't go diving into any TV sets.

The available soundtracks are as follows:

  • Persona 2 Sound Collection Vol. 6
  • Persona 3 FES Original Soundtrack
  • Persona 3 Original Soundtrack
  • Persona 4: Dancing All Night Original Soundtrack
  • Persona 4: Dancing All Night Soundtrack Advanced CD
  • Persona 4 Golden Original Soundtrack
  • Persona 4 Original Soundtrack
  • Never More - Reincarnation: Persona 4 -
  • Persona 4: The Ultimax Ultra Suplex Hold Original Soundtrack
  • Persona 5 Original Soundtrack
  • Persona Music Fes 2013 ~in Nippon Budokan
  • Persona Q: Shadow of the Labyrinth Original Soundtrack
  • Persona Q2: New Cinema Labyrinth Original Soundtrack
  • Persona Super Live 2015 in Nippon Budokan – Night of the Phantom -

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Please Continue

Hello folks and welcome back to our own lit??tle corner of this ker-azy globe. I hope that life is treating you and yours?? very well, and that you continue you find your own quantum of joy as we move well into July. We're pretty much halfway through the year exactly, and while it hasn't really been one for the photo album you, as a community, remain an absolute pleasure to be a part of. Keep it up, friends!

This week I haven't played very much in the way of modern games at all. I've continued to push on through schoolyard murder mysteries Danganronpa: Trigger Happy Havoc and Persona 4 Golden, but I've also spent a lot of time neck-deep in some of my favourite titles from my formative years. These include games such as Time Gal, Chase H.Q., Double Switch, and WWF WrestleFest,?? the latter of which remains as playable today as it ever was. Am I burying my head in no?stalgia? Quite possibly. But there are no rules, we all do what we need to do to keep the ol' brain cells kicking, ya dig?

How have you been spending the week? What games have been helping you to while away the hours and find your smile like 1997 Shawn Michaels. We, along with the rest of the jbsgame.community, love to hear what you've been playing. So drop us a note below and fill us in on the rad action - particularly if you've been playing Rad Action.

Ha??ve a safe and pleasant weekend, from all ?of us at Destructoid.

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Persona 4 Golden for PC also a success

Publisher Atlus has expressed its happiness with the sales of recent releases within its beloved JRPG series, Persona. As noted in the company's latest financial report, both Persona 5 Royal and Persona 5 Scramble: The Phantom Strikers exceeded the company's sales expectations.

Though Atlus has not revealed the specifics regarding unit numbers or revenue gained, the publisher is undoubtedly pleased with the overall sales of 2016's Persona 5, 2019's Persona 5 Royal, and 2020's Persona 5 Scramble: The Phantom Strikers - the latter of which is still yet to receive a western localisation. In addition, the recent PC port of 2012's Persona 4 Golden is ??also said to have been a ?huge success, and will no doubt pave the way for future PC endeavours.

While not directly mentioned it should also be noted that the last two years also saw the launch of Persona 5: Dancing in Starlight, Persona 3: Dancing in Moonlight, and the long-awaited Persona Q2: New Cinema Labyrinth. As the series continues to go from strength to strength, adding curious newcomers to its burgeoning fanbase, it's difficult to imagine Atlus (and parent company Sega) not hitching their w??agon to this franchise into the next generation and beyond.

Persona 5 Royal is available now on PS4. Persona 4 Golden is available now on PC via Steam.

Atlus reports exceeded sales targets for Pers?ona 5 Royal, Persona 5 Sc?ramble [Persona Central]

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Signs of Love

Good morning, jbsgame.c??ommunity. (I'm going again, that was way too formal). Good morning friend??s, and welcome to another weekend. I hope that you and yours are keeping well, that your week has been a good one, and that your weekend is better yet. As the world continues to spin erratically, please look after yourselves, and remember you are always among friends here.

It's been a very hectic week due to ongoing "non-E3" event, which has seen a week or so of news stretched out to a month and beyond. Due to covering multiple live streams, pumping out a wealth of news, and trying to rest my eyes and brain in between, I've not found the time to jump on Persona 4 Golden's new PC port. I've been made well aware of that adventure's inability to let you take real control for the first few hours, and thus I'm holding off until I have a solid afternoon or eveni?ng to my good se??lf. Maybe today!

But before I dive into the wacky antics of Yasogami High, I'd love to hear about all the cool games y'all been playing this past week. While releases have been quiet, I'm sure many of you will be grimly trudging through the chuckle-fest that is The Last of Us Part II. Still, there's been a few video games released since the 1970s - at least 40 I think - so whatev?er you're playing right now, take time out to drop us a ??note below.

Oh, and no spoilers please, be cool to your fellow Destructoid pal??s. ??Thanks!

Have a safe and pleasant weekend, from?? all of us at Destruc?toid.

The post Whatcha been playing this week, Destructoid? appeared first on Destructoid.

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It's beginning to look a lot like Inaba

Quite shamefully, I only saw Die Hard for the first time two years ago, in December and in a packed movie theatre. It was only then that I could fully appreciate the classic argument that rages about the film. No, not whether Hans Gruber is actually a bit tasty (RIP Alan Rickman), but whether Die Hard is a Christmas film or not. 

The argument is really just an example of how the seasons and religious holidays inte??ract with both films and computer games. If we happen to play something during our Christmas break, or it happens to be on in the background while we're opening our presents, then of course we begin to associate it with Santa and his reindeer. In my case, there are quite a few games that I will always look at as Christmas games, whether it's due to their atmosphere, certain levels or simply when I first played them. So, cut yourself a slice of stollen and pour a glass of mulled wine, and let's get festive.

To find out about the (largely not very good) Die Hard games for various systems, I'd recommend watching this video and this video.

1. SSX 3 (PlayStat?ion 2/GameCube/X?box/Game Boy Advance/Gizmondo, EA Canada, 2003)

I'm not fortunate enough to have lived in any place where there is powdered snow on the ground throughout the whole of December. My hometown occasionally gets a bit of snow in January, but I've seen perhaps...one white Christmas there? Where I currently live, it just rains all the time, and when I lived in the south of Germany, the snow was sludgy and my bones hurt because of how cold it was. Anyway, time for less typical British talk about the weather and more talk about games. A game that revolves around snow typifies Christmas for me, and SSX 3 is precisely that game.

SSX 3 and its predecessor, SSX Tricky, weren't just games that allowed me to enjoy frosty surrounds with the radiator cranked up and a mug of tea; they are special to me because they were the first games I was genuinely any good at. As a child – and this is something that STILL comes back to haunt me  – I didn't own a wide variety of games, and played overwhelmingly during the school holidays. This meant that I was quite weak compared to my cohort, who would play a range of classics for hours after school and every weekend. So I carried this millstone around my neck of being "terrible at games". But I did play the SSX games for ??hours in a row during these holidays, if trophies had been a thing back in 2003, I definitely would have got Platinum in both of them.

But why is SSX 3 on this list instead of Tricky? Well, I think I played Tricky a lot during the summer holidays, so it got that tag attached to it instead. I also remember a level that involved snowboarding through arid canyons in Tricky, so it felt less tied to winter. It might have even been because SSX 3 felt more sedate and peaceful, as Christmas should be, while Moby Jones had definitely downed one too many Red Bulls in Tricky.

2. Pokémon Crystal (Game Boy Color, Game Freak, 2001)


As a child, Christmas time was always Pokémon time. Until I got Pokémon Yellow and Pokémon Pinball for Christmas 2000, I was the insufferable kid on the playground who would beg to borrow other people's handhelds. While those two games should, by rights, be Christmas games in my head, I actually played them to death the following summer instead. As a result, they will always remind me of a carefree summer holiday full of Mini Milk ice lollies, potato smiley faces and re-runs of the worst docu-soap ever made, Airline. 

But its older brother, Pokémon Crystal, strongly reminds me of the jolly fat man. I think by then I knew just how great playing through the whole of a Pokémon game would be, so I was hyped about getting it and spent a lot of chestnut-roasting time tied to my Game Boy. For reference, my Game Boy Color was always plugged into the wall at home so I wouldn't bankrupt my mother burning through millions of AA batteries (she got wise to rechargeable batteries by the time both me and my sister got Nintendo Wii). Of course, I soon realised Crystal was pretty much the same game as Pokémon Silver, which I'd already gotten ????for a previous Christmas, but hey, I was a dumb nine-year-old, and hey, it wasn't my hard-earned salary I was squandering. I was the WORST child.

3. Persona 4 Golden (PlayStation Vita, Atlus, 2012)


This is a fairly recent Christmas association for me, in part because I spent all of last Christmas – aside from the 25th, of course – playing it from start to finish. The PS TV is the perfect "portable home console", if such a thing can even be said to exist, so in a genius/idiot move, I brought it back to England with me. And I quickly resumed being The Worst Child Ever™ by telling my sister "No, you can't 'have a go' while I'm in the middle of the Kusumi-no-Okami boss battle, please go back to Mario and Sonic at the Winter Olympic Games".

It's also very Christmassy to me because I had already played the original Persona 4 release, so my goal was to experience everything new to the Vita version. This meant going on the ski-trip, as well as going for the True ending. Of course, all modern Persona games have integrated seasons, so there is always a Christmas section, but going away with the lads to faff about on wooden planks felt like a genuine Yuletide celebration. Admittedly, a Yuletide celebration with fighting and bloodshed (and GOOD GRIEF I hated goin?g through that dungeon with limited SP –?? by far my least favourite in any of the games that I've played so far), but a cosy celebration nonetheless.

A special recommendation

OK, so by this point, your blo?od is probably boiling from the amount of CLEARLY non?-Christmas games that I have haphazardly associated with the holidays. So, how about I recommend something that is genuinely tied to Xmas?

NiGHTS Into Dreams is the perfect game to play once the advent calendars and elves on shelves come out, even if you don't buy the Christmas-themed sampler disc. I had the pleasure of playing it on the Saturn at an exhibition a few months ago, and all the acrobatic, fast-paced gameplay is a great distraction from figuring out what to put under the tree for Great Aunt Flo (another set of knitting needles, perhaps?). What's more, you don't have to splash out on an unloved-thus-now-quite-rare-and-expensive console from yesteryear to experience the game: it's available on Steam, including the Chris??tmas Nights additional material, for less than the cost of a g?iant Toblerone. 

***

As we've seen, what counts as "festive" is very subjective and often has a lot to do with childhood memories. I have a lot of fond recollections of Decembers growing up, and a lot of this is all thanks to video games. This Christmas, I'll be following in the footsteps of Die Hard somewhat by finishing Metal Gear Solid 2 HD – because, really, getting ??the hostages out of Big Shell feels like John McClane freeing his wife from Nakatomi Plaza. That, and because "Christmas spirit" is absolutel?y what you make of it.

Oh, and Die Hard is DEFINITELY a Christmas film.


Which games do you associate with Christmas? Are there any games that you play every December? Let me know in the comments down below!

The post Christmas games that aren’t Christmas games appeared first on Destructoid.

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No beer and no PSTV make Charlotte something something

People are often dismissive of the PS Vita: it pales in comparison to ??the Nintendo 3DS, its back catalogue is nothing special, and Sony made some utterly bizarre design choices. These people often forget that there is another layer of disappointment to this story, which was the release of the PSTV – a gadget for your PS4 that doubled as a non-handheld Vita. Let me repeat that – a non-handheld handheld, three years before Nintendo executed the idea with some semblance of elegance. In hindsight, it feels like i??t was almost doomed to failure.

Hold that thought, though – maybe the PSTV (and the Vita, for that matter) attract greater criticism than they deserve. There are certainly reasons why you might want to own a small, versatile Sony games co??nsole, and the PSTV provides just that. I've had my PSTV since February 2016, and I use it on a fairly regular basis – I'd say that at this stage, equal time is spent between my PS3, PS4 and PSTV. So, I feel well placed to look back on the hundreds of hours I've poured into this little guy, and tell you whether it deserves to be written off as a flop. Ultimately, the PSTV lets Sony fans down, falling short in several areas, but there's still something of value there for a select few of us.

PROS

1. Its size

Simply put, the PSTV is seriously compact. It's also just as lightweight as you'd expect for something so tiny. There's really not much between the PSTV and the Raspberry Pi 3, while it is dwarfed by the DS Lite (see below). This makes the PSTV the perfect console to take with you?? to gaming?? events, where there is an abundance of screens or you're taking your own. I dread having to schlep my hulking PS3 Slim (Slim?!) across half of the city for gaming meet-ups, so having something so squashed down that I can fit in into a nice handbag, yet still hook it up to a large screen later, is a huge plus.


The PSTV with a rainbow alpaca (for scale)

 2. It's cheap as chips

When I picked up my PSTV, shops couldn't get rid of them fast enough. They were being flogged primarily as a PS4 accessory, since they a??lso allow for streaming PS4 footage to a second TV, so demand was pretty low. If that was all the PSTV did, then I think it would have died on its arse completely.

So, I spotted a bunch of them on sale at?? MediaMarkt for 40 euros, and grabbed one without a second thought. At the time, PS Vitas could run to around quadruple the price; PSTVs have since gone up to closer to 100 euros, but you can still pay almost double that for a Vita. Either way, you're shaving off some of the price if you're willing to forfeit the screen. It's also such an unpopular/unknown console that flash sales to get rid of stock are highly likely.

In addition, the fact that the PSTV comes with 1GB internal storage meant that I could start tinkering with it before I got hold of a used proprietary micro SD card (more on that later). And I got a voucher for a Worms game that I've never played, and probably ne?ver will, so...that??'s nice, I guess?

3. So many great games &ndash?; on a massive telly!

Back in 2015, the only way you could play Danganronpa 2 on a big screen was to get a PSTV: the PC release came a year later, and the double release of Danganronpa 1 and 2 on PS4 came two years later. The same (still) applies for Persona 4 Golden and Persona 4: Dancing All Night. It also might be one of the more practical ways for you to play PS1 and PSP games, even though the PSTV only s??upports digital releases of these formats. Mea??nwhile, it has a Vita cartridge slot, so digital or physical Vita games can be played on it. If you value playing your favourite titles on a larger screen, rather than being hunched over a handheld unit, this console is for you.

Personally, I would always rather play something blown up to a larger scale than squint at a tiny screen. I'm also not one for playing games in public, outside of a multiplayer context; I feel quite self-conscious on the odd occasion I do whip out my DS Lite on the bus. I'd much rather just listen to podcasts when I'm out and about. If I'm at home, but away from a TV screen, that tends to be when the laptop comes out and I complete more menial tasks in Stardew Valley.

Han??dhelds are not a bad thing by any stretch of the imagination, but I can relax and a?bsorb the atmosphere of a game better if I'm playing it on a home console. On the whole, the PSTV allows me to get more enjoyment out of Vita games. And I already enjoy the heck out of a LOT of Vita games.

CONS

1. Incompatibility and lack of support

By far one of the worst things about the PSTV is the fact that large parts of the Vita catalogue are not compatible with it. Because it isn't a handheld console and therefore has limited capacity to mimic touchscreens, huge swathes of games are greyed out in the PS Store. There is a way to use the analogue sticks of the DualShock 3/4 to perform touchscreen inputs, but it is so unwieldy that there is simply no PSTV support for a lot of titles. Among the outcast games are Gravity Rush, the Persona 2: Eternal Punishment and Persona 3 Portable bundle, and Danganronpa 1 (in Europe only – no idea why certain game?s are only supported in specif??ic regions).

You'd think the DualShock 4 would allow for some touchscreen functionality, but Sony really dropped the ball when it came to incorporating the controller's various functions. The headphone jack doesn't work, nor does the Share button. There is no advantage to playing with ??a DualShock 4 compared to playing with a DualShock 3, which reeks of laziness.

The?? only thing wor??se than being unable to play some PS Vita games on the PSTV is the fact that some games are apparently supported, yet don't work as they should. Luckily, this has only happened to me with one game that I got through my PS Plus subscription for free, so I didn't throw my budget away on something broken.

Amnesia: Memories is apparently unlocked for the PSTV, yet the mini-games (required to get all of the trophies) require quick reflexes – and touchscreen functionality. While the PSTV can theoretically mimic this through analogue stick inputs, there's no way that playing a time-sensitive air hockey or rock-paper-sc??issors mini-game this way could be anything other than gobsmackingly shite. With no sign of any fixes or updates to the PSTV on the horizon, this is what you will be stuck with for all eternity, sadly.

2. The great micro SD card swindle

This w??ill probably go down as one of the greedier moments in Sony corporate history?. This problem extends to the PS Vita, but crucially, it was never fixed with the PSTV: the need for proprietary micro SD cards.

While I can appreciate that banning the use of standard micro SD cards would avoid the PSTV becoming a hacker's delight, it eventually got cracked anyway (as is inevitable). The laughable pricing of these Sony-branded micro SD cards rubbed the fans up the wrong way right from the star?t.

This is compounded by the memory card being locked to a single PSN account. So, for example, you will need separate memory cards if you have a UK and a US PSN account – technically against the rules, but eve?n the ??President of SIE Worldwide Studios does it – or the patience to back-up and format one memory card again and again and again. There is simply no way to buy a game with one account and play it on another account, unless you apply some serious modifications to your console. So if you want to experience Vita games from around the world, you'd better be ready to lay down some serious cash, or to go through the irritating proces?s of wiping your memory card several times.

3. Shonky hardware, shonkier software

In many ways, the PSTV is a sturdy little thing – you don't get the feeling?? it will be smashed to smithereens, lest you forget to cover it in bubble wrap before going on a trip with it in your backpack. In other respects, it can be quite temperamental. I have noticed from personal experience that it can be hard to get the bloody thing to power down properly; I am used to having to set the time and date 50% of the time I switch it on, because I don't realise it's not powered down properly when I flip the switch on my extension lead.

As you'd expect for a handheld derivative, it's not business up front, party in the back – there is a HDMI out, an E??thernet p??????????????????????????ort, one USB slot, and that's your lot. It's minimalist and certainly attractive, but also really sparse. If you want a fuss-free way to stream your favourite Vita games, prepare to be disappointed.

The PS Store has always been ludicrously primitive, and it's at its worst on the PSTV. The damn thing crashes all the time, and it saddens me to see that Fez and TWD: Season 2 are still the top advertised games. They're doubtlessly great games, but they're oh so very old! Also, my internet connection is terrible, but I swear it's even worse on the PSTV. When I tested it out on my parents' comparably impressive WiFi at Christmas, the download speeds were sluggish, even when downloading something as simple as Sorcery Saga: Curse of the Great Curry God.

To me, the PSTV feels like a prototype stolen from Sony's R&D department: the f??oundations of something good are definitely there, but it has an upsettin?g lack of polish.

THE VERDICT

It would be irr?esponsible of me to tell you to go out and buy a PSTV at all costs. In fact, it won't be a valuable addition to the vast majority of Sony games collections, since it falls short on so many levels. But if the compatibility limitations don't scare you off, if you vastly favour games on a giant TV screen, and if you're a little short on cash, the PSTV might be worth looking into. You're not going to experience anywhere near the same level of thrill as when switching on one of its heftier siblings for the first time, but it's a nice little standby devic?e for when there's an obscure Vita game you're itching to play (provided it's compatible).

The real question is whether the $60 price tag is worth it, given that you'll be dropping just as much on a decent-sized memory card. Sony should have realised the error of its ways and made a firmware update to allow for non-proprietary SD cards or multiple accounts per card, or it should have dropped the price on the cards and made them more readily available. Instead, the PSTV fell into ob??scurity. And it sort of belongs there, eve??n though I do have a soft spot for it.


Do you own a PSTV? Do you think it's a terrible console, or did you get some enjoyment out of it? Let me know in the comments down below!

 

The post Looking back on the PSTV: hid??den treasure or colossal failure? appeared first on Destructoid.

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Release date get!

Europeans oftentimes get the short end of the stick when it comes to games. That's been especially true for Atlus fans as of late, but there's finally some good news on the horizon. NIS America has announced that Persona 4 Golden will make the trip ?across the pond on February 22.

Sure, that may be months after the North American and Japanese launches, but good things come to those who wait. And this, one of the finest role-playing games in years, is well worth waiting? for.

The post Persona 4 Golden ju??mps through European TVs this February appeared first on Destructoid.

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Do the trashcan dance!

[Update: Contest closed! Winner announced here.]

I have here one brand new, sealed copy of Persona 4 Golden Premium Edition. For you. These are super hard to come by (only 10,000 made) and are worth their weight in gold (see what I did there?) as they're packed with Persona 4 goodies like the Hori Hard pouch, Vita face cover, skin, stickers, wallpapers, and the awesome game itself. It's pretty much sold out everywhere already.

But I have this one for you, and I'm going to mak?e you shake your ass for it. 

Have you seen/heard the catchy new opening animation Atlus made for Persona 4 Golden? I can't stop watching it and singing along! I'm especially taken with the silly dances each character does, and I'd love to see you doing one of them. Pick any of them, reperform them in an entertaining way in a video, post it in? our comments, and we'll pick the best one this Friday, November 16, to get the Premium Edition. US residents only, please. 

I'm particularly fond of Yosuke's trashcan dance. S??omeon??e please do that one.

Check ??out the full opening below for some inspiration.


The post Shake your booty for a Persona 4 Golden Premium Ed??ition appeared first on Destructoid.

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A slice of fried gold

As Destructoid's resident JRPG critic and a vocal fan of Atlus' Shin Megami Tensei franchise, I get questions about the Persona series all the time:

What's the big deal? What is the story about? Which one is the best one?  Do I have to play all of the games in order? Are they all 100 hours long? What's with the guns to the head?

'Where do I start?' is the question I get most often. And I usually reply with something along the lines of 'any of them are fine.' But with the release of Persona 4 Golden my answer has officially changed.

If you've never played a Persona game before, start with Persona 4 Golden, as it's the most enjoyable release yet.

Persona 4 Golden (PS Vita)
Developer: Atlus 
Publisher: Atlus
Released: November 20, 2012
MSRP: $39.99

[As Persona 4 Golden is largely the same game as the 2008 PS2 release Persona 4, please refer to our original review for story and gameplay specifics.]

Just as before, you're a transfer student from Tokyo, coming to the podunk town of Inaba as the new kid at Yasogami high. But you don't have to worry about sticking out as the center of attention for long as some really strange stuff starts going?? on in school and around town. A gruesome killing and several more murder attempts somehow has you and a group of new friends working to find the culprit.

This murder mystery soon goes sup??ernatural when an urban legend about the Midnight Channel, a television program tha?t shows the dark side of people, turns out to be true. Almost by mistake you and your friends end up entering an alternate dimension through a television in an attempt to save victims and fight back darkness with your newfound ability that lets you call forth your "Persona."

Persona 4 Golden is still the turn-based RPG it was back in 2008, and almost nothing has changed with this port as far as the core gameplay goes. You'll still travel in a party of four, 'crawling' through randomly generated, multi-floor dungeons, taking on "Shadows" in turn-based battles where you can call forth your Personas to aid you in the fight. You'll use them to learn and then expl??oit enemies' elemental-based weaknesses for attack advantages, which makes for a hooking rock-paper-scissors kind of battle system.

As with all of the series' games, a major aspect of the gameplay is the summoning system, which lets you find and collect even more Personas to use in battle. With the ability to alter their traits and merge them to create totally new ones, RPG standards like weapons and armor take a back seat. The summoning system of the Persona games has been likened to Pokemon's monster collecting and, while they're similar in the collection aspect,?? I feel Atlus' work is quite a bit deeper in scope, and certainly more adult. For being engrossing they're on the same level.

The social and dating sim aspects of the last two franchise games are a primary draw for series fans, and it's here that this port has some interesting updates. Persona 4 plays out over the course of a year, with the player making choices for the daily life main character. What he eats, where he works part-time, how he answers test questions at school, who he hangs out with after school, and even what girl(s) he flirts with are up to you as the player. Social Links from these interactions grow both friendship bonds and the power to fight in dungeons, making for a very interesting way to progress RPG gameplay, and giving a dual meaning to the term 'level up.' I've talked to gamers that hate dungeon crawlers but still love the Persona games for their con??suming and sometimes obsessive social sim elements. I'm sure you've hea??rd good things.

Persona 4 Golden steps it up with so much more to become im??mers?ed in. Atlus packed this game to the brim with new content, but they interlaced it with the existing content so seamlessly that all of it feels like it was always there. To list and address it all would make this review prohibitively long, and it might spoil some surprises. We'll cover the highlights.

A major addition is a brand new character named Marie. While certainly cute, she's also brash and cold, making her a bit difficult to get along with at first. But her mysterious background, naive manner, and odd day job will provide those that have already played Persona 4 with an interesting new character and story branch to explore. Marie is an available Social Link, meaning that players can befriend her and even go out with her, just as they could in the previous version with key characters Chie and Yukiko. Fans will be pleased to know that her story is quite deep, and nicely woven into the existing narrative. On dates you can even take her to some of the new locales of Persona 4 Golden.

While you'll mostly retread the country streets of Inaba in Golden, there are a few new locations to visit with your friends. The neighboring city of Okina is now explorable, and with it comes new shops. Series fans will surely appreciate visiting a branch location of Persona 3's Chagall Cafe in Okina. A new clothing store lets you buy no??n-stat affecting outfits (not armor) for every character. These outfits change characters' appearance in dungeons, and are freely changeable in a new equipment slot. While it doesn't affect gameplay, it's fun to see Kanji wearing a clown nose while running through a dungeon, or Chie wearing a swimsuit in battle.

Okina City is reached by a new mode of transportation in Persona 4 Golden, motor scooters. I won't ruin your enjoyment of new story sequ?ences that tie into just how this new form of transportation is introduced to the gang by spoiling them,?? but I will say that they were quite funny, and do tie into the game's social stat building system. Once acquired, the scooters can be driven around town and beyond to explore.

Plenty of other new story elements have been worked into the storyline to entertain return visitors to Inaba. Again, I won't spoil the experience, but new school events, trips, locales, holidays and more have been added to the existing content. There are even more Social Links to explore and max out. Returning fans may be surprised to hear that Social Links with detective Adachi are now available. You can even sneak out of the house after dark to explore the town's limited (and sometimes strange) night life. And I love that there's a strange new predisposition with steak. Thankfully, new animated cutscenes accent and support many of these new story bits. Atlus did a fantastic job with these many additions, making Persona 4 Golden feel more like an expansion than a port.

In the dungeons, in battle, several more additions make Persona 4's already outstanding gameplay even better. New Personas can be acquired, and you can now decide which abilities come from parent Personas during fusion. New team attacks have characters tagging up in battles for flashy extra hits. The post-battl??e card game Shuffle Time has also seen some upgrades that make it more like a mini game than before, and it adds new perks and power ups to help you through dungeons. And if these changes aren't enough for you, new difficulty levels have been added to expand upon the original 3 offerings, making the game even harder or easier.

The overhauling continues in the presentation department, with visuals that make Persona 4 Golden look more like a current generation RPG than a PS2 port. It takes full advantage of the Vita's outstanding 16:9 OLED screen, with visuals and colors that really pop. Character ??art and models, and scenery have been updated, and the UI and overall presentation have been tweaked to better work as a Vita game. And as always, you're in for an audiovisual treat, with even bigger helping of Shigenori Soejima's beautiful artwork, and a few new songs from series composer Shoji Meguro.

New voice work expands on the story, and it sounds like new actors have been worked in for continuity's sake. Chie seemed to wear on me after a bit, but that may be because I prefer her Japanese voice. Sadly, that choice is not available in Persona 4 Golden.

For the first time, a Persona game gets some online connectivity. Upon starting or loading a saved game, you will be asked to connect to online servers. A new Vox Populi feature takes your social choices and compares them to those of other connected players. This is not unlike the post-level answer results given in Atlus' Catherine. And while I wasn't able to try it out due to playing before the game's official release, the SOS feature promises to be a lifesaver in dungeons where you're on your last leg. A call can be sent out to other players to ??request help when ??your party is barely hanging on.

Any Persona devotee will be thrilled with some of the bonus content Atlus has included in a new television feature. Using the set in your bedroom (or a menu option) you're able to view a page of television listings and select programs to enjoy various video clips and audio content. Songs from the fantastic Japanese Persona Music Live concerts can be viewed, as can introductions and commercials from past Persona series games. Another 'channel' lets you enjoy Persona music, jukebox menu style.

If you're a series fan, there's absolutely no excuse for missing Persona 4 Golden. The world has been enhanced and expanded so much that it feels like a new title, and that's coming from someone who has finished Persona 4 a couple of times beforehand. What starte??d out as a pleasant revisit turned into a new adventure, with new story bi??ts and dialogue constantly surprising me. You will not be disappointed.

For gamers curious about the franchise and looking for a way in, Persona 4 Golden is easily the best?? place to start, as it's the best looking and playing Persona game yet. And if you don't hav??e a Vita yet, this is probably the best reason yet to get one.

The post Review: Persona 4 Golden appeared first on Destructoid.

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One thing I love about Atlus is that they can't just simply port a game. They have to go all-out (All-Out Attack!) and add a whole bunch of new s?tuff to make sure that everyone is onboard. They break your power to resist buying a game a second time. 

I was already onboard with Persona 4: Golden as it condenses one of my favorite games into portab??le form for the Vita, but they added so much new content that it's hard to keep track of all of it. This new trailer does a good job of laying out some of the additions, but there's so many that I've forgotten the first ones by the time the video ends. 

Ne??w Personas, new story bits, new Social Links, new town exploration...and mopeds! Atlus should just set up something where they can have an automatic direct withdrawal from my bank account for new releases. Automatically take my money, Atlus!

The post ?Persona 4: Golden is packed with tons of new stuff appeared first on Destructoid.

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Only 10,000 units of the newly unveiled Persona 4 Golden: Solid Gold Premium Edition w??ill be released this fall, so you should get your pre-order in right now. The $69.99 package includes:

  • The delicious game that will make me love my Vita, Persona 4 Golden
  • A Hori hard pouch
  • A Hori Face Cover
  • A P4G themed protective skin and 8 matching wallpapers
  • Stickers! Freaking stickers, man!

All of the included goodies are the exact same items made available in Japan, says Atlus. It's like a collectible bundl??e and a PS Vita accessory kit all rolled into one! Our gallery features images of all of the included bits. 

The post Persona 4 Golden S??olid Gold Premium Edition announced appeared first on Destructoid.

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Sony’s press conference did very little to sell me on their new portable hardware. Atlus, however, sold me as soon as they put a Vita in front of me that was running Persona 4 Golden. The Vita’s?? screen combined with the redone visuals combine for one of the tastiest RPG experiences this side of ??June.

Persona 4 Golden is a perfect fit for the Vita, and if you’re like me, you’ll take any excuse to jump into the town of Inaba. If you missed out on Persona 4 the first time, Golden will deliver one of the best RPG ex??periences with even more than t?he PlayStation 2 version.

The game itself is fundamentally unchanged, but that is in no way a bad thing. There are extra features though, including a new character, new Personas, more voice work, and motorbikes! The menus are also completely redone and are incre??dibly smooth and sleek, using the touch screen to swipe back and forth.

I cannot stress enough just how beautiful Persona 4 Golden looks running on the Vita’s screen. Textures are smooth, colors are vibrant, and each little detail comes to life. The anime cut scenes look even better than before, and in Golden, th?ere are even more of them t??han in the PlayStation 2 version.

Once you unlock the cut scenes, you’ll be able to view them at any time. The music will also be available for your listening pleasure in this version. Considering Persona 4 has some of the best music in an RPG, this is certainly ??a wel??come feature.

The game controls the exact same way as before, since the Vita has both analog sticks for character and camera movement. Combat also remains unchanged; the classic turn-based RPG style is still intact. Unless you’ve already played and disliked the original Persona 4 or simply avoid everything JRPG, there’s so many great things to entice you to play Golden.

Persona 4 Golden will hit US shores on October 23, 2012.

The post E3: Persona 4 Golden makes me want a Vita appeared first on Destructoid.

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Atlus has released the new opening movie for upcoming PS Vita game Persona 4 Golden

Check out Yosuke totally feeling the beat of the new opening song by one of the game industry's greatest composers, Shoji Meguro. It's so funky that he's taken to dancing with a trashcan on his head. Those moves! I'm not sure why he's doing that, but I'm feelin' it. The dancing from the rest of the Scooby Gang pales in comparison. Kanj??i? He should never dance in public again. Naoto looks to be having a seizure. 

My Vita and I can't wait to play this game again. It's now packed with 1.5 times more voiced dialogue, new Personas, new story events, a new character and new cutscenes. I plan to speed off on my mo??ped to the nearest game store this fall when it finally drops. 

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