betvisa loginPO'ed Definitive Edition Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/tag/poed-definitive-edition/ Probably About Video Games Thu, 16 May 2024 18:02:43 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa loginPO'ed Definitive Edition Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/reviews/review-poed-definitive-edition/?utm_source=rss&utm_medium=rss&utm_campaign=review-poed-definitive-edition //jbsgame.com/reviews/review-poed-definitive-edition/#respond Thu, 16 May 2024 18:02:36 +0000 //jbsgame.com/?post_type=eg_reviews&p=514401 PO'ed definitive edition header

When Nightdive Studios announced that they’d be remastering PO’ed, I thought they were joking. It was April 1st, and they posted a trailer that starts off rather deceptively. But here it is. I’m not sure I really wanted to play PO’ed, but now I’ve played all of it.

PO’ed was initially released in 1995 on the doomed 3DO Interactive Multiplayer before getting a 1996 port on PlayStation. The first-person shooter genre was still in its infancy, and while these early years resulted in classics like Doom, Quake, and Duke Nukem 3D, it’s also a graveyard for countless others that are now largely forgotten. If it isn’t obvious, PO’ed belongs in the latter category.

I hadn’t played it before. There was a copy in one of those early-PS1 cardboard longboxes in the basement of the game store I briefly ran, and I didn’t touch it. There was probably a reason it was in the basement (my guess is disc rot), and I wasn’t that curious. However, reviews at the time of its release weren’t terrible. Though, they probably should have been.

PO'ed Definitive Edition Long distance rockets
Screenshot by Destructoid

PO'ed: Definitive Edition (PC [Reviewed], Switch, PS4, PS5, Xbox One, Xbox Series X|S)
Developer: Any Channel
, Nightdive Studios
Publisher: Nightdive Studios
Released: May 16, 2024
MSRP:
$19.99

PO’ed has enough going for it to separate itself from the pack of FPS games that were coming out at the time. Notably, using the SlaveDriver Engine,?? it was much better at 3D environments, even though they were incredibly basic. It’s also a lot weirder with the default weapon being a frying pan, a chef protagonist, and walking butts for enemies.

The story involves Ox, the protagonist, being stranded out in the furthest reaches of space where the locals are hostile. There isn’t much storytellin??g within the game its?elf, so it’s not too far off from many FPS games at the time, right down to the abstract environments.

But the level design is a lot different than muc??h of what you’d see at the time. Environments are often huge, open areas. Much of the time, you get around with the help of a jetpack. It’s actually rather impressive, since corridors were the main locale for a lot of �0s gunfights. Nevermind that a lot of the surfaces are just? flat-shaded, at least we aren’t looking at dirty walls.

//youtu.be/0nLgTVr_JcA?feature=shared

Having large environments meant that the developers were delving into some unexplored territory, and while I’d argue that there’s a decent amount of talent on display in PO’ed, it doesn’t really coalesce in an enjoyable way.

The goal of every level is to simply find the teleporter out of it, but they needed to make that a challenge somehow. Often, this means that you’re scouring through maze-like environments looking for the damned thing, but then there are others where the goal is not so clear. Sometimes you have to kill all the enemies in the area, and othe??r times you need to ?activate a series of switches to make it through.

The maze-like environments are bad enough. As I said, a lot of the textures are just flat colors. This can get extremely disorienting, especially when you add PO’ed’s penchant?? for verticality. I never really got stuck, but I think that was largel?y just luck. However, I was often uncomfortable, and regularly very confused. Sometimes I would trip over the teleporter’s location within moments of starting a level and of the game’s three secret levels, I found two of them by complete mistake.

I didn’t want to find these secret levels. The normal levels were painful enough, that I didn’t want to extend it any further. They were the first warm teleporte??rs I found to cuddle up to, and they betrayed me.

PO'ed: Definitive Edition giant face thing
Screenshot by Destructoid

I found myself comparing PO’ed to William Shatner’s TekWar for much of the game’s runtime. TekWar also liked to experiment with open environments. But most starkly, they both have t?he same approach to difficulty balancing.

Since many o??f the levels are large, open areas, this can mean a lot of enemies are constantly shooting at yo?u from all directions. The worst are any sort of flying foe, because they are extremely difficult to hit on medium settings. Even if you stay mobile and fly around with your jetpack, you’re going to take a lot of hits. There’s not much choice to it, damage will happen.

So, to offset this, PO’ed gives you a massive health bar and dumps healing items in stacks all over the place. In order to make later levels more difficult, they just reduce how many stacks of health kits they provide. I mean, that works, it’s just the least well-thought-out and elegant way to do it. It a?lso means that the screen flashes a lot and your dude keeps grunting. It’s not a very fun experience.

Speaking of sounds, there’s barely any music. I had to check to make sure it wasn’t just a bug that prevented ?music? from playing during levels, but there really isn’t any.

PO'ed: Definitive Edition Unreasonable platforming
Screenshot by Destructoid

The Definitive Edition is inarguably the best way to experience PO'ed. Its transition to the KEX Engine means it’s capable o?f higher resolutions?? and interpolation to smooth out movement. It also means mouse-look, which wasn’t possible on the 3DO or PS1.

Nightdive did a decent job of upgrading PO’ed. They didn’t go all the way with it like they did with some previous titles. I asked Director of Business Development Larry Kuperman if they updated the art in any way. “Yes, to the art,�he said. “Tweaked more than redone.�He also said, “Not sure I want to compare what we did for PO'ed to anything close to Dark Forces, Zoey.�/p>

So, in comparison to the Star Wars: Dark Forces remaster, it’s not quite as overhauled. Enemy sprites are still low-resolution mashes of pixels. There weren’t really any cutscenes to redo, either. It’s largely “just�a source port, but it still does wonders for the game. But considering that PO’ed isn’t a guaranteed seller like a game with the Star Wars name on it, it’s not surprising they did??n’t give it a complete facel??ift.

PO'ed: Definitive Edition shooting butts in the bathroom.
Screenshot by Destructoid

The best thing I can say about PO’ed is that it ??can be completed in around three hours. Aside from that, I really didn’t enjoy it. It’s not the worst FPS I’ve played. For all its problems, it at least isn’t bland. It has its high points, demonstrates a capable development team with a willingness to experiment, it just didn’t result in a fun final product.

I also must commend Nightdive Studios for having the guts to remaster a game that can’t even claim a cult following. PO’ed isn’t notoriously bad, but it would probably be better if it was. I’m not sure I’ve ever heard it come up in conversation. I might never have played it had it n??ot been for Nightdive, and for that, I’m grateful in a very strange way. Even if a game is obscure or outright bad, I always love seeing them get dusted off and restored to working order. I just never want to play it again.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: PO’ed: Definitive Edition appeared first on Destructoid.

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betvisa loginPO'ed Definitive Edition Archives – Destructoid - Jeetbuzz88 - live cricket match //jbsgame.com/im-the-fool-nightdives-poed-definitive-edition-is-actually-real/?utm_source=rss&utm_medium=rss&utm_campaign=im-the-fool-nightdives-poed-definitive-edition-is-actually-real //jbsgame.com/im-the-fool-nightdives-poed-definitive-edition-is-actually-real/#respond Tue, 02 Apr 2024 13:13:26 +0000 //jbsgame.com/?p=487338 PO'ed definitive edition header

Well, crap. Yesterday, on April Fool’s Day, Nightdive released a trailer for PO’ed: Definitive Edition. I thought they were joking. They were not.

PO’ed was first released in 1995 on the 3DO Interactive Multiplayer system before getting ported to the PS1. It’s a first-person shooter that came out to cash in on the sudden popularity of the genre in the wake of Doom. ??It differentiates itself by having a wacky story about a space chef fighting aliens and by including a jetpack for verticality before Duke Nukem did it. Also, one of the enemies is a walking butt, but really, when yo?u get down to it, aren’t we all just walking butts?

//youtu.be/0nLgTVr_JcA?feature=shared

I probably should have looked closer yesterday, but it’s the one day of the year when I’m trying to find what not to believe. I don’t want to drag you down the fool hole with me. PO’ed was developed on the SlaveDriver Engine, which powered Power Slave, a game that Nightdive already remastered. And as much as PO’ed is an obscure game, it wasn’t received too poorly. Definitely not great, but better than, say, William Shatner’s TekWar.

PO’ed Definitive Edition will have all the modern comforts, including 4K resolution and 144 fps on platforms that support it. They’re also throwing in bug fixes and quality-of-life features that can be toggled off if you want that real PO’ed experience.

There’s no given release date for PO’ed Definitive Edition, but the?? details I have say that it’s coming “in the very near future.�That’s very near! It will be rele?asing on PS4, PS5, Switch, Xbox One, Xbox Series X|S, and PC.

The post I’m the fool – Nightdive’s PO’ed: Definitive Edition is actually real appeared first on Destructoid.

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