betvisa livePS1 Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/tag/ps1/ Probably About Video Games Tue, 12 Nov 2024 11:10:17 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa loginPS1 Archives – Destructoid - Jeetbuzz88 - live cricket t20 2022 //jbsgame.com/playstation-plus-premium-ps1-ps2-psp-classics-playable-on-ps4-ps5-game-list/?utm_source=rss&utm_medium=rss&utm_campaign=playstation-plus-premium-ps1-ps2-psp-classics-playable-on-ps4-ps5-game-list //jbsgame.com/playstation-plus-premium-ps1-ps2-psp-classics-playable-on-ps4-ps5-game-list/#respond Tue, 12 Nov 2024 11:10:15 +0000 //jbsgame.com/?p=334852 PS Plus Premium classics game list

At this rate, the priciest PS Plus subscription tier is a tough sell if you're not into cloud gaming

PlayStation Plus offers three subscription tiers—Essential, Extra, and Premium—and out of all of them, the middle option feels like the best value. As someone who treasures retro games, especially the ability to easily pl?a?y them on modern hardware, I thought I'd be a regular Premium subscriber above all. But the initial wave of PS Plus Premium classics was sparse, and the rollout since then has been as incremental as folks had feared.

Sony's updates to its classic catalog have been disappointingly irregular, and whenever it has added old-school titles from the PlayStation 1, PlayStation 2, and PlayStation Portable days, they typically haven't been the most exciting inclusions. To this day, many fan-favorite games that defined these consoles remain absent from the catalog, such as the original Crash Bandicoot and Spyro the Dragon trilogies.

Right now, it seems like most of the value of Premium is tied to the streaming-only PS3 classics and cloud gaming in general. Unfortunately for players like me who never got into the PlayStation Now service, that's not a great deal—but it could be so much more? enticing if the PS1, PS2, and PS??P library did more heavy lifting.

For all of the backlash, I've slowly but surely come around on Nintendo Switch Online + Expansion Pack th??anks to the N64, Sega? Genesis, and DLC inclusions. I hope PS Plus Premium can step it up too; otherwise, I'll swap to the Extra tier when my sub runs out.

As more games join the service, I'll update this list, including notes about any ?PS1 classics with trophies, or games that are exclusively playable with PS Pl?us Premium.

A list of PlayStation classics featured in PS Plus Premium
A lot of familiar "PS2 on PS4" re-releases return for PlayStation Plus Premium.

Classics included with PS Plus Premium

PS1 classics

Here are all of the PS1 classic?s available on PS5:

PS2 classics

Here are all of the PS2 classics availa?ble on PS5:

PSP classics

Here are all? of the PSP classics available on PS5:

PS1, PS2, and PSP games playable on PS4 and PS5
This would be a much different conversation if PS3 games weren't tied to the cloud.

It's worth noting that some beloved games are included in the separate Remasters list on PlayStation Plus Premium. Notable examples include Patapon, Patapon 2, LocoRoco, LocoRoco 2, Toukiden: Kiwami, and Gravity Rush. So while it's a lot of various newer rema?sters, there are gems that fit the "classic" vibe of the PSP and Vit??a era.

As for PS3 games, again, they're streaming only on PS4 and PS5. There are way too many for me to list out and link �sorry! But Tokyo Jungle and PixelJunk Monsters sure do rule.

The post All Games on PlayStation Plus Premium appeared first on Destructoid.

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betvisa888PS1 Archives – Destructoid - Jeetbuzz88 - live cricket t20 2022 //jbsgame.com/best-playstation-1-games-of-all-time/?utm_source=rss&utm_medium=rss&utm_campaign=best-playstation-1-games-of-all-time //jbsgame.com/best-playstation-1-games-of-all-time/#respond Tue, 29 Oct 2024 13:39:53 +0000 //jbsgame.com/?p=348659 Intelligent Qube PS1 Header

Sony’s inaugural console? had a pretty deep library, so it’s no wonder the list of standout titles is so long. It's also a well-loved console, so the PS1 is well-trodden territory now. What would go on a "best of" list is generally well-solidified for most people.

So, this isn't a ranked list, and it isn't a list of the best, but rather games you might have overlooked. I don't particularly like ranked list, since I don't think they're that useful. I say this as someone who's written a few. There's no accounting for taste and comparing something like Metal Gear Solid to Twisted Metal 2 isn't very insightful. Also, I don't really like Metal Gear Solid, and you probably already know how you feel about it. Me throwi??ng it at a low rank isn't going to change?? your mind.

I prefer to just talk about games and make recommendations. So, rather than being insincere, I’m just going to list X games you should play on your ??PS1 if you haven’t al?ready. Maybe you haven't heard of them, maybe you have. This isn’t an exhaustive list, but let’s start with these, and then you can get back to me.

PS1 Um Jammer Lammy
Screenshot by Destructoid

Um Jammer Lammy

Parappa the Rapper is a staple of the PS1 library. When I think of its most prominent titles, it sticks out. We eventually got a direct sequel in 2001's Parappa the Rapper 2 on PS2, but before that, the formula was revisited in Um Jammer Lammy Instead of following?? the lyric-spewing dog(?), you play as Lammy, the riff-rocking lamb. That is to say, she plays a guitar rather than rap.

It’s quirkier than the original, and while there’s nothing quite as good as Cheep Cheap’s rap, the soundtrack is overall a bit better. Parappa also focused and pretty normal teenager problems like taking a drivers test and having to poop really bad. The only problem here is that the North American version of Um Jammer Lammy?? changed the part where Lammy is sent to Hell. Rock & Roll is the devil’s music, after all.

Bloody Roar Launch
Screenshot by Destructoid

Bloody Roar

Or Bloody Roar 2, honestly. I like fighting games, but it's hard for me to get invested these days without a rival. Also, when I play them online, I get really jittery from nervous adrenaline that it makes me physically uncomfortable and I need to stop. However, I still try them out when I can. Bloody Roar is ??the first ??????????????????????????3D fighting game in a long time to really get its hooks into me.

Bloody Roar sort of follows the Virtua Fighter formula, but has walls around the ring like Fighting Vipers. That??'s the only real distinction. Oh, no, wait, the characters can also transform into furries. That is to say, anthropomorphic animals. You have a bar that fills up over time, and whenever you've got it full, you can transform in a blastwave of energy and immediately be given a whole new repertoire of dangerous moves. It's a surprisingly effective twist that adds an unexpecte??d layer of strategy to the fighting.

PS1 Rogue Trip
Screenshot by Destructoid

Rogue Trip Vacation 2012

After a confusing series of contracts and acquisitions, Singletrac, the original creators of Twisted Metal were unceremoniously ripped away from the series following Twisted Metal 2. They went to make a range of games before they were closed down. One of these was a similar vehicular combat game titled Rogue Trip: Vacation 2012.

While the premise still involves cars flinging missiles at each other, it also includes a monetary system that allows you to trade cash earned from shuttling around tourists for upgrades. Was it better than Twisted Metal 2? No. Vigilante 8? Not really. But is it a better option than Twisted Metal 3? Most definitely.

Dances with Furries
Screenshot by Destructoid

Incredible Crisis

I have a personal grudge against Titus. Most of the games the publisher released are terrible, such as Carmageddon 64 and Superman (also N64, but that's not actually in the title). I always say, "Ain't no fun if there's a fox on the box" when picking up one of those game. But one of the best things they ever did as a publisher was localizing Incredible Crisis.

Incredible Crisis is actually a bakage (stupid/weird game) from Japanese arcades. It follows a family of four as they try to make it home to celebrate their wrathful matriarch's birthday. Un?fortunately, nothing goes as planned as they get involved in explosions, bank robberies, and an alien invasion. Gameplay is actually just a series of? mini-games, which may give you whiplash as you try to figure out new styles of play on the fly.

Germs Nerawareta Machi street
Screenshot by Destructoid

Germs: Nerawareta Machi

I was originally going to keep this list specifically focused on North American releases, but I don't want to. There's some bizarre stuff that never made it out of its home country. Take Germs: Nerawareta Machi for example, which plays like the basis of Deadly Premonition. You're let loose on a desolate but ??fully explorable city that is having trouble with a strange virus. This virus is p?ossibly being spread by aliens. I don't know, you're the reporter, you figure it out.

It's an ambitious game. There's a full day/night cycle. To find your way forward you often need to return to your office to take calls from people and check your email for where to go next. You can get there by driving (or walking, if you're determined) or you can catch a ride on the subway. When you get to certain scenes, you need to pull out a gun and engage in some very Morrowind-esque real-time RPG combat.

But what makes Germs so memorable is its strange atmosphere. The city is pretty empty aside from some key people. There is no color to most of the buildings, just slight splashes every so often. You're given very little information to work off of a lot of the time, which leaves you free to just exist in this world sometimes. As I ??mentioned, it never made it out of Japan. However, a preliminary fan translation can help you figure things out.

Boss battle against Zombie Deer?
Screenshot by Destructoid

Mad Panic Coaster

Speaking of bakage, I'm not even sure where to begin with introducing Mad Panic Coaster. Do you remember when 3D clones of Roller Coaster Tycoon started happening? One of the big s?elling points was often that you could ride on the roller coaster. Okay, now make the entire game that.

That's sort of Mad Panic Coaster. You ride on a roller coaster, but rather than being strapped into your seat and sent down the rails, you have to do laps around the track while avoiding various hazards and not? falling off the track. It's not as easy as it sounds, especially since your cart moves at Mach 10. It can be difficult to the point of frustration, and it's by no means a short game.

But what really makes it worth recommending is its outstanding soundtrack and expressive art style?. It was created by a development studio not really known for making ??games, and by people who seemingly weren't in the industry for long. Yet, despite that, it carries an immense amount of personality. There's not much like it. It's just unfortunate that it was never released outside of Japan and, even there, is extremely rare.

Parasite Eve PS1
Screenshot by Destructoid

Parasite Eve

This one is a bit more high-profile, but I feel like a lot of people still missed it. It’s a Squaresoft title, but while they would normally lean into fantasy, Parasite Eve is more contemp??orary. It’s still an RPG, but while it uses an active-time system, it allows you to move in real time. It’s also stylish as hell, full of melty people and flesh monsters. The audience at an opera is set on fire, helicopters explode, and a dude jumps from a helicopter and is set on fire. Doesn't get much better than that.

?It goes in a few batshit directions when it comes to narrative, but works as a disaster plot. It absolutely hammers on the word mitochondria. A lot of what it spouts is accurate, but the whole plot hinges on your ability to believe a portion of your cells are able to gain sentience. Absolute batshit. It gets a little Kojima-esque with its exposition at times, and I don’t mean that as a compliment.

Unfortunately, the sequel drops the unique combat system and becomes a lot more like Resident Evil. But that just makes the original Parasite Eve a lot more unique.

PS1 Road Rash
Screenshot by Destructoid

Road Rash

I really don’t know why EA chose to just call this one Road Rash, as it’s not a remake of the original, and it came out on the 3DO before Road Rash 3 hit the Genesis. There's also a sort-of downport on the Sega CD which isn't the same as either the original or this version. It's confusing, so a lot of the time, this one is called Road Rash 32-Bit.

Regardless, it’s probably one of the best titles in the series if you don’t find Road Rash 64 side-splittingly hilarious. While the ??gameplay follows the same formula of motorcycle racing mixed with bashing your rivals with crowbars, it plays a bit smoother on 32-bit consoles and features much more detailed 3D graphics rather than the?? old raster trick of the original. It feels pretty great and has a lot more personality. It also had some really tacky cutscenes, which is a good taste of how tasteless that era of gaming was.

PS1 Army Men Air Attack 2
Screenshot by Destructoid

Army Men Air Attack 2

I talk about the Army Men series often, and whenever I do, someone usually says, “Oh yeah, I liked the helicopter one.�There wasn’t a single helicopter one. If you only count original titles and exclude some markedly different ports, there were three of them: Air Tactics, Air Attack, and most importantly, Air Attack 2. Yes, a lot of (some) people talk about Air Attack and don’t even r??ealize there was a direct sequel.

There was, and it's fine. The gameplay is the same action-heavy helicopter action lifted from the Strike series (Desert Strike, Jungle Strike, etc.), and it still works. It doesn't come close to the inventiveness of the first game and, to be honest, there are a lot of cut corners here, probably owing to 3DO's very tight development deadlines. The series was already speeding downhill fast when Air Attack 2 came out. But, in general, Air Attack 2 still contains a lot of the same shooty winchy action. Plus, there's co-op if? you have someone in your presence. If you liked “the helicopter one�you may consider checking this o??ut.

On second thought, I'm not sure why this is here. I guess because I wanted to include an Army Men game given my history with the series. PS1 was where it was most prolific. There were 10 Army Men games released on the console, and Air Attack was easily the best. Although, I do have a soft spot for the World War games (not Land, Sea, Air).

Moon Remix RPG Adventure
Image via MobyGames

Moon

Okay, so we didn’t exactly get Moon over here in North America until 2020, but it’s one of the first examples of Love-de-Lic’s formula of helping people for the good feels. It’s technically a parody of the typical RPG, containing no real combat and the simple goal of spreading altruism about. You wander a strange world, talking to strange people, ??and helping them with their strange problems.

Moon just feels meaningful. While the gameplay is simple, it feels deep and profound. You get insight into the live??s of the game's inhabitants and experience a new perspective on things. It helps that there is a fantastic soundtrack (largely by one of my favorite composers, the legendary Hirofumi Taniguc??hi) that you actually have to collect and compile in a playlist and an art style that continues to influence developers to this day.

While Love-de-Lic would only release three games (none of which were released in the West) before disbanding, the feel-good formula would be carried on by its star players who broke off into their own studios and made games like Chibi-Robo and Chulip. Unfortunately, for a long while, the genre was doomed to frequently overlook a North American release with later games like Endonesia and Giftpia staying exclusively in Japan.

Medal of Honor Undergrounds Catacombs
Image via MobyGames

Medal of Honor Underground

If there’s one area that the N64 trounced the PS1, it is in first-person shooters. While Goldeneye 007 and Turok: Dinosaur Hunter haven’t aged the greatest, what did the Playstation have? Not none, but while I can list off quite a few decent N64 games in the genre, with the PS1 it’s a bit more difficult without adding the caveat “I guess.�Medal of Honor, however, is easy to ??appreciate since it helped launch the WWII shooter sub-category that dominated the shooter spac??e after.

Medal of Honor: Underground is one you might have missed, however. A big score for me was its female protagonist, Manon Baptiste, but it also added enemy tanks and friendly soldiers to the mix. It isn’t necessar??ily better than the original?, but it is more of the same that you might not have already experienced.

Vagrant Story Intro
Image via MobyGames

Vagrant Story

Another one of Squaresoft’s often-overlooked PS1 titles, Vagrant Story is a ridiculously deep RPG with a number of intricate systems all mashed together. It’s something that shouldn’t work, almost doe?sn’t, but somehow? does. At the very least, it requires you to develop a great deal of familiarity in its systems to truly make the most of it. You play as Ashley Riot, with the task of investigating a cult in the city of Leá Monde and the ruins beneath it.

Like Parasite Eve, Vagrant Story stands out because of its unique style. It actually won a bunch of awards from various publications, but unfortunately released alongside games like Final Fantasy IX and Chrono Cross. Because of that, Vagrant Story is often left out of many? discussions of Squaresoft’s glory days. We’re long overdue for a remaster.

King's Field peaceful scene
Image via MobyGames

King’s Field

In the wake of Dark Souls�success, the often-overlooked King’s Field series has been re-examined. That's because Hidetaka Miyazaki has stated that Demon's Souls is something of a spiritual successor to that series. Don't go in expecting too many similarities, h??owever. Both games are distinct from one another, essentially just sharing their dark fantasy leanings. It shares more with early PC dungeon crawlers than it does ?with later FromSoftware titles.

The localized King’s Field for PS1 is technically the Japanese King’s Field 2. It’s a shame we never got the first one, but the sec??ond title presents the same dungeon-crawling goodness. Beyond just being a nicely stiff and enjoyable action adventure, it also feels distinctly PS1 in its level geometry and texture work. It's a look that defined the console.

Volt Hand Trap
Screenshot by Destructoid

Tecmo's Deception

Speaking of looking distinctly PS1, Tecmo's Deception was the progenitor to the long-running series (last seen in 2014 with Deception IV). Despi?te that, this plays almost nothing like later games. Oh, sure, the gameplay based around setting traps for your enemies is still there, but it's very rudimentary compared to what would come back. While later games would have you set up Rube Goldberg-style combinations of traps, that wasn't even possible in this game. Instead, traps work more like RPG spells; you lead an enemy into them, then trigger it at the right moment.

However, it had charm that later games lacked. You could customize your evil mansion in a lot of ways. This was largely a useless feature, but there's something satisfying about creating the backdrop to your murders. It also has a pretty unusual plot wh?ere you more or less play as the villain in the story. It's packed full of bad design choices to the fact to the point where I'd have a tough time describing it as a quantifiably good game, but, at the very least, it is one worth seeing.

Ghost in the Shell PS1
Image via MobyGames

Ghost in the Shell

I've never actually watched the Ghost in the Shell movie, whi?ch is maybe okay since this game is based more on the manga. But, like, I'm not familiar enough to know what the difference is. Anyway, you play as a member of Public Security Section 9, and the action takes place with you firmly planted inside of a spider-like tank. It's maybe not what you'd really expect from the license. Yet, despite that, it's actually a really great tie-in.

It has extremely interesting combat with your tank being able to climb on walls. However, it's most fondly remembered for it's era-defyingly terrific controls and strikingly well-executed art style. It has its flaws and can be a bit frustrating, but it's so strong that it counts the most that it's practically timeless. It's apparently even better if you're already a fan of Ghost in the Shell, but I wouldn't know anything about that.

Brave Fencer Musashi, Pal
Screenshot by Destructoid

Brave Fencer Musashi

Not my favorite game on this list, but I do think it's an extremely memorable one. Brave Fencer Musashi is an often-overlooke??d game from Square that falls outside the JRPG format that the company was renowned for at the time. It's a strange game where you play as a diminutive samurai who is sucked into another world to fix its problems. And he's not happy about it.

While the gameplay maybe didn't click with me entirely, it's hard to forget its attitude. Musashi was roped into this adventure against his will, and he's not shy about telling people that. His catchphrase is practically "Not my problem, pal." In a way, it feels like a parody of the usual action-adventure game where the protagonist will allow themselves to get wrapped into petty sidequests that don't really concern them. With a day/night cycle and plenty of exploration to do, Brave Fencer Musashi is incredibly memorable, if nothing else.

Tail Concerto
Screenshot by Destructoid

Tail Concerto

The progenitor to the “Little Tail Bronx�series by Cyberconnect, Tail Concerto technically shares the same floating universe as Solatorobo: Hunter the Red and Fuga: Melodies of Steel. Each game is a little labor of love which makes it all the more confusing that you can only really download Fuga these days. The second-hand market has Tail Concerto, in particular, pegged at a ridiculous price.

Is it worth it? I’d probably argue that no game is worth as much as a North American copy of Tail Concerto, but it’s still one you should check out if you can. The story involves, erm, the oppression o??f cats. Dogs and cats are living together on islands that float in the sky, but the dogs are the majority and use that position to oppress the cats. It's a bit like the leadup to World War 2, which is a bit distressing. You play as a dog, just to make sure you feel more uncomfortable.

Despite that allegory, Tail Concerto has bright, charming graphics, a simple but unique narrative, and inventive gameplay that harkens back to a simpler time. It's easy to forget that it's abou?t an underclass trying to get out from beneath the boots of their oppressors. Or rather, you might not notice at all. It’s just unfortunat??e that it’s so short.

Street Fighter Alpha 3 PS1 version
Image via MobyGames

Street Fighter Alpha 3

This might seem like a strange inclusion because Street Fighter Alpha 3 ??is an arcade game, and that version is available in at least three collections on digital storefronts right now. But the reason it's here is because there are a lot of added features that make it more at home on?? consoles. Specifically, I'm talking about World Tour mode.

World Tour mode has you traveling the world with your chosen character and gradually making them more powerful along the way. Not only that, you unlock characters as you progress, with more fighters on the roster in this version than there was in arcade. The added bit of progression makes the game more fun to play when you're on your own without a rival to take on. Or you could just grab one of the online-enabled ports available today and play against others all over the world if? you prefer, but there's still value in World Tour if you think you've seen it all.

Colony Wars PS1
Image via MobyGames

Colony Wars

The space combat genre (or 6DOF, there's no name for this genre I'm happy with) has been stagnant for quite some time now, but it really shone during the early 3D era because of the fact that it was easy to render large environments when most of it is an empty vacuum. During that time, we got some cherished games like Star Wars: X-Wing and Wing Commander, but some excellent titles were lost in the cracks, such as Colony Wars.

Colony Wars isn't too far removed from other games in the genre, but it impressively features a branching storyline and multiple endings. For the time, the graphics were impressive to see on PS1. Its dep?ictions of large space battles was more sp??ectacular than most at the time, helped by a rather striking lighting system.

Colony Wars was very well received at the time of its release, garnering awards from publicat?ions at the time. It spawned two sequels on the console. So, it's kind of weird that it?? fell into obscurity. After the PS1 trilogy, it tumbled off the face of the planet, which is kind of ironic, since it takes place in space.

Doom by Qubes
Screenshot by Destructoid

I.Q.: Intelligent Qube

If I had to choose a favorite on this list of outside-the-norm games, it would be this one, I.Q.: Intelligent Qube. If you were alive and gaming during the PS1's lifespan,? there's a decent chance that you played it on a demo disc, but did you ever actually own it? I'm not sure if I had seen one in person until f??ar later in life. It was hard to get attention in those days unless something was exploding, gushing blood, or getting wrecked.

I.Q. is just such a game. It's almost like a puzzle game; that's probably the closest genre you can relate it to. You play as a simple dude on top of a very cube-centric playing field while cubes ro?ll toward you, threatening to chase you over the edge or crush you. Or both. Your job is to set bombs on the ground and wait for the right moment to detonate them to remove some of the enemy cubes. Some of them cause bigger explosions, others you need to avoid taking out at all. It's hard to describe, really, but it takes a lot of concentration and can be almost zen to play.

What adds to the experience is a soundtrack that sounds like an orchestra scoring a bar fight and a reverb-soaked announcer who will give you a verbal pat on the back every time you flawlessly clear a set of cubes wi?th a satisfying "Perrrrrrfect!" There's a sequel, but unfortunately, the announcer isn't as amazing, so that's a shame.

The post Try These 20 PS1 Games – A Few Of The Best Playstation 1 Games Of All Time appeared first on Destructoid.

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Did you know that Sega developed exactly one game on the PS1? Interested? Well there’s a fan translation now available. The game is Mini-Moni: Shakatto Tamourine Da Pyon, and�wait, where are you going?

Listen, this is very good news if you already have the PS1 tambourine controller, but felt that the official game for it was too difficult to understand in its native Japanese. I’m not saying this is a likely scenario, but in the off chance that you fall into this category, then th??is is the moment you’ve been waiting for.

Published in 2002, Mini-Moni: Shakatto Tambourine Da Pyon is a rhythm game based on the Japanese idol group of the sam??e name. I hadn’t heard of them because I wasn’t listening to Japanese idol groups in my high school years, but it seems they had a pretty sizeable marketing push between?? 2000-�4. This includes multiple games, many of them on the aging PS1. I assume this is because most children were still on the console.

The translation comes from prominent fan translators Hilltop, OldGameBox, and Cargodin. Hilltop describes it on their Patreon page as ??a “bonus English patch we made pretty quick while working on our ?bigger projects.�Despite this, it’s a very impressive effort with a lot of graphical text redone for anglophones.

The game itself, on the other hand�I have a fondness for rhythm games, but maybe not youth-focused Jpop. Also, I’m having trouble internalizing the controls. It’s mostly designed for the aforementioned tambourine controller but can be played with a standard pad. However, its prompts aren’t very clear, however. Pink and blue orbs represent X and O button presses but don’t ask me which is which. I’ve already forgotten. Then you’re suppose??d to “Shake the Tambourine,�which on a controller seems to be using the directional buttons to follow a�thing while maybe pressing a button repeatedly.

Mini-Moni rating
Screenshot by Destructoid

I did really poorly in the 10-or-so m?inutes I play?ed. The game actually referred to my performance as “Drunken.�It’s the morning, I’m just groggy, which, in my case, can easily be mistaken as inebriation.

The Mini-Moni: Shakatto Tamourine Da Pyon translation patch can be found here on Hilltop’s Patreon page.

The post There’s a Mini-Moni: Shakatto Tambourine Da Pyon fan translation if you felt like you were missing out appeared first on Destructoid.

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Having a large library of game adaptations can be considered one of the biggest testaments to a franchise's success. In this regard, only a few can rival One Piece.

But surprisingly, for the flagship of the Shonen demographic, the games based on the series can vary from sleeping hits to entries even die-hard fans struggle to love. Here are all One Piece games, ranked.

All One Piece Games, Ranked From Worst to Best

To be fair in our rankings, we decided to only focus on games that made it to the West officially with an English localization. We also won't be including crossovers such as J-Stars Victory Vs+ and Jump Force.

24. One Piece Grand Cruise

Image via Bandai Namco

  • Available on: PlayStation 4 and PlayStation 5 (PlayStation VR)
  • Released on: 2018

One Piece Grand Cruise is a VR title that allows you to interact with and assist the Straw Hats in two scenarios. But although both will involve battles, you won't be able to jump into the fray directly. Instead, you will be in charge of operating a canon to face either a Kraken or stop a Marine attack. A short experience that offers very little, Grand Cruise feels like a missed opportunity.

23. One Piece: Run, Chopper, Run!

Screenshot via Bandai Namco Entertainment YouTube.

  • Released for mobile devices
  • Released on: 2015

One Piece: Run, Chopper, Run! was a 2.5D endless running game that put fans in the role of everyone's favorite cotton candy-loving reindeer. The game also allowed players to equip multiple costumes. Once equipped, each costume offered a new ability to Chopper. Unfortunately, the game was not successful, and its service?? ended in 2016.

22. One Piece Bon! Bon! Journey!!

Image via Bandai Namco

  • Released for mobile devices
  • Released on: 2020

One Piece Bon! Bon! Journey!! was a puzzle gacha game. In it, players were tasked with assembling combinations of at least three matching bonbons within rows. Doing that would then allow your characters to perform attacks and damage enemies. The game was a success upon its release, but Bon! Bon! Journey!! was discontinued two years later.

21. One Piece: Grand Battle! (PS1)

//www.youtube.com/watch?v=iJzJ5ceZiBc&list=PLThJJ0AYoGD84JCzNtXra16TAxTSCJGUQ

  • Available on: PlayStation 1
  • Released on: 2001 (Japan) / 2003 (United Kingdom)

One Piece: Grand Battle! is a straightforward 2.5D fighting platformer with a roster featuring characters from the East Blue arc. As the first in the series, the game features impressive visuals for its time and follows the Super Smash Bros format. Nostalgia aside??, the title did not age well and offers a pretty basic experience by t?oday's standards.

20. One Piece Unlimited Cruise SP / SP2

Images via MobyGames

  • Available on: Nintendo 3DS
  • Released on: 2011 (SP) / 2012 (SP2)

One Piece Unlimited Cruise SP and SP2 are localizations released after the debut of SP's Japanese version. Each game features half of the title's story, as well as some exclusive features. Among them, we have the Marineford Episodes. The mode adapts the arc it's named after and brings many of its protagonists as playable characters. Unfortunately, that is overshadowed by how both SP and SP2 feature considerable downgrades when compared to the original Unlimited Cruise episodes.

19. One Piece: Thousand Storm

Image via DeNA

  • Released for mobile devices
  • Released on: 2016

A gacha action RPG, One Piece Treasure Cruise won the hearts of many through its simplistic gameplay and F2P-friendly approach. The latter is seen in how the game did not have a character-pulling system. Instead, players could pull for Cards, which could then be equipped to characters to provide buffs or skills. Treasure Cruise was discontinued in January 2024.

18. One Piece: Grand Battle!

Image via MobyGames

  • Platforms: PlayStation 2 and Nintendo GameCube
  • Released on: 2005 / Released in Japan as One Piece: Grand Battle! Rush

One Piece: Grand Battle! is the western version of One Piece: Grand Battle! Rush. Unlike the latter, however, the game only adapts the events up to the first portion of Alabasta. The title also shifts from the platform style present in previous entries in favor of an arena fighter approach. Grand Battle! was the first title in the series to debut in North America and features 16 playable?? characters.

17. One Piece Gigant Battle

Image via Bandai Namco

  • Available on: Nintendo DS
  • Released on: 2010 (Japan) / 2011 (Europe)

One Piece Gigant Battle is a platform fighting game whose combat heavily resembles that of the Super Smash Bros series. The game also plays very similarly to Jump Super and Ultimate Stars. Here, you can take any characters from its roster of 20 to the field and join up to 4v4 battles. You can also use dozens of supports to get the upper hand. The title was the only game in the Gigant Battle series to be released outside of Japan.

16. One Piece: Romance Dawn

Image via Bandai Namco

  • Available on: Nintendo 3DS (also PSP in Japan)
  • Released on: 2012 (PSP) / 2014 (3DS)

A turn-based RPG, One Pìece: Romance Dawn allows you to follow Luffy from the beginning of the OP story to the heartbreaking end of the Marineford Arc. The title features solid combat mechanics, but it's hurt by its map designs and lack of side content. Nonetheless, One Piece: Romance Dawn offers a unique experie??nce sure to at least entertain fans.

15. One Piece: Pirates' Carnival

Image via MobyGames

  • Available on: PS2 and GameCube
  • Released on: 2005 (Japan) / 2006 (United States)

Any successful manga/anime is guaranteed to receive a minigame-centric title at one point. In One Piece's case, that's Pirates' Carnival. The game allows up to 4 players to participate in 40+ minigames. All of which can be played either as standalone experiences or as part of its Board Game mode. A casual experience that follows the formula made famous by the Mario Party franchise, One Piece: Pirates' Carnival brings a niche but fun experience to all.

14. One Piece: Grand Adventure

Image via MobyGames

  • Available on: PS2 and GameCube
  • Released on: 2006

A direct sequel to Grand Battle!, One Piece: Grand Adventure was released exclusively in North America and Europe. Apart from its versus mode, the game allows you to take part in mini-games and tournaments and dive into a story mode (known as Grand Adventure). Although the latter is geared toward younger audiences. Grand Adventure also deserves a special mention for featuring charac?ters like Zeff within its 24-playable characters roste?r.

13. One Piece: Unlimited Adventure

Image via Gamestop

  • Available on: Nintendo Wii
  • Released on: 2007 (Japan) / 2008 (North America)

An open-world action RPG featuring an original storyline and set after the events of Enies Lobby. One Piece: Unlimited Adventure follows the Star Hats after they come into contact with a glowing orb. The game brings a good degree of exploration to ??players. Being able to play as all Straw Hats is also a plus.

Apart from the above, Unlimited Adventure also relies heavily on crafting and building. Both of?? which would become staples for the series. For fans of fighting games, you can also take control of more than 40 characters in up to 7v7 versus battles here.

12. One Piece World Seeker

Image via Bandai Namco

  • Available on: PS4, PS5, Xbox One, Xbox Series X/S, and PC
  • Release Year: 2019

One Piece: World Seeker is an action RPG th?at puts players in the control of Luffy after he finds himself in Jail Island. This time, th?e plot takes place after Dressrosa but before the Zou arc. Players can also play as Law, Sabo, and Zoro through Extra Episode DLCs.

Like the Unlimited series, World Seeker allows you to fully explore its open world map and features a simple combat system. You can also use multiple traversal abili??ties to cover ground fast and add more flair to exploration.

11. One Piece: Unlimited Cruise

Images via MobyGames

  • Available on: Nintendo Wii
  • Release Year: 2008 (Japan) / 2009 (Europe)

The second game in the Unlimited series, One Piece: Unlimited Cruise, features a non-canon story that takes place after the Thriller Bark arc. The action RPG was released as two episodes and features many of the mechanics present in its predecessor. All while also benefiting from some quality-of-life upgrades. Like in Adventure, the ?game allows you to take part in an open-world single-player mode, as well as face friends in Versus.

10. One Piece Bounty Rush

Image via Bandai Namco

  • Available on: Mobile devices
  • Released on: 2018

One Piece Bounty Rush is a gacha real-time action game that overcame its troubled launch to become a fan favorite. The game features many modes, with its most well-known being its PVP 4v4. In it, you are tasked with capturing treasures on the battlefield and then guarding their areas from your opponents. A feat you can accomplish by performing explosive combos and characteristic attacks. Bounty Rush also boasts?? a ros??ter of more than 250 characters going from East Blue to Egghead.

9. One Piece Pirate Warriors (PS3)

Image via MobyGames

  • Available on: PS3
  • Release Year: 2012

Pirate Warriors is the title responsible for starting what many believe to be the greatest One Piece game series of all time. Developed by Omega Force, the game features the musou style made famous by the developer's Destiny Warriors franchise. On it, you can take a multitude of characters and battle against hordes of hundreds. This was a match made in heaven, as One Piece's larger-than-l??ife attacks were a perfect fit for the genre. ?

Except for Skypea and Thriller Bark, players can experience all of the arcs up to Return to Sabaody in Pirate Warriors. Its small roster, however, might cause it to become repetitive rela?tively fast.

8. One Piece: Unlimited World Red

Image via Bandai Namco

  • Available on: 3DS, PS3, Vita, Nintendo Wii U, PS4, Nintendo Switch, PS5, PC
  • Release Year: 2013

The latest game in the Unlimited series, One Piece: Unlimited World Red features huge visual upgrades when compared to previous titles. The game also features anot??her original non-canonical story, this time situ??ated between Punk Hazard and Dressrosa.

Overall, the core of the Unlimited experience remains almost the same here. Although Unlimited World Red shakes things up?? by focusing way more on combat. The latter of which is still as straightforward as it was in the Wii installments. The franchise's building and crafting mechanics are?? also taken to another level. Now, you can upgrade a whole town.

7. One Piece (GBA)

Image via MobyGames, assembled by Destructoid

  • Available on: Game Boy Advance
  • Release Year: 2005

Sometimes less is more. An action platformer developed by Dimps and released exclusively in North America, One Piece allows players to follow through the events of the East Blue saga. Featuring a solid but simple beat 'em-up combat and well-made sprites, this game is a blast. Honestly, the only downsides ??here are its length and how you cannot battle with any Straw Hat apart from Luffy.

6. One Piece Pirate Warriors 2

Image via MobyGames

  • Available on: PS3 and PSVita
  • Release Year: 2013

One Piece Pirate Warriors 2 further polishes the combat system featured in the original game while also increasing its roster to 37 characters. The former is not an understatement, as the game feels faster, more consistent, and way more responsive. The title also removed QTEs and the divisive platform sections players came to hate in Pirate Warriors. On the other hand, Pirate Warriors 2's most debatable point lies in i?ts main story, where you don't play through the series' arcs. Instea?d, the game features an alternative What If original scenario.

5. One Piece Treasure Cruise

Image via Bandai Namco

  • Available on: Mobile
  • Release Year: 2014

One Piece Treasure Cruise is a gacha turn-based RPG that allows you to revisit the whole story of the franchise. The title also allows you to take more than 200 characters to the field ?in various modes. Most of the characters must be pulled in true gacha fashion.

The game's biggest differential, however, lies in its combo mechanic. When in battle, the mechanic will allow you to perform sequential attacks by tapping. You can also find a deep team-building system here. This can be seen in how players, more often than not, need t?o completely rework their teams based on the opposition.

4. One Piece: Burning Blood

Image via Bandai Namco

  • Available on: PS5, PS4, PSVita, Xbox One, Xbox Series X/S, and PC.
  • Release Year: 2016

One Piece: Burning Blood is an arena fighter that allows you to take part in up to 3v3 battles. The game won the hearts of fans by featuring a straightforward but still entertaining combat system. Here, understanding how to efficiently counter your opponent will be key. Another huge highlight lies in its roster. The version released for the PS4, Xbox One, and PC offers 44 playable characters and 50 supports. That helps make up for the fact that Burning Blood ?features an extremely compact main story (covering only the Marineford Arc).

3. One Piece Pirate Warriors 3

Image via Bandai Namco

  • Available on: PS3, PS4, PS5, PSVita, Xbox One, PC, and Nintendo Switch.
  • Release Year: 2016

One Piece Pirate Warriors 3 goes all out by featuring huge combat and graphical upgrades when compared to 2. Differently from the latter, however, the game's story mode covers the canon of the series until the Dressrosa Arc. As the arc was still ongoing when the game was released, PW3 features an original non-canonic???al ending for it.

There are very few things not to love here, a??s the added mechanics —such as the Kizuna Rush and Overdrive�made the game as fun as it can be. Its 46-character-long roster also helped.

2. One Piece Pirate Warriors 4

Image via Bandai Namco

  • Available on: PS5, PS4, Xbox One, Xbox Series X/S, PC, and Nintendo Switch.
  • Release Year: 2020

Although not featuring a massive jump when compared to 3, One Piece Pirate Warriors 4 builds upon it by offering a massive roster of more than 60 characters. You can? find some wild names here, such as Big Mom, Kaido, and Gear 5 Luffy —the latter available via a DLC. The game also made significant changes to combat. Among the tweaks, the biggest one lies in how players can now perform aerial combos.

Pirate Warriors 4 also features a bulky story mode. In it, you can go through the Alabasta, Enies Lobby, Marineford, New World, Whole Cake, and Wano arcs. Like PW3 with Dressrosa, the game features a unique non-canon story ?for Wa??no.

1. One Piece: Odyssey

Image via Bandai Namco

  • Available on: PS5, PS4, Xbox Series X/S, PC, and Nintendo Switch.
  • Release Year: 2023

In One Piece: Odyssey, you follow the Straw Hats after they shipwreck on the island o??f Watford. The game brings players a true-to-??form RPG experience that takes place between the Whole Cake and Wano arcs. Among its highlights, we have a huge amount of explorable areas and activities. That is then paired with a fine-tuned turn-based combat system. You can also control all the first nine Straw Hats while exploring and in battle.

Odyssey also set itself apart for the quality of its original storyline. The latter of which segments the title as the best One Piece game released in the West to date.

The post All One Piece Games Ranked appeared first on Destructoid.

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betvisa livePS1 Archives – Destructoid - براہ راست کرکٹ | Jeetbuzz88.com //jbsgame.com/ps1-classic-alone-in-the-dark-the-new-nightmare-is-tucked-away-in-this-months-ps-plus-lineup/?utm_source=rss&utm_medium=rss&utm_campaign=ps1-classic-alone-in-the-dark-the-new-nightmare-is-tucked-away-in-this-months-ps-plus-lineup //jbsgame.com/ps1-classic-alone-in-the-dark-the-new-nightmare-is-tucked-away-in-this-months-ps-plus-lineup/#respond Thu, 11 Apr 2024 18:28:36 +0000 //jbsgame.com/?p=492085 alone in the dark the new nightmare screenshots

Classic survival horror fans are rejoicing because Sony has sneakily announced that Alone in the Dark: The New Nightmare is hi?tting PS4 and PS5 as part of this month's PS Plus update.

Yesterday, Sony shared which games will be coming to its PlayStation Plus subscription service this month, including Tales of Kenzera: Zau, Dave the Diver, Construction Simulator, and The Crew 2. However, eagle-eyed fans spotted more games in the fine print, namely a PS1 survival horror classic: Alone in the Dark: the New Nightmare. I'm really excited a??bout the prospect of playing the game on modern hardware and collecting new trophies for it.

Don't miss Alone in the Dark: The New Nightmare in this month's PS Plus Premium catalog update

//www.youtube.com/watch?v=gSpMaU6TzpQ

Alone in the Dark: The New Nightmare was initially released in 2001 for PS1 and (somehow) the Game Boy Color, then later to PC, Dreamcast, and a European-exclusive PS2 port. It's the fourth game in the series and the first reboot. In it, you take on the role of Edward Carnby, who is also a protagonist in the 2024 reboot, and follow his journey as he attempts to unravel the mystery that got his best frien?d and partn?er killed.

The critical reception to the game on release was fairly middling. However, many of the criticisms of the game relate to its various ports. While the game itself is said to fall short of what the series offered prior to its release, it still looks better than most of the?? games that came after it. But there's j?ust something intangibly special about this era of PS1 horror that's so captivating.

//twitter.com/SurvivorNo0322/status/1778091051586146707

There are two reasons you and all survival horror fans should be excited about this game: ?fixed camera angles and trophies. While not confirmed at the time of writing, Sony is slowly porting? more and more PS1 games to PS4 and PS5 with full trophy support, and this is a platinum I'm dying to add to my collection.

Fixed camera angles in a survival horror became a rarity for many years, but they're gradually making a resurgence. While not the mainstream anymore by a klong way, they to pop up now and then in games such as upcoming retro horror game Crow Country and even in this year's Alone in the Dark, though the sh??ort period ?of time you have them in the latter is sorely underused.

As for why this game is hidden away in the fine print of this month's PS Plus update article, I'm clueless. The subscription is getting what looks like a great game, Tales of Kenzera: Zau, on day one, as well as Deliver us Mars. Not only that, but another PS1 classic, MediEvil is also hitting PS4 and PS5 this month. Yes we have the remake, bu?t I love the knockout blast of nostalgia that co?mes with reliving the first games I remember loading up on a CRT in my living room.

The post PS1 classic Alone in the Dark: The New Nightmare is tucked away in this month’s PS Plus lineup appeared first on Destructoid.

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betvisa888 livePS1 Archives – Destructoid - Jeetbuzz88 - live cricket match //jbsgame.com/mdk-shows-us-the-damage-a-janitor-can-do/?utm_source=rss&utm_medium=rss&utm_campaign=mdk-shows-us-the-damage-a-janitor-can-do //jbsgame.com/mdk-shows-us-the-damage-a-janitor-can-do/#respond Fri, 15 Dec 2023 23:00:00 +0000 //jbsgame.com/?p=441036 MDK Render Header

The Earthworm Jim games were perhaps the earliest indication that I’d wind up in this career. They were the first time that I really became aware of the developers behind the games I played, and beyond that, I actually contacted one of them �via snail mail.

I was probably 7 at the time, and I wrote to Shiny Entertainment asking them if they were going to make an Earthworm Jim 2. Amazingly, they wrote back. Not just some pre-formatted response, either. They actually answered my quest??ions. I wish I still had that letter.

After Earthworm Jim 2, Shiny adopted a no-sequel policy. Earthworm Jim 3D wasn’t developed by Shiny, and as an N64 owner, I wouldn’t play another game by the developer until 2003’s Enter the Matrix. At that point, Shiny had been sold to Infog?rames, and their last years of existence were spent maki??ng licensed games.

But following the release of Earthworm Jim 2 and before Enter the Matrix, they created a small handful of games that still demonstrated the developer’s ingenuity. And they began with 1997’s MDK.

MDK Combat
Screenshot by Destructoid

On a good day, 2.5 billion people will die

Before you ask, the meaning of MDK as an acronym isn’t really mentioned anywhere in the story or marketing. For a long time, it was believed to mean “Murder Death Kill,�but this wasn’t confirmed until creator Nick Bruty stepped in and confirmed it. However, according to Bruty, “It was a temp name that stuck although I didn't like the actual meaning so we came up with a bunch of other names to cover it up.�/p>

I can understand not really loving the name. The �0s saw a lot of games that glorified graphic violence, and the name “Murder Death Kill�kind of suggests it’s one of them. There’s violence??, sure, but it’s not really graphic.

There isn’t much story told within MDK itself. Starting out, your only point of context is that a “Huge City Minecrawler�is headed toward Laguna Beach. You start the game free-falling toward it, and then you’re blasting everything in sig?ht.

The instruction manual is where it’s at, giving you a completely unhinged account of what’s going on. Dr. Fluke Hawkins gets mocked by the scientific community, so he kidnaps his janitor and goes int??o space to try and get proof that he’s not crazy. As it turns out, he is crazy, but rather than return to Earth, he decides to stay in space until he makes a real discovery. Eventually, Earth is invaded, and being in space at the time, Dr. Hawkins decides that he’s the planet’s only hope. So, he sends his janitor to clean up this mess.

MDK Sniper Scope
Screenshot by Destructoid

Tourism is safe

You play as this janitor, Kurt Hectic. The good doctor has provided Kurt with the “Coil Suit,�which is a formf?itting little number with a chaingun on one arm and a face-mounted sniper rifle. After the ?aforementioned free-fall onto the minecrawler, your job is to gun your way to the pilot’s seat and eliminate whoever’s driving it, at which point you’ll be sucked back into space.

There are six levels, but the last level feels more like an epilogue to level five. Each one is a sprint through a variety of open environments that usually feature combat and a light puzzle. The puzzles range from simply destroying a lock with the “World’s Smallest Nuclear Explosion�to “where the hell am I supposed to ?go?�levels of obtuse. It’s not too difficult. Normally I was able to figure out? where the hell I was supposed to go by shooting everything and, if that didn’t work, jumping on everything.

You’re given ??a handful of secondary weapons along the way, either devices or alternate ammunition for the sniper rifle.  The sniper rifle ammo sucks to cycle through. ?Usually, I just want to use the standard bullet, but if you picked up, say, a mortar round along the way, it gets loaded over top, and I end up just embarrassing myself.

While the majority of MDK is just running and gunning, it does mix things up with platforming and short vehicle sections. The runtime is pretty short at ab?out 4 hours, but it at least keeps things interesting the whole way through.

MDK Freefall
Screenshot by Destructoid

I feel top!

I first played MDK around my college years. At that point, the third and first-person shooter genres were deep in their brown realism phase. Playing this game was a w?elcome change from carrying two guns and gluing my back to cover.

Kurt’s chain gun is pretty weak, but it sprays at a ridiculously fast speed.?? He can run at about 60MPH, and the open environments were impressive during an era largely confined to corridors. More impressive was that, even though this was 1997, there wasn’t any fog occluding distant objects.

The trade-off is that the environments also aren’t very detailed, but that is hardly ever a problem. Usually, it only causes issues during platforming sections. However, this is exacerbated by the fact that Kurt is just a 2D sprite. He can actually cling to ledges and pull himse?lf up, but figuring out where the ledge is in relation to Kurt can be difficult.

MDK was released during the early days of 3D acceleration on PC, which I now hate. I don’t hate the games, really, b??ut I do hate how badly they tend to play on modern?? setups. Interplay did recently patch it to improve compatibility, but it still very reluctantly runs at 640x480 resolution. Proper mouse aiming needs to be configured in the game’s settings, and the menus don’t really function correctly. One time, I alt-tabbed, and when I went back in, my mouse aim was broken. It’s a game that badly needs a source port or remaster.

MDK Mirror Level
Screenshot by Destructoid

Face mounted hardware

MDK also contains a lot of Shiny’s original weirdness. There are cows, for example. It’s largely a mix of dark and absurd humor. Earthworm Jim even makes a cameo appearance as a ?power-up ??icon that causes a cow to land on enemies.

There was a sequel appropriately named MDK 2, but it was handled by BioWare. It was generally well-received and well-l??oved, even getting an HD version in 2012. However, it was a disappointment to me. The gameplay alternates between three characters: Dr. Hawkins, Kurt, and Max. Kurt’s levels are rather similar to the first game, but Dr. Hawkin’s had more puzzle-oriented gameplay. I barely remember what Max played like. The biggest letdown for me was the fact that the humor leaned in more of a silly direction, losing its edge.

The original MDK is just dumb fun. But beyond that, it’s also an imaginative antithesis to the direction shooting games would take over the next decade. Even now, I can’t think of a game that comes close to MDK’s speedy, cathartic bla?sting mixed with a darkly surreal atmosphere. Shiny Entertainment’s games weren’t always the tightest, most polished experience on the market, but the world is poorer for the loss of that company’s unique perspective. There hasn’t been anything quite like them since.

For other retro titles you may have missed, c????lick right here!

The post MDK shows us the damage a janitor can do appeared first on Destructoid.

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betvisa loginPS1 Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/the-8-bit-big-band-and-lawrence-marvel-vs-capcom-2-cover/?utm_source=rss&utm_medium=rss&utm_campaign=the-8-bit-big-band-and-lawrence-marvel-vs-capcom-2-cover //jbsgame.com/the-8-bit-big-band-and-lawrence-marvel-vs-capcom-2-cover/#respond Fri, 10 Nov 2023 15:35:45 +0000 //jbsgame.com/?p=422040 Marvel vs Capcom 2's theme song is getting a rework

[Update: The full song has been released! You can f?ind it on YouTube as part of this Game Changer a??lbum playlist, as well as via the embedded video below. The album can be found on iTunes and BandCamp. And you can find the full music video here.]

//www.youtube.com/watch?v=EjwINPd2Fs0&t=277s

The Grammy award-winning The 8-Bit Big Band and Lawrence are releasing a new cover of the Marvel vs Capcom 2 song "I Wanna Take You for a Ride." It's been covered many times by the VGM community, but in this instance, n?ew verses and a bridge accompany the admittedly repetitive tune.

//twitter.com/the8bitbigband/status/1719048261774852521

Marvel vs Capcom 2 jam gets taken for a ride

Despite the original release from Marvel vs Capcom 2 repeating the same line over and over again, it's one with?? a special place in fan memories with a funky beat too delicious to ignore. Thankfully, The 8-Bit Big Band and Lawrence bring their own vision to the bop with a full song based on the loop. This version ?adds new lyrics, verses, and a bridge next month on November 10.

The 45 seconds released on social media from The 8-Bit Big Band has an outstanding suite of brass instruments and thrilling vocals. Almost time for MAHVEL, baby.

Last year, the 8-Bit Big Band (and Button Basher) won a "Best Arrangement - Instrumental or A Capella" Grammy for its cover of "Meta Knight's Revenge" from Kirby Super Star. Since its release in 2021, the theme?? received over 1 million views on YouTube.

Perhaps with this upcoming Marvel vs Capcom 2 cover, they'll get another Grammy. Neve?rtheless, The 8-Bit Big Band has an upcoming show in New York on December 15. Its fourth albu??m, "Game Changer," accompanies the Marvel jam on November 10.

The post The 8-Bit Big Band and Lawrence transform pop?ular Marvel vs Capcom 2 song?? (Update) appeared first on Destructoid.

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betvisa loginPS1 Archives – Destructoid - jeetbuzz88.com - cricket betting online //jbsgame.com/weekly-kusoge-mad-panic-coaster-retro-ps1/?utm_source=rss&utm_medium=rss&utm_campaign=weekly-kusoge-mad-panic-coaster-retro-ps1 //jbsgame.com/weekly-kusoge-mad-panic-coaster-retro-ps1/#respond Mon, 28 Aug 2023 21:00:25 +0000 //jbsgame.com/?p=399667

One of my methods of preliminary research for my kusoge column–my dumpster scouting, if you will–involves searching through old forum threads of people describing bad games they played. You kind of have to sift through the obvious mentions of Too Human and the philistines who say something like King’s Field, but sometimes I come across something I’ve never heard of, and I go into it largely sight-????unseen.

A brief synopsis, the claim that it’s terrible, and bonus points if someone says “for some reason.�This can be, “The game is about X, for some reason.�Or, alternatively, “My friend and I couldn’t stop playing it, for some reason.�/p>

Mad Panic Coaster was one of those games. Developed by a company not known for game development, released only in Japan, about a concept that hasn’t had its time in the spotlight. It’s perfe?ct.

And it also happens to be my favorite kind of kusoge (crap game), the kind that ??I really get into.

[caption id="attachment_399670" align="alignnone" width="640"]Mad Panic Coaster Gentle Curve Screenshot by Destructoid[/caption]

Victim of gravity

Mad Panic Coaster was released in 1997, exclusively in Japan, by a company called Hakuhodo. Normally, Hakuhodo is an advertising company, but they seem to have very briefly dabbled with game publishing. Aside from Mad Panic Coaster, they did 1999’s Himiko-Den Renge. However, they just published that one. Mad Panic Coaster doesn’t have a development company listed,?? and most of the people involved aren’t really linked to any other co??mpany.

If it was developed in-house, it’s pretty strange subject matter to pick. Essentially, Mad Panic Coaster is a reverse of Roller Coaster Tycoon. Someone has designed a roller coaster for you to die on, and you’re probably going to. You should have ?waited until a safety rating was established before you got on the ride, but you didn’t.

The story told in the manual (with some great-looking art) tells of a guy who wanted to create the world’s best roller coaster for his child. An accident leaves him horri??bly disfigured, and also his child grows up to be a disgusting rich person who is no longer interested in roller coasters.

That’s it. That???’s what I got. I felt like I was missing a couple of pages, but they’re numbered and definitely all there. To fill in the blanks, I’m going to guess that the heroes, Bakuyan and Kyako, were kidnapped and are being used as surrogate-children-slash-crash-test-dummies. The pair is placed on some hellish murder coasters, and simply have to survive. Which would probably be easier if the cart was actually on a track.

[caption id="attachment_399671" align="alignnone" width="640"]Mad Panic Coaster after Crash Screenshot by Destructoid[/caption]

White knuckles

Mad Panic Coaster kind of feels like a cross between F-Zero and a rail sh?ooter. The whole thing moves at mach speed, and you’re constantly fighting to keep yourself from sliding off the edge of ?the track. Meanwhile, enemies and other hazards drop in ahead of you, and you need to either avoid them or blow them up.

It a great mix of amazing and disturbing. The game moves so quickly, and the hardware nev??er slows down. You can attack by throwing?? bombs and avoiding obstacles, but you have so little reaction time available that it’s difficult to hit anything. Bombs are thrown at three different distances, and gauging distance in the short amount of time between the enemy appearing, a curve obscuring them, and your cart simply smashing into them is very difficult. Just staying on the track is a huge struggle at first.

When you start, the whole thing can feel impossible as you’re tossed around helplessly. Eventually, you might?? get the feel for it. However, the further I got into the game, the more I relied on just mash??ing the attack button to try and take out enemies. It’s so difficult to aim, but if an enemy drives into an explosion, they die.

[caption id="attachment_399672" align="alignnone" width="640"]Mad Panic Coaster Lucky Screenshot by Destructoid[/caption]

The way the Gods of Momentum intended

It’s the aesthetic that really makes Mad Panic Coaster worth checking out today. Both the art and music team obviously had a real passion for the title. The whole thing kicks off with a?? monster-led concert. The characters are extremely expressive, and every level has an unnecessary number of unique enemies that you barely glimpse as you speed by.

While the environments are largely rendered with 3D polygons, the characters are all stylized 2D sprites. The hazy backgrounds and sporadic, nightmarish sc??enery really capture the feeling and spirit of a carnival ride, while the characters have an edgy, cartoonish style to them. It also looks distinctly PS1. I feel like, if a sequel was ever made, trying to upgrade the graphics to something cleaner, the whole game wouldn’t work quite as well. It needs that unpolished look.

The music is a thrashy pu??nk sound, and while it’s not typically the sor??t of sound I listen to, I can’t help but think it’s the most appropriate.

[caption id="attachment_399673" align="alignnone" width="640"]Boss battle against Zombie Deer? Screenshot by Destructoid[/caption]

Don't blink

I thought Mad Panic Coaster would be a pretty quick game to get through, but that’s definitely not the case. There are 15 individual tracks to make it through across 5 different zones. Each zone is capped off with a boss battle, which are kind ??of the low part to the entire game.

Largely the reason why I figured that it would be a very short experience is because Mad Panic Coaster feels like something that was meant for the arcade. Sort of similar to Incredible Crisis. Something about the short levels, the quick action, and the need to frequently retry the same sections repeatedly feels like it was meant to eat quarters. It would have been right at home in one of those full-body experience cabinets?? that you could sit in. Maybe they could have even had you lean to contr??ol it. Unfortunately, it never made it off PS1.

If there’s one part of the whole experience that I don’t like, it’s the f??act that you start off being towed up a hill, like you would on an actual roller coaster. It’s a good idea to give a sense of anticipation, but considering that death comes frequently in? this game, you’ll probably be sick of seeing it after the third time. It’s completely unskippable.

The difficulty is also all over the place. Up and down. Like some sort of�amusement park ride. The place I got stuck for the longest was actually the first level in the second world. The track is icy and slippery, which proved to be extremely difficult to adjust for. Every once in a while, I’d ace an entire tr??ack, while others I’d beat my head against. It can be harsh.

[caption id="attachment_399674" align="alignnone" width="640"]The drop plunge Screenshot by Destructoid[/caption]

One hell of a ride

While Mad Panic Coaster is a somewhat clunky game because of its impossible demands for fast reactions, it’s hard to get past the team’s obvious affection for the project. If anyone in the company was predicting it would be an extremely obscure title that would never leave Japan, it definitely doesn’t show. The concept is beyond bizarre and extremely limited, but a lot of passion and effort? was poured into making it unique.

It’s unfortunate that it has never made it off the PS1, or even out of Japan. For that matter, actually getting a physical cop?y is a rather expensive endeavor. Considering Hakuhodo isn’t really in the video game business anymore, I have to wonder how hard it would be for a developer to license it for a re-release. Would it be worth it? I just feel like it’s a tragedy that something so bizarre yet fascinating isn’t more accessible.

For previous Weekly Kusoge, check this link!

The post ??????????????????????????Mad Panic Coaster for PS1 is a death trap worth strapping yourself into appeared first on Destructoid.

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betvisa888 livePS1 Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/twin-peaks-into-the-night-is-a-fans-dream-game/?utm_source=rss&utm_medium=rss&utm_campaign=twin-peaks-into-the-night-is-a-fans-dream-game //jbsgame.com/twin-peaks-into-the-night-is-a-fans-dream-game/#respond Wed, 16 Aug 2023 15:45:51 +0000 //jbsgame.com/?p=396583

But who is the dreamer?

There is no shortage of games that claim Twin Peaks as a primary inspiration, but the legendary TV multimedia experience is yet to take the leap into a full game adaptation. And it's not out of a lack of interest in the medium from its creators. Twin Peaks writer and director David Lynch once started to work on a game that would continue the series called Woodcutters From Fiery Ships, and Mark Frost, Twin Peak's co-writer, met with the creators of Link's Awakening to give them a few ideas.

Then in 2019, both of them signed off on a Twin Peaks VR project, though it's more of a collection of interactive sets than a full game. Anything where you get to play as leads Dale Cooper or L??aura Palmer, interact with other characters from the show, and work to solve any of it's m?any mysteries, has yet to materialize in all the years since the show's debut in 1990.

The Blue Rose Team is looking to fix that problem with a short PS1-style demo game based on the franchise. Like the original Resident Evil, it uses fixed camera angles to establish the strong sense of place, and the occasional moment of disorientation, that is part and parcel of any true Twin Peaks experience. Playing it is less like a stressful, survival horror romp and more like a point-and-click adventure, which also makes a lot of sense. Though the show and corresponding movie had some action scenes, the heroes of Twin Peaks are more likely to solve their problems through deduction and communication t??han gunshots and ??stabbings.

//www.youtube.com/watch?v=KhSUEChBu74

The aesthetics are also a perfect fit for the subject matter. Like with the City of Lost Children for the PS1, taking Lynch and Frost's uncanny reality to low-poly character models and stiff-but-fluid animations just makes sense. After all, this is a show where people regularly move and speak backward and ??then reverse their actions. Being transformed into some simple geometric s??hapes before skating around a sheriff's office with tank controls is not the weirdest thing most of these folks have ever done.

After having played the demo, in all its FMV cut scene glory, I was immediately left wanting more, which is exactly what Twin Peaks is supposed to do to a person. Seeing as the two primary musical artists behind the show, and many of its beloved actors, died after Twin Peaks: The Return was released in 2017, continuing in live-action without them wouldn't really be Twin Peaks anymore. But in games, dreams can become reality, and people can live for??ever.

Let's Rock.

The post Twin Peaks: Into The Night is a fan’s dream game appeared first on Destructoid.

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betvisa casinoPS1 Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/street-fighter-the-movie-the-game-for-sega-saturn-is-worth-every-bison-dollar/?utm_source=rss&utm_medium=rss&utm_campaign=street-fighter-the-movie-the-game-for-sega-saturn-is-worth-every-bison-dollar //jbsgame.com/street-fighter-the-movie-the-game-for-sega-saturn-is-worth-every-bison-dollar/#respond Mon, 14 Aug 2023 22:00:48 +0000 //jbsgame.com/?p=396631 Street Fighter: The Movie Kusoge Header

I bought my Sega Saturn back when I was in college. Before that, I didn’t know a single person who had ever owned one. It had only been off the market for a decade, but games for it were tough to come by; still are. It sold nearly 10 million units. I have no hard numbers on this, but anecdotally, it seems to have barely made a ripple in Canada. Even knowing that the platform was mostly just popular in Japan, I would think I’d remember a section for Saturn games in Zellers.

Of the games I was able to sweep up in those early days, I mostly played Virtual On. However, a more absurd game got the second-most slice of my attention, and that was Street Fighter: The Movie. Or, as my roommates called it, Street Fighter: The Movie: The Game. As it turns out, a sub-par port of Super Street Fighter 2 Turbo plus a ridiculous �0s movie?? is the formula for magic. Embarrassing, nauseating magic.

[caption id="attachment_396632" align="alignnone" width="640"]Street Fighter: The Movie: The Game flying Bison Screenshot by Destructoid[/caption]

Educational television

If you didn’t see 1994’s live-action Street Fighter, I’m not sure I can make a recommendation. It’s a typical bad �0s adaptation of a video game, and sometimes it’s decent, sometimes it’s so bad it’s good, and then other times it’s just boring.?? For being based on a fighting game and including Jean-Claude Van Damme as Guile, you’d think it would at least have some great fighting sequences, but it seems almost afraid of putting fists in front of a camera.

On the other hand, Raul Julia as M. Bison is transcendentally fantastic. Sadly the actor’s last role, he brings incredible life to the character. It’s a dude who’s evil just for the sake of being evil, but Julia really makes it seem like a dude who loves evil. ?Absolutely fantastic. You could have just made a sitcom involving Raul Julia playing M. Bison in his everyday life, and I would have been glued.

Actually, there’s this scene where Chun Li is giving this big expositional monologue, and Julia completely steals the scene just by taking dis??missive glances over at her while she talks. Incredible.

But even though it was already based on an extremely popular game, the licensing machine demanded that the movie have its own game. I mean, it probably helped that Street Fighter was one of the hottest licenses of the �0s, so putting it on anything was essentially printing Bison dollars. But, it didn’t just get one game; the console and arcade versions were completely different. The Saturn version of Street Fighter: The Movie: The Game, as noted earlier, is based entirely on Super Street Fighter 2 Turbo.

[caption id="attachment_396633" align="alignnone" width="640"]Street Fighter: The Movie: The Game Atomic Piledriver Screenshot by Destructoid[/caption]

Quick! Change the channel!

Essentially just being pasted over an already good game is a pretty safe bet, and sure enough, Street Fighter: The Movie: The Game is not bad. It’s maybe o?nly worth playing as a curiosity, but it’s nice that it’s also mostly enjoyable.

The big difference here is that all the characters have been replaced by digitized versions of their actors. Well, not all. Raul Julian and Jean-Claude are substituted with their stuntmen, unfortunately. Also, you can’t really tell if they’re the original actor because the graphics are so grainy. So, like, sure, I can believe that’s Ming-Na Wen as Chun-Li. I’ll take your word for it, Street Fighter: The Movie: The Game.

It also doesn’t have all the characters because someone at Ca?pcom or Acclaim was a coward. T. Hawk and Dhals?im were both in the movie as characters with spoken dialogue, but no one was brave enough to give Dhalsim yoga-stretch powers or make any human stand in T. Hawk’s idle pose.

In their place, we get Sawada, who had maybe three lines in the entire movie. Sawada is kind of like Fei Long, but is dissimilar enough to count as a new, exclusive character. Lucky you, Street Fighter: The Movie: The Game.

[caption id="attachment_396634" align="alignnone" width="640"]Chun-Li Vs. Balrog Screenshot by Destructoid[/caption]

It was Tuesday

The big addition is a story mode where you play as Guile (the all-American hero with a? Belgian accent) as he tries to take down Shadaloo. There’s a branching route to the finish line, but you’re essentially just choosing who you’ll be fighting against next.

Let me make it clear, though: you can only play as Guile in this mode. This suited me fine in College wh??en Guile was my main, but I’ve lost my touch when it comes to his flash kicks and sonic booms. It’s a bit of a bummer that?? they didn’t write out narratives for each character, but I guess anyone who uses Guile as their main will be satisfied.

But seeing human actors trying their best to replicate the poses of the Street Fighter II characters is the real charm here. This isn’t like Mortal Kombat, where the characters' moves are based more on okay poses for humans to take on. This creat??es a ridiculous ??effect where two characters will interact in a way that looks like deep kissing or nipple tweaking.

It doesn’t help that the Saturn version of Street Fighter: The Movie: The Game has a lot mo?re slowdown than the arcade. You get a lot of time to really appreciate Zangief sticking his tongue down Deejay’s thro?at.

[caption id="attachment_396635" align="alignnone" width="640"]Balrog vs. Ryu Screenshot by Destructoid[/caption]

Why do they still call me a warlord?

Every time I pick up Street Fighter: The Movie: The Game, I’m surprised by how much I don’t hate it. I think that’s a testament to Street Fighter 2’s gameplay. It doesn’t matter how ridiculous the characters and backgrounds are or if the music is so un?spectac??ular that it’s barely there. It all gets held up by one of the greatest fighting game systems created.

My roommates and I played a lot of Street Fighter: The Movie: The Game, right up until I found Street Fighter Anniversary Collection for PS2 and migrate?d our fisticuffs to that. It’s a decent substitute, and the digitized actors len??d an entertaining whiff of kusoge (crappy game) to the whole affair. I’m not saying it should be picked up by EVO, but�No, actually, that should happen. I would totally watch that.

For previous Weekly Kusoge, check this link!

The post Street F??ighter: The Movie: The ??Game for Sega Saturn is worth every Bison dollar appeared first on Destructoid.

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betvisa888 cricket betPS1 Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/8bitdo-drop-retro-receiver-for-ps1-and-ps2/?utm_source=rss&utm_medium=rss&utm_campaign=8bitdo-drop-retro-receiver-for-ps1-and-ps2 //jbsgame.com/8bitdo-drop-retro-receiver-for-ps1-and-ps2/#respond Wed, 09 Aug 2023 20:00:13 +0000 //jbsgame.com/?p=395741 8bitdo PS1 and PS2 receiver

8BitDo has announced that they’ve finally gotten around to creating a wireless Bluetooth receiver for PS1 and P???S2. The timing couldn’t be better since I just bought a PSone the other week.

Previously, 8BitDo released wireless adap?ters for SNES, NES, and Genesis consoles. These allow you to connect any 8BitDo controller, as well as many different modern ones, to a classic console. I personally have ones for my SNES and Genesis, which I use for my SF30 Pro and M30 controllers. My dog hates cords, for some reason, and won’t cross the living room if one is on the floor, so this sort of thing is just convenient for him.

8BitDo doesn’t currently have a controller that strictly emulates the look and feel of an original DualShock, but the Pro 2 controller comes pretty close. If that’s still too far off, you can connect a DualShock 4 or Dualsense. DualShock 4 sounds like the obvious choice for me, but they also list the Wii U Pro controller as compatible, which I’m a fan of. However, this also means I can use my arcade stick for some Bloody Roar.

Some people are wondering about how it will work with games that use the PS2’s pressure-sensitive buttons, but the press information I’ve read doesn’t really address this. My guess is that it won’t. This might cause some issues for some games like 2000’s The Bouncer. However, I usually forget this feature even exists until I run???? up against it.

Hopefully, now that the PS1 is out of the way, 8BitDo will be quick to bring about adapters for t??he N64, Sega Saturn, and Turbografx-16.

It appears that the 8BitDo retro receiver for PS1 and PS2 is available right now from their website for $24.99 USD.

The post 8BitDo drops retro receiver for PS1 and PS2 appeared first on Destructoid.

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betvisa888 casinoPS1 Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/by-the-wayside-bloody-roar-2-ps1-arcade-retro/?utm_source=rss&utm_medium=rss&utm_campaign=by-the-wayside-bloody-roar-2-ps1-arcade-retro //jbsgame.com/by-the-wayside-bloody-roar-2-ps1-arcade-retro/#respond Fri, 04 Aug 2023 21:00:38 +0000 //jbsgame.com/?p=395054 Bloody Roar 2 Header

I have to wonder if the fighting game boom of the �0s would have lasted longer if companies didn’t pump out sequels at such a dizzying pace. When you have Street Fighter Alpha 2 and X-Men vs. Street Fighter alongside Street Fighter III: New Generation and Street Fighter EX, what do you choose? These all came out in a roughly two-year span. The arcade mentality generally meant you dedicated yourself to a particular cabinet so you could dominate all competitors. A lot of people still weren’t willing to move away from Super Street Fighter 2 Turbo.

Of course, I wasn’t part of that scene at th?e time, so I’m kind of just talking ?out of my ass here.

But with that mindset, Bloody Roar 2 arrived just over a year after the first game. This was not at all uncommon. In fact, if Hudson didn’t have a new version of Bloody Roar available so soon after the last game, they’d be left behind by the Tekkens and the Virtua Fighters they were in direct competition with.

I don’t have to worry about that now. I just discovered the Bloody Roar series for myself. So I got to move on to Bloody Roar 2 when I was ready for it.

[caption id="attachment_395081" align="alignnone" width="640"]Bloody Roar 2 Alice vs Bakuryu Screenshot by Destructoid[/caption]

Fighting in flip-flops

Bloody Roar 2 is largely a refinement of the first game. However, a lot of big changes were made. Only four of the eight playable characters from the original roster return (technically five if you count Bakuryu). Seven are added, but two have to be unlocked, which roughly brings the roster up to 11 f?ighters.

Once again, these fighters have their regular human flesh mode, but during the b??attle, they can build up a gauge that allows them to transform into a furry. While so?me of the more interesting transformations from the first game, like Mitsuko the Boar and Hans the genderfluid Fox were removed, we do get Busuzima the Chameleon and Stun the “Insect.�You win some, you lose some.

The ones that do remain have had their movesets rejiggered??. My main girl Alice lost easy access to her deadly spinning roundhouse, but she still has her Frankensteiner grab. Her roundhouse is now part of a combo (down-back+kick, back+kick) and isn’t quite as vicious. So, I instead made friends with her dropkick as a way of launching foes across the arena.

Also, Alice is like, a nurse now. But she doesn’t dress in scrubs. She has on what is essentially a sexy nurse outfit with thigh-high stockings and a skirt that is way too short to be throwing kicks in. I dunno, I’m not big on it. You can unlock a black alternate version that puts pants on the girl, but I still prefer her sportier look from the other?? games.

Bloody Roar 2 Spinning Roundhouse

Return of the roundhouse

The general gameplay is the same. It’s an era-typical 3D fighting game, but the ring is boxed in with fencing. This is sort of like Sega’s Fighting Vipers. You can break the walls, but unlike the first Bloody Roar, which gave the option to have walls breakable just by knocking an opponent into them enough, they’re only breakable in Bloody Roar 2 when you finish off your opponent. Kin?d of a drag, actually??.

However, they added the all-important block button. You can still do a “light guard�the same way as the first game by just not moving. However, heavy guard is now mapped to the R1 button. After playing so much of the original, it was heard to make my brain learn to use this in Bloody Roar 2.

Finally, Rave Mode has been replaced by a “Beast Drive�special attack. Each character has this super powerful move in beast mode. This expends beast mode immediately, which really sucks if you don’t manage to land the attack. However, it can also be a really flashy way to empty the rest of your bar if?? you’re about to get kicked back into human form.

[caption id="attachment_395083" align="alignnone" width="640"]Beast Drive Screenshot by Destructoid[/caption]

Furry rights

The biggest addition to the PS1 port is a story mode, but the narrative is, at least, very poorly told. The Tylon Corporation that made the zoanthrop??es was taken out in the first game. Now, there’s a Zoanthrope Liberation Front who claim to fight for furry rights, but are actually just following in the footsteps of Tylon.

However, each character’s story just has a lot of dialogue between fighters and serves as a really weak basis for them to fight. Alice’s ??story, for example, has her trying to help Yugo find Bakuryu, and then, for some reason, Gado decides she’d make a good leader and fights her. It’s the kind of story that is just kind of unremarkable and dumb, which is typical for a fighting game of the era. However, trying to describe it in shorter terms makes me want to vomit.

Still, a story mode is a great addition to add alongside the arcade, survival, and time attack. Fighting games are at their best?? when you have someone to compete with, but having ways for unlikeable people such as myself to get enjoyment is always appreciated.

[caption id="attachment_395084" align="alignnone" width="640"]Bloody Roar 2 Frankensteiner Screenshot by Destructoid[/caption]

Come back when you're ready

Aside from some give-and-take and a lame narrative, I don’t have any significant complaints about Bloody Roar 2. I wish it didn’t ta??ke me so long to ??finally try this series out because it has really clicked with me.

While I liked the simplicity of the first game, Bloody Roar 2 feels much more solid. Landing a deadly combo feels a lot more earned, and the strategy doesn’t lie solely on how well you manage your beast mode. I ??mean, choosing the right time to slip?? into your fursuit is still a big, big part of it, but it’s not quite as pronounced.

People have already been warning me that Bloody Roar 2 is where the series peaked. However, my local purveyor of retro games says it was Bloody Roar 3, while others have said Bloody Roar: Primal Fury. I haven’t heard anyone say Bloody Roar 4, so that’s worrisome. Unfortunately, I don’t have such easy access to any of the remaining titles in the series, so I’m going to have to take them as they come. Hopefully, Bloody Roar 2 is able to keep me satiated until then.

For other retro titles you ?may have missed, click right here!

The post B??loody Roar 2 for arcade and PS1 expands the fluffy fighting appeared first on Destructoid.

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betvisa888 casinoPS1 Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/weekly-kusoge-tecmos-deception-retro-ps1/?utm_source=rss&utm_medium=rss&utm_campaign=weekly-kusoge-tecmos-deception-retro-ps1 //jbsgame.com/weekly-kusoge-tecmos-deception-retro-ps1/#respond Mon, 31 Jul 2023 21:00:52 +0000 //jbsgame.com/?p=394426 Tecmo's Deception Header

I want to preface this Weekly Kusoge by saying that I absolutely love Tecmo’s Deception, but it is complete shit. I was inspired to try out the Deception series by community member Kerrik52. My only previous experience was watching a roommate try out 2005’s Trapt. However, upon looking at screenshots of Tecmo’s Deception, I fell in love.

Released in 1996, Tecmo’s Deception is just so PS1. While it established the foundation of the long-running series, it mostly failed spectacularly at everything it attempted. However, its King’s Field style first-person perspective and boxy, pixellated graphics just feel so cozy. A lot of what it failed to do was dropped by ??subsequent games in the series, which almost makes me fee?l like I won’t like them as much.

I will continue to send mixed signals through?out this article, I assure?? you.

[caption id="attachment_394483" align="alignnone" width="640"]Tecmo's Deception Pitfall Screenshot by Destructoid[/caption]

Invitation to kusoge

Tecmo’s Deception starts with you, a prince, ??getting ??your idyllic life fucked over by your hilariously evil brother. You were set to marry the love of your life and take the throne of the kingdom, but that dick got jealous and framed you for murder. Typical little sibling.

However, you’re saved from the gallows and whisked away to the Castle of the Damned, where, in return for your assistance in resurrecting Satan, you’re given the power to exact your revenge. As a player, you’re not really given much choice in the matter, so thankfully, it just feels so good to be evil. It helps that the people visiting your castle are hapless at best and giant walking cola-douches at worst. And they’re usually at their worst.

The story is probably one of the legitimately best-executed facets of Tecmo’s Deception. Like many games of its era, there isn’t a whole lot of depth to it, but ?the fact that you play as a fallen hero doing evil stuff is pretty tantalizing. Your character isn’t really given any lines of their own, so their actions and reactions are largely up to your own imagination. For me, it was a lot like being an evil homeowner and trying to keep everyone off my damned lawn. Homeownership is a great fantasy for my generation.

[caption id="attachment_394484" align="alignnone" width="640"]Tecmo's Deception Map Screenshot by Destructoid[/caption]

Get off my lawn

You’re able to customize the Castle of the Damned at a great degree of depth. You can change the corridors and room placement as much as you want to make it feel more like home. You can, but there really isn’t much point in doing so.

Home customization is among the many, many undercooked features of Tecmo’s Deception. It sounds like a good idea on paper, and it still seems like a good idea when it?’s presented to you. But then the gameplay gets applied to it, and you realize there’s no point.

You’re only ever invaded by a maximum of four intruders at a time. You deal with them by drawing them into traps that you set around the castle and activating them at the right time. However, I feel like the word “trap�implies a certain amount of automation, but there is none. ??Really, they’re spells that you set on the ground. You wait until someone steps on them, then manually activate them while the person is about five feet away?. Satan should have just given you a powerful kick.

So, with the limited number of invaders and the fact that you have t??o be close enough to count an intruder’s nose hairs, you don’t really need a big castle. For most missions, I only used the room that intruders spawn in and the directly adjacent corridors. It actually would have been most efficient for me if I just shrank the overall footprint of the castle down as small as possible. The intruders aren’t after anything. You aren’t protecting something. They’ll just wander the castle until you choose to deal with them, so giving them less land to graze on would just expedi?te the process.

[caption id="attachment_394485" align="alignnone" width="640"]Tecmo's Deception Wizbone Screenshot by Destructoid[/caption]

Our house, our rules

Yet, you don’t really need to reach for any sort of exploit in Tecmo’s Deception. Everything is already extremely skewed in your favor from the beginning. It's unlikely you'll run out of gold or MP since it’s given to you so readily. You're eve??ntually given the ability to upgrade your traps, and there’s no reason not to.

On the other hand, there’s very little reason to use most of the traps. At the start of the game, I experimented with confusion traps as a way of making it easier to kill or capture intruders, but I quickly realized that it didn’t really increase the chances of success much. Later in the game, I only used capture traps because they seemed most effective, and I could use the captured person as a building block?? for a monster.

Monsters are another great idea that was badly implemented. You collect the bodies of captured intruders and can turn them into various types of beasts who can collect experience and level up. You don’t get this ability until much later in the game, but it basically just removes the last threads of usefulness from the kill traps. With the traps, you have to lead someone into them and activate them at the right moment. M??onsters you can just drop in whenever you want, as long as you have Block Orbs available.

[caption id="attachment_394486" align="alignnone" width="640"]Tecmo's Deception Volt Hand Trap Screenshot by Destructoid[/caption]

Monster problems

If you run out of Block Orbs, you can invite a merchant to your castle. Despite them being instantly aggressive once they see you, they’ll gladly open up shop if you walk up to them. You then have to kill them afterward, but somehow they’ve banked all your money. I guess if you could just buy whatever you want and then steal back your money, that would be going too far. As if Tecmo’s Deception is any stranger to pushing the margins of acceptab??le gam??e design.

When you really get down to it, most of your time in Tecmo’s Deception will be spent grabbing the attention of an intruder and dodging their attacks as you lead them over a trap. Enemies don’t have any real willpower beyond walking directly toward you, so there’s very little strategy. Later games in the series would address this by having you create combinations of traps, b??ut that ??is absolutely not the case here.

And then, just to cap everything off, I defeated the last boss within seconds by placing a trap directly next to them. The trap activated immediately when the m??ission started for some reason. There was no showdown. It was just over. A brilliant way to end the game.

[caption id="attachment_394487" align="alignnone" width="640"]Gilbert Screenshot by Destructoid[/caption]

If you have to fail, fail spectacularly

Yet, for whatever reason, I loved the time I spent with Tecmo’s Deception. There’s an earnest effort to innovate beneath all its failure and I find that really endearing. There was a lot of ambition driving it, and it feels like the team put their full effort into all these different features before eventually realizing that the pieces weren’t fitting together. But a product eventually has to ship, and everything was hastily crammed into? a box and pushed out the door.

Or, at least, that’s how I ??interpret it. I haven’t been able to find any details on the development through interviews or elsewhere.

However, the thing with failed experiments is that very few are willing to try and replicate the experience. The Deception series would continue using the foundation of Tecmo’s Deception but would excise a lot of the parts that didn’t work and fine-tune the ones that did. In doing so, it lost a lot of what makes Tecmo’s Deception truly unique.

So, the moral of the story here is: if you want to truly stand out, fail like no one has ever failed before. Fail so spectacularly that your failure is indelibly burned into the memory of every human on the planet. Because, as anyone who calls themselves a pickup art??ist will tell you, pity is a type of love.

For previous Weekly Kusoge, check this link!

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betvisa888 casinoPS1 Archives – Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/by-the-wayside-bloody-roar-ps1-retro/?utm_source=rss&utm_medium=rss&utm_campaign=by-the-wayside-bloody-roar-ps1-retro //jbsgame.com/by-the-wayside-bloody-roar-ps1-retro/#respond Fri, 28 Jul 2023 21:00:24 +0000 //jbsgame.com/?p=394195 Bloody Roar Header

There haven’t been many fighting games that I’ve really connected with. I’m not a competitive person by nature, and it’s a genre that is built around competition. The two times I really got into fighting games were a rivalry with my brother-in-law around Street Fighter II and another with a college friend over Soul Calibur 3. I still play them with some regularity, but I just have a hard time fall?ing into them and continuing after beating the arcade mode a c??ouple of times.

1997’s Bloody Roar was recommended to me a few times, but I only now got around to playing it. This is despite owning a copy of it, given to me by a friend who was cleaning out their basement. ??If I had known h??ow firmly I would click with it, I would have definitely gotten around to it sooner.

[caption id="attachment_394235" align="alignnone" width="640"]Bloody Roar Frankenstein Screenshot by Destructoid[/caption]

A bloody good time

Bloody Roar was published by Hudson back in 1997 and developed by Raizing Co, a Japanese developer founded by former members of Toaplan. It was strangely released in North American arcades as Beastorizer, but on PS1 as its Japanese name of Bloody Roar.

It’s worth noting that in arcades, it was released using the hardware commonly (but not officially) known as the Sony ZN-1. Why is that important? Well, the Sony ZN-1 is essentially the arcade version of the PlayStation. I’m not quite familiar enough to be able to confirm that Hudson didn’t? make any of their own custom tweaks to the arcade hardware, but the PS1 port is, under mild scrutiny, pretty much e??xactly the same as the arcade version. It just has some home console tweaks, like a new cinematic intro that looks dopey in that very specific early-3D way.

Speaking of early-3D, Bloody Roar landed during the 3D fighting craze that followed in the wake of 1993’s Virtua Fighter. It’s very similar to other games of its particular sub-genre. It uses three buttons (five if you have sidestepping turned on), and each level is a square stag??e. However, you can only ring out opponents if wall-breaking is turned on. The walls can either be broken by finishers only or just by bashing your opponent into them enough times. It’s your choice.

However, I think the official rule??s lean toward finisher breaks only. If your strategy in other games leaned toward ring-outs, then you’ll have to come up with a new technique.

[caption id="attachment_394237" align="alignnone" width="640"]Bloody Roar Launch Screenshot by Destructoid[/caption]

Select your fursona

Oh, I haven’t even gotten to Bloody Roar’s main hook. Everyone’s a furry! All the fi?ghters can transform into anthropomorphic an??imals, and that’s where the main strategy comes from. You have a gauge that fills as you attack and get attacked, and you choose when to transform into beast mode. Once you’re in your fursuit, your character is more powerful, heals some of the damage caused to them, and gets a whole new set of moves. It gives you a major advantage.

The strategy comes from when to u??se this ability. O?nce you’re in beast mode, your gauge becomes a bit like a second health bar. It depletes as you take damage, and once it’s empty, you’re transformed back into a boring fleshy human. There’s a risk and reward to using it, and likewise, when your opponent unleashes their fur, then it’s time to get aggressive as you try to knock them out of it. There’s a cooldown period before they can transform again, so that might be a good chance to turn the tables.

It’s interesting because while the combat is simple and easy to learn, the s?trategy of transformation keeps things interesting. There are lots of combos to learn, and the fighting is very impactful and flows well. For a game that only uses two buttons, with another being unlocked via transformation, there’s a great deal of depth to be had.

[caption id="attachment_394241" align="alignnone" width="640"]Alice Uppercut Screenshot by Destructoid[/caption]

Go ask Alice

I wound up choosing Alice as my main. This is largely because she transforms into a bunny, an animal I have an affinity for. She clicked with me immediately, helped by the fact that she has a bruta??l spinning roundhouse kick and one of her grabs has her perform a Frankensteiner on her?? opponent.

Bloody Roar has a standard arcade mode, as well as versus and survival. It’s pretty standard for the time period. The story involves the Tyron Corporation, who created the “Zoanthropes�as weapons. They plan on brainwashing them, but a bunch of them break out, and that’s the cast of Bloody Roar. Like many fighting games of the era, the story doesn’t play into the game much. You get an end credit cutscene that you may ??or may not understand based on whether or not you read up on the background.

Strangely, at its default difficulty, I found Bloody Roar to be kind of easy. Most fighting games start you off against an opponent that barely competes before building you up to a big cheap boss that can read your mind. However, your first fight in Bloody Roar isn’t a complete pushover, and?? the last fights aren’t much harder. The boss isn’t entirely easy, but they aren’t cheap either.

[caption id="attachment_394242" align="alignnone" width="640"]Alice Jumpkick Screenshot by Destructoid[/caption]

Follow the white rabbit

A lot of this kind of points to Bloody Roar being intended for competitive play. Unfortunately, it was before the time when online competition was real??ly a thing, so I’d have to rope someon??e into a rivalry. Maybe someday.

It’s unfortunate because I clicked with Bloody Roar in a way that’s rare for me with fighting games. I want to build my skill with it and get better, but without direct competition, it’s hard to find the motivation. At the very least I have the rest of the series to play through. I’ve already managed to grab a copy of 1998’s Bloody Roar 2. There are five games in total for the series, with it endin?g completely in 2003.

The company that owns the license, Hudson, went bust in 2012, with a??ll assets being bought up by Konami. They’re not the worst possible rights holders at the moment, but they certainly rank. I would be far beyond jazzed to see a compilation or new title in the series, especially one with online pla??y. At the moment, you can at least grab the game using the PlayStation store on PS3 as part of the PSone classics lineup. That’s something.

For ot?her retro titles you may have ??missed, click right here!

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betvisa casinoPS1 Archives – Destructoid - Jeetbuzz88 - live cricket asia cup //jbsgame.com/brave-fencer-musashi-for-ps1-is-an-unusual-squaresoft-title-that-will-stick-with-you/?utm_source=rss&utm_medium=rss&utm_campaign=brave-fencer-musashi-for-ps1-is-an-unusual-squaresoft-title-that-will-stick-with-you //jbsgame.com/brave-fencer-musashi-for-ps1-is-an-unusual-squaresoft-title-that-will-stick-with-you/#respond Fri, 14 Jul 2023 21:00:58 +0000 //jbsgame.com/?p=391767 Brave Fencer Musashi Header

Aren't you a little short for a Samurai?

My household had an N64 for the late �0s, so all of my PS1 experience was had on a close friend’s console. However, they weren’t as focused on video games as I was in my youth, so I mostly just got to play the really big titles. Tony Hawk’s Pro Skater, Twisted Metal, and whatever could be found on demo discs.

I’ve been making up for lost time, recently. My PS1 collection has been growing, and I’ve been paying close attention to the titles that slipped between the cracks. 1998’s Brave Fencer Musashi is one such title. It was made during what was probably Squaresoft’s most inventive period. Between all the Final Fantasy’s, we got Parasite Eve and Vagrant Story. Nowadays, it feels like between each Final Fantasy and Dragon Quest entry, we get a bunch of spin-offs and remakes? from those series.

Brave Fencer Musashi interested me becaus??e I knew n??ext to nothing about it.

[caption id="attachment_391785" align="alignnone" width="640"]Steamwood Tree Screenshot by Destructoid[/caption]

Not my problem, pal

The introduction to Brave Fencer Musashi does a hilariously great job of setting things up. The Alucaneet Kingdom is under attack by the Thirstquencher Empire, so the princess of the kingdom summons Musashi to fix things for them. He absolutely has no int??erest in doing this, everyone immediately makes fun of him for being a child, but he’s not allowed to go home until he solves their problems.

Screw setting up compelling motivation for the protagonist. Musashi is on a quest because he’s obligated to be. Many times when an NPC asks him for help, he responds with some variation of, “Isn’t this somethi??ng you should be doing yourself?�But because the villagers?? absolutely refuse to help themselves, Musashi has to do it for them.

This is a subtext that a lot of games just ignore, but it’s literally the driving narrative force behind Brave Fencer Musashi. Musashi is someone who is just trapped in a video game. The villagers all play their parts, but that a??ct is entirely coming up with some dangerous task for the hero.

The whole “you’re a hero, don’t ask questions�schtick has worked for video games since time immemorial, but every so often, it’s nice to have a hero whose catchphrase is, “Not my problem, pal.�/p>

[caption id="attachment_391783" align="alignnone" width="640"]Brave Fencer Musashi, Pal Screenshot by Destructoid[/caption]

Well, excuuuse me, Princess

While Squaresoft is largely known for its RPGs, Brave Fencer Musashi leans a little heavier into the nebulous action-adventure category. There are RPG stats and questing, but the focus isn’t on them. Instead, it plays closer to a Zelda game but with platforming elements. In some ways, its lighthearted and whimsical storytelling and tilted-angle platforming reminded me heavily of Super Mario RPG, but I was surprised to find almo?st no staff crossover between the tw?o games.

You spend a lot of your time at the castle or the neighboring Grillin Village. All the action areas branch off from the village. Most chapters of the game begin with the village having a problem, and ?that points you in the direction of where you need to go next. It’s not foolproof, but usually, if you talk to the villagers, you’ll catch wind of a rumor.

Musashi’s goal is to collect five scrolls to power up his sword, Lumina. These scrol??ls (and the sword) are also what the Thirstquencher Empire is after, so they’ll be making a nuisance of themselves. It’s a pretty standard video game narrative, especially for the time.

[caption id="attachment_391784" align="alignnone" width="640"]Brave Fencer Musashi Boss Screenshot by Destructoid[/caption]

Delicious villagers

Anything generic about Brave Fencer Musashi’s plot is made up for by its whimsical quirkiness. There’s a day/night cycle that moves the townsfolk along their path, and as you quest, one of your goals is to save captured citizens from crystal-like “Bincho fields.�/p>

The fact that you keep orbiting Grillin Village goes a long way towards making it feel like home. You learn people’s sch??edules over time and catch wind of how other townsfolk feel about them. There’s an unfortunate dearth of side activities to take on, but each character feels unique, and?? their interactions with Musashi are enjoyable.

There’s also an action figure collecting diversion that is completely there for its own sake. You can buy these figurines of many of the characters and enemies you encounter, then take them back to your room and view them. However, they all come mint-on-card. Will you break open that blister pack? You fool! You’ve destroyed their resale value! All well. At leas??t now you can play around with them.

[caption id="attachment_391781" align="alignnone" width="640"]Brave Fencer Musashi Harass the Wildlife Screenshot by Destructoid[/caption]

Harass the wildlife

The biggest issue I had with Brave Fencer Musashi is that it isn’t much fun to play. The platforming is underwhelming at best and ?finicky at worst. The combat isn’t great, either. It’s sort of gluey and lacks any real impact.

You have the ability to absorb abilities from enemies, but aiming your fusion sword is just so crappy. Then, most of the abilities suck and are only useful in specific situations. Unless th??ere was obviously something in the environment that I needed an ability to bypass, I’d often just forget that this ability even existed.

?On the other hand, sometimes it has amusing effects. Like, one of them just makes you stink and puts flies on your screen. T?hat’s a good one.

Brave Fencer Musashi also flows like a river of butts. The hardest part of the game for me happens early on when you have a limited amount of time to avoid a catastroph?e. You do this with a mini-game that consists?? of hitting switches in the right order, pressing buttons at the correct time, and, worst of all, platforming with a fixed camera angle. The difficulty is all over the place. Certain segments drag or even repeat. It makes actually getting through the game rather unenjoyable.

[caption id="attachment_391786" align="alignnone" width="640"]Musashi Action Figure Screenshot by Destructoid[/caption]

Should've hired a poet

Brave Fencer Musashi is one of those games that I kind of slogged through, finished, and then was left wondering why I enjoyed it so much. Then, as someone who will sometimes bashfully refer to themselves as a “critic,�it’s my job to figure out what I liked about it and then put it into words. That’s sort of difficult here. For one thing, I believe I like Brave Fencer Musashi so m?uch ?just because of its general vibe, but that’s something else that isn’t quantifiable.

Truly, Brave Fencer Musashi’s weaker points actually play out in its favor. The fact that its ??pacing is practically broken and its st?ory is so weirdly non-conformist makes the whole experience unpredictable. Power-ups are given sporadically, but you don’t know what you’ll be getting or when. There are droughts with no changes to your powerset and others where they’re coming in fast. It’s worth it to keep playing because you never know what’s over that hill.

Any beyond that, it’s like home. Grillin Village is a bit like Kattlelox Island from Mega Man Legends. Over time, it kind of grows on you, and it’s a comfortable feeling. The characters may not amount to much in the time you spend wi??th them, but they become familiar faces.

Brave Fencer Musashi is just a special sort of game that pops up every now and then. It’s like the Dark Cloud series or Deadly Premonition; there’s an earnest warmth underlying everything. Maybe the game itself won’t rock your world, but you will remember it fondly. And I think beyond just ??being a fun diversion, that’s exactly what every game should strive for.

For other retro titles ?you may ?have missed, click right here!

The post Brave Fencer Musashi for PS1 is an unusual Squaresoft title that wi??ll stick ??with you appeared first on Destructoid.

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betvisa888 casinoPS1 Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/weekly-kusoge-woody-woodpecker-racing-ps1-retro/?utm_source=rss&utm_medium=rss&utm_campaign=weekly-kusoge-woody-woodpecker-racing-ps1-retro //jbsgame.com/weekly-kusoge-woody-woodpecker-racing-ps1-retro/#respond Mon, 26 Jun 2023 21:00:43 +0000 //jbsgame.com/?p=388782

HaHAhaHAhaHA HAA HAA!

Woody Woodpecker is how the Gods of Animation punished humankind for creating anime. I will never understand the appeal of centering an entire property around a character deliberately created to be annoying. He’s like Bugs Bunny, except you never feel the need to root for him. No, he’s more like Batman’s Joker, ?but you replace all the charisma with just a second heaping of insane malice. I hate him so ?much.

So, I bought a game that headlines him. It’s 2000’s Woody Woodpecker Racing for PS1 and Windows. I bought this specifically so I could remind my brain that it’s trappe??d here in this hell with me. However, it kind of ?seems like the developers weren’t exactly fans either, since that blasted Woodpecker isn’t my biggest complaint with the game.

[caption id="attachment_388789" align="alignnone" width="640"]Woody Woodpecker Racing Driving a stock car Screenshot by Destructoid[/caption]

HaHAhaHAhaHA HAA HAA!

If you’re not familiar with Woody Woodpecker, I’ll try to explain him to you. He’s the most annoying creature on the planet. Most of his cartoons involve him pestering someone until they’re provoked to violence. I’m certain that one of his creators was roused at 5 a.m. by a woodpecker outside their window and just said, “I’m going to make this everyone’s problem.�/p>

If Wally Walrus was just trying to eat his breakfast at his favorite diner, Woody Woodpecker would come in, set the jukebox to play MMMBop indefinitely, then lock himself in the women’s bathroom. Wally would eventually get up and unplug the jukebox, but whenever he’d go and sit back down, Woody would just burst out and plug it back in, continuing the onslaught of Hanson. The Walrus would eventually get fed up, kick down the bathroom door, and get beaten up by some old woman and called a pervert before b??eing thrown out of the diner. And, I don’t know, you’re supposed to root for Woody because he represents the insane lust for chaos that exists deep within our souls. Like, fuck that Walrus for wanting to enjoy breakfast at his favorite spot.

He’s just a massive dick. At least for Bugs Bunny cartoons, the people he’s harassing are worse than he is. Meanwhile, Woody Woodpecker’s catchphrase is just derisive laughter played to a melody more vexing than what could ever be conjured in the worst nightmares of the Hanson brothers. It w?as no doubt created so children would imitate it to annoy their parents and start fights on the schoolyard.

[caption id="attachment_388790" align="alignnone" width="640"]Woody Woodpecker Racing Monster Trucking Screenshot by Destructoid[/caption]

HUHUHUHUHUHUHU!

Mercifully, you don’t need to be familiar with the Woody Woodpecker cartoons to understand what’s going on in Woody Woodpecker Racing. No, it’s the common story of a company being too lazy to figure out an inventive way for their property to fit into the medium of video games, so they have someone make Mario Kart, but replace the characters with their own.

That’s it. There’s a “Quest�mode, but it doesn’t have any cutscenes or storyline. You don’t even really have to hear that much of the Woodpecker’s piercing voice. I was concerned that this would have the audio design of an actual Mario Kart and the soundtrack would always be drowned out by a cacophony of cartoonish screams, but that really doe?sn’t happen. You can select Chilly Will??y and hear very little dialogue at all.

I’ve neve?r been so relieved to be left with what is essentially just a generic karter. I mean, it’s really not that great, but it was bracing for a painful woodpecker-centric experience. My expectations couldn’t possibly be much lower, so the pain I received instead is much more appreciated.

[caption id="attachment_388791" align="alignnone" width="640"]Woody Woodpecker Racing Starting Grid Screenshot by Destructoid[/caption]

HaHAhaHAhaHA HAA HAA!

If there’s one place that Woody Woodpecker Racing tries to differentiate itself from its contemporaries, itâ€??™s in its range of vehicles. You have open-wheeled “Racers,â€?stock cars, monster trucks, and jalopies. They all control exactly the same, as far as I can tell. I guess t??he visual variety is appreciated.

There are 16 tracks that take you all over the world, and they?’re�y’know, fine. They’re mostly just variations of circles, but again??, let’s not diminish the importance of variation.

The weapons all suck. Most of them are just projectiles or mines. There’s a boost, of course. Then there’s a stopwatch that just slows down everyone else. That’s sort of like the lightning bolt from Mario Kart but lazier.

Of course, none of that matters because Woody Woodpecker Racing has some of the most heinous rubber-ba??nd AI I have ever encountered.

[caption id="attachment_388792" align="alignnone" width="640"]The vortex of suck Screenshot by Destructoid[/caption]

HaHAhaHAhaHA HAA HAA!

If you’re not familiar, rubber-band AI is the mechanic wherein the people losing in a competition are given a slight boost or other advantages that allow them to keep pace. The further someone falls behind, the more they are assisted by the system. It’s employed in sports games, but it’s extremely prevalent in racing games going all the wa??y back to when they started. There are probably more ra?cers that employ rubber-band AI than ones that don’t. The trick is to sort of disguise it. Otherwise, it can feel unfair.

I can name some titles that benefitted from having rubber-band AI and others that suck because of it. Woody Woodpecker Racing sucks because of it.

It’s so bad that I felt most races are won due largely to luck rather than any sort of skill. The system is very focused in keeping racers in a pack so they can lay into e??ach other, even though the combat sucks out loud. This means that someone is always on your ass, and you’re one slight miscalculation away from them gaining a lead. However, they don’t even rely on that. The pull of the rubber band means they can gain more speed than you, so your time in first place is always limited by how long it takes them to catch up. It’s inevitable; you will be passed. And I can’t imagine a worse punishment for doing well.

[caption id="attachment_388793" align="alignnone" width="640"]F1 Woodpecker Racing Screenshot by Destructoid[/caption]

HUHUHUHUHUHUHU!

The worst part about all of this is that the save system failed me. I was working? my way through quest mode but got frustrated by all the rubber-banding, so I saved and put it away for a while. When I came back, I found most of my progress was gone. I started from some track way earlier in the quest. So, I took my lumps and pushed through again before I was interrupted in the final race. I had made damned sure that saving was successful each time I did it throughout my progress. However, when I returned, I was back on that same damned track.

I know that the game did save, though. All the characters I had unlocked along the way were available. However, it was still keen on starting me way ba?ck near the beginning of the ent?ire game. If I had any intention on finishing the game entirely, it was gone right there.

The best thing I can say about Woody Woodpecker Racing is that you don’t have to deal with Woody much. There’s none of his antics. You donâ€?™t have to sit through any cutscenes where he cuts people’s brake lines and then plays the victim when they? get perturbed about his attempted murder. He’s just there.

On the other hand, Woody Woodpecker Racing was part of a period of gaming that was absolutely turgid with kart racers. This one is pretty distantly behind Mario Kart 64, Diddy Adventure Racing, and Crash Team Racing. For that matter, even Mickey’s Speedway USA can barely see it in the rear-view mirror. And there, I just named four kart racers from the same period that are better than it, and didn’t even have to make any deep cuts. Plus, all those games I just named don’t involve any red-crested woodpeckers.

It’s certainly not the worst kart-racing game I’ve ever played, but this one is made wo?rse by the woodpecker-shaped anchor it’s chained to.

For previous Weekly Kusoge, check this link!

The post Woody Woodpecker Racing for PS1 is an?? abomination full of speed h??oles appeared first on Destructoid.

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betvisa888 cricket betPS1 Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/weekly-kusoge-the-flintstones-bedrock-bowling-ps1-pc-retro/?utm_source=rss&utm_medium=rss&utm_campaign=weekly-kusoge-the-flintstones-bedrock-bowling-ps1-pc-retro //jbsgame.com/weekly-kusoge-the-flintstones-bedrock-bowling-ps1-pc-retro/#respond Sat, 24 Jun 2023 21:00:29 +0000 //jbsgame.com/?p=387610 The Flintstones: Bedrock Bowling Header

We do a little bowling and we drink a little vino

This one is another recommendation from my local video game dispensary. They told me they thought I had asked them to keep an eye out for The Flintstones: Bedrock Bowling on PS1 (also on PC). I did no such thing. I had neve?r heard of this game since then. However, I can understand why you would want to exploit a boon, such as someone who intentionally buys bad games. You don't have to be dishonest about it.

The Flintstone’s was something that was perpetually syndicated when I was a kid, so even though it was off the air for 20 years before I was born, I’m rather familiar with the source material. I also love bowling when I was growing up. It was the sport that took place in the closest proximity to a Metal Slug arcade cabinet. I also love games that I can wrap up in 20 minutes, so The Flintstones: Bedrock Bowling really has a lot going for it out of the gate.

[caption id="attachment_387615" align="alignnone" width="640"]The Flintstones: Bedrock Bowling Minecart Screenshot by Destructoid[/caption]

New saucer-sled land speed record

The story sees the stars of the popular vitamin bottle really wanting to go bowling. However, Fred Flintstone’s boss demands he put in overtime in the quarry, which threatens their evening activities. I guess they didn’t have unions back in the Stone Age. Wait, yes they did. Unions were the butt of a joke once. I guess it’s not so fu??nny when Fred is having his job threatened by his employer unless he does overtime.

Anyway, The Great Gazoo, the universe's most lovable genocidal maniac and one of the show’s worst ideas, shows up and decides he’s going to help out. He converts the quarry into a giant bowling course complete with bowling sleds, and se?nds Fred, his neighbor, his children, and his dog hurtling down it on a collision course with various trash. I'm not sure how much you know about bowling, but this is e?ntirely not it. This is more like tobogganing down one of those hills with “No Sledding�signs everywhere.

I chose Fred as my bowling ball because Pebbles, Bamm-Bamm, and Dino are all just variations of the worst things imaginable. Every utterance they make is like a hailstorm of glass raging in my ear canals. I also tried Barney once, and he controls like an oile??d-up sea lion.

[caption id="attachment_387614" align="alignnone" width="640"]The Flintstones: Bedrock Bowling Cutscene Screenshot by Destructoid[/caption]

Prolonged exposure

I may have hinted at this already, but The Flintstones Bedrock Bowling doesn’t really share anything in com?mon with actual bowling aside from the pins. That’s a shame because the early 3D era of video games definitely didn’t give us enough mediocre bowlin?g titles.

Instead, Fred and everyone less tolerable get dropped into little sleds and are sent down twisting hills. You need to steer into pins and gems. There are also obstacles you need to avoid, but these just seem to slow you down. Let me be clear that there is no time limit to Bedrock Bowling, and I don’t think you get a bonus for doing a lane quickly, so I have no idea why getting slowed down would be considered a punishment. Similarly,?? I also don’t know why there is a boost butto?n. Wait, yes, I do. It’s so the pain will end quicker.

For that matter, there are also three “Do??dos�on the track. If you hit them all before getting to the finish line, the track?? gets extended, which is necessary to hit the three-or-so more pins needed for a strike.

If you manage to hit all the Dodos in a group of lanes, you’ll get to visit a secret stage. There are three secret lanes in total, with the last one being a reward for turning every Dodo into road kill. Once again, The Flintstones Bedrock Bowling rew?ards you by giving you more game to play, which seems more like a loss here.

[caption id="attachment_387616" align="alignnone" width="640"]The Flintstones: Bedrock Bowling empty Screenshot by Destructoid[/caption]

Dum-dum

I’m a Canadian, so tobogganing is in my blood. However, I’m not sure you need to be a walking perversion of gravity to win at The Flintstones Bedrock Bowling. I can’t even say if losing is possible. From what I can tell, this is supposed to be a competitive sort of affair, which sounds like a good way to progress a relationship be?yond simple friendship and into the realm of a mutual nap.

If you play it by yourself, you just get a tally of your score at the end. The Great Gazoo doesn’t call you a dum-dum if you do poorly. Or, perhaps I just didn’t do poorly enough to get cussed out by the spaceman.

I suppose that’s sort of what bowling actually is. It’s a game of physical solitaire that we usually play in proximity to other people to make it more interesting. Nobody interacts aside from hoots and butt-pats when a strike is landed. There’s an overall cap on how well you can do, so playing by yourself is only beneficial in improving your consistency and technique. In a way, that’s what The Flintstones Bedrock Bowling is doing for you, ??only youâ€?™d have a much tougher time finding anyone to play with you.

Actually, I never checked. Can yo?u add an AI player?

No, you can’t. Nevermind.

[caption id="attachment_387617" align="alignnone" width="640"]The Flintstones: Bedrock Bowling volcano level Screenshot by Destructoid[/caption]

Cooked turkey

I said this earlier, but a complete playthrough of The Flintstones: Bedrock Bowling takes about 20 minutes for an enti?re playthrough. That’s probably a good thing, because it doesn’t even really earn that runtime. It also could have been longer. There is at least a good var?iety to the tracks, with one of them even letting you jump inside of a movie. So, they could have gotten more mileage out of repeating themes, but let’s pretend I didn’t say that.

At my very most generous, I’d say that The Flintstones: Bedrock Bowling is at least not offensively bad. Unless you really like The Flintstones. Or bowling. Or just fun in general. Um, okay, that wasn’t very generous. Let’s try: it took me less time to play The Flintstones: Bedrock Bowling th??an it did to scream out all the lasting trauma that it inflicted on me. I think that’s the best I can do.

For previous Weekly Kusoge, check this link!

The post The Flintstones: Bedrock?? Bowling for PS1 falls short of being a gay old time appeared first on Destructoid.

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betvisa888 casinoPS1 Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/weekly-kusoge-fighter-maker-retro-ps1/?utm_source=rss&utm_medium=rss&utm_campaign=weekly-kusoge-fighter-maker-retro-ps1 //jbsgame.com/weekly-kusoge-fighter-maker-retro-ps1/#respond Sat, 17 Jun 2023 12:00:55 +0000 //jbsgame.com/?p=386197 Fighter Maker Header

I know butt-fu

If you want to see what procrastination looks like, put 1998's Fighter Maker in front of me. If you ever noticed me miss a week with these Kusoge articles, it’s probably because I planned to cover Fighter Maker that week and just couldn’t bring myself to play it. Never has a?? bad game asked me for so much commitment.

Blame The Industry’s Chris Moyse. It was his suggestion. Considering he’s the leading expert on all things fists, I trust him when he tells me a fighting game is going to be bad. And Fighter Maker is�Well, maybe n??ot bad, b?ut it’s extremely misguided.

Fighter Maker is part of the ASCII Entertainment “Maker�series. That kind of makes it sound like it covered a lot of genres, but really it was just rail shooter, fighting game, and RPG. The RPG Maker games had the most longevity, and we even got a bunch of them over here in the West. I even tinkered with RPG Maker 2000 on PC back in the day. It’s just fu??nny that the fighting genre seems much simpler on the surface but is infinitely more difficul?t to do well.

[caption id="attachment_386207" align="alignnone" width="640"]Fighter Maker Editor Screenshot by Destructoid[/caption]

Fist injection

I had big plans for Fighter Maker, and the moment I saw the creation system, I threw them all away. Fi??rst of all, you can’t edit the look of the combatants. Secondly, my hopes for a butt-centric arsenal o??f attacks were dashed the moment I found out how much effort it takes to create a single move.

Backing up for a moment here, Fighter Maker is sort of a Virtua Fighter setup. It’s 3D, and you can move in and out of the background. It’s not a terrible-looking game. It also subscribes to Virtua Fighter’s more minimalistic control method. There are three attack buttons for high, mid, and low. That’s one more attack button than in Virtua Fighter. These can be partnered with the block button for?? grabs and fancier atta??cks.

If you just choose a fighter and try out the combat system, it’s a little shallow but not terrible. I’ve intentionally played enough bad fighting games to really appreciate when one isn’t horrifically bad. There’s a supreme?? dearth of personality, to say the least, but that’s where you come in.

[caption id="attachment_386208" align="alignnone" width="640"]Fighter Maker win pose Screenshot by Destructoid[/caption]

The under you wear

The editing tools of Fighter Maker also fall into the category of “not bad.�However, note that this isn’t like the RPG Maker games, where you can go ham with the tools and come away with a top-to-bottom product that could be sold as a standalone. Th??ere’s a lot you can do here, but they’re very limited.

As I mentioned before, you can’t customize a fighter’s appearance. There’s a buffet of fight-people to choose from, but there’s no option to tweak the color of their costumes or the size of their nipples. This made me realize that there were other games on the N64 and PS1 that allowed you to make your own fighter. Does this mean that WWF: No Mercy is the best Fighter Maker of that era? Yes! By some metrics!

I think a more appropriate term for Fighter Maker would be “fighter? animator,�as that’s essentially what this is. Everything your battle-person does can be defined by you in fine detail. Want their punch to be more of an open-hand slap? Totally possible. And I mean that, because there aren’t really any limits to what can be accomplished in the editor.

[caption id="attachment_386209" align="alignnone" width="640"]The butt-clench martial art Screenshot by Destructoid[/caption]

Sharing your butt-battler

It’s actually pretty intimidating. As I said, I had ambitions for a butt-centric fighting style, but I dialed it back for a few reasons. The biggest one is that I don’t see the point. Regardless of how much time I spend perfecting my fighter, they’re still going to be dropped into a middling fig??hter and then go nowhere else.

I have difficulty imagining the climate that would make Fighter Maker’s tools worthwhile. Maybe you’re someone who has a tight-knit group of friends who would spend a bunch of effort on a battle-artist and then bring their memory cards together for a tournament. That would be pretty cool. Today, this would be something that you’d upload to the internet like you would with custom wrestle-folks in WWE 2K23, but that wasn’t really an option for the PS1. So, you would need this very specific social group to make the hours you’d spend fine-tu??ning a creation pay off.

I don’t have that social group. I don’t really have A social group. So, I didn’t create a posterior pugilist. Instead, I created one (badly) bespoke victory animation an?d changed the block animation so my character just leaves themselves wide open. Then I edited the capoeira preset so my character’s arms just stay glued to their side.

It was honestly hilarious. My character, Captain Ketsu, would just kind of dance around while holding onto their butt. It l??ooked like they were desperately trying to prevent a sudden and unwanted bowel torrent from erupting while also participating in a fight. I have to say that even though I put in the bare minimum of effort, I’m still quite proud of my accomplishment.

[caption id="attachment_386210" align="alignnone" width="640"]Fighter Maker Resting Screenshot by Destructoid[/caption]

How much is weirdness worth?

That’s sort of another strength of Fighter Maker. It doesn’t put any barriers in front of expressing your weirdness. Well, I suppose aside from giving you any control over the visuals. You also can’t super-power your brawl-buddy. You aren’t able to pump up their spirit so they can throw fireballs. Y??ou’re very much stuck to just playing by some po??orly defined rules.

And that’s what it all comes down to. How much is your weirdness worth? Do you actually want to spend your time tweaking? the position of someone’s ankle and fine-tuning their frames of animation? I can’t answer that for you. For me, I’d rather just create another wrestler for my fictional promotion.

I suppose enough people were into Fighter Maker that it got a sequel. Fighter Maker 2 was released? on PS2 in 2002, and it allegedly allows you to change the look of your fight-guy. I’ve actually seen it in the bin at my local kusoge dispensary, but I haven’t yet picked it up. Maybe I will, just for fun. I doubt I’ll actually put the effort into making a butt-boxer, but maybe I’ll spend the fifteen minutes required to d??esecrate the esteemed art of capoeira.

For previous Weekly Kusoge, check this link!

The post Fighter Maker for PS1 lets you be your weird self appeared first on Destructoid.

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betvisa888 cricket betPS1 Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/by-the-wayside-iq-intelligent-qube-ps1-retro/?utm_source=rss&utm_medium=rss&utm_campaign=by-the-wayside-iq-intelligent-qube-ps1-retro //jbsgame.com/by-the-wayside-iq-intelligent-qube-ps1-retro/#respond Fri, 27 Jan 2023 22:00:28 +0000 //jbsgame.com/?p=360096 Intelligent Qube PS1 Header

Perrrrfect

I don’t really watch video game shows or streamers. If you want the snarky response, I’d say that I prefer to play games rather than watch them, bu??t that’s not r?eally true. I don’t watch much of anything, regardless of it's TV or movies. I’m too busy playing video games.

There’s one exception to this, and that’s GameCenter CX, a Japanese video game show ??that started in 2003 and still runs today. Something of a precursor to the various skits and shows today, it involves a comedian named Shinya Arino as he tackles a wide variety of retro games. The joy comes from the dramatic focus on his struggles. He has his successes, but even after two decades of hosting the show, he’s really not that g?reat.

I love it because it’s a great way to discover games from Japan. Beyond that is the usual parasocial reasons. I sometimes like playing the games “alongside�Arino, experiencing them as he does. One of the more recent examples is a Playstation game called I.Q.: Intelligent Qube. It’s a game I did experience in my youth, but it was such a pe??rfect fit for the show’s dramatic?? embellishments that I felt compelled to play it again.

[caption id="attachment_360108" align="alignnone" width="640"]Intelligent Qube Perfect Screenshot by Destructoid[/caption]

Forbidden qubes

I didn’t own a PlayStation when I was younger. Most of my experience with it comes from playing on a friend’s. He had a demo disc, which I.Q.: Intelligent Qube was demonstrated on. I didn’t really get it back then. Having it flanked by games like Crash Bandicoot and Parappa the Rapper was pretty distracting.

Intelligent Qube is a puzzle game that drops you on the field. Imagine playing Tetris while trying not to get crushed by the tetrominoes. You’re placed on a grid-like runway, and a horde of qubes try to run you down. You need to drop bomb tiles to clear them to get through. The strategy goes deeper than just survival, however. Ideally, y??ou clear as many blocks as you can while avoiding the black “forbidden qubes.�Allowing too many good qubes to fall off the edge or destroying a forbidden qube will slice a row of blocks off the runway, giving you less room to maneuver. There are also green qubes that will clear out a 3x3 row and can be detonated separately from your normal bomb block.

That’s the whole of it, but in practice, it’s a lot more hectic than it sounds. There are a lot of tense moments when you’re r??unning out of room, and a lot of thought is needed to clear the sets of blocks as efficiently and safely as possible.

[caption id="attachment_360109" align="alignnone" width="640"]Intelligent Qube Puzzle Screenshot by Destructoid[/caption]

Undiagnosed stupidity

Intelligent Qube is a play on the concept of Intelligence Quotient, which is a measurement of how superior or inferior someone should feel in comparison to others. From a psychological standpoint, I can see the reasoning for having a metric for measuring intelligence, but I’ve never had someone tell me about their I.Q. without it being an insufferable way of explaining why they’re insufferable. I don’t need something like that to feel superior to everyone else. I do perfectly w?ell with my undiagnosed stupidity.

Thankfully, you don’t need to be smart to play Intelligent Qube. W??hile it may bake your noodle at times, it actually leans heavier on the typical video game tenants of pattern recognition, situational awareness,?? and reaction speed. There’s no need to do any math or articulate good. Thank goodness. You can get by on your beefy thumbs and ability to concentrate for short periods at a time.

[caption id="attachment_360110" align="alignnone" width="640"]Intelligent Qube Cleared Screenshot by Destructoid[/caption]

Worship me

Arino wasn’t very good at it. While he’s had a lot of success with puzzle games in the past, it took him 15 hours, and 30 minutes to clear Intelligent Qube on the easiest difficulty. That was part of my reason for playing it. It didn’t? look that difficult to me. Surely I could complete it on medium (difficulty leve?l 3).

I did. I’m just great, I guess. Worship me.

Intelligent Qube feels great. Not only did I get to feel superior to A??rino for completing it with less difficulty, it feels like it’s designed to make you feel like the smartest person in the room. If you manage to clear every block without destroying a forbidden qube, a voice cuts in to declare, “perrrrfect!�I need to hear that more often.

Not only that, but did you know I have an I.Q. o?f 205!? Shocking, I know. It might also possibly be 15, but let’s ignore all the less positive outc??omes.

One of the major differences between Arino’s level-1 difficulty and my big-brained level-3 is that easier difficulty levels place an arrow above your bombs that can be seen through the blocks. On harder difficulties, you have to mentally remember where your bombs are to detonate them safely. It makes a huge difference and adds an entire level of challenge. Intelligent Qube defaults to level-1, so maybe keep that in mind.

[caption id="attachment_360111" align="alignnone" width="640"]Doom by Qubes Screenshot by Destructoid[/caption]

Puzzle-buchou

Intelligent Qube also features a bizarrely amazing so?undtrack that makes your blockbusting feel like the most crucial job in the world. Most of it sounds like John Williams wrote the score for the loss of his virginity. I don’t know what the stakes are in this frantic game of block detonation, but I can tell you that I’m a hero for avoiding those? forbidden qubes. The soundtrack makes that clear.

A sequel called I.Q. Final would be released in Japan and Europe, and two more would be exclusive to Japan. I’m not sure how you can expand on Intelligent Qube’s mechani??c?s, but I’m definitely interested in finding out.

I actually really enjoyed Intelligent Qube as a grown-up who’s already played Parappa the Rapper and Crash Bandicoot. It captivates the mind like a Rubix Cube rigged to explode. The abstract, early-3D graphics, and reverberating sound effects lock you in a trance as you eliminate the vile hexahedrons. It’s fortunate that it’s one of the few PS1 games made readily available by Sony on their digital platforms. Maybe try it out and immediately?? feel better about yourself. Or substantially worse. The same sort of effects that knowing your actual Intelligence Quotient can have.

For other retro titles you may have missed, click right ??here?!

The post I.Q.: Intelligent Qube is t??he perrrrfect way to ??feel bad about yourself appeared first on Destructoid.

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betvisa888 betPS1 Archives – Destructoid - Jeetbuzz88 - live cricket asia cup //jbsgame.com/which-is-your-favorite-capcom-franchise-destructoid-cblogs/?utm_source=rss&utm_medium=rss&utm_campaign=which-is-your-favorite-capcom-franchise-destructoid-cblogs //jbsgame.com/which-is-your-favorite-capcom-franchise-destructoid-cblogs/#respond Mon, 19 Dec 2022 19:00:29 +0000 //jbsgame.com/?p=353850 cblog recaps destructoid

Cblogs of 12/10 to 12/16/2022

-Darrenhupke announces the availability of his book detailin?g Capcom's entire PS1 library of games.

-Virtua Kazuma wonders if Virtua Quest was Sega's answer to Kingdom Hearts.

-MSonicfan rants about Sonic and the sheer nu??mber of Badnicks he has to deal with.

-TheBlondeBass updates everyone on the progress of his game, Mirama, in this dev blog.

cblog recaps othertoid

-PhilsPhindings discusses the similarities between the soundtrack of Final Fantasy IX and traditional Irish Music.

-Beatlemaniaxx goes over everything they read or watched ?this year.

-ChronoLynxx opens this week's TGIF forum for rando??m community discussion.

Thanks for the blogs this week, folks! And thanks to Lord Spencer for the recap. If you wanna ??join in? on the HOT TAKE party, then head on over to the Cblogs section right now. Spill your thoughts on all matters gaming, and you will find yourself recapped on this here front page next week. In addition, we've been informed that there are some issues with the blog editor currently. We will try and get this looked into.

The post Cblog Recaps: Which is your fa?vorite Capcom fra??nchise? appeared first on Destructoid.

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betvisa888 livePS1 Archives – Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/weekly-kusoge-hooters-road-trip-ps1-retro/?utm_source=rss&utm_medium=rss&utm_campaign=weekly-kusoge-hooters-road-trip-ps1-retro //jbsgame.com/weekly-kusoge-hooters-road-trip-ps1-retro/#respond Sat, 15 Oct 2022 14:00:40 +0000 //jbsgame.com/?p=347011 Hooters: Road Trip Header

Not as tantalizing as IHOP: Road Trip

I’ve been to Hooters at some point during my teen years. I can tell you that all the hormones in the world would not take away from how awkward I felt. I’d say it was mutual shame, like getting your genitals waxed, but I don’t know who would take that job not feeling comfortable with the implications. So, the sh??ame was all me. It’s like going to a strip club; I understand the purpose, but I’m still afraid to make eye contact. At the very least, I respect a place that moves ogling out of parks and beaches and into a consensual environment,? but I have damage in the ogling center of my brain.

Believe it or not, Hooters actually had a video game. Sort of like how McDonald’s had McDonald’s Treasure Land Adventure, except instead of mascots, there are tits. Also, like the games McDonald’s licensed, there isn’t any food. Not like the core attraction at Hooters is the food �let’s not kid ourselves �but you may wonder what they could possibly translate into a game. I’ve got a lot of ideas, but the one they went with is driving. Hooters: Road Trip has you journey across the? US??A to various restaurant locations.

Hooters: Road Trip Desert Road

Tacky, yet unplayable

I thoroughly love a road trip game. Even the worst can get my attention through concept alone. I’d be lying if I said that’s what attracted me to Hooters: Road Trip. It’s not the promise of tight, white t-shirts straining at the?? seams, either. It’s because it’s bad, obviously. Though, I can’t imagine anyone having such ?passion for the subject matter that they’d pour their talent into the final product. I wouldn’t at all be surprised if the license came up as an afterthought and they slapped it on some prototype the lead developer was mucking around with.

Actually, I might not be all that far off. The programmer is listed in the credits as just “Miracle Designs,�like no one on the team wanted to be associated with it. Miracle Designs would go on to release a slew of animal mascot cart racers on PS1, such as ATV Racer and XS Airboat Racing. I’ve never played any of them, so I’m not going to comment on them, it’s just shocking to me that you’d name a cartoonish game about animals driving vehicles as something unimaginative as ATV Racer. They were released around 2003 and?? 2004, late into ??the PS2’s lifespan, so I doubt anyone was betting on their success.

Hooters: Road Trip was released in 2002, two years after the launch of the PS2. It’s not that decent games didn’t come out after the launch of the PlayStation 2, but the launch of a new console is like the expiry date on a carton of milk. It’s not yet guaranteed to be bad, but the further past that date you go, the mor??e likely you are to get a mouthful of rancid curds.

Hooters: Road Trip Taxi in the forest

How ya doin', sugah?

As mentioned earlier, the game is set up as a road trip across the USA to a number of different Hooters locations. I say “road trip�because that’s what Hooters: Road Trip implies, but really it’s a race, which raises all kinds of questions. In a lot of ways, it’s reminiscent of Cruis’n USA. I’m not really a fan of Cruis’n USA to begin with, but it at least had redeeming values. Hooters: Road Trip does not.

Well, I suppose there’s one. After every race, you’re welcomed to the location by a waitress, presumably from that area’s branch. That’s nice and all, but it’s low-quality, PS-era, compressed video. It’s easy to see tits in way higher quality these days. On the other hand, it must have been cool for these waitresses to be featured in a video game. That’s assuming they’re actually just waitresses and not models posing as them. That would be sort of dumb. I can’t find anywhere that they’re credited, so it’s?? hard to confirm. I can definitely tell you they aren't actors, that's for certain.

I'm just hoping that the Jackso??nville lady is doing well. Like, maybe she's moved on to be a dentist or something cool.

Hooters: Road Trip Welcome to Jacksonville

It's not the journey, it's the destination

And then you get down to playing the game, and that’s where things go horrifically awry. You can go back to picturing Cruis’n USA, but then add the vision of playing it on an old Blockbuster kiosk where the N64 joystick has gone limp from overuse. It controls like it’s upset with y??ou. Like it’s so tired off you telling it wha??t to do that it’s going to be a dick about it.

To be more specific, cars oversteer like Hooters: Road Trip is trying to simulate what it’s like to drive shortly after an alcohol bender and a day of riding on the Gravitron. I honestly am struggling to think of a single driving game that controls worse. It’s common for some games to deliberately hamper you car’s controls, and they don’t go nearly as hard as Hooters: Road Trip.

Maybe it’s lucky that the tracks are all variations of straight lines. The level design is like an early raster racer; just a bunch of gentle curves that never loop around on themselves. In a sense, it’s a rather realistic interpretation of driving the country’s highways. Or it would be if the highways were so narrow they could barely accommodate two cars. For some reason, my brain brings to mind Mickey’s Speedway USA and saying??, “wouldn’t it be so much cooler if the tracks were more like this?�Yes, it would, brain, but here we are, traveling from Fort Lauderdale to Jacksonville again and again.

Transport Truck in low res environment

The road less traveled

If we’re being fair to the developers, Hooters: Road Trip was supposedly released at a bargain price of $9.99. That makes it somewhat similar to Burger King’s endeavors on Xbox: Sneak King, Pocket Bike Racer, and? Big Bumpin�/i>. But those games were passable distractions, and this doesn’t even reach that lofty claim. I’d make a comparison to the food at an actual Hooters restaurant, but once again, that would be suggesting it's mediocre, and we’re well short of that.

It’s more like Hooters: Road Trip is a plot by Hooters executives to get more people into their restaurant by destroying the credibility of all other forms of entertai?nment. Like, if this was flanked by “Hooters: To the Rescue�in theatres and “Hooters on Ice,�the illusion would be complete. When all other forms of entertainment are boring at best and torturous most of the time, we’ll always have breasts to fa?ll back on.

For previous Weekly Kusoge, check this link!

The post Hooters: Road Trip for?? PS1 is definitely a journey appeared first on Destructoid.

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betvisa cricketPS1 Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/someone-turned-breaking-bad-into-a-ps1-game/?utm_source=rss&utm_medium=rss&utm_campaign=someone-turned-breaking-bad-into-a-ps1-game //jbsgame.com/someone-turned-breaking-bad-into-a-ps1-game/#respond Wed, 12 Oct 2022 22:30:49 +0000 //jbsgame.com/?p=347286 Breaking Bad GTA style game

Walter and Jesse never looked so... pixelated

Breaking Bad is one of those shows that's so good, it remains relevant almost a decade after it goes off the air. As its legacy lives on, I have to wonder if it'll ever get a true video game adaptation, maybe as a GTA-style open world, or a Telltale-style narrative adventure. There's a lot of potential there, but for now, we can continue to imagine the possibilities to tide us over. That's exactly what this fan did when they envisioned what Breaking Bad might l??ook like if it were made to be a game for the PS1?.

The video was created by YouTube user PotBoiler, and features over a minute of "gameplay" from the hypothetical PS1 title. The "game" opens with Walter White's classic pre-cancer chemistry lecture from the pilot. The player then takes control of Jesse, who is tasked with killing Gale before a timer runs out. As he drives through the streets, he hits another car, which gets the cops on his tail. No?? need to worry, though, because Jesse can just stop by Saul's place to get rid of the fuzz. Unfortunately he fails the mission, so I guess Heisenberg is dead i?n this alternate timeline.

//www.youtube.com/watch?v=HfCcLyJonxA

I wish we had more info about how PotBoiler actually made this mockup, but they did disclose in the description of the YouTube video that it was specifically inspired by GTA, so it seems we agree on what type of game would be best suited for a Breaking Bad adaptation (something the show's creator wanted as well). As per usual, I am constantly impressed by the type of fan art fans can come up with, and while this particular version looks ?(purposefully) janky as hell, I'd love to play a more modern version.

Check out some other PS1 "demakes," including Horizon Zero Dawn and Bloodborne.

The post Someone turned Breaking Bad into a PS1 game appeared first on Destructoid.

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betvisa888 livePS1 Archives – Destructoid - Jeetbuzz88 - live cricket t20 2022 //jbsgame.com/ps-plus-premium-extra-september-2022-new-games-classics/?utm_source=rss&utm_medium=rss&utm_campaign=ps-plus-premium-extra-september-2022-new-games-classics //jbsgame.com/ps-plus-premium-extra-september-2022-new-games-classics/#respond Wed, 31 Aug 2022 18:45:15 +0000 //jbsgame.com/?p=342462 PlayStation Plus Extra features Alex Kidd in Miracle World DX in September 2022

The next batch of classics and Game Catalog titles will show up on September 20

After neglecting retro game fans in August, Sony has several PS1, PS3, and PSP classics lined up for PlayStation Plus Pr??emium subscribers in September, as well as more games joining the PS Plus Ex?tra tier's Game Catalog. It's not the splashy lineup I hoped to see.

Here are the PlayStation Plus Premium classics coming on September 20:

  • Syphon Filter 2 (PS1)
  • The Sly Collection (PS3)
  • Sly Cooper: Thieves in Time (PS3)
  • Bentley's Hackpack (PS3)
  • Toy Story 3 (PSP)
  • Kingdom of Paradise (PSP)

And here are the Extra/Premium Game Catalog additions, also arriv??ing on September 20:

  • Deathloop (PS5)
  • Assassin's Creed Origins (PS4)
  • Watch Dogs 2 (PS4)
  • Dragon Ball Xenoverse 2 (PS4)
  • Spiritfarer: Farewell Edition (PS4)
  • Chicory: A Colorful Tale (PS4)
  • Monster Energy Supercross â€?The Official Videogame 5 (PS4, PS5)
  • Alex Kidd in Miracle World DX (PS4, PS5)
  • Rabbids Invasion: The Interactive TV Show (PS4)
  • Rayman Legends (PS4)
  • Scott Pilgrim vs. The World: The Game â€?Complete Edition (PS4)

If you're a PS Plus Essential subscriber, Sony also confirmed the monthly games, following a leak �they'll be claimable from Septe??m?ber 6 through October 3:

  • Need for Speed Heat (PS4)
  • Granblue Fantasy: Versus (PS4)
  • Toem (PS5)

For summaries of every game, the PlayStation Blog has you covered.

As I've said before, if you've got the money and interest, Essential is where it's at right now. The main limiting factor is time (and? maybe storage or bandwidth caps).

Some of us were willing to take a chance on upgrading to PlayStation Plus Premium for this first year, but if Sony wants to keep people hooked long-term, it'll have to do better. A lot better. The fact that there's a treasure trove of potential classics to pull from makes it all the more painful to see stuff like Toy Story 3 for PSP instead of, say, Dino Crisis.

//www.youtube.com/watch?v=kFRmr6MNivE

It is nice to see Sly Cooper r??eturn in any capacity, but you're out of luck if you can't (or won't) do streaming, which remains the only way to play these PS Plus PS3 games.

On a happier note, I'm stoked to dig into Chicory, Toem, and Alex Kidd. I think September is a pretty good one for the Essential and Extra tiers. More fuel for the backlog. It??'s a shame that the classics side of the equation isn't �or at least doesn't feel like �a priority.

The post PS Plus Premium is adding more retro games i??n September, but the Extra lineup ??is so much better appeared first on Destructoid.

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betvisa loginPS1 Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/destructoid-cblog-recaps-bioshock-anniversary-bayonetta/?utm_source=rss&utm_medium=rss&utm_campaign=destructoid-cblog-recaps-bioshock-anniversary-bayonetta //jbsgame.com/destructoid-cblog-recaps-bioshock-anniversary-bayonetta/#respond Sun, 28 Aug 2022 19:00:33 +0000 //jbsgame.com/?p=341084 cblog recaps bioshock bayonetta

Cblogs of 8/20 to 8/26/2022

-Eggs&BrewsterJr gives thoughts on eight games, including BioShock and The Saboteur.

-Lord Spencer reports on the top 50-41 PS1 games as part of his top PS1 REVIEWS blogging series?.

-Kerrik52 continues his Legacy of Kain retrospective series with another deep dive into Blood Omen.

-My Enormous Hairy Downstairs Kitchen revisits the first Bayonetta with a critical and humorous take.

cblog recaps othertoid

-Darrenhupke is planning to w??rite a book about Capcom's PS1 releases, check it out.

-PhilsPhindings looks at some similarities between pop music and Dr. Mario.

-ChronoLynxx opens this week's TGIF comm?unity? thread for random discussions.

It's good to see the return of our regular recapper Lord Spencer! Thanks to our beloved community members for all of their contributions to this week’s Cblogs. If you wanna join the HOT TAKE party, then head to the Cblogs section, have your say, and you will f??ind yourself recapped on this here front page next week.

The post How would you like to see the BioShock stor??yline make its return? appeared first on Destructoid.

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betvisa888 cricket betPS1 Archives – Destructoid - Jeetbuzz88 - live cricket match today online //jbsgame.com/coffee-table-book-capcom-playstation-visual-retrospective/?utm_source=rss&utm_medium=rss&utm_campaign=coffee-table-book-capcom-playstation-visual-retrospective //jbsgame.com/coffee-table-book-capcom-playstation-visual-retrospective/#respond Sat, 27 Aug 2022 15:00:36 +0000 //jbsgame.com/?p=341933 Capcom's PlayStation book by Dtoid member darrenhupke

Dtoid's Got Talent

I don't have to tell you guys this, but I w?ill anyway: Destructoid has the best comm?unity on the internet. Over the ten-plus years I've been around and five-plus I've been on staff, I've made friends, colleagues, met several community members from far and wide, and even met my wife �all thanks to the power of community.

So when a community member gets involved in the industry, it's our civic duty to highlight their achievements and shill their wares on the site! After all, you get what you give.

[caption id="attachment_341942" align="alignnone" width="640"]DarkStalkers screen They tried to get a new Darkstalkers game but Capcom said, "No, no, no."[/caption]

Eagle-eyed readers will recall darrenhupke's first project, compiling a sweet coffee table book filled with screenshots from all Sony-published titles on the PlayStation 1. How do I know it's sweet? Duh, I have a copy! Not conten?t to just publish one PS1 compendium, creator Darren Hupk??e is back at it with another book highlighting all Capcom-published games on Sony's first little beast of a console.

Capcom's PlayStation: A Chronological Visual Retrospective features over 45 games, 275 pages, and 750 screenshots similar to the first project, now complete with a little writeup and/or trip down memory lane for each game. Included are all-time classics such as Resident Evil (with the book covering all three versions released on PSX), Mega Man Legends, and Dino Crisis, but also some lesser-known titles such as Street Fighter: The Movie (which was Capcom's first PSX release!) and Freestyle Boardin' '99. If Capcom??? dropped it on the PlayStation, Darren is here to pick it up.

When asked about the project, Hupke said, "I decided to do this project based on a follow-up from my last project. I’m a huge PlayStation fan and nostalgia nerd for this stuff from my childhood and if I’m being honest, ??I’m doing this for myself! I want this book on my shelf so I can thumb through it and remember and reflect on all these games I loved years ago. I know others will love it, too, but it didn’t exist and? since no one else was going to do it this way I decided to do it myself! Looking back at a complete set of games from specific publishers in chronological order is ridiculously niche and nerdy, but it’s rad."

[caption id="attachment_341944" align="alignnone" width="1254"]Street Fighter Alpha 3 screen Work-in-progress image of a page from the book. Who else's favorite is Street Fighter Alpha 3?[/caption]

The most impressive part of all of this is the work that went into it. Instead of relying on ancient press screens, scans from magazines, or random internet searches, Hupke pulled each and every screenshot m?anually.

"I wanted to keep the 'visual' part of the book as the driving reason to dive in to it. So the screenshots are all a majority of the page real estate and each game has a minimum of 16 screenshots, one of which is a giant double page spread. For technology reasons I emulated the games and captured thousands of screens shots mapping a snap??shot button to my controller. I’d play through most games as much as I could and use community saves to find key moments and late game scenes, secrets and bonus content, as well."

If you're interested in this Capcom book, or just here to support your fellow Dtoider, check out the book's Kickstarter page. Lord knows I will.

[Disclaimer: The author supported the creator's first book, but has not yet backed this particular work.]

The post Your next coffee table book is all about Capcom appeared first on Destructoid.

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betvisa livePS1 Archives – Destructoid - کرکٹ بیٹ/کرکٹ شرط | Jeetbuzz88.com //jbsgame.com/weekly-kusoge-rampage-through-time-ps1-retro/?utm_source=rss&utm_medium=rss&utm_campaign=weekly-kusoge-rampage-through-time-ps1-retro //jbsgame.com/weekly-kusoge-rampage-through-time-ps1-retro/#respond Mon, 22 Aug 2022 21:00:45 +0000 //jbsgame.com/?p=340900

That's okay, I'm your friend

I have a massive soft spot for the Rampage series. I’ve been fascinated with it since I was a kid. One of the first things I did while attending college is play through World Tour with a new acquaintance. It’s become a staple series for my husband and me to play. It’s simple. You drop in as a monster and mindlessly smash things until the game ends. Rampage: Universal Tour even had a hint of strategy in managing your stock of li??ves.

Rampage Through Time is the last of the games I had yet to play unless you count some portable ports. It only came out on the PS1 in 2000, having never received a port or re-release. Because of that, it’s been something of a?? mystery for me. Something I ?kept my eye out for so I’d have another title to play with my husband, but not something that I had to hunt down immediately. Eventually, a pristine copy joined my library, and it was just a matter of making time for it.

Rampage Through Time Cast

With a purposeful grimace and a terrible sound

I’ve already given the jist of the Rampage games, but here’s a bit more if you’re still unclear. You play as a ?20-foot monster. You’re dropped into a city, and your goal is to raze it to the ground. To do this, you climb the sides of buildings to kick and punch them or stomp on them from above. The human military (and later, aliens) try to stop you, but you can refill your health by eating people or giant food that you find in windows. There’s not much more to it than that. It’s an act of balancing your health and dishing out as much destruction as possible.

The original arcade release in 1986 was a single-screen affair. It was a decent quarter-muncher, but it had about?? a billion (literally 786)? levels that were roughly all the same. This made home console ports pretty excruciating since you didn’t just stop when you ran out of quarters. It expected you to keep going.

In 1997, the series was revived with Rampage: World Tour. This took the core gameplay of flattening cities and expanded it beyond a single screen. Gameplay was still almost stiflingly simple, but when you had a couple friends to play it with, it was generally a lot of fun just seeing wh?at city you’d end up in next.

After that, Midway handed development to Avalanche Software, who did a home console exclusive, Rampage: Universal Tour. Although the name implies that you maybe spend a lot of time in space, most of the game is actually just traveling the globe again. It’s easy to dismiss it as a lazy photocopy of World Tour, but a lot of small improvements were made to make it more fitting for consoles. There were more monsters, the progression was dissected in a way that made conserving lives a bit mo?re important, the graphics were more varied, but largely, it played mostly the same.

Rampage Through Time Headless Horseman

Time-space anomoly

I really wasn’t expecting Rampage Through Time to shake things up any. Just the tim??ing of it makes it seem like they were trying to squeeze one more game out of the same formula. The fact that it was PS1 exclusive even implies that they didn’t think it was worth porting to the N64.

The big shake-up here is that rather than just stomp across the earth a third time, you do it in different time periods. There are quite a few different settings, ran??ging from Ancient Egypt to the future. How does this impact gameplay? Not a whole lot. There are some enemies that only crop up in particular time periods, but buildings have always smashed the same through the ages.

In a lot of ways, it feels like a bit of a step back from Universal Tour. After every three levels, it has you play a mini-game, then it moves you to a different random time period. While each of the time periods features their own aesthetics, there’s still a lot of copy+pasting and palette swapping. There’s plenty unique in every time period, but it’s hard to ignore the buildings and humans that are just a recoloration from another time period. There’s more variety, but it’s not as visual?ly appealing.

Rampage Through Time Stupid Minigame

Gosh darn it

At this point, you may be wondering why Rampage Through Time bears the mark of kusoge. Sure, it has its drawbacks, b??ut nothing that should make it sound like a crap game. So why has it been chosen?

Gosh darn Rampage Through Time. Gosh darn it to heck.

For some unfathomable reason, they chose to scrap the co-op campaign, and it doesn’t make any sense. Remember how I said I play these games with my husband? Well, so much for that. The only multi-player modes are a tournament through a set number of random time periods and the option to ??play through the game's derivative, crappy mini-games. Nowhere will you find the satisfaction of wrecking every time period with your buddie??s; it isn’t an option.

Prehistoric Times

I'm not a duck

There is an “adventure�mode, but it’s single-player only. Here’s where it gets perplexing: the AI plays the other two monsters. No, this doesn’t mean that all the monsters can trek wherever they please, they’re all still stuck on a shared screen, so I don’t know why a human can’t play as one of the other monsters. The only difference is that there’s a competitive edge to Rampage Through Time. You are awarded a star in any of three categories that only exist to give you a slight head start in the teeth-clenchingly maddening mini-games that mark the end of each round. By the way, if you fail to beat the computer monsters at the end of the round, you’re given a game over and kicked back to the title screen. You know, because that’s what Rampage is all about: winning crappy mini-games.

I hate it. If you asked me how to make the worst imaginable Rampage game, the top of my list would read “make it single-player only.�The games weren’t exactly all that long, but they’re undeniably repetitive. I don’t often like having people around, but the only way I was ever going to get to the end of any of the games is by having someone around to eat nachos with. It’s just easier to stay awake when there’s someone I can bore with random facts about video games and complain about some niche game not getting a modern port. Extracting the multi-player is like getting rid of the hot dog ??and keep??ing the bun. I’m not a duck! I don’t just want to eat bread!

Definitely a snake minigame

Just bread

I’m not sure I can recall the last time I’ve been so disappointed by any game. And all because they simply removed a feature. This must be what it was like for Halo split-screen co-op fans when it became online-only for Halo 5. It might just be a matte??r of expectations, but I don’t? feel these expectations are unreasonable.

There has always been a competitive side to the Rampage games, some more directly than others. But at the end of the day, you and whoever was cuddled up to you wanted the same thing: to see all the buildings knocked to the ground. So, I’m not sure what leads to this: a Rampage where multiplayer is not only strictly adversarial but also the winner is decided by whoever can play Asteroids better. What happened? This is clea?rl?y the darkest timeline.

Thankfully, it wasn’t the end of the series. Rampage: Total Destruction was released in 2006 on GameCube, PS2, and Wii. Critics at the time decried it as more of the same, but after Rampage Through Time shot itself in the kneeca?p, I’m happy we? got that at least.

We won’t speak of the 2018 film based on the license.

For previous Weekly Kusoge, check this link!

The post Rampage Through Time for PS1 thinks you don’t have friends appeared first on Destructoid.

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betvisa cricketPS1 Archives – Destructoid - کرکٹ بیٹ/کرکٹ شرط | Jeetbuzz88.com //jbsgame.com/weekly-kusoge-advanced-dungeons-and-dragons-iron-and-blood-warriors-of-ravenloft/?utm_source=rss&utm_medium=rss&utm_campaign=weekly-kusoge-advanced-dungeons-and-dragons-iron-and-blood-warriors-of-ravenloft //jbsgame.com/weekly-kusoge-advanced-dungeons-and-dragons-iron-and-blood-warriors-of-ravenloft/#respond Sat, 16 Jul 2022 13:00:42 +0000 //jbsgame.com/?p=334322 Iron & Blood Header

Critical Failure

Advanced Dungeons & Dragons: Iron & Blood: Warriors of Ravenloft came to me as a request from the fabulous Akeashar. I had never heard of it, but my local game shop?? had a copy in stock. As I browsed the rack of PS1 games, I couldn’t remember the name. I just knew it was ridiculous, and sure enough, I found it based on that fact alone.

I don’t know. Initially, I thought it might not be that bad. There’s a cheesy �0s CGI cutscen??e that seems to go on forever and doesn’t make much sense unless you read the story in the instruction manual, but the presentation seems like whoever made the UI maybe sort of cared. One of the characters is a werewolf, so that’s always a plus for me.

Then I got into the game and a woman with no pants on shook her butt at me, knocked me to the ground, and stabbed my charac?ter in the dick.

Iron & Blood Shin test

Looks like you were over-matched, friend

Despite spending so much time playing bad games to the point where it might go past the limits of “hobby�and land in “passion�territory, I’m still sometimes surprised. It’s the same as a good game �you never know what bizarre concoction of mechanics is going to impress you. In order to tell you about some of my favorite games, I usually have to open with an apology. Sometimes, genius hides in the most improbable places. Except, we’re talking about kusoge, so reverse-genius. Or perhaps just a different kind of genius. Something wro??ught by a mind that can conceive wretchedness on a level beyond us.

Iron & Blood: Warriors of Ravenloft has that stunning level of badness. As its full name suggests, it’s supposedly a Dungeons & Dragons game. Except it’s a figh?ting game, which could be cool. Then you read the controls, and things get a little dicey.

Each face button is a different attack, paired with high or low, so your figh?ter has a whopping 12 basic attacks. Then it’s like, “you can only hit a prone opponent by using the ‘Hit while down attack��which is toward, back, toward, circle. I am not making this up. This is how you strike at the crotch.

Iron & Blood Character Select

I might have been nicer if you begged

I decided to check out campaign mode because I already knew I wouldn’t? be able to convince my husband to play this with me. You select four characters and compete against your opponent's party. Each fight yields rewards, and by that I mean, it always offered either magic power or a new teammate. A dude on the other team got an artifact once, but I don’t remember the voice mentioning it.

Let me tell you something: I’ve read the entire manual, and I still don’t get most of the mechanics. I went into trainin?g mode to see if it was a tutorial, but instead, I was faced with a mystery. The AI doesnâ€??™t just act like a dummy that you can practice your hit while down attack. It’s completely just a normal fight. One that you can lose. There’s no move list for you to try out. I’m not even sure why it’s a separate mode.

But there are some mechanics that are just completely baffling. I was trying to figure out what was up with artifacts, so I checked the instruction man??ual and found that they can be toggled in the options menu. Can they? There’s no option there, and ??the spot where it should be according to the manual is instead taken up by Auto Save.

On my first playthrough of the campaign, artifacts never showed up for me as a match? objective. I was puzzled, so I looked them up, and I’m not sure I’ve ever seen a manual be so coy about a mechanic.

�i>In Campaign mode, contestants must find and a??cquire artifacts by first recognizing an object’s uni?que signal, and then performing the proper button combination to gain the artifact.�/i>

That’s something I would write if I had to pen a manual without ever having seen the game. And if I was trying to meet a deadline of 3pm that afternoon. And if I stayed up the entire previous night playing Harvester.

I scanned the manual again for any mention of this “proper button combination�and it came up bu??pkiss. Must be simple right? No, I looked up a guide and every character has a different combination. Here’s Kaurik’s, for example: half-circle counterclockwise startin?g from up, and triangle. To be fair, this is apparently the same combination of his Dervish Attack.

Anyway, are you follow??ing so far? Because I’m completely lost.

Iron & Blood Smack

The Shin Test

It shouldn’t be this complicated. It doesn’t have to be. I have this test I like to run on bad fighting games called “The Shin Test.�It’s simple: crouch and hit the light attack button and see if that’s enough to win. See how far it can get you on the default difficulty, at least. Shaq-Fu rates rather highly on the Shin Test (or Shindex, if you will), but Castlevania Judgment does not. It’s not really?? a measure of quality, but it’s interesting when applied against kusoge.

How high Iron & Blood: Warriors of Ravenloft measures on the Shin Test varies based on the character you pick. Sarah the Werewolf, for example, wrecks shins. Even the gargoyle trashes tibi?as. The dorky wizard with the dumb thing on his head? Shins laugh at his stupid fire magic. With Sarah, I was actually able to finish head-to-head mode on the default difficulty with only crouching light attacks. The Minion of Chaos�legbones didn’t know what hit them.

Nice fallen position

Violence against crotches

I’ve covered a few fighting games in this column, and it’s really hard to say which is the worst. I don’t really want to give up the idea that Transformers: Beast Wars: Transmetals is the bottom of the dish drain, but Iron & Blood: Warriors of Ravenloft is right there with it among the caked-on dishwater. Iron & Blood might ??edge? out a win simply because of its enthusiasm for violence against crotches.

I never even mentioned the music, which is�interesting. If Iron & Blood looks like the sort of game that you’d see in a movie or TV show that represents a video game while barely resembling one, its soundtrack sounds like someone making fun of �0s techno. I almost couldn’t believe what I was hearing: a bunch of synthetic music until someone comes in whispering “Xenobia.�/a> Yeah, there are lyrics, and as far as I can tell behind all the grunting, they’re rapping about what’s going on in the game. To be fair, part of the soundtrack was done by Michael Bross, who did the scores for some of the Ratchet & Clank and Oddworld games. This is just not his best work. Or maybe it fits the unfortunate tragedy that is Iron & Blood so tightly that it’s really genius.

I’m absolutely down with the idea of a Dungeons & Dragons fighting game. Unfortunately, it was released during the time when your fighter was either legendary or found at the bottom of the trash bin. Is this Tekken? It is not. The cover says Acclaim on it, so the cards were stacked against it. Acclaim has the hit-to-miss ratio of a Storm Trooper from Star Wars. They mostly did ports of successful arcade titles for years and could barely get those right. Breakfast cereal? companies didn’t even hate children as much as Acclaim did. A grave robber allows its victims more dignity than Acclaim.

Oh, sorry, I ki?nd of blacked out there?? for a moment.

For previous Weekly Kusoge, check this link!

The post Advanced Dungeons & Dragons: Iron & Blood: Warriors of Ravenloft for PS1 is not worth typing out appeared first on Destructoid.

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betvisa casinoPS1 Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/ps1-adventure-aconcagua-english-patch-hilltop-translation/?utm_source=rss&utm_medium=rss&utm_campaign=ps1-adventure-aconcagua-english-patch-hilltop-translation //jbsgame.com/ps1-adventure-aconcagua-english-patch-hilltop-translation/#respond Fri, 08 Jul 2022 19:00:45 +0000 //jbsgame.com/?p=333919 Aconcagua English Patch

Survive a plane crash in this classic that never came over

Sony's 2000 cinematic adventure game Aconcagua is getting an English patch. Though it only ever released in Japan, an English fan translati??on is making the game available for new audiences on July 11.

Hilltop, which has worked on translations of other games like Squaresoft's Japan-only street racing RPG Racing Lagoon, is publishing the English patch for Aconcagua.

This Sony release is pretty obscure; I'll be honest, I hadn't heard of it until this translation announcement. It received a 29/40 from Famitsu at the time, which isn't exactly a rave review.

That said, it's more about the curiosity of it. As you can see in the trailer, Aconcagua is a narrative adventure, blending action scenes with exploration and cinematic moments. The story follows the survivors of a plane crash, who ha??ve to try and make it down the mountain to safety. Al the while, they're pursued by terrorists, who brought the plane down and are now attempting to eliminate the survivors.

//www.youtube.com/watch?v=PlWffaMIsvQ

I'm really interested in this for the novelty and draw of seeing these early ideas. It's like seeing the midway point between point-and-click adventure games and the narrative adventure scene that would spring up around games like Fahrenheit: Indigo Prophecy.

Comin' down the mountain

As you can see in footage of the game on YouTube, Aconcagua alr?eady had English voice-acting options. The subtitles and interface, however, are another story. It would make a playthrough of ??the game a little cumbersome, which is what Hilltop's patch steps in to cover.

Hilltop actually has a deep-dive video on their Patreon, breaking down the work that went into hacking and translating Aconcagua. The translator says Aconcagua was a "??roller coaster" of obscure technical roadblocks and solutions. Which, honestly, sounds like it would make for an interesting watch.

For archival purposes and for general curiosity, it's cool to see this game finally get a translation. The Aconcagua patch will go live on Hilltop's Patreon on July 11.

The post PS1 adventure ?Aconcagua is getting an English patch appeared first on Destructoid.

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betvisa loginPS1 Archives – Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/ps1-classics-playable-on-ps4-ps5-game-list/?utm_source=rss&utm_medium=rss&utm_campaign=ps1-classics-playable-on-ps4-ps5-game-list //jbsgame.com/ps1-classics-playable-on-ps4-ps5-game-list/#respond Mon, 13 Jun 2022 19:30:15 +0000 //jbsgame.com/?p=329814 PS1 classics on PS4 and PS5 in North America

Many games can be bought separately without needing PlayStation Plus Premium

As the regional rollout continues, Sony has launched its new tiered PlayStation Plus subscription plans in North America. Many of us will be sticking with the most basic membership (which is now known as PlayStation Plus Essential), but you can see how much it'll cost to upgrade to Extra or Premium on this info-heavy overview page. Another handy link: the list of games and which tiers they're tied to, including PlayStation Classics, some of which can be purchased standalone on PS4/PS5 without needing a membership.

That's exactly what I was curious to check out personally speaking (and for the purposes of this article), and there's at least one surprise in the PS1 library on day one: Resident Evil Director's Cut. Sony didn't mention it before, and folks have been craving classic RE.

It's kind of a pain to track down PS1 titles on the browser storefront, and while we are expecting more games to join the Classics lineup, I figured a recap would be use?ful.

Resident Evil Director's Cut

Classic PS1 games playable on PS4 and PS5

As you can see, many of the early PS1 selections (and even Echochrome!) can be bought separately. Unfortunately, games like Tekken 2, Mr. Driller, and Resident Evil Director's Cut require a PlayStation Plu?s Premium subscription, which is $120 per year.

Worth adding: we're getting the NTSC versions of these games in North America, as confirmed by VGC. And certain games, like Wild Arms and Syphon Filter, have trophies.

??Additionally, certain returning classics from the PS3/Vita days won't require a "new" purchase on PS4/PS5 if you bought them previously �so go claim 'em.

As for PS2 games, the list is similarly bare-bones right now �it's Jak & Daxter, Dark Cloud, and other returning "PS2 on PS4" titles. On the PS3 front, my beloved Tokyo Jungle is back, but it's locked to PlayStation Plus Premium. You can see a text-based list of the PS1, PS2, PS3 (cloud), and PSP Classics over here?, but it's much easier to browse the re??tro catalog using the PlayStation Store on a console compared to a mobile or desktop browser.

Buying (or redeeming) anything yet? I'm weirdly thinking about Toy Story 2 of all things.

//www.tiktok.com/@destructoi?d/video/7111763739090636037

The post Resident Evil Director’s Cut and more PS1 classics playable on PS4/PS5 appeared first on Destructoid.

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betvisa888 betPS1 Archives – Destructoid - Jeetbuzz88 - live cricket t20 2022 //jbsgame.com/ps1-trophy-lists-playstation-plus-classics-wild-arms-ape-escape-iq-hot-shots-golf/?utm_source=rss&utm_medium=rss&utm_campaign=ps1-trophy-lists-playstation-plus-classics-wild-arms-ape-escape-iq-hot-shots-golf //jbsgame.com/ps1-trophy-lists-playstation-plus-classics-wild-arms-ape-escape-iq-hot-shots-golf/#respond Mon, 23 May 2022 23:15:29 +0000 //jbsgame.com/?p=323322 Ape Escape PS1 trophy list

Trophies are "optional," and supported games will have separate trophy lists across PS4 and PS5

Curious PlayStation fans are picking up tidbits left and right now that the new tiered PlayStation Plus plans are in effect in certain regions �namely, Asia markets, excluding Japan. In the Americas, PS Plus Essential, Extra, and Premium plans are launching on June 13, but we've got early info to glean about the priciest tier's classic PlayStation games. Continuing last week's story about Syphon Filter getting new trophies for PS4/PS5, other PS1 Classics have gotten full trophy lists, including Wild Arms and Ape Escape.

The trophy lists popped up today on the reliable trophy tracker site Exophase �and so far, everything has a platinum trophy. That said, not every PlayStation Classic will offer trophies (which would've concerned some players). Sony confirmed in a wide-ranging "all-new PlayStation Plus" guide today that "this feature is optional for develo??pers."

So, what are we looking at now that the service is rolling out in?? select regions?

The current PS1 Classics trophy lists range from 16 trophies on the low end (in the case of the taser-firing Syphon Filter) to 38 trophies on the high end (here's to you, Wild Arms). It's great that there's some flexibility �most of us would happily play our old fa??vorites on PS4/PS5 without trophies if that's wha?t it took; that shouldn't be the limiting factor.

[caption id="attachment_323391" align="alignnone" width="800"]Wild Arms PS1 trophy list A selection of Wild Arms trophies.[/caption]

The PS1 trophy lists so far, courtesy of Exophase:

Ape Escape players will earn trophies for playing mini-games, getting new gear, and capturing 100 monkeys, while I.Q. players will need to score perfect clears and Syphon Filter fiends will shatter windows and drop a chandelier on an enemy. Don't expect anything too complex, in other words. Of the early Classics, Wild Arms has the most extensive, modern-feeling trophy list, which makes sense �??it's a big o?l' RPG.

I particularly ?like the " Spell Renamer...?? Namer..." trophy, whose unlock description is "Rename a spell. Be appropriate!" Another one is called "Ragu Has Been Sauced."

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Other PS1 Classics are popping up

Other PS1 games available at launch in Asia include Toy Story 2: Buzz Lightyear to the Rescue, Jumping Flash!, Mr. Driller, Oddworld: Abe's Oddysee, Tekken 2, Worms Armageddon, and Worms World Party. You can get a feel for the wider game list over here on this official page for Hong Kong, but Sony ?warns that "titles may vary by local market."

Obligatory reminder: some PS1 and PSP Classics can be purchased standal?one (without needing a PlayStation Plus subscription) �and some games will be playable at "no extra cost if [you] already own the digital version of the title" from the old days.

When will new PS Plus games be cycled in?

Expectations for PlayStation Plus Premium (known as Deluxe in some regions) vary a?cross the board, but for $120 a year, some of us will need a really s??teady influx of games.

On that front, Sony says to expect two "refreshes" per month. One refresh, for the (lowest) PlayStation Plus Essential tier, will happen on the "first Tuesday of the month??,??" in line with what we currently get for PS Plus when "free" PS4/PS5 games roll out.

"Another monthly refresh will occur in the middle of the month with new games across PlayStation Plus?? Extra and Premium/Deluxe plans," according to Sony??. "The number of games refreshed will vary per month."

With PS1, PS2, PSP, PS3, PS4, and PS5 games in the mix at PS Plus' top end, there are a lot of moving parts. I'm sure I'll pick up some standalone Classics and weigh my options, but I feel like things are already getting out of hand with unfavorable PAL vs. NTSC differences for PS1 games on PS4/PS5. It's wild to have to worry about frame rates again when the games look nice, have options like rewinding, quick saves, and filt?ers, and otherwise hit the mark. We'll see how it all shakes out in the US on June 13, I guess!

[Image Credit: andshrew]

The post Tro?phy lists are up for PS1 Classic??s like Wild Arms, Ape Escape, and I.Q. appeared first on Destructoid.

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