betvisa888 livePS2 Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/tag/ps2/ Probably About Video Games Tue, 12 Nov 2024 11:10:17 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa888PS2 Archives – Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/playstation-plus-premium-ps1-ps2-psp-classics-playable-on-ps4-ps5-game-list/?utm_source=rss&utm_medium=rss&utm_campaign=playstation-plus-premium-ps1-ps2-psp-classics-playable-on-ps4-ps5-game-list //jbsgame.com/playstation-plus-premium-ps1-ps2-psp-classics-playable-on-ps4-ps5-game-list/#respond Tue, 12 Nov 2024 11:10:15 +0000 //jbsgame.com/?p=334852 PS Plus Premium classics game list

At this rate, the priciest PS Plus subscription tier is a tough sell if you're not into cloud gaming

PlayStation Plus offers three subscription tiers—Essential, Extra, and Premium—and out of all of them, the middle option feels like the best value. As someone who treasures retro games, especially the abil?ity to easil?y play them on modern hardware, I thought I'd be a regular Premium subscriber above all. But the initial wave of PS Plus Premium classics was sparse, and the rollout since then has been as incremental as folks had feared.

Sony's updates to its classic catalog have been disappointingly irregular, and whenever it has added old-school titles from the PlayStation 1, PlayStation 2, and PlayStation Portable days, they typically haven't been the most exciting inclusions. To this day, many fan-favorite games that defined these consoles remain absent from the catalog, such as the original Crash Bandicoot and Spyro the Dragon trilogies.

Right now, it seems like most of the value of Premium is tied to the streaming-only PS3 classics and cloud gaming in general. Unfortunately for players like me who never got into the PlayStation Now service, that's not ??a great deal—but it co??uld be so much more enticing if the PS1, PS2, and PSP library did more heavy lifting.

For all of the backlash, I've slowly but surely come around on Nintendo Switch Online + Expansion Pack thanks to the N64, Sega Genesis, and DLC inclusions. I hope PS Plus Premium can step it up too; otherwise, I'll swap to t?he Extra t??ier when my sub runs out.

As more games join the service, I'?ll update this list, including notes about any PS1 classics with trophies, or games that are exclusively playa??ble with PS Plus Premium.

A list of PlayStation classics featured in PS Plus Premium
A lot of familiar "PS2 on PS4" re-releases return for PlayStation Plus Premium.

Classics included with PS Plus Premium

PS1 classics

Here are all of the PS1 classics available o?n PS5:

PS2 classics

Here are all of the?? PS2 classics available on PS5:

PSP classics

Here are all of?? the PSP classics available on PS5:

PS1, PS2, and PSP games playable on PS4 and PS5
This would be a much different conversation if PS3 games weren't tied to the cloud.

It's worth noting that some beloved games are included in the separate Remasters list on PlayStation Plus Premium. Notable examples include Patapon, Patapon 2, LocoRoco, LocoRoco 2, Toukiden: Kiwami, and Gravity Rush. So while it's a lot of va??rious newer remasters, there are gems that fit the "classic" vibe of the PSP and Vita era.

As for PS3 games, again, they're streaming only on PS4 and PS5. There are way too many for me to list out and link �sorry! But Tokyo Jungle and PixelJunk Monsters sure do rule.

The post All Games on PlayStation Plus Premium appeared first on Destructoid.

]]>
//jbsgame.com/playstation-plus-premium-ps1-ps2-psp-classics-playable-on-ps4-ps5-game-list/feed/ 0 334852
betvisa888 livePS2 Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/strangest-playstation-games-ever-made/?utm_source=rss&utm_medium=rss&utm_campaign=strangest-playstation-games-ever-made //jbsgame.com/strangest-playstation-games-ever-made/#respond Sun, 29 Sep 2024 15:25:03 +0000 //jbsgame.com/?p=604028 Mysterious girl in Garage

Tired that the pursuit for realism and graphical fidelity has driven most big budget games nowadays to play and look the same? There's a good, if peculiar??, solution to your woes!

It's time to dive deep into the vast library of PlayStation consoles, which I believ??e is responsible for the creation of the weirdest, most inventive, and sometimes just plain creepiest games ever made.

Mister Mosquito sucking blood off of an eyelid
Screenshot via Destructoid

Mister Mosquito (PS2)

After Metal Gear Solid made stealth games a thing overnight, it was only a matter of time until they got weird. In 2001, we got Mister Mosquito, a st??ealth game where you played as a Mosquito whose mission was to suck ?blood out of a family without getting noticed.

Mister Mosquito was very weird, even when not being lewd, which it sometimes was. I never finished Mister Mosquito because the novelty wore off rather quickly for me. Still, I'll never forget expecting something akin to an actual simulator, only to find myself piloting a mosquito that behaved like a Mecha from an anime game, thrusters and targeting systems inc?luded.

//www.youtube.com/watch?v=AHwvZbxTvWw

LSD: Dream Emulator (PS1)

Though it's one of the older titles on this list, LSD remains the go to game whenever someone mentions pe?ak PlayStation games weirdness. I understand why, as you'll have a hard time taking a screenshot that doesn't feel like a picture taken straight out of a dream.

Interestingly, however, LSD is barely a game. There are no objectives, challenges or even a plot to speak of. It's less like rescuing the princess from the castle, more like a chill trip through the Windows 95 screensaver museum. I??t doesn't ?get more unique than this.

Katamari Damacy
Image via Bandai Namco

Katamari Damacy (PS2)

A simple way of describing Katamari Damacy is as "that game whe??re you roll everything into a ball". But, as soon as you're done talking, someone will go "eve?rything? Like, I'm pretty sure you can't capture the sun". That smartass is wrong.

In Katamari, we play as The Prince. We're tasked by King Of All Cosmos with, well, rolling everything into a ball. We start off small, then, as the ball gets bigger with all the stuff it has picked up, we gain the ability to capture ever-larger objects. Katamari Damacy is weird, funny?, e?asy to grasp, and also a fantastically innocent showcase of the PlayStation 2's power.

Image via NBGI

Noby Noby Boy (PS3)

If you found Katamari Damacy weird, nothing can prepare you for Noby Noby Boy.

Controls-wise, Noby Noby Boy is as simple as it is strange. You play as a sort of animal with a face on both ends of its body. This animal eats objects to gain the ability to st?retch from both ends to an unbelievable size. Having players use the left and rig??ht analog sticks to make each respective side grow was a seemingly intuitive design choice, though it doesn't really make the game any less confusing.

Players are used to only controlling one character at a time, and Noby Noby Boy has you embodyin??g two g?igantic twizzlers at the same time.

And, even with all that, I've yet to mention the most peculiar part about Noby Noby Boy. Though it looks like any other kid-friendly platformer where you're just supposed to save the world, Noby Noby Boy had galaxy-spanning ambitions. You see, Noby Noby Boy's girlfrie?nd wasn't in another castle, she was on another planet.

Noby's objective was growing to the point of reaching his girlfriend across the stars, so the game recorded every single inch grown by every single player and added it to a grand total. Once the grand total of all Nobys on the Internet had grown long enough to permeate the distance between them, then Noby would have reached its goal. And guess what? It totally did only six years after the game's release. Sadly, this beautiful experiment in growth and cooperation has been delisted from? the PlayStation Store.

Vib Ribbon gameplay
Image via Sony

Vib Ribbon (PS1)

Upon first glance, it's clear that you can do weirder and more minimalistic than Vib Ribbon when it comes to graphics, but the gameplay is up there as well. Vib Ribbon combines elements of s??ide-scrolling with those of a rythm game. Players are walking on a treadmill that will bring obstacles based on the intensity of the game's soundtrack.

The original Xbox got a lot of deserved love by allowing you to play whatever soundtrack over your games, but Vib Ribbon did it first �and with a twist. You could amp up or lower the game's difficulty by getting the Vib Ribbon CD out of the console and replacing it with whatever music CD of your choi?ce. This gave players the chance not only to have their desired soundtrack, but to also have it influence the game itself.

//www.youtube.com/watch?v=-TIceebOtEo

Kula World (PS1)

The original PlayStation was the console that really got the ball running for 3D graphics, and Kula World shows that in the most literal of ways. You play as a beach ball as it fully navigates and flips over floating 3D labyrinths to find keys and get to the next level. It's a platformer like no other. The closest comparison I can think of is Fez if Fez had been done over ten years prior, and in 3D.

It also had a pretty neat and ethereal soundtrack. An inferior version of Kula World would easily dominate the mobile gaming landscape had it been released later, but this way it has the ?honor of being the strange game about being a beach ball that was ahead of its time.

A soldier in Tecmo's Deception
Image via Tecmo

Tecmo’s Deception: Invitation to Darkness

"James Bond villain" is a term often associated with rich guys in possession of a lair of sorts filled with all sorts of deadly gadgets he'd gladly use against the good guys. In most movies and games, we tend to go against the James Bond villain-type guy. That, however, is not the case in Tecmo's Deception. Here, we play not as the hero, not as the actual villain, but as the villain's employee who's tasked with making the lair as dangerous ??as possible to prevent adventurers fro??m breaking in.

Being bad provides some unique fun in a game that sadly didn't spawn ??an entire genre .

Incredible Crisis incredible story
Screenshot by Destructoid

Incredible Crisis (PS1)

As far as simplicity goes, you'll have a hard time beating Incredible Crisis. Most of the game's many challenges don't require players do more than just hit the same button repeatedly - think the torture from Metal Gear Solid, but (even) funnier.

Still, simplicity doesn't equate to normalcy, and the setting of Incredible Crisis definitely doesn't, either. It tells the story of a hopefully very specific point in time for a Japanese family where every member is dealing with trials, tribulations, and freak accidents worthy of a PG-13 version of Final Destination. I?t has been a long time, but I'm still hard pr?essed to think of a game that made kid me laugh as much as this one.

//www.youtube.com/watch?v=xEgBswY6_tk

Kowloon's Gate

In the now-gone Kowloon Walled City, a relatively small place in China which illegally grew into most densely-populated city in history, Kowloon's Gate ?found one of the most mesmerizing settings in the history o?f gaming.

Kowloon's Gate's simple plot of having to find ??a number of magical symbols to save the world is quickly forgotten? as soon as we begin to marvel at the eerily amazing visuals of cutscenes and the game's areas.

If you're looking for a game capable of making you feel like you're visiting? a do??omed techno megalopolis in the '90s, then this is the one for you.

Fuel in Garage Bad Dream
Screenshot Via Steam

Garage: Bad Dream Adventure (PS1)

In my opinion, Garage is the holy grail of strange horror games. And, if Kowloon's Gate got you interested in the subject of Kowloon, then you should definitely try it out.

While it plays more or less like a classic point & click adventure in a fantastical setting based on Kowloon, everything seems deliberately much more obtuse than it needed to be. Garage takes the technology-meets-hell visuals seen in Kowloon's Gate to unimaginable heights, an??d adds an infinitely disturbing plot that I'd honestly have ??a hard time describing here.

The history of Garage is almost as interesting as the game itself. It only came out in Japan in the late '90s in a release so limited that Garage became a thing of myth shortly after release. For two decades, many thought Garage was a game made up by Internet trolls to fool people, but someone was lucky enough to find an actual copy and put the whole thing online to prove its existence. It was only in 2022, 23 years after its original release, that Garage saw an Eng?lish language release that you can now play on Steam.

The post Strangest PlayStation games ever made appeared first on Destructoid.

]]>
//jbsgame.com/strangest-playstation-games-ever-made/feed/ 0 604028
betvisa loginPS2 Archives – Destructoid - Jeetbuzz88 - live cricket match today online //jbsgame.com/best-selling-ps2-games-ranked/?utm_source=rss&utm_medium=rss&utm_campaign=best-selling-ps2-games-ranked //jbsgame.com/best-selling-ps2-games-ranked/#respond Mon, 05 Aug 2024 15:51:23 +0000 //jbsgame.com/?p=572027 Some of the best selling PS2 games include GTA San Andreas and Kingdom Hearts

The PS2 is arguably the best console ever created with many popular franchises like Kingdom Hearts, Devil May Cry, and God of War taking root on the system. Other series really took off during this generation of consoles, like the Grand Theft Auto franchise. Here are the 10 best s??elli??ng PS2 games, ranked by sales numbers.

10. Kingdom Hearts

Image via Square Enix and Disney

The strange crossover between Disney and Square truly worked during the PS2 generation of consoles with over 5.9 million copies sold worldwide, as of 2007. Sora, Donald, and Goofy fought against dark creatures called the heartless in Disney worlds we all know and love like The Little Mermaid's Atlantica and Hercules' Olympus Coliseum. The action-RPG system is fast-paced, and lets you summon the likes of Dumbo and Genie to the battle. While the first game hasn't aged the best, the Kingdom Hearts franchise is still beloved worldwide.

9. Final Fantasy XII

Final Fantasy 12 sold around 6 million copies
Image via Square Enix

After the success of the 10th entry, Final Fantasy XII took us back to the world of Ivalice, featuring kingdoms and olden-style language. It sold over 6 million copies, according to a 2009 interview with Yoshinori Kitase in Gendai. This entry in particular was different from other entries in the series, as it featured a real-time system similar to an MMO. "It was a triumph in many ways with its open world combat flow and groundbreaking (at the time) AI-manipulating gambit system," said our review for the remaster The Zodiac Age.

8. Tekken 5

Tekken 5 features Devil Jin and new characters like Asuka.
Image via Bandai Namco

Tekken 5 is also reported to have sold around 6 million units. This is the fighting game sequel that introduced the fan-favorite characters Asuka and Lili, in addition to the badass Dragunov and Raven. The game has an impressive 88 Metacritic score based on 62 reviews. "Better balancing, a ton of gameplay modes, smarter AI, and high-quality presentational elements are tough things to beat -- but Tekken 5 has all of them," said IGN's review when the game was released in 2005.

7. Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid 2 is one of the best selling PS2 games
Image via Konami

When you combine the reported sales of Metal Gear Solid 2: Sons of Liberty and Substance, you'll find that a total number of 7.03 million copies were picked up at stores. Launching in 2001, this game was a gigantic step in Hollywood-style storytelling within games. The second title also added a first-person camera for aiming down sights and the ability to hold foes up at gunpoint. Many love this game, despite a s??urprising switch of the main protagonist.

6. Grand Theft Auto III

Grand Theft Auto III sold very well on the PS2
Image via Rockstar Games

Grand Theft Auto III revolutionized gaming when it first came out on October 22, 2001 because of its big open world mechanics and mature content. As a result, it sold around 8.3 million copies worldwide. I remember going around my friend's house at nine years old and being amazed at how open the game was, and freaked out by how many atrocities could be performed by the player. A remaster was released for this game, but the less said about that, the better.

5. Final Fantasy X

Final Fantasy X was a PS2 masterpiece
Image via Square Enix

Final Fantasy X was the best-selling PS2 game in the series at over 8.5 million copies, according to a 2013 press release. This was a big deal back in 2001. FFX was the first game in the RPG franchise to have voice acting with James Arnold Taylor as Tidus and Hedy Burress as Yuna. The elaborate love story between the two main characters also attrac?ted many to the RPG. Composer Nobuo Uematsu also constructed a musical masterwork in the game's soundtrack, with standout tracks like "Movement in Green," "To Zanarkand," and of course, the epic battle theme.

4. Gran Turismo 4

Gran Turismo 4 sold very well on the PS2
Image via PlayStation

The Gran Turismo series was huge during the PS2 generation, as its modern competitor Forza was yet to take shape. It drew 11.76 million racing fans to buy the game from store shelves in 2004. This game was praised for its fantastic graphics at the time and simulation mechanics. "Gran Turismo 4 is the Encyclopedia Britannica of driving, with more than 700 distinct sets of wheels to prove it, and introduces you to it with the restrained reverence of a martial arts instructor," said Eurogamer's review. "It ??wants you to win through training and discipline, not ?brute force and chrome elbows to the side paneling."

3. Grand Theft Auto: Vice City

Grand Theft Auto Vice City is the fourth best selling PS2 game.
Image via Rockstar Games

The Grand Theft Auto series began to take over the industry with its next entry, Vice City. It sold a total of 14.2 million copies worldwide (according to the Guinness World Records 2009 Gamer's Edition book). This entry took us back to the '80s; the theming was exceptional, with a fantastic soundtrack and neon throughout the city everywhere. It also features an engaging narrative following Tommy Vercetti, voiced by Goodfellas actor Ray Liotta. "The game of fast cars and ruthless criminals packs more action and excitement into the first few hours than can be found in the entirety of most games," said IGN's 2003 review.

2. Gran Turismo 3: A-Spec

Gran Turismo 3: A Spec sold almost 15 million copies on PS2
Image via PlayStation

Gran Turismo 3: A-Spec accelerated excitement from the PlayStation 2 fanbase even more, with almost 15 million copies sold in 2001 and beyond. It brought incredible visuals for racing enthusiasts at the time, and likely convinced many to take the leap from the PS1 to the PS2. The official website says the game added "impairing sunglare, shimmering heat waves, real-time reflections" and more to make this game as realistic as possible at the time. There was also an Arcade mode and a Simulation mode added to Gran Turismo 3: A-Spec to make it as appealing to a wide audience ??as pos??sible.

1. Grand Theft Auto: San Andreas

Grand Theft Auto San Andreas is the best selling PS2 game
Image via Rockstar Games

Arguably the best of the PS2 trilogy, Grand Theft Auto: San Andreas is on top of the best selling PS2 games list with 17.33 million copies reportedly purchased by PS2 players around the world, according to the Guinness World Records 2009 Gamer's Edition. Playing as Carl Johnson, you're living in the '90s, trying to save Carl's family after his mother was murdered and trying to flee corrupt cops who frame him for homicide. The game has an amazing 95% Metacritic average rating from 80 outlets.

Game Informer gave it a perfect score, saying "San Andreas breaks the video game mold and emerges as something far greater." (Via Metacritic) Despite a terrible remaster much later on, it seem??s to still hold a place in many fans' minds as one of the best in the series.

The post Best selling PS2 games, ranked appeared first on Destructoid.

]]>
//jbsgame.com/best-selling-ps2-games-ranked/feed/ 0 572027
betvisa888 cricket betPS2 Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/one-piece-games-ranked/?utm_source=rss&utm_medium=rss&utm_campaign=one-piece-games-ranked //jbsgame.com/one-piece-games-ranked/#respond Sat, 18 May 2024 15:30:27 +0000 //jbsgame.com/?p=512105

Having a large library of game adaptations can be considered one of the biggest testaments to a franchise's success. In this regard, only a few can rival One Piece.

But surprisingly, for the flagship of the Shonen demographic, the games based on the series can vary from sleeping hits to entries even die-hard fans struggle to love. Here are all One Piece games, ranked.

All One Piece Games, Ranked From Worst to Best

To be fair in our rankings, we decided to only focus on games that made it to the West officially with an English localization. We also won't be including crossovers such as J-Stars Victory Vs+ and Jump Force.

24. One Piece Grand Cruise

Image via Bandai Namco

  • Available on: PlayStation 4 and PlayStation 5 (PlayStation VR)
  • Released on: 2018

One Piece Grand Cruise is a VR title that allows you to interact with and assist the Straw Hats in two scenarios. But although both will involve battles, you won't be able to jump into the fray directly. Instead, you will be in charge of operating a canon to face either a Kraken or stop a Marine attack. A short experience that offers very little, Grand Cruise feels like a missed opportunity.

23. One Piece: Run, Chopper, Run!

Screenshot via Bandai Namco Entertainment YouTube.

  • Released for mobile devices
  • Released on: 2015

One Piece: Run, Chopper, Run! was a 2.5D endless running game that put fans in the role of everyone's favorite cotton candy-loving reindeer. The game also allowed players to equip multiple costumes. Once equipped, each costume offered a new ability to Chopper. Unfortunately, the game was not successful??, and its service ended in 2016.

22. One Piece Bon! Bon! Journey!!

Image via Bandai Namco

  • Released for mobile devices
  • Released on: 2020

One Piece Bon! Bon! Journey!! was a puzzle gacha game. In it, players were tasked with assembling combinations of at least three matching bonbons within rows. Doing that would then allow your characters to perform attacks and damage enemies. The game was a success upon its release, but Bon! Bon! Journey!! was discontinued two years later.

21. One Piece: Grand Battle! (PS1)

//www.youtube.com/watch?v=iJzJ5ceZiBc&list=PLThJJ0AYoGD84JCzNtXra16TAxTSCJGUQ

  • Available on: PlayStation 1
  • Released on: 2001 (Japan) / 2003 (United Kingdom)

One Piece: Grand Battle! is a straightforward 2.5D fighting platformer with a roster featuring characters from the East Blue arc. As the first in the series, the game features impressive visuals for its time and follows the Super Smash Bros format. Nostalgia aside, the titl?e did not age well and o?ffers a pretty basic experience by today's standards.

20. One Piece Unlimited Cruise SP / SP2

Images via MobyGames

  • Available on: Nintendo 3DS
  • Released on: 2011 (SP) / 2012 (SP2)

One Piece Unlimited Cruise SP and SP2 are localizations released after the debut of SP's Japanese version. Each game features half of the title's story, as well as some exclusive features. Among them, we have the Marineford Episodes. The mode adapts the arc it's named after and brings many of its protagonists as playable characters. Unfortunately, that is overshadowed by how both SP and SP2 feature considerable downgrades when compared to the original Unlimited Cruise episodes.

19. One Piece: Thousand Storm

Image via DeNA

  • Released for mobile devices
  • Released on: 2016

A gacha action RPG, One Piece Treasure Cruise won the hearts of many through its simplistic gameplay and F2P-friendly approach. The latter is seen in how the game did not have a character-pulling system. Instead, players could pull for Cards, which could then be equipped to characters to provide buffs or skills. Treasure Cruise was discontinued in January 2024.

18. One Piece: Grand Battle!

Image via MobyGames

  • Platforms: PlayStation 2 and Nintendo GameCube
  • Released on: 2005 / Released in Japan as One Piece: Grand Battle! Rush

One Piece: Grand Battle! is the western version of One Piece: Grand Battle! Rush. Unlike the latter, however, the game only adapts the events up to the first portion of Alabasta. The title also shifts from the platform style present in previous entries in favor of an arena fighter approach. Grand Battle! was the first title in the series to debut in North? Americ??a and features 16 playable characters.

17. One Piece Gigant Battle

Image via Bandai Namco

  • Available on: Nintendo DS
  • Released on: 2010 (Japan) / 2011 (Europe)

One Piece Gigant Battle is a platform fighting game whose combat heavily resembles that of the Super Smash Bros series. The game also plays very similarly to Jump Super and Ultimate Stars. Here, you can take any characters from its roster of 20 to the field and join up to 4v4 battles. You can also use dozens of supports to get the upper hand. The title was the only game in the Gigant Battle series to be released outside of Japan.

16. One Piece: Romance Dawn

Image via Bandai Namco

  • Available on: Nintendo 3DS (also PSP in Japan)
  • Released on: 2012 (PSP) / 2014 (3DS)

A turn-based RPG, One Pìece: Romance Dawn allows you to follow Luffy from the beginning of the OP story to the heartbreaking end of the Marineford Arc. The title features solid combat mechanics, but it's hurt by its map designs and lack of side content. Nonetheless, One Piece: Romance Dawn offers?? a unique experience sure to at least entertain fans.

15. One Piece: Pirates' Carnival

Image via MobyGames

  • Available on: PS2 and GameCube
  • Released on: 2005 (Japan) / 2006 (United States)

Any successful manga/anime is guaranteed to receive a minigame-centric title at one point. In One Piece's case, that's Pirates' Carnival. The game allows up to 4 players to participate in 40+ minigames. All of which can be played either as standalone experiences or as part of its Board Game mode. A casual experience that follows the formula made famous by the Mario Party franchise, One Piece: Pirates' Carnival brings a niche but fun experience to all.

14. One Piece: Grand Adventure

Image via MobyGames

  • Available on: PS2 and GameCube
  • Released on: 2006

A direct sequel to Grand Battle!, One Piece: Grand Adventure was released exclusively in North America and Europe. Apart from its versus mode, the game allows you to take part in mini-games and tournaments and dive into a story mode (known as Grand Adventure). Although the latter is geared toward younger audiences. Grand Adventure also deserves a special mention for featuring c??haracters like Zeff within its ?24-playable characters roster.

13. One Piece: Unlimited Adventure

Image via Gamestop

  • Available on: Nintendo Wii
  • Released on: 2007 (Japan) / 2008 (North America)

An open-world action RPG featuring an original storyline and set after the events of Enies Lobby. One Piece: Unlimited Adventure follows the Star Ha?ts after they come into contact with a glowing orb. The game brings a good degree of exploration to players. Being able to p??lay as all Straw Hats is also a plus.

Apart from the above, Unlimited Adventure also ?relies heavily on crafting and building. Both of which ??would become staples for the series. For fans of fighting games, you can also take control of more than 40 characters in up to 7v7 versus battles here.

12. One Piece World Seeker

Image via Bandai Namco

  • Available on: PS4, PS5, Xbox One, Xbox Series X/S, and PC
  • Release Year: 2019

One Piece: World Seeker is an action RPG that puts players in the control of Luffy after he finds himself in Jail Island. This time, the plot takes place after Dr??essrosa but before the Zou arc. Players can also play as Law, Sabo, and Zoro through Extra Episode DLCs.

Like the Unlimited series, World Seeker allows you to fully explore its open world map ?and features a simple combat system. You can also ?use multiple traversal abilities to cover ground fast and add more flair to exploration.

11. One Piece: Unlimited Cruise

Images via MobyGames

  • Available on: Nintendo Wii
  • Release Year: 2008 (Japan) / 2009 (Europe)

The second game in the Unlimited series, One Piece: Unlimited Cruise, features a non-canon story that takes place after the Thriller Bark arc. The action RPG was released as two episodes and features many of the mechanics present in its predecessor. All while also benefiting from some quality-of-life upgrades. Like in Adventure, the game allows you to take part in an open??-world si??ngle-player mode, as well as face friends in Versus.

10. One Piece Bounty Rush

Image via Bandai Namco

  • Available on: Mobile devices
  • Released on: 2018

One Piece Bounty Rush is a gacha real-time action game that overcame its troubled launch to become a fan favorite. The game features many modes, with its most well-known being its PVP 4v4. In it, you are tasked with capturing treasures on the battlefield and then guarding their areas from your opponents. A feat you can accomplish by performing explosive combos and characteristic attacks. Bounty Rush also boasts a roster?? of more than 250 characters going from East Blue to Egghead.

9. One Piece Pirate Warriors (PS3)

Image via MobyGames

  • Available on: PS3
  • Release Year: 2012

Pirate Warriors is the title responsible for starting what many believe to be the greatest One Piece game series of all time. Developed by Omega Force, the game features the musou style made famous by the developer's Destiny Warriors franchise. On it, you can take a multitude of characters and battle against hordes of hundreds. This was a match made in heaven, as One Piece's larger-?than-life attacks were a perfect fit for ?the genre.

Except for Skypea and Thriller Bark, players can experience all of the arcs up to Return to Sabaody in Pirate Warriors. Its small ro??ster, however, might cause it to become repetitive relatively f??ast.

8. One Piece: Unlimited World Red

Image via Bandai Namco

  • Available on: 3DS, PS3, Vita, Nintendo Wii U, PS4, Nintendo Switch, PS5, PC
  • Release Year: 2013

The latest game in the Unlimited series, One Piece: Unlimited World Red features huge visual upgrades when compared to previous titles. The game?? also features another original non-canonical story, this time situated between Punk Hazard and Dressrosa.

Overall, the core of the Unlimited experience remains almost the same here. Although Unlimited World Red shakes things up by focusing way more on combat. The latter of which is still as straightforward as it was in the Wii installments. The franchise's bu??ilding and crafting mechanics are also taken to another level. Now, you can upgrade a whole town.

7. One Piece (GBA)

Image via MobyGames, assembled by Destructoid

  • Available on: Game Boy Advance
  • Release Year: 2005

Sometimes less is more. An action platformer developed by Dimps and released exclusively in North America, One Piece allows players to follow through the events of the East Blue saga. Featuring a solid but simple beat 'em-up combat and well-made sprit????es, this game is a blast. Honestly, the only downsides here are its length and how you cannot battle with any Straw Hat apart from Luffy.

6. One Piece Pirate Warriors 2

Image via MobyGames

  • Available on: PS3 and PSVita
  • Release Year: 2013

One Piece Pirate Warriors 2 further polishes the combat system featured in the original game while also increasing its roster to 37 characters. The former is not an understatement, as the game feels faster, more consistent, and way more responsive. The title also removed QTEs and the divisive platform sections players came to hate in Pirate Warriors. On the other hand, Pirate Warriors 2's most debatable point lies in its main story, where you don't play through the series' arcs. Instead, the g??ame features an alternative What If origi?nal scenario.

5. One Piece Treasure Cruise

Image via Bandai Namco

  • Available on: Mobile
  • Release Year: 2014

One Piece Treasure Cruise is a gacha turn-based RPG that allows you to revisit?? the whole sto??ry of the franchise. The title also allows you to take more than 200 characters to the field in various modes. Most of the characters must be pulled in true gacha fashion.

The game's biggest differential, however, lies in its combo mechanic. When in battle, the mechanic will allow you to perform sequential attacks by tapping. You can also find a deep team-bui??lding system here. This can be seen in how players, more often than not, need to completely rework? their teams based on the opposition.

4. One Piece: Burning Blood

Image via Bandai Namco

  • Available on: PS5, PS4, PSVita, Xbox One, Xbox Series X/S, and PC.
  • Release Year: 2016

One Piece: Burning Blood is an arena fighter that allows you to take part in up to 3v3 battles. The game won the hearts of fans by featuring a straightforward but still entertaining combat system. Here, understanding how to efficiently counter your opponent will be key. Another huge highlight lies in its roster. The version released for the PS4, Xbox One, and PC offers 44 playable characters and 50 supports. That helps make up for the fact that Burning Blood features an extremely compact main story (covering only the Marinefo?rd Arc).

3. One Piece Pirate Warriors 3

Image via Bandai Namco

  • Available on: PS3, PS4, PS5, PSVita, Xbox One, PC, and Nintendo Switch.
  • Release Year: 2016

One Piece Pirate Warriors 3 goes all out by featuring huge combat and graphical upgrades when compared to 2. Differently from the latter, however, the game's story mode covers the canon of the series until the Dressrosa Arc. As the arc was still ongoing when the game was released, PW3 features an or??iginal non-canonical ending for it.

There are very few?? things not to love here, as the added mechanics —such as the Kizuna Rush and Overdrive�made the game as fun as it can be. Its ??46-character-long roster also helped.

2. One Piece Pirate Warriors 4

Image via Bandai Namco

  • Available on: PS5, PS4, Xbox One, Xbox Series X/S, PC, and Nintendo Switch.
  • Release Year: 2020

Although not featuring a massive jump when compared to 3, One Piece Pirate Warriors 4 builds upon it by offering a massive roster of more than 60 charac??ters. You can find some wild names here, such as Big Mom, Kaido, and Gear 5 Luffy —the latter available via a DLC. The game also made significant changes to combat. Among the tweaks, the biggest one lies in how ??players can now perform aerial combos.

Pirate Warriors 4 also features a bulky story mode. In it, you can go through the Alabasta, Enies Lobby, Marineford, New World, Whole Cake, and Wano arcs. Like PW3 with Dressrosa, the game featu??res a unique non-canon story?? for Wano.

1. One Piece: Odyssey

Image via Bandai Namco

  • Available on: PS5, PS4, Xbox Series X/S, PC, and Nintendo Switch.
  • Release Year: 2023

In One Piece: Odyssey, you follow the Straw Hats after they shipwreck on the island?? of Watford. The game brings players a true-to-form RPG experience that takes place between the Whole Cake and?? Wano arcs. Among its highlights, we have a huge amount of explorable areas and activities. That is then paired with a fine-tuned turn-based combat system. You can also control all the first nine Straw Hats while exploring and in battle.

Odyssey also set itself apart for the quality of its original storyline. The latter of which segments the title as the best One Piece game released in the West to date.

The post All One Piece Games Ranked appeared first on Destructoid.

]]>
//jbsgame.com/one-piece-games-ranked/feed/ 0 512105
betvisa888 cricket betPS2 Archives – Destructoid - Jeetbuzz88 - live cricket match india pakistan //jbsgame.com/looks-like-ps-plus-may-finally-get-a-ps2-emulator-starting-with-star-wars-the-clone-wars/?utm_source=rss&utm_medium=rss&utm_campaign=looks-like-ps-plus-may-finally-get-a-ps2-emulator-starting-with-star-wars-the-clone-wars //jbsgame.com/looks-like-ps-plus-may-finally-get-a-ps2-emulator-starting-with-star-wars-the-clone-wars/#respond Thu, 16 May 2024 11:03:49 +0000 //jbsgame.com/?p=514101 Star Wars The Clone Wars PS2 game

Barely any PS2 games have been added to the PlayStation Plus Classics catalog since the service's 2022 revamp, and the ones that are included are HD conversions or remasters, meaning they lack the additional features seen in the emulated Play Station 1 and PlayStation Portable titles. However, that may be about to change according to a leaked listing for an upcoming re-release of 2002's Star Wars: The Clone Wars game.

This comes courtesy of PS Deals (via Gematsu), which specialises in tracking the backend of the PS Store for updates. The listing obviously isn't live, but PS Deals was able to find and share a description and screenshots for Star Wars: The Clone Wars alongside a purported release date of June 11. This should mean we'll see the game added to the Classics catalog in n??ext month's update.

//twitter.com/gematsu/status/1790900806796841307

What's most interesting, however, is how the game will be ??"enhanced with up-rendering, rewind, quick save, and custom video filters." This will mak?e it the first PS2 game on the catalog to have such features, and seems to suggest that there'll finally be a dedicated PS2 emulator on PlayStation 4 and PlayStation 5. Ideally, this will result in PS2 games being more frequently added to the service.

I can think of several PS2 classics that myself and fans would love to see arrive on PS Plus via emulation, such as the original Ratchet & Clank and Sly Cooper games. Although I wouldn't be surprised if more obscure choices took priority considering Sony's track record with the catalog so far. To date, the PS1 line-up still lacks era defining games like the first Tomb Raider and the Crash Bandicoot series, but does have Buzz Lightyear of Star Command. Not to mention it seems the first of these emulated PS2 games will be a Star Wars movie tie-i??n rather than any major first-party exclusive.

Still, we can always hope, and more PS2 games is better than none. It should at least add some extra value to the Premium tier for PS Plus and, depending on which games are added, could incentivise more people into subscribing. Maybe one day, Sony will somehow get a PlayStation 3 emulator working too, so we don't have to make do with its cloud streaming service to play old PS3? games.

The post Looks like ?PS Plus may finally get a PS2 emulator starting with Star Wars: The Clone Wars appeared first on Destructoid.

]]>
//jbsgame.com/looks-like-ps-plus-may-finally-get-a-ps2-emulator-starting-with-star-wars-the-clone-wars/feed/ 0 514101
betvisa888PS2 Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/all-jak-daxter-games-in-order/?utm_source=rss&utm_medium=rss&utm_campaign=all-jak-daxter-games-in-order //jbsgame.com/all-jak-daxter-games-in-order/#respond Thu, 11 Apr 2024 18:54:48 +0000 //jbsgame.com/?p=480102 All Jak & Daxter games

From Sandover Village to Metal Head City, the Jak & Daxter games have taken us to many d?ifferent locations over the years.

While there hasn't been a recent entry, these PS2 and PSP games are worth venturing into. Those two PlayStation platforms are fondly remembered for a reason, and games like the Jak and Daxter series are definitely a part of the fond memories that many of us h?av?e from those wonderful times.

Jak & Daxter: The Precursor Legacy - 2001

2001 was the year this mascot platformer franchise kicked off, with Jak and Daxt?er teaming up to find a way to reverse the latter's otter-like transformation

The Precursor Legacy is more light-hearted than future entries with vibrant graphics and a brighter tone in its script. One of the most impressive parts of the first game is that you can see previou??sly explored areas in the distance. Ther??efore, it was a good showcase of what the newly-released PS2 could do.

Jak II took a much darker tone.
Image via PlayStation

Jak II - 2003

Inspired by the likes of Grand Theft Auto 3, this sequel to Jak & Daxter took on a darker tone. After entering a strange portal, Jak is captured and experimented on with dark eco for years. Daxter eventually breaks him free, and Jak swears vengeance on his captors. The protagonist looks older, potentially trying to make the series appeal more to older audiences. The scri?pt became a little edgier, too.

Haven City's the main hub of the game as Jak and Daxter can explore the open area in vehicles, quite similar to GTA. It also introduces guns into the gameplay experience. One of my major complaints is that the checkpoints are too sparse. According to HowLongToBeat, it takes around 17 hours to finis??h the story, likely somewhat due to the bad checkpoint system.

Jak 3 had rideable mounts
Image via PlayStation

Jak 3 - 2004

Developer Nau??ghty Dog came out swinging with a sequel one year later. Man, it was amazing to have sequels released so quickly back then. This time Jak and our otter-like friend step int??o the desert landscape of the Wasteland. Instead of New Haven, the hub area is Spargus City. The game features new vehicles like dune buggies that players relished controlling. There are also animals, if you prefer that option.

Jak 3 had positive reviews when it was first released. IGN gave it a staggering 96/100 score. "Jak 3 offers a gamer just about everything," said reviewer Ivan Sulic. "There are twelve interesting guns, four melee attacks, a dark Jak with melee and ranged attacks all his own, and a light Jak capable of shielding himself, flying, freezing time, and self healing." Despite this game releasing just a year after Jak II, it added a lot of features into the mix.

Jak X was PlayStation's answer to Mario Kart
Image via PlayStation

Jak X - 2005

Jak X took racing to the extreme, yet kept the storyline of the series accelerating forward. Inspired by the likes of Mario Kart, Jak and his friends use items to defeat their foes in front of them and pass their position. Each of the race vehicles can be destroyed, and similar to the Burnout series, you'll see the car parts flying all over. It's a??n absolute rush to play this game, even to this day.

At the beginning of the game, Jak and his friends are poisoned by Krew. The only way to get the antidote is to win the Combat Racing Championship. What's present is a funny script with the quips you'd expect from Jak & Daxter. Jak X is the final Jak & Daxter game developed by Naughty Dog, as the studio moved on to the blockbuster Uncharted series.

Daxter on PSP
Image via PlayStation

Daxter - 2006

Our animal companion Daxter starred in his own PSP game back in 2006. It tells the story of Daxter between the very beginning of Jak II and when he later freed his pal. This game was developed by Ready at Dawn, the studio that would go on to make The Order: 1886. I??nstead of Jak's guns and kicks, Daxter uses an electric swatt??er to exterminate bugs.

During platforming segments, Daxter throttles a flamethrower to propel himself, which he'd also employ for combat. Similar to his human pal, Daxter rode vehicles to get around the city. The game was an impressive graphical showcase for the PSP at the time, releasing one year after the platform's launch. It currently has a decent 85 MetaCritic score overall, ranking just above Jak 3, which is an impressive f?eat for a portable entry.

This is the only game not available to play on PS4 and PS5 in some shape or form. Hopefully, a port arrives for PlayStation Plu??s Premium members soon.

Jak and Daxter The Lost Frontier the last Jak game.
Screenshot via PlayStation's YouTube channel

Jak & Daxter: The Lost Frontier - 2009

PlayStation's last effort with the duo is Jak & Daxter: The Lost Frontier, from High Imp?act Games, launching on both the PSP and PS2. It's since joined the PlayStation Plus Premium retro games lineup. Instead of a hoverbike or a dune buggy, Jak pilots a battle ship. Daxter also turns in?to a strange dark eco monster that fires orbs towards his foes. He even spins like Crash Bandicoot, perhaps a reference to Naughty Dog's origins.

Despite the new vehicle and Daxter transformation, The Lost Frontier returns to the similar platforming and third-person shooter hybrid game??play you'd expect.

Unfortunately, The Lost Frontier is commonly known as the worst title in the series. It currently holds a 71 MetaCritic score, which is far lower than prior entries. "As you might expect from a new developer’s take on a series with such history, The Lost Frontier doesn’t feel essential," said Game Informer's review. "If you miss?? this game, you’re not going to be missing any major plot movements or?? character development in the Jak universe."

Despite this game teasing another adventure, this series has become dormant ever since. Jak IV artwork was showcased in a special Limited Run Games offer, but the original studio Naughty?? ??Dog seems to have moved on from the series, which is a huge shame.

The post All Jak & Daxter games in order appeared first on Destructoid.

]]>
//jbsgame.com/all-jak-daxter-games-in-order/feed/ 0 480102
betvisa888 casinoPS2 Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/the-8-bit-big-band-and-lawrence-marvel-vs-capcom-2-cover/?utm_source=rss&utm_medium=rss&utm_campaign=the-8-bit-big-band-and-lawrence-marvel-vs-capcom-2-cover //jbsgame.com/the-8-bit-big-band-and-lawrence-marvel-vs-capcom-2-cover/#respond Fri, 10 Nov 2023 15:35:45 +0000 //jbsgame.com/?p=422040 Marvel vs Capcom 2's theme song is getting a rework

[Update: The full song has been released! You can find it on YouTube as pa??rt of this Game Changer album play?list, as well as via the embedded video below. The album can be found on iTunes and BandCamp. And you can find the full music video here.]

//www.youtube.com/watch?v=EjwINPd2Fs0&t=277s

The Grammy award-winning The 8-Bit Big Band and Lawrence are releasing a new cover of the Marvel vs Capcom 2 song "I Wanna Take You for a Ride." It's been ??covered many times by the ??VGM community, but in this instance, new verses and a bridge accompany the admittedly repetitive tune.

//twitter.com/the8bitbigband/status/1719048261774852521

Marvel vs Capcom 2 jam gets taken for a ride

Despite the original release from Marvel vs Capcom 2 repeating the same line over and over again, it's one with a special place in fan memories with a funky beat too delicious to ignore. Thankfully, The 8-Bit Big Band and Lawrence bring their own vision to the bop with a full song based on the ??loop. Thi??s version adds new lyrics, verses, and a bridge next month on November 10.

The 45 seconds released on social media from The 8-Bit Big Band has an outstanding suite of brass instruments and thrilling vocals. Almost time for MAHVEL, baby.

Last year, the 8-Bit Big Band (and Button Basher) won a "Best Arrangement - Instrumental or A Capella" Grammy for its cover of "Meta Knight's Revenge" from Kirby Super Star. Since its release in 2021, the theme received over ??1 million views on YouTube?.

Perhaps with this upcoming Marvel vs Capcom 2 cover, they'll get another Grammy. Nevertheless, The 8-Bit Big Band has an upcoming show in New York on December 15. Its fourth album, "Game Changer," accompanies the Marvel jam on November ?10.

The post The 8-Bit Big?? Band and Lawrence transform popular Marvel vs Capcom 2 song (Update) appeared first on Destructoid.

]]>
//jbsgame.com/the-8-bit-big-band-and-lawrence-marvel-vs-capcom-2-cover/feed/ 0 422040
betvisa888 livePS2 Archives – Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/tekken-tag-tournament-was-developed-in-just-two-months-harada-says/?utm_source=rss&utm_medium=rss&utm_campaign=tekken-tag-tournament-was-developed-in-just-two-months-harada-says //jbsgame.com/tekken-tag-tournament-was-developed-in-just-two-months-harada-says/#respond Fri, 27 Oct 2023 17:49:34 +0000 //jbsgame.com/?p=421042 Tekken Tag Tournament was developed in 2 months

The Tekken series is renowned across the world, and Tekken Tag Tournament is one of the most memorable titles in the series.

Why is it so special? Well, you can switch characters mid-combo, giving the 3D fighting formula a nice kick in the pants; but funnily enough, it only took Namco two months to develop the game (according to Tekken steward Katsuhiro Harada).

//twitter.com/Harada_TEKKEN/status/1717714811843428799

“The project took 5 minutes to plan and only 2 months to develop (arcade version)," said Harada recently on social media. Harada says the game "made a considerable profit" because the cost was low. To add more context, Tekken 3 was completed, and then management at Namco "ordered [Harada] to release" a 3.5 version "within six months." At the time, the team was working on a prototype for Tekken 4, which was eventually released on the PS2.

Harada is now the Chief Pr??oduce??r of fighters at the company, and the General Manager of the Original IP games projects at Bandai Namco.

The PS2 development of Tekken Tag Tournament got weird

As for the PS2 vers??ion, Harada notes: "The port to the console version had to be done in time for the launch of the PS2 due to the lack of memory on the [PS1,]" Harada said. "The PS2's specs at the time had too much room for drawing processing, and the 3D modelers were baffled by the number of polygons, which was even more than enough to place many mobs in the battle stages, so they elaborately created even the teeth in the characters' mouths."

Tekken Tag Tournament, as a result, had characters rarely opening their mouths because of a resolution problem. The PS2 fighting game is now 23 years old and released to glowing reviews. According to Metacritic, GameSpot gave a 96/100 score. "Graphically, the game has taken a very large leap, and the arcade vers??ion of the game looks downright ugly by comparison," said the reviewer.

Kazuya in Tekken 8
Image via Bandai Namco

Looking forward, Bandai Namco will be releasing Tekken 8 early nex??t year. It's the beginning of a new era without Heihachi in the picture. It will also include a new A??rcade Quest mode.

-

The post Te?kken Tag Tournament was developed in just two mon?ths, Harada says appeared first on Destructoid.

]]>
//jbsgame.com/tekken-tag-tournament-was-developed-in-just-two-months-harada-says/feed/ 0 421042
betvisa livePS2 Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/8bitdo-drop-retro-receiver-for-ps1-and-ps2/?utm_source=rss&utm_medium=rss&utm_campaign=8bitdo-drop-retro-receiver-for-ps1-and-ps2 //jbsgame.com/8bitdo-drop-retro-receiver-for-ps1-and-ps2/#respond Wed, 09 Aug 2023 20:00:13 +0000 //jbsgame.com/?p=395741 8bitdo PS1 and PS2 receiver

8BitDo has announced that they’ve finally gotten around to creating a wireless Bluetooth receiver for PS1 and?? PS2. The timing cou?ldn’t be better since I just bought a PSone the other week.

Previously, 8BitDo released wireless ada??pters for SNES, NES, and Genesis consoles. These allow you to connect any 8BitDo controller, as well as many different modern ones, to a classic console. I personally have ones for my SNES and Genesis, which I use for my SF30 Pro and M30 controllers. My dog hates cords, for some reason, and won’t cross the l?iving room if one is on the floor, so this sort of thing is just convenient for him.

8BitDo doesn’t currently have a controller that strictly emulates the look and feel of an original DualShock, but the Pro 2 controller comes pretty close. If that’s still too far off, you can connect a DualShock 4 or Dualsense. DualShock 4 sounds like the obvious choice for me, but they also list the Wii U Pro controller as compatible, which I’m a fan of. However, this also means I can use my arcade stick for some Bloody Roar.

Some people are wondering about how it will work with games that use the PS2’s pressure-sensitive buttons, but the press information I’ve read doesn’t really address this. My guess is that it won’t. This might cause some issues for some games like 2000’s The Bouncer. However, I usually forget this feature even exists un??til I run up against it.

Hopefully, now that the PS1 i?s out of the way, 8BitDo will be quick to bring about adapters for the N64, Sega Saturn, and Turbografx-16.

It appears that the 8BitDo retro receiver for PS1 and PS2 is available right now from their website for $24.99 USD.

The post 8BitDo drops retro receiver for PS1 and PS2 appeared first on Destructoid.

]]>
//jbsgame.com/8bitdo-drop-retro-receiver-for-ps1-and-ps2/feed/ 0 395741
betvisa888 casinoPS2 Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/by-the-wayside-metal-saga-ps2-retro/?utm_source=rss&utm_medium=rss&utm_campaign=by-the-wayside-metal-saga-ps2-retro //jbsgame.com/by-the-wayside-metal-saga-ps2-retro/#respond Fri, 16 Jun 2023 21:00:52 +0000 //jbsgame.com/?p=387122 Metal Saga Header

Full Metal Max

Getting into the Metal Max series has been one of the most exciting experiences to come my way in this hobby recently. I picked up Metal Max Xeno Reborn on a whim, and the next thing I know, I’m hungrily trying to consume everything from the series I could get my hands on. That’s unfortunately not a lot. Most of the series has never left Japan. While there are some fan translations landing for some of those titles, there was only one official release for the series in North America before Metal Max Xeno. That was 2005’s Metal Saga on PS2.

Don’t let the name fool you. This isn’t some spin-off. Metal Saga is a whole-fat entry in the series. There were some trademark issues resulting from Data East going bankrupt, so the developers at Crea-tech couldn’t actually call it Metal Max for a time, but that’s the only disruption. It takes place in the same world as the previous games, making reference to those narratives, and the mechanics all follow the formula set out by the previous two titles. It’s the true Metal Max 3 in everything but name.

Unfortunately, the shift to the 3D pers?pective wasn’t an effo??rtless one.

[caption id="attachment_387134" align="alignnone" width="640"]Metal Saga Mobster Screenshot by Destructoid[/caption]

The stupid end of the world

Metal Saga starts out in much the same way that the original Metal Max does: the protagonist tells his parent that heâ€?™s setting out in the world to become a hu??nter. Taking place in a post-apocalyptic future, Hunters travel around and take down the various monsters that roam the devastated planet.

Like the original Metal Max, the actual over-arching narrative isn’t clear from the start, and only takes shape at the very end. Largely, you’re let loose on the world and left to do whatever you feel like, and Metal Saga just trusts that you’ll even??tually find your way to the conclusion. It’s up to you to just travel a??round, get stronger, and make money by defeating Wanted Monsters. In tanks.

I can’t stress this enough: Metal Saga, like the series before it, is a game about tanks. There are vehicles in there that aren’t tanks, but everyone talks about tanks lik??e they’re?? mankind’s greatest achievement. If you want to actually complete the game, you’ll need to scour the world for the best tanks, then outfit them with the best equipment. It’s amazing.

[caption id="attachment_387135" align="alignnone" width="640"]Metal Saga Elderly Care Screenshot by Destructoid[/caption]

You remind me of my grandson

The post-apocalypse of Metal Max is a tale as old as time. Humans were starting to get a little panicked about how they were destroyin?g the planet. Rather than take personal responsibility, they created an AI called NOAH to help them fix it. NOAH decided that the best way to save the planet was to get rid of the source of the problems: humans.

That??’s pretty realistic. Humans would definitely try to take a shortcut for solving their problems, and an AI would almost certainly follow a request right down to the letter.

Not a lot of people in Metal Saga know what caused humans to get pushed to the brink of extinction. Furthermore, the plot of Metal Max involved the protagonist finally shutting NOAH down, but since no one knew the world was even still in peril, few people really know that even hap?pened.

But while the Metal Max series is incredibly on the nose for something that was created in 1991, it’s incredibly lighthearted about the whole affair. If The Last of Us is a finger wag and Fallout is a head shake, then Metal Max is a roll of the eyes. It’s not just abo?ut man’s inhumanity to man; it’s about man’s baffling, ceaseless stupidity.

While you travel the world, you keep bumping into survivors who just have the strangest priorities. There’s a cult that worships bodybuilding. You might find a retirement home full of elderly people driven to crime by neglectful grandchildren. Your primary rival in all of this is a rich heiress who is more interested in collecting tanks than taking down the monsters that threaten the remnants of humanity. It’s nowhere near as ridiculous as Metal Max 2 could get, but? it certainly doesn’t wear a str?aight face.

[caption id="attachment_387136" align="alignnone" width="640"]Dr. Mortem Screenshot by Destructoid[/caption]

Tasty corpses

This sort of leads to Metal Saga’s biggest issue: it’s empty. Metal Saga has a huge world, and a tonne ??of Wanted Mons??????????????????????????ters to hunt, but not a lot in between.

It’s always been a series standard to kind of just let you loose on the world with a few gates to keep you from wandering straight to the end of the game. Metal Saga is much the same, but there’s less to distract you. There’s a dearth of side quests, and they're actually difficult to bump into. There are so many rooms in the dungeons and towns that are just empty, and that takes a lot of the fun out of expl??oration.

Those empty rooms might be by design rather than just an indication of unfinished content?, but that’s actually worse. I don’t want to check each and every room in case one of them might have a fridge to loot.

There was one dude credited with monster design, Masato Kimura, and he went absolutely nuts. This big empty world is absolutely packed with different monster attacks, including howitzers wearing fishnets and a stealth bomber that is actually just a big manta ray. According to a guide I found, there are 232? types of regular monsters. While some of t??hem are mostly palette swaps, a huge number of them are unique. It also doesn’t lean too hard on just recreating monsters from past games. It’s an impressive effort.

[caption id="attachment_387137" align="alignnone" width="640"]Overworld Screenshot by Destructoid[/caption]

Optimus Swine

At this point, I’ve played a decent chunk of the Metal Max series. I have to say, Metal Saga currently sits near the bottom of my list of favorites. The core gameplay that I love so much about the series is still there. Everything built around that isn’t anything too insulting, ??but it’s a lot weaker than anything that came before it.

On the other hand, before Metal Max Xeno, this was the only game in the series that came West. Even now, the only way for hardcore anglophones to experience the other games is to use fan translations. In no small way, Metal Saga is way better than no Metal Max at all. If fan translations aren’t your thing, then this is absolutely something y??ou should play.

My eyes are constantly peeled for any news on the series. Cygames bought the rights up in 2022 directly after the release of Metal Max Xeno Reborn and the cancellation of Metal Max Xeno: Wild West. The series director (who actually didn’t have a creative role in Metal Saga) is even on board. Currently, it looks like we’re getting a remake of the first game of the series, but I have my fingers crossed that they’ll also look to finally localize previous games in the series. At the very least, re-release Metal Saga.

The series has had a mess of ownership issues. It has never really received the attention or the love that it deserves. I’m hoping Cygames winds up being the parent it really needs. I just want someone to love Metal Max as much as I do.

For other retro titles you may have miss??ed, click right here!

The post Metal Saga for PS2 is a lot bet?ter than no Metal Max at all appeared first on Destructoid.

]]>
//jbsgame.com/by-the-wayside-metal-saga-ps2-retro/feed/ 0 387122
betvisa888 livePS2 Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/weekly-kusoge-final-fight-streetwise-retro-ps2-xbox/?utm_source=rss&utm_medium=rss&utm_campaign=weekly-kusoge-final-fight-streetwise-retro-ps2-xbox //jbsgame.com/weekly-kusoge-final-fight-streetwise-retro-ps2-xbox/#respond Mon, 10 Apr 2023 21:00:03 +0000 //jbsgame.com/?p=373014 Final Fight: Streetwise Kusoge Header

Are you ready for prime time?

So, I was facing off against “The Stiff�which I’m sure is already a nickname, but there’s no way his friends don’t call him “Stiffy�behind his back. It starts off with this big dude and Kyle Travers pointing guns at each ?other in a cutscene. The fight starts and I unload said pistol at the guy, and it does basically nothing. His health bar is cut down by an amount that would be offensive to the whole clip of bullets I put into him. So I ditch it and beat him up with fists.

As I’m fighting him, guns just keep dropping out. He’d fall down, drop his pistol, get back up, reach behind himself, and reveal a new pistol. I can onl?y imagine Stiffy was wearing an absolute tangle of holsters on his back. Or maybe he just has a gunsmith up his ass. He finally takes enough damage and runs to the roof, where Kyle and Stiffy face off again in a cutscene, pointing pistols at each other. Kyle is like, “Why don’t we settle this with hands?�which we already wer?e, because our guns are apparently loaded with Nerf.

I beat on Stiffy for a while more and he falls off the edge of the building. Kyle grabs his arm, and he’s left dang??ling.

Stiffy’s like, “You won’t drop me. You aren’t a killer.�Which completely ignores all the dudes who I filled with buckshot on the way in. However, then Stiffy �and I swear this actually happens �reaches behind himself and pulls out yet another pistol, pointing it at Kyle an??d demanding he lifts him to safety.

He gets dropped because that’s an incredibly stupid idea, but that’s just sort of how 2006's Final Fight: Streetwise rolls.

[caption id="attachment_373035" align="alignnone" width="640"]Final Fight STreetwise Cody and Kyle Image via Mobygames[/caption]

Horrible swansong

What a horrible swansong for Capcom Studio 8. The studio was responsible for the two Maximo games. To be fair to the developers, Final Fight: Streetwise wasn’t the game they envisioned. Supposedly, marketing decisions caused the drastic change in tone and approach, but I was unable to confirm this, because I couldn’t find anyone on the team to ??talk ?to.

In any case, the resulting tone of Final Fight: Streetwise is what I’d describe as an edgy teenager’s take on Yakuza. Final Fight already had a bit of a grittiness to its art, but Streetwise is just smeared with dirt. It’s so grey. It’s oppressively gre?y. I think some parts of the ga??me take place during the day, but all I can remember is dirt.

You play as Kyle Travers, the brother of Cody Travers from the original game. Cody ??has been living vicariously through Kyle’s street fighting career. I’ve read that this is due to Cody having arthritis, which prevents him from fighting. The game kind of neglects to mention this, but maybe it did, and I was just distracted by how badly it fails to crop cutscenes for a 16:9 resolution. In fact, I actually had to turn off widescreen in the Xbox settings just so that some characters would appear fully on??-screen.

The plot is just so outlandishly awful. Cody makes some vague statements early on, then gets abduct?ed, then you find him, and he’s just been doing drugs. Apparently, a new drug called “Glow�has been taking over the street. It turns people into Hulkamaniacs, but they also go insane. Cody was using this to get back into the fighting scene, which he�needed to be abducted for?

[caption id="attachment_373036" align="alignnone" width="640"]Final Fight Streetwise Weasel Image via Mobygames[/caption]

They're just sleeping

It’s definitely one of those stories that make you question who the bad guys really are. I mentioned shooting a bunch of dudes early on, and it’s really a hugely accidental tonal shift. I found a shotgun in an alley, then suddenly ??I was just mur??dering addicts.

It’s kind of like how Yakuza would let you throw people off rooftops, but no one actually dies outside of cutscenes. The only difference is that I think Yakuza does it for fun, whereas Final Fight: Streetwise kind of implies this is a cool thing to do. When you get to the last few acts of the game, you’re just mowing down addicts like that’s how you deal with?? someone dealing with chemical dependency. Kyle seriously just wants to cure ??Cody of his addiction, and everyone else can just die, I guess.

As w??ell as being tonally galling, there are a tonne of plotholes everywhere. The person who is behind the drug keeps appearing and disappearing whenever she sees fit, and it’s really hard to tell if she??’s with you or against you. That division might be on purpose, but it’s so clumsily handled. One moment she’s bandaging your arm, telling you she needs to take responsibility for her actions. The next, she’s literally helping Mr. Badguy do evil.

With that said, the devs obviously had some respect for the source material. High-top ninja Guy and daddy poundcake Mike Haggar make appearances, and they’re not entirely bastardi??zed. Haggar stopped being a mayor so he could run a gym, which doesn’t seem right but is pretty far away from character assassination. There’s a decent attempt to stick with continuity, even if I’m completely certain that this one is going to be ejected from canon if it hasn’t already.

[caption id="attachment_373037" align="alignnone" width="640"]Kyle Travers Image via Mobygames[/caption]

Digital hell

Weirdly, Final Fight: Streetwise wasn’t overly excruciating. The fighting system kind of sucks, but so did many of the era. I mostly just found the game to be just hilariously off-kilter. One of the enemies spawned directly in front of me in plain view, and as if Final Fight: Streetwise was embarrassed by this slip-up, the thug started contorting and folding in on themselve?s until they were eventually sucked into the ground. It was like the thug broke the hard-fought immersio?n of the game and was being dragged into digital hell for eternal punishment.

Kyle’s voice sounds like someone doing an impression of Solid Snake from Metal Gear Solid. It’s convincing enough that I had to check if it was David Hayter, and it was not. It’s Trent Kaniuga, who isn’t really known as a voice actor. Despite this, I both love and hate their performance. They both capture the qualities of David Hayter that I find hokey and irksome, but they also sound like they’re just so into the role. It is delivered so earnestly that I can’t help but find it somewhat charming.

I actually wound up giving up on Final Fight: Streetwise. I was nearing the finale, but then a boss lept at me in a cutscene, and the entire game locked up. This resulted in me losing multiple hours of progress, including some rather prolonged and excruciating sequences. It’s not that I have bad save practices, it’s that Final Fight: Streetwise does. In order to save the game, you actually have to pause, go to quit, and after confirming that you want to quit, only then does it actually ask if you want to save. Obviousl??y, since I was planning to play through to the end, I hadn’t saved and quit in quite a while.

That was less funny.

[caption id="attachment_373038" align="alignnone" width="640"]Guns in Final Fight Image via Mobygames[/caption]

A stronger nose

Capcom USA closed down Capcom Studio 8 after the release of Final Fight: Streetwise. Some sou???rces indicate that this decision was made even before the game’s release. A lot of things point to the game just having a horrifically troubled development. You can peek right through the cracks and see the squirming mass of adversity beneath.

I kind of regret that I didn’t finish Final Fight: Streetwise, but I also don’t blame myself for not getting back up after it kicked me in the face. You don’t typically tell the person wi??th the broken nose that they should maybe have a stronger nose. Maybe I’ll pick it up again once m??y nose has healed.

That’s not really a recommendation, though. While Final Fight: Streetwise isn’t the complete bastardization that I feared, it is just unfathomably dumb and blatantly underdeveloped. There was maybe a decent game that someone was trying to b?uild this mess up to, but we didn’t make it there. Instead, we just got a monument of trash.

For previous Weekly Kusoge, check this link!

The post Final Fight: Streetwi??se is appropriately book dumb appeared first on Destructoid.

]]>
//jbsgame.com/weekly-kusoge-final-fight-streetwise-retro-ps2-xbox/feed/ 0 373014
betvisa livePS2 Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/resident-evil-4-2005-original-controls-good-opinion/?utm_source=rss&utm_medium=rss&utm_campaign=resident-evil-4-2005-original-controls-good-opinion //jbsgame.com/resident-evil-4-2005-original-controls-good-opinion/#respond Mon, 20 Mar 2023 20:00:40 +0000 //jbsgame.com/?p=368962

The invisible controller

There's a prevailing modern philosophy in action game design that says that the controller should "disappear." You should feel like you're doing something when you press a button and the character on the screen responds. You should map "looking around" and "w??alking" to two different sticks because we look around and walk at the same time. You should put "shoot" on a trigger because it feels a bit like pulling the trigger on a gun. You should not have your character stop in?? place every time they ready their gun, because holding a gun does not incapacitate the legs.

And yet, Resident Evil 4, among the most celebrated action games ever made, breaks every one of these rules. It constantly emphasizes the break between the player and the character. The presence of the controller is always felt. The movement is bizarre and unnatural. In recent years, it's been subject to some criticism (IGN's review of the remake says the original game's star "struggles to get around as thou??gh he’s wearing an old pair of skinny jeans that haven’t fit him since his police academy days"). When the remake demo was released, I heard no shortage of praise for the new, more traditional dual-stick controls, usually accompanied by the phrase "they fixed the control??s" or something similar.

But here's the thing: Resident Evil 4's controls were already perfect.

Feeling the fear

The first three Resident Evil games are often celebrated (and sometimes derided) for their bizarre control schemes. These are games about rookie cops and civilians tossed into the deep end of a zombie apocalypse. They're not sprinting through action sequences, they're scrambling when they reach for their guns. Of course they move as though they're being controlled by someone who can't see the end of the hallway. They're scared. The game wants you to feel that fear, and it communicates it by forcing you to fumble with the controller, by drawing?? attention to th??e inherent clumsiness of playing a video game and likening it to the inherent clumsiness of being terrified. 

[caption id="attachment_369322" align="alignnone" width="640"] Image via Capcom[/caption]

Feeling the controller is feeling the fear. It's feeling the limits on what the medium will allow??. It's feeling what the characters literally canno??t do, feeling the exact wall that stands between them and survival.

But Leon Kennedy (at least by the beginning of Resident Evil 4) is a different kind of protagonist. He's an action hero. The opening minutes of RE4 establish that Leon's here to save the pr?esident's daughter, and he doesn't care how many zombies and zombie-adjacent locals he needs to roundhou?se to do it. So why is his movement so weird?

Trouble in kickass paradise

Resident Evil 4 is an "action game" in that its protagonist is an action star. When he's shipp?ed off to Spain, he's confident in his abilities. He already shooed the zombies out of one police station, and he's been in Cool Guy School training alongside guys named stuff like "Jack Krauser" ever since. He's rolling into a new country with a shiny new over-the-shoulder camera that communicates confidence and grace.

[caption id="attachment_368170" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Then he runs into danger and totally freezes. Leon is out of his element in RE4. He's more graceful than he was back in Raccoon City, but as he quickly and aptly notes, he's not dealing with the same zombies this time around. He's learned a cool roundhouse kick, and he moves like he's in his own skin, but caution automatically takes over when it's time to open fire. He can feel? the controller. When he's established control over a situation, he can smoothly sprint ahead and start throwing kicks and punches, but usually he's frozen in place, firing his gun with shaky hesitation.

The Resident Evil games have always been good at communicating character beats through control schemes, and RE4 does that expertly. Leon is a lot more comfortable here, and you can feel that comfort in the new level of control he has ove?r his movement and his gunplay. But he's still scared, and you ca??n still feel that fear when you feel what he can't do. The horror on display might be pretty schlocky, but it's genuinely effective at establishing tension.

Frightful future

I've played the Resident Evil 4 demo a few times. I like it a lot! But it is, at least in the small segment that I've actually experienced, a "good" action game in a way that the original simply wasn't. Leon Kennedy is right at home perfect-parrying his enemies, sprinting as he guns down cultists, and pullin?g off sick stunts without breaking a sweat. It feels surprisingly natural. In fact, I can barely feel the controller. I'm not sure if I love that.

[caption id="attachment_368981" align="alignnone" width="640"] Image via Capcom[/caption]

To be clear, I don't doubt that the Resident Evil 4 remake can capture the majesty of the original game. The remakes of RE2 and RE3 are both phenomenal pieces of design, and they both dramatically overhaul their respective original games' control schemes. I'm sure the latest remake will be just fine. But when I hear people talk about the way it changes the game's controls, as though these changes are both necessary and unequivocally "better," I just feel a little sad. Resident Evil 4 might have goo??d controls now, but it also had ??great controls then.

The post Resident Evil 4 (2005)’s ‘bad’ controls were, and are, great appeared first on Destructoid.

]]>
//jbsgame.com/resident-evil-4-2005-original-controls-good-opinion/feed/ 0 368962
betvisa888 livePS2 Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/best-kingdom-hearts-characters-ranked/?utm_source=rss&utm_medium=rss&utm_campaign=best-kingdom-hearts-characters-ranked //jbsgame.com/best-kingdom-hearts-characters-ranked/#respond Sat, 11 Mar 2023 18:00:39 +0000 //jbsgame.com/?p=367185 Best Kingdom Hearts characters

A legendary cast of characters

The best Kingdom Hearts characters have a ton of personality, have been through hardship, or simply have powerful and exciting abilities that dynamically elevate the series' battle scenes. A key element why Kingdom Hearts resonates with so?? many people is not just the non-stop action; but the passion behind the cast's motivations.

Characters like Sora and Roxas a?ren't afraid to express their emotions: to cry, to scream, to love, to smile. And many of the legendary series characters are more intriguing than the average RPG cast, and it's refreshing to see heroes, (or in some rare cases, villains), that we are able to relate to.

Warning: There are spoilers for Kingdom Hearts 3 and Kingdom Hearts 3: Remind in this list.

[caption id="attachment_367229" align="alignnone" width="1200"]Xigbar Luxu Kingdom Hearts 3 Screenshot by Destructoid[/caption]

10) Xigbar/Luxu

One of the best factors of the Kingdom Hearts narrative is how it intr?igues its fans with subtle nods and mystery.

Xigbar is certainly one of those characters that make you think. If you've played and finished Kingdom Hearts 3, you'll know he is in fact Luxu, the Master of Masters' right-hand man. His witty humor makes him a great foil for Sora, and his boss battle in KH2 is phenomenal.

[caption id="attachment_367231" align="alignnone" width="1200"]Goofy Best Kingdom Hearts characters Screenshot by Destructoid[/caption]

9) Goofy

Despite his clumsy origins in cartoon form, Goofy is a reli??able ally for Sora. He's the one in the Keyblade Hero 3 that gives the spiky-haired hero valuable advice and is the level-headed person in the group.

He's endeari??ng and kind which mak?es him a great friend!

[caption id="attachment_367236" align="alignnone" width="1200"]Master of Masters KH Screenshot by Destructoid[/caption]

8) Master of Masters

We really don't know much about the Master of Masters, but from hi??s few appearances so far, fans have been intrigued by his presence. He seems to have everything planned with the Book of Prophecies in his ??mind and has a strangely goofy (not our pal Goofy) vibe from him.

His personality makes him such an odd antagonist, and the intrigue makes him one of the best Kingdom Hearts characters.

[caption id="attachment_367237" align="alignnone" width="1200"]Xemnas KH2+ Screenshot by Destructoid[/caption]

7) Xemnas

Xemnas is a badass antagonist in Kingdom Hearts 2.

The Organization XIII leader has dual blades, and his battle skills with these laser swords? would put even Obi-Wan Kenobi and Darth Maul to shame. Xemnas is also an antagonist who has a just cause for his actions. He wants himself and his fellow Nobody Organization members to have hearts again but can only do so by mak?ing Sora defeat the Heartless. Therefore, he causes chaos throughout the worlds.

[caption id="attachment_367240" align="alignnone" width="1200"]Xion Kingdom Hearts Screenshot by Destructoid[/caption]

6) Xion

Xion is another nobody stuck with a dreaded path ahead of her. Those who have played 358/2 Days know th?at she's a fun, charismatic character that's similar to Sora in many ways. Roxas and Axel get to know her throughout the game as she struggles to wield the keyblade.

The story behind her existence is a fascinating mystery that begins to unravel as the days continue. By the?? end, your heart will be broken as a friendship is torn apart by fate.

[caption id="attachment_367241" align="alignnone" width="1200"]Aqua best Kingdom Hearts characters Screenshot by Destructoid[/caption]

5) Aqua

Another character Kingdom Hearts fans love (myself included!) is Aqua. She is strong-willed, disciplined, and has a sharp wit about her that few other Kingdom Hearts characters possess.

She has a stern exterior, but when it comes to her friends, she will do anything in her power to protect them, especially Ven, who drifted to sleep for a decade before she could rescue him again. She's one of the best Kingdom Hearts characters in my mind because of her adept ??abiliti??es and strength.

[caption id="attachment_367242" align="alignnone" width="1200"]Axel Organization XIII Screenshot by Destructoid[/caption]

4) Axel/Lea

Axel (or Lea) is a Nobody that ?nearly everyone loved as soon as he appeared on-screen. He has a rambunctious personality and likes to work outside the lines.

His unpredictable nature and break-the-rules flair helped him gain a buddy in Roxas. He also goes through a tragic story as he's forced to take out his own best friend, who has lost their memories. Axel is just plain one of the best Kingdom Hearts characters: "got it memorized?"

[caption id="attachment_367243" align="alignnone" width="1200"]Roxas KH Screenshot by Destructoid[/caption]

3) Roxas

The character that has arguably lost the most in the Kingdom Hearts series is Roxas. He loses his friends, has his body completely taken away from him, and is told that he was never meant to exist. It's quite tragic! During his time in Twilight Town, he tries to think posit??ively. He is loyal to his friends like Hayner and Axel.

However, Roxas is less trusting of others than Sora in many ways. It makes for a refreshing change of pace from Sora's happy-go-lucky approach. He's more critical, able to think on his feet, and is a sharp wise-cracker. He also has a wonderfully dramatic theme song. Hopefully, we get another game with Roxa?s again, his badass dual-wielding style included.

[caption id="attachment_367232" align="alignnone" width="1200"]Sora Best Kingdom Hearts characters Screenshot by Destructoid[/caption]

2) Sora

To some, Sora can be a nuisance. He's loud and obnoxious at times. However, what makes Sora one of the best Kingdom Hearts characters is his compassion for others. Unlike many video game protagonists, he is willing to show his feelings. He begs on his knees to see Kairi again towards Organization XIII member Saix. He cries when the Guardians of Light fail in one fell swoop in Kingdom Hearts 3. 

That ?willingness to show his emotions, within a genre filled with masculine protagonists, is a breath of fresh air. He's super relatable.

[caption id="attachment_367233" align="alignnone" width="1200"]Riku Kingdom Hearts 3 Screenshot by Destructoid[/caption]

1) Riku

It can be argued that Riku has the most character progression of all of the cast in the KH series. He grew accustomed to the darkness as Maleficent convinced him to twist hi??m into a servant. He betrayed his best friend Sora for the wellbeing of Kairi, (even fighting against him). Then, after Xehanort's Heartle??ss took over his body, Riku suffered for a long time, even taking the form of the person he hates.

But he took that form to protect Sora and fight off the powerful (and angry) Roxas. Riku has an amazing character arc as he tries to reconcile his past mistakes. His struggle is the reason why he's the best Kingdom Hearts character.

The post Best Kingdom Hearts Characters, ranked appeared first on Destructoid.

]]>
//jbsgame.com/best-kingdom-hearts-characters-ranked/feed/ 0 367185
betvisa loginPS2 Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/by-the-wayside-outrun-2006-coast-2-coast-racing-retro/?utm_source=rss&utm_medium=rss&utm_campaign=by-the-wayside-outrun-2006-coast-2-coast-racing-retro //jbsgame.com/by-the-wayside-outrun-2006-coast-2-coast-racing-retro/#respond Fri, 10 Mar 2023 23:00:39 +0000 //jbsgame.com/?p=368260

Get ready

If someone told me they were creating a new OutRun with 3D graphics, I’d be extremely skeptical. OutRun was not merely a raster racer through and through, it’s the God-empress of raster racers. I would think that adding some depth to that would hurt the appeal. Not so, because OutRun 2006: Coast 2 Coast is about as faithful as I could imagine.

To be clear, OutRun 2006 is sort of the sequel to the sequel. OutRun 2 was released in arcades in 2003, and followed up with a port to Xbox in 2004. Afterwards, OutRun SP was released in 2004 as an upgrade to OutRun 2. OutRun 2006: Coast 2 Coast is a console (and PSP) combination of the two titles. It is?? the ultimate version, and I have no idea why it hasn’t been ported since. Probably the Ferrari license. It’s?? always licensing.

[caption id="attachment_368300" align="alignnone" width="640"]Outrun 2006 Coast 2 Coast Open Road Screenshot by Destructoid[/caption]

Magical Sound Shower

I feel like OutRun 2006 is unexpected since the racing genre had long moved on from the seminal 1986 arcade title. What I thought would have happened is some soulless simulation racing game with the OutRun name slapped on. Instead, OutRun 2006 is OutRun. ??The only thing that real?ly changed is that now the graphics are in 3D. New mechanics and progression are piled on top of it.

The setup is the same; you take the wheel of a Ferrari, with your girlfriend sitting next to?? you. Then, you take off on a journey across a branching course. While there are rivals on the road this time around, you’re not required to pass them. You merely have to get to the end of the course before your time expires.

That’s easier said than done, but the addition of drift is a welcome feature. The drift is that special kind of unrealistic that we’ve seen in the Mario Kart series. You can th??row your car into a drift by pumping the break in a turn, and then it’s stuck there until you deliberately steer out of it. You can snake back and forth with it, in a way, never having to lea??ve it at all. It’s an amazingly perfect fit for the series.

[caption id="attachment_368301" align="alignnone" width="640"]Out Run 2006 Cost 2 Coast Love Kills Screenshot by Destructoid[/caption]

Love kills

Or, at least, that’s the regular mode. There are two of these big branching courses: OutRun 2 and OutRun SP. That’s already a lot of course, but to ensure that you don’t put the game down immediately after completing a run of each, there are alternate modes. There’s something of a campaign that have you completing smaller missions and beating rivals in a race. That’s probably the best way to gather Out Run miles that can be used to unlock more Ferraris and additional tracks ??on the soundtrack.

The most unique is perhaps the Heart Break Mode. While the OutRun games have classically had you travel alongside your girlfriend, this time around, she tells you to kill. Okay, I’m being slightly facetious. She doesn’t just tell you that you must commit vehicular manslaughter by crashing into other cars, sometimes she tells you to evade aliens or run into ghosts. If you’re unable to fulfill her perfectly reasonable demands, or even if you’re just too slow, s??he’ll start physically abusing you from the passenger seat.

I really think the protagonist of OutRun could do better. A ??woman who leaves you because you don’t wreck your high-performance sports car by turning it into a murder machine is probably not worth your time. I get wanting a little excitement, but my idea for excitement is going through the Popeye’s drive-thru.

[caption id="attachment_368302" align="alignnone" width="640"]Out Run 2006 Drift Screenshot by Destructoid[/caption]

Splash Wave

There’s a wide spread of what you can unlock, from over a dozen Ferraris to remixed and classic tunes. Considering Splash Wave is unequivocally the best piece of music ever composed for a video game, it’s unusual that there are even other tracks available. However, there are three versions of Splash Wave, inc?luding the original. That’s immediatel??y the best soundtrack ever assembled.

My biggest complaint is that it takes a long time to unlock new gear, and that means you’ll be driving the same courses a lot. Regardless of how much unique mileage is in the game, you’ll always have to drive the first stretch of road, and frequently need to see the second areas. As much as I love OutRun, I feel the formula works best in small sessions as opposed to grinding through it to unlock more stuff. You can choose individual slices of tracks, so you’re not just racing the same ones repeatedly, but I? feel shortening the experiences drains Out Run of ??some of the things that make it special.

[caption id="attachment_368299" align="alignnone" width="640"]2006 Icy Road Screenshot by Destructoid[/caption]

Passing Breeze

I may be repeating myself, but I didn’t think a 3D OutRun would really work, let alone one that was created in the �0s. I suppose it’s important to remember that in the late-�0s and early-�0s, Sega was creating some of the most unique games that hit the market. Even if some of them aren’t the best (I don’t like the Sonic Adventure games, I’m sorry), titles like Crazy Taxi and Panzer Dragoon Orta were in a class of their own??. They just don’t make games like these a?nymore.

Speaking of which, it pains me that we haven’t gotten ports of any of the games I just mentioned. It feels like Sega was on an apology tour, and we chose to forgive and literally forget. OutRun is even worse since we’ve received ports of the original title but not Turbo OutRun, OutRunners, OutRun Europa, OutRun 2019, or OutRun 3-D. Considering Sega is one of the better companies when it comes to making its classic library available, this seems like an issue that needs addressing. Especially when it comes to OutRun 2006: Coast 2 Coast.

For other retro titles ??you may have missed, click ??right here!

The post Out??Run 20??06: Coast 2 Coast is an unexpectedly faithful sequel appeared first on Destructoid.

]]>
//jbsgame.com/by-the-wayside-outrun-2006-coast-2-coast-racing-retro/feed/ 0 368260
betvisa888 betPS2 Archives – Destructoid - jeetbuzz88.com - cricket betting online //jbsgame.com/10-best-kingdom-hearts-songs-ranked/?utm_source=rss&utm_medium=rss&utm_campaign=10-best-kingdom-hearts-songs-ranked //jbsgame.com/10-best-kingdom-hearts-songs-ranked/#respond Mon, 20 Feb 2023 22:00:09 +0000 //jbsgame.com/?p=364145 Best Kingdom Hearts songs

With a smile and a song

Over the past two decades, the Kingdom Hearts se?ries has wowed its audience with powerfully emotion??al music fitting for the keyblade wielder's grand adventures. From the calming wonder of "Dearly Beloved" to the rocking "Rage Awakened," composer Yoko Shimomura brings a magical sound to each game.

With this list, we'll discuss the best Kingdom Hearts songs from Sora's beginnings on Destiny Islands all the way up to?? his stepping foot in Quadratum. Le??t us know your favorites in the comments section below as this article is just scratching the surface.

There will be spoilers for the Kingdom Hearts series within this article. You have been warned!

10. The 13th Struggle (Kingdom Hearts 2)

//youtu.be/dAAnOQxL5HI

"The 13th Struggle" successfully brings the chaos of an Organization XIII battle and turns it into musical form. The threat of danger signaled by the constant deep strings, the manic melody, and the heavy percussion ??all make this an epic battle theme that will keep your blood pressure rising until the end of the fight.

9. Edge of Existence (Kingdom Hearts 3)

//youtu.be/yVl3QRNkb8A

In the mysterious new world of Scala ad Caelum, this music piece by Yoko Shimomura heightens the drama unfolding in the story of Kingdom Hearts 3. The combination of brass, strings, and percussion all make for an epic track to explore? this final level with. In addition, there is a beautiful few seconds of the piano playing that spins off from the main melody, adding to the mystery of this long-forsaken pl??ace.

8. Rage Awakened (Kingdom Hearts 2)

//www.youtube.com/watch?v=Aa7SyxcKTbs

Epic is one word to describe "Rage Awakened." During the boss fight with the Enigmatic Soldier, the stakes are raised and the music elevates with a rocking backdrop. The strings? in this piece tell of the soldier's sa?d past as the thunderous drumming reflects his might as he strikes you down over and over again.

7. Vector to the Heavens (Kingdom Hearts 3 Re Mind/ Kingdom Hearts 358/2 Days)

//youtu.be/g3xFtfdQwoI

In Kingdom Hearts 358/2 Days, two friends are torn apart by fate, and "Vector to the Heavens" is an emotional piece that also works as a battle theme. Piano forward in 358/2 Days, this song hits you to your core as the stunning Xion's theme is impacted with drama from the strings and secondary piano backdrop. The central theme of Kingdom Hearts' "Dearly Beloved" is also woven through it as Xion is deeply connected to Sora and decides to return to him. The Kingdom Hearts 3 Re Mind version takes a wholly ??different approach with a rocking guitar and deep drum baseline. Both work well within the context of each game.

6. Destati (Kingdom Hearts)

//www.youtube.com/watch?v=w6zzv2KCcZo

Yoko Shimomura is a master of bringing atmosphere to her music, and "Destati" absolutely nails it. In the deep darkness of End of the World, the chilling vocals of the choir mixed with the dramatic piano all make for a groundbreaking piece. It's absolutely incredible how the pace picks up as the strings and percussion begin to reveal themselves throughout it. The Kingdom Hearts 3 rendition of this song is also striking.

5. Traverse Town (Kingdom Hearts)

//www.youtube.com/watch?v=DKOXLOsA2tA

If you want to talk about nostalgia, "Traverse Town" is certainly that. It's like a warm hug. The jolly melody embraces Sora and the gang as they explore the characteristic town. While it's not as epic as a  song like "Destati," the song is a wonderful jazzy piece that elevates the world and makes us feel welcome within it. This context also makes sense as Traverse Town is a place many have escaped to, like Pinocchio and Leon (Squall). The charming vibe of Traverse Town's theme makes it one of the best Kingdom Hearts songs in existence.

4. Lazy Afternoons (Kingdom Hearts 2)

//youtu.be/KBvXUIQfcbk

If you want some chill vibes after a long hard day, you can't go wrong by listening to "Lazy Afternoons." This is the song in Kingdom Hearts 2 that sets the tone for Roxas' version of Twilight Town. The beautiful playing of t??he flute next to the melancholic strumming of the guitar makes this yet another nostalgic-sounding piece. There is a subtle use of the xylophone in the background, calling you back to fonder times. If you want a nice Sunday walk, it's recommended to play this while strolling through your hometown streets.

3. Scherzo Di Notte (Kingdom Hearts)

//youtu.be/hk-7eifOh1E

When Sora enters Hollow Bastion, it is a time of uncertainty. He loses his keyblade, his friends, and almost his? hope. However, he carries on forward with The Beast beside him. "Scherzo Di Notte" carries that brave attitude onward with strong instrumentals and a marching drum beat in the background. The melody is upward and onward, while the brass instruments add wavering one-off melodies that stray away, representing Sora's struggles. It's an epic piece that is fitting for a late-game world such as Hollow Bastion.

2. Roxas / The Other Promise (Kingdom Hearts 2)

//youtu.be/E_BS8egSU3k

Roxas' story throughout the majority of the Kingdom Hearts series is emotional. He is pulled away from his friends, stuck inside Sora's heart, and holds anger within him. He is the counterbalance to Sora's upbeat atti??tude, but Roxas holds much compassion within him too. His theme, otherwise known as "The Other Promise," shows that perfectly. The flute playing is absolutely tragic as the melody is beautifully charming while the backdrop of the piano is emotionally strained. The playing mid-way through the track in "The Other Promise" version is then intensified, adding to the drama.

"What I try to remember is not to repress your emotions," Shimomura said in an interview with Hatalabo (translated by KH13). "If you need to cry, cry outrageously [..], especially since music is an expression of emotion." She also mentioned, "the more expressive you are emotionally the more expressive the music becomes." You can certainly hear the emotion in this piece by the legendary game composer, and that is why it's one of the best Kingdom Hearts songs.

1. Dearly Beloved (Kingdom Hearts 2)

//youtu.be/sihC5l_gIak

For any great JRPG, you need an amazing main menu theme, and the Kingdom Hearts series delivers that in spades. "Dearly Beloved" is an awe-inspiring piece that has chronicled Sora's journey up to this point. It's highly adaptable, with each title in the series having an alteration on the piano-led track. Kingdom Hearts 3's version sounded momentous as it was the last entry in the Dark Seeker saga, while Kingdom Hearts: Melody of Memory has an eccentric jazzy take on the familiar song.

After much consideration, Kingdom Hearts 2's version of "Dearly Beloved" is the one that stands out the most. It has a sensational held string section at the top of the number with a stunning harp elevating the introduction. The piano then hits alongside the sweeping strings, stirring the heartstrings. It's melancholy and has plenty of tones within the piece that revolves around the main piano melody that resembles the adventurous and dramatic spirit of the game. This version of "Dearly Beloved" is simply perfect, and the piece itself has been featured in the ClassicFM Hall of Fame six times, according to KH13.

The post 10 best Kingdom Hearts songs, ranked appeared first on Destructoid.

]]>
//jbsgame.com/10-best-kingdom-hearts-songs-ranked/feed/ 0 364145
betvisa cricketPS2 Archives – Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/weekly-kusoge-catwoman-ps2-xbox-gamecube-pc/?utm_source=rss&utm_medium=rss&utm_campaign=weekly-kusoge-catwoman-ps2-xbox-gamecube-pc //jbsgame.com/weekly-kusoge-catwoman-ps2-xbox-gamecube-pc/#respond Sat, 11 Feb 2023 22:00:54 +0000 //jbsgame.com/?p=361626

Rowr, Fsss! Fsss!

Movie-licensed games have long been given a bad rap, but to be fair to them, that’s only because they’re usually bad. This goes back to the �0s, with some of the earliest video games to hit the market. I don’t have an explanation for why these titles are often bad. The fact that they have to be rushed to meet the same release date as the movie certainly does no favors. However, my theory is that, when a game already has advertising that comes from a?? larger industry, why even bother trying to make it good? It’s going to sell on recognition alone.

With that in mind, here we have 2004’s Catwoman, based on the film starring Halle Berry. It has the distinction of being based off what is considered by some to be one of the worst big-budget films of all time. It would be really ironic if this game turned out to ac??tually be good!

It’s not.

[caption id="attachment_361650" align="alignnone" width="640"]Catwoman Metro's finest Screenshot by Destructoid[/caption]

The city's finest

I’ve never seen Catwoman, and I’m going to be honest with you, I don’t really want to. I prefer the Catwoman that was pushed out a window by Christopher Walken in the holiday classic Batman Returns. The movie apparently focuses on a woman named Patience Phillips who’s killed by her boss in a different way. However, a cat revives her, and that makes her a cat woman for some reason. Neat how that works. When someone is resuscitated by mouth-to-mouth, does that turn t?hem into The Human Kiss?

Catwoman actually starts with the titular zombie breaking into a jewelry store. Except there are already people there. So after a non-lethal takedown of the thugs, the police roll up, give Catwoman five seconds to surrender, then just light the place up with a torrent of gunfire. To be fair to the police, there were gunshots before they arrived. However, I’m not sure how they’re going to explain that to the owner of the jewelry store. “We had reason to believe there was a woman armed with a whip inside?�/p>

The entire opening sequence is riotously funny. Catwoman then escapes th??e store and is confronted by two police officers who have apparently wasted all their ammo and are going to take Halle Berry on bare-f??isted.

Upon (non-lethally) dispatching the officers, a helicopter rolls up, puts the spotlight on Catwoman’s leather pants??, and starts dropping a hail of bullets on her. However, none of these bullets can hit you. You can stand in one place, and the environment around you will be absolutely torn to shreds, but not one bullet will pierce your feline flesh.

[caption id="attachment_361652" align="alignnone" width="640"]Catwoman - What now? Screenshot by Destructoid[/caption]

Who are we? The Wild Cats!

Catwoman itself is terrible, only worth playing for these moments of awkward hilarity. The controls are uncomfortable and atrocious. You use the L button to get? on all-fours like a cat, and the R button to jump, then the rest of the buttons don’t do much of anything. The worst part of using L and R for basically everything is that the Xbox and Gamecube controllers have analog triggers. More uncomfortably, the Gamecube’s controller makes a loud “pling!�every time you push them down all the way, so you’re playing with resistant buttons that scream at you. The A button is used for an unlockable “pose�move, where you get guards horny so you can get the “pussycat�score multiplier.

I’ve sworn to myself I was going to avoid using “pussy�as a euphemism in this article. It is takin??g every scrap of my willpower to abide by that.

You whip and attack with the C-stick or equivalent right analog stick, which is fine in theory, but Catwoman mostly ignores your commands anyway, so it adds no additional precision. Many of its controls are completely against intuition. If you want to swing on a pole, you have to hold L, but if you’re hanging from one using your whip, you press back and forth. It’s like two people were designing the controls, ?they were located in different countries, they didn’t speak the? same language, and they hated each other.

Not that better controls would si??mplify things. The camera is vocally disinterested in what’s going on. It won’t show you important details like what’s in front of you, with the game helpfully telling you to switch into first-person view to look around the environment. It takes its time to show you what’s going on. Once, I jumped through a window, and when the camera finally decided to pan down to where I had landed, a guard had me in his arms, and another was taking shots at me.

[caption id="attachment_361653" align="alignnone" width="640"]Catwoman fantastic polish Screenshot by Destructoid[/caption]

Impenetrable layer of suck

This isn’t to say Catwoman is difficult beyond its impenetrable layer of suck. It’s actually extraordinarily unwilling to let you die. You know the whole “just kill me already,�countered by “I want to watch you suffer?�That’s the vibe going on in Catwoman. You can fall 20 stories, and you won’t die. No, it’s?? much worse. You have to then climb back up through its irrationally crappy platforming sections.

The only mercy it really has is sometimes, very occasionally, it will open up a shortcut, so you can get back up faster. However, this has the implication that the developers expected that you’d fall, so all those times they chose not to help you back up was just maliciousness. Checkpoints would have been better, but while Catwoman has these, I never saw them in platf?orming sections where they would have mattered.

So, I climbe??d up again and again, as a cat with nine lives that it couldn’t lose fast enough.

[caption id="attachment_361655" align="alignnone" width="640"]Escape to the trash compactor Screenshot by Destructoid[/caption]

The bottom of the platforming sections

The effort to tell the story is token, at best. Like I said, I never watched the movie, so I?? don’t know how faithful it is to the movie’s plot. However, after the jewelry store heist, Halle Berry then chases around a cat for some strange reason. A lot of important narrative context is completely glossed over, resulting in storytelling that is just as messy as the game itself. I guess that at least makes it consistent.

The combat is simply misguided. You can either beat up guards until they cower in fear from your relentless slapping or kick them into dumpsters and other containers. At one point, early in the game, I opened up one of these containers and a guard just jumped in under his own power. I’m not sure if I beat him up enough prior to opening the trapdoor where he just decided that fleeing into a trash compactor would be better than facing Halle Berry’s tight pants, but it was extremely funny to watch. Of course, while the implication is that Catwoman doesn’t kill or even subdue her targets??, I took every opportunity I had to knock enemies off ledges to the bottom of platforming sections. See how th??ey like it.

To no one’s surprise, Catwoman is awful. It’s an archetypal licensed movie-game rushed out to take advantage of branding. Some of the developers moved on to bigger and better things, but you can tell their hearts weren’t in it for this one. Well, except for whoever was responsible?? for the puddles. They did a phenomenal job.

For previous Weekly Kusoge, check this link!

The post 2004’s Catwoman belongs in the litter box appeared first on Destructoid.

]]>
//jbsgame.com/weekly-kusoge-catwoman-ps2-xbox-gamecube-pc/feed/ 0 361626
betvisa casinoPS2 Archives – Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/by-the-wayside-aqua-aqua-wetrix-ps2-retro/?utm_source=rss&utm_medium=rss&utm_campaign=by-the-wayside-aqua-aqua-wetrix-ps2-retro //jbsgame.com/by-the-wayside-aqua-aqua-wetrix-ps2-retro/#respond Sat, 11 Feb 2023 20:00:36 +0000 //jbsgame.com/?p=362801 Aqua Aqua Header

Oh no, you can’t skip the tutorial

Wetrix was an easily overlooked little puzzler. Released in 1998 for the N64 before getting ported to PC and Dreamcast, it was unconventional, to say the least. While the name is probably supposed to remind you of Tetris, there’s a lot m??ore to it than trying to wipe out a wall of tetrominoes. The goal is to wall up areas to hold water, a?nd doing a good job rewards you with ducks. I think we can all agree that ducks are a pretty great reward. They’re like chill geese that won’t drag your child away.

If Wetrix was easily overlooked, its 2000 sequel blended in with the carpeting. Despite enjoying the original and knowing the existence of a follow-up, I only recently got around to trying it. That’s because it’s not named Wetrix 2 in North America. It’s Aqua Aqua.

[caption id="attachment_362813" align="alignnone" width="640"]Aqua Aqua Rainbow Screenshot by Destructoid[/caption]

Uppers, downers, lefters, righters

To be clear, it’s only Aqua Aqua in North America. In Europe, it was Aqua Aqua: Wetrix 2.0, which gets the point a lot clearer. On the other hand, Japan had the stylized Aquaqua, which is slightly more fun to say. “A-kwa-kwa.�/p>

The box art was also awful in North America. If the name wasn’t unrecognizable enough, the cover looks like it belongs at the bottom of a bargain bin. The game, on the other hand, doesn’t belong there. I mean, as long as you like Wetrix, it doesn’t. And you should.

I outlined the basics above, and that largely remains accurate. In fact, I’m scouring my brain for any major differences between Wetrix and Aqua Aqua, and I’m coming up with bupkiss. You make ponds. Except for this time, your reward varies dependi??ng on the board you’re playing on. Sometimes it's dinosaurs, and dinosaurs are nearly as awesome as ducks.

You’re given a square of land to build on, and you create your pools by s?etting various block shapes on it that fall from the sky. These “uppers�aren’t the only things that drop on y?ou, however. There are also “downers,�bombs, fire, water, and ice. You have to manage all these various terrain movers to create the biggest, deepest pools for your dinosaurs.

[caption id="attachment_362814" align="alignnone" width="640"]Aqua Aqua Shields Up Screenshot by Destructoid[/caption]

Rainbow!

Actually, saying “biggest, deepest,�pools might be a bit inaccurate. Scoring is a bit of a mystery in Aqua Aqua, even after playing the tutorial. Essentially, poi?nts are scored for most actions you take, whether it’s fixing a hol?e in the landscape or dropping enough uppers. To get higher scores, you need to build your multiplier, and there’s a slew of ways to do this.

One ??of the most obvious is simply by having more lakes. While having one big body of water has its advantages, more lakes will increase your multiplier. Having a certain amount of depth in one of these lakes will also attract the aforementioned “lake mates�like dinosaurs. They’re multipliers too. If you have enough water on your board, a rainbow will stretch across; that’s another multiplier. Finally, clearing water by dropping fire on it might land you with an item for your bingo board. Completing lines will do various things like�increase you multiplier.

Aqua Aqua is more of an art than a science. It’s hard to be exact with it, but the main factor in deciding your success is not spilling a lot of water. As you spill water, a gauge fills, and when it’s at maxi??mum, the round is over. The gauge also depletes, so losing a bit of liquid isn’t the end of the world.

[caption id="attachment_362815" align="alignnone" width="640"]Aqua Aqua Early Stage Screenshot by Destructoid[/caption]

Ducks and Dinosaurs

One of the main new additions to Aqua Aqua is a story mode. Well, “Story�is a little generous, but it gives you a series of levels to play through. Four to be exact, which isn’t a lot and won’t take you very long provided you know the basics of how to play. The basics are something you have to know going into the story mode because it’s not unlocked until you play through an excruci??ating tutorial. However, there is motivation to pursue higher scores on each of the stages.

The main wrinkle here is twofold. First, the matches aren’t endless. Survive for enough time, and it ends. Second, there are monsters who will occasionally bombard your landscape. By getting enough points in t??he time before they show up, you can block their attacks, but even if they do hit you, it isn’t the end of the match. Usually, it will just jazz?? up your landscape a bit.

Be careful, however, if your aquascaping g?ets a bit too undulating, you’ll trigger an earthquake. While these are survivable, they’re pretty devastating. You’ll need to pop some downers to prevent your board from becoming too bumpy. It’s a ??pretty nice mechanic that rounds out the skill you’ll need to keep water held in.

[caption id="attachment_362817" align="alignnone" width="640"]Aqua Aqua Countdown Screenshot by Destructoid[/caption]

Another Wetrix

Aqua Aqua, and by extension, Wetrix, isn?’t my favorite puzzle game, but it’s a nice deviation from block stacking and bit matching. There’s a lack of precision in a lot of its mechanics, but it’s easy-going enough to make up for thes?e. Building ponds isn’t exactly as relaxing as it sounds, but it’s fun, especially if you have a second player to join in.

On the other hand, Aqua Aqua doesn’t really make much of a case for being a sequel. There were some new features planned, like the ability to expand the size of your board, but it was scrapped, and nothing was really dropped in place of it. There are these disgusting goblin things that roam around the screen, but they’re better off ignored. Instead, it’s mostly just Wetrix again, which is fine because it’s a pretty decent game. I wish there were nicer, more feature-packed modern ports, but Aqua Aqua was the last we’d see of the series.

For other retro ti?tles you may have missed, click right here!

The post Aqua Aqua is the sequel to the moist-maker Wetrix appeared first on Destructoid.

]]>
//jbsgame.com/by-the-wayside-aqua-aqua-wetrix-ps2-retro/feed/ 0 362801
betvisa888 casinoPS2 Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/10-worst-kingdom-hearts-worlds-ranked/?utm_source=rss&utm_medium=rss&utm_campaign=10-worst-kingdom-hearts-worlds-ranked //jbsgame.com/10-worst-kingdom-hearts-worlds-ranked/#respond Fri, 10 Feb 2023 19:00:40 +0000 //jbsgame.com/?p=361603 Worst Kingdom Hearts worlds Frozen

These Disney worlds are not wishes your heart makes

The Kingdom Hearts series is known for its wondrous world design and impecca?ble recreation of Disney classics. However, as Sora strikes down the heartless one by one, the worlds he explores sometimes drag down the whole experience. They make you wish you were just watching the movies that inspired them.

From Sora feeling like the third wheel in the world of Arendelle to playing arduous mini-games in 100 Acre Wood, here are the ten worst Kingdom Hearts worlds.

10. Prankster's Paradise (Kingdom Hearts 3D: Dream Drop Distance)

[caption id="attachment_361614" align="alignnone" width="1200"]Worst Kingdom Hearts worlds Prankster's Paradise Screenshot by Destructoid[/caption]

Pinocchio is one of the most cherished Disney classics, and yet Kingdom Hearts: Dream Drop Distance's interpretation of it is so forgettable. It's hard to remember a story element, boss, or land??mark to find in this world. What saves it from being further down the list is being able to? rail over the rollercoaster track with the Flowmotion mechanic and the gorgeous music by Yoko Shimomura.

9. The Grid (Kingdom Hearts 3D: Dream Drop Distance)

[caption id="attachment_361613" align="alignnone" width="1200"]Kingdom Hearts The Grid Tron Screenshot by Destructoid[/caption]

While the Rinzler battle at the end of the world is exhilarating, the rest of The Grid is absolutely dull. The environments are unimaginative open spaces with dark lighting and little wonder behind the art design. The Tron world in Kingdom Hearts 2 was colorful, unique, and had intriguing areas to discover; i??t also has the light cycle mini-game that fits right into the canon of the world that Sora is stepping into. The repetitive electronic music in The Grid also gets irritating after ten minutes, and the storyline matters so little to the overall narrative. To add to all that, the live-action actors like Jeff Bridges look creepy with their low-poly models in this 3DS? game.

8. Deep Space (Kingdom Hearts: Birth By Sleep)

[caption id="attachment_362004" align="alignnone" width="1200"]Deep Space Kingdom Hearts Birth By Sleep Screenshot by Destructoid[/caption]

Lilo & Stitch is a beloved Disney film, and yet its world in Kingdom Hearts: Birth By Sleep is lackluster. The reason? It's all set in the spaceship where Stitch is imprisoned. We don't get to explore the sandy beaches of Hawaii and surf along the ?waves. No, we have to find our way through a bland white ship, an annoying vertical area that requires plenty of platforming (not one of the series' strengths), and an awkward pinball-like exterior section that feels out of place. The boss fight with Gantu in Ventus' playthrough also leaves much to be inspired.

7. San Fransokyo (Kingdom Hearts 3)

[caption id="attachment_362362" align="alignnone" width="1200"]San Fransokyo Worst Kingdom Hearts worlds Screenshot by Destructoid[/caption]

San Fransokyo is a bad first impression of what Kingdom Hearts 4's Quadratum could be like. There is some neat Japanese-inspired architecture spread across the area, but it has so little to do. There aren't any side quests like cooking in a fast food restaurant or defending citizens from the heartless.  It's also jarring that the world has invisible walls with Hiro calling you via ?video chat every time to move out of the area.

The original concept art for San Fransokyo in Kingdom Hearts 3 had so much promise. The idea is that the Baymax from the e??nd of the movie, left in an interdimensional rift out of power, turns into a darker version of itself. The storyline in this world went for something way more forgettable, however. One of the few entertaining moments in this world is seeing Sora sitting alongside Hiro and his friends on the film's Asian interpretation of the Golden Ga??te Bridge. It had a neat flashback to Roxas hanging out with his friends with sea salt ice cream on the clock tower.

6. Arendelle (Kingdom Hearts 3)

[caption id="attachment_362363" align="alignnone" width="1200"]Arendelle Kingdom Hearts 3 Screenshot by Destructoid[/caption]

As one of the most successful Disney movies ever, Frozen was inevitably selected as a Kingdom Hearts 3 world, and it failed to impress during Sora's third adventure. The storyline within Arendelle hardly includes Sora, as the Frozen characters barely interact with him. There's ?also a pointless recreation of the scene ?where Elsa sings "Let It Go." We could just watch the movie instead. Sora, Donald, and Goofy don't even team up with the powerful princess and instead are stuck with a buff snowman lacking in personality as a party member.

Square Enix had to pad out the story with a confusing maze out of ice. The strange waymarking and level design within this area leave players scratching their heads before they eventually escape. While the snow does look beautiful in Kingdom Hearts 3 with Sora leaving footprints on the ground, Arendelle felt like it was t??hrown in because it was mega popular rather than a well-rounded world to experience.? At least the music stirs your heart as Sora ventures through this wintry landscape.

5. Monstro (Kingdom Hearts)

[caption id="attachment_362364" align="alignnone" width="1200"]Monstro Kingdom Hearts Screenshot by Destructoid[/caption]

Monstro is one of those Kingdom Hearts worlds that hasn't aged well. The insides of the whale are strung with untextured, alien-like blobs on the walls, and the overall level design makes you want to tear your hair out. The hallway placement is in a random manner as you traverse from chamber to chamber. It's hard to memorize which doorway goes where. This, mixed with the terrible camera in Kingdom Hearts, makes for an arduous experience.

While there's a lot of character development within this world for Riku and Sora, this is one part of the original game many fans grimace at the thought of.  The b?oss is also quite annoying as it poisons Sora whenever it touches the ground; thankfully, it's relatively easy if you use the Aero spell that helps defend the keyblade wielder.

4. 100 Acre Wood (Kingdom Hearts)

[caption id="attachment_362365" align="alignnone" width="1200"]100 Acre Wood Worst Kingdom Hearts worlds Screenshot by Destructoid[/caption]

While Winnie The Pooh is a childhood favorite for many, the Kingdom Hearts games make his adventures so ??boring. It's supposed to be the one area that you feel safe in and take a break fro??m battling the heartless. On the other hand, there are some mini-games that are time-consuming, irritating, or will make your brain go numb.

For example, the mini-game in which you're protecting Pooh from bees requires you to stand on a branch and strike the bees as they come by. This lasts? for minutes, but it feels five times longer while playing it. These mini-games truly test your patience.

Thankfully, this world is completely skippable, but it will give you valuable resources if you complete each chapter within the 100 Acre Wood, like an upgraded Stop spell and the Bambi summon. What makes ??it worse is that you have to collect torn pag??es in hidden areas of the game to gain access to each location of the 100 Acre Wood.

3. Atlantica (Kingdom Hearts)

[caption id="attachment_362366" align="alignnone" width="1200"]Atlantica Kingdom Hearts Screenshot by Destructoid[/caption]

Atlantica is commonly critiqued by the Kingdom Hearts fanbase, and for good reason. The controls feel awkward, your move set is limited due to Sora's new merman form, and both of Ursula's boss fights are annoying to deal with. In addition, getting around is awkward,?? especially towards the latter half of the world, where you have to ride a dolphin to get to Ursula. It's never explained in any of the cutscenes, and when you do find the dolphin, tons of enemies spawn around it before you can grab its tail.

Getting back to Ursul??a, she's the final boss of the Atlantica world, and, my gosh, she's a nuisance. The only way to attack Ursula is by hitting her head, but she keeps casting spells that cause serious damage. Sometimes, it's really hard to avoid her incoming spells because of the awk?ward controls, and it's difficult to connect moves because of her frantic movement and Sora's limited move set. Atlantica truly is one of the worst Kingdom Hearts worlds in existence.

2. Disney Town (Kingdom Hearts: Birth By Sleep)

[caption id="attachment_362367" align="alignnone" width="1200"]Disney Town Kingdom Hearts Birth By Sleep Screenshot by Destructoid[/caption]

Mini-games are the scourge of the Kingdom Hearts series, and most of your time in this world is spent playing them. From janky volleyball with fruit to the kind of kart racing you'd expect from a cheap Mario Kart clone, Disney Town is a curse on Kingdom Hearts: Birth By Sleep. There's also a rhythm mini-game with Chip and Dale that feels out of sync. What makes it worse is that this sickly sweet world feels incredibly out of place within one of the darkest stories within the Kingdom Hearts canon. It's so bright, colorful, and silly that it doesn't match the tone Birth By Sleep is going for at all.

1. Deep Jungle (Kingdom Hearts)

[caption id="attachment_362368" align="alignnone" width="1200"]Deep Jungle Worst Kingdom Hearts worlds Screenshot by Destructoid[/caption]

While Tarzan is a nostalgia blast from the tail-end of the Disney Renaissance era, Square Enix plagues fans' memories of the film with terrible level design. The game doesn't clearly tell you where to go to activate the next story element, and even after multiple playthroughs of Kingdom Hearts, ?you'll get ?lost in the manic nature of Deep Jungle.

While the story is rock solid as it builds the relationship ?between Donald and Sora, Deep Jungle is simply a mess. Swinging around on the v??ines in this world is also awkward as you have to time your button presses between each jump. You'll fall many times due to the timing of these swings, the bad camera, and the strange jumps that Sora makes while platforming.

The post 10 worst Kingdom Hearts worlds, ranked appeared first on Destructoid.

]]>
//jbsgame.com/10-worst-kingdom-hearts-worlds-ranked/feed/ 0 361603
betvisa888 livePS2 Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/10-best-gaming-accessories-ranked/?utm_source=rss&utm_medium=rss&utm_campaign=10-best-gaming-accessories-ranked //jbsgame.com/10-best-gaming-accessories-ranked/#respond Sun, 05 Feb 2023 18:00:38 +0000 //jbsgame.com/?p=360482 Best Gaming Accessories

The best stuff that didn't come with the box

Ga?mes and consoles have lasted for around five decades, and you know what has been with them all this time? Gaming accessories. Many of these devices, like motion controllers and link cables, opened up new gaming opportunities that weren't available before. Others, like the Power Glove or the Sega Activator, were merely expensive novelties. But some of the best gaming accessories make memorable experiences for everyone, and here are 10 of them for you to consider.

10. Game Shark or Action Replay

[caption id="attachment_360730" align="alignnone" width="1200"]Action Replay DS Gaming Accessories Image via Amazon Canada[/caption]

Game Shark and Action Replay used to be amazing resources for gamers on consoles like the PS2 and Nintendo DS. They're the ultimate cheating device that lets you gain legendary Pokémon from the get-go and even fight the final boss of Kingdom Hearts 2 in Mickey's throne room. You can even make Mario invincible throughout an entire playthrough of New Super Mario Bros. This kit helped make games easier and all?owed for more intriguing playthroughs, making it one of the best gaming accessories y??ou can purchase.

9. PlayStation Move

[caption id="attachment_360486" align="alignnone" width="1200"]PlayStation Move Best Gaming Accessories Scree??nshot via PlayStation's YouTube Channel[/caption]

The PlayStation Move isn't the grandest step in gaming on this list, but it has survived two, technically three, generations at this point. The Nintendo Wii brought a wave of casual gamers into the ecosystem with magnificent titles like Wii Sports and The Legend of Zelda: Twilight Princess utilizing its motion-based technology. When the PlayStation Move controllers launched in 2010 (four years after the Wii), Sports Champions was surprisingly compelling, especially with its swordplay and table tennis. There is also the highly underrated Sorcery that lets you live out your wizard dreams with entertaining spell-based gameplay and inv??entive uses ?of the PlayStation Move technology.

The controller also felt more responsive than the Wii remote and nunchuck at the time with its camera-based tracking. The Move then was utilized for PlayStation VR on the PS4. While the gaming accessory pales in comparison to what Oculus provides with its own controller, the PlayStation Move helped bri??n??g in new fans to the VR medium.

8. Kinect

[caption id="attachment_360660" align="alignnone" width="1200"]Kinect Dance Central Best Gaming Accessories Image via Harmonix[/caption]

Like the PlayStation Move, Xbox's Kinect tried to capture the casual audience that Nintendo's Wii brought into the space. To Microsoft's credit, the Kinect succeeded at doing that with over 24 million units sold, according to GameSpot. This is one of the best gaming accessories because it was extremely simple to use. You don't need a controller, eliminating a barrier of entry. The Dance Central series is a blast with flashy choreography, step-by-step instructions on how to pull off each move, and, most importantly, an excellent setlist. The pack-in game Kinect Adventures, wh?ile simple, was a thrill with fun mini-games fo??r the whole family.

There were some stumbles, like Han Solo cringingly dancing to a spoof version of "Ridin' Solo" by Jason Derulo in Kinect Star Wars and poor body tracking in Sonic Free Riders. However, the Kine??ct stands tall as an excellent motion game accesso??ry that has been elevated into a tool for hospitals.

7. Dance Dance Revolution Pad

[caption id="attachment_361167" align="alignnone" width="1200"]Dance Dance Revolution DDR Pad Screenshot via Konami's YouTube Channel[/ca?ption]

Dance Dance Revolution was a ??phenomenon back in the early 2000s. It ?took over arcades and the home as well. Laying these mats on the floor, each direction that you input is commanded by your feet.

The goal of Dance Dance Revolution is to get the best score (or at least enough points to survive each song) and move your feet to the rhythm. As with the Kinect and Dance Central, the DDR pad is a great way to exercise and lose some pounds. Dance Dance Revolution was so popular that even a Super Mario spinoff was made exclusively for GameCube! Now, this unique controller is being used in legendary walkthroughs for games like Elden Ring. 

6. Taiko Drum

[caption id="attachment_360729" align="alignnone" width="1200"]Taiko no Tatsujin Taiko Drum Best Gaming Accessories Image via Bandai Namco[/caption]

One of the coolest arcade experiences around doesn't involve traveling to the far-off world in Halo or shooting criminals in Time Crisis. No, this game involves hitting a plastic drum in time to some sweet anime tunes. Taiko no Tatsujin, a rhythm game that uses a taiko drum as its instrument, is one of the best arcade games you can find. But arcades are pretty sparse these days, ??which is why it's a good thing B??andai Namco created a taiko drum accessory for home consoles like the PS2 and Nintendo Switch.

The concept is extremely simple but entertaining. Like Guitar Hero, you're drumming to the beat with sticks in your hands. Similar to an actual taiko drum, you can play the instrument in-game by hitting the inner circle of the drum (red) or the rim (blue). Hitting the pseudo-instrument, you get the tactile feeling of playing to the beat, and switching between the inner and outer sections of the drum is challenging yet satisfying to pull off. This, plus the addition of Nintendo, JPOP, and anime soundtracks to the song list, makes Taiko no Tatsujin a great rhythm game to sink your teeth into.

5. Wii MotionPlus

[caption id="attachment_361277" align="alignnone" width="1200"]Wii MotionPlus Image via Nintendo[/caption]

On the topic of Nintendo accessories, the Wii MotionPlus was a giant leap from the original Wii remote. You place this upgrade on the bottom of the original controller, and then a deeper level of accuracy is added to your games. Later on, Wii remotes with the MotionPlus technology already installed were released to the public. Wii Sports Resort is the best example of this tech, letting you wield a sword or throw a frisbee with greater precision than previously. It was almost like a leap from the PS4 to PS4 Pro but at a much lower cost. The Legend of Zelda: Skyward Sword also utilizes the Wii Motion Plus. It tracks the movements of your hand,? so you can slice an opponent in a specific way with the Master Sword, avoiding a broken shield and hitting the hip, for example. Shooting with the bow and arrow is also satisfying with this accessory. This Wii remote upgrade is easily one of the best gaming access?ories in history.

4. Guitar Hero/Rock Band Controllers

[caption id="attachment_361169" align="alignnone" width="1200"]Rock Band Controllers Image via Harmonix[/caption]

Some of the best gaming accessories in existence (that sadly fill the stock rooms of thrift stores today) are the Guitar Hero and Rock Band instruments. The genre was a phenomenon back in the mid-late 2000s and these plastic peripherals were all the rage. It was thrilling to jam out with your mates until the wee hours of the morning, rocking out to songs from AC/DC, The Beatles, Aerosmith, Green Day, and the Ramones.

The guitar requires a level of accuracy as players strum the controller's buttons to play different notes. The drums, just like Taiko no Tatsujin, are satisfying to use and had a pedal that you had placed your foot down to keep in beat. Then, the least wante?d role in the band, the singer, would hopefully provide the bars to get you through the song. It was a grand time as you finished the story mode, unlocked all the songs, and tried to get the best high scores on the leaderboard.

3. Game Link Cable for Game Boy

[caption id="attachment_361170" align="alignnone" width="1200"]Game Boy Link Cable Image via Luis Quintero[/caption]

The Game Boy link cable isn't thought about much these days, but before Bluetooth wireless connections and Wi-Fi, this was the only way to trade Pokémon and play multiplayer games with another Game Boy owner. Part of Pokémon's early success was the ability to battle and trade with other players. To get a full Pokédex, you needed the link cable to trade, so Graveler could evolve into Golem, for example. Battling with your buddies was also cool as you could prove to your friends that training your Poémon was your cause. Fighting games like Street Fighter 2 and Killer Instinct also supported this cable on the Game Boy Color.

2. The Fight Stick

[caption id="attachment_361171" align="alignnone" width="1200"]Hori Fighting Stick Image via Hori[/caption]

Speaking of Bandai Namco, which has created the Tekken series, arcade fight sticks have helped elevate the competitive scene. Rather than begging your mom to go the arcade after school, you could play these fighting games with an arcade-style stick at your very own house. Decades later, fight sticks are now used at competitive fighting game events like Evo and CEO, among many others. They provide a great amount of precision with every movement of your character. In addition, the buttons are tactile and can help you make those split-second decisions within a match of Street Fighter V or Mortal Kombat 11. Some of them, however, are pretty expensive with HORI's Fighting Stick Alpha? ranging aro??und $200.

1. PlayStation VR Headset

[caption id="attachment_361172" align="alignnone" width="1200"]PlayStation VR Moss Image via Polyarc Games[/caption]

One of the most impressive gaming accessories ever made is the PlayStation VR. It is cheaper than the competition and sweeps you off into different worlds surprisingly well. The screen itself has a lower resolution, but seeing Quill in Moss beneath you in its small mouse form looking at you is something else. The deep perspective you gain from the device is absolutely marvelous. It truly sucks you into the narratives that games like Wanderer or Trover Saves The Universe are trying to tell. You can play the entirety of Resident Evil 7 on this thing, and it's intense. The inventiveness of Astro Bot: Rescue Mission with the VR headset, like hitting an obstacle with your head??, is marvelous.

The previously mentioned PlayStation Move controllers work well enough as your input as you shoot objects in front of you and strike foes with a sword. The PlayStation VR 2 will likely be an upgrade, but with the price that it's offered at and the poor launch window lineup, it might be worth ch?ecking out the original PlayStation VR headset while it's cheap used.

The post 10 best gaming accessories, ranked appeared first on Destructoid.

]]>
//jbsgame.com/10-best-gaming-accessories-ranked/feed/ 0 360482
betvisa888 livePS2 Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/10-most-iconic-playstation-2-games-ranked/?utm_source=rss&utm_medium=rss&utm_campaign=10-most-iconic-playstation-2-games-ranked //jbsgame.com/10-most-iconic-playstation-2-games-ranked/#respond Thu, 19 Jan 2023 20:00:33 +0000 //jbsgame.com/?p=358106

Revisiting a few retro classics on the PlayStation 2

Throughout the thirteen-year-long lifespan of the PlayStation 2, from 2000 to 2013, we saw the release of many enormously-successful and beloved titles. While several of these titles have resurfaced in recent years, in the form of remasters, remakes, and re-imaginings, it's worthwhile diving back in time to appreciate them? in their original glory. As with any list, there are many other excellent candidates worth checking out, but for those looking to experience (or re-experience) what the PlayStation 2 has to offer, these entries are a good place to start.

[caption id="attachment_358111" align="alignnone" width="1200"] Image via MobyGames[/caption]

10. Tony Hawk’s Pro Skater 3

When it comes to skateboarding games, and by extension, the skateboarding scene in general, few names have reached the same level of international popularity as Tony Hawk. Developed by Neversoft, and published by Activision, Tony Hawk Pro Skater 3, on the PlayStation 2, built upon the formula previously established by earlier Tony Hawk games.

Among ?the many other new additions was the Hidden Combo system, which greatly expanded players�ability to create and pull off complex trick combos for additional rewards. Its online multiplayer capabilities, while a bit rudimentary by today’s standards, were also a notable first for the series. Despite the title now being old enough to drink as well as skate, it still stands the test of time as one of? the greatest skateboarding games of all time.

[caption id="attachment_358114" align="alignnone" width="1200"] Image via MobyGames[/caption]

9. Prince of Persia: The Sands of Time

It’s hard not to find yourself swept away at times, like you're in a desert wind, by this aged PlayStation 2 classic. Developed by Ubisoft Montreal, Prince of Persia: The Sands of Time combines several popular game mechanics of the time, and repa?ckages them in slightly unorthodox ways.

Its excellent parkour and platforming mechanics, complimented by the game’s unique time manipulation mechanics, grant a combined richness and complexity that help the game stand out from its contemporaries, both then and now. The fleshed-out combat system allows players?? more freedom with which to respond to enemy attacks, while still visually appearing as a fluid dance of blow and counter-blow.

With a remake now in d??evelopment at Ubisoft, there’s ??no better time for new and existing players to dive back into this original classic.

[caption id="attachment_358452" align="alignnone" width="1200"]Spider-Man 2 PS2 box art Image via MobyGames[/caption]

8. Spider-Man 2

With all eyes currently on the upcoming Marvel's Spider-Man 2, in development at Insomniac Games, it’s easy to forget the wall-crawler’s earlier PS2 title of the same name. Based loosely on the 2004 film of the same name, Spider-Man 2 gave players the free rein to explore the questionably-rendered New York City landscape, performing heroic deeds both great and?? small, and of course, delivering pi?zza. Even your friendly neighborhood superhero needs to pay the rent.

While Treyarch has, in more recent years, built up mainstream appeal through its work on the Call of Duty franchise, particularly the Call of Duty Black Ops series, most fans would probably concede that its earlier work on the console releases of Spider-Man 2 was specta?cular, even amazing. The web-swinging mechanics in particular received praise for their fluidity. This system would later go on to inspire future developers, including Insomniac, who expanded and enhanced this system with improved rea??lism and additional functionality. Peter Parker’s legacy would live on in both future games and internet memes alike.

[caption id="attachment_358453" align="alignnone" width="1200"]Gauntlet Dark Legacy PS2 cover Image via MobyGames[/caption]

7. Gauntlet: Dark Legacy

While many modern players have at least passing familiarity with Activision Blizzard’s Diablo franchise and other, more recent major AAA entries in the action RPG genre, it’s comparatively easy to overlook older retro titles that once dominated the industry, such as Midway’s Gauntlet: Dark Legacy. Dark Legacy acts as b??oth a remaster of, and an expansion to, the orig?inal retro arcade and console game. Among the slew of added content were both new levels and character types for the player to unlock, as well as enhanced 3D graphics.

With simple but entertaining puzzles, a satisfying combat system with a ton of purchasable upgrades and one-use items, and challenging boss fights, Gauntlet: Dark Legacy remains a great solo or local co-op experience to this day. Also, anyone who hasn’t yet experienced the twisted irony of hearing the ever-present narrator announce: “Red Dwarf needs food badly!� only for said player to grab two cherries hovering over the ground, and be met with: “Red Dwarf is greedy� has really been missin??g out.

[caption id="attachment_358126" align="alignnone" width="1200"] Image via MobyGames[/caption]

6. Need For Speed: Hot Pursuit 2

For those who feel that simply cutting in and out of traffic, or pulling off clever drifts, are too mundane, Need For Speed: Hot Pursuit 2 attempts to satisfy that heightened craving for danger and destruction. The gimmick behind this particular Need For Speed title is inferred in the name i??tself. Instead of just pitting yourself against normal NPC racers, now you have a fully-equipped police department intensely eager to put? an end to your flagrantly law-evading ways.

Hot Pursuit 2 follows on the heels of 1998’s Need For Speed III: Hot Pursuit, introducing vastly improved graphics, a reworked pursuit system, (where the police would gradually roll out spike traps, helicopters, and other units in response to the player’s increasing aggression,) and a wide assortment of new customizable vehicles for the player to unlock. One of the only downsides to the Play?Station 2 port is the absence of the Career Mode. However, while notable, this is but a slight disappointment, compared with the self-evident childish fun one can have smashing through police cars and pulling off ridiculous maneuvers left and right.

[caption id="attachment_358313" align="alignnone" width="1200"] ?Image via Sony Interactive Entertainment[/caption]

5. God of War

It’s easy to forget that, before fatherhood and the associated “Boy!�memes were introduced in Santa Monica Studios�soft reboot of the franchise in 2018, Kratos first smashed his way onto the worldwide stage during the PlayStation 2’s lifespan, in 2005’s seminal God of War. The plot behind the original God of War is fairly straightforward:? For reasons of his own,? Kratos decides to take vengeance on the gods of Olympus, and may the best man (himself) win.

The hack-and-slash formula works well here, as does the often excessive brutality of Kra??tos�attacks. He is the stereotypical no-nonsense protagonist who knows exactly what he wants, and doesn’t particularly care how large ??a body count he leaves in his wake along the way. If the player can get past the inherent over-the-top absurdity present throughout the narrative, it can be an absolutely divine experience.

[caption id="attachment_358130" align="alignnone" width="1200"] Image via MobyGames[/caption]

4. Star Wars: Battlefront II

Of all the Star Wars games that have been released over the past 40 or so years, few indeed have come close to matching the thrills of playing as any one of several classic legacy characters, on a vast number of iconic exotic locales. While its story campaign still holds up fairly well even by today’s standards, it’s the multiplayer experience that largely defines Battlefront II’s legacy.

The sequel introduced many new features, such as online multiplayer support for up to 32 concurrent players, an overhauled AI system for friendly and hostile bots, and more. Its popular “Heroes vs Villains�mode even allowed players the opportunity to put some of the galaxy’s most notable characters in team deathmatches against one another. It’s hard to say no to a Star Wars game that allows Boba Fett, Yoda, Darth Vader, and Mace Windu to brawl openly in a publ??ic street.

[caption id="attachment_358131" align="alignnone" width="1200"]Bully PlayStation 2 port Image via MobyGames[/caption]

3. Bully

With Grand Theft Auto V, and its associated Grand Theft Auto Online component, continually racking in mountains of cash that would make even Scrooge McDuck envious, it’s easy to overlook some of Rockstar Games�prior works, as is the case with Bully. Everything about it, from its story, to its world design, feels deliberately small in scale. (Almost small enough to fit into a school locker.) When contrasted with the sprawling vistas and adrenaline-pumping action of other Rockstar franchises like Grand Theft Auto or Red Dead Redemption, it can be hard to associate the quieter, mundane world of Bully with these giants.

Bully puts the player in the shoes of protagonist Jimmy Hopkins, as he attends Bullworth Academy, a fictitious satirical interpretation of elitist private schools in the northeast US region. In traditional Rockstar fashion, you have a ton of comedic cliches and tropes on display. The alcoholic and depressed English teacher, the creepy Gym teacher, the strict Math teacher, etc., all overseen by a pompous principal who definitely doesn’t take a liking to you at the start of the game. (“Y??ou will keep your nose clean, boy, or I shall clean it myself!�

While the combat and navigation controls are a bit janky, the story, characters, and charming satirical humor manage to hold this?? game together as an underrated gem that stands the test of time.

[caption id="attachment_358454" align="alignnone" width="1200"]GTA San Andreas PlayStation 2 screenshot Image via Rockstar Games[/caption]

2. Grand Theft Auto: San Andreas

When compiling any “Best of�retro games list involving sixth-generation consoles such as the PlayStation 2, it’s almost impossible not to mention Grand Theft Auto: San Andreas. While its name has been dragged through the mud recently, owing to Rockstar’s disastrous remaster bundle Grand Theft Auto: The Trilogy, its generational influence remains uncontested.

With an art style that pops out at the player, a crew of iconic characters spouting quotable lines, and a world that was not only open, but also felt alive, it’s hard not to appreciate how much Rockstar Games was able to pull? off here, given the technological limitations of the time. So if you’ve not yet played through this class?ic, go buy yourself “a number six with extra dip� before sitting back and causing some destruction.

[caption id="attachment_358314" align="alignnone" width="1200"]Resident Evil 2 PlayStation 2 Image via Capcom[/caption]

1. Resident Evil 4

"Where's everyone going? Bingo?" - Leon Kennedy

While Leon’s cliche observational humor might occasionally tread into the area of dad jokes and general embarrassment, it can indirectly be a welcome distraction at times, as the player navigates the treacherous world of Resident Evil 4. Go??ne are the generic zombies looking to just scratch or bite you. Present instead are eerie axe-wielding psychopathic villagers and other, worse fiends best left undescribed.

Resident Evil 4 acts as a soft reboot for the franchise, placing a heavier emphasis on action, specifically combat. That said, a smart player quickly learns when to hold their ground, when to wa?lk away, and when to run. While this fourth entry in the main series offers a reasonable degree of difficulty for both new and experienced players, the mostly-linear structure makes it unlikely you’ll ever find yourself too far off the correct path.

With a remake little more than two mo??nths away, players will soon have the opport?unity to jump into a reimagined adaptation of this beloved horror classic.

The post The 10 most iconic PlayStation 2 games, ranked appeared first on Destructoid.

]]>
//jbsgame.com/10-most-iconic-playstation-2-games-ranked/feed/ 0 358106
betvisa888 casinoPS2 Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/weekly-kusoge-enter-the-matrix-xbox-ps2-gamecube-retro/?utm_source=rss&utm_medium=rss&utm_campaign=weekly-kusoge-enter-the-matrix-xbox-ps2-gamecube-retro //jbsgame.com/weekly-kusoge-enter-the-matrix-xbox-ps2-gamecube-retro/#respond Mon, 09 Jan 2023 23:00:09 +0000 //jbsgame.com/?p=357353 Enter the Matrix Header

I don't like the idea that I'm not in control of my life

The Matrix was red hot when I was in high school. I remember the anticipation my friends and I had for the upcoming Matrix Reloaded. I also remember the subtle disappointment that crept in when it was released. It wasn’t horrible, I guess it just wasn’t what we were hoping for. Matrix Revolutions kind of just nail??ed the ?coffin shut. What a dark time.

Around that time came Enter the Matrix, which probably still stands as the most ambitious attempt to tie a game into a movie series�canon. The Wachowskis were heavily involved, the live-action cutscenes had the same look as the movie, and parts of the plot were heavily extrapolated in the game. From a narrative perspective, it fit so well, but when it came to gameplay, well�/p>

I wasn’t terribly impressed by it as a teenager. My favorite part was the way you could unlock cheats through this command line mini-game. It was really cool, and someone obviously put a lot of work into it. The rest of the game, though. Somehow Enter the Matrix is even worse than I remember.

[caption id="attachment_357363" align="alignnone" width="640"]Enter the Matrix - Agent Grab Screenshot by Destructoid[/caption]

Never send a human to do a machine's job

I find it amusing that the complaint I remember most about when Enter the Matrix was going through the press wringer is that you don’t get to play as Neo. He features very little in the game as a whole, even though the plot is parallel to the movie. Instead, you play as either Naobi or Ghost, who are featured in Matrix Reloaded in more minor ways.

The plot might be the one reason to ever return to Enter the Matrix. As I said earlier, the Wachowskis filmed over an hour of cutscenes with the actors. Without any introduction to the materials, you might’ve mistaken them for being pulled directly from Matrix Reloaded rather than having been made for the game. Some elements that were glossed over in the movie receive greater detail in the game. The recall of the captains, the highway chase, and the sabotage of the power plant all cross ove??r with the movie, lending greater context to the plotlines.

I’d make the comparison and say that this is like Star Wars: Shadows of the Empire, but that was a plot inserted in and around the existing material. Enter the Matrix was designed to sit alongside it, and while this is tantalizingly ambitiou?s, it would not only prove to be the game’s downfall but would also cheapen the mov?ie.

[caption id="attachment_357364" align="alignnone" width="640"]Enter the Matrix Cutscene Screenshot by Destructoid[/caption]

How do you define real?

The most major issue that arose from having Enter the Matrix be intended as a companion piece is that it had to come out in unison with the movie. Although Enter the Matrix did have a ??reasonable development time of about 2 years, ??it’s plain to see that it wasn’t finished. There are a lot of great ideas and small touches, but I’d have a difficult time fingering one that feels tight or polished.

If I had to theorize, I’d imagine that the development time wasn’t sufficient due to both the difficulty in working closely with the Wachowskis and over-ambition. I’m not implying the Wachowskis were demanding �I haven’t seen either side of the development stating complaints �it’s more that they were already busy directing the movies and coordinating with animators for the Animatrix.

That’s enough theorizing, however. The result is that the game is a mess. It’s the debris from a city-destroying meteorite impact. Contemporary reviews weren’t great, and more recent retrospectives seem to dance around the game’s failing, but often while playing through Enter the Matrix, my brain conjured images from Superman for the N64. I’m not saying it’s as bad, but the way that nothing seems? to click into place is just eerily ?similar.

[caption id="attachment_357365" align="alignnone" width="640"]Enter the Matrix Highway getaway Screenshot by Destructoid[/caption]

Not like this

That’s not to say there’s nothing of value in Enter the Matrix beyond the high-quality cutscenes. A lot of its idea would have been neat if they were executed with a greater degree of polish. The interplay between hand-to-hand combat and gunslinging is, uh, present. You can point to Max Payne as being a better Matrix serie?s, but they games are more about shootouts and omit the martial arts that contribute to a lot of fight scenes.

However, actually getting in a shootout is as basic and boring as it could possibly be. Drawing your weapon and firing is the same button on the Gamecube controller, and you merely need to vaguely point your character in the direction of what you want to die and they’ll handle the rest as best they can. If you’re feeling sassy, you can lock on with R, but remember to let go when you want to target so??????????????????????????meone else because your character doesn’t take death as a good reason to change targets. You can zoom in and aim manually, but only if you don’t trust your character, which is understandable. Sometimes they’re willing to aim at the person across the room, but more often, they won’t acknowledge them until they’re being given a lapdance.

You can activate focus, which is usually more affectionately known as “bullet time.�Using this not only gives you more opportunity to react, but also makes your character hit harder and aim better. You can also dodge bullets and leap around like a gibbon on a hot plate, which gives you basically everything you need for a complete Matrix exper??ience, so long as it can stop squirreling out for a few minutes.

[caption id="attachment_357366" align="alignnone" width="640"]Run away from the pain Matrix Screenshot by Destructoid[/caption]

Denial is the most predictable of all human responses

Again, to the credit of Enter the Matrix, there’s a lot of contextualized movement in the game. You can run up walls, dive backward, dive forward, run up a wall and ??kick someone in the face. If all of this was combined in a way that was well polished, it would open up for some pretty grand gun-fu. Instead, it’s more often just slow-motion slap-fighting.

The A.I. is cataclysmically daft. Mashing buttons never really fails to work; it’s mostly just up to you whether you kick or punch them to death. There are throws and disarming techniques, but when slow-motion fists work so well, I rarely found a need for it. If anything, throwing someone to the ground was detrimental to your progress, as trying to hit someone when they’re down is so dishonorable, that your character will rarely cooperate and do it. Shooting them when they’re down is ?much more reliable, but it takes a decade to pull a shotgun out of your pants.

All the action is apparently motion-c??aptured by the actor’s stunt doubles, and a lot of effort has gone into replicating the choreography of the movie, but it all goes together in such a jittery, incohesive mess. On medium difficulty, learning how to pull off all the maneuvers isn’t? even as important as managing your focus and health as resources.

[caption id="attachment_357367" align="alignnone" width="640"]Agent Fight Screenshot by Destructoid[/caption]

Fate, it seems, is not without a sense of irony

That’s to say nothing of the horrendous level design that left me lost in areas wh?ere I had already been. ?Or the in-game cutscenes that sometimes feel like they were edited together at the very last minute. Much of the non-combat animation is horrendous and the graphics for a 2003 game are terrible. Once again, all things that point to a rushed development.

P??laying as Ghost and Niobe allow for some divergence. Levels play out differently, and while sometimes the objectives are the same, in some situations, you actually complete complimenting goal??s. Niobe always drives the vehicles, for example, while Ghost rides shotgun. With Niobe, you actually get behind the wheel in some poorly designed driving sections, whereas Ghost has more of an on-rails shooter.

When it all comes together, “jank�isn’t a sufficient word to describe the sheer depth of the problems Enter the Matrix has. I play a lot of bad games, as that’s the point of this column, but rarely have I been as awestruck as I’ve been with Enter the Matrix. It’s obvious there was a lot of passion behind the project, but what we got was the interactive equivalent of emptying a toaster’s crumb trap. I’d say it would be worth playing merely as a companion to Matrix Reloaded, but the possibility th?at I’d be interested in another watch of that movie see??ms rather remote.

This is a long shot, but what I would love is if someone made another attempt at Enter the Matrix. Like, take the cutscenes and build an entirely new game around them. With new talent, modern technology, and no looming deadline, just try the concept again. That’s a situation where I’d actually watch Matrix Reloaded again; if the video g??ame companion to it was actually worth playing?.

For previous Weekly Kusoge, check this link!

The post Enter the Matrix will have you taking pills appeared first on Destructoid.

]]>
//jbsgame.com/weekly-kusoge-enter-the-matrix-xbox-ps2-gamecube-retro/feed/ 0 357353
betvisa casinoPS2 Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/by-the-wayside-sky-odyssey-ps2-flight-simulator-retro/?utm_source=rss&utm_medium=rss&utm_campaign=by-the-wayside-sky-odyssey-ps2-flight-simulator-retro //jbsgame.com/by-the-wayside-sky-odyssey-ps2-flight-simulator-retro/#respond Fri, 18 Nov 2022 22:00:52 +0000 //jbsgame.com/?p=350459 Sky Odyssey Header

Perfectly level flying is the supreme challenge of the scale-model pilot

Sky Odyssey was a community recommendation from way, way back. Since then, I’ve had it earmarked, and I’m not sure why it’s taken me so long to get around to it. It was pitched to me as “like Pilotwings,�and I’m an absolute sucker for Pilotwings. As it turns out, it’s an apt comparison. It feels ??like the logical conclusion to the original SNES title’s fixed-wi?ng biplane challenges.

I’m also something of a fan of flight sims, but have you noticed that there’s a dearth of arcade flight simulators? There are plenty of games about spitting ordinance at other aviators and many about just flyin??g, but why am I not seeking out treasure or being encouraged to fly recklessly? A game that’s like, “there’s a massive storm; why not land on an aircraft carrier?�and you do that because there’s nothing more awesome to do.

And that’s 2000's Sky Odyssey. It’s one of those games? that makes you wonder why we don’t get more games like it.

Sky Odyssey Air Current

There's nothing more awesome

Here’s how a typical mission is set up in Sky Odyssey: cross the strait between islands. You are low on fuel. Rendezvous with an a??ir tanker for more fuel. There’s fog. There are stro??ng gusts. The islands below you are crumbling. Try not to die.

Sky Odyssey is a game that tells you to fly through air currents to pick up speed, then you find yourself fighting for control of your plane as it’s swept along. There are no half-measures here. In the first mission, you’re already threading through a ravine. The second mission of Sky Odyssey starts with your fuel line leaking, and you’re forced to match spee??ds with a train to top up and make it to t?he runway. I don’t know why you took off in the first place. Everyone told you that your fuel line was leaking; were you just not listening? It’s pretty fortunate that there’s a fuel train leaving the station right when you’re set to take off.

It feels like the design document was, “What’s the coolest thing you can do in a plane?�Below that was “Without combat.�And then below that was, “Not in the bathroom.�Every mission starts with “go to this location,�and then they just start adding in the sorts of nightmares that planes wake up screaming from. If Sky Odyssey ever got a ?sequ??el, they could only top these things with dragons and exploding zeppelins. Which I’m on board for.

Sky Odyssey Train Refuel

This isn't about transportation, it's about survival

It aims for a sweet sp??ot between flight simulator and action game and nails it with unimaginable accuracy. The whole story involves hunting for treasure in the most air transportation unfriendly chain of islands in existence. It’s mostly just a framework to connect a bunch of harrowing flight missions around. This isn’t about transportation, it’s about survival. Survival in a world that really hates powered flight.

Along the way, you get to customize your plane, and this is sort of where I find Sky Odyssey to be at its weakest. There are three planes to start with, and anything beyond that is locked behind ridiculous criteria that are unexplained. Usually, this means beating the game’s other modes within time or point constraints, but one involves landing on alternate runway??s. It’s cool as an extra special feature, but the three planes you're left with aren’t that exciting.

You get to choose a custom part every time you complete a mission. There are lots of ways to tweak your plane’s weigh?t and power, but there’s usually little indication going into a mission that giving a specific attribute attention is beneficial. So, ??if you start a mission and find that a lightweight plane gets thrown around too easily, you have to fully exit back to the initial menu to be able to tweak things. It really throws a damper on experimentation and maximizing efficiency.

Sky Odyssey Forest

Orchestral defense

Sky Odyssey is also not a very long game. There aren’t a tonne of missions, but frustratingly, if you crash during a level, yo??u have to start the whole thing from the beginning. Some flights can take up to 10 minutes, and it’s an absolute pain to do the whole thing again because of a small mistake. One time, I made the mistake of pulling up too hard while I was decelerating on a runway, a?nd my plane spontaneously disassembled itself on the tarmac. I’m not sure whether it was a glitch or just something I don’t understand about aviation, but having to do the whole mission again when I was literally at the finish line is a horrible feeling.

This leads to this horrible problem that I’m not sure anyone else has. After a setback, I want to walk away from Sky Odyssey, but it’s just slightly not compelling enough to make me? eager to come back to it.

One of the most striking things about Sky Odyssey is its soundtrack. It was scored by Kow Otani, who also did Shadow of the Colossus. It’s incredible. It’s intense. While Pilotwings leaned hard on some weird electro-jazz, Sky Odyssey feels like someone composed for a his?torical epic that got canceled, so they shifted all the tracks over to this flight simulator. When a pack of wolves is let loose in a concert hall, this is how an orchestra pleads for its life. It makes flying through a ravine sound like a climactic moment.

Airplane Delivery in the Snow

Citizen Plane

I think Sky Odyssey came out at the wrong time when we didn’t realize we’d be in for a rather homogeneous two decades of flight games. It’s like Citizen Kane: misunderstood in its own time but worth re-examining today. It’s Citizen Plane. Yes, I think I’m?? really clever for coming up with that one.

I can imagine two ways that Sky Odyssey could be improved for a sequel. The first is simply to move it to modern hardware so more severe weather situations could be inc??orporated. Things like ?tornados, for example. The second way would be to embrace the ridiculousness. Add in aliens, end-of-world weather, and make me fly to space or something. Activision or Sony or whoever owns the rights, give me a call, and I’ll put together some design ideas. Except, I keep my phone on silent, so if I don’t pick up, I’ll call you back.

For other re?tro titles you may have missed, click right here!

The post Sky Odysse?y for PS2 gives? airplanes the cold sweats appeared first on Destructoid.

]]>
//jbsgame.com/by-the-wayside-sky-odyssey-ps2-flight-simulator-retro/feed/ 0 350459
betvisa casinoPS2 Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/the-rumble-fish-2-gameplay-trailer-remaster-dimps-fgc-3goo/?utm_source=rss&utm_medium=rss&utm_campaign=the-rumble-fish-2-gameplay-trailer-remaster-dimps-fgc-3goo //jbsgame.com/the-rumble-fish-2-gameplay-trailer-remaster-dimps-fgc-3goo/#respond Wed, 24 Aug 2022 19:00:43 +0000 //jbsgame.com/?p=341417 rumble fish 2 gameplay trailer

Less Rumblin', More Squawkin'

Publisher 3goo has released a bewildering gameplay trailer for its upcoming re-release of obscure fighter The Rumble Fish 2. Currently in development for PC & consoles at its original studio Dimps, the 2D anime fighter is expected to arrive, (alongside its predecessor), at the tail-end of 2022.

//www.youtube.com/watch?v=G-K_j6U_pCk

As you can see from the trailer, originally hosted by Japanese outlet 4gamer, The Rumble Fish 2 is hardly the most subtle of fighters, with bold, lurid visuals, over-the-top characters and movesets, and boasting a literal cacophony of vulgar, almost indistinct noise to soundtrack its hard-hitting action. Originally released to Japanese arcades in 2005, The Rumble Fish 2 would barely see light outside of its?? native Japan, which makes 3goo's incoming rereleases someth??ing of a special occasion for fighting game fans.

The two titles are set in a dystopian take on our own world, rendered asunder by corporate capitalism run amok. The series is typified by its goofy sense of humor, anarchic tone, and distinct "S.M.A." (Smooth Model Animation) visual style. In a post-Garou world, The Rumble Fish was the last hurrah for good-looking, technically proficient 2D fighting games, before develop??ers would decide that 3D was the way forward for all of the major brawling-based IPs.

The Rumble Fish and The Rumble Fish 2 are currently in developmen?t for PlayStation, PC, and Xbox platforms. They are both expected to launch on all of the aforementioned platforms this winter.

The post Here is a very noisy gameplay tra??iler for The Rumble ?Fish 2 appeared first on Destructoid.

]]>
//jbsgame.com/the-rumble-fish-2-gameplay-trailer-remaster-dimps-fgc-3goo/feed/ 0 341417
betvisa888PS2 Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/weekly-kusoge-heavenly-guardian-ps2-wii-switch-pc-retro/?utm_source=rss&utm_medium=rss&utm_campaign=weekly-kusoge-heavenly-guardian-ps2-wii-switch-pc-retro //jbsgame.com/weekly-kusoge-heavenly-guardian-ps2-wii-switch-pc-retro/#respond Mon, 15 Aug 2022 21:00:22 +0000 //jbsgame.com/?p=339660 Heavenly Guardian Header

Put it back in the bargain bin

I only knew two things before purchasing 2007’s Heavenly Guardian on PS2. First, it was going to be a game in the Pocky & Rocky series, only maybe not really. It looked to be aiming more at Kiki Kaikai, which the Pocky & Rocky games are the sequels to, but I’m not going to get into the finer details of why they’re almost two separate series. The quick version is this: Kiki Kaikai is Taito; Pocky & Rocky is Natsume. Yes, this means that Pocky & Rocky with Becky is more a part of the Kiki Kaikai series.

Anyway, that’s boring. The second thing I knew about Heavenly Guardian go??ing into it is that it’s considered to be kusoge.

Heavenly Guardian Three-way

Totally different

According to articles leading up to the release of Heavenly Guardian, the title was originally going to be Kiki Kaikai 2. However, Square Enix bought up Taito in the midst of development and decided they didn’t want a new Kiki Kaikai game. So, Starfish canceled it. Then they revealed Kiki Kai World, which you’ll notice is one “kai�away from copyright infringement. They insisted that wasn’t just the canceled Kiki Kaikai 2 renamed. That might be true since Heavenly Guardian does have a lot of identifiable differences from the early screenshots. However, palette swapping the heroine and dropping a “kai�doesn’t mean it’s not a little too close to an existing license. So, eventually, we wound up with Heavenly Guardian.

I raised the question of whether or not this was more of a Pocky & Rocky successor or a game closer to the Kiki Kaikai arcade?? game, and the answer is: no. It’s neither. It’s a mess.

Don’t get me wrong, it’s a top-down run-and-gun like the other games in its would-be series. Its influence is clear. The power-up system is similar, and the enemies are taken from Japanese folklore. It’s just a matter of flow. It doesn’t match either series. It’s not as tanuki-balls out as Pocky & Rocky, nor does it have the stiff, quarter-munching mentality of Kiki Kaikai. No, it feels more like a homebrew fangame.

Heavenly Guardian Tatami Floors

Ungodly

Actually, the first thing that struck me when I saw its 2D art style is those advertisement Flash games from the �0s. There’d be a cartoon, and to promote that cartoon and keep children looki??ng at ads on their webpage, companies would commission little games to advertise them. It’s all smooth lines and computerized gradients. Lifeless, I’d call it, especially when paired with some pretty sparse animation.

Most egregiously, it has no real feeling of impact, so it’s not always obvious when you’re being hit or the enemy is. Pocky & Rocky had characters who threw scrolls and leaves, but it still made sure you knew when you did damage through this c??onstant a-wok-a-wok-a-wok-a sound. There’s one boss, in particular, that has two types of attacks: one that does damage and another that reverses your controls but doesn’t hurt you. I had to keep looking at my life gauge because, in the moment, I had no idea to tell if something did damage or just reversed my controls.

It doesn’t help that the weapons feel like butt and not in a good way. You pick up gems to change your weapon, and if you pick up the same colored gem, you upgrade that weap?on. This comes in the flavor of rapid, three-way, homing, and bomb. Rapid, I don’t even understand because you normally shoot rapidly. In fact, if you have a three-way, you can shoot faster the closer you get to your target. It’s the classic projectile sprite limitation. If you shorten the distance they travel, the next set can spawn quicker.

As for the upgrades, you have to squint to see the difference they make. I typically stuck to three-ways, since homing and bomb were disappointing and, again, I don’t see the point of rapid. I think upgrading a??ny of the branches of firepower just makes them stronger, but I didn’t see any tangible evidence of that. Bosses display their health as a numeric value, and it seemed like no matter what projectile you hit them with, it always does 2 damage. So�I guess just upgrade your weapons to make the imperceptibly better. They’re definitely improved, you just won’t know how.

Heavenly Guardian Jumping

Boss-level mediocrity

The bosses of Heavenly Guardian deserve special mention for being unexciting and tedious. If I show you a screenshot of them, they probably look all right. Then you get into?? combat with them and realize it’s way too easy to either cancel their attacks or find that perfect spot to sit where most of their extremely predictable attacks just go right by you.

On the other hand, they have mountains of health. I noted above that every projectile seems to do a base 2 damage every time it makes contact. Well, bosses commonly have around 400 health. Now, you don’t necessarily have to hit them 200 times to win, as your three-way can affect them three times and bomb seems to suck down a cluster of health. However, it still takes a ridiculously long time. They?? pull out additional attacks as their health gets lower, so try not to dislocate your interocular lenses when you roll your eyes after getting killed when they’re down to 50 health.

Tedious Boss Battle

I suppose every game deserves to be available

There are a few times I’ve picked up a game I knew was poorly received and, after a few minutes of actually playing, thought, “oh no, what have I gotten myself into?�This was one of them, as even before finishing the first level, a nauseous feeling was bowling in my gut in protest to actually having to play any more Heavenly Guardian. At some point, I turned to my dog and pr?omised that when I hit the continue screen again, I’d put the game down?? and walk away.

There was no such solace, as after continuing once on the first level, I never had to again. To hell with my mad gamer skills! I begrudgingly ??wound up seeing the ending a few hours later.

I can only imagine that losing the Kiki Kaikai license was such a blow that the lead designer locked themselves in the bathroom and refused to come out. Like, they planned on putting effort into the game, lost the license, and were just, like, “Well, let’s throw the scraps to?gether and push it out t?he door.�I feel like believing that there was once passion behind this project, but very little of it shows in the final product.

Although I played the PS2 version of the game, it came to my attention that you can get Heavenly Guardian on Steam and Switch under the name Snow Battle Princess Sayuki. I find this information distressing. You should probably get Pocky & Rocky Reshrined instead.

For previous Weekly Kusoge, check this link!

The post Heavenly Guardian is a positively hellish attempt to continue the Pocky & Rocky series appeared first on Destructoid.

]]>
//jbsgame.com/weekly-kusoge-heavenly-guardian-ps2-wii-switch-pc-retro/feed/ 0 339660
betvisa livePS2 Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/rumble-fish-2-dimps-3goo-fighting-games-retro-pc-playstation-switch-xbox/?utm_source=rss&utm_medium=rss&utm_campaign=rumble-fish-2-dimps-3goo-fighting-games-retro-pc-playstation-switch-xbox //jbsgame.com/rumble-fish-2-dimps-3goo-fighting-games-retro-pc-playstation-switch-xbox/#respond Fri, 05 Aug 2022 17:00:34 +0000 //jbsgame.com/?p=338263 rumble fish 2 fighting games dimps rerelease 3goo

Obscure fighting series knuckles up for comeback

It's not even been a month since we reported that obscure '00s fighter The Rumble Fish was preparing to make a comeback on modern gaming platforms, and already publisher 3goo is dropping the news that its equally obscure sequel, The Rumble Fish 2, is also i???n training for a long-awaited return to the ring.

Developed by Dimps and released to Japanese arcades in 2005, The Rumble Fish 2, like its predecessor is a 2D fighter built on the then-popular Atomiswave arcade hardware. Set against the backdrop of a post-apocalyptic city, devastated and rendered asunder by capitalistic greed, The Rumble Fish 2 welcomes back its cast of colorful characters, while adding six newcomers to the stylish ros??ter. The sequel also introduced new fighting mechanics, but retained the original game's trademark? “S.M.A.�(Smooth Model Animation) visual style.

You can check out the trailer for the original ga?me below.

//www.youtube.com/watch?v=JeB-HMEpUNk

"The Rumble Fish 2 has been a popular game in Japanese arcades for many years, and tournaments ar??e still occasionally organized by the community," writes 3goo president Nicolas Di Costanzo in a press statement. "Its longevity speaks to the great work that the developer Dimps' has done with the game, thanks to their two decades of experience in fighting game design. We [hope] that fans of the franchise will be excited about a few more surprise announcements we will have before the release, so stay?? tuned!"

The rerelease, which will see the fighting sequel make its official western debut, will see optimized HD visuals presented in 16:9 widescreen format for the first time ever. Additionally, a slew of new features and modes are being added to the title, including Training and Gallery options. In addition, 3goo announced that Online Vs. will be powered by the increasing industry standard of rollback netcode, so long-time Rumble Fish players will be able t??o hone their skills ag??ainst worldwide opposition.

The Rumble Fish and The Rumble Fish 2 will launch later this y?ear on PlayStation, PC (via Steam), Xbox, and Nintendo Switch platforms.

The post The Rumble Fish 2 will throw fists on PC and con?soles this winter appeared first on Destructoid.

]]>
//jbsgame.com/rumble-fish-2-dimps-3goo-fighting-games-retro-pc-playstation-switch-xbox/feed/ 0 338263
betvisa888PS2 Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/the-rumble-fish-remaster-rerelease-dimps-console-trailer-fgc-retro/?utm_source=rss&utm_medium=rss&utm_campaign=the-rumble-fish-remaster-rerelease-dimps-console-trailer-fgc-retro //jbsgame.com/the-rumble-fish-remaster-rerelease-dimps-console-trailer-fgc-retro/#respond Mon, 18 Jul 2022 18:30:19 +0000 //jbsgame.com/?p=335308 rumble fish dimps rerelease console trailer

No sign of Matt Dillon though

Well, I have to admit I didn't see this one coming, even with the current resurgence of obscure fighting titles. Publisher 3goo has announced that it is preparing to rerelease obscure arcade fight franchise The Rumble Fish on modern console?? platforms. Specific platforms were not announced.

The Rumble Fish, which launched in Japanese arcades in 2004, is a 2D fighter developed by Dimps and utilizing the then-popular Atomiswave hardware. The heavily anime-infused storyline tells the tale of a city crushed by capitalism and opportunity, and the warriors that emerge from the rubble to face a shin??y, corporate-owned metropolis, each fighter carrying their own agenda either for or against the new world.

//youtu.be/JeB-HMEpUNk

The Rumble Fish would receive a home port in the form of a PS2 release. But it would never officially see the light of day outside of Japan, which will make this rerelease the first real opportunity for the series to make a name for itself in the global legacy of fighting games. The niche title would be followed by a 2005 sequel, The Rumble Fish 2, which is also en route this year.

Despite its relative obscurity, The Rumble Fish developed a cult following thanks to its wild premise, interesting and diverse cast of characters, and trademark "S.M.A." (Smooth Model Animation) visual style. The series found its spotlight in a post-Garou: Mark of the Wolves world, when great-looking,?? highly technical 2D fighters had one final breath of fury, before the genre receded into fringe interest.

"The Rumble Fish is a very memorable game for us at Dimps," writes Dimps president Takashi Nishiyama. "It may have a classic feel compared to current fighting games, but it was an ambitious project that employed a variety of visual expressions within the limitations of a system board that is now almost 20 years old. I’m proud of what we accomplished. And now, 3goo is once again shining the spotlight on The Rumble Fish series and I’m excited for the renewed potential? for the series to grow."

The Rumble Fish series is? currently in developme??nt for undisclosed platforms.

The post Cult fighting serie?s T?he Rumble Fish coming to consoles this winter appeared first on Destructoid.

]]>
//jbsgame.com/the-rumble-fish-remaster-rerelease-dimps-console-trailer-fgc-retro/feed/ 0 335308
betvisa888 cricket betPS2 Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/classic-playstation-plus-games-like-syphon-filter-will-have-trophies/?utm_source=rss&utm_medium=rss&utm_campaign=classic-playstation-plus-games-like-syphon-filter-will-have-trophies //jbsgame.com/classic-playstation-plus-games-like-syphon-filter-will-have-trophies/#respond Thu, 19 May 2022 23:00:32 +0000 //jbsgame.com/?p=322847 PlayStation Plus classic trophies

Trophy support is a big surprise for some of us

Classic PlayStation games are coming to PS4 and PS5 in June with the new $120-per-year PlayStation Plus Premium tier, and as it turns out, they'll have trophies �at least, some of the games will. In a tweet this afternoon, Bend Studio shared a surprise clip featuring an all-new trophy, "An Explosive Start," for the PS1 classic Syphon Filter.

In a response to a fan on Twitter, Bend Studio design manager Eric Jensen said he "helped out with a few of [the trophies], mostly naming."

//twitter.com/BendStudio??/status/1527391707733577728

In a follow-up tweet, the studio confirmed that there's even a Platinum trophy: "Excellent work, Agent!" Imagine the possibilities for your al?l-time faves.

Do classic trophies help ince??ntivize PlayStation Plus Premium at all, or are they meaningless to you? I feel like a lot of people have been into achievements and/or trophies at one point or another in their life, but their importance can easily shift.

For me, yeah, trophies make me more interested �especially knowing that "some" classics will be available for individual purchase on PS4 and PS5, per Sony. Better yet, "select games from the origin?al PlayStation and PSP generation" won't require a new purchase if you previously bought a digital version. ?I'll definitely qualify for some of 'em.

While we're on the topic, circling back to March 2021, Sony actually has a patent for its??? way of awarding trophies in emulated games.

The PS1 and PSP games we know about so far

When Sony shared an "early look" at the classic games list for PlayStation Plus Premium, I did a double-take. The list seemed so bare-bones! On the PS1 and PSP front, we've got Ape Escape, Hot Shots Golf, I.Q. Intelligent Qube, Jumping Flash, Syphon Filter, Super Stardust Portable, Mr. Driller, Tekken 2, Worms World Party, and Worms Armageddon. Now, presumably, this is only a starting point, but if all (or even most) classic PlayStation games support trophies,? this highly curated list makes more sense. I fear a drip-feed, though.

Worth reiterating: at least some classics will have better frame rates and resolutions, and "select" PS1 and PSP games w??ill have "a new user interface with menus that allow you to save your game at any time, or even rewind the game if you want a do-ove??r."

I kind of wish all the cards were out on the table, but we'll see how the launch l??ineup lands and how it might grow over time. Hopefully the inclusion of trophies isn't any sort of trade?-off, and lots of good old games find their way onto PS4 and PS5 either way.

The post Classic Play??Station Plus games like Syphon Filter will have trophies appeared first on Destructoid.

]]>
//jbsgame.com/classic-playstation-plus-games-like-syphon-filter-will-have-trophies/feed/ 0 322847
betvisa888PS2 Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/playstation-plus-games-lineup-revamped-launch-ps4-ps5-ps3-ps2-psp/?utm_source=rss&utm_medium=rss&utm_campaign=playstation-plus-games-lineup-revamped-launch-ps4-ps5-ps3-ps2-psp //jbsgame.com/playstation-plus-games-lineup-revamped-launch-ps4-ps5-ps3-ps2-psp/#respond Mon, 16 May 2022 16:00:22 +0000 //jbsgame.com/?p=322051 PlayStation Plus Extra Essential Deluxe games

Something old, something new

The launch date of the revamped PlayStation Plus service is closing in fast. Today, Sony revealed s??om?e of the games coming in the launch time frame, spread across the Essential, Extra, and Premium PlayStation Plus plans.

The new plans are set to go live on June 13 for the Americas. They're split into three tiers??: Essential, Extra, and Premium. Essential comes in at $60 a year, while Extra g?oes up to $100 a year and Premium sits at $120 annually.

With Essential, the regular PS Plus ben??efits will still keep rolling out. Most significantly, that means the lineup of monthly games. An upgrade to Extra or Premium, however, starts to open up the broader catalog of games, both recent and not-so-recent.

For both Extra and Premium, subscribers get a catalog of PlayStation 4 and PS5 games to play. These seem similar to the PlayStation?????????????????????????? Plus Collection that rolled out with?? the PS5's launch. There's a pretty decent list of PlayStation Studios games, as well as some third-party entries.

Bringing back classics

On the Premium side, the highest-tier subscribers also get some of the classics. Some will have better resolutions and frame rates compared to their original versions, or arrive a??s the remastered versions. Several PS2 games are the PS4 remastered versions, for example. PlayStation 3 games are also available, via streaming.

One note in particular stuck out: "Also, players who have previously purchased the digital version of select games from the original PlayStation and PSP generation will not have to make a separate purchase or sign up to PlayStation Plus to play these titles on PS4 or PS5." So if you've bought these before, they're back up now for no additional cost. Once they're released, owners can head to the PlayStation Store and download a v??ersion for no additional cost.

//www.youtube.com/watch?v=F3Wl-OiZCO4

Lastly, Sony also spotlighted some of the time-limited game trials coming to PlayStation Plus Premium owners. For now, it's a short list: Uncharted: Legacy of Thieves Collection, Horizon Forbidden West, Cyberpunk 2077, Farming Simulator 22, Tiny Tina's Wonderlands, and WWE 2K22. It's expecte?d to sit at about two hours for most games, and time will only count down when you're in-game.

A monthly refresh is locked in too. For all PlayStation Plus ??owners, that includes the monthly game lineup that we've always had. An additional refresh will occur midway through each month with new games for PlayStation Plus Extra and Premium plans too, though the number of games will vary.

Check out the full lineup for each plan below:

PlayStation 4 and PlayStation 5 Games (Extra, Premium)

  • Alienation (PS4)
  • Bloodborne (PS4)
  • Concrete Genie (PS4)
  • Days Gone (PS4)
  • Dead Nation Apocalypse Edition (PS4)
  • Death Stranding and Death Stranding Director's Cut (PS4/Ps5)
  • Demon's Souls (PS5)
  • Destruction AllStars (PS5)
  • Everybody's Golf (PS4)
  • Ghost of Tsushima Director's Cut (PS4/PS5)
  • God of War (PS4)
  • Gravity Rush 2 (PS4)
  • Gravity Rush Remastered (PS4)
  • Horizon Zero Dawn (PS4)
  • Infamous First Light (PS4)
  • Infamous Second Son (PS4)
  • Knack (PS4)
  • LittleBigPlanet 3 (PS4)
  • LocoRoco Remastered (PS4)
  • LocoRoco 2 Remastered (PS4)
  • Marvel's Spider-Man (PS4)
  • Marvel's Spider-Man: Miles Morales (PS4/PS5)
  • Matterfall (PS4)
  • MediEvil (PS4)
  • Patapon Remastered (PS4)
  • Patapon 2 Remastered (PS4)
  • Resogun (Ps4)
  • Returnal (PS5)
  • Shadow of the Colossus (PS4)
  • Tearaway Unfolded (PS4)
  • The Last Guardian (PS4)
  • The Last of Us Remastered (Ps4)
  • The Last of Us: Left Behind (PS4)
  • Until Dawn (PS4)
  • Uncharted: The Nathan Drake Collection (PS4)
  • Uncharted 4: A Thief's End (PS4)
  • Uncharted: The Lost Legacy (PS4)
  • WipEout Omega Collection (PS4)
  • Ashen (PS4)
  • Assassin’s Creed Valhalla (PS4, PS5)
  • Batman: Arkham Knight (PS4)
  • Celeste (PS4)
  • Cities: Skylines (PS4)
  • Control: Ultimate Edition (PS4, PS5)
  • Dead Cells (PS4)
  • Far Cry 3 Remaster (PS4)
  • Far Cry 4 (PS4)
  • Final Fantasy XV Royal Edition (PS4)
  • For Honor (PS4)
  • Hollow Knight (PS4)
  • Marvel’s Guardians of the Galaxy (PS4, PS5)
  • Mortal Kombat 11 (PS4, PS5)
  • Naruto Shippuden: Ultimate Ninja Storm 4 (PS4)
  • NBA 2K22 (PS4, PS5)
  • Outer Wilds (PS4)
  • Red Dead Redemption 2 (PS4)
  • Resident Evil (PS4)
  • Soulcalibur VI (PS4)
  • South Park: The Fractured but Whole (PS4)
  • The Artful Escape (PS4, PS5)
  • The Crew 2 (PS4)
  • Tom Clancy’s The Division (PS4)

PlayStation Classics (Premium)

PlayStation 1 and PlayStation Portable

  • Ape Escape
  • Hot Shots Golf
  • I.Q. Intelligent Qube
  • Jumping Flash!
  • Syphon Filter
  • Super Stardust Portable
  • Mr. Driller
  • Tekken 2
  • Worms World Party
  • Worms Armageddon

PlayStation Classic Remasters

  • Ape Escape 2
  • Arc The Lad: Twilight of the Stars
  • Dark Cloud
  • Dark Cloud 2
  • FantaVision
  • Hot Shots Tennis
  • Jak II
  • Jak 3
  • Jak X: Combat Racing
  • Jak and Daxter: The Precursor Legacy
  • Rogue Galaxy
  • Siren
  • Wild Arms 3
  • Bioshock Remastered
  • Borderlands The Handsome Collection
  • Bulletstorm: Full Clip Edition
  • Kingdoms of Amalur: Re-Reckoning
  • Lego Harry Potter Collection

PlayStation 3 Games (via streaming)

  • Crash Commando
  • Demon’s Souls
  • echochrome
  • Hot Shots Golf: Out of Bounds
  • Hot Shots Golf: World Invitational
  • Ico
  • Infamous
  • Infamous 2
  • Infamous: Festival of Blood
  • LocoRoco Cocoreccho! 
  • MotorStorm Apocalypse
  • MotorStorm RC
  • Puppeteer
  • rain
  • Ratchet & Clank: Quest For Booty
  • Ratchet & Clank: A Crack in Time
  • Ratchet & Clank: Into the Nexus
  • Resistance 3
  • Super Stardust HD
  • Tokyo Jungle
  • When Vikings Attack
  • Asura’s Wrath
  • Castlevania: Lords of Shadow 2
  • Devil May Cry HD Collection
  • Enslaved: Odyssey to the West
  • F.E.A.R. 
  • Lost Planet 2
  • Ninja Gaiden Sigma 2
  • Red Dead Redemption: Undead Nightmare

The post Sony reveals modern and classic games coming to revamp??ed PlayStation Plus appeared first on Destructoid.

]]>
//jbsgame.com/playstation-plus-games-lineup-revamped-launch-ps4-ps5-ps3-ps2-psp/feed/ 0 322051
betvisa livePS2 Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/playstation-is-starting-a-new-games-preservation-department/?utm_source=rss&utm_medium=rss&utm_campaign=playstation-is-starting-a-new-games-preservation-department //jbsgame.com/playstation-is-starting-a-new-games-preservation-department/#respond Tue, 26 Apr 2022 19:30:06 +0000 //jbsgame.com/?p=318842

It's about time PlayStation put games preservation at the forefront

As the games industry continues to get older, and suddenly hundreds of games are being lost to history, the conversation surrounding games preservation has become more and more prevalent. Plenty of fans and academics are willing to take on the challenge, but copyright laws ma?ke it difficult. While Xbox and Nintendo have made strides toward preservation (as minimal as they may be), PlayStation hasn't much ventured into the discipline �until now. PlayStation dev Garr??ett Fredley took to Twitter to announce his new job title of Senior Build Engineer, specifically "working as one their initial hires for the newly created Preservation team."

//twitter.co?m/SomeCronzaGuy/??status/1518616882357571586

Over the years, Microsoft has worked hard to make games backward compatible for its newest consoles, and Nintendo is working on releasing more catalogs of its classic games to the public. Sony is finally catching up a bit by at least allowing fans to get access to PS1, PS2, PS3, and PSP games on PS5 with the new PS Plus Premium subscription, but they're also only doing so after the decision to close the PSP digital store.

I kind of get the vibe that everyone's trying to find ways to make money off of this, and maybe this is a controversial opinion, but I think that game companies sh?ould be devoted to making all of their games accessible to the public, at the very least not making them any more expensive than their equivalent retail ?price.

Fredley sounds pretty thrilled about the position, stating in the tweet that "games preservation was [his] first career passion." Good for you, guy! Sony hasn't announced any other details about the new department, but I am also pretty?????????????????????????? excited about this development.

Games preservation is becoming more and more crucial by the year as we lose access to old software, or as old hardware is literally deteriorating. Video games are still a relatively young medium, and as we're quickly approaching the point where huge num??bers of titles are no longer playable, so it's import?ant that companies that creating pipelines in order to prioritize the preservation of their own history.

I'm wit??h Fredley on this one �this stuff is important. Godspeed, my dude.

//www.tiktok.com/@destructoid/video/7094005609313406213?is_from_webapp=1&sender_device=pc&web_id=7052?788164067706373

The post Pla??yStation is starting a new games preservation department appeared first on Destructoid.

]]>
//jbsgame.com/playstation-is-starting-a-new-games-preservation-department/feed/ 0 318842
betvisa livePS2 Archives – Destructoid - Jeetbuzz88 - live cricket match today online //jbsgame.com/new-tiered-playstation-plus-launch-timeline-asia-japan-america-europe/?utm_source=rss&utm_medium=rss&utm_campaign=new-tiered-playstation-plus-launch-timeline-asia-japan-america-europe //jbsgame.com/new-tiered-playstation-plus-launch-timeline-asia-japan-america-europe/#respond Fri, 22 Apr 2022 18:00:23 +0000 //jbsgame.com/?p=318321 PlayStation Plus tiered subscription launch timeline

June 13 is the big day in the Americas

Sony has narrowed down the launch timeline of its new multi-tier approach to PlayStation Plus. The revamped subscription service will roll out regionally, and the first launch, for "Asia markets (excluding?? Japan)," is happening in ju??st over a month on May 23.

Sony Interactive Entertainment president and CEO Jim Ryan announced the new PS Plus timeline in a blog post today, citing Sony's "fantastic progress with our launc??h efforts":

  • Asia markets (excluding Japan) â€?targeting May 23, 2022
  • Japan â€?targeting June 1, 2022
  • Americas â€?targeting June 13, 2022
  • Europe â€?targeting June 22, 2022

That's all well and good �but what about the games, especially the fan-favorite legacy PS1/PS2/PSP games that may (or may not) make it in? We'll have to wait for ??the full list.

What are the different tiers again?

A "quick" refresher on ?what's included in the three PlayStatio??n Plus tiers:

  • PS Plus Essential â€?$60 per year with two monthly games, discounts, cloud saves, and online multiplayer, aka what we currently have as "PlayStation Plus."
  • PS Plus Extra â€?$100 per year with "up to 400" PS4 and PS5 games.
  • PS Plus Premium â€?$120 per year with "340 additional games" including titles from the PS1, PS2, PSP, and (cloud steaming only) PS3 catalog, as well as PlayStation Now-style cloud streaming and "time-limited game trials."

The pricing is going to be too steep for plenty of people, particularly folk?s who are into Xbox Game Pass or are struggling to find enough value in PlayStation Plus as it is. That said, plenty more of us are waiting to hear about the specific games in the latter two tiers.

Access to hundreds of (hopefully not filler) games in a digital pile doesn't necessarily do much for me �my backlog is big enough! �but seeing certain PlayStation classics lined up together could quickly sway me through brute-forced nostalgia. I mean, hell, I'm subbed to Nintendo Switch Online + Expansion Pack for N64 access. I'm an easy mark!

Curiously, Syphon Filter could be in the running for PlayS?tation Plus Premium if a recent rating in Korea is any indication. With around a month to go before the subscription becomes available to the first players, I'm sure we'll hear concrete details soon.

The post Here’s the tiered PlayStation Plus launch timeline appeared first on Destructoid.

]]>
//jbsgame.com/new-tiered-playstation-plus-launch-timeline-asia-japan-america-europe/feed/ 0 318321