betvisa888 liveProject X Zone 2 Archives – Destructoid - Jeetbuzz88 - cricket live streaming 2022 //jbsgame.com/tag/project-x-zone-2/ Probably About Video Games Sat, 16 Nov 2024 15:07:27 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa888Project X Zone 2 Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/best-nintendo-3ds-games/?utm_source=rss&utm_medium=rss&utm_campaign=best-nintendo-3ds-games //jbsgame.com/best-nintendo-3ds-games/#respond Sat, 16 Nov 2024 15:07:18 +0000 //jbsgame.com/?p=634591 new nintendo 3ds

Though its time in the spotlight has long since passed, the 3DS is still a great place to play so??me incredible games. It was a particularly strong console if you loved RPGs and puzzle games. But the 3DS did a great job of bringing 3D action games into the portable realm. Overall, it's an incredible little system with a killer librar??y to enjoy.

Some of the games will be harder to get your hands on, especially those only purchasable from the now defunct eShop. But if you can get some time with these games, it'll be absolutely worth the hassle. To avo??id any ranking issues, these g??ames are in alphabetical order. We've also included some honorable mentions at the end for remakes and ports.

Animal Crossing: New Leaf

Animal Crossing New Leaf Title Screen
Image by Destructoid

Not only is it one of the best 3DS games, Animal Crossing: New Leaf easily has the most hours spent on a 3DS game for a lot of people. It was a tremendous showing for the series when it launched in 2012. Becoming the mayor of your town and having a lot more control over how it looked really resonated with players. While nobody was really backing the amiibo part of the Welcome Amiibo! update, the massive boost in content helped cement this game as a must-have for all 3DS owners. Many people consider this the definitive Animal Crossing to this day.

Attack of the Friday Monsters!

Attack of the Friday Monsters
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One of the 3DS's strengths was being home for a lot of great, smaller games. The eShop allowed for digital distribution and cheaper price points, which attracted a lot of more niche projects. One such game was the Level 5 published Attack of the Friday Monsters! It's a very cutesy tale of kaiju attacking a small Japanese town. Its very Ghibli-esq?ue in the presentation of this fantastic journey. The charming presentation proves that quality and scale ar??e matters of perspective.

Azure Striker Gunvolt

Azure Striker Gunvolt Title Screen
Image by Destructoid

One of the biggest breakout stars of the 3DS was the studio Inti Creates Co. They managed to bring a lot of unique twists to retro ideas for truly engaging games. One of their best was the Azure Striker Gunvolt series. The name is a bit of a mouthful, but the gameplay is as smooth as it gets. It's like a juiced up Mega Man X style platformer with some unique mechanics. Fortunately, the series isn't bound to the 3DS anymore, so you can enjoy these?? games on other places like Steam.

Bravely Second

Bravely Second title screen
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Sometimes, it's easy to go with the flow. You don't always have to reinvent the wheel when making a game, especially RPGs. Bravely Default, and it's sequel, established that there's still plenty of room to explore the JRPG genre. Turn based combat has rarely felt this fun and engaging. The Job System allows characters to switch classes with a snap. It lets you build the party how you want. If you've ever enjoyed a Final Fantasy or Dragon Quest, you owe ??it to yourself to check this series out.

Etrian Odyssey Nexus

Etrian Odyssey title screen
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We picked Etrian Odyssey Nexus because it's sort of a 'best of' for the series. It's the most recent, and probably one of the most feature complete. If you've only got time for one of these massive dungeon-crawling RPGs, this is probably your best bet. However, the general series lacks a lot of typical storytelling. There's more of a focus on the party customization and mapping features. If you're into games with a more direct story, we would recommend one of the Etrian Odyssey Untold games. These are remakes of the first two titles, originally on DS, that add more of a through-line narrative. These games can be as tough as JRPGs get, though later entries allow fo??r plenty of difficulty customization. Frankly, there's not a bad game in the series. The original 3 DS games were remade for Switch and Steam recently if you want another avenue to check these games out. But top notch visuals and full?y orchestrated music on 3DS are hard to beat. Plus, making your own maps on the 3DS screen is just fun!

Fire Emblem Awakening

Fire Emblem title screen
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The Fire Emblem series always felt like a fairly niche one, not even making it stateside until the Game Boy Advance. Even then, it wasn't terribly common to find people who knew about them. That all changed with Fire Emblem Awakening. The game found a hell of a stride with its gameplay, storytelling, presentation, and mechanics. The amount of customization over your roster and the interactions with party members gave players something more to invest in. The newly added difficulty settings probably also helped the game find a broader audience. Several other Fire Emblem games came out for 3DS, and while they're good, none of them are quite as great as Awakening. That said, check out Fire Emblem Echoes: Shadows of Velentia for a cool, different take on the series.

Kirby: Planet Robobot

Kirby Planet Robobot title screen
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Kirby started on handheld and always felt a bit more at home there than on consoles. But, the pink puff put in the work on 3DS. Kirby: Triple Deluxe was great, and there are a ton of fun spin-off games. However, nothing compares to the platforming perfection of Planet Robobot. Even now, this might be Kirby's best 2D platforming game. It's almost upsetting that they decided to remake Return to Dreamland for Switch before this. But, in any c??ase, it's a delightful game with one of the best soundtracks.

Zelda: Link Between Worlds title Screen
Image by Destructoid

When Nintendo stated they were toying around with remaking A Link to the Past in 3D, it was exciting. That's one of the best video games ever, at least to a lot of people. Then, they suddenly announced that it had grown into a new game. It was hard to tell just how effective the new wall-merging mechanic would be at first. Once you got your hands on the game, however, it all became clear. This wasn't just a silly, slapped-on gimmick. The wall-merging was a truly awesome ability that played with the perspective of the traditionally 2D game in fun, new ways. On top of that, A Link Between Worlds was a solid Zelda adventure. It featured a?? more open-ended approach to world design that let players pick and choose their destinations, which would become a series staple for the next decade.

Mario Kart 7

Mario Kart 7 title screen
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It didn't feel quite as exciting as when Mario Kart DS came out, but the 3DS title proved to be a new standard for the series. It introduced the concept of customizable karts to the series, allowing players to fine-tune their playstyle. It looked great, played better, and would only by surpassed by the unbelievably awesome Mario Kart 8.

Metroid: Samus Returns

Metroid Samus Returns menu screen
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Yes, Metroid: Samus Returns is technically a remake of the original Metroid 2 GameBoy Game. But it's such a vast reimagining, and such an incredible game, that it deserves to be on the main list anyway. It was an incredible return to a long dormant franchise. The innovations to combat featuring a more melee-focused counter system helped to create engaging new layers for the standard Metroid combat. If not for Samus Returns, we wouldn't have seen the eventual realization of Metroid Dread.

Persona Q 2: New Cinema Labyrinth

Persona Q 2 title screen
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Nintendo fans may not have been used to Persona games, so bringing spin-offs to 3DS seemed weird. But any Persona fan can tell you that the Q games are fantastic. They're similar in structure to the Etrian Odyssey games, featuring a focus on dungeon crawling. However, they have all the customizable combat and killer music you'd expect from the Persona franchise. The Persona Q2 specifically has the rosters of Persona 3, 4, and 5 mixed together. These gam?es are simply too good to pass by.

Picross 3D Round Two

Image by Destructoid

Puzzle fans may have fallen in love with the Picross series at some point, but the Picross 3D games on DS and 3DS are incredible. If you're into any kind of number puzzle games like Sudoku, we highly recommend checking this one out. You use numbers and logic to break away at a large block until you form a 3D object. It's fun, immensely satisfying, and a great game for the pick up/put down nature of the 3DS. If you're into more 2D Picross games, check out the Picross e series by Jupiter, they're all great. There's a ton of ?them on Switch, too.

Pocket Card Jockey

Nintendo Direct Partner Showcase recap
Image via Nintendo

Horse racing has never been so engaging! Who knew that all it was missing was some solitaire! It may sound ridiculous, but it's immensely engaging. Not until Balatro would there be a card game that steals s??o much of our sleep away from us.

Project X Zone 2

Project x zone 2
Image by Destructoid

Namco, Sega, Capcom, and Nintendo characters all mashed into one tactics game. What more could anybody possibly want? These two great games, developed by Monolith Soft, feature a massive collection of characters from all sorts of your favorite franchises dueling together on a grid. Project X Zone's tile-based combat is engaging, even if the story is a little... nonsensical. Still, it's another great strategy game with a fun cast to work with. We never knew how badly we wanted to see KOS-MOS, Jill Valentine, and Tron Bonne team up before these games. And, in Project X Zone 2, Fire Emblem characters join in for an even crazier mash-up.

Pushmo

The main character grabs the platform in the background to pull it forward. The platform is shaped like a duck.
Image by Destructoid

Sure, this game isn't going to revolutionize the way you think about video games as an artform. But sometimes, all you need is a great puzzle game. Pushmo is all about moving around blocks to cre??ate platforms to climb to the top of the structure y?ou're on. It sounds simple, but it can be a real head scratcher at times. The charming presentation makes this a wonderful little package overall.

Shin Megami Tensei IV

Shin Megami Tensei IV title screen
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Shin Megami Tensei IV is a standalone game, you don't need to have played the previous games to understand it. It's basically a perfect game RPG. It might not be reinventing the genre like Bravely Default, but it proves that you can still make a hell of a great game with a "standard" formula. The atmosphere, story, and gameplay are some of the all-time best of any Japanese RPGs. The sequel, Shin Megami Tensei IV: Apocalypse, might be off-putting for some due to its much stranger story and more punishing mechanics. But if that doesn't sound bad to you, then we whole-h?eartedly recommend that as well.

Shovel Knight

Shovel Knight title screen
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While this has certainly appeared on every platform under the sun, it's original release on 3DS was a monumental success. In some ways, that's still the best version of the game. It made a strong case for the 3D slider with it's strong presentation. Shovel Knight is a pixel perfect platformer that combines the best ideas of the NES generation into a solid, modern game. There has since been a ton of new campaigns and ??content added to it, as well as a few spinoffs, but it's hard to beat that original game.

Super Mario 3D Land

Super Mario 3D Land story
Image by Destructoid

We're still amazed how easy it is to go back and pick this game up and have fun. It never fails. There's a ton of brilliant levels that seem to combine design elements of Super Mario Bros. 3 and Super Mario Galaxy into one of the best 3D platformers out there. It was eventually followed up by Super Mario 3D World on Wii U and Switch, but there's still something charming about the scope of the 3DS title. It's easily one ?of Mario's best 3D games.

Tom Clancy's Ghost Recon: Shadow Wars

A screenshot of Tom Clancy Shadow Wars
Image by Destructoid

This game kind of came out of nowhere. It feels like a Tom Clancy game in name only. It's actually a tactical RPG like Advance Wars. In fact, since Advance Wars never touched the 3DS, this is the best way for you to scratch that itch. It's an incredibly well ?designed tactics game, even if you're not normally someone who's very into the "Clancy-verse." The story leans very hard into more science-fiction territory, imagining fut??ure tools of war like camouflage cloaks and crazy weapons.

VVVVVV

A screenshot of VVVVVV featuring the player character upside down surrounded by Yes Men
Image by Destructoid

This oddly-named indie title is a tough-as-spikes platformer that will have ?you screaming "I've got this!" over and over until you're pulling your hair out. Then you'll actually make the impossible series of ??jumps, and find something even more insane on the next screen. It's tough, but satisfying gameplay will be off-putting for some, but we think a lot of people will find this game an absolute blast. Fortunately, it's not just locked to the 3DS these days.

Honorable Mentions for Remakes and Ports

  • Digital Devil Survivor 1 and 2: Originally, these were both DS games. Atlus gave them a fresh update for the 3DS, adding new content and improved mechanics. They're a unique mixture of the Shin Megami Tensei formula with grid-based tactics gameplay. The results are highly enjoyable, replayable RPGs about the surviving the end of the world.
  • Kirby's Extra Epic Yarn: A port of the Wii game, this is an excellent platformer with a deceptively cute exterior. While it's a game where you can't die, the real trick is finding all the secrets and making it to the end of the level with all your collected gems. This approach of easy-to-play, difficult-to-master design makes for a game that is as engaging as it is ruthlessly adorable.

Majora's Mask title screen
Image by Destructoid

  • Legend of Zelda: Majora's Mask 3D: It's Majora's Mask with improved features and graphics. Of course we also recommend Ocarina of Time 3D as well. Some of us have a stronger fondness for the weirder, offbeat tones of the sequel, though.
  • Poochy &Yoshi's Wooly World: While it lost some of the charm of Wooly World's visuals on Wii U, the gameplay is still top notch. If you're a fan of Yoshi's Island, this is easily the best anyone has come to replicating that, and maybe even improving it.
  • Rhythm Heaven Megamix: It's a crime we haven't had a new Rhythm Heaven in so long, because it's a great series. Even this was more of a "Best of" compilation of re-made songs and games. If you've never played one of these whacky rhythm games, you should absolutely seek this out.
  • Shin Megami Tensei: Strange Journey Redux: Another DS game that Atlus gave a huge update for the 3DS. It's another dungeon crawler, like Etrian Odyssey, but focuses more on puzzle solving than mapping. The sci-fi trappings are also a unique touch for the standard demon-hunting series. The combat can be punishing, so this is not a game for the feint of heart.
  • WarioWare Gold: Similar to Rhythm Heaven Megamix, this was a best-of collection of the micro-game series. And just like Rhythem Heaven Megamix, you absolutely should have this game in your collection.

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You must play Sega Saturn!

It is closing in on four o'clock in the morning. My eyes are bloodshot, struggling to stay open. I have to go to work in five hours. I look like death, my face pale as grocery-size bags blacken ??th??e skin under my eyes.

I haven't been sleeping well over the last week because I've been staying up every night playing Project X Zone 2. And I know as I sit in my office tomorrow, downing an entire six-pack of 5-Hour Energy in ?a feeble effort to not fall asleep during rush-hou??r traffic, one thought will be with me:

It was totally worth it.

Project X Zone 2 (3DS) 
Developer: Monolith Software Inc. 
Publisher: Bandai Namco 
Released: February 16, 2016
MSRP: $39.99

If I were to describe Project X Zone 2 to somebody who has never heard of the title, the best way I could do that would be to say it's like playing an anime. Not one o?f those current shows where crap actually happens??, but a mid-'90s anime where two characters would spend 22 minutes building up their power while supporting characters updated the audience on everything that has happened up until this point. It was a lot to make it through one of those episodes, but when the action finally took place in next week's exciting episode, it was well worth the wait. That's what this game is: exciting action sandwiched between a shitload of exposition.

The exciting action in this case is the stylized combat that takes place on the game map. Project X Zone 2 is a tactical role-playing game that has pairs of characters moving around the grid to eliminate all of the enemies. Position your character near a bad guy to begin the combat sequence, which is a series of c?ombos that you need to link up for maximum damage. Players are limited to just three combos per turn, but you can increase that if you have a third character assigned to your team and/or you attack while situated near another duo.

Cross Hits, the synchronized attacks between characters, are more difficult to pull off this time. They freeze the enemy in place, allowing for a more coordinated atta??ck, but there are many atta?cks that can break them and screw up your combo. Unlike the previous game, just sending all of your characters out at once is not the way to do it. Now, you have to know how your characters attack and when they use their most powerful moves.

New to this game are Charge Bonuses and Mirage Cancels. Charge Bonuses are earned each turn you don't use an attack. Each unused attacked becomes more powerful and gains you more XP during your next turn. Early on, you're able to "game" the system a bit by using the same attack over ?and over again, thus always having a charged attack at the ready. Attacks now display if they are more likely to poison, stun, fall, or break a shield; so as you advance and unlock more combos you'll find yourself carefully strategizing about which attacks to use and which ones to save. Charge Bonuses are extremely usef??ul.

Mirage Cancels, on the other hand, are useless. As you attack, you build up XP which is shared among your team. When you hit 100 XP, you can use a Mirage Cancel, which slows down time, stops the combo you are in, and gives you another attack. This is supposed to be useful if the enemy you're fighting won't be killed by your current combo and an extra few hits from an additional at?tack will do the trick. However, Mirage Cancels cost 100 XP, as do your special attacks. Those wondrously animated attack sequences do way more damage than Mirage Cancels and use just as much XP. Yes, you can make your Mirage Cancel cost slightly less, but I never used the feature outside of a few experiments with it.

Additional, much-appreciated changes include no longer needing XP to use blocks and countering, and separatin??g player and enemy movements. I had now idea how such a small change could make that big of an impact but it makes the game move at a much more enjoyable pace. Unfortunately, the actual tactical portion of this tactical RPG still needs some work.

Each chapter unfolds like so: there's a small story section, then action, then more story as new characters are introduced, then more action and, as you get towards the later chapters, more stories an??d more action. This means you'll often have your characters moving in one direction, only to then have to turn half of them around because a new villain hit the scene right where you started out. I also found several maps that were just poorly planned out. For instance, one map warns you not to go near a dangerous object, but you will most likely never even get close to it bec??ause all of the enemies will be defeated before you are halfway there.

Rules of the map also don't always apply to the enemies. Traps, such as poison and stun squares, can hurt player and enemy alike, but there are other obstacles that can only hurt you. This is never really explained, and on?? one specific stage, doesn't make any sense in the game's universe.

The object of most chapters is to just kill anything you don't control. There are a few instances of alternate objectives that will test how well you know your characters, specifically which ones have the longest range of movement. Both game-over screens I saw occurred not because all of my players we?re defeated, but because I didn't know which of my guys could move the greatest distance in the shortest amount of time. 

The story of Project X Zone 2 begins a couple of years after the last one ended. Gone are protagonists Mii and Kogoro; instead, you'll be playing as Reiji Arisu and Xiaomu from the Japan-only PS2 title Namco x Capcom. Gold chains have popped u??p in ??several different dimensions and it's up to the duo to assemble a team of heroes and anti-heroes from Capcom, Sega, and Bandai Namco to figure out what it all means, and what series villains Saya and the agents of Ouma have to do with it.

Characters are a mix of new and old, and those who are returning may be paired up with a different partner this go around. While I initially thought Fire Emblem: Awakening's Chrom and Lucina would be my favorite new pair, it was actually Kazuma Kiryu and Goro Majima from the Yakuza series who wound up at the top of my list. The pair is wildly entertaining to watch in their attacks (Majima with his chainsaw looks absolutely deadly) and were just as entertaining outside of combat. As for enemies, the sure-to-be-divisive Sheath stuck out as my favorite. Here is a character who is from the US, but speaks in broken Japanese. This of course is translated back into broken English for the player, with the result being something along the lines of a very offensive st?ereotype of Asian people.

Unlike the last game, the story is told in a fairly straightforwa??rd manner. Even when you are crossing space and time, it never loses you. The plot is a slow burn, with twists and revelations unveiled at a snail's pace over the game's 41 chapters and prologue stages. In addition to the main story, you also have side-stories that are unravele?d at an equally slow pace, with many of them not wrapping up until the last two chapters.

Thankfully, the script is highly enjoyable. It's clear whoever wrote this was having fun with their job. If you enjoy reference humor, you'll get a kick out of this game. And I'm not just talking about video game references like Mario jumping off Yoshi to clear a chasm or Captain N: The Game Master (both of which cracked me up). With nods to Star Wars and various manga titles, this script i??s for the geekiest of pop-culture nerds. Every character has dialog written in a way that is clearly their own voice and that is something worth noting in a game with more than 50 characters who all have to stand out in every single chapter.

Chapters average out to around an hour and fifteen minutes, with only the final chapter pushing two hours. One playthrough of the gam?e runs just under 50 hours. After you beat it, there is a New Game+ mode that brings over all of your money, weapons, and Customize Points. This is also where you'll be? able to access challenge maps during the intermissions. The game has DLC for sale, however it wasn't made available during my playthrough.

Project X Zone 2 succeeds by following the simple sequel formula that many developers seem to ignore: use what worked with the first game and try to fix everything that didn't. This is flat out a better game than its predecessor. It's better paced, the action is more eye-catching, and the story is told in such a way that you don't have to be familiar with the properties covered to enjoy it. Plus it has Segata Sanshiro and his amazing Sega Saturn. Let's see those losers in Hoshido and Nohr try and match that.

[This review is based on a retail build of the game provided by the publisher.]

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Enh

Pre-order bonuses, as a rule, are pretty scummy. I get that publishers really need that cash now, but providing in-game incentives, some of which are not sold later (or, even crazier, just included in the game -- weird, I know), is not good.

It's hard to get hopping mad about this Project X Zone 2 conte??nt though. For pre-ordering, you'll get a challenge stage, a Sun Sword item, a 3DS theme, and two in-game accessories. Starter items are usually eclipsed after a few hours, and considering th?e sheer amount of content this sequel promises, I'm not sweating one stage.

So if you want it, it's there. You have until February 16???, 2016 to decide.

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It's pushing it

I liked Project X Zone 2 well enough. It's basically another edition of the first game with more characters -- so it's going t??o be pretty easy to tell on paper i?f you're going to want to pick it up.

For those of you on the fence still, here's a 14-minute overview of everything confirmed for Project X Zone 2 so far. This includes basically the entire cast, the combat syst??em, and a bit of the anim??ated intro.

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Your mileage will vary

Based on the reception to Project X Zone 2, it's clear to see that it's a "hate it or love it" affair. Fans seemed to really take to the idea o??f playing as a cavalcade of heroes from some of their favorite franchises, but others decried the overly simplistic, grindy nature of the game.

They're both right. But often times it's the simple pleasures in life that put a smile on m?y face, like the act of calling out Captain Commando to help Dante and Vergil blast B.B. Hood into oblivion.

To be clear, Project X Zone 2, so far, seems to be more of the same. Although Bandai Namco has promised ?advancements when it comes to the combat system, it's still very simplistic, and more style than substance. That's not to say that there's no strategic depth involved in general though, as the decision to employ defensive options at the cost of SP is alive and well, in addition to the general placement of your characters in each mission's grid. It just isn't nearly as nuanced as a lot of other SPRGs on the market.

During my hands-on time with the game I was able to play a full level, which followed the ??????????????????????????mundane task of "killing all enemies," an objective typically found in the first iteration. Having completed the original it was an all-too familiar sight, albeit with the typical rush of playing as some of my favorite video game characters. During the demo I had access to Dante/Vergil, Chun-Li/Ling Xiaoyu, Strider Hiryu/Hotsuma, Kazuma Kiryu/Goro Majima teams, as well as the solo units of Captain Commando, Phoenix Wright, and and Ulala.

As expected, the flair didn't disappoint. Dante/Vergil were a joy to play as, and the ninja team of Strider/Hotsuma (Shinobi) was just perfect. Seeing Captain Commando was also a treat, as he doesn't get nearly enough respect these days. Every single character is represented well, even the ones that can merely be called in by core units. It may be fanservice, but de??vel?oper Monolith Soft is handling it in stride.

Series producer Kensuke Tsukanaka was on-hand to talk about the game, and noted that in particular, they want people to know that this is a character-focused game, so the opening animation will not only feature every playable hero, but will clock in at just over two minutes in length. Tsukanaka went o?n to state, "We're aiming to look for new fans with an even bigger cast. We want people to see a new character and ask 'what game is this from?' We want them to become even more involved with the industry as a whole."

The team is also stepping up the original animation with the sequel, as there will be more artwork than before both in and out of combat. I noticed this particularly during my demo session, as supers and abilities had a bit more visual flair than usual. When asked how this collaboration was even possible, Tsukanaka replied that "all of us have a mutual respect for each other. We've also collaborated for years with one another, so it wasn't too much of a stretch to create th?is project. The rivalry still exists, but it's a friendly one."

Project X Zone 2 is still set for a Novem??ber launch in Japan, and a Febr??uary 16 date for the US was just announced.

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betvisa888 cricket betProject X Zone 2 Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/project-x-zone-2-will-have-segata-sanshiro/?utm_source=rss&utm_medium=rss&utm_campaign=project-x-zone-2-will-have-segata-sanshiro //jbsgame.com/project-x-zone-2-will-have-segata-sanshiro/#respond Wed, 09 Sep 2015 13:00:00 +0000 //jbsgame.com/project-x-zone-2-will-have-segata-sanshiro/

Also, Captain Commando!

Project X Zone 2 is getting som??e badass new characters, including Segata Sanshiro, one of Sega's old mascots. I have many fond memories of those wacky commercials.

Captain Commando, who is also new, means a lot to me. He was my first main (along with Strider) in the original Marvel vs. Capcom, which is right around when?? I started to get competitive with fighters. His game also rocked. The two other newcomers include June Lin Milliam and Heihachi Mishima.

Project X Zone 2 [Famitsu via Perfectly Nintendo]

The post Project X Zone 2 will have Segata Sanshiro appeared first on Destructoid.

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Have a new trailer to pass the time

Project X Zone 2 has been pushed back to early 2016.

The upcoming tactical role-playing game, whic??h features a myriad of iconic characters fro??m Bandai Namco, Capcom, and Sega, was previously announced for an autumn release in the West.

Meanw??hile in Japan, the Nintendo 3DS exclusive is still on ??target to launch this November.

The protracted wait should give you plenty of time to check out this lengthy new trailer, and finish off the original game, if you haven't already. You can check out our review of it right here.

Project?? X Zone 2 - 3DS - Crossing Paths (Japan Expo Trailer) [Bandai Namco via Eurogamer]

The post Bandai Namco delays Project X Zone 2 until 2016 appeared first on Destructoid.

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And Ulala

Bandai Namco didn't have a massive prescence at E3 in terms of headlines, but it's provided a ton of new trailers for upcoming projects, one of which is for Project X Zone 2. The video confirms new additions to the fr?anchise as well as the return of other characters, fr??om Felicia to Ulala.

As sluggish as the pacing was at times for the first game, the fact that this series exists, and is getting another entry at that, makes me happy.

The post Meow! Felicia confirmed for Project X Zone 2 appeared first on Destructoid.

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Second Capcom, Sega, Namco crossover is the stuff of dreams

Bandai Namco recently announced Project X Zone 2 for Nintendo 3DS and today we get another look at the upcoming tactical role-playing game with dozens of new screenshots. Bask in the?ir majestic glory.

Just like its predecessor, the sequel combines familiar faces from Capcom, Sega, and Bandai Namco's vaults, which should make fans of Japanese games just squeal with excitement. Tales characters fighting alongside Yakuza and S.T.A.R.S. officers? Sign me. up! (Again)

I reviewed the original Project X Zone&nbs?p;when it first landed on western shores, and couldn't get enough of the game. So the ??prospect of a second helping is just fine by me. Keep 'em coming, Monolith Soft!

Project X Zone 2 [Bandai Namco]

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