betvisa cricketRage 2 Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/tag/rage-2/ Probably About Video Games Fri, 26 Jul 2019 18:00:00 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa loginRage 2 Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/rage-2-gets-new-game-plus-wolfenstein-voice-pack-in-latest-update/?utm_source=rss&utm_medium=rss&utm_campaign=rage-2-gets-new-game-plus-wolfenstein-voice-pack-in-latest-update //jbsgame.com/rage-2-gets-new-game-plus-wolfenstein-voice-pack-in-latest-update/#respond Fri, 26 Jul 2019 18:00:00 +0000 //jbsgame.com/rage-2-gets-new-game-plus-wolfenstein-voice-pack-in-latest-update/

BJ strikes again

If you've blasted through Rage 2's story mode but didn't quite max out your character, then the brand new "New Game Plus" option should be right up your alley. In addition to another reason to play through the campaign, today's update brings a Wolfenstein voice pack with the dulcet tones of BJ Blazkowicz to accompany you in your travels. I can only imagine BJ has a few choice words for the psychos in Rage's wasteland.

As the second major update for Rage 2, a lot more is present than just new game plus. If you feel the default difficulty options are too easy, the completely unfair "Crazy Hard" and "Ironman" options should really test your skills. Crazy hard is exactly as it sounds, but Iro?nman is a new permadeath option that will restart you upon death. I cannot imagine going through an open-world game with a single life, so I'd likely never even attempt that. My favorite improvement, though, is the ability to skip tutorial prompts and some of the intro dialogue. I really wish more games would include that for second playthroughs as its annoying as hell to have to sit through explanations of mechanics I already know.

The full list of changes, additions, and improvements can be found below. It's cer?tainly a lot more substantial than I figured.

Quality of life improvements

  • Pop-up notifications no longer pause the game.
  • Camera Deadzone slider adjustment added to controller options.
  • Flashlight added for navigating dark areas (hold Focus to activate).
  • You can now skip Aunt Prowley's dialog in the opening mission.
  • Added an option to disable Ark tutorials.
  • Tracking projects now shows progress on HUD.
  • New options to turn off Damage and Kill notifications on crosshair.  
  • "You Call That a Wingstick?" and TV Fatal voice packs auto-granted after Bethesda.net account link (previously required buying from Wasteland Wizard).

Bug fixes

  • ChazCar vehicle no longer misaligns Walker through the chassis when at an angle.
  • Fixed an issue where you could not fast travel to Kvasir's lab when there was an objective marker on the location.
  • Fixed an issue where combat music did not play correctly when playing through "The Ranger" mission.
  • Fixed an issue where the Prowley hologram subtitles did not match VO dialog in Japanese.
  • Fixed an issue where you could get stuck attempting to access Authority HQ prior to Project Dagger.
  • Fixed an issue where bullet decals and blood stopped appearing in the game world after long fights.
  • Fixed an issue where the game may freeze while navigating the Phoenix weapon upgrades menu.
  • Player is no longer able to drive vehicles into the Ruined Shaft crusher nest.
  • Shop vendor VO no longer overlaps with itself.
  • Opening storage containers now correctly play sound effects.
  • Breaking wooden barricades no longer leave floating spikes behind.
  • Added two log entries for Bridge of Ned.
  • Mutie explosion sound effects no longer play when the player turns off all sounds.
  • Prowley's VO no longer plays twice in the presidio.

Rage 2 – Update 2 & New Roadmap [Bethesda]

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Rise of the Ghosts expansion incoming

Bethesda is bringing new content to Rage 2 in the form of an expansion (Rise of the Ghosts), the publ?isher announced today at E3 during their annual press conference. It'll?? sport sandworms, a pilotable mech, new vehicles, more cheats, extra modes, and another faction.

The trailer might more entertaining than the actual DLC ends up being, as it offers up a very familiar (for older people anyway) sitcom feel. Okay younger folks: it's like Too Many Cooks. Enh?!

Rise of the Ghosts will arrive this year on PC, PS4, and Xbox One.

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Against the Machine 2

Avalanche is a weird as hell company with a wild track record. The same umbrella that brought us the beloved Just Cause 2 also gave us the maligned Generation Zero. They’re an open world box of chocolate??s: you never know how much busywork you’re goi?ng to get.

Yet, the boisterous bombastic nature of the Rage series lends itself well to Avalanche’s chaotic design philosophy. It is truly a singular analog for their work thus far. This isn't the Rage you remember. Gone are the drab?? aesthetics, empty world building blocks, and tight shooting compliments of Id. This i?s a whole new ball game.

Rage 2 review

Rage 2 (PC [reviewed], PS4, Xbox One)
Developer:  Avalanche Studios
Publisher: Bethesda Softworks
Released: May 14, 2019
MSRP: $59.99

Rage 2's resting state is what I can only describe as "macabre wackiness." There's lots of death, lots of shooting, and an array of bright colors, which, like Far Cry New Dawn, feels like a direct response to the "brown shooter" motif: broad strokes the original Rage employed. Although the two aforementioned shooters have plenty of company, it feel?s like we've made it into a brave new era of aesthetics.

After a very serious intro you're thrown into the rainbow world of Rage 2's apocalypse with a pistol and the Krull thing. Very quickly you're gifted "ranger gear," the  main gimmick that grants you superhero-esque powers. Even though Rage 2 has a lot of by-the-numbers mechanics (detective vi?sion, a devil trigger/rage of the gods super-state called overdrive) it owns them. Once the neon vision hit after engaging overdrive for the first time and I saw the arcade-like mu??ltiplier on-screen, I was in.

You have one job to do: kill the evil commander (who is part of the equally evil-sounding "Authority" regime) that obliterated your home. Times are tough in the apocalypse, and different factions have popped up amid a mostly reconstructed technological era of warfare. It also makes a point to show you who every named character is (with a little Borderlands zoom?? up freeze frame intro), which seems cheesy but is actually admirable, as I can't remember who practically anyone is in most modern shooters. Yes, admirable, but mostly unsuccessful.

A narrative isn't really something that Rage 2 sells with any degree of zeal. After the first five or so hours of NPC intros, the second portion of the campaign basically involves "doing a bunch of stuff on the map to level up three VIP NPC ranks to progress with the story." Now I dig that! If it was a narrative-heavy experience with nothing to do that would be the worst kind of gating. But Rage 2 is basicall??y "screw around: the game." I completed one of three requirements before I even got to that point, then chain-completed the other two while I was doing the first crit?ical questline.

At no point was I gated out of a campaign mission. But the fact remains, the narrative is very one-track-m?inded and feels detached as a whole. Nearl?y everything you do is a solo affair and there's no real attunement to the world from start to finish. Your main request is to crush, kill, and destroy, alone.

Not all of the side activities are winners. In one instance I came across an uncompleted gas station I needed to blow up that I swore I had done earlier that day: I just assumed the game failed to save my progress. Nope, it turns out it was just a different, smaller version of that same area. Now raiding that gas station — ;using force push to rip someone's armor off, jumping onto the roof to power slam the ground like Goku, and using overdrive to turn an assault rifle into a machinegun &mda??sh; was a hell of a lot of fun.

Rage 2's crowning achievement is that it's always a joy to play in spite of any slow moments or on-paper open world busywork, which assuaged some of the low points. In all you're looking at a roughly 15- to 20-hour campaign, with the typical "double that" guesstimate to do everything. If you're on board with the aforementioned rank-up missions, there's very little room for bloat there as Rage 2 ??;has a reasonably sized map and a pointed critical path.

Chiefly, Rage 2 is perfect for messing around in, and that counts for a lot. Upgrades are plentiful, and include double jumping, dashing, and launching singularities with your hand. It embraces the weird aspects of shooters and allows for fairly open-ended customization with upgrades for abilities, guns, and projects (more macro-type stuff like general passive upgrades). Almost everything is? impactful too. Random ??chests can net you a ton of cash or upgrade materials, a random low-grade shotgun enhancement allows you to reload all six bullets at once, and you can craft or buy pretty much anything in the game. Most of these systems aren't new, mind, it's just curated well.

That really is Rage 2's whole vibe. It's like a Voltron of other shooters: Borderlands' irreverent wasteland setting, Doom's fast-paced FPS angle, and Far Cry's upgrade system; and while I wouldn't say it's better than either of the top performers of those franchises, it comes close. Vehicular movement, when it comes to most of the game's selection, is tight, and wandering around blowing up Mad Max-style raiding parties and convoys is a fun wa??y to make?? traversal engaging.

While the open world is the main draw, Rage 2 is still a shooter first. Locomotion isn't quite as smooth as the recent Doom, but Avalanche is no slouch, with plenty of aerial antics and quick responsive action. Headshots have a satisfying pop to them and combat can get pretty damn deep, especially if you jack up the difficulty setting and dig into some of the skill upgrades to customize your approach. Rage 2 also employs the "slow mo" effect with aplomb, using it in specific surgical instances without overdoing it (even Doom's glory kills got old).

I was pleasantly surprised with the shooter chimera that is Rage 2, which ended up being open world mini-Doom 2016. It's not going to make anyone a believer the fre??e roam format, but folks already predisposed to those vices will find plenty to sink th?eir teeth into.

[This review is based on a retail build of the game provided by the publisher.]

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What is this free you speak of?

Bethesda has outlined a content roadmap for its upcoming open-world shooter Rage 2 and there is a surprising amount of free DLC involved. While two paid DLC expansions will be heading to the game, the rest of the stuff mentioned here is a bunch of extra goodies that everyone will have access to. Even the oddly unpublicized cheat codes of Rage 2 will be getting additions in the coming months.

Most of the free content is relegated to cosmetic items, but there will be things like "World Events" and whatever "Rageisode" is. As for the paid content, the first pack is set to land in August of this year. Titled Rise of the Ghosts, this expansion will include new weapons, a new enemy faction, extra abilities and vehicles, and some brand new areas to explore. The second expansion lists basically the same stuff, though it doesn't ??have a defined release date (instead saying simply Fall).

While it may be a common trend for triple-A games to have post-launch content roadmaps now, at least Bethesda is givin??g something back to people that don't want to pony up extra cash. While I have to question why the game couldn't be delayed to include all ??of this, at least it's not being sold piecemeal to us.

Rage 2 [Twitter]

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No experience? No problem

Bethesda is gearing up the hype machine on its upcoming shooter sequel Rage 2, which is ready to rock in just a few weeks' time. A new trailer titled "What is Rage 2?" hopes to get new fans up t??o speed on the explosive title and its dynamic action mechanics.

The preview for the Avalanche Studios release includes a look at both the universe and the story elements of Rage 2, before getting down to the good stuff with the game's amazing and kooky arsenal of weaponry, special abilities and more. We ?also get to see some hi-octane vehicular mayhem, along with a selection of villains j??ust waiting to be on the business end of your bad mood.

The trailer also notes that Rage 2 will welcome new players, and set up those who never played the predecessor with all they need to get down and dirty in no time at all. I will admit that, from first trailer to last, I've gotten a kick out of Rage 2?'s irreverent app??roach to itself. Hopefully that style can apply itself throughout the whole adventure.

Rage 2 launches May 14 on PS4, PC and Xbox One.

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The keyart is on point

Just before E3 last year, Walmart Canada unexpectedly leaked a list of potential games. While the list was mostly wrong (likely due to being placeholders), there were a few that were correct, notably Gears of War 5 and Rage 2. Wishing to capitalize on the blunder, the official Rage Twitter account Tweeted at Walmart with some suggestions for how to fix the supposed box art it had posted. Now, you can own that very same box art if you pre-order Rage 2 from Walmart Canada.

Available for PS4 and Xbox One, all pre-orders from Walmart Canada now until release will net you the minimalist, incorrect box art for your copy of Rage 2. ??It will be a slipcover for the standard case, so you don't need to worry about losing the official art. Sadly, the ??cover will only be available for Canadian residents, but you will likely be able to find a copy on eBay after release.

Walmart Canada Gaming [Twitter]

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Proper naughty

Bethesda has announced another cheat code that will be available in Rage 2 at launch. If you're not a fan of Tim Kitzrow (YOU SAVAGE!) and would like to add a dash of British charm to the proceedings, why not activate the "Diamond Geezer" cheat? Featuring the voice of Danny Dyer (star on EastEnders and descendant of British royalty), you'll be able to hear lines of "proper naughty" and "look at them fuckin' barnets" as you kill people in Rage's wasteland.

Much like the other cheats announced yesterday, th??e "Diamond Geezer" pack will be available?? in-game as an unlockable. European players may get the opportunity to unlock it sooner with a pre-order bonus, though the trailer doesn't mention that.

RAGE 2 – Diamond Geezer C?heat Code (Feat. Danny Dyer) [BethesdaSoftworksUK via YouTube]

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From downtown!

Since yesterday was April Fool's Day, a lot of us glossed over this Rage 2 announcement. Who the hell would think that Tim Kitzrow, famous for being the announcer from NBA Jam and NFL Blitz, would even be included in Rage 2? Well, it turns out the jokes on us: Bethesda really is bringing everyone's favorite sports commentator t??o its latest open-world shooter.

If you pre-order Rage 2 now, you'll receive the "He's On Fire Cheat Code" DLC pack. As mentioned above, this will include commentary by Tim Kitzrow for basically every single action you perform in the game. Seeing as how I found Rage 2 to be incredibly basic during my PAX preview, having some?? color commentary could liven the experience up quite a bit. If nothing else, I would expect every successful sniper shot to be followed by "FROM DOWNTOWN!"

RAGE 2 – He's On Fire Official Trailer [Bethesda Softworks via YouTube]

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Minus Blake Griffin

id Software's Rage was a bit of a mixed bag back when it released ?nearly a decade ago. Trying its damnedest to combine a bunch of different genres together, it felt nothing like id's back catalog, while lacking a clear identity of its own. Here was a shooter that was trying to be part-RPG, part-racer, part-adventure, and part-classic shooter. It only really nailed one aspect (the shooting), but never let that segment shine. Missions were over before you knew it and it was back to driving around an oddly linear wasteland to pick-up another repetitive quest.

When Bethesda announced Rage 2 last year, it was clear what needed to happen. Either id Software would have to focus on crafting ano?ther killer shooter or go full in on the idea of an open-world shooter in the vein of something like Borderlands. Giving the reigns over to Avalanche Software, Rage 2 does end up finding a much b??e??tter balance of different styles, but does little to stand out from the crowd.

Rage 2

For the demo available to PAX attendees, Bethesda was letting people simply roam around t??he world Avalanche has created for his n??ew vision of Rage. There was no real direction or strict limits, you could jump in your car and take off in whatever direction you wanted. I figured I wou?ld hit a wall somewhere, but I floored the gas and kept going for nearly 10 minutes without stopping. I went deep into some desert and was utterly lost.

I decided to pull up the map and that’s when a sense of dread swept over me?. Maybe as a kid, I would love having a gi??gantic world to explore, but Rage 2 remin?ds me of all the insanely large maps that Ubisoft loves ?to churn out. It also has just about as many icons as any Assassin's Creed game, with possibly 100 different items to visit. There are outputs, convoys, hidden locations, caves, and even main missions for you to d?ig ?into. It's ridiculously overwhelming and just makes me think of how much time I'd be wasting to finish it all.

Seeing all of that, I closed the map and decided to drive to the nearest icon. A convenient on-screen compass shows the closest location of interest, so I hopped back in my car and took off. When I got there, I was greeted by some kind of automated turret that was firing lasers at me. I took out my "smart" rocket launcher and proceeded to fire a bunch of missiles into it. Being a "smart" rocket launcher, I couldn't fire at will but had to wait for every single rocket to lock-on and alert me to it being ready to?? go. Talk about a momentum killer.

Rage 2

Once I was done with that, I saw a convoy driving by and decided to chase it. I hopped in my car and starting blasting rockets at anything I could lock-on to. When I depleted my ammo, I switched over to a turret and held the fire button until some guys exploded. There were a bunch of dudes on motorcycles following the main convoy that I believe was transporting explosives somewhere. After dealing with them, I had to repeat a process of shooting an exposed core on each segment of the truck before it dismantled the whole thing.

Since that chase sequence took me even farther in another direction, I was lost yet again. I spun around in a circle t??o see if anything was nearby but noticed the distance approximation said 1,400? meters. Not wanting to travel across all of tarnation, I gave in and picked out a much nearer location on my map.

When I got there, you could be mistaken for assuming this little garage was ripped s??traight from Borderlands. It had a few enemy vehicles and some regular enemies guarding what I thought was going to be a nice prize. Not one to run from a fight, I ripped out my assault rifle and procee??ded to head-shot everyone without much effort. I'm not sure if aim assist was on, but the? current build of Rage 2 did not have ke?yboard controls functioning properly. I was forced to use a gamepad, so it felt almost like the game was helping me a bit.

Rage 2

You also have some magic attacks, or whatever the?? game calls them (no tutorial was present in the demo) and they could potentially add some flavor to the proceedings. They aren't a wholly original addition to shooters, but you get cool moves like a ground pound and telekinetic tosses. Sa?dly, I didn't encounter anyone that needed these moves performed on them. I was head-shotting people with an assault rifle while they were tiny dots on my monitor. I didn't see the point in mixing things up when simple bullets were fine enough.

At leas??t the visuals were nice. Being powered by the latest v??ersion of id Tech, Rage 2 is comparable to both Doom and Wolfenstein 2 in terms of raw tech?nical prowess. ID Tech 6 is being pushed much farther, with gigantic open areas that look almost photorealistic. Bushes ruffle as you drive past, dirt kicks up as you speed across the desert, and water splashes as you zip through streams with your foot to the floor.

Rage 2

The only thing that sort of betrays this quality is? the actual art style. I'll be the first to admit that I like pink, but Rage 2 does not have an aesthetic that mixes with the color. You have these deep, saturated tones and then this obnoxious neon plastered on certain spots which, in my opinion, looks ugly. My only thought is that Bethesda is trying to my Rage 2 look as? outrageous as possible, or it's dir??ectly cribbing from Borderlands in an effort to steal Gearbox's thunder.

That could have potenti?ally worked if Gearbox didn't just announce the long-awaited Borderlands 3. I wouldn't call Rage 2 a "looter shooter" by any means, but it certa??inly looks the part. The only other thing I can think to compare this to is the litany of Ubisoft open-world titles from recent years. When you remind me of Ghost Recon Wildlands, I really don't want to come back for more.

At least Rage 2 isn't shying away from going full hog in a certain direction. Maybe it isn't for me, but you can't fault a game for jumping into a genre that is popular with many gamers. Avalanche has proven it can make titles like this, so we'll just need to wait and see what the end result is like. If all else fails, at least we c??an still throw around that rad ass wingstick.

The post ?Rage 2 seems like a by-the-n?umbers open-world affair appeared first on Destructoid.

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Time to RAGE about it

Bethesda's upcoming Rage 2 looks to not be launching on Steam. Similar to Fallout 76, the game will first hit Bethesda's own launcher service before making its way to Valve's digital marketplace (if it even does come). Other digital retailers such as Green Man Gaming and Fanatical have warnings that keys p??urchased through them will not work on Steam and it looks like the retail release will al??so be the same.

While Fallout 76 hasn't been particularly good for Bethesda, it does make sense th??at the company would be wil?ling to gamble with its biggest releases on a proprietary launcher. With Epic Games also following suit with certain titles, this could finally light a fire under Valve's ass to get Steam into a better place.

At any rate, if you do intend to grab the PC version of Rage 2 and are dedicated to Steam, just know y??ou'll be in for a wait.

You can only preorder Rage 2 for Bethesda's launcher rig?ht now, not Steam [PC Gamer]


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I wonder if Andrew W.K. will show up again...

Honestly, it's been such a chaotic year, in gaming and in general, that I'd forgotten Rage 2 was happening and hadn't actually released yet. W??ell, looks like publisher Bethesda and set to remind us all with a brand new trailer, which will debut at The Game Awards tomorrow.

Developed by carnage-lovers id Software and Avalanche Studios, Rage 2 is a post-apocalyptic first-person shooter that will see punky players doing their best Mad Max impersonation whilst decimating all who stand in their way. Set some three decades after the original title, Rage 2 will offer up an arsenal of crazy weaponry ??and vehicular mayhem with which to put the "waste" in wasteland.

If you wanna catch the new?? trailer, then tune in to The Game Awards Thursday, December 6 at 17:30 PT / 20:30 ET. That's Friday morning at a bleary-eyed 02:30 for us Europeans. We will, of course, cover any new and exciting news from the show here at Destruc?toid.

Rage 2 launches?? ??in the first half of 2019 for PS4, PC and Xbox One.

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XOXOXO

QuakeCon 2018's keynote presentation had some good info on a bunch of games, but ID Software wasn't there with only Doom Eternal. Along with announcing that Quake Champions is now free-to-play, RAGE 2 got an extended trailer that gave us a better look at how it'll handle. ??The gunplay looks solid and the car combat seems cool, but I just don't know if I c??an muster up the interest in yet another open-world title.

At the very least, this? seven-minute trailer informs us more about the plot an??d clues us into what extra gadgets will be at your disposal. I do love the return of the wingstick and it's always a blast to see a body lifelessly floating through the air as you balance it with bullets. Hopefully, all the non-linear chicanery is reigned in, because I do like the look of the gunplay here.

RAGE 2: Eden Assault – Extended Gameplay [Bethesda Softworks via YouTube]

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It's Rage 2, my dudes

It's fitting Rage 2's vision of post-apocalyptic life revolves around graffiti and brightly-haired punks who look as th??ough they follow a strict "here for a good time, not for a long time" lifestyle. Eve?rything about it seems punchier than its much-maligned predecessor, as though the upcoming first-person shooter is something closer to a renegade cousin to the id shooter than a formal sequel.

And after spending some hands-on time with it at E3, I think there's merit to that notion. But in revamping the Rage brand, Rage 2's wear?s its influences like punk rock patches on a shiny n??ew leather jacket.

That isn't to say that Rage 2 lacks its own identity. Before my demo began, I watched a short video detailing some of the game's different environments, factions, and vehicles (Bethesda wasn't demoing any of the car-based gameplay at E3). As expected, they're all equally over the top. Rage 2 doesn't seem t?o be a game that cares about restraint. It's unhinged, all violent and edgy in the way that, when the bullets start flying, comes together quite nicely.

The short demo started with a brief introduction to Walker, the Texas Ranger that players control throughout the game and? h??is Nanotrite skills. Nanotrites are the basis for Walker's offensive and defensive abilities. They're superpowers, more or less, capable of reducing even the wasteland's toughest inhabitants to putty when used in conjunction with Walker's impressive arsenal of high-powered guns. One's an evasive, omnidirectional dash. Shatter is an explosive push. And lastly, there's Slam, which has Walker leap into the air and land with enough force to wreck anything in his immediate vicinity. 

Armed with an understanding of Walker's Nanotrites and an earnest desire to see just what the hell is going on in Rage 2, I began the demo proper.

There's a lot going on in Rage 2, both visually and mechanically, but it feels like an irradiated mashup made from bits and pieces of Bethesda's recently published titles. It's hellishly fast and full of delightfully violent visual feedback, not unlike Doom. The Nanotrite skills, with their supernatural ability to turn the tide of impossible situations in the player's favor, echo the Outsider's gifts bestowed unto Dishonored characters. Even the way that Walker can approach enemies with stealthy intentions, throw a curled wingstick at an unsuspecting foe and then unleash holy hell on whoever's left standing evokes a certain fluidity similar to Wolfenstein.

But all of those similarities and gameplay parallels meld together once the shooting starts. Rage 2 is fiendishly fast. The demo level weaved from shootout to shootout as I guided Walker through a rundown corporate facility. The wastelanders occupying it aren't exactly unstoppable -- life post-apocalypse undoubtedly toughened everyone up -- but they know how to take a beating. Because of this, it's best to line up headshots, mix in some Nanotrites, and stay mobile at all times. There's an arcade-like simplicity to Rage 2's violence, despite the game's top-tier visual tech. It's a game about shooting people, and that shooting feels exceptional. And to sweeten the deal, Rage 2 does a great job of rewarding dynamic play.

Chaining kills and utilizing Walker's abilities grant a combat multiplier. With enough subsequent kills, Walker can use Overdrive, the perfect summation of Rage 2's frenzied take on the open-world shooter. It's the digital version of PF Flyers, except instead of guaranteeing that players will faster and jump higher, Overdrive makes Walker move a little faster and fight a hell of a lot harder. With Overdrive, Rage 2's gameplay loop becomes something l??ike a constant return on investment: the more you kill, the more you can use Overdrive, and the longer you're in Overdrive, the easier it is to push forward.

It's not uncommon for a first-person shooter to feel both violent and graceful. Rage 2 isn't clumsy, but it's far from elegant. It's more bucking bronco -- all raw energy and power -- that uses violence as an exclamation mark rather than a period. Walker's shotgun launches enemies into the air and melee attacks land with a sickening crunch. The Slam Nanotrite feels as powerful as it looks and the wingstick is the perfect compliment to an offensive arsenal. Walker's not overpowered -- I had to duck and heal during a few fights -- but everything about the way the game is designed seems to try and?? trick you into thinking that you are. 

All told, I finished the demo in under thirty minutes. In that half hour, I mowed through hundreds of enemies, threw more grenades I usually do in an entire game, and smiled every time I saw my combat multiplier go up. If Rage 2 manages to balance vehicular combat, shooting galleries, and a decent world to explore, it's destined to be a hit. If not, well, at least it's fun to shotgun some bandi?ts in the face.

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You're lone wolf-ing this one, kid

Speaking at an event at their Stockholm studio this week, Avalanche's Magnus Nedford, designer of punk-rock shooter Rage 2, reveal??ed that the upcoming sequel will? not feature multiplayer.

"We're just focused on the best open world single player game that we can make," said Nedford in a statement to Eurogamer. "I persona??l??ly really believe you can make single player games really fantastic, so that's what we're focused on".

The news comes as a surprise given the co-op and competitive multiplayer of the previous game, as well as Rage's 2's loud marketing, which is filled with colourful characters and a nihilistic "party" atmosphere. I'm all for single-player experiences, given that I have no friends, but when I saw the initial trailers, I honestly thought that multiplayer would actually be the main focus of the bombastic title.

Rage 2 is headed to PS4, PC and Xbox One in Spring 2019. Our own Ray Porreca, the scamp, got some hands-on time with the game at E3, so look forward to his preview in a few short hours!

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