betvisa888 cricket betResident Evil 0 HD Remaster Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/tag/resident-evil-0-hd-remaster/ Probably About Video Games Tue, 18 Jun 2024 16:25:09 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa casinoResident Evil 0 HD Remaster Archives – Destructoid - کرکٹ بیٹ/کرکٹ شرط | Jeetbuzz88.com //jbsgame.com/ranking-the-mainline-resident-evil-games-by-sales-figures/?utm_source=rss&utm_medium=rss&utm_campaign=ranking-the-mainline-resident-evil-games-by-sales-figures //jbsgame.com/ranking-the-mainline-resident-evil-games-by-sales-figures/#respond Wed, 19 Jun 2024 12:00:00 +0000 //jbsgame.com/?p=539188 Composite Resident Evil image showing a number of main characters, including Leon Kennedy and Chris Redfield.

When you think of horror gaming, chances are you picture Resident Evil in one of its many forms. From its humble beginnings as a puzzle-based zombie game that took cues from Alone in the Dark and Sweet Home, Capcom's survival series has become almost the final word in scary video gaming. There's not much that comes close to it in terms of worldwi??de success and brand recognition.

With that, I'm going to attempt to rank all the mainline Resident Evil games that have been released over the decades (almost 30!) based purely on their sales figures. Now, there are a couple of things I want to cle?ar up before I get started.

First off: there seems to be some debate about whether the likes of Revelations and Revelations 2 count as "main games" in the series. As such, I won't be discussing them, as no one seems to agree. However, Code Veronica is unanimous when it comes to classing it as a canon RE game. So, in the list it goes.

As for the sales numbers themselves, there doesn't appear to be a consensus on that, either. It would make sense to use Capcom's own figures, but they don't match up with what other sources say. For example: it lists RE4 (the original) numerous t??imes, depending on the platform and release versi??on. Given this, I'll pull information from a number of places, but I will try to keep this as accurate as I can. Also, it ultimately doesn't matter in the end. We're all just trying to get through the week, yeah?

Code: Veronica (2000) - 2.54 million

Resident Evil Code Veronica: Claire Redfield running through a dark corridor.
Screenshot via Destructoid.

Taking place just before the military destruction of Raccoon city, Code: Veronica is smack-bang in between Resident Evil 2 and 3. The Wikipedia entry for the game refers to it as the "fourth main installment" in the series, though if you're not famili?ar with the franchise, you'd be forgiven for thinking it's a spinoff, seeing as it's not a numbered game. I've made that mistake in the past.

It's also considered one of the strongest entries, with pretty much universal acclaim across the board. Metacritic shows a review score of 94 and a user rating of 9.1 for the Dreamcast version. You'll sometimes see it on lists of the top Resident Evil games of all time. With such praise, it's no wonder there are high hopes that Capcom will remake Code: Veronica at some point.

Resident Evil 3: Nemesis (1999) - 3.50 million

Resident Evil 3 Nemesis: Jill Valentine walking down the stairs in Raccoon Police Department.
Screenshot via Destructoid.

I still have fond memories of being in my teens and playing the 1999 release of Resident Evil 3. I loved the second game, and the third entry was just as fantastic to me. I was terrified of the p??rospect of bumping into Nemesis at unexpected intervals, but my sweaty hands and greasy face (teenager, remember) fought bravely. And that was the last time I truly felt free. Sigh.

Anyway...three and a half million in sales is definitely noteworthy, especially for a time when gaming wasn't quite the behemoth industry it is today. Nemesis was the third-best game in Japan for 1999 �where it was called Last Escape �according to data originally published by Famitsu. That placed it ahead of Gran Turismo 2 and Dino Crisis.

Resident Evil 2 (1998) - 4.96 million

Resident Evil 2 (1998) - Leon Kennedy stands agog in a weapons store.
Screenshot via Destructoid.

Now we come to my favorite Resident Evil game of all time. Is this a nostalgia thing? Almost certainly, yes. But I still recall being blown away by its visuals and the fact that the game dropped you right in the middle of the action. Unheard of at the time, when I think about it. I played this game to death when it first came out, even attempting to unlock the ability to play as Tofu.

Coming just a couple of years after the original, RE2 seemed to fal??l just shy of its predecessor in terms of sales. But it absolutely (in my eyes, at least) took what made the first game such a hit and upped just about everything. Yes, two and a half decades later, it's dated, but it's a classic. But that first time Mr. X burst through a wall will go down as one of the most frightened I've ever been while playing a game.

Resident Evil (1996) - 5.08 million

Resident Evil: Chris Redfield stands in the main entrance of the Spencer Mansion.
Screenshot via Destructoid.

There's some debate about when the "survival horror" genre actually began. One thing that most would agree on is that it didn't start with the original Resident Evil. However, it's generally considered the first game to be described as a survival horror. Some would consider 1992's Alone in the Dark �which influenced RE �to be the first. But the term can retroactively describe even earlier releases, i??t seems.

That aside, it doesn't detract from Resident Evil's impact on the gami?ng world. Its blend of exploration, puzzle solving, and a zombie infestation combined to make it one of the scariest?? games ever released at the time. For that alone, it's gone down in the history books as probably the most important horror game of all time.

Resident Evil Remake (2002) - 5.25 million

Resident Evil remake: Barry Burton looking quizzically at a photo while Jill Valentine sits in the distance.
Image via Steam/Capcom.

You could argue that this reimagining of the first Resident Evil installment was what kick-started Capcom's keen interest in remaking the older games from scratch. However, this came out some 17 years before the RE2 remake, which is a fact that hammers home just how long the series h?as been going for.

This 2002 do-over of RE kept the third-person perspective and tank controls of its ancestor, but gave a boost to the visuals. It was a much darker version than the original, I found, but it retained the fran??chise's position in the limelight a good few y??ears before the fourth game would come along and absolutely smash the boundaries of survival horror.

Resident Evil Zero (2002) - 5.45 million

Resident Evil Zero: Rebecca Chambers walks down a dimly lit corridor.
Image via Steam/Capcom/

With the release of both a remake and a brand-new entry, 2002 was evidently a good year to be a Resident Evil fan. If you wanted to play the games in chronological order based on timeline, Zero would be the one to start with. Covering the events before the 1996 game, this one is a pre?quel and sees you playing as both Rebecca Chambers and convict Billy Coen.

Sadly, I never finished this one, though I did enjoy the fact that you could switch between both characters at a moment's notice. This was something of a departure from previous Resident Evil games, where you? typically played one campaign before playing the story again as someone else. Novel.

Resident Evil 4 Remake (2023) - 7 million

Resident Evil 4 remake: a close-up of Ashely Graham looking worried.
Image via Steam/Capcom.

The numbers are starting to climb up, but we haven't yet reached the tens of millions. Also, given that Resident Evil 4 Remake is the latest ins?tallment to be released �launching in March 2023 �this number is only go?ing to change as time moves on. The previous entries on this list are probably not shifting many copies now, given their general ages.

The original RE4 is easily considered one of �if not the �best game in the series. So, you can imagine the pressure Capcom was under to make the remake nothing short of stellar. Fortunately, the studio pulled it off, bringing everything fans loved about the 2005 release, but -- actually, you don't need me to tell you how good it is. No doubt many?? of you have played the remake already.

Resident Evil 3 Remake (2020) - 8.70 million

Resident Evil 3 Remake: Jill Valentine sat on a train looking moody.
Image via Steam/Capcom.

Don't be too surprised that this has (so far) sold more than RE4. Remember, the latter has only been out just over a year, while the remake of Resident Evil 3 has had a ?good while longer to rack up the numbers. It's not quite as high in terms of sales figures as some of the othe??r games, but it's still a sizeable chunk, especially for such a short game.

That was largely the main criticism of RE3. That, and it dialed back the puzzles a tad. But?? even for a short horror title, it was able to capture the essence of its 1999 counterpart and injec??t some much-needed modernity into the mix. Of course, it also kept the Nemesis antagonist, which would have been criminal to leave out.

Resident Evil Village (2021) - 10 million

Resident Evil Village: a werewolf creature roars at night.
Image via Steam/Capcom.

Now we're into the juicy numbers. It was very recently that Capcom announced Resident Evil Village had smashed 10 million copies, and is the fastest game in the whole series to achieve this. Much like RE4 Remake, we can expect the eight?h installment to keep racking up those figures over time. But we can already see how successful the series continues to be after all these years.

Village is �in a way �the second installment that is trying to do something different with the franchise, much like RE7 before it. Gone are the classic zombies and third-person camera angles. Replaced instead by a much more involved perspective, grittier visuals, and a return to form for gamers who just want to ogle a digital matriarch.

Resident Evil 6 (2012) - 13.10 million

Resident Evil 6: a zombie attacking Leon Kennedy at the bottom of some stairs.
Image via Steam/Capcom.

This one might be a surprise to some. If you know the general trajectory of Resident Evil quality, you'll be familiar with the sixth game's reputation. Pretty much tacking on horror a?s an aside, the series was, b?y this point, almost entirely about bombastic action than tension. This 2012 installment is typically regarded as one of the weakest of the mainline games.

Or so I thought. The fact that it's sold over 13 million copies must be a testament to how well it did upon release, or some time after it. Steam shows it as "mostly positive" for reviews, while Metacritic has it down as 67 out of 100. It seems weird, then, that the sales figures appear to be at odds with the overall reception of RE6. But that's show business, baby!

Resident Evil 4 (2002) - 13.20 million

Resident Evil 4: Leon Kennedy points his gun at a blue medallion.
Screenshot via Destructoid.

I'm going to confess something right now. Please don't hate me for this, but...I don't consider the original Resident Evil 4 to be the best in the series. I know, I k??now. It's sacrilege. But I think it's because I played it many years after it was released. By this point, the control scheme felt outdated and the voice acting felt too cheesy for something that had moved into darker and more sincere territory.

That's not to say I didn't enjoy it. It's a great Resident Evil game. Just not my favorite. But I could still see why everyone loved it so much. Its switch to an over-the-shoulder perspective was genre-defining and while being more action-orientated would be the later games' detrim??ent, it worked out pretty nicely in this case. It's just a shame I was late to the party to truly appreciate it.

Resident Evil 7: Biohazard (2017) - 13.30 million

Resident Evil 7: a dark look at the Baker mansion entrance hallway.
Image via Steam/Capcom.

When I first saw the teasers and trailers for this, I was massively excited. Capcom was rewriting their own rules for Resident Evil 7 and it was a decision that helped breathe new life into the waning series. It had lashings of P.T. (long-dead by this point) and Outlast, which did nothing to ?quell my thirst for this game.

Going back to its horror roots, Biohazard seemed to be a way to undo what the last two or three entries had done. While Resident Evil 2 is my favorite overall for both its gameplay and trip down memory lane, RE7 is easily my favorite of the modern games.

Resident Evil 2 Remake (2019) - 13.90 million

Resident Evil 2 remake: Leon Kennedy holds a shotgun while standing in the rain in front of RPD.
Image via Steam/Capcom.

While we mustn't forget the 2002 remake of Resident Evil, the 2019 modern take on RE2 can be said to be the start of a new era? for Capcom in terms of remaking classic games. Nearly 14 million in sales over the past few years is probably all the evidence you need to understand just how huge this game was upon rel?ease.

Obviously, the game itself played a huge part in that popularity. Had it been a straight remake of the 1998 release, it probably wouldn't have been as well-received aside from some appeal to older fans. But bringing back the over-the-shoulder camera from RE4, adding Mr. X from the offset, switching the puzzles and overall level design around to keep thin?gs fresh are the hallmar??ks of a great remake that still hits that nostalgia spot.

Resident Evil 5 (2009) - 14.60 million

Resident Evil 5: Sheva Alomar holding a very long rifle.
Image via Steam/Capcom.

Much like RE6, I was surprised to see that not only had the fifth Resident Evil game? sold so many millions of copies, it's actually the highest-selling entry in the series. Right at the start of this article, I posted a link to Capcom's list of its top releases. I went through to double check these numbers. It turns out, yes, it does indeed add up to 14.6 million when you include all versions of the game.

I never played RE5 beyond the demo. The fact that it had a co-op mode �in Gears of War fashion �was a neat idea, but it's shift towards heavy action was off-putting for me. Still, you know my views on Resident Evil 4, so what?? do ??I know, eh? The numbers speak for themselves.

The post Ranking the mainline Resident Evil games? by sale?s figures appeared first on Destructoid.

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Complete tip saturation

The Resident Evil series kind of has a hardcore reputation among the gaming crowd, with its emphasis on ammo ??conservation and tough-as-nails bosses.

Resident Evil Zero is no different in that regard, so here are a few tips to hel??p you along the way.

General tips:

  • It's good to min-max your approaches with each character. Rebecca is great as a healer, and can also get by with the [eventually upgraded] pistol while carrying key items. Billy on the other hand is more resilient, and having him equipped with a shotgun the entire game isn't a bad idea. Stacking ammo is also ideal, so you don't have multiple characters with pistols taking up two slots for both the gun and the ammo stack.
  • Remember to manually switch your party back to follow mode after being forced to split them up. The game doesn't automatically adjust, and it's easier to leave your partner behind after finishing one of these sections.
  • Speaking of partner movement, keep in mind that you can use the right analog stick to juke with the non-playable character. This is especially important for the leech monsters that explode after death, as you'll often need to manually avoid them, lest your NPC partner stand still and take damage.
  • Setting your partner on idle when you need to conserve ammo is something you'll want to do often. There are some occasions where running is ideal, and you don't want your AI partner standing still and taking damage when you could just as easily escape down the hall.
  • There's no need to carry ink ribbons everywhere and have them take up a slot. Stash them in save rooms and just go back for them when you need 'em. Nearly every room in the area past the train is re-accessible.
  • If you lose track of an enemy, try to lean on the aim button in a sort of rocking motion. It triggers the auto-aim function to course correct.
  • To unlock Wesker mode, you'll need to complete the game once. You can do this on easy. Beating Zero also unlocks the classic "Leech Hunter" minigame.

The post Very Quick Tips: Resident Evil 0 HD Remaster appeared first on Destructoid.

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Welcome, Wesker

For whatever reason, I didn't end up completing Resident Evil Zero back when it was released in 2002 -- in fact, it took me 10 years to truly dive into it. I think it just flew under the radar, but thankfully Capcom has opted to remaster the game for a new generation, similar to last year's fantastic Resident Evil HD Remaster.

You know what? I'm not even mad that remakes are a "key business activity" f??or Capcom if it can keep pumping out great releases like this.

Resident Evil Zero HD Remaster (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])
Developer: Capcom
Publisher: Capcom
Released: January 19, 2016
MSRP: $19.99

Zero begins with a rather interesting setpiece: a moving train. Rebecca Chambers, a member of S.T.A.R.S., is sent to investigate crimes in the Arklay Mountains -- conveniently located (and thus, linked) near Raccoon City and the original game's mansion. Here she? meets Billy Coen, an alleged murderer and ex-Marine, and starts an "unlikely" partnership. You can probably tell from the setup that the tale is a pastiche of cheesy horror not unlike past games, but it's done just as effectively as before. Sure, the story never really makes much sense, even after the final credits roll, but you'll have a good ti??me while you're along for the ride.

Rebecca and Billy have a fun dynamic that is extended throughout Zero. The former can combine herbs and story-related chemicals, and the latter can take more of a beating and move heavy objects. It's not an original ?concept even for the era it was released in, but it wo?rks. This is mostly because of the "zap" partner system that allows both characters to be on-screen at the same time. You can opt to have your AI partner attack or stay idle, which is great if you don't want them wasting ammo. Swapping is as easy as pressing a button to start a second-long heartbeat transition to the other character. You can also control the AI with the right analog stick, which comes in handy for moving them out of harm's way.

This idea is used in many different ways that chop up the game's pacing for the better. In some zones, Rebecca and Billy are split, working separately to exchange key items with one another through special devices like service elevators. In other areas, they're working in tandem to solve those wonderful box puzzles, where Billy is moving cubes and Rebecca is operating a device of some sort. Given that so many of Resident Evil's puzzles feature solutions born out of just one avatar?, I like that Capcom went with something different here.

There's another huge difference when it comes to Zero ?;and all of the games before it: item management. In the past, players would mostly store their items in a magical gamey storage box of sorts, where you could access your armory and inventory wherever a box was located. Now, you can place items on the ground and store them anywhere on the map, no questions asked (well, outside of the single room item limit, which is inexplicably still in this remake). For instance, if you want to split a few typewriter ribbons off a stack of 10 and place them in a save room, you can. The same goes for weapons and herbs, or any key items you may pick up.

Items now show up on the map, so there's no guessing as to where you put them. It's a more challenging system, for sure -- you don't have the infinite box to rely on, and sometimes you'll have to run through gauntlets of enemies if you happen to stash a key item and are required to run back for it. Its use does start to grate mid-way through the game, as it can get rather tedious to juggle everything. The mechanic isn't really re-used, but it helps cement Zero's ??unique i??dentity (for better and worse) along with zapping, and the level designs mostly accommodate it.

This is an old-school Resident Evil game at heart, back when "survival" was still a key factor of the series. Zero features limited ammo, save ribbons, and a lot of decision making, mostly in regards to inventory management. This is especially true give?n the zapping, because at any moment one character may be forced to fight a boss without the help of another, so ensuring that both cast members are fully equipped is key to your success.

In terms of the actual "Remaster" moniker, a lot of the technical details are the same as before. The visuals and framerate have been updated, there's a new non-tank modern control method available, and you can swap between 16:9 and 4:3 resolution (even on consoles) -- but the cheesy FMVs remain untouched. Capcom really could bring back every entry pre-Resident Evil 4 just like this and I'd be happy.

Thankfully though, it's slightly more than just a straight touch-up due to the addition of Wesker mode. In this special gametype only found in the remake (that's acquired by beating the game once), Billy is shoved to the side in favor of Wesker, who operates as Rebecca's partner throughout the game. This mode is meant to be silly. Wesker can use his superhuman powers he's flaunted since Code Veronica, including the ability to quick??ly dash across the room, and use a special energy attack to pop zombie's heads off. He can also mix herbs and doesn't have many limitations. They didn't go the full mile -- Billy is still present in cutscenes, as is his voice -- but it's a ?meaty enough change. 

All of the old unlocks are also present, incl?uding additional costumes, weapons, and the Mercenaries-like "Leech Hunter." The latter is a mini-game of sorts that tasks players with escaping a modified version of the Research Center, and gets tougher as you play it. It's not as memorable as some of the true Mercenary modes in other games, but it's worth clearing at least once and should adequately test the mettle of series veterans.

As a whole, Resident Evil Zero isn't one of my favorite entries, but with the amount of care that went into this remake, like Resident Evil HD Remaster before it, I'm really coming around. In fact, just ge??t both if you don??'t have them already.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: Resident Evil 0 HD Remaster appeared first on Destructoid.

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Don't pay full price on these

Remember that deal from yesterday offering a year of PlayStation Plus for $40? Well, apparently this type of deal comes in twos, because a 12-month Xbox Live Gold subscription is now a lot cheaper, discounted down to $40 via Groupon. If you use Visa Checkout as y??our payment opt?ion, usecode VISA5 to get another five percent off, making the total only $38.

Still available from NewEgg is the aforementioned cheap PS Plus 1-year deal f??or ??only $39.99, a $10 price break off the usual $50 asking price. Only a limited quantity (and they've sold thousands since we reported on Thursday) is available, so we're expecting it to sell out before its listed expiration date on Monday.

You also can get 25 percent off next Tuesday's Resident Evil 0 HD Remaster, making the game only $15. There was a similar discount on Dragon's Dogma: Dark Arisen, but after the game's official launch on Friday the discount dropped down to down to 20 percent.

Update: Both the Xbox Live and PS Plus deals are now OOS. Gosh darn it.

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The post Renew Xbox Live or PS Plus for under $?40 in Weeken?d Deals appeared first on Destructoid.

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betvisa888 betResident Evil 0 HD Remaster Archives – Destructoid - jeetbuzz88.com - cricket betting online //jbsgame.com/live-streaming-an-early-look-at-resident-evil-0-hd-remaster/?utm_source=rss&utm_medium=rss&utm_campaign=live-streaming-an-early-look-at-resident-evil-0-hd-remaster //jbsgame.com/live-streaming-an-early-look-at-resident-evil-0-hd-remaster/#respond Mon, 11 Jan 2016 23:45:00 +0000 //jbsgame.com/live-streaming-an-early-look-at-resident-evil-0-hd-remaster/

My first time ever playing RE:0

[Update: The stream has now ended.]

I got my hands on an early copy of Resident Evil 0 HD Remaster for Xbox One, one of the only games in the Resident Evil series that I haven't played, so I'm going in blind. All I know about RE:0 is that it takes place at least partially on a train, which sounds dreadful e?nough to me as I used to work on the ?railroad.

Trust me when I say this, there is no whistling while you work on the railro??ad, more like being cramped in a tight space with another human for 18 hours with no electronics. I think if I still worked on the railroad I'd welcome zombies, it would be more exciting than the time we stopped our train to decapitate a deer's head using the trains wheels so the engineer could take it home to mount it. 

What I'm trying to say is I'm going to stream now, and you should probably watch if you're interested or just want to hear horror stories about the railroad. Resident Evil 0 HD Remaster&??nbsp;is set to release on PC, PS3, PS4, Xbox 360, and Xbox One in jus??t over a week on January 19.

The post Live streaming an early look at Resident? Evil 0 HD Remaster appeared first on Destructoid.

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Who likes short shorts

You can find this picture of Rebecca ready to hoop in Resident Evil 2's S.T.A.R.S office if you grab a little black film ?canister (remember that smell?) and actually go get the thing developed.

Capcom's giving it a nod in the upcoming Resident Evil 0 HD Remaster. Famitsu has an image ??of Rebecca wearing her uniform, one of the costumes available in th?e upcoming remaster. Killing zombies in a crop top is about as appropriate as playing organized basketball in a crop top, I guess.

『バイオハザード0 HDリマスター』ブラヴォーチームのたどる運命とは? [Famitsu via Rely on Horror]

The post Cringey Resident Ev??il 2 Easter egg is an outfit in Resident Evil 0 HD appeared first on Destructoid.

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Hands-on with producer Tsukasa Takenaka

Resident Evil HD was pretty freaking great. Finally, Capcom stopped fumbling around with the franchise (I liked some parts of 6 well enough, but could have done without it), and went back to its roots. It's a polarizing choice for sure. Some folk?s are anxious to see what Capcom can do to iterate on this 20 year old series (cue those lame "do you feel old?" posts), and don't like the idea of rehashes. That's fair.

But to Resident Evil Zero HD producer Tsukasa Takenaka, these re??makes are a great way to?? unite fans both old and new. For the most part, I agree with him.

As for my hands-on session with the game, I ended up coming away satisfied. As a whole it looked even more detailed than Resident Evil HD (the fur on spiders was particularly impressive, as were the flame and steam effects), and the action was incredibly smooth, especially when coupled with the updated control scheme. You're still going to brave the unknown with Rebecca and Billy, and in addition to a quick switching mechanic, yo??u can also control the non-playable character with the right analog stick -- so, just like the original, there's no dumb, meandering AI that sits there while an enemy gets carte blanche to lay into them.

Some people probably aren't going to take to a lot of the legacy features though. Like the last remaster there's still the same "door opening" sequences (originally built for tension, but are now admittedly a tad dated), there's still cheesy cutscenes done in the style of the original game (in other words, they aren't upgraded in any way), and although the controls have been given a makeover, it's still very much an old school Resident Evil game.

According to Tsukasa Takenaka that's completely ok. When asked if he considered Resident Evil Zero an essential title in the series, he responded, "of course! The thing about Resident Evil is the more you play, the more you get out of it. So with Zero, you're really getting that whole backstory on the first game, such as Wesker's motivations, the story of the mansion, and?? more. It's unfortun?ately one of the less played games in the series, but I think it's really important and essential to the overall big picture."

I went on to ask about Capcom's strategy to focus more on remasters and remakes, and how that was going for them. Takenaka noted that "overall yes it's been a positive move. We really want to respond to fan feedback, and those fans asked for more remasters. It's a priority for us to answer that call." I immediately followed that up with asking him what Resident Evil game would be his ideal remaster project, to which he replied, "Outbreak, definitely." Good man.

As a fan of Wesker I definitely wanted to ask for more information on the upcoming Wesker Mode in Zero, and Takenaka had a few things to say on that front -- "yes, Wesker Mode is going to be the toy you play with after you're done with the game. It's a stress reliever, a lot like the rocket launcher or infinite ammo options in some of the other games. Here, Billy is replaced with Wesker. He has kinetic powers, and a powerful dash, but Rebecca is unchanged. He's kind of like a power-up, and he's based on the Resident Evil 5 ??version of the character, which is voiced by DC Douglas.

Puzzled as to why the remakes haven't featured a full-on Mercenaries mode in the style of the newer entries, Takenaka said that he really wanted the team to add new features, and not tread on old ground again. Going on, he stated, "well if you remember, Zero had a mode called 'Leech Hunter,' and we're of course?? keeping that in with the remake. But we wanted to do something new too, so Wesker Mode was born. Also, the camera a??ngles don't really work very well with Mercenaries, since we're going by the old game's camera."

Takenaka then shared his vision for these remakes (with a reminder that Resident Evil 2 is being remade a??s well -- sadly, he wouldn't respond to my inquiry for details on that project), noting that his main motivation was to allow younger fans to "catch up" if they missed out on the older entries or didn't own the hardware necessary to play them. "This is not a signpost of a futur??e direction" he added.

Really, if every old Resident Evil game up to the fourth main iteration is remade, I'll be happy. I'd love to try out Resident Evil 3 in HD, and if Takenaka has his way, Outbreak HD on a modern online network. Capcom is tryin??g a whole lot of things right now with mixed success, but this seems to be wo??rking, and the fans seem to want it.

The post If you enjoyed Resident Evil HD, you’ll probably like the Zero remake appeared first on Destructoid.

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Look at him run!

The Resident Evil series is no stranger to silly modes, and I'm glad to see Capcom continue down that path with Wesker Mode in next year's Resident Evil 0 HD remaster. Uroboros? Uroboros.

In the new mode, Albert Wesker fills in for Billy Coen and oh my god, his sprint is hilarious.

Resident Evil 0 is headed to PC, PS3, PS4, Xbox 360 and Xbox One as a digital release. It'll also be available in a physical collection with the Resident Evil HD remake for PS4 and Xbox One.

The post Resident Evil 0’s Wesker Mode is absurd appeared first on Destructoid.

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Exactly how I remembered it

Capcom just unleashed the first trailer and screenshots for its upcoming Resident Evil 0 remaster -- and hot damn does this thing look pretty. However, much like its predecessor, it's difficult to appreciate just how much work the publisher has put into polishing the visuals until you compare the new versions side by side with the originals. The new lick of paint is subtle and elegantly a??pplied that it feels eerily similar to what my mind's eye recalls playing on GameCube a decade ?ago.

I'm looking forward to re-experiencing?? it when it launches on new machinery early next year.

Resident Evil 0 [Capcom via 4Gamer]

The post Here’s what Resident Evil 0 HD looks like appeared first on Destructoid.

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Re-enter the survival horror..on a train

Coming off of the super successful Resident Evil Remastered earlier this year, Capcom made plans to invest more in HD remasters of classic titles. And after seeing how well REmake HD sold, it's clear that there was quite an appetite for classic Resident Evil titles. Not long after its February release, we've been hearing some rumblings of another classic RE title getting the HD makeover -- and now, we finally have a clear answer of whether its true or not. And it looks like we're going on another trip ??into classic survival horror.

According to Dengeki Online, Resident Evil 0 Remastered will bring the series prequel to new platforms with the same spruced up treatment found in Resident Evil Remastered. For those who aren't familiar with this title, RE0 ta?kes place several days prior to the events of the original title, where players? take control of S.T.A.R.S. Bravo team member Rebecca Chambers and the mysterious escaped convict Billy Coen.

Their journey through the surrounding areas of the Spencer Mansion will eventually lead up to events of the original title, but along the way, they'll uncover conspiracies about the origins of Umbrella and those who are behind the carnage at the Spencer Mansion. Interestingly enough, RE0 features a unique take on single-player co-op play, where one player can switch-off between the two characters with their own unique strengths. This no doubt led to the inspiration behind the co-op play found in later RE titles.

With many fans clamoring for more of classic Resident Evil titles, it is definitely the right move to re-release Resident Evil 0 on new platforms. Much like its predecessor, the sole platform it was on (Nintendo GameCube) caused a lot of fans to miss out on it, so this Remastered release is one of the best opportunities to take a dive into one of Resident Evil's most underrated titles.

Resident Evil 0 Remastered [Denkeki Online]

The post Resident? Evil 0 Remaste?red revealed, arrives early 2016 appeared first on Destructoid.

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