betvisa casinoquantic dream Archives – Destructoid - Jeetbuzz88 - live cricket match //jbsgame.com/tag/quantic-dream/ Probably About Video Games Fri, 16 Aug 2024 15:34:59 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa livequantic dream Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/star-wars-eclipse-lead-writer-leaves-quantic-dream-to-found-new-studio/?utm_source=rss&utm_medium=rss&utm_campaign=star-wars-eclipse-lead-writer-leaves-quantic-dream-to-found-new-studio //jbsgame.com/star-wars-eclipse-lead-writer-leaves-quantic-dream-to-found-new-studio/#respond Fri, 16 Aug 2024 15:34:53 +0000 //jbsgame.com/?p=579245 Star Wars Eclipse

Star Wars Eclipse is losing a notable part of its dev team. The game's lead writer, Adam Williams, has left Quantic Dream for new pastures, forming his own studio a?fter nine years with the studio.

Williams' resume includes a lead writer stint on Detroit: Become Human before joining the Star Wars project. Announced back in 2021 with a flashy CGI trailer, Star Wars Eclipse promises a new experience set in the galaxy's High Republic era. In the almost three years since, Quantic Dream has been near-silent on the title. This latest update may not be what the Eclipse hopeful have been waiting for.

Star Wars Eclipse
Image via Quantic Dream

Williams confirmed his departure from Quantic Dream in a LinkedIn post, announcing that his new studio will be "working on something very innovative, very special and, for now, very secret." Although his statement doesn't?? exactly give much away when it comes to his new project, he does assure that news is coming "soon."

What next for Star Wars Eclipse?

Given the radio silence on Star Wars Eclipse, it's difficult to get a read on what Williams' departure means for the game. We have no idea how far along Eclipse is in development.

Even if Star Wars Eclipse is kept under wraps for a while yet, franchise fans have plenty to sink their teeth into. The upcoming release of Star Wars Outlaws should?? fill that galaxy far, far away-shaped hole in our hearts for a while to come, in the absence of Quantic Dream's project.

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betvisa888 casinoquantic dream Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/dustborn-might-not-be-something-you-want-to-take-on-a-road-trip/?utm_source=rss&utm_medium=rss&utm_campaign=dustborn-might-not-be-something-you-want-to-take-on-a-road-trip //jbsgame.com/dustborn-might-not-be-something-you-want-to-take-on-a-road-trip/#respond Mon, 08 Jul 2024 16:05:17 +0000 //jbsgame.com/?p=554276 Dustborn Header

I hadn’t really heard of Dustborn, one of the games set to be published by Spotlight by Quantic Dreams, the oddly named publishing arm of the developers of Heavy Rain and Detroit: Become Human. Which is strange because, while it’s not dead center of the target of things I like to play, it’s near enough.

It's?? a road trip across an alternate reality United States with a traveling band of diverse misfits. It in?cludes a narrative focus with spots of combat to break things up. There’s also a social aspect that simulates what I imagine it’s like to have friends. 

But while I played through the lengthy preview, I kept thinking to myself, “I hope this slice isn’t a good representation of the full game.�/p>

Dustborn band photo
Image via Quantic Dream

You play as Pax, who is easily the least colorful member of the band. The group is headed across the American Republic, and now that I think about it, I’m not sure why. The information on the games says they’re smuggling a package, but I don’t recall it ever being shown or mentioned. One of the earliest moments in the game sees the tour bus getting stolen, but I don’t remember anyone saying, “Oh no, the package is on board.�/p>

Dustborn seems to be set up where each stop on the road is its own chapter. In the preview, you can look back at the previous chapter and try to absorb what had happened in the brief time that it’s available. There’s also an introductio??n comic, which I definitely read, and I still didn’t really know what was going on. The lack of context is something that dogged me throughout.

For example, it really seems to be built on the idea th?at you care about the characters. There’s one in particular, Pax’s sister, who is belligerent, and without really knowing why she's so hostile, it’s hard to tolerate. It’s probably explained in the previous chapter, but in the demo, I’m only treated to hostility. Some of the backstory gets revealed over time, but if there’s a real emotional center to the relationship, it probably happened off-screen. Probably.

//youtu.be/5Wt8Y887yrc?feature=shared

I’m not sure I’m convinced. You meet another character, Eli, during this chapter. A former desert raider who is looking for the friend he lost after the weird, experimental underground school he attended was shut down. He’s apparently a former desert raider, but later on, it sounds like it was maybe for a week. He doesn’t have much to go on in terms of finding his lost friend, which I guess means we’re waiting for serendipity or deus ex machina. I'm simplifying it, but what I'm saying is: It’s not a ve??ry good character introduction.

It also makes the constant banter diffic?ult to listen to. Unless you’re sliding up right beside a character to have a deep, eye-contact-y discussion, the exchanges are light remarks about what is going on. I?t seems like they’re trying to be realistic to how actual people would interact. If that’s the case, all these characters are severely deficient in charm.

The banter extends to combat, and that’s where it’s most vexing. They’ll be talking about something, but all the while, chara??cters will call out their moves and taunts. Every time they do, it interrupts whatever the main conversation is, and it will start the last part of the dialogue over. So not only are the characters talking over each other, but portions of dialogue are being repeated. The cacophony is so grating while trying to focus on the combat. It’s like trying to play some flow-state concentration-dependent fighting game while your spouse yells from the other room, asking where they left their belt.

Image via Spotlight by Quantic Dream

The combat itself doesn’t feel terrible, but it does feel token. Enemies will often just group up on you so you can swat them back with Pax’s bat. There are “VOX�powers, which is what makes the central cast different from normal people. The VOX powers do a variety of poorly explained things, and it can be difficult to really see their effect. It’s hard to see if they’re even worthwhil?e in the chaos of a fight.

The fights themselves lack any real danger, since Dustborn constantly undermines them by making the antagonists (of this chapter) as goofy as possible. They’re typical Mad Max motorized raiders, but they’re really nice once you get to kn?ow them. Oh, they definitely still rob people, but you should definitely put on a concert for them after you beat them up.

The demo ended with all the characters around a campfire, and while they bantered about something, I realized I just didn’t care what they were saying. I wondered what the point was, as they made jokes bereft of amusement. When the mouths stopped, I figured out how to get to my feet, walked onto the bus, and watched as the nearly three hours I spent playing Dustborn got summed up on two comic pages.

Dustborn at a diner
Image via Spotlight by Quantic Dream

If there’s one thing that Dustborn seems to do well, it is during the more investigative scenes, where you look around an?d decide how to proceed. Certain problems can be solved in different ways and involve different ??characters. Whether this has any sort of major impact on the narrative has yet to be seen, but on a scene-by-scene basis, it’s appreciable.

Aside from that, it depends on how optimistic you are. It’s entirely and completely possible that the demo removes too much context to be effective. If the characters are introduced ??with enough emotional depth, the problems with their interactions won’t be so pronounced. Maybe when ??you get into fighting the game’s main antagonists, the combat will be more meaningful. Maybe songs that you gain later in the game are easier to listen to. It’s all possible.

However, what I’ve seen so far isn’t encouraging. A remaining possibility is that Dustborn isn’t for me. Some may click better with the game’s misfits and enjoy ?the social interactions more. I can’t really speak to that. For me, I found it borderline aggravating. I was barely able to convince myself to finish the demo. I don’t think I’ll attend this concert when it launches in August on PC and consoles.

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betvisa loginquantic dream Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/netease-acquires-quantic-dream-david-cage-industry/?utm_source=rss&utm_medium=rss&utm_campaign=netease-acquires-quantic-dream-david-cage-industry //jbsgame.com/netease-acquires-quantic-dream-david-cage-industry/#respond Wed, 31 Aug 2022 16:00:11 +0000 //jbsgame.com/?p=342396 netease acquires quantic dream

Press X to sign over stock

Shopping day? Shopping day. Following the news that Tencent and SIE acquired 30% of FromSoftware, another Chinese conglomerate, NetEase, has announced that it has fully acquired French developer Quantic Dream �known for cinematic adventures such as Heavy Rain and Detroit: Become Human.

Holding company NetEase originally purchased a minority stake in Quantic Dream back in 2019, but has now taken full ownership of the company, which becomes NetEase's first?? European studio and will be used to spearhead NetEase's presence in the global market. Quantic Dream will cont??inue to run independently, under the continued leadership of its current president, David Cage, and Chief of Operations, Guillaume de Fondaumière.

Quantic Dream, typified by its highly dramatic, quick-time-event laden adventures, has been under the microscope in recent years due to allegations of harboring a toxic work environment, with accusations of racism, sexism, and a culture of humiliation and bullying within its walls. These accusations led to a lawsuit in 2018, where a former employee sued the company for unfair dismissal. The case was dismissed by the Paris Court o??f?? Appeals in 2021, with a judge ruling that the plaintiff had already sho??wn "tacit acceptance" of photoshopped images? that were allegedly circulated throughout the QD offices.

"Quantic Dream reaffirms once again the values that the studio has always defended in its games and within the company, which are values of humanism, inclusiveness, and the right for individuals to express themselves uniquely," said de Fondaumière of the appeal. "We will continue to defend them with the same passion and determination as always. Quantic Dream remains firmly committed to continuing to work with its employees to create a serene work environment conduciv??e to the professional and personal development and fulfillment of everyone."

GamesIndustry.biz featured an interview with both Quantic Dream and NetEase today.

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betvisa loginquantic dream Archives – Destructoid - jeetbuzz88.com - cricket betting online //jbsgame.com/narrative-adventure-game-under-the-waves-is-a-love-letter-to-oceans/?utm_source=rss&utm_medium=rss&utm_campaign=narrative-adventure-game-under-the-waves-is-a-love-letter-to-oceans //jbsgame.com/narrative-adventure-game-under-the-waves-is-a-love-letter-to-oceans/#respond Tue, 23 Aug 2022 18:52:45 +0000 //jbsgame.com/?p=341186 Under the Waves

Coming in 2023 from Parallel Studio and Quantic Dream

One of the more solemn reveals at Gamescom Opening Night Live was Under the Waves, an underwater narrative adventure game from Parallel Studio and publisher Quantic Dream. We've seen plenty of underwater games before, but nothing quite like this.

//www.youtube.com/watch?v=xCN5sQHaRGg

There's a reason for the quiet, lonely vibe. Here's the story setup:

"Set in the depths of the North Sea in a techno-futuristic 1970s, pro?fessional diver Stan is struggling to overcome a life-changing loss and embrace a new future."

"The isolation of the deep sea is a fitting manifestation of his state of mind, and?? as Stan retreads further into his self-imposed solitude, he starts to experience strange events far beneath the waves. He will eventually have to mak??e a difficult choice... stay lost in the depths forever, or break free to the surface and to the rest of his life."

That all matches the reveal trailer �but what about game mechanics? Under the Waves will have a submarine, as well as swimming, and you'll journey through "caves, wrecks, and submerged plants in?? search of backstory pieces, salvageable waste, collectibles, and more." I wouldn't have expe??cted craftable equipment. We'll see how involved it is.

Under the Waves is coming to PC (Steam and the Epic Games St??ore), PS4, PS5, Xbox One, and Xbox Series X/S in 2023.

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Reading for Robots

Quantic Dream's sci-fi drama title Detroit: Become Human is getting set to make a comeback, but not quite in the form you might have expected. As reported by Famitsu, the 2018 cinematic adventure is being adapted into a manga series, with the first volume of Detroit: Become Human Tokyo Stories hitting the streets of Japan tomorrow.

Choosing to take its own localized narrative over that of the video game, Detroit: Become Human Tokyo Stories will tell the tale of an android idol, who models, performs, and entertains her fans in the far-flung future of 2038. Much like the video game, however, the manga will confront the typic??al themes of robotic sentience, the dangers of advanced A.I., and the?? prejudice of man against those different from themselves. The story is written by Kazami Sawatari with the art daubed by Moto Sumida.

//twitter.com/sawatari_kazami/status?/1549590228934963201?s=20&t=CbiFSUq8L1hu3ltcYh97uQ

The new manga is not the first non-gaming adaptation of the Quantic Dream title. In fact, it's not the first time the franchise has focused on Japan for its chin-stroking pontification. Back in 2018, Sony Japan released a short movie, Tokyo: Become Human, to help promote the game's launch within the territory. The new manga?? genuinely sounds pretty interesting, with themes suited to Japan's love of next-generation technology. Unfortunately, there are currently no plans for an English localization, but perhaps we will see a fan translation down the l??ine.

Detroit: Become Human is available now on PC and PS4.

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betvisa livequantic dream Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/star-wars-eclipse-high-republic-action-adventure-game-quantic-dream-announced/?utm_source=rss&utm_medium=rss&utm_campaign=star-wars-eclipse-high-republic-action-adventure-game-quantic-dream-announced //jbsgame.com/star-wars-eclipse-high-republic-action-adventure-game-quantic-dream-announced/#respond Fri, 10 Dec 2021 02:02:29 +0000 //jbsgame.com/?p=300170 Star Wars: Eclipse teaser trailer

The cinematic trailer looks great, but there's so much to prove

One of many CG teasers shown at the 2021 Game Awards had me hoping for Star Wars Jedi: Fallen Order 2 �it's only a matter of time! �but instead, it was all just a bunch of cool imagery building up to Star Wars Eclipse. That name won't ring a bell yet, but the studio behind it sure will??: this is a Quantic Dream production, for better or worse.

//youtu.be/4cJpiOPKH14

Yep, the studio behind Heavy Rain and Detroit: Become Human is taking a crack at the Star Wars universe �specifically the High Republic era, which has a lot of untapped potent?ial.

The officiate site sums up Star Wars Eclipse as an "action-adventure, multiple-character branching narrative game," which is Quantic Dream's bread and butter. The pitch for this far-off game is that characters will h?ave "their own story, abilities, and role to play in the tapestry of events that could alter the carefully balanced peace of the Outer Rim."

In other circumstances, I'd be more into this �I was on board with the footage, at least as far as CG trailers go �but there's the matter of Quantic Dream as a studio grappling with reports of workplace toxicity, which complicates things. I'm curious to see how this game will come together as something a bit different for Star Wars and as a very high-profile IP for these developers to work on. From the look of it, Star Wars Eclipse is far off.

The trailer mentions "early development," and neglects to say anything about platforms or even a release year, so we'll see. There's also that Knights of the Old Republic remake!

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betvisa888quantic dream Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/detroit-become-human-twitch-stream/?utm_source=rss&utm_medium=rss&utm_campaign=detroit-become-human-twitch-stream //jbsgame.com/detroit-become-human-twitch-stream/#respond Sat, 13 Nov 2021 02:00:48 +0000 //jbsgame.com/?p=295436 Detroit: Become Human stream

Help us make the right (or wrong?) choices

Welcome back! Last week on stream, we played through all of Heavy Rain, which was... an experience. I don't really know how I feel about some of the writing or characters, but I can say that the genre and graphics were really cool. This was also one of the first games I've played that had a variety of endings based on our choices, so I was pretty intrigued when chat told me about Detroit: Become Human.

I really like this genre so far, especially when there's been a detective twist, so I'm looking forward to seeing how it plays out compared to previous adventure ??games! Swing on by to discover who Detroit is and why they become human.

Drop by Destructoid’s Twitch channel every Friday starting at 9:00 p.m. Eastern.

Miss last week’s stream? Catch the video-on-demand for Heavy Rain.

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Accused studio releases statement to 'set the record straight'

Quantic Dream has successfully appealed against a 2018 ruling in which a former developer sued the studio for unfair dismissal. As ruled by the ?Paris Court of Appeals, the former employee's accusations have been dismissed. Furthermore, they are now responsib??le for paying "substantial damages" to Quantic Dream, reportedly in the region of €10,000 (roughly $12,000 USD).

The initial case went to court amidst a slew of articles in the French press, exposing alleged toxic behavior, "bro culture", sexism, and homophobia within the Heavy Rain studio's walls. Specif??ically?? noted was the distribution of Photoshopped imagery that presented studio staff members merged with celebrities, engaged in sexualized situations, or dressed in Nazi regalia. The Court of Appeals, however, ruled that none of the images involving this specific plaintiff could be considered homophobic, racist, or degrading toward them.

Furthermore, the court ruled that the plainti??ff not only knew about the images as far back as 2015, but that they only complained once another employee put forward their own report about it. The court ruled that this late action showed a degree of "tacit acceptance" from the plaintiff of the images' existence. It should be reiterated that the court isn't saying the images didn't exist, nor that the plaintiff wasn't featured in them, but that the court doesn't believe the plaintiff should be able to claim ?that their unfair dismissal can be directly related to the images' existence... Press X to side-eye.

Following the appeal, Quantic Dream released a new statement denying the existence of any "toxic culture" whatsoever at the studio. The statement references multiple suits filed by? employees against the studio, as well as its own in-house investigative survey, while stating that the Paris Court?? of Appeals' rulings further invalidates the 2018 press reports into Quantic Dream's working environment.

"Quantic Dream reaffirms once again the values that the studio has always defended in its games and within? the company, which are values of humanism, inclusiveness, and the right for individuals to express themselves uniquely. We will continue to defend them with the same passion and determination as always. Quantic Dream remains firmly committed to continuing to work with its employees to create a serene work environment conducive to the professional and personal development and fulfil??lment of everyone."

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betvisa casinoquantic dream Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/david-cages-studio-is-publishing-a-story-driven-game-about-a-roadtrip-across-a-divided-america/?utm_source=rss&utm_medium=rss&utm_campaign=david-cages-studio-is-publishing-a-story-driven-game-about-a-roadtrip-across-a-divided-america //jbsgame.com/david-cages-studio-is-publishing-a-story-driven-game-about-a-roadtrip-across-a-divided-america/#respond Tue, 08 Dec 2020 19:00:00 +0000 //jbsgame.com/david-cages-studio-is-publishing-a-story-driven-game-about-a-roadtrip-across-a-divided-america/

Dustborn

It has been a while since we've heard anything from David Cage's studio, Quantic Dream. After Detroit: Become Human in 2018, the developer has mostly been silent apart from some PC ports of games that were previ?ously PlayStation exclusives.

Now we know Quantic Dream's newest game, but not in a developer capacity. It's publishing an indie game that seems like it spiritually fits among everything in Cage's portfolio. Quantic Dream is publishing Dustborn, which is a story-driven ad??ventur??e game that's set to come to PC and consoles sometime next year.

There's a lot to process with Dustborn. Broadly speaking, it's a transcontinental roadtrip in 2030 where you play as a pregnant woman named Pax who's delivering a mysterious package. The world has sort of gone to hell after an event called "The Broadcast," which seems to have been a disinformation campaign that divided America. It's literally fake news that seems to have caused a civil war of sorts,?? and developer Red Thread Games says Pax and her friends need to survive via "manipulation, subterfuge, and force."

Got all that?? David Cage's involvement wouldn't make sense unless there was a lofty premise and a lot of promises to live up to.

Dustborn [Quantic Dream]

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Tap X repeatedly to acknowledge

Quantic Dream has announced that its melodramatic android adventure Detroit: Become Human h??as passed five million total sales. The milestone was reached exactly on?e month after the cinematic sci-fi release made the leap to the Steam platform.

"Launching Detroit: Become Human on Steam has been a delightful experience for us," said Quantic Dream co-CEO Guillaume de Fondaumiere in a press statement. "The response we’re seeing has been incredibly positive, in particular in Asian markets. We are also thrilled by the response garnered by the concomitant release of our Community Play extension for streamers and viewers on Twitch, which elevated a fundamen??tally single-player game into a social experience."


The "Community Play" referenced in the above statement is a Twitch extension that allows stream viewers to collectively decide upon the nerve-racking decisions made by Detroit's in-game cast of characters. This function essentially turns Detroit st??reams into an en masse "C??hoose Your Own Adventure" movie for the home audience.

Originally launching on PS4 in May 2018, Detroit would eventually see release on PC via the Epic Games Store in December 2019 - alongside its brethren titles Heavy Rain and Beyond: Two Souls. The three titles then made the move to the Steam platform in June of this year, furthering opening up audiences to its cu??rious narrative an?d QTE-heavy action sequences. The PC ports feature 60 FPS gameplay and support for 4K displays.

Detroit: Become Human is available now on PS4 and PC.

Detroit: Become Human has sold over 5m copies [GamesIndustry.biz]

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In all their diaper-changing, table-laying, guitar-playing glory

Quantic Dream's Epic Game Store exclusivity deal is coming to an end. As such, cinematic pseudo-trilogy Heavy Rain, Beyond: Two Souls, and Detroit: Become Human will all be available to purchase on PC via Steam from June 18.

Originally released back in 2010, Heavy Rain is a murder-mystery thriller wherein the pla??yer controls a number of characters whose live?s become intertwined by the common bond that unites them all: an at-large serial murderer known as The Origami Killer, who is leaving a trail of bodies around Philadelphia.

2013's Beyond: Two Souls is a psychic thriller starring Ellen Page and Willem Dafoe. The former plays Jodie, a young woman wit?h powerful and dangerous kinetic abilities. The player guides Jodie through numerous stages of her life as she attempts to carve out a semblance of normality for herself, chased down by shady governmental types who wish to harness her unasked-for powers.


Finally, 2018's Detroit: Become Human is a sci-fi anthology s??et in a near-future where androids have become commonplace wit?hin society. Again, players step into the shoes of multiple characters, learning of their lives and loved ones, while dealing with the politics and prejudice of living as an "inhuman" within a human world.

All three titles feature 4K resolution and 60 frames-per-second gameplay. The Steam store pages are live now, and a demo is available for each title if you want ??to get a test of Quantic Dream's quirky blend of point-and-click meets QTE gameplay.

Heavy Rain, Beyond: Two Souls, and Detroit: Become Human launch on Steam June 18. They are also available on Epic Games Store and PS4.

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The iconic 'guitar-playing' boss fight

Quantic Dreams' psychic thriller Beyond: Two Souls has been listed on the Steam database, (as spotted by @Nibellion), suggesting that the 2013 QTE-fest is preparing to move out of its Epic Game St??ore exclusivity deal and be made available to purchase on Valve's digital st??orefront.

Beyond: Two Souls, the third?? release in David Cage's chin-stroking interactive adventure series, sees Ellen Page in the role of Jodie Holmes, a troubled young woman who can perform acts of psychic phenomena through her spirit guide, Aiden. Forced out of an ordinary life and into a series of hazardous, extraordinary situations, players guide Jodie as she attempts to carve a semblance of normality out for herself, while evadi?ng the shady forces who wish to harness her amazing powers.


Originally released on PS3, Beyond: Two Souls, along with its brethren Heavy Rain and Detroit: Become Human, have since been re-released on PS4 and PC via Epic Games Store. The PC port of Beyond: Two Souls launched on EGS July 27, so assuming that the exclusivity deal was for one-year, Jodie's adventure should, in theory, arrive on Steam soon after that. Incidentally, Heavy Rain and Detroit: Become Human launched on EGS June 24,?? so from a calendar standpoint these titles should arrive on the Steam platform first, if at all.

Beyond: Two Souls has been listed on Steam [VG247]

The post Beyond: Two Souls turns up on the Steam database appeared first on Destructoid.

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'Gimme a hard copy of that...'

Limited Run Games has announced two more physical releases heading to its store in the near future. The new physical editions will be for Nightdive's upcoming remaster Blade Runner: Enhanced Edition and Quantic Dream's 2005 psychic mystery Fahrenheit (under its U.S. title Indigo Prophecy).

Blade Runner: Enhanced Edition is a revamp of the classic 1997 PC release by Westwood Studios, which sees Rep-Detect agent Ray McCoy embroiled in a far-reaching mystery following a massacre at a pet store. The remaster is scheduled to launch later in 2020. The Limited Run release will be available on PS4 and Ni??ntendo Switch, with details to follow at a later date.

Fahrenheit/Indigo Prophecy is an amnesiac mystery, packed to the brim with weird spiritual overtones. Player??s g??????????????????????????uide murder suspect Lucas Kane through a snow-covered New York, as he tries to stay one step ahead of the law while uncovering the truth about his horrifying actions. The Limited Run edition will feature the 2016 PS4 port, and will be made available to pre-order on April 3 for a four-week period.

Both titles will be made available from the Limited Run Game online store.

Blade Runner / Indigo Prophecy physical editions [Gematsu]

The post ??Blade Runner: Enhanced and Fahrenheit to receive physical release from Limited Run appeared first on Destructoid.

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ANDROID

For today's contest, we're giving away PC copies of Detroit: Become Human!

Sometimes, I feel li?ke I don't really need to say much. I like to do dramatic intros to these posts, but I don't think anyone can out-drama David Cage and the folks over at Quantic Dream. So I'm not even gonna try!

We've got some PC copies of Detroit: Become Human to give away so you can live?? the dra??ma of...becoming human...in Detroit. Huzzah! Read on for details, fellow androids.

Ok, so as previously stated there's lots of drama, because humans went ahead and made androids to do stuff fo??r them. Like wash their cars and make them cotton candy and stuff. But of course the androids are like, nah, we don't wanna was??h your car. So a bunch of stuff happens! And since it's a Quantic Dream game, you can be sure that tons of emotions will show up. It's inevitable, really. Here are some game features.

PLAY YOUR PART IN A GRIPPING NARRATIVE -- Enter a world where moral dilemmas and difficult decisions can turn android slaves into world-?changing revolutionaries. Discover what it means to be human from the perspective of an outsider -- and see the world through the eyes of a machine.

THEIR LIVES, YOUR CH??OICES -- Shape an ambitious branching narrative, where your decisions not only determine the fate of the three main characters, but that of the entire city of Detroit. How you control Kara, Connor and Markus can mean life or death - and if one of them pays the ultimate price, the story still continues...

COUNTLESS PATHS, COUNTLESS ENDINGS -- Every decision you make, no matter how minute, affects the o?utcome of the story. No playthrough will be exactly the same: replay again and again to discover a totally different conclusion.

FULLY OPTIMIZED FOR PC -- Previously only available on PlayStation 4, Detroit: Become Human is brought to PC with stunning graphics, 4K resolution, 60 fps framerate and full integration of both mouse/keyboard and gamepad controls for the most complete Detroit: Become Human experience to date.

Will man ever learn to love machine?

Comment below answering this dire query to enter to win a copy of the game. How will man and machine come together to live in perfec??t harmony? Can they? Will they? What does this future of man-on-machine love look like? These are the questio??ns that keep me up at night.

We have five PC keys available, redeemable through the Epic Games Store. Winners will be drawn Wednesday, January 15. Make sure to comment using a Dtoid account with your current email address on file. Don't have an account? Sign up here to get your machine-lovin' on!

Detroit: Become Human is available now through the Epic Games Store. Hit up our sister site, PC Invasion, for more chances to win a copy!

The post Contest: Press X? to win a PC co??py of Detroit: Become Human appeared first on Destructoid.

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Real human being

It??'s neat to see prominent PlayStation games find their footing on PC.

Detroit: Become Human managed to pull in players who were curious about Quantic Dream's brand of storytelling but not enough to go through with Heavy Rain or Beyond: Two Souls, and soon, the studio's android-starring adventure will grow its base even more. The long-time-coming PC port of Detroit is following its predecess?ors with a December 12, 2019 release on the Epic Games Store. It'll be $40.

How is Detroit? Here's a quick word from Chris, who found the sci-fi game flawed, but coherent:

"Detroit: Become Human, like most Quantic Dream games, is filled with muddled symbolism and a spark of hope amidst its most interesting universe yet," he wrote in his review of last year's PS4 version. "It doesn't have anything particularly new to say, but it delivers in terms of d??rama, to the ??point where I started a second playthrough shortly after my first seven-hour-ish run."

The gam?e also looks fantastic, a feat that should be e??ven more pronounced on PC.

I don't know how I've made it this long, but it's happened, just now, years later than it should have: the name Detroit: Become Human suddenly looks wonky as hell to me. I'm aware that it's been a strange title this whole time, but the true gravity of its strangeness was lost on me until right this moment when I said the words "Become Human" ou??t loud for the first time (???). Brains are weir??d.

Detroit: Become Human [Epic Games Store]

The post Detroit: Become Human is taking PC players for a ride in Dec?ember appeared first on Destructoid.

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Heavy Souls, Beyond: Two Rain

A few weeks ago we gave you kind folks a small taste of the raw EMOTION of Quantic Dream's games. Today, we're back with another round to let you into the strange, uncanny valley world that I'm pretty sure no other studios want to make, let alone would if they could.

We've got some bundles featuring PC copies of Beyond: Two Souls and Heavy Rain so you can get your Dafo??e and your JASON!!! on, ??right in the comfort of your home. Press X to Enter!

I'm going to give a trailer for each game and some press. So yeah read an??d watch and listen and love.

HEAVY RAIN: Play four different characters in this tension-soaked psychological thriller. Choose your next move carefully, as every decision may have dramatic outcomes. Spanning four days of mystery and suspense, the hunt is on for a murderer known only as "The Origami Killer" - named after his macabre calling c??ard of leaving behind folded?? paper shapes at crime scenes. Each of the four characters follow their own leads, with their own motives. Directing their very actions, you have to prevent the killer from claiming a new victim. How this story ends is entirely up to you... This acclaimed game, previously only available on PlayStation consoles, is brought to PC with stunning visuals including 4K resolution, widescreen compatibility, and 60 FPS frame rate.

BEYOND: TWO SOULS: A unique psychological-action-thriller featuring A-list Hollywood performances from Ellen Page and Willem Dafoe, Beyond: Two Souls takes players on a thrilling journey across the globe? as they play out the remarkable life of Jodie Holmes. Born with a connection to?? a mysterious entity with incredible powers, Jodie is different. Players' actions will determine her fate as she faces extraordinary challenges, danger and heart-wrenching loss on a journey to discover the truth of who she is. Players will be able to experience the entire Beyond: Two Souls story, complete with "Advanced Experiments" downloadable content and featuring stunningly optimized visuals, including 4K resolution, widescreen 21:9 compatibility and 60 fps frame-rate. Jodie's story can be played in either cinematic or chronological order, and players can share the experience with a friend in local co-op mode.

Ok, so I haven't actually played Beyond, but I've owned it for like six years. Does that count? Who knows. Heavy Rain is a true classic, though. It's perfect in every way, except for all the ways it's not. You'll understand soon, my friend. Just ignore all? the naysayers and roll? with it. I mean, if you win it's free, anyway, so yeah.

To enter to win, comment below telling us what happens when you press X. Will you pay your r?espects? Will you JASON!? I simply must know.

We have two bundles to give away; keys are redeemed through the Epic Games Store. Winners will be drawn on Wednesday, August 28. Don't have a Dtoid account? Press X to sign up and join in on the fun.

Beyond: Two Souls and Heavy Rain are both available for PC now, exclusively through the Epic Games Store. Head over to PC Invasion for more chances to win!

The post Contest: Win a Quantic Dr?eam bundle, including Beyond: Two Souls and Heavy Rain appeared first on Destructoid.

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Emotions are for everyone

Quantic Dream made huge strides recently in bringing a few of their works to PC, and according to an interview with DualShockers, that wasn't a one-time thing. In f?act, it's going to be their strategy moving forward.

For reference, their recent "big three" (Heavy Rain, Beyond: Two Souls, and Detroit: Become Human) were all exclusive to the PS3 or PS4 platform before just recently moving to PC. Studio head David Cage says they've actually been thinking about doing this "around two years" before Detroit came out: so, mid-2016??. Cage fancies his studio as a "boutique" publisher, and he doesn't want to limit his audience. He says it pretty plainly: "Quantic Dream is not exclusive to any platform anymore. So yes, unless ??there are some specific exclusivity deals on a title-by-title basis, all our games will be released on all platforms at launch."

Money was always an issue though, which is why they went with Sony in the first place. If you'll recall earlier this year the China-based giant NetE??a?se actually acquired a minority stake in Quantic Dream, which now gives them more freedom. Cage confirms that they "met many publishers and financiers potentially interested in investing in the company." For reference, NetEase is basically Tencent's rival and recently invested in?? Bungie in a bid to compete in the gaming space.

In the end, even without all emotions in check, it worked out for Cage. He notes that he's "pleased" with the PC port work so far (which was done internally), and feels like his studio's catalog consists of "long-sellers," that wil??l withstand the test of time.

Quan?tic Dream’s PC Re??leases Signify a Major Shift For the Company [DualShockers]

The post The era of David Cage games ?launching exclusively on Pla?yStation is over appeared first on Destructoid.

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Dafriend or Dafoe?

I'm pretty sure this is the only current contest on the internet featuring Willem Dafoe, so come win a PC copy of Beyond: Two Souls.

For anyone who's been around here long enough, you'll remember the d?ays when you couldn't go two front page posts without being reminded of Willem Dafo?e. It's been a while, but man those were crazy days. RIP Dafoetoid.

Let's resurrect that creepy-faced bastard from the dead, and give away some copies of Beyond: Two Souls, starring Dafoe, himself. Also Ellen Page. C???an't forget her.

I'm going to copy? and paste some PR bec??ause otherwise I'd just keep talking about Willem Dafoe.

A unique psychological-action-thriller featuring A-list Hollywood performances from Ellen Page and Willem Dafoe, Beyond: Two Souls ?takes players on a thrilling journey across the globe as they play out the remarkable life of Jodie Holmes. Born with a connection to a mysterious entity with incredible powers, Jodie is different. Players' actions will determine her fate as she faces extraordinary challenges, danger and heart-wrenching loss on a journey to discover the truth of who she is.

Players will be able to experience the entire Beyond: Two Souls story, complete with "Advanced Experiments" downloadable content and featuring stunningly optimized visuals, including 4K resolution, widescreen 21:9 compatibility and 60 fps frame-rate. Jodie's story can be played in either cinematic or chronological order??, and players can share the experience with a frie?nd in local co-op mode.

4K Dafoe sounds....uh.......

To ent?er to win your copy, tell us what Willem Dafoe is doing right now. Imagine that creepy, large face of his staring at something. Following something. Consuming something. What is it? What's happening? Why do I feel breathing down my neck? Dafoe is out? there. Tell us about it.

We have three PC keys for the game to give away, redeemable from the Epic Games Store. Winners will be drawn Monday, August 5. Don't have a Dtoid account? Sign up here to creep out your fellow internet denizens.

Beyond: Two Souls is available for consoles and PC now. Dafoetoid lives!

The post Co?ntest: Bring Dafoe home with a PC copy of Beyond: Two Souls appeared first on Destructoid.

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Androids don't play sports

For one reason or another, Sony has decided to swap one of the July PS Plus games for another. Anyone looking forward to trying out PES 2019 will be sad to know that Quantic Dream's Detroit: Become Human will be replacing it. Not only is David Cage's hamfisted racism allegory coming to the service, but it will be in the form of the "Digital Deluxe" version that contains Heavy Rain as a bonus. This is technically the second time Heavy Rain will be free, which says more about its quality than I could.

I'm not sure what caused the swap (maybe its imminent PC release is the reason), but at least a relatively high profile game is replacing it. I have nothing against indie titles being given out for free, but I do feel that bigger budget titles should compliment the smaller ones each month. With PS3 and Vita games no longer on offer, there's not really much reason why?? both games should be lesser known ones.

Updated July 2, 2019: Enjoy some classic arcade racing in Horizon Chase Turbo. [PlayStation Blog]

The post Sony swaps PES 2019 for Detroit: Become Human in July’s PS Plus selection appeared first on Destructoid.

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Roll out all those memes again

French video game developer Quantic Dream has announced demos and dates for the PC ports of their most recent releases: Heavy Rain, Beyond: Two Souls and Detroit: Become Human, all of which ??will be made available exclusively on the Epic Games Store.

"Bringing our last three interactive dramas to the PC platform will enable new audiences to experience what Quantic Dream games are all about," said the company's co-CEO Guillaume de Fondaumiere in a press release. "Through these demos, gamers will have the opportunity to look into the hard work and dedica?tion we have put into the PC versions of our beloved titles. For those who have never played a Quantic Dream title, this will be a great opportunity to experience the uniqu??e nature of our games."

Noir mystery Heavy Rain will launch June 24, with a demo available May 24. Psychic tale Beyond: Two Souls will follow July 27, with a demo on June 22, while Robo-political drama Detroit: Become Human will be released sometime this Fall. The former titles will cost around $20, while Detroit is expected to sell for around $40.

Heavy Rain, Beyond: Two Souls and Detroit: Become Human are all available now on PS4 as individual releases or compiled as the Quantic Dream Collection.

The post Quantic Dream’s Detroit, Beyond and Heavy Rain coming to PC via Epic Games Store appeared first on Destructoid.

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Approximately 1,000 times the emotions

Today at GDC, adventure develo??per Quantic Dream anno?unced that they're partnering with the Epic Games Store to provide PC ports for select games in their library for the first time ever.

Billed as a "one year exclusive distribution agreement," Heavy Rain, Beyond: Two Souls and Detroit: Become Human (arguably their most successful release from multiple angles) will all hit the Epic Store first "later this year."  In the past decade the David Cage-led studio has w??orked exclusively with Sony, releasing the three aforementioned titles on the PS3 and PS4 platforms. Interestingly, all three have been published by Sony.

Quantic Dream is just one of many publishers who is taking the Epic money while the going is good and turning their backs to Steam. No matter what your opinion is on their storefront's quality or shelf life, the fact is Epi??c Money is no joke: it's already making waves throughout the industry, and it's safe to say that Quantic Dream won't be the last publisher to take it by the time 2019 is at an end.

The post Detroit d?eveloper Quantic Dream locks up timed exclusive deal with?? Epic to bring their lineup to PC appeared first on Destructoid.

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More money, more emotions

Although it's easy to think of Quantic Dream as a Sony subsidiary (kind of like one might erroneously ponder Next L??evel Games and Nintendo), it's actually been a completely ?private company based out of Paris since 1997. That changes today.

NetEase and Quantic Dream have jointly announced this morning that the former has acqu??ired a "minority stake" in the latter, primarily for the purposes of "further[ing] the development and distribution of global online games." According to the duo. Quantic Dream will be able to operate independently under David Age and Guillaume de Fondaumière's leadership. Ethan Wang, VP of NetEase, notes that the deal allows them to secure "partners that compliment [NetEase] in the development and creation of next generation games." It's all a bit vague, but Quantic Dream is no longer 100% independent and there is certainly room for NetEase to increase their pull as time?? goes on in the company.

The global ownership wars are well underway. Tencent fired the warning shots with aggressive investments in companies like Epic Games (yep, Tencent is poised to win big from th??e potentially huge burgeoning Epic Games store). NetEase has also thrown money at Bungie prior to their departure from Activision. Who knows where this will all go, but it'll be fascinating to watch in the next few years as those two battle it out.

The post China giant NetEase acquires ‘minority stake’ in David Cage’s Quantic Dream appeared first on Destructoid.

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Press X for doubt, O to celebrate

Quantic Dream, the studio behind cinematic adventures such as Detroit: Become Human, Heavy Rain and Beyond: Two Souls has teased, via Twitter, an announcement of some sort c??oming in the near future.

The New Year's tweet from David Cage's company thanks for an excellent 2018 - which saw Quantic Dream have their most successful launch to date with Detroit - but then follows up with mentioning some "great news" on the horizon, asking fans to ?"stay tuned.?"

Given Detroit's release was just last year, this is unlikely to be a brand new game. A compilation package was also released in Fall of 2018, so it seems more likely that this could be an expansion of some sort. Either that or they're remaking Fahrenheit, right? Either way, it's in no doubt Cage will let us know when he's ready to spill?? the beans.

The post Quantic Dream teases upcoming ‘great news’ on Twitter appeared first on Destructoid.

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Press Triangle to celebrate

Studio Quantic Dream has proudly announced that their latest title, Detroit: Become Human, has pass?ed the two million sales mark since its initial release back in May of this year.

This statistic makes Detroit the fastest-selling title in David Cage's gaming catalogue, beating out previous releases Fahrenheit, Heavy Rain and Beyond: Two Souls. While some criticism has been lobbied toward Detroit for its eye-rolling cliches and? thematic tropes, praise has also been given to its performers, especially actor Brian Dechart for his portrayal of android detective, Connor.

If you want to check out the interactive flick that is Detroit, then it is currently available as a part of the Quantic Dream Collection - along with Heavy Rain and Beyond: Two Souls - for around $40. Detroit: Become Human is available now on PS4.

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Interactive movies unite for low price

If you get a kick out of the cinematic adventures of David Cage's studio Quantic ??Dream, then a com??????????????????????????pilation of their last three releases has been made available to purchase today, in both physical and digital format.

The Quantic Dream Collection is comprised of three titles; 2010 murder-mystery Heavy Rain, 2013's psychic thriller Beyond: Two Souls and, from this year, the "What if robots... HAD HUMAN FEELINGS?" sci-fi title Detroit: Become Human. Missing from the collection is PS2/Xbox release Fahrenheit (or The Indigo Prophecy).

The set costs around $40, which isn't too bad considering Detroit is only about six months old. So if you fancy an adventure through some well-worn genre conventions and awkwardly animated dig?ital sex scenes, then this compilation should satisf?y.

Are you gonna pick this set up?:
Cross - Yes
Circle - No
Square - Put Down Dinner Plate Hard
Triangle - "We, The People..."

Quantic Dream Collection is available now on PS4.

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Sorta meta-narrative (non campaign) spoilery

As I've mentioned in the past, Detroit: Become Human has a sort of meta-narrative at play beyond the story of the three main characters. A robot named Chloe will guide you through the game's menus, comment on your choices and the events of the campaign, and provide you with a poll where you can compar??e your answers with the rest of the community.

This is your second spoiler warning -- eventually you have a choice at the end of the game, in the spirit of the narrative itself, to set Chloe free or keep her as your robot assistant. Most people, myself included, did the former, but I guess people wanted her back -- so Quantic Dream is add?ing the option to get a "new Chloe" in? a patch in the near future. What?

Morality conundrum aside, this is a thing you can do soon in Detroit. I liked the finality of the original concept -- if people really wan??ted her back they could just start a new ?file.

Detroit [Twitter]

The post Detroit: Become Hu??man devs t??o implement a small feature at the request of fans appeared first on Destructoid.

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betvisa888 casinoquantic dream Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/fifa-18-is-back-on-top-in-the-uk-charts-and-i-dont-even-know-anymore/?utm_source=rss&utm_medium=rss&utm_campaign=fifa-18-is-back-on-top-in-the-uk-charts-and-i-dont-even-know-anymore //jbsgame.com/fifa-18-is-back-on-top-in-the-uk-charts-and-i-dont-even-know-anymore/#respond Mon, 04 Jun 2018 14:30:00 +0000 //jbsgame.com/fifa-18-is-back-on-top-in-the-uk-charts-and-i-dont-even-know-anymore/

Upcoming GoalBall tournament puts EA in the premier league

Another shake-up in the UK Charts this week has seen Electronic Arts' FIFA 18 return to the number one slot again, no doubt amidst all the excitement o?f the upco?ming FIFA World Cup 2018 tournament, which kicks off (literally) in Russia this Summer.

Last week's debuting number one, Quantic Dreams' Detroit: Become Human, has shifted to second place, followed up be Sony's God of War and Ubisoft's Far Cry 5, which still refuses to go gently into that good night. Both Dark Souls Remastered and State of Decay 2 have also held fast in the Top Ten.

Retro-compilations Sega Mega Drive Classics and Street Fighter 30th Anniversary Collection made strong Top Ten debuts, while celebrations continue for the anniversary of Blizzard's online shooter Overwatch, retaining seventh place from last week. Elsewhere in the charts, MadMind's edgelord survival horror title Agony debuted at number 31, while Microsoft's pirate adventure Sea of Thieves made a leap back up the charts, going from number 28 all the way up to numb??er 15.

I still think God of War is destined f??or another turn at the top before sales peak, tune in next week to find out whether games from 2017 (and even 1991) continue to outsell titles from this year.

U.K. video game sales chart w/e: June 2 2018
(Chart reflects in-store sales only)

1. FIFA 18 - Electronic Arts
2. Detroit: Become Human - Sony Computer Entertainment
3. Far Cry 5 - Ubisoft
4. God of War - Sony Computer Entertainment
5. Sega Mega Drive Classics - Sega
6. Street Fighter 30th Anniversary Collection - Capcom
7. Overwatch: Game of the Year Edition - Blizzard Entertainment
8. State of Decay 2 - Microsoft
9. Dark Souls Remastered - Bandai Namco Entertainment
10. Fallout 4 - Bethesda

U.K. video game charts [GFK Chart-Track]

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Boy reportedly pissed

The King has been dethroned. After a solid five weeks stood atop the UK Charts, Sony's open-world epic God of War has been usurped by the chin-stroking drama of Quantic Dream's sci-fi soap opera, Detroit: Become Human.

Kratos and Boy came under heavy attack this week from a glut of debuts, with Microsoft's survival sequel State of Decay 2 and long-awaited re-release Dark Souls Remastered snapping up the number two and number three slots, respectively. Elect??ronic Arts' FIFA '18 still holds fast at numbe??r four.

In another amazing move, Blizzard's arena-shooter Overwatch made an incredible leap from number 40 all the way up to number seven. This is no doubt thanks to the ongoing anniversary celebrations, which included a free weekend, and had?? retailers offering various discounts to celebrate the shooter's second birthday.

It's definitely been an interesting week, but I wouldn't count God of War down and out just yet. Tune in n?ext week to see if David Cage's glass casket of emotion can hold?????????????????????????? on to the premier position, which is a very hotly contested spot right now.

U.K. video game sales chart w/e: May 26 2018
(Chart reflects in-store sales only)

1. Detroit: Become Human - Sony Computer Entertainment
2. State of Decay 2 - Microsoft
3. Dark Souls Remastered - Bandai Namco Entertainment
4. FIFA 18 - Electronic Arts
5. God of War - Sony Computer Entertainment
6. Far Cry 5 - Ubisoft
7. Overwatch: Game of the Year Edition - Blizzard Entertainment
8. Destiny 2 - Activision
9. Fallout 4 - Bethesda
10. Mario Kart 8 Deluxe - Nintendo

U.K. video game charts [GFK Chart-Track]

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What if you already are?

Sony seems to have a thing for storybook adventure games. They hosted Until Dawn in 2015, and have been steadily supporting Quantic Dream for the past eight years with PlayStation exclusivity for Heavy Rain and Beyond: Two Souls.

Like everything Quantic Dream has ever made, that latter pair was met with a polarizing response, and Detroit: Become Human is poised to be more of the same.

Detroit: Become Human review

Detroit: Become Human (PS4)
Developer: Quantic Dream
Publisher: Sony
Released: May 25, 2018
MSRP: $59.99

Detroit explores one of my favorite philosophical conundrums -- if you mold an artificial lifeform into the various parameters most people would consider human, does it have a soul? It's one step away from "do animals go to heaven," but I find the question fascinating, especially when it's backed up by decades of wondrous literature and recent contributions, such as the Channel 4 UK series HUM∀NS.

Yet, a lot of what Detroit?? offe?rs is surface level exploration of this concept. David Cage, the game's director, is not a subtle man. Throughout the entire adventure the idea that androids are second class citizens smacks you across the face like a rolled up newspaper. In the first 10 seconds a presumed human is shouting at your player character "why didn't they send a real human?" belittling your stature as law enforcement, a not at all hidden authoritarian dig that isn't the last. You should also brace yourself for a few quotes directly from t-shirt slogans or historical movements.

I really wish Quantic Dream didn't always have to shove in a detective angle (Connor literally kneeling down, looking at blood, then tasting it to initiate a specimen protocol elicited an audible chuckle as I imagined the intro to CSI -- there's even an "I'm too old for this" Harvey Bullock-esque partner and a no-nonsense Captain!), but it's handled better here compared to their previous efforts. Connor's calm demeanor and android origin is an int??eresting way to frame the investigations, and subsequently allows for the largest array of choices.

Detroit is actually the story of three people: Connor, the aforementioned cop, Kara, a housekeeper model android, and Markus, another robot who is a caregiver. You can sniff out the theme almost immediately: service. All three are put in a lesser position than their superiors, and are constantly dogged throughout. The catalyst behind the meta-narrative involves the sci-fi trope of the "android glitch," (called deviance) which causes man's creation to become sentient. Free will, facilitated by you, the player, is the crux of Detroit's entire soul.

Given what Detroit is tr??ying to accomplish, I'd say I bought in halfway by the time the credits rolled. The setting is not only believable but captivating, and the gentle use of ?blue hues were soothing, but authoritative in their attempt to carve out an identity. The game nails it in the smaller moments, such as the childlike innocence of a girl calling a manufactured robot companion "a friend," before it has a chance to learn human behavior such as jealousy and loss and truly become free.

These sort of things make Detroit Quantic Dream's strongest world to date. Watching someone throw trash at a street-cleaning android while walking is something that takes seconds to witness (and you may not even experience it), but gets its point across more than the major heavy-handed moments; of which there are many (yep, there's even a "they took our jobs" movement). There's a decent amount of world-building too, conveyed through watching ancillary activities like television or just looking around at the environment. Androids also convey emotions to the player through on-screen text, which allows for rapid-fire intense situations that feel unique to Detroit. The mood is nearly always unsettling.

In terms of its three narratives Kara's story is the weakest, curbed by its flimsy opening. That's through no fault of actor Valorie Curry; but the script. Tackling domestic and substance abuse just isn't something Quantic Dream has the finesse to take on, especially when it's coupled by a cartoonish representation of their offenders. Oh, there's also a girl named Alice who reads and reflects portions of Alice in Wonderland. Like I said, not so subtle.

Markus on the other hand gets to take care of an artist straight out of Lifestyles of the Rich and Famous (he's not complainin'). His tale, while occasionally as melodramatic as the rest, is a ?little more heartwarming as he's constantly told how much potential he has by his owner, played to aplomb by famed film and voice actor Lanc?e Henriksen. When he's pushed to his limit you feel for him more, as his baseline and his backstory is less of a caricature compared to Connor or Kara respectively.

Detroit is meant to be replayed, but like many adventure games the threads mostly lead to the same outcome, with a few exceptions for particularly riveting scenes, especially near the end. By examining an entire setting you'll uncover "beneficial" unlocks, like more potential dialogue options that could sway a situation in your favor. Quantic Dream can get away with occasional moments of wooden acting and uncanny valley visuals because it's a story that focuses on entities who aren't technically human, but even then it can grate. The more open environments can also feel like a tease, as smoke and mirror "no androids allowed" signs frequently curb exploration and keep you on a more beaten pointed path. I also encountered one glitch -- an NPC wouldn't let me pass and trapped me in a room. After a quick checkpoint cycle I was back in and only?? lost 30 seconds of progress.

Detroit: Become Human review

Conversely, with the android motif it can also justify more gamey elements like a "chance of success" meter because these lifeforms have certain advantages that others don't, providing a loose justification for a built-in Batman HUD. Plus, during certain key moments, Detroit does sufficiently entice players to try scenarios again to see how?? different they can become, especial??ly the ones that rapidly swap points of view and playable characters.

You'll accomplish various tasks in the narrative through walking and talking, interacting (which includes an Arkham style "reconstruction" system using your android vision), and most importantly: choosing dialogue and courses of action. Without spoiling any particular events you might have the option to talk you way out of a jam or force your way out of it, somet?imes with the use of items or insight you've acquired previously.

As an adventure game Detroit is more than competent, though it does awkwardly force in some relics of the past like analog stick rolling to interact with objects or motion-centric controller swinging. Having to navigate a deadzoned controller wobble to turn on a flashlight is a headache (I counted five times where I needed to pause the game to re-orient or reset my controller), and because you were no doubt wondering -- yes, Detroit does feature sparing QTEs, some of which use the aforementioned wonky motion (remember Sixaxis?). It balances these grating mechanics with clever DualShock 4 Touchpad swiping with in-universe tablets and such. The annoyances that Detroit h??as feel old fashioned, but aren't a complete dealbreaker.

Detroit: Become Human, like most Quantic? Dream games, is fi??lled with muddled symbolism and a spark of hope amidst its most interesting universe yet. It doesn't have anything particular new to say, but it delivers in terms of drama, to the point where I started a second playthrough shortly after my first seven hour-ish run. It's flawed, but coherent, which is an upgrade.

[This review is based on a retail build of the game provided by the publisher.]

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There's a meta-narrative at play you could miss

There isn't a lot I can say about Detroit: Become Human before it launches, but there is one thing that?? you'll immediately see after booting up the game that's worth talking about. Without spoiling anything, the main menu operates as a sort of meta-narrative, occasionally commenting on your choices as well as ?offering up questions of its own.

Most notably y?ou can take a short survey pertaining to your own views on artificial lifeforms, which in turn showcases answer percentages from players. The game saves frequently so you can back out into this menu after every chapter if you felt like it, and the only downside is waiting roughly a minute or so for the next portion to reload.

If you plan on picking up Detroit ??;this weekend remember t?o quit back to the main menu at least once!

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