betvisa888 cricket betretro Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/tag/retro/ Probably About Video Games Fri, 15 Nov 2024 20:58:01 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa888 liveretro Archives – Destructoid - Jeetbuzz88 - live cricket match today online //jbsgame.com/top-5-best-n64-games-of-all-time-ranked/?utm_source=rss&utm_medium=rss&utm_campaign=top-5-best-n64-games-of-all-time-ranked //jbsgame.com/top-5-best-n64-games-of-all-time-ranked/#respond Fri, 15 Nov 2024 20:38:59 +0000 //jbsgame.com/?p=351932

I consider the N64 to be my main stomping ground, comprising a large portion of my video game library. Although I recognize the considerable drawbacks of both the hardware and the era in which it was spawned, I love it all the same. I suppose the fact that it’s a contrasting mix of good and?? bad is really the cause of my attraction. The PS1 is too good. The Saturn is too lacking. But the N64 is like fine art played on a va?seline-smeared screen.

It had some great titles, though. While I’m confident in my picks for this list, I’m leaving out a number of titles that I could gush about. That’s sort of why I don’t like lists like this, I’d rather talk in-depth about the merits and problems of each game in their own context, not compare them. However, if someone is going to do it, I’m definitely the most qualified. I’m fairly sure everyone thinks that about themself, but only I am correct in this assessment.

And lucky you, I've updated the list from a meager five select choices to a sprawling 20. At that point, we start to get into muddier territory where numerous g?ames could fit the spot. I could keep going, though. One day, I might revisit my list and do just that. Keep me around, and we could reach the whole library one day. But for now, it's 20.

Goldeneye 007 siberia level.
Screenshot by Destructoid

20. Goldeneye 007

When Goldeneye 007 was released in 1997, it was a phenomenon. I remember that wherever I’d go t??o rent it, I usually had to put down a reservation on it because it was constantly out of stock. Even at the Blockbuster the next town over, it was elusive. I eventually got my own copy for my birthday.

Nowadays, however; yeesh. I’m someone who doesn’t think that games really age. They can be superseded if a later game takes all the same features and improves them, but what was great then is great now. However, after years of being used to cleaner graphics and reasonable framerates, Goldeneye 007 is rough. The game runs like everyone is wading through pudding, and the framerate drops into slideshow territory whenever the action heats up. It’s also so blurry that, on certain levels, it’s extremely difficult to tell where the enemies are until the autoaim points your gun at them or you see a muzzle flash. Playing the Jungle level w??as a good way to tell if you ne?eded to dust off your CRT screen.

At its core, it’s still great. It has a unique formula where you need to explore levels to locate and accomplish objectives. You also need to exfiltrate, which is something that FPS games rarely ever had. The successor to Wolfenstein 3D’s key hunt formula for first-person shooters would wind up being Half-Life’s linear narrative, but if you ask me, more games should have copied off of Goldeneye’s sheet.

Mario Kart 64 leisurely drive.
Screenshot by Destructoid Mario Kart 64

19. Mario Kart 64

I probably would have put Mario Kart 64 higher on the list, but I think there’s some childhood trauma there. It was a game that my entire family would play back when it was released, and while I was the big gamer in the family, this was one game that my parents and sister could beat me at. I would ??have been around 10 in those days, so even if I still would play along, my developing ego?? was fragile.

I think Mario Kart DS was when the series really nailed the series?feel, but Mario Kart 64 had i??t where it counts. Maybe the speed wasn’t quite there, and the drifting didn’t feel right, but the tracks are some of the best the series has ever seen. Its b??attle mode also took what was already great on the SNES and lifted it even higher. There was better verticality, more interesting level design, and, of course, four-player support.

I think what makes Mario Kart 64 still worth playing these days is that it still has a sense of danger. There’s more risk and reward, and it wasn’t afraid to make you freeze or crush you under the wheels of a much bigger car. It is, quite possibly, the meanest Mario Kart.

Diddy Kong Racing Looking at Wizpig's door thing.
Image via MobyGames

18. Diddy Kong Racing

If you’re just looking at screenshots, Diddy Kong Racing just looks like a differently-themed version of Mario Kart. In reality, it’s only partially that. Rare went in a bit of a different direction by combining the weapon-laden racing of Mario Kart with a sort of collect-a-thon metagame. Not only can you get balloons?? for winning racers, but you can also find keys to unlock challenge races, T.T. Tokens for time trials, and more. Plus, there were boss races.

But beyond that, racing isn’t relegated to carts. There are also planes and hovercrafts, and certain side modes challenge your mastery of the vehicles. The races are heavily themed, and while they’re not quite as varied and unique as Mario Kart 64’s, they still give you a lot to chew on.

The best part, however, is that you can play through adventure mode with a coop buddy. You hav?e to unlock this with a code for some reason, but it makes for a fun afternoon.

Star Wars Rogue Squadron
Image via MobyGames

17. Star Wars: Rogue Squadron

Listen, I have opinions about Star Wars, and it’s hard to talk about the games without touching on it. To put it as succinctly as possible, the galaxy far, far away is dead to me. But before the nails started getting pounded into the coffin by the prequel trilogy, we got some of the best games from it. Games like Star Wars: Rogue Squadron.

Rogue Squadron certainly wasn’t the first space combat game based on the series, but while Star Wars: X-Wing went in sort of an (awesome) simulation direction, Rogue Squadron was simpler and more narrative-focused. Well, “narrative-focused?might be stretching it, but it covers the period between Episodes 4 and 5. It still staye?d very true to the look of?? the films, drawing from the extended universe novels, as well. It’s just too bad about the escort missions.

Blast Corps with truck.
Image via MobyGames

16. Blast Corps

1997 was kind of a stupid year for Rare. Good stupid. They came swinging onto the N64 with three of the games on this list. But as much as I love Goldeneye and Diddy Kong Racing, Blast Corps is the one that has endured for me. In ?fact, right now, I’m keeping myself pinned to my chair so I don’t get up and slot it into my N64.

Blast Corps is just lunacy. It tells the story of this truck with nuclear devices on it that gets locked on a completely straight course. Naturally, there are buildings in the way but, somehow, no steep drops, cliffs, or mountains. The only people who can save the day is a hardcore demolition company. Their plan is to just level everything in the path of this carr?ie??r, and also everything in the vicinity. If we’re just demolishing everything anyway, I’m not sure why we need to stop a nuke from going off. There was actually a comic about it in Nintendo Power, but it doesn’t actually answer a lot of questions.

So, it makes hilariously little sense, but it lays fine groundwork for a game about knocking down buildings using heavy equipment. And not just, like, a bulldozer. There is a bulldozer, but there are also cartwheeling robots and off-road rocket buggies that ramp into buildings to knock them over. Ab??solutely incredible.

One of the only reasons I've ever been tempted to own a more recent Xbox is because of Rare Replay, and a big part of that is because I want to play HD Blast Corps. I just can't justify it when I own a PC, but for everyone who owns Rare Replay, I have one question: How a?wesome is it t?o be you?

Mario Party 2 that bouncy ball game.
Image via MobyGames

15. Mario Party 2

Mario Party essentially launched the party game genre for a while, even before it exploded during the Wii’s early years. It started off modestly enough, giving people palm blisters with its stick-rotating mini-games, but Mario Party 2 is where it hit its stride. Or possibly its pe?ak, if ??you ask some people.

While Mario Party 2 adheres well enough to the board game-like formula of the first game, it in??troduces facets like duel mini-games to keep things? more interesting. It’s also home to Horror Land, the creepiest board to ever hit the series with its strange night/day happenings. But, perhaps most importantly, it nixes the stick-rotating games, which may have saved a lot of joysticks and palms.

Perfect Dark holding up two guards
Image via MobyGames

14. Perfect Dark

If you could withstand Goldeneye’s blurry visuals and nauseating framerate, Perfect Dark has a new challenge for you, since it inherits many of the same p?roblems. However, it also pushes the system much harder and h?as a level of detail that few games strive for, even today.

It’s a sequel to Goldeneye in everything but name, taking all the standards set by that game and extrapolating on them. It continues the objective-based mission structure, takes it to the near future, and throws in some aliens and presidential clones for good measure. There’s also a greatly expanded multiplayer mode, including many of the same rulesets as Goldeneye, but expanding it with bot?s, a greater? arsenal, and bigger maps. You can even play the standard missions with a second player. It’s rad!

Except, as mentioned, the framerate will drop into the gutter with little provocation. An updated HD version was later released for the Xbox 360 and is still available on Xbox platforms, and simply because the hardware’s horsepower is up to the task, it’s a much better experience. Perfect Dark was always a great gam??e, the N64 just is??n’t the best place for it.

Paper Mario sand area.
Image via MobyGames

13. Paper Mario

Super Mario RPG was among the last big games to hit the SNES before the focus moved to the N64. It was a pretty big deal, featuring a collaboration between Nintendo and Squaresoft and graphics that felt like they pushed the console. So, excitement was pretty high to see a follow-up, and we never quite got one. Paper Mario was originally in development under the name Super Mario RPG 2, but with a different developer, different art style, and different gameplay, the only thing the t??wo games really have in common was the fact that they’re JRPG-lites.

Okay, that’s not the only thing the two games have in common, but Paper Mario is a different beast entirely. It further boils down the RPG side of things while still keeping Mario RPG standards, like its reflex-based button presses to enhance damage or defense during battle. However, it’s quite a bit sillier and, in a lot of ways, helped better define the underlying sense of hu??mor of the Mario series.

Star Wars: Episode 1: Racer ice lake.
Image via MobyGames

12. Star Wars: Episode 1: Racer

You can refer to the entry for Rogue Squadron if you want to hear me circle around my feelings on Star Wars, but to sum it up, I didn’t like the prequels to the point of disillusionment with the franchise in its totality. However, Phantom Menace did lead to some great games, and while Battle For Naboo was an okay follow-up to Rogue Squadron, Episode 1: Racer finds the best home for the movie’s pointlessly ostentatious ?pod-racing ?scene.

The result is some of the best high-speed, edge-of control future-racing since, well, F-Zero X, which is further down this list. It also ties in a layer of dept?h around upgrading and maintaining your machine. The tracks start off as small samplers of what will be sprawling circuits in the later stages of the game. Narrow canyons and track obstructions challenge you to keep you??r pod in one (three?) piece. It’s only let down by some pretty awful sound design.

Pilot Wings 64 distant Seattle
Image via MobyGames

11. Pilotwings 64

One of the launch titles for the N64, Pilotwings 64 takes the st??rangely relaxing flight school aesthetic of the original SNES title and expands it to a celebration of polygonal 3D. It features detailed physics and a massive draw distance that was extremely rare to see in the era.

It’s something of an unassuming game, featuring goofy characters and offbeat challenges such as firing them out of a cannon into a giant target. Others have you taking pictures while keeping your hang glider aloft. A couple involve shooting rockets at a giant metal man. It also contains a lot of the tangible optimism of early N64 games, where devs experimented with the over-promised and under?-delivered hardware.

Pilotwings 64 is something I return to every so often because, like the original, it’s quiet and relaxing without sacrificing the challenge. I mean, I’ve played it so often that there’s very little challenge left for me, but?? it??’s not like it’s effortless and meaningless.

WWF No Mercy bear hug
Image via MobyGames

10. WWF No Mercy

It’s rarely disputed that the best era for wrestling games was exclusive during AKI’s tenure on the N64. And that’s not just because they hit during the Monday Night Wars. They first began with the WCW for a couple of titles before moving on to the WWF. And really, WWF: Wrestlemania 2000 was great in its own right, and WCW/NWO Revenge has “Macho Man?Randy Savage in it. Personal preference might put either of those games here instead. Or even Virtual Pro Wrestling 2 if I was including N64 games.

But, for my money, I’d give it to WWF No Mercy by a healthy margin. The gameplay itself was at its most detailed while it took concepts like backstage brawling in a direction where it’s actually a lot of fun. When AKI moved to WWF, the WCW license moved to EA who made a game based entirely around backstage fighting, and it was complete trash. No Mercy effortlessly makes it worth experiencing.

It also had multiple story modes with branching moments based on how well you do. A person could get lost in the create-a-wrestler mode as they dream up their own wrestling narrative. And as anyone who was into wrestling at the time will tell you (I wasn’t, this is just what I was told), it was hard to bea?t the four-player modes.

Battletanx Global Assault N64
Screenshot by Destructoid

9. Battletanx Global Assault

After the failure of the 3DO Interactive Multiplayer, 3DO had to pivot hard to being a software company. And while they’re often associated with the maligned Army Men deluge of games, it’s easy to forget that they had a lot of talented staff on board. Nowhere is this more apparent than in the two Battletanx games that hit the system. The original game was already pretty great, but Global Assault took that?? and expanded on it in? every way possible.

Battletanx takes place in a post-apocalyptic future where gangs roam around in surprisingly abunda??nt tanks. You play as Griffin Spade, who leads his army across America and Europe to save his son. The story isn’t all that special, but the tank-on-tank fighting is hard to beat. Levels are almost entirely destructible, and you’re give??n a tonne of weapons to bring down the house. Nothing can quite beat the nuke, which is quite literally a nuclear bomb that levels most of the map, destroying or badly damaging everyone in the area with an explosion/shockwave combo that is visually impressive for the time.

If it’s not already abundantly clear, it’s not exactly a simulation take on warfare. The tanks run like they are fueled by Pixy Stix, and the main game?play mode is a variation of Capture the Flag where the flag is a woman. Incredible stuff.

Super Mario 64 Bob-Omb Fields.
Image via MobyGames

8. Super Mario 64

Super Mario 64 is essentially the basis of how a platformer should work in 3D. The N64’s controller was more-or-less designed aro??und how Shigeru Miyamoto’s vision for how it should be done. Th??e result is something extremely ambitious, very experimental, and damned impressive. Also, it’s a bit unwieldy.

The early 3D days wer??e littered with the bodies of mascots from 2D games that weren’t able to make the transition. It makes sense Nintendo would want to have things perfect for their central character. In a bit of an abstract adventure, Mario jumps through the various paintings in Peach’s castle to collect stars that allow him to advance further. It’s a formula that would be adopted as the standard for collect-a-thon 3D platformers.

It’s a bit divisive nowadays, as later games, especially modern ones, have really ironed out some of the flaws in the game’s movement system and camera. Personally, I get the complaint, but I still find Super Mario 64 to be a lot of fun whenever I pop it in.

Beetle Adventure Racing driving alongside pouring lava.
Screenshot by Destructoid

7. Beetle Adventure Racing

While you might be tempted to lump Beetle Adventure Racing with any later licensed advergame like, say, Ford Mustang: The Legend Lives, the developers clearly didn’t have hawking wares since the game ??they came? up with is a much more whimsical approach to driving. The fact that the central and only vehicle is a Volkswagen Beetle is completely secondary.

Beetle Adventure Racing is unique in the fact that its tracks are comprised of a circuit of braided shortcuts. Your success isn’t determined entirely by how well you can handle your wheels, but more in how willing you are to explore. A perfect r?un doesn’t come from perfect cornering but whether or not you can take advantage of each route through the track. Crates are scattered about the track, with nitro boosts to give you a kick of speed and points that can help you out by providing continues or unlocking stuff. In order to get all of them and stay supplied with nitro, you essentially need to follow a different route each time you circle the track.

There really isn’t anything like Beetle Adventure Racing, even ?today. It’s another demonstration that, in terms of arcade racing games, the N64 really was its own little ecosystem.

Zelda Ocarina of Time Zora's Domain.
Image via MobyGames

6. The Legend of Zelda: Ocarina of Time

We’ve established that Mario made the transfer to 3D unscathed, so the pressure was on for Zelda. For a long time leading up to its eventual release, Ocarina of Time was shown off as Zelda 64, and it had a very different look and feel. I kind of have to?? wonder what the early version felt like, but it clearly wasn’t good enough for the developers, so they made some big changes, and what we wound up?? with was worth it.

Ocarina of Time, in some ways, feels a lot like a remake of The Legend of Zelda: A Link to the Past. Structurally, it’s very similar, with an initial set of intro dungeons before expanding to larger ones. However, its look and feel, as well as a greater focus on narrative, makes for a completely different beast.
Video games were becoming a lot grander at this point in time, and Ocarina of Time is a good example of this. There’s a heavy focus on atmosphere, with it even delving pretty close to horror at times. It??s soundtrack had the biggest impact on the series going forward, and ?it nailed down the last lingering standards of the formula. It was a big deal when it first released and is still worth playing today.

Star Fox 64

5. Star Fox 64

The on-rails shooter is a sub-genre that remains widely untapped. It’s bizarre to think that the best example of it is still the 1997 classic, Star Fox 64. While largely a re-do of the? SNES original, telling the same story but in greater detail, it manages to be a better realization of the concept while still being equally experimental.

Anyone ?who has played it probably has a bunch of favorite moments from the game. Was it when the train explosion made the rumble pack go ballistic? How about when Star Wolf appeared in their upgraded Wo??lfens? To top it off, if you had any extended experience with it, I bet there’s a tonne of voice lines burned into your brain that you can repeat pitch perfectly.

Nintendo has never really topped it, and unlike some other series in their pocket, they have trie?d. It's pretty sad when it looks like the series barely got off the runway, but maybe we just have to accept that it reached perfection quickly.

N64 Ogre Battle 64

4. Ogre Battle 64

Ogre Battle on the SNES was a great game with a lot of problems. Its follow-up, Ogre Battle 64: A Person of Lordly Caliber, solved a lot of those problems, feeling more like a realization of the intended formula. The only problem is that the N64’s horrible gelatin blur makes the whole?? game look ugly. Not the art style, which is fantastic, it's mostly just the text?ures and the filtering over the sprites. Yeesh. If any game needs a remaster, it’s this one.

But it’s 60 hours of troop-?upgrading fun and semi-strategic combat. The back of the box says 50 hours, and it’s lying. The narrative is surprisingly deep, combining some groundedness with a healthy dash of whimsy. Building your perfect team of units is extremely engaging, and while the strategy isn't terribly deep, it's hard to pull away from.

N64 F-Zero X

3. F-Zero X

Have you ever truly appreciated what a fever dream F-Zero X is? The ridiculously fast speed that keeps you on the edge of control, bizarre aliens and robots piloting strange amalgams of metal and glass, foggy tracks hovering in the midst of nowhere. That’s to say nothing of the sound design here, which sounds like the outer limits of a concussion. F-Zero X is a legend. While the console follow-up ?F-Zero GX on GameCube ?ma??y have tightened up the gameplay, it also added an un??healthy dose of sanity. I prefer my racing games to be nauseatingly abstract.

F-Zero X established the series as one of the best racing games around, and it should be a gem in Nintendo's st... stable? However, it's only been recently that they suddenly seem aware that it even exists. Many of the games have made their way to the Nintendo Switch Online retro catalog, with F-Zero X being one of them, and F-Zero 99 is a successful, new-ish entry. It would just be nice if they gav?e it a proper return.

N64 Banjo-Kazooie

2. Banjo-Kazooie

The N64 was the best era for Rare, with the developer putting out a number of games that are close runners for this list. I consider Banjo-Kazooie the best for a number of reasons, but mostly because it’s as tight as cling-wrap. The controls are basically stolen wholesale from Super Mario 64 and presented in a less hyperactive manner. The?? variety is on point, and some fantastic pacing ensures there’s ??always something cool up ahead. Plus, Gruntilda is a fantastic omnipresent antagonist who taunts you all through her lair.

You may wonder why Banjo-Tooie isn’t here inst??ead (or anywhere on the list) since it did see a major reassessment a few years ago by some fans around the internet. I also reassessed it and found it to be a bloated sack of boredom. The best thing I can say about it is that Banjo makes the best noise when he takes a nap in his backpack. Other than that, it’s a slog.

But we're not talking about that. We're talking about Banjo-Kazooie, which is platforming perfection. Concise, but winding and varied. Full?? of personality. Absolutely joyful in every facet. It doesn't get much better.

N64 Majora's Mask

1. The Legend of Zelda: Majora’s Mask

Majora’s Mask is not just my pick for the best game on the N64; it’s one of my favorite titles of all time. While I love the Zelda series in general, Majora’s Mask transcends its kin. While its gameplay sticks largely to the established formula of overworld exploration and dungeon delving, it’s thematically dense. It presents a world gradually coming t??o terms with its imminent destruction, depicting characters that respond with anger, denial, sorrow, resignation, and even disassociation. Most of the world’s inhabitants don’t have many lines of dialogue, but each one encapsulates so much emotion.

As a person, Majora’s Mask added a dash of whimsy to my perception ??of death. It covers so many facets of this unifying experience and how we individually approach it. We’re always staring it down, constantly trying to find mea??ning, yet still, we hold onto our failures.

Hm? The gameplay? Oh, it’s good. I like t?he mountain area, especially.

The post Top 20 best N64 games of all time, ranked appeared first on Destructoid.

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betvisa liveretro Archives – Destructoid - Jeetbuzz88 - live cricket match today online //jbsgame.com/playstation-plus-premium-ps1-ps2-psp-classics-playable-on-ps4-ps5-game-list/?utm_source=rss&utm_medium=rss&utm_campaign=playstation-plus-premium-ps1-ps2-psp-classics-playable-on-ps4-ps5-game-list //jbsgame.com/playstation-plus-premium-ps1-ps2-psp-classics-playable-on-ps4-ps5-game-list/#respond Tue, 12 Nov 2024 11:10:15 +0000 //jbsgame.com/?p=334852 PS Plus Premium classics game list

At this rate, the priciest PS Plus subscription tier is a tough sell if you're not into cloud gaming

PlayStation Plus offers three subscription tiers—Essential, Extra, and Premium—and out of all of them, the middle option feels like the best value. As someone who treasures retro games, especially the ability to easily play them on?? modern hardware, I thought I'd be a regular Premium subscriber above all. But the initial wave of PS Plus Premium classics was sparse, and the rollout since then has been as incremental as folks had feared.

Sony's updates to its classic catalog have been disappointingly irregular, and whenever it has added old-school titles from the PlayStation 1, PlayStation 2, and PlayStation Portable days, they typically haven't been the most exciting inclusions. To this day, many fan-favorite games that defined these consoles remain absent from the catalog, such as the original Crash Bandicoot and Spyro the Dragon trilogies.

Right now, it seems like most of the value of Premium is tied to the streaming-only PS3 classics and cloud gaming in general. Unfortunately for players like me who never g??ot into the PlayStation Now service, that's not a great deal—but it could be so much more enticing if the PS1, PS2, and PSP library did more heavy lifting.

For all of the backlash, I've slowly but surely come around on Nintendo Switch Online + Expansion Pack thanks to the N64, Sega Genesis, and DLC inclusions. I hope PS Plus Premium can step it up too; otherwise, I'll swap to the Extra tier?? when my sub runs out.

As more games join the service, I'll ??update this l??ist, including notes about any PS1 classics with trophies, or games that are exclusively playable with PS Plus Premium.

A list of PlayStation classics featured in PS Plus Premium
A lot of familiar "PS2 on PS4" re-releases return for PlayStation Plus Premium.

Classics included with PS Plus Premium

PS1 classics

Here are a??ll of the PS1 classics available on PS5:

PS2 classics

Here? are all of the PS2 classics available on PS5:

PSP classics

Here are al??l of the PSP classics available on PS5:

PS1, PS2, and PSP games playable on PS4 and PS5
This would be a much different conversation if PS3 games weren't tied to the cloud.

It's worth noting that some beloved games are included in the separate Remasters list on PlayStation Plus Premium. Notable examples include Patapon, Patapon 2, LocoRoco, LocoRoco 2, Toukiden: Kiwami, and Gravity Rush. So while it's a lot of various ne?wer remasters, there are gems that fit the "?classic" vibe of the PSP and Vita era.

As for PS3 games, again, they're streaming only on PS4 and PS5. There are way too many for me to list out and link ?sorry! But Tokyo Jungle and PixelJunk Monsters sure do rule.

The post All Games on PlayStation Plus Premium appeared first on Destructoid.

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betvisa888 betretro Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/roller-coaster-tycoon-progenitor-transport-tycoon-acquired-by-atari/?utm_source=rss&utm_medium=rss&utm_campaign=roller-coaster-tycoon-progenitor-transport-tycoon-acquired-by-atari //jbsgame.com/roller-coaster-tycoon-progenitor-transport-tycoon-acquired-by-atari/#respond Fri, 01 Nov 2024 17:29:27 +0000 //jbsgame.com/?p=630625 Transport Tycoon Header

Atari has announced that they’ve acquired Chris Sawyers?1994 DOS hit Transport Tycoon. That is to say, they’ve bought the property. Although, since the game is largely unavailable aside from the free OpenTTD fa?n source port, it would be a feat in itself to purchase it.

This is a move that makes sense. Atari already licenses Roller Coaster Tycoon, and Chris Sawyer has kept a working relationship with the company, even back when they were terrible, and even after a 2005 lawsuit. Atari recently bought a large portion of Microprose’s back catalog and is resurrecting the brand as a publishing label. It would make sense that they’d want Transport Tycoon, and that Chris Sawyer would be willing to sell it to t??hem.

Transport Tycoon Screenshot
Image via GOG

I haven’t personally played Transport Tycoon, but I’m aware of its impact. I’m also aware of Chris Sawyer’s technical mastery in the ?0s. Guy’s a legend, but I mostly know him from Roller Coaster Tycoon and Frontier: First Encounters. I could also play OpenTTD, an open-source port of Transport Tycoon Deluxe, at any time since it’s available for free.

Speaking of OpenTTD being free, I have to wonder what Atari plans on doing with the property. The press release only says, “Atari will seek to expand digital and physical distribution, potentially develop new titles or content, and explore brand and merchandising collaborations as part of a long-term plan to preserve and expand this classic sim.?Maybe they’ll work with the community to port OpenTTD to consoles (I highly doubt they’d try and hamper the fans working on it), or perhaps they’ll port the Saturn/PS1 version of it. One thing I do know for sure is that there will? probably be T??-shirts with a high probability of mugs and hats, as well.

Atari has done a lot to transform its image from a reviled publisher responsible for things like Asteroids: Outpost and Haunted House: Cryptic Graves to one that pays greater respect to its stable of IPs. They’ve bought up remaster houses Nightdive Studios and Digital Eclipse. As cynical as I am, their efforts seem very earnest. It all seems like way too much effort to just be in it for the money. Four years ago, I would have told you it would never happen, but here it is. Now we get to wait and see what they do with Transport Tycoon.

The post Roller Coaster Tycoon progenitor Transport Tycoon acquir??ed by Atari appeared first on Destructoid.

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betvisa888 betretro Archives – Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/toaplan-shooters-collection-volume-2-is-a-set-of-fantastic-shoot-em-ups-getting-reissued-by-retro-bit/?utm_source=rss&utm_medium=rss&utm_campaign=toaplan-shooters-collection-volume-2-is-a-set-of-fantastic-shoot-em-ups-getting-reissued-by-retro-bit //jbsgame.com/toaplan-shooters-collection-volume-2-is-a-set-of-fantastic-shoot-em-ups-getting-reissued-by-retro-bit/#respond Tue, 29 Oct 2024 16:00:00 +0000 //jbsgame.com/?p=625909 Slap Fight MD Retro-Bit Slipcover

Retro-Bit has announced that they’re dipping back into the Toaplan Genesis/Mega Drive well for another collection. The Toaplan Shooters Collection Volume 2 is ?a physical set of three Genesis/Mega Drive games by the lege??ndary developer.

The games included are Twin Cobra, Grind Stormer, and Slap Fight MD. All of which are among the best of Toaplan’s output, which puts them up there on the ladder of shoot-’em-ups in general. But while Toaplan is perhaps best remembered for their pioneering efforts in the bullet hell sub-genre, none of the included games have reached that point (Batsugun is sometimes considered the first). Nonetheless, they’re a set of somewhat weird scrolling shooters that are something of a rarity on Genesis. In fact, this will be the first time Slap Fight MD is being released in North America, and I’ll get to the reason why that’s pretty cool in ?a minute.

Retro-Bit Toaplan Shooter Collection Volume 2
Image via Retro-Bit

Twin Cobra is the game that I’m most familiar with. That’s mainly owed to the fact that it got an NES port, but it was hardly scarce on Genesis. It’s one of the developer’s seminal games and helped establish their approach to the genre. It’s a vertical shooter where you play as a helicopter and fight tanks and other modern military hardware. It always felt to me like a bit of a midpoint between 1942 and Raiden.

Grind Stormer is a pretty goofy name, which is too bad because in Japan it was called V-V. Now that I look at it, that looks like an emoji, but is actually supposed to be pronounced V-Five. It’s pretty intense, but is still a bit more subdued than a true bullet hell shooter. It loses a bit of its visual arcade splendor on Genesis, but it’s made up for by including two modes: one exclusive to consoles and another th??at sticks c?loser to the arcade version.

Finally, there’s Slap Fight MD, which is a name that never stops being funny to me. You might expect that this is another funny localization title, but no, that’s the original Japanese. It makes me think of something like Twinbee, with the titular character actually using its massive hands to slap enemies out of the air. Instead, it’s a 1986 vertical shooter where the main hook is being able to essentially overpower your ship. The Genesis version is particularly special, however, as it includes a sort of remake/remix mode. That’s cool enough, but Toaplan had Yuzo Koshiro contribute his take on the score. If you aren’t familiar, Yuzo Koshiro is a legendary composer responsible for the soundtracks of Streets of Rage, Beyond Oasis, and Actraiser. He’s actually working on a new Genesis shoot-’em-up right now, Earthion.

A few years ago, Retro-Bit released the first collection, which was a set of four games. That one included Truxton, Hellfire, Fire Shark, and Zero Wing. Unfortunately, they have stated that they won’t be producing another run of the first c??ollection to go alongside Volume 2. It’s a shame, since I missed it.

You can buy the games à la carte, or get the full collection with a slipcase, digital clock, interview with Masahiro Yuge, and a sheet of puffy stickers. Each one comes in a different translucent cartridge color and has a reversible slipcover. I’ve received a f?ew of Retro-Bit’s previous releases, and they’re very high quality with lavish attention to detail. Feels great in the hand and as expected ??in the console.

Pre-orders for Toaplan Shooters Collection Volume 2 start today and run until December 1st. If you miss the window, you’ll still be able to buy it from select retailers like Castlemania Games and Rondo Products.

The post Toaplan Shooters Collection Volume 2 is a set of fantastic shoot-’em-ups getting reissued by Retro-Bit appeared first on Destructoid.

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betvisa888 liveretro Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/the-most-overlooked-snes-games/?utm_source=rss&utm_medium=rss&utm_campaign=the-most-overlooked-snes-games //jbsgame.com/the-most-overlooked-snes-games/#respond Fri, 25 Oct 2024 17:04:00 +0000 //jbsgame.com/?p=624400 S.O.S. luxury liner getting capsized by a rogue wave.

While the firs??t console I technically had in my household was an NES, the Super Nintendo came around when I was finally old enough to really appreciate them. So, the console is a familiar and dear friend. However, I’m more passionate about exploring? places that I haven’t been before.

Thankfully, the SNES has a large enough library that I’m still coming across worthwhile titles that I’ve missed. There are over 700 games in the SNES library, and that’s ju?st in North America and excluding Super Famicom exclusives. It’s hard to play all of them, and sometimes you kick over a rock and find something worth eating. I’ve kicked over a lot of rocks, so I’m here to point you at some of the juiciest grubs.

This list is not ranked. I’m just giving recommendations. I’m also only pulling from the North American library, so we’re excluding Super Famicom and PAL-only games. It’s also difficult to define what, exactly, is overlooked. Zombies Ate My Neighbors might be a staple to me, but others may say otherwise. So??, take it for what it is. If you haven’t played these games before, consider checking them out.

Demon's Crest Zombie Dragon
Screenshot by Destructoid

Demon’s Crest

Demon’s Crest is one of my favorite games on the SNES, but I only found out about it a few years ago while following the Gargoyle’s Quest trail. But while Demon’s Crest retains quite a bit from the previous Gargoyle’s Quest games, it’s in a league of its own.

The Gargoyle’s Quest series is a spin-off of Ghost n?Ghouls starring one of the most vexing enemies in those games, Red Arremer (or Firebrand). It started out on Game Boy with its sequel on NES, but those games had more of an adorable cartoon style laced with horror. Demon’s Crest is all horror. It looks more similar to Super Castlevania IV than anything else in its own series.

You also get to play as a certifiable badass. You start?? with most of the skills from the previous g??ames and then build upon that foundation. That doesn’t make the game easy, but it does make the character feel incredibly powerful. It helps that other demons you run into react with either respect or straight-up fear.

S.O.S. SNES Gameplay checking on a body.
Screenshot by Destructoid

S.O.S.

The absolute opposite of a power fantasy, you’d think S.O.S. (Septentrion in Japan) came out in the wake of the film Titanic rather than four years b?efore it. You play as one of a ?few characters who are on board the luxury liner “Lady Crithania?when it gets caught in a storm and capsized. Your goal is to make it off the ship while saving as many people as possible.

The problem is, the characters you play aren’t action heroes. They’re regular people, so the game controls a lot closer to Prince of Persia than a standard platformer. The characters are slow and cumbersome, and If you fa?ll too far, you might lose consciousness or outright die. The game proceeds on a progressive clock, and as the minutes tick by, the ship begins to roll and tilt, completely changing how you navigate the ship. 

It’s not something you’ll complete on your first try; it’s going to take many failures before you figure out the best way to get around. Even then, your next challenge is getting as many of the daft passengers to the exit with you, and they are hardly reliable on their own. This can make S.O.S. very u??ncomfortable to play. Frustrating even. Especially since the music is like the soundtrack to a panic attack. However, you won’t find anything quite like it, either on the SNES or beyond.

Ogre Battle March of the Black Queen Liberation on map
Screenshot by Destructoid

Ogre Battle: March of the Black Queen

While Tactics Ogre still loves on through occasional remasters, the classic Ogre Battle style of strategy games hasn’t seen much action in a long time. It all started here on the SNES with Ogre Battle: March of the Black Queen.

These games are a strange ?mix of strategy and RPG. Essentially, you build your party, then send them out to various strategic locations to either attack or defend against the enemies. You work to recruit new, more powerful units into your army while building and upgrading the ones you hav??e. All this is presented against vibrant Mode-7 landscapes with a terrific soundtrack.

The main downside is that it’s extremely easy to cheese your way through most levels. There’s also an extremely obtuse alignment system for characters that is very poorly explained but has a massiv??e impact on what ending you ge?t.

Uniracers duel on flat ground.
Screenshot by Destructoid

Uniracers

Aside from, say, Super Mario Kart, the SNES isn’t exactly known for its racing games. Uniracers took a pretty distinct direction by being a completely sidescrolling racer. But holding a direction until you reach the finish line would be pretty boring, so it th??row?s in half-loops and half-pipes that force you to adjust your one-wheeled mode of transportation for a safe landing. On top of that, stunts are how you gain speed, so you need to be always flipping and twisting if you want to win.

It’s an intense game, featuring crazy-??fast abstract graphics and a pretty kicking soundtrack. There’s two-player split-screen if you want to see who??s better at keeping their wheel under them. I just want to know how my mother set such a record time on the first course. That shouldn’t be possible.

Metal Warriors Prometheus
Screenshot by Destructoid

Metal Warriors

I feel like Cybernator/Assault Suits Valken deserves a mention in this list, so there it is. I’ve talked so much about it at this point that I need a breather. Instead, I’ll give it to Metal Warriors, which isn’t a sequel to Cybernator and is??n’t even by the same developer, but you’d swear it was. It features the same stompy robot action and careful aiming. It’s a real “imitation is the sincerest form of flattery?situation. Only thi??s time, the robots are hot rod red, and you can get out of them.

Metal Warriors comes from many of the devs who worked on Zombies Ate My Neighbors. The two games are in completely different ballparks, but they both feature interesting and detailed art design. T??here’s also no HUD, which is a unique thing to see in an SNES game.

Unfortunately, this one either didn’t sell well, or just wasn’t marketed very hard by Konami. Cartridges are pretty scarce to come by and?? command a ridiculously high price. I have high hopes that a port comes to modern consoles.

Shadowrun SNES Streets
Screenshot by Destructoid

Shadowrun

Based on the tabletop RPG of the same name, there are actually two versions of Shadowrun: One on the SNES and another on Genesis/Mega Drive. They’re completely different, with the Genesis version sticking closer to the rules of the TTRPG and the SNES taking a page from the novel Never Deal with a Dragon.

You play as Jake Armitage, who kicks out of his own morgue slab to figure out what’s going down in the cyberpunk future of Seattle. Shadowrun’s big hook is that it’s essentially Bladerunner mixed with The Lord of the Rings. So, it’s a ?grim, corporate-dominated future, but there are also elves, dwarves, magic, and dragons.

What I absolutely love about the SNES Shadowrun is its atmosphere. It doesn’t entirely get the cyberpunk feel across, but it does capture the isolated feeling of walking the streets on a summer night. This is helped through the terrific use of its color palette and an incredible soundtrack by Marshall Parker. It’s wort??h checking out, even if its mouse interface is pretty cumbersome.

Batman Returns Head Bonk
Screenshot by Destructoid

Batman Returns

Batman Returns got a game on many different platforms, and most of them are different. The SNES version is a pretty incredible beat-’em-up by Konami. It’s (mostly) a conveyor belt brawler where you walk the festive s??treets of Gotham, beating the cotton cand??y out of clowns. You can pick them up and smash them against the scenery or even each other.

It does a great job of capturing the feel of the movie. It even features the score by Dan Elfman. But it’s the amazing physicality of Batman Returns that makes it worth playing.

Nosferatu feeding a ghoul a knuckle sandwich.
Screenshot by Destructoid

Nosferatu

I often forget that Nosferatu was even released in North America. Forget that the name makes it sound like a clone of Castlevania, Nosferatu plays more like a cross between Prince of Persia and a brawler. You play as a guy trying to rescue his girlfriend from a vampire. To do so, he doesn’t come equipped with crosses, stakes, or garlic. His only tools in the fight against evil are his two friends: Left? fist and right fist. That joke would be funnier if I could just say “left and right?while raising my fists to illustrate, but since this is text, I had to make do.

Anyway, Nosferatu will really test you. Not just your ability to throw hands but also your reflexes and puzzle-solving skills. Like Prince of Persia, there’s a whole lot of instant death around, so if you want to make it to the big bad guy and feed him ?his teeth, you’ll need some skills to pay the bills.

Pocky and Rocky bamboo boss
Screenshot by Destructoid

Pocky & Rocky

Technically, Pocky & Rocky is a sequel to Taito’s 1986 arcade game, Kiki Kaikai, but Natsume took the core idea of it and went its own way. It’s a top-down run-and-gun, not unlike Ikari Warriors. Here, however, you play as a Shinto shrine maiden, Pocky, and her tanuki (not actually a raccoon) friend, Rocky. ?Pocky slings ofuda card??s while Rocky throws leaves at terrifying velocity. 

Beyond just dealing death with projectiles, both characters can do a sweep in front of them that deflects projectiles and can also dive to get out of t?he way of danger. The art style is cute, with squat characters, amazing bosses, and detailed environments. But while the graphics are cute ?and even occasionally serene ?the action can get very intense. It is extremely fast-paced and gets pretty difficult toward the end.

A sequel by Natsume came out not long after. However, while a lot of the strength??s of the first game are retained, slight changes ?especially to the co-op multiplayer ?make it? a bit weaker overall. Still worth checking out if you get the chance.

Wild Guns Annie diving away from gunfire.
Screenshot by Destructoid

Wild Guns

Speaking of Natsume, another one of their absolute bangers on the SNES is Wild Guns. It’s also a shooter, but this time, it’s a Cabal-styled gal?lery shooter. You move your character in the foreground to dodge incoming shots while shooting into the background. However, Natsume hit on an incredible concept for its t??ake on the sub-genre: Cowboys in space.

Yeah, you choose from a pair of rootin? tootin? and also shootin?cowfolk and unleash death on various hired thugs and robots. There’s some sort of True Grit-style revenge plot mi?xed in there, but it’s not important. You just have to keep blasting.

Like Pocky & Rocky, this sugar-powered gameplay is captured with vibrant, detailed art. The backgrounds get wrecked by every shot that you miss, and the animations are packed with personality. Also, like Pocky & Rocky, you can take it on with a friend, whic?h just adds to the fun.

The post The 10 most overlooked SNES games appeared first on Destructoid.

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betvisa loginretro Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/you-can-get-a-physical-dose-of-game-boy-color-horror-with-the-metamorphosis-collection/?utm_source=rss&utm_medium=rss&utm_campaign=you-can-get-a-physical-dose-of-game-boy-color-horror-with-the-metamorphosis-collection //jbsgame.com/you-can-get-a-physical-dose-of-game-boy-color-horror-with-the-metamorphosis-collection/#respond Tue, 22 Oct 2024 19:00:34 +0000 //jbsgame.com/?p=623931 Metamorphosis Collection Header

The Game Boy Color wasn’t exactly the best platform for horror unless you count, like, Resident Evil Gaiden and Alone in the Dark: The New Nightmare. Anyway, now’s a good time to get into some indie Game Boy Color horror, like what’s packed into the Metamorphosis Collection. You can even get a physical cartridge if you’re into that sort of thing (?I am).

The three games included are Opossum Country, Decline, and Specimen 134, all by Ben Jelter. Two of these games, Opossum Country and Decline are available already on itch.io, so you can play them right now for free. They were created for game jams. Specimen 134, on the other hand, is a completely new game. It’s also supposedly a lot longer than the other two. Howeve??r, there ??is a demo of it that you can try.

Metamorphosis Collection Product Shot
Image via Incube8 Games

I’ve played Decline and Opossum Country. They’re creepy short-form adventure titles. Decline is about a police detective on the verge of retirement solving a supernatural mystery. Opossum Country, on t??he other hand, is about a gig food delivery person riding up to a creepy trailer park full of evasive pe??ople.

A lot of development for Nintendo’s old handheld platform has been spurred by GB Studio, a development suite that makes creating games on the platform a lot more accessible. It’s pretty neat. I’ve only done a bit of dabbling in it, but it seems pretty intuitive and simple to use. It’s resulted in some interestingly designed games that wouldn’t have been marketable during the handheld??s life, giving the platform new life.

For Metamorphosis Collection. You can get the digital version for $13.99. But the real fun is with the physical cartridge, which comes with a box, instruct??ions, and a sticker sheet for $59.99. If you order b?efore Hallowe’en, you’ll get a translucent blood-red cartridge instead of the usual smokey black. Either way, it’s pretty neat. I’m on the verge of pulling the trigger on a purchase.

Preorders for Metamorphosis Collection are open now, and physical editions will ship later in Nove??mber.

The post You can get a physical dose of Gam??e Boy Color horror with the Metamorphosis Collection appeared first on Destructoid.

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betvisa888retro Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/croc-legend-of-the-gobbos-remastered-reveals-that-croc-was-originally-going-to-be-yoshi/?utm_source=rss&utm_medium=rss&utm_campaign=croc-legend-of-the-gobbos-remastered-reveals-that-croc-was-originally-going-to-be-yoshi //jbsgame.com/croc-legend-of-the-gobbos-remastered-reveals-that-croc-was-originally-going-to-be-yoshi/#respond Thu, 17 Oct 2024 20:00:25 +0000 //jbsgame.com/?p=620242

A few months ago, Argonaut Games announced a new remastered version of Croc: Legend of the Gobbos, one of the most beloved 3D platformers on the original PlayStation. Since then, the studio has been constantly posting updates on its official Twitter/X account.

But one of Argonaut Games' most recent posts revealed a fascinating new piece of information about the development process of Croc: Legend of the Gobbos: Croc was at one point going to be a d??ragon instead of a crocodile. But that's not the full story.

//twitter.com/ArgonautGames_/status/1846583917111116035

Argonaut Games will include an Encyclopedia (or "Crocipedi??a") in the new remaster, which will feature never-before-?seen concept art that the studio discovered after its recent rebirth. It already revealed drawings and test animations of Croc as a small, anthropomorphized dragon with wings from December 1996.

Considering that the animations look almost completed and that Croc: Legend of the Gobbos came out less than a year later, it's most likely that this old version of the character got pretty far into development. Curiously enough, Spyro the Dragon, another classic PS1 platforming game starring a smal??l dragon?, came out in September 1998, which explains why Argonaut Games made a tongue-in-cheek reference to him in its original post.

And before that, Croc: Legend of the Gobbos was going to be a Yoshi game

Croc jumping over a platform in Croc: Legend of the Gobbos remastered.
Screenshot via Argonaut Games/YouTube

Remarkably, this wasn't even the first prototype version of Croc that the studio scrapped before the release of the game. Back in the early 90s, Argonaut Games had a close relationship with Nintendo after it helped develop the original Star Fox for the SNES. At one point, the studio crea??ted a concept for a brand-new 3D platformer starring Yoshi and?? pitched it. As impressive as it was, Nintendo didn't want to let another company use its IP (not to mention that it was already working on Super Mario 64 at this point), so it rejected the concept, even though the pitch had apparently impress?ed Shigeru Miyamoto himself.

This rejection and the cancellation of the almost completed Star Fox 2 marked the end of the partnership between Argonaut Games and Nintendo. Not wanting to let go of this brilliant concept, the studio repurposed its rejected Yoshi 3D platformer, transformed it into Croc: Legend of the Gobbos and released it on the PlayStation 1. So now we all know that Croc was originally going to be Yoshi, and he was later turned into a dragon before ending up as the adorable crocodile we all know ??and love.

The post Croc: Legend Of The G?obbos remastered reveals that Croc was originally going to be Yoshi appeared first on Destructoid.

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betvisa liveretro Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/reviews/review-killing-time-resurrected/?utm_source=rss&utm_medium=rss&utm_campaign=review-killing-time-resurrected //jbsgame.com/reviews/review-killing-time-resurrected/#respond Thu, 17 Oct 2024 18:19:31 +0000 //jbsgame.com/?post_type=eg_reviews&p=620380 Killing Time: Resurrected Header

For quite a long time after obtaining the console, Killing Time was the only game I owned on my 3DO Inter?active Multiplayer. I started it up, played for maybe 20 minutes, and then decided I’d probably be better off with ??the PC version. I wasn’t entirely correct on that.

I didn’t even get around to playing the PC version, but I learned with the announcement of Killing Time: Resurrected that there are stark differences between the two versions. The 3DO version had digitized sprites of actors as enemies, while the PC version swapped them out for 3D renders, which?well, I wouldn’t say they’re worse, but you lose some of that 1995 charm, which Killing Time is packed with.

Nightdive is easily the best developer to take on a remaster of Killing Time. They’re probably also the only people that would. They’ve proven very adept at updating games while keeping the original vision intact. And gosh, Killing Time has a vision.

Killing Time: Resurrected combat against clowns and gangsters
Screenshot by Destructoid

Killing Time: Resurrected (PC [Reviewed], PS4, PS5, Xbox Series X|S, Xbox One, Switch)
Developer: Nightdive Studios, Studio 3DO
Publisher: Nightdive Studios, Ziggurat
Released: October 17, 2024
MSRP: $24.99

It took me about four-and-a-half hours for me to hit the end of Killing Time: Resurrected. I started it late in the evening and finished it early in the morning, all in one sitting. I didn’t intend to. I wasn’t?? expecting to. But once it got its hooks into me, I was determined.

Killing Time was first released on the 3DO Interactive Multiplayer in 1995. For context, this was the year before Duke Nukem 3D and Quake, but you’d hardly believe it. Okay, that’s a bit disingenuous. Much of Killing Time: Resurrected is based on the 1996 PC port, which fits in ?more with the tim?e period. 

The map was entirely redone on PC, and the makeover was both substantial and phenomenal. While elements of the 3DO version were retained, the PC version has convincing? room-over-room, much better verticality, and more realistic dimensions. In some ways, I wish you could choose between the 3DO and PC versions of the world, but at the same time, I don’t think anyone would prefer the former.

On the other hand, the monster sprites were much better. As I mentioned, the 3DO version used digitized actors, which gives it a whiff of the FMV era. Nightdive chose the actors, making Killing Time: Resurrected the absolute best of both worlds.

//youtu.be/bR-iLr6Ly5c?feature=shared

As is typical with Nightdive remasters, everything was moved over to their proprietary KEX Engine. Lighting was redone, mouselook was added, and textures and sprites were upgraded. The latter change is the most impressive. The team had access to the original photographs of the actors to build off of, while the PC monsters and textures were upgraded?? largely by hand.

The actors in their weird costumes clash against the environments, giving them a surreal “off?quality. You can practically smell the green sc??reen on them. But had Nightdi?ve somehow lost the off-ness of it, they would have also lost a lot of the charm.

Every so often, as you explore, you find little ghosts on the ground. As you approach, they’ll load a video of two ghosts acting out a scene from the past. FPS games of the ?0s had a great deal of difficulty telling stories right up until Half-Life established the formula. Killing Time’s attempt is actually quite effective. You pick up bits and pieces of?? the story ?not necessarily in a chronological fashion. Through those scenes, you get a complete picture of what went down at the Conway Estate.

You play as some dude who arrives on Matinicus Island in pursuit of an Egyptian water clock. You quickly find that the island is overrun by duck hunters and clowns. It’s bizarre. Tess Conway loved to party, so all her friends were over when everyone suddenly disappeared back in the 1930s. There are actual expl??anations for why there are so many clowns and why an endless supp?ly of ammunition is scattered across the island. As ridiculous as the narrative is, someone thought long and hard about how to do it.

Killing Time: Resurrected conversation
Screenshot by Destructoid

What amazes me about Killing Time: Resurrected is that it’s a non-linear world you explore, but it very much follows the key-hunt FPS formula set by Wolfenstein 3D.? It’s just done using a single level on a much larger s?cale.

The world design is an incredible flex. Despite relying so heavily on exploration, there’s about as much action as you’d expect from something like Doom. When I said there are a lot of duck hunters and clowns, I mean a lot of duck hunters and clowns. As you travel the estate, you’re constantly mowing them down in droves, dealing death to whole circuses of entertainers. To enable your rampage, the game dumps ammo on you constantly. It’s possible to run out of buckshot, but that just means you switch to your Tommy Gun. ?There’s no shortage of gun food on the island.

This kind of sucked on the choppy 3DO version, but with the added mouselook, you can take on your opponents like any Doomguy or Nukem. Enemies stay dead regardless of where you go on the island, so you can completely lay waste to the housekeeping staff and clear the area. There’s very little backtracking to begin with, but not havi??ng to wade back through enemies makes it even more tolerable. It also has the added side-effect of laying the groundwork for the climax.

Killing Time: Resurrected getting punched by housekeeping
Screenshot by Destructoid

Since my previous experience with Killing Time was a somewhat disappointing dalliance with the 3DO version, I was unprepared for how much I would enjoy the game. I knew it wasn’t going to be another PO’ed, but I was??n’t expecting it to be in bingeworthy territory. I ate through it, consistently entertained by the weird aesthetic and amazed by the excellent level design. Damn.

This might be Nightdive’s most important remaster. While the developer has helped polish up already popular games like Quake and System Shock, Killing Time benefits far more from their tender touch. It was already great, but this remaster makes it easier to digest. It really brings out its highlights, allowing the whole thing to shine a lot brighter. If you have never explored Matinicus Island, Killing Time: Resurrected is easily ?the best way to do so, and it??s high time you did.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: Killing Time: Resurrected appeared first on Destructoid.

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betvisa loginretro Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/8bitdos-modernized-wireless-n64-controller-is-also-up-for-preorder-next-week/?utm_source=rss&utm_medium=rss&utm_campaign=8bitdos-modernized-wireless-n64-controller-is-also-up-for-preorder-next-week //jbsgame.com/8bitdos-modernized-wireless-n64-controller-is-also-up-for-preorder-next-week/#respond Wed, 16 Oct 2024 16:30:21 +0000 //jbsgame.com/?p=619586 8BitDo 64 Controller

8BitDo has announced that their N64 wireless controller, the ?BitDo 64 Controller,?will be up for preorder October 21, 2024. This comes alongside Analogue’s announcement that the?? Analogue 3D will open preorders at the same time.

Personally, I like the classic, awkward feel of the original N64 controller. Rumors of it being uncomfortable are unfounded by anyone who knows how to hold it properly. The stick is garbage, but I’ve long since replaced them (recently, with 8BitDo’s own Hall Effect N64 sticks). However, most games were built with its?? form f??actor in mind.

However, if you don’t dig the classic T-Rex foot, then you may want to check out 8BitDo’s take on the controller. It has an appearanc?e not far off from their Ultimate Controller but with face buttons that better emulate the N64. Uh, I don’t see where the Z-button is. Is it a trigger on the back like it ??was on the original controller, or is it a second shoulder button?

8BitDo 64 Controller
Image via 8BitDo

No matter, the rest of the look is there. There are six face buttons (aside from Start, Select (-), home, and wildcard), which means that games that use the C-buttons won’t feel as awkward. There’s also a convex joystick with those weird circular ridges in the middle and a big fat start button. The placement of the joystick and d-pad will make the rare games that had controller modes using the left and central handgrips, but those were very rare, and I thi?nk tha??t control mode was always optional.

It’s also not far off from RetroFighters?Brawler64 controller. I wasn’t a fan of those controllers because the stick on the one I had abruptly stopped working on me. I question the build quality because there was an obvious glob-top visible on the circuit board through the translucent plastic. I have more faith in 8BitDo, but there is one issue with their take: it comes in white and black, and none of the face bu??ttons have color. At least the Brawler64 controllers were color-matched to the N64’s lineup.

8BitDo’s controllers were made specifically for the purpose of Analogue’s upcoming Analogue 3D console; an FPGA recreation of the N64. As such, it's wireless, which unfortunately means that it’s not compatible with the N64 without a Bluetooth receiver. More unfortunately is the fact that 8BitDo has yet to release an N64 receive??r of their own, with their most recent being for the GameCube. Maybe there will be an announcement of one following the release of this controller, but I don’t know. I don’t have that information. I don’t even know where the Z-button is.

What I do know is that preorders for the 8BitDo 64 Contro?ller open on October 21, 2024. They will run?? for $39.99 USD. No word on an estimated shipping date.

The post 8BitDo’s modernized wireless N64 controller is also up for preorder next week appeared first on Destructoid.

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betvisa888retro Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/preorders-open-next-week-for-the-analogues-fpga-powered-n64-recreation/?utm_source=rss&utm_medium=rss&utm_campaign=preorders-open-next-week-for-the-analogues-fpga-powered-n64-recreation //jbsgame.com/preorders-open-next-week-for-the-analogues-fpga-powered-n64-recreation/#respond Wed, 16 Oct 2024 15:56:08 +0000 //jbsgame.com/?p=619554 Analogue 3D Glam shot

Analogue has announced that their FPGA N64 con??sole, the Analogue 3D, will be up for preorder starting October 21, 2024.

The N64 is one of my favorite consoles, and yes, I’m absol??utely aware of all its shortcomings. It may not have the impressive library of the PS1, and all its games have a blurriness to them, like your eyeballs were just hosed down with chlorine, but?uh, listen, I don’t need to explain my affections to you, I j??ust love the console.

Unfortunately, it looks horrid on modern displays, even if you’ve gone to the lengths I have to boost it RGB output and put it through a fancy upscaler. So, if you want the best possible picture, the Analogue 3D might be?? for you. It outputs through HDMI with support for up to 4K resolution. That’s upscaled resolution, mind you, so the picture is just stretched from it?s original 240-480i resolution. It’ll still look ugly on modern displays, which is why Analogue has built CRT filters into the OS. That way, you can hide the blurriness behind grill lines and simulated phosphor glow.

Analogue 3D Glam shot 2
Image via Analogue

It’s also region-free. Technically, so was the N64, but regional cartridges wouldn’t fit in other regions, so it was region-locked by form factor, but there was ??an easy workaround to this. It supports both the original N64 controllers as well as bluetooth controllers like 8BitDo’s wireless N64 gamepad. It has built-in wi-fi for some reason, but I assume i??t’s for updates and general tinkering.

Perhaps the most important feature is the fact that it’s FPGA hardware emulation rather than typical software emulation. The N64 is notoriously difficult to emulate, so even the best emulators typically have compatibility issues. FPGA means that all software should be compatible and work exactly as it originally did. It boasts absolutely no graphical or audio glitches and no input lag. It also says there are no frame rate problems, but I’m assuming that means no additional frame rate problems since your typical N64 game struggles in terms of FPS. Just try Perfect Dark as it was originally released.

The price is set at $249.99. I don’t think that’s too terrible. It’s maybe more than you’d want to spend if you just want to dabble in the N64 library, but if you’re any sort of enthusiast and the idea ??of an FPGA-enabled reproduction interests you, you could do a lot worse.

For me, I’m not sure. As I said, I have my N64 modified for RGB output, and I put it through a Retrotink 4K upscaler, which has CRT filters already. However, if you want to do the same, it’s much more expensive than an Analogue 3D. If you just want to replace your composite N64, this is a much better prospect. I still see value in t??he Analogue 3D, even in my setup, but not enough to justify the cost.

Preorders for the Analogue 3D open on October 21, 2024. I don’t see an estimated shipping time, but I will upd??ate this article if it gets clarified soon.

The post Preorders open next week for the Analogue’s FPGA powered N64 recreation appeared first on Destructoid.

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betvisa888retro Archives – Destructoid - Jeetbuzz88 - live cricket asia cup //jbsgame.com/most-iconic-pinball-machines-of-all-time-pin-arcade-retro/?utm_source=rss&utm_medium=rss&utm_campaign=most-iconic-pinball-machines-of-all-time-pin-arcade-retro //jbsgame.com/most-iconic-pinball-machines-of-all-time-pin-arcade-retro/#respond Mon, 14 Oct 2024 21:00:47 +0000 //jbsgame.com/?p=367148 top 10 pinball iconic lists

Pinball has a visual style all of its own, a tangible reality that most interactive entertainment fails to capture. And while the past few decades have seen the release of hundreds of great-looking, great-sounding, and completely?? compelling games, some examples stand out in the memory of the pinball community more than others. They might not necessaril??y be the best games, but they are the embodiment of the pinball age at its most lucrative. Stalwarts of the genre. Masters of design. Icons.

The past few decades have seen the release of hundreds of great-looking, great-sounding, and completely compelling pinball machines. However, some stand out more t?han others. Here are 18 of the most iconic pinball machines of all time. Take your Skill Shot.

The most iconic pinball machines of all time you absolutely must play at least once

Below, we've listed w?hat we believe are the 18 most iconic pinball machines of all time. While your tastes may vary, these ones stick out to us above all others for the reasons we've described?.

20. Super Mario (1992)

super mario best pinball machines of all time
Image via Game and Sport World

Mario helped put arcades on the map in the 1980s, so it only makes sense that Nintendo would strike while the iron? was hot when pinball made a massive comeback in the 1990s. The red-capped plumber turns almost any game he's in into an instant classic, and the same holds for this simple but endlessly amusing pinball cabinet.

This cabinet is a love letter to Mario fans, ri?ght down to reusing many of the original game's sound effects. A spinning Pirahna Plant watches as you try to shoot your balls into the Warp Pipe and tag the Bowser flag in the top-right corner. This game isn't that deep, but its colorful charm more than makes up for that.

19. Dirty Harry (1995)

dirty harry best pinball machines of all time
Image via Classic Playfield Reproductions

Much more than an elusive Clint Eastwood fan collectible, this pinball machine has some quirks that set it apart from anything else you'll have played. Named after Eastwood's iconic character, Dirty Harry boasts some nostalgic elements that transport you back in time while you play. Staring at it brings back memories of hard plastic toy replicas of every movie?? that hit theatres, the kind of stuff you just can't get these days.

Maybe the best part of the Dirty Harry pinball machine is the moving .44 magnum replica that can and will shoot pinballs at targets, the ramp, and the sinkhole. That unique part makes this one of the best pinball machines of all time? for us because there aren't many you can point to and say you remember them for such a specific reason.

18. Iron Maiden: Legacy of the Beast (2018)

iron maiden legacy of the beast best pinball games of all time
Image via Pinsound

The fact that Iron Maiden has a pinball machine is no surprise, is it? The band has everything else, from its own brand of beer to skins in Dead by Daylight, so this ma??chine makes a lot of sense. What we do find surprising is t??hat his 2018 machine is actually a sequel to one Stern released around 1985.

Iron Maiden: Legacy of the Beast builds upon the band's mobile game of the same name, in which its mascot, Eddie, battles The Beast. The main reason to play is for the stunning artwork? because the game modes seem to be pretty standard. Of course, they're Iron Maiden's level of ??standard, which kicks them up a notch.

17. Godzilla (2021)

godzilla pinball machine best pinball machines of all time
Image via GamingLyfe

Stern's 2021 masterpiece, Godzilla Pro Pinball, packs in a meaty storyline worthy of the modern Monarch timeline. Evil aliens known ??as the Xilians have mind-controlled King Ghidorah, Gigan, Megalon, Ebirah, and Titanosaurus and are destroying the world using their immense powers. Players use Godzilla and its allies, Mothra, Rodan, and Anguirus, to fight back against this threat and ultimately annihilate Mechagodzilla.

This one is something special, with the limited edition ?featuring a functionally collapsing skyscraper that will capture three balls and send them through every floor as it crashes down. Multiballs are a bit of a nightmare to keep track of, but they feel thematically accurate here because you're trying to cause as much chaos and destruction as humanly possible in a pinball machine.

As if the iconic Godzilla theme was?n't enough, the machine also plays the track, Godzilla, by Blue Oyster Cult just to r??eally ham things up. We can't imagine a better pinball machine for fans of the radioactive lizard and his ensemble cast of misfit monsters.

16. Cirqus Voltaire (1997)

Cirqus Voltaire best pinball machines of all time
Image via Flickr

Considered one of the last icons of pinball's golden '90s era, Bally/Williams Cirqus Voltaire is one of the most colorful, vibrant, and visually ambitious games of all time, as the player pushes through the various acts of an electric, arthouse circus ?Its unique aesthetic is reflected in its psychedelic playfield, and bolstered by bright neon lighting, ethereal sound, and fluorescent tubing built into the ramps. CV i??s also well-remembered for its sinister "Ringmaster", a mischievous head that rises and falls to taunt the player.

15. Black Knight 2000 (1989)

Black Knight best pinball machines of all time
Image via Pinball Revolution

The direct sequel to the more modest 1980 release, Black Knight, pinball veteran Steve Ritchie's Black Knight 2000 supercharged the follow-up with faster gameplay, an electrifying visual design, a totally radical dude 'late-'80s aesthetic, and, most notably of all, a blaring banger of a theme song, written by Brian Schmidt and powerful enough to drown out the sounds of every other machine in the arcade. When someone was playing BK 2000, you knew about it, bub.

"YOU GOT THE POWER! GIVE ME YOUR MONEY!"

A machine that embodies the hedonism and raucous nature of the 1980s, BK 2000 is almost twee when viewed by modern eyes. But, make no mistake about it, no pinball machine was more determined to make you, and everybody else, sit up and take notice. Oh, and it was also hard as nails to boot. An incredible three decades later, the sequel Black Knight: Sword of Rage would follow.

14. Scared Stiff (1996)

scared stiff best pinball machines of all time
Image via Pinterest

Scared Stiff is the second of three pinball machines starring The Mistress of the Dark, Elvira. While we personally prefer 1989's Elvira & the Party Monsters, (and we're sadly yet to play 2019's Elvira's House of Horrors), Scared Stiff is the most commonly found of the three games. Featuring the look and vibe of her iconic TV show, Scared Stiff features comic-book gore, a backglass "Spider Spinner" and plenty of callouts recorded by the great woman herself. Gameplay is a tad on the easy side, but SS is a much-loved machine within the community??, and a great bookmark for modern pinball's "middle era".

13. Xenon (1980)

xenon best pinball machines of all time
Image via We Are the Mutants

Released in 1980, Xenon is a stunning and truly iconic trendsetter for the d?ecade to come, wonderfully stylized in the fonts, colors, and architecture that would typify the following years. Not just in pinball but in all forms of new-wave fashion, music??, art, and culture.

Xenon features a future-noir silver/blue color scheme, electronic music, a litany of dazzling lights, and the sultry, beckoning voice of composer/sound designer Suzanna Ciani, who entices the player with flirtatious callouts and ?let's just call it what it is ?"orgasmic" sound effects. Xenon defined a new era for pinball, which would step away from the bells, chimes, and rootin?' tootin' cowboy themes of yore, to be replaced with an era of solid-state sou??nd, sci-fi, and sex.

12. Monster Bash (1998)

monster bash  best pinball machines of all time
Image via The Pinball MAchine

One of the most popular machines in the collector's community, Williams' Monster Bash takes the Universal Monsters, (Frankenstein, The Bride, Dracula, The Wolf Man, The Mummy, and The Creature from the Black L??????????????????????????agoon), and reimagines them as a retired rock band, who are digging themselves out of the grave for a reunion tour. It's up to you to get the band back together and back on stage.

Monster Bash is surprisingly straightforward, gameplay-wise, but is hugely popular due to its cast of characters, fun dot-matrix animations, and amusing playfield features. These include Frankenstein's revolving lab table and a ball-stalking Count Dracula. Some of the music tracks, (but not the great main hook), are a little cheesy to modern ears, but Monster Bash's overall concept is great fun, and the ??machine sits proudly in many a collection.

Unive?rsal should've based The Dark Univers??e on this.

11. Centaur (1981)

centaur best pinball machines of all time
Image via Pinball Revolution

Arguably the most Heavy Metal pinball machine ever made, Bally's Centaur is in a class of its own where visual design is concerned. Styled almost entirely in black & white, the Centaur playfield is one from which no color will ever escape and is intricately detailed with the dark, comic-book artwork of Paul Faris. Centaur recalls an era of horror comics, Dungeons & Dragons, and the parent-bothering "Satanic Panic" ??that would tear throughout the 1980s.

The "half monster-half motorbike creature" is, quite frankly, funny "af" today, but even that staple of metal cheese just adds to the machine's perfect "time capsule" of the dawning 1980s. A well-maintained Centaur stands today as a thing of beauty.

If pinball did drugs, then Centaur is a cabinet of whiskey and coke.

10. The Machine: Bride of Pinbot (1991)

the machine bride of pinbot best pinball machines of all time
Image via Epic Games

While 1986's Pin-Bot is undoubtedly one of the most beloved classics of the pinball era, its 1991 sequel The Machine, (more commonly known as "Bride of Pin-Bot"), is pinball royalty. The Machine has the player attempt to build a robotic waifu for our boy Pin-Bot. The construction is presented as an epic event, and The Bride comes to life with a soothing and flirtatious voice (ala Xenon), as well as a wonderful sequence where the entire playfield shuts down, The Bride's birth represented by an? evocative "heartbeat" light sho?w.

The Machine: Bride of Pin-Bot is perhaps the shallowest of the Pin-Bot trilogy (1997's Jack-Bot eventually followed it), but The Machine's knack for special effects and st?orytelling made it an incredible smash hit on release, becoming one of the first "Must-Play" pinball machines of the '90s renaissance.

9. Medieval Madness (1997)

medieval madness best pinball machines of all time
Image via Classic Playfield Reproductions

Easily the most popular and recognized of pinball's latter-day period, Williams' Medieval Madness is something of a Crown Jewel within the collections of those able to afford it. And it's quite easy to see why, with its intricately detailed playfield, physical models and effects, and galley of hugely satisfying shots. The audio package features amusing callouts, including Monty Python-?esque comedy, and a rost??er of fun allies and enemies.

Whether smashing castles, bashing trolls, defeating dragons, or rescuing damsels, Medieval Madness is a fast-playing, hugely gratifying game, and the ideal title to put in front of a newcomer to help them understand why pinball is so compelling. For these and other reasons, Medieval Madness is also one of the most expensive machines on the market, with original '97 models usually trading well into five figures. No wonder it's co??nsi?dered a rich man's pastime.

8. The Simpsons: Pinball Party (2003)

The Simpsons pinball party best pinball machines of all time
Image via Mezel Mods

Are you really surprised that The Simpsons has its own pinball machine? America's most dysfunctional family is infamous in arcade circles for inspiring one of the most addictive beat-em-up machines ever made, but they're also the theme of not one but two colorful, melodious pinball machines. The original The Simpons pinball machine is well-regarded, but The Simpons: Pinball Party is legendary.

Moving parts fill the playfield of this cabinet, and all of them are charming references to the Simpsons' iconic home, including a couch you can load your multi-balls into and a bashable garage door you can use to get to the upper floor. The real selling point here, though, is the shockingly complex rule set. The Simpons: Pinball Party lets you stack up multi-balls and bonus rounds like you wouldn't believe, and only? an elite few pinball wizards have ever?? activated the cabinet's Super Duper Mega Extreme Wizard Mode.

If this section gives any aspiring pinball enthusiasts any id?eas, good luck.

7. Indiana Jones: The Pinball Adventure (1993)

indiana jones the pinball adventure best pinball machines of all time
Image via Zen Studios

In the early '90s Williams' went hard on licensed titles, often to great effect. A great example of this model is 1993's Indiana Jones: The Pinball Adventure. This "widebody" game, (around five inches wider than the standard pinball dimensions), is a celebration of the original Indiana Jones film trilogy, and features characters and modes inspired by Raiders of the Lost Ark, The Temple of Doom, and The Last Crusade.

The playfield features numerous physical effects, including moving idols, a rotating temple gate, a revolver shooter, and a World War biplane. Powerful new DCS sound technology allows for great replications of the famous theme tune, along with voice samples from characters such as Indy, Indy Sr, Marion, Short Round, Willie, and Sallah. Still, today, Indiana Jones: The Pinball Adventure is one of the very best licensed games.

A second Indiana Jones game was released b??y Stern in 2008.

6. FunHouse (1990)

funhouse best pinball machines of all time
Image via Wedgehead

FunHouse truly turned heads upon its 1990 release. As pinball entered a transition period from early solid state and alphanumeric titles into a new world of gimmicks, games within games, and bold ideas, FunHouse became instantly iconic thanks to the disembodied head of mechanical carnival barker, Rudy, who taunts the player, offers hints, and even swallows balls! (behave). Fun fact: Rudy is voiced by Ed Boon, who was a Williams employee and would soon co-create the Mortal Kombat franchise.

FunHouse is perhaps the quintessential pinball game. It's fast and fluid, it's loud and colorful, it's compelling and frustrating, and it's one of the final titles that pushed the then-limitations of the market to the brink, right before the launch of a bold era of technically superior, highly polished, licensed ??games.

5. Terminator 2: Judgment Day (1991)

terminator best pinball machines of all time
Image via Wikimedia Commons

One of the most popular games devised by pinball designer Steve Ritchie, (also the original voice of Mortal Kombat's Shao Kahn), Terminator 2: Judgment Day was a part of the then unheard-of billion-dollar marketing drive for James Cameron's sci-fi blockbuster. As a typical Ritchie title, Terminator 2: Judgment Day features high-speed gameplay with a heavy emphasis on complex?? combo shots.

T2 features numerous firsts: It is the first pinball machine to feature a button-activated auto-launcher, it was also the first game designed with a Dot-Matrix Display (DMD), and to feature a built-in mini-game, as players use the shooter to blast approaching T-800s on the DMD. Terminator 2: Judgment Day is far from the best game on this list, but it was very widely distributed among arcade centers, and, as such, is remembered by even the most casual of arcad??e attendees today.

Terminator 3: Rise of the Machines, als??o designed by Ritchie??, was released by Stern in 2003.

4. Gorgar (1979)

gorgar best pinball machines of all time
Image via Northeast Pinball

While the oldest and arguably most simplistic title of this list, Williams' Gorgar perhaps embodies the identity and culture of pinball more than any of the other games. The storyline sees the player battling the titular demon in an apocalyptic showdown, and the playfield is emblazoned in heavy metal iconography, parent-bothering themes, lurid horror-comic artwork, and half-naked humans, all while offering ??a brutal, quarter-munc??hing challenge.

Gorgar was the first pinball machine to utilize synthesized speech, with a seven-word vocabulary that forms crude sentences. Gorgar eschews music in exchange for a constant pulsing "heartbeat", which adds to the game's unholy appeal. The kind of pinball machine that would likely appear on '80s news broadcasts as "encouraging devil worship", Gorgar's rudimentary gameplay only add?s to its old-school ?charm.

3. Star Trek: The Next Generation (1993)

star trek the next generation best pinball machines of all time

Williams' Star Trek: The Next Generation might have hit the scene during the show's twilight years, but that didn't stop fans from flocking to its huge, stunningly designed cabinet. Another "widebody" title, Star Trek: TNG took an age to come to fruition, with the design team having to almost move the stars themselves in order to score the license from Paramount ?reportedly bagged on the insistence that the game's action upholds "The Prime Directive".

ST: TNG is not only a great-looking game, but it is packed with tricky shots, satisfying combos, a Borg Multiball, and a bevy of challenging missions, culminating in a "Final Frontier" endgame. Seven original cast members recorded new dialogue for the sound package, adding to its authenticity. Today, some 30 years later, Star Trek: The Next Generation stands up easily to any modern machine ?a testament to?? its timeless design excellenc??e.

2. Twilight Zone (1993)

twilight zone best pinball machines of all time
Image via What's Brewing

Submitted for your approval: One of the best and most iconic pinball machines of the 1990s. Offered a "blank cheque" after his success with The Addams Family, designer Pat Lawlor followed up with this excellent adaptation of another classic of Americana: Rod Serling's The Twilight Zone. The pinball version of the groundbreaking TV series features references to various familiar episodes, including "Living Doll", "The Hitchhiker", "The Invaders", an?d "A Most Unusual Camera".

Twilight Zone sports some of the most difficult gameplay in pinball, which turned away all but the most dedicated of players. Despite this, the game is a classy-looking and highly polished delight, with a cabinet that could be found in arcades across Europe and North America for years. TZ doesn't quite capitalize on its theme as well as it coul??d have, but the cool backglass and its rendition of the famous theme tune should instantly spark nostalgia in any arcade goer of a certain age.

1. The Addams Family (1992)

addams family best pinball machines of all time
Image via Classic Playfield Reproductions

Tell anybody who was around in the '90s that you're into pinball, and never fail, you'll be met with some variant of "Oh yeah, I remember pinball!.. Yeah... Addams Family!". This is with good cause, as Williams' The Addams Family is officially the best-selling pinball machine of all time, having shifted a staggering 20,270 units since its initial release. TAF is, of course, an adaptation of Barry Sonnenfeld's 1991 movie, but nobody could? have quite anticipated the g??ame's incredible popularity.

Designed by Pat Lawlor, The Addams Family features a memorable, comic-book playfield with modes based upon various scenes in the movie. These include the secret staircase, the living bear rug, Wednesday's toy train, the family vault, and, most importantly, THHHE MAA-MUSHKAAA! The playfield utilizes hidden magnets to play havoc with physics, while an animatronic Thing emerges from a box to lock balls. As a final touch, Raul Julia and Angelica Houston recorded new dialogue especially for the game, reprising their roles of Gomez and Morticia Addams. 'Tish.

The Addams Family pinball machine was unavoidable ?/em> a cornerstone of practically every single arcade, bar, beachfront, bowling alley, and nightclub in town. You can still find them on site today, though often in upsetting states of disrepair. But perhaps the best example of The Addams Family's enduring legacy is that, whethe?r you personally play pinball or not...

...You already knew that this was going to be number one, right?

Don't get tilted

The past two decades might have seen pinball become something of a niche, rich folk's pastime, powered by a massively inflated collector's market and the increasing rarity of machine components, but for those of a certain age, there was, truly, a time where you couldn't enter a publi??c building and not fall over a pinball machine or three. Arcades, bars, clubs, laundries, resta?urants, theaters, corner stores, and gyms. If there was a five-foot empty space, then it had a pinball machine plonked on it.

There have been thousands of machines produced since the 1930s, from coin-operated bagat??elle tables, through to the delightful electromagnetic (EM) machines of the '50s-'70s, these would give way to the Solid State (SS) machines of the '80s, pinball's golden renaissance in the '90s, and ultimately lead to toda?y, with companies such as Stern and Jersey Jack continuing to roll out brand new, exciting, hi-tech games for people who have much more money than should ever be legal.

baywatch top 10 pinball machines lists

The post The 18 most iconic pinball machines of all time appeared first on Destructoid.

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betvisa loginretro Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/great-game-holes-to-jump-down-if-you-loved-ufo-50-or-just-want-to-get-into-retro/?utm_source=rss&utm_medium=rss&utm_campaign=great-game-holes-to-jump-down-if-you-loved-ufo-50-or-just-want-to-get-into-retro //jbsgame.com/great-game-holes-to-jump-down-if-you-loved-ufo-50-or-just-want-to-get-into-retro/#respond Mon, 07 Oct 2024 20:06:57 +0000 //jbsgame.com/?p=613096 UFO 50 Header

I’m still working my way through UFO 50. If you aren’t familiar, it’s a game that presents itself as a collection of 50 games from a lost platform (it looks like an old Microcomputer like the Apple II, but feels like an NES). They’re not quite mini-games, even if some are quite simple and short, but rather, they’re ??full nouveau retro games that you get to dig through.

While fictional, the games are assigned a release date from 1983 to 1989 and are depicted with similar limitations to game development standards at the time. In this way, it provides a similar experience to actually digging through a real console, publisher, developer, or genre’s back catalog. It might not even be with video games; it can also happen with movies or music. I fall down those holes all the time. I’m still kind of going through one that has me delving into any game I can find involving Yoshiro Kimura and friends.

But maybe this is the first time you’ve had that feeling. It makes you feel like a sponge absorbing every possible piece of information like dirty dishwater. It’s satisfying because it’s something you’re experiencing in a complete and meaningful way. If you know what dark alley to wander down, you can download a console’s entire library these days, but if you’re only interacting with the games on a superficial level, it’s hard to stay engaged. So, if you’re looking for more c?atalogs with context, then I’ve got some suggestions for you.

Capcom Humble Bundle includes arcade classics
Image via Capcom

Capcom Arcade Stadium 1 and 2

Coming up with 50 unique game concepts is a pretty amazing flex. No notes, as they say. But you can also get that sort of variety from real game compilations. Have you tried Capcom Arcade Stadium? Have you tried Capcom Arcade 2nd Stadium? Together, they provide you with 60 games (30 a piece, roughly) from Capcom’s prolific arcade output. Maybe you know of Final Fight and Street Fighter, but have you tried The Speed Rumbler or Black Tiger?

While the Capcom Arcade Stadium games are largely just standard compilations and don’t do much to provide context to make it easier to dive into, it has additional features to make it feel like a real arcade. There are not only CRT filters to make it look like the games are being played on an old monitor. You can even set it so that it’s displayed on the 3D model of the arcade cabinet, giving you the feeling of playing in an arcade. For extra credit (and I recommend this for playing arcade titles from any collection), get an arcad?e/fight stick.?? Arcade games have a degree of physicality to them, and it’s sometimes lost when using a joypad.

Nintendo Switch Online Sega Genesis games

Nintendo Switch Online

A Nintendo Switch Online subscription gives you access to NES, SNES, and Game Boy titles, and if you spring for the Expansion Pack subscription, you also get Game Boy Advance, N64, and Sega Genesis titles. While a lot of the titles are just Nintendo’s own back catalog, you also get access to a lot of terrific hidden gems and titles that were only released in Japan (and are still in? Japanese; just a warning).

There’s no real curation or context given to the games. Y?ou can’t even read their instruction manual without looking them up on sites that Nintendo would probably prefer didn’t exist. However, it’s at least limited and focused in a way that downloading every single ROM in the universe isn’t, which makes it much easier to get invested in delving into e??ach title.

Antstream Arcade UI
Screenshot by Destructoid

Antstream Arcade

Speaking of getting access to a lot of games at once, Antstream Arcade is still the place to go to get access to a tonne of arcade titles that you can’t get easy access to elsewhere. It’s advertised as having over 1400 games, which includes titles across classic consoles and microcomputers. More importantly, each game has challenges that you can undertake, giving you new way to interact wi??th them. There are also constantly changing online competitions to take part in and test your skills against others. It’s a great way to get into something new.

Antstream Arcade is a streaming service, meaning you don’t play the games locally on your device, but rather through the internet. This results in some visual artifacts, especially in moments of high speed, but I found everything rather responsive. It also has the downside that sometimes games get delisted. Antstream was once one of the only places to play Midway and Atari Games?old titles like Smash TV and Tapper, but after the contract expired with Warner Bros, they disappeared. I can’t say I’m a fan of the ephemeral nature, but it’s relatively cheap and gives you access to a huge library with ??added context.

Atari 50 Wade Rosen
Image via Atari

Atari 50

Compilations of old Atari games are nothing new, even recently. Atari 50: The Anniversary Celebration, however, is no mere compilation. Assembled by Digital Eclipse (who Atari later acquired), it’s set up as more of an interactive documentary. All the games are pl??aced on a timeline tha??t guides you through the history of their release. Many of them are supplemented with additional material, such as behind-the-scenes documents and interviews.

A??n Atari 2600 game on its own is not that impressive anymore. The console could only handle very basic designs, and they can get old pretty quickly. However, wit??h the added context, you can earn a new appreciation for them that you wouldn’t get in a normal compilation.

Hi Score Girl Header
Image via Amazon

Hi Score Girl

Hi Score Girl isn’t a collection, nor is it an individual video game. It’s instead a manga by Rensuke Oshikiri which was later turned into an anime series. It is a slice-of-life, bittersweet romance, but more importantl??y, it’s set in the ?0s and heavily centers around video games. And this isn’t the mere hobby of playing video games; specific games are mentioned frequently. Loads of real-world video games from different developers and publishers. While it is particularly focused on the fighting games of the decade, it always takes time to take a tour around t??he arcade.

Even if you aren’t big on the romance part of Hi Score Girl, the games will keep you distracted. Video games are the central pillar in protagonist Haruo Yaguchi’s life as he grows up and learns to balance them with other developing priorities. It’s hard not to find the depth of his passi?on infectious, and i??t can lead to some introspection on the way you approach the hobby.

As I said, Hi Score Girl isn’t a collection of games, but it can help act as a guide. Not all of the titles mentioned are readily available on storefronts, but the majority of them are, either through other collections (like the aforementioned Capcom Arcade Stadium) or Hamster’s Arcade Archives releases.

Pico-8 Sitepage
Screenshot by Destructoid

Pico-8

Are you looking for something less old but still made in the spirit of UFO 50? Try Pico-8 which, I know how that looks, but it’s not a collection of eight games. The 8 refers to 8-bit, because Pico-8 is essentially a modernized 8-bit platform. That is to say, it’s a new platform, but it’s restricted in a ??lot of ways that an 8-bit computer would be, so developers who work on it have to create games around those limitations, much as they would if they were programming on a Commodore 64.? And when you impose those limitations on creators, they have to get more creative to work around them.

Better yet, it’s free. You can play games made for it in your web browser. If you want more than that, you can play it on a variety of devices. There’s even an FPGA core for the Analogue Pocket. Then, if you’re feeling inspired, it’s not a bad way?? to learn to design your own games. At that point, you’ll have to pay for Pico-8, but it gives you all the tools you need to program your own?? game for it.

GameCenter CX Arino
Screenshot by Destructoid

Game Center CX

Game Center CX also isn’t a video game. Kin??d of. We’ll get to that. It’s a long-running (since 2003!) Japanese TV show about a guy who plays through retro games. They aren’t Let’s Plays or longplays, though. They’re condensed into roughly an hour and include a narrator who talks about the events like it’s an extremely dramatic situation. In some of the early seasons, he also visits arcades, giving a look at that corner of the hobby. It’s a great way to learn about video games from a Japanese perspective and can introduce you to some titles that may not have been released over here.

There are a couple of problems here. The first is that Game Center CX never really aired in North America (aside from a rather disappointing attempt at localization). However, there’s a fan community around the show that releases English-subtitled versions. I can’t tell you where these are because this is a good, upstanding website, but you should be able to find them if you browse th?e high seas, me hearties.

GameCenter CX Header
Image via Bandai Namco

Retro Game Challenge/Game Center CX 1+2 Replay

Game Center CX even got its own series of games. The first of which was released over here as Retro Game Challenge in 2009 on DS. If anything is similar to UFO 50 in this list, it’s Retro Game Challenge. Like UFO 50, it presents a set of nouveau retro games. In this case, they’re somewhat obviously supposed to be Famicom games. There are eight in total, and while you are initially given simple goals to complete within them, you’re eventually let loose to play through them in their entirety. Also, like UFO 50, these are essentially full games.

But more importantly, all the games are set within the context of the real world. Youre transported ??back to the ?0s to be a kid again, and proceed through the games as they’re released. New magazines drop every so often, so you can read about tricks and secrets. It’s pretty authentic, even if ??it’s pretty Japan-focused.

The follow-up, Game Center CX: Arino no Chōsenjō 2 is largely the same concept but expanded to more games and consoles. It’s even better. However, the less we talk about Game Center CX: 3-chōme no Arino the better because, by many accounts, it’s?? not anywhere near as good, having been handed off to a new developer. Unfortunately, neither game was localized, so if you’re a monolinguistic anglophone, then you’ll have to rely on a fan translation.

To rub salt in the wound, the first two games were ported to Switch as Game Center CX 1+2 Replay. This, too, was not localized, and it looks like it isn’t going to?? be. That sucks. It really, really ?sucks.

Itch dot io Suburban Basketball
Screenshot by Destructoid

Itch dot io

We’ve reached a point where there is no conceivable way to play every game that gets rele?ased. As such, even the most de??termined game spelunkers like myself have only seen a small sliver of what’s out there. Do you know what separates a popular game from an unknown one? Quality? Fuck no. It’s a big part marketing budget, and the rest of it is luck.

You can’t rely on someone to bring you your next favorite game, not even me! It’s better to try and seek it out yourself. And while you can plumb the depths of Steam, a better option is to dig through itch.io. Itch is a favorite of indie (actual indie, not just alternative)?? develop?ers due in part to its open revenue split and marketplace. This means that a lot of devs who are starting into game design for the first time will market their games through Itch.

An uncurated, b??oundaryless, open market can lead to a lot of garbage. And indeed, it has. And with gar?bage, it can be daunting to try and reach in and pull out something of value. However, itch is also a community. The devs collaborate and participate in jams together. They follow each other’s work, and through one, you can find other similar creators, and through those, you can find more and more. Usually, the games are cheap. Sometimes, a developer will use a pay-what-you-want structure and that means, yes, you can get games for free.

Video games are art, and like art, not all of it is good. But I’d argue that it’s the big ??marketable? games like the latest Ubisoft sandbox title or free-to-play gacha title that are the soulless dregs. 

The post Great game holes to jump down if you loved UFO 50 or jus?t want to get into retro appeared first on Destructoid.

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betvisa888retro Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/the-rocky-horror-show-is-getting-a-video-game-adaptation-this-october/?utm_source=rss&utm_medium=rss&utm_campaign=the-rocky-horror-show-is-getting-a-video-game-adaptation-this-october //jbsgame.com/the-rocky-horror-show-is-getting-a-video-game-adaptation-this-october/#respond Sun, 29 Sep 2024 13:25:31 +0000 //jbsgame.com/?p=607252

The Rocky Horror Show is a 1970s comedy horror musical by Richard O'Brien that was adapted into a movie titled The Rocky Horror Picture Show in 1975. Over the years, this film gained? a huge following and became a cult classic, mostly thanks to Tim Curry's breakout performance.

Because of its theme and genre, this is not the type of project that we would expect to see adapted into a video game in 2024, let alone into a retro-style action platformer. But this is precisely what UK-based studio FreakZone Games just announced, and it looks surprisingly good.

//youtu.be/nqwqOLSe_d8

Simply titled The Rocky Horror Video Game, this a 2D side-scroller in which players will control protagonists Janet and Brad in an exciting adventure that will feature catchy 8-bit renditions of classic songs from the original musical. It seems other characters, like Dr. Everett V. Scott in his wheelchair, will also be playable. It's evident that the developers made this game as an homage to classic NES side scrollers, like Castlevania or Mega Man.

According to the trailer, this eccentric project was possible thanks to Bit Bot Media and Met?al X Entertainment Production, and it will be launching very soon, on October 2024. The studio hasn't revealed a specific release date yet, but it wouldn't be surprising i?f it's out before Halloween.

The Rocky Horror Video Game is not FreakZone Games' first foray into an obscure IP

Brad jumping around in the Rocky Horror Video Game.
Screenshot via FreakZone Games/YouTube

In a statement to The Wrap, the game's producer, Joshua Viola, said, "For those familiar with Rocky Horror, they’ll get to relive it in a fres??h, exciting? way. For newcomers, it’s an unforgettable introduction to a cult classic, delivered with a twist only a video game can provide". This reassures us that the studio developed this project from a place of love for the original musical and that both established fans and people who have never watched the movie are certainly going to enjoy it.

It should be of no surprise that FreakZone Games decided to tackle such a niche and specific project, especially when taking a look at some of its previous titles. The studio rose to fame in 2012 when it released Manos: The Hands of Fate, a 2D platformer based on the infamous cult film of the same name. FreakZone Games also developed Angry Video Game Adventures and its sequel, another 2D side scroller, only that this one is partially based on the iconic gaming YouTuber James Rolfe, better known as the Angry Video Game Nerd. So these types of weird games are basically this studio's bread and but?ter.

The post The Rocky Ho?rror Show is g?etting a video game adaptation this October appeared first on Destructoid.

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betvisa888 casinoretro Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/gamestops-retro-stores-show-a-clear-lack-of-direction/?utm_source=rss&utm_medium=rss&utm_campaign=gamestops-retro-stores-show-a-clear-lack-of-direction //jbsgame.com/gamestops-retro-stores-show-a-clear-lack-of-direction/#respond Thu, 26 Sep 2024 15:30:03 +0000 //jbsgame.com/?p=598181

GameStop's a shadow of the gaming staple it once was and is closing stores left and right, including 78 in 2024 alone. Times are so hard lately t??hat the retailer is in the Funko Pop! business as much as gaming these days.

A?nd the recently opened GameStop "Retro" stores aren't going to change that. Marred by poor execution and bad marketing,?? this new strategy is liable to run out of gas before it gains any ground.

GameStop retro store
Image via GameStop

Starting line slip-up

It's no secret GameStop?? continues to fall further and further from grace, flailing around with increasingly more desperate bids for relevance. On August 27, they announced the grand opening of their retro stores via X, formerly Twitter, claiming "THE CLASSICS ARE BACK."

//twitter.com/gamestop/status/1828560010160546142
Via @gamestop

The retailer advertised carrying games and consoles going all the way back to the third generation. But if you didn't know this happened, you're not alone. Even employees remained in the dark until just before launch. One told YouTuber Jacob R, "I actually found out from a cu?stomer. She told me a week before I actually fou?nd out from my district manager."

You'd think GameStop wo?uld want to market this business move with more than a handful of tweets, but you'd be wrong. And although the retro stores received a dedicated store locator, it's difficult to find it if you don't already know about it. It is buried deep within the website's sidebar along with its retro g?aming catalog.

Adding insult to injury, the site heavily advertises t?hat GameStop now buys and sells PSA-graded trading cards. It's jumping into a market it isn't known for while it buries the new retro stores that deal in its bread and butter. The saddest part of this lackluster marketing is that there's no signage indicating which GameStops are retro stores. The only ways to tell one apart from a regular shop are to go in or use the store locator online.

Unsurprisingly, content creators descended upon social media with overwhelmingly negative reviews in the weeks since GameStop Retro's launch, citing a thin selection of games and a lack of consoles alongside the nonexistent marketing. Jacob R said, "I really want to emphasize h??ow poorly they're sel??ling the whole retro thing," and "I mean, it's bad man," referring to his experience with the store. Fellow YouTuber The Radical One mentioned, "but the retro selection was just like I thought it was gonna be," and "Um, th??ey figure retro is more 7th generation type stuff." At this point, these developments caught my eye, and I decided to see for myself if GameStop Retro was as bad as advertised.

//www.youtube.com/watch?v=bJPrvEP7nBw
Via The Radical One

GameStop Retro in the flesh

Using the retro store locator, I found the nearest one was a little over an hour south of me. Nothing w?rong with a day trip. Upon reaching the store, I confirmed that nothing outside signifies that it's supposed to be ?different from other GameStops.

It's the same way inside. Funko, plushies, figurines, and pins dominated the area surrounding the front counter, while the other wall was lined up with PlayStation 5, Switch, and Xbox Series titles. It still had some issues of Game Informer, but I don't think that qualifies as retro just yet. Clearl??y, the store's focus is still current-gen gaming and collectibles.

Making my way to the back of the shop, I found what I made this trip for: the retro gaming section. One pitiful stretch of wall with eight shelves was the entire thing. I will give GameStop this: the shelving was very organized. They were divided into sections for Microsoft, Sony, and Nintendo consoles, all alphabetized? by game title.

I was hoping to see real "classics" as advertised. You know, some old Nintendo carts, a PlayStation light gun, a Sega Saturn controller, that kind of stuff. Instead, I saw GameStop's definition of retro, which is mostly limited to Xbox 360, PS??3, Wii, and Wii U. There were less than a dozen games for the PS2, PSX, Xbox, and GameCube altogether. The only console older than 8th-gen was a singular Wii. I mean, GameStop has sold 7th-gen games for years now. So, without adding something new to the formula, like carrying older consoles and peripherals, it's disingenuous to brand these shops as retro.

One shelf had some games from the 5th and 6th generations on it, but GameStop's pricing is above market value in most cases. For example, a copy of Super Smash Bros. Brawl, worth $18-19 according to pricecharting.com, went for over $30 there. Also, a GameCube copy of Sonic Adventure 2: Battle sold for over $60, which is well over its going rate onlin??e and even surpasses the rate of a sealed?? copy.

GameStop Retro is such a missed opportunity on multiple fronts. With proper marketing, it could attract business from collectors, no?stalgia-seeking casuals, and people looking to make a few bucks by trading in their old collections. It could help combat the slow decay of physical gaming, which would go a long way in repairing GameStop's reputation amongst customers. And it could prevent inflation? in the second-hand market by stabilizing prices.

It seems like GameStop isn't sure what lane it wants to be in, as evidenced by the promotion of trading cards on its site. And with the lack of push for the retro shops, it either doesn't care or doesn't know how to capitalize on that market. Curr??ently, it's s??????????????????????????ticking its fingers in all sorts of pies but won't commit to eating one.

The post GameStop’s retro stores show a clear lack of direction appeared first on Destructoid.

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betvisa casinoretro Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/the-wider-world-of-atari-expands-an-already-great-collection-this-week/?utm_source=rss&utm_medium=rss&utm_campaign=the-wider-world-of-atari-expands-an-already-great-collection-this-week //jbsgame.com/the-wider-world-of-atari-expands-an-already-great-collection-this-week/#respond Mon, 23 Sep 2024 13:00:00 +0000 //jbsgame.com/?p=602514 atari 50 anniversary celebration retro

Atari has announced that their Wider World of Atari DLC for Atari 50: The Anniversary Celebration ?is out in a few days. It launches o?n September 26. 

We still don’t know what games are going to be in the DLC. The information we have says it, “Includes 19 playable games and eight video segments in a completely new timeline.?Past Zoey had some good predictions for what was going to be included, but present Zoey is k?ind of out of it and can’t use her whole brain. Present Zoey needs to take a nap. However, YouTuber MetalJesusRocks will be revealing the games the day before on September 25.

As a reminder, this is the first of two DLC packs that are expanding Digital Eclipse’s Atari 50: The Anniversary Celebration. The other is titled The First Console War, and releases November 8, 2024. That one will include games from?? the Intellivision library, as well as Atari. It’s an interesting inclusion for an Atari celebration collection, but the company did just buy up Intellivision’s back catalog and brand (not the Intellivision Amico, fortunately).

Atari 50 is already one of the best game collections, as it includes both behind-the-scenes information to give context to the games, and the games themselves. An Atari 2600 game can be very underwhelming on its own, but the information behind them give new value to them. Atari 50 became the blueprint for Digital Eclipse’s “Gold Masters?series, which includes The Making of Karateka and Llamasoft: The Jeff Minter Story, which are both great in their own right.

The Wider World of Atari DLC for Atari 50: The Anniversary Celebration arrives on September 26, 2024. The games in the DLC will be announced on September 25. Finally, The First Console War DLC is out November 8.

The post The Wider World of Atari expands an already great collection?? this week appeared first on Destructoid.

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betvisa cricketretro Archives – Destructoid - Jeetbuzz88 - live cricket match //jbsgame.com/a-new-pre-release-build-of-half-life-has-just-been-released/?utm_source=rss&utm_medium=rss&utm_campaign=a-new-pre-release-build-of-half-life-has-just-been-released //jbsgame.com/a-new-pre-release-build-of-half-life-has-just-been-released/#respond Sat, 21 Sep 2024 15:27:29 +0000 //jbsgame.com/?p=602930 half life pre gold build

Half-Life was initially released in November 1998 and has shaped the games industry as we know it in many ways. While it's been extensively remastered by fans and has ??dozens of mods or side stories to play, there was still a version no one could access. That is, until now.

LambdaGeneration, one of the largest Valve game communities, recently announced that a pre-gold build of Half-Life is finally available for anyone to download and play. The build is from October 1998, which is just a month before the full game's actual launch. Fans are incredibly excited about the release because, w??hile it's likely very close to the final build everyone got on release day, there could be subtle, hidden changes that are always ??fun discoveries when looking back at older titles like this.

The flying scientist is back

enemy in half-life
Image via Valve

You can download this pre-gold version of Half-Life from the official Archive.org page and try it out for yourse??lf. The page has many useful?? tips for getting the game to run, which will definitely be needed if you're trying to play on a modern PC.

This build is technically what you'd call a beta build. It's from a point in develop?ment before the game went gold, which is when the developer is happy with the code and can have it printed onto discs and shipped.

As such, it might contain bugs, glitches, and a few features that you can't find in the final game, including that one that took Valve 25? years to fix. This could include differe??nt skins for enemies, entire rooms, or items that have been left in pl??ace for testing before being removed for the final build.

Some elements of game development were very different in 1998. For example, it wasn't uncommon for a game's final code to have to be hand-delivered to manufacturers or publishers. Despite there only being a month between this build and the final version of Half-Life, many changes could lie i??n the code, and it'l?l be exciting to see what hardcore fans dig up.

There are also many versions of Half-Life and the other games in the series that you've likely never heard of. One of the rarest is Half-Life: Uplink, which was a demo distributed with magazines ahead of the game's release. I think this just goes to show that no matter ??how many versions of a game you own and how much you research it, the?re's always something new to discover.

At a time when Half-Life: Alyx is the latest game in the series, and we're all gagging for Half-Life 3, this is a welcome new release. Even if it's yet another version of the first game. I first played Half-Life on PS2, but I remember the game's PC launch and the various big ?box releases you could get. Given their price now, I wish I'd boug??ht them.

The post A new pre-gold build of Half-Life has ju??st been released appeared first on Destructoid.

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betvisa cricketretro Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/double-dragon-and-battletoads-among-four-games-added-to-the-nso-super-nintendo-catalog/?utm_source=rss&utm_medium=rss&utm_campaign=double-dragon-and-battletoads-among-four-games-added-to-the-nso-super-nintendo-catalog //jbsgame.com/double-dragon-and-battletoads-among-four-games-added-to-the-nso-super-nintendo-catalog/#respond Wed, 18 Sep 2024 13:41:14 +0000 //jbsgame.com/?p=600231 Battletoads and Double Dragon Header

Nintendo has dropped four new games into the Nintendo Switch Online SNES catalog. It’s quite a surprising lineup?, especially if you’re digging the Japanese games on the service.

The one that I assume the most people reading this will recognize is Battletoads and Double Dragon (or just Battletoads Double Dragon; the logo isn’t clear). It’s another early Rare game for the pile. As the name implies, it crosses over Technos?Double Dragon with Rare’s Battletoads. It was developed by Rare with very little input from Technos, but they sort of tried to find a mid-point between the two series. I did a full write-up of it a while ago, but I think this summarizes it: “It’s not a great Battletoads title (if one happens to exist), and it’s not a very good Double Dragon game, but there are enough appreciable factors here to keep it from being a bad game.?/p>

//youtu.be/X_rI1L1Umbg?feature=shared

The other three games are Japan-only titles. There’s an SNES port of Big Run, a raster racing game that was originally released in arcades in 1989. It’s based on the Paris-Dakar Rally event. By many accounts, it’s not great, but I have a soft spot for raster racers. There’s also a falling block puzzle game called Cosmo Gang: The Puzzle. It’s a cute falling blocks-style puzzle game It was also originally an arcade game (1992). I have less ??context with this one, but the trailer makes it look cute.

Finally, there is Kunio-kun no Dodgeball da yo: Zen’in Shūgō! This is sort of one of Super Dodgeball’s sequels. As a Kunio/Nekketsu/River City/Downtown fan, I actually have the Super Famicom cartridge for this. It’s?Like, it’s Super Dodgeball? but on more powerful hardware. As such, it’s still fun, but the single-player is massively unbalanced. You assign skill points to your team, and it’s incredibly easy to overpower your team. On the plus side, it’s four-player, and if I remember correctly, you can play the main campaign coop.

These four games are now available on the Nintend?o Switch Online Super Nintendo app.

The post Double Dragon and Battletoads among four ??games added to the NSO Super Nintendo catalog appeared first on Destructoid.

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betvisa cricketretro Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/italian-police-destroy-55-million-of-fake-consoles-in-massive-counterfeit-gaming-bust/?utm_source=rss&utm_medium=rss&utm_campaign=italian-police-destroy-55-million-of-fake-consoles-in-massive-counterfeit-gaming-bust //jbsgame.com/italian-police-destroy-55-million-of-fake-consoles-in-massive-counterfeit-gaming-bust/#respond Sun, 15 Sep 2024 20:31:40 +0000 //jbsgame.com/?p=598135 ps1 console

Italian police shut down an illegal video game trafficking ring that was buying and selling fake retro game consoles loaded with ROMs. All of the products have been dest?royed as part of the bust, and those involved face serious jail time.

As reported by the BBC, a video game trafficking ring with fake vintage consoles and games wo??rth $55.5m has been busted by Italian police. Nine Italian nationals were arrested in the sting and charged with trading in counterfeited goods. If they're found guilty, each member of the illegal outfit faces up to eight years in prison.

That's no N64

Perfect Dark logo with Joanna Dark's face next to it.
Image via Nintendo

The?? illegal group was found with a staggering 12,000 consoles holding a mind-blowing 47 million games. Collectively, the stock was valued at roughly ?7.5 million/$52.6 million. The head of the economic crime unit for Turin's financial police, Alessandro Langella, explained how all the consoles had been purchased and imported from China and then resold through third-party websites.

I don't have details on exactly what the listings for these items looked like, but I can imagine that they were likely being advertised as real rather than fake. At the very least, they would have be??en advertised as a similar product? with games pre-loaded. Those games were, of course, pirated copies, and just as inauthentic as the console.

However, based on the BBC's article, it sounds like the reason the Italian police were able to shut down the ring seems to have been the consoles' actual quality, not that they?? were fake. Since they were made in China, they've been manufactured to different standards than those upheld in the EU. Issues with them include their batteries and electrical circuits, which didn't meet EU safety ?standards. This could cause a real danger if a console suddenly set on fire or melted while plugged in.

Unfortunately, it's not surprising that this group took advantage of the demand for retro games and consoles. While not all retro consoles have increased in price over the past year or so, many like the Nintendo Game Boy and GameCube have.

Alessandro Langella lists TikTok's #retrogaming as one of the main drivers for the increase in interest in retro gaming and consoles. With more than 170 million posts and multiple platforms like resale websites and social media to sell through, it's so easy to set up a business selling fakes. However, with copies of Mario selling for over $100,000, it's hard not to be tempted by what seems like ?a great deal when you see it online??.

I still have my old consoles that are now considered retro and growing in value. It's so easy to be taken in by a fake, though, since the designs can be easily copied and 3D printed. This news is a lesson to collectors and investors to be vigilant and be sure of what you're about to buy, or you could fall victim? to another sca??m ring.

While the people responsible very much deserve to be punished, I can't help ??but feel like we've lost something with all those fake consoles being destroyed in the b??ust. I'd like to have seen a content creator dive into the manufacturing and see what's on one of them, just so we have that information preserved for this wild story.

The post Italian police destroy $55 million of fake consoles?? i??n massive counterfeit gaming bust appeared first on Destructoid.

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betvisa888 betretro Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/mr-mosquito-is-coming-back-as-part-of-septembers-playstation-plus-update/?utm_source=rss&utm_medium=rss&utm_campaign=mr-mosquito-is-coming-back-as-part-of-septembers-playstation-plus-update //jbsgame.com/mr-mosquito-is-coming-back-as-part-of-septembers-playstation-plus-update/#respond Wed, 11 Sep 2024 17:56:37 +0000 //jbsgame.com/?p=595777 Mr. Mosquito 2 Header

I always have one eye on the classics that get added to the PlayStation Plus Catalog lineup. There are some eclectic choices that come up, and that’s what I’m always hungry for. This month, there’s a game you should try. Mister Mosquito is peak ?0s weirdness.

It’s a pretty cool month. Not that I’m subscribed to Extra or Premium, but if you are, there’s some cool stuff. Plucky Squire is a pretty exciting upcoming title and Night in the Woods is pretty boss (so I’ve heard). I’ll give you the full list from Sony’s blog in just a minute, but first, let’s talk about Mr. Mosquito.

Playstation Plus Catalog September
Image via Sony

Actually, I did a full write-up of Mister Mosquito. Is it a good game? Not really. However, it’s an interesting and unique game, which makes it worth playing. You take the role of a mosquito that has to harass a family unti?l they all suffer a catastrophic mental breakdown. I can really relate to that. It’s the sort of weird concept that was more common back before publishers learned that the only way to make enough money to feed their super-yacht addictions is to put a dude with a gun on the cover.

You’ve also got Skygunner, a decent 2001 on-rails shooter from back when those were still a thing. There’s also Secret Agent Clank from the days when there was far too much Ratchet & Clank.

Now I will paste?No, wait, they form?atted this in a very unpaste-able way. I’m going to have to go through this indiv??idually. Okay, well, here’s the list:

PlayStation Plus Extra and Premium | Game Catalog

  • The Plucky Squire | PS5
  • Under The Waves | PS4, PS5
  • Night in the Woods | PS4, PS5
  • Chernobylite | PS4, PS5
  • Wild Card Football | PS4, PS5
  • Space Engineers | PS4, PS5
  • Road 96 | PS4, PS5
  • Ben 10 | PS4
  • Far Cry 5 | PS4

PlayStation Premium | PS VR2 & Classics

  • Pistol Whip | PS VR2
  • Secret Agent Clank | PS4, PS5
  • Sky Gunner | PS4, PS5
  • Mister Mosquito | PS4, PS5

The post Mister Mosquito is coming back as part of September’s PlayStation Plus update appeared first on Destructoid.

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betvisa liveretro Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/analogues-new-line-of-gbc-shaded-pockets-really-speaks-to-me/?utm_source=rss&utm_medium=rss&utm_campaign=analogues-new-line-of-gbc-shaded-pockets-really-speaks-to-me //jbsgame.com/analogues-new-line-of-gbc-shaded-pockets-really-speaks-to-me/#respond Tue, 10 Sep 2024 16:00:00 +0000 //jbsgame.com/?p=592268 Delicious Analogue Pockets in various colors.

Analogue has annou?nced the next s?pecial edition color lineup for their Analogue Pocket consoles. These ones are based on the colors of Nintendo’s Game Boy Color handhelds.

The GBC Colors Edition (I know, Game Boy Color Colors, but it’s an understandable distinction) brings 6 new special edition, er, colors. There’s Dandelion, Kiwi, Grape, Teal, Berry, and Gold. Now, if you’re really astute, you might be thinking, “Why Gold and not Atomic Purple,?since that was the actual six colors available at release. I can’t tell you for certain, but it’s probably because they already had a translucent purple as part of their transparent series. Correct me if I’m wrong, but I believe the Pokemon Gold/Silver special edition GBC was gold? I researched this, but couldnt find one?? in good lighti?ng.

Anyway, the GBC Colors Editions are functionally the same as previous models. They’re FPGA-powered handhelds that can run  Game Boy, Game Boy Color, and Game Boy Advance games using hardware emulation, which is significantly more accurate than the usual software emulation that cheaper clones use. People like them. I like their Analogue Duo. More colors are neat.

I got the Kiwi Green shade of GBC when I was younger. I also got a matching green carrying case with a Pikachu on it. It had a thin shoulder strap and my sister and cousins teased me, calling it the Poképurse. In retrospect, that’s not very insulting, but they called it that in a really mean way, so I kind of felt ashamed. This is why I have shame and guilt issu??es as an adult. A contributing factor, at least.

The GBC Colors editions of the Analogue Pocket wil?l go up f??or sale on September 12th at 8am PDT and ship within 24 to 48 hours. A restock of the original black/white versions are also coming at that time. The special Editions run for $249.99 USD, which is $30 more expensive than the normal, non-limited colors.

The post Analogue’s new line of GBC shaded Pockets really speaks to me appeared first on Destructoid.

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betvisa cricketretro Archives – Destructoid - Jeetbuzz88 - live cricket match india pakistan //jbsgame.com/you-can-now-play-the-mega-man-x8-fan-demake/?utm_source=rss&utm_medium=rss&utm_campaign=you-can-now-play-the-mega-man-x8-fan-demake //jbsgame.com/you-can-now-play-the-mega-man-x8-fan-demake/#respond Tue, 10 Sep 2024 15:53:30 +0000 //jbsgame.com/?p=594895 Mega Man X8 Demake Header

After a series of terrible games, Mega Man X8 restored the series to “tolerable?status. It wasn’t great. It wasn’t even good. But it did shine a lot brighter next to X5, X6, and X7. Maybe the 3D brought it down. The series was really at its best on the SNES. If th??at’s how your brain works,? then have I got a fan demake for you.

I nearly missed this. The friend who gave me the news had missed it. But at the Sonic Amateur Game Expo (SAGE) 2024, Alysson da Paz released their work on a 16-bit-ified version of the Mega Man X series?most recent game. Everything fro?m that 3D sid??escroller has been compressed down, pixelized, and pressed into a new version of itself.

Mega Man X8 Demake
Screenshot by Destructoid

Okay, not everything. Axyl and Zero weren’t? implemente?d and were never planned to be. Alysson states that it was intended to be “simple in scope.?There are also no secret techniques or armor to be found, but they were able to fit in the game’s three “secret?bosses.

“Simple in scope?is greatly underselling it. I’ve tried it out. It’s a pretty convincing effort. It feels like Mega Man X in so many ways, capturing even its eccentricities. When they say “no secret techniques or armor,?they don’t mean “no armor.?I played through Earthrock Trilobyte’s stage and managed to find the chest piece on that stage. It’s a unique piece of armor, mimicking the look in the actual Mega Man X8 rather t??han? just cheaply reusing an asset. It feels fantastic. This is the juice.

You can play it for free here. Alysson notes that performance may not be the best on lower-end computers, and while I’m not on a lo??wer-end computer, I can see this being true.

There have been some great Capcom fan games throughout the years. Maybe the company will canonize this one like Mega Man x Street Fighter. The Mega Man X8 remake doesn’t completely fill the hole left in my heart by the series?absence, but it at least reminds me of why? I love it. And the Super Nintendo, for that matter.

The post You can now play the Mega Man X8 fan demake appeared first on Destructoid.

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betvisa888 casinoretro Archives – Destructoid - Jeetbuzz88 - live cricket match india pakistan //jbsgame.com/reviews/review-rugrats-adventures-in-gameland/?utm_source=rss&utm_medium=rss&utm_campaign=review-rugrats-adventures-in-gameland //jbsgame.com/reviews/review-rugrats-adventures-in-gameland/#respond Mon, 09 Sep 2024 15:00:00 +0000 //jbsgame.com/?post_type=eg_reviews&p=592900

I never really watched Rugrats. I don’t think I could relate. I was never a baby. At least, not that I remember. So, it wasn’t the license attached to Rugrats: Adventures in Gameland that drew me to it, but rather that it’s a newly developed NES game. I don’t know babies, but I do know the NES.

For the console version, there is a modern frontend you can play with. It makes the graphics look more in line with the cartoon. Beyond just overlap?ping the 8-bit backbone, everything is animated in a way you might expec??t from a modern 2D platformer, complete with background effects like parallax scrolling. However, it’s all built on top of a game made to run on hardware that first hit the market in 1983. That’s how it plays; it’s an NES game.

However, if Rugrats: Adventures in Gameland had released, say, back in 1991 when the cartoon hit the air, we’d probably still be talking about it with an amount of reverence similar to Duck Tales.

Rugrats: Adventures in Gameland ice world
Screenshot by Destructoid

Rugrats: Adventures in Gameland (PC, Switch [Reviewed], PS4, PS5, Xbox One, Xbox Series X|S, NES)
Developer: The MIX Games, Wallride
Publisher: The MIX Games, Limited Run Games
Released: September 10, 2024
MSRP: $24.99

So, again, I don’t really know Rugrats. Even as a ?0s kid, I maybe only saw snippets of the show and never watched an episode. I wouldn’t have been able to match names to the characters. The storyline involves t?he babies wanting to pl?ay a new Reptar video game, but since they’re deadbeat babies without jobs, they can’t afford it. So, they just imagine it instead.

There are six levels to choose from off the start. There’s no suggested order to them, even though there’s not quite equal when it comes to difficulty. However, the babies don’t get new abilities, nor is there a Mega Man-style boss weakness system, so it really doesn’t matter where you go first. They’re all areas around the house, but while they start off in the physical realm where parents dwell, the levels quickly tur??n into more video-gamey environments.

The gameplay has obvious inspiration from a few different titles, but the most significant is Super Mario Bros. 2. Some enemies can be thrown, and the desert level reeks of Su??bcon. However, the flow of the game is completely different. Its not a clone of anything, you just dig up tiles of dirt and pick up enemies. It feels rather di?stinct.

//youtu.be/upVzgLJXM8A?feature=shared

When I looked at the demo earlier this year, I had s??ome concerns about its inclusion of co-op. The concern was mainly that two of the giant player sprites would take up most of the horizontal limit on an NES, leaving little room for enemies without a great deal of flicker. The developers got rather creative to avoid this. 

There aren’t all that many enemies, for starters. Much of the challenge comes from strategic placement of foes coupled with short but tricky platforming sections. It’s also a rather slow game, using flip-screens to break up segments of levels. Enemies are often typically placed at different heights, which helps avoid taking up more of that precious sprite limit. There is flicker (which is kind of amusing on Switch, though there’s no option to turn it off), but it’s a totally acceptable amount and nowhere near Super Dodgeball territory.

You could also change over to the HD style, which the game actually starts in. Both music and the art can be swapped over. I didn’t like it quite as much in HD. It starts off zoomed in to a 16:9 aspect ratio, which cuts off the top and bottom of the screen. Worse, the backgrounds bec?ome fuzzy when zoomed in, while the player characters do not. I’m not sure if this is a Switch problem exclusively, but it’s not pretty. Thankfully, you can zoom to a 4:3 ratio where everything looks better.

I mostly played in 8-bit since I’m old (not 8-bit old). Part of this is because the art style is more readable. You can tell exactly how ??high each baby will jump and where the edge of a platform is. It’s not that I struggled with the HD graphics. I just love the NES. We’ve established this.

Rugrats: Adventures in Gameland I don't know what this woman's name is.
Screenshot by Destructoid

The 8-bit soundtrack is especially good. It’s not that it’s infectiously catchy, like something from Mega Man 2, but it makes good use of a variety of instrumentation effects. Each level has a distinct sound to it, but no tune really feels weaker than the others. The HD versions are fine, but with the added range of sound, it ??feels kind of flat.

There are three levels of difficulty to choose from, with the default letting you swap between the four playable babies at any time: Tommy, Chuckie, Phil, and Lil. Each one has different stats for lifting and jumping (again, not unlike Mario 2), and if one takes too much damage, you can swap to another to preserve them. That is, however, aside from the highest difficulty where you pick one baby and are stuck with them for the entirety of the level. It’s not as difficult as it sounds, and might be preferable to he??aring the pause noise repeatedly. It’s not a bad n??oise, but it’s one that I’ve heard too many times.

The bosses are also not terribly impressive. Some are reasonable, but others badly needed tuning. Even the final boss, while an interesting concept, isn’t particularly exciting. It’s nothing egregious, but if I had to point to one place in Rugrats: Adventures in Gameland that could?? use improvement, that’s where my priorities would be.

Rugrats: Adventures in Gameland Clown World
Screenshot by Destructoid

And you have to understand that Rugrats: Adventures in Gameland is an NES game that adheres to all of the NES restrictions. The HD options are nice; it’s like a modern remaster being released simultaneously. But if you aren’t fond of vintage platformers, then this is going to be a hard sell. It’s a short-ish experience, and it’s not Mega Man.

However, as far as NES games go, Rugrats: Adventures in Gameland is as solid as they come. I said this earlier, but if this came out during the NES?lifespan, it probably would be well-remembered. Maybe not as well as one of the system’s absolute classics, but at least in the same niche as Little Nemo: Dream Master. Released today, it’s another very curious case of a new licensed game getting released on an old console. That’s already very exciting for me, so the fact that it’s also ??a well-tuned game is just gravy.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: Rugrats: Adventures in Gameland appeared first on Destructoid.

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betvisa888 liveretro Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/that-night-slashers-remake-launches-this-month-if-youre-into-that-sort-of-thing/?utm_source=rss&utm_medium=rss&utm_campaign=that-night-slashers-remake-launches-this-month-if-youre-into-that-sort-of-thing //jbsgame.com/that-night-slashers-remake-launches-this-month-if-youre-into-that-sort-of-thing/#respond Fri, 06 Sep 2024 15:32:35 +0000 //jbsgame.com/?p=592731 Night Slashers Header

Remember Night Slashers? The 1993 arcade beat-’em-up by Data East? Do you remember that it’s getting a remake? Well, that’s out on September 26.

If you haven’t played it, Night Slashers is a solid beat-’em-up. It has the melty, goopy gore of Splatterhouse and the combat of?Um, I was going to say Final Fight, but it’s a lot looser than that. The Konami X-Men arcade game, maybe. It’s a nice mashy time. It w??as also available digital??ly last year from Johnny Turbo’s Arcade, but it got delisted.

//youtu.be/XuHZQuEtN5E?feature=shared

I hope this remake isn’t the reason. I don’t mean to be dismissive ?it has a decent art style, and it adds some additional features ?but part of Night Slashers?appeal was its pixel art s?tyle. It was a good-looking game for the time, and?? its graphics hold up. As much as the modernized art looks fine, it still takes away from the original.

On the other hand, it now supports four players instead of just three. This is enabled by a new character lifted from 1993’s Fighter's History, Liu Feilin. She’s c??ool, but kind of a disappointing pick. Hong Hua Zhao is already a female Chinese martial artist. So, now we have a cyborg dude, a waiter, and two female Chinese martial artists. I’m sure they control differently and have their own strengths, but diversity, please.

On top of that are som?e custom modes and modifiers that you can wrap into the experience. The original is a solid game, and the remake looks competently done. It’s $9.99 USD, which seems more than reasonable. Just hard to get excited about.

Night Slashers: Remake is coming to Switch, PS4, PS5, Xbox One, Xbox S??eries X|S, and PC September 26, 2024.

The post That Night Slashers Remake launches this month if you’re into that sort of thing appeared first on Destructoid.

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betvisa888retro Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/preview-build-for-the-2004-canceled-heat-inspired-ps2-game-the-last-job-is-now-available/?utm_source=rss&utm_medium=rss&utm_campaign=preview-build-for-the-2004-canceled-heat-inspired-ps2-game-the-last-job-is-now-available //jbsgame.com/preview-build-for-the-2004-canceled-heat-inspired-ps2-game-the-last-job-is-now-available/#respond Wed, 04 Sep 2024 16:44:35 +0000 //jbsgame.com/?p=591199 The Last Job Overlooking unfinished map

Do you remember Heat? The 1995 crime film directed by Michael Mann? I don’t. I don’t even know who Michael Mann is. I dont really watch film all that much. I’m too busy playing video games?.

It’s too bad The Last Job went unreleased then, since it’s supposedly inspired by Heat. I wouldn’t know, so I’ll take Games That Weren’t’s word for it. It was in production at Acclaim Cheltenham (EGIII: Extreme G Racing, XGRA), but that came to a halt when Acclaim went bust in 2004. Now I have the urge to play some EGIII.

//youtu.be/OTtp0KjJjWg?feature=shared

While I don’t hold Acclaim in very high regard (Extreme G and a few others aside), The Last Job actually looks both inventive and ambitious?. It’s a heist game, and you play each member of the team individually. Each member has their own role, so you complete their tasks as best you can, then you switch over to another member, and it covers that same timeframe but from a different perspective. The idea was that you would have to deal with repercussions from your previous performance. If you do well, the next role will have an easie?r time, and so on.

You can even try out a preview build, if you’re keen. It was provided by the game’s level designer, Stuart Maine, to Games That Weren’t. It is only ab??out 40% complete and is supposedly quite glitchy because of this. However, the concept is still in place, and “most?of one mission is playable. There are other levels, but they're unfinished and mostly just explorable.

As I mentioned, I don't have a very high opinion of Acclaim. Occasionally, it put out a worthwhile game, but rarely anything stellar, and its output was mostly drowned in lower quality and derivative releases. Acclaim Chel?tenham had a decent track record, so it's unfortunate that such an ambitious game wouldn't make it to market. There's no guarantee that it would have been great, but its concept is executed in a unique enough way that it would have at least stood out.

Anyway, what could have been and so on. You can get the preview build of The Last Job over at Games That Weren’t.

The post Preview ?build for the 2004 canceled ?Heat-inspired PS2 game The Last Job is now available appeared first on Destructoid.

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betvisa888 cricket betretro Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/look-after-those-new-nintendo-3ds-consoles-because-nintendo-cant-fix-them-anymore/?utm_source=rss&utm_medium=rss&utm_campaign=look-after-those-new-nintendo-3ds-consoles-because-nintendo-cant-fix-them-anymore //jbsgame.com/look-after-those-new-nintendo-3ds-consoles-because-nintendo-cant-fix-them-anymore/#respond Thu, 29 Aug 2024 20:38:32 +0000 //jbsgame.com/?p=587974 new nintendo 3ds

Nintendo has announced that it's now ending support for the New Nintendo 3DS console because it's run out of parts. As per VGC, the company made the announcement on August 28, 2?024, which means you've got to hold yours close and protect it and maybe watch a YouTuber repair a few just in case y?ou need to do it yourself.

This news follows a post from early 2024 on Nintendo's Japanese website, in which it explained that the service repair regulation requirements had expired for the New Nintendo 3DS, New Nintendo ??3DS LL, and the Nintendo 2DS. All this ??meant was that the company no longer had to offer repair services under consumer law. However, Nintendo continues to offer the service for the devices for which it has parts.

?This more recent announcement is a follow-up ?drawing the line under the New Nintendo 3DS because 6 months later, all the parts for this device have been used up.

Cherish your 3DS and buy a good screwdriver set

//www.youtube.com/watch?v=uXu-dHnTiJA

With the New Nintendo 3DS no longer supported, Nintendo is only providing repair services ?for the Nintendo 2DS and Nintendo 2DS XL consoles. Of course, that support will ??end in the coming years as regulations expire and Nintendo stops producing parts for them.

Nintendo had already closed the eShop for the Nintendo?? DS ?family earlier this year, so all you can do with this device is play physical cartridges or whatever games were downloaded to it before the eShop was shut down. But this doesn't have to be all bad news. If you want to ensure your New Nintendo 3DS is still running for the foreseeable future, then now is the time to check out YouTubers like The Retro Future who have a back-catalog of in-depth videos, ?showing you how to troubleshoot for problems and even butcher other broken consoles for replacement parts.

The New Nintendo 3DS was a big step up from the original 3DS and the start of a series of names that still requires me to look?? up exactly which console I'm trying to talk about. It featured improved controls so you could accurately look around in games with a smooth motion instead of wildly swinging and then correcting the camera.

The biggest har?dware leap that struck me when it was first announced was the head-tracking 3D visuals. The original 3DS required you to be looking at the console from the perfect angle to appreciate the 3D view. The New Nintendo 3DS allowed you to see it from most angles, so you didn't have to sit bolt-upright in? a desk chair to play a handheld device.

Of course, most fans will reme??mber the ability to use amiibo and download the plethora of digital-only games rele?ased on the Nintendo DS eShop. I never upgraded from my original Nintendo DS, but I remember being in awe of this device that allowed you to enjoy 3D gaming at a time when 3D was meant to be the next big thing, and it did it all without the need for silly glasses. There's a big community of retro fans keeping these devices alive, so I've no doubt that despite Nintendo ending support, they'll be going for many years to come.

The post Look after those New Nintendo 3DS consoles because Nintendo can’t fix them anymore appeared first on Destructoid.

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betvisa888 liveretro Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/dino-crisis-director-shinji-mikami-was-very-surprised-to-hear-fans-are-eager-for-a-new-game-in-the-series/?utm_source=rss&utm_medium=rss&utm_campaign=dino-crisis-director-shinji-mikami-was-very-surprised-to-hear-fans-are-eager-for-a-new-game-in-the-series //jbsgame.com/dino-crisis-director-shinji-mikami-was-very-surprised-to-hear-fans-are-eager-for-a-new-game-in-the-series/#respond Thu, 29 Aug 2024 14:36:38 +0000 //jbsgame.com/?p=587725 Dino Crisis 2: Regina firing a gun off-screen.

In an interview with Eurogamer, Shinji Mikami, who directed both Dino Crisis and the original Resident Evil, showed surprise when he was told that there's a demand for a new entry in the Dino Crisis series. He added that he doesn't see where there's space for it in the industry while Monster Hunter is doing its thing.

Mikami is the developer often attributed with 'inventing' the survival horror genre through his work on the Resident Evil franchise. While he worked on the first Dino Crisis game, Shu Takumi took over for the sequel, and the series all but died with the third mainline entry. In the interview, Mikami said, "I'm very surprised to hear that," when asked about the possibility of another game in the beloved franchise, even though the game was the most voted for in a 2024 Capcom survey.

This industry ain't big enough for two dinosaur games

Dino Crisis
Image via Capcom

Mikami explained his thoughts on why a new Dino Crisis game wouldn't work in the industry right now. He says, "I don't really feel like there's a whole lot of space for that kind of game right now, just since Monster Hunter has become such a big game."

It's an interesting point of view, especially coming from such a games development veteran. I expect Mikami's view is aided by his information on the development side, seeing which games are performing and how industry trends work. There's also the elephant in the room that is Exoprimal. That game was Capcom's last foray with ??actual dinosaurs, and it didn't take off as much as many believe it would have hoped.

It's also true that Monster Hunter as a series has adopted a huge fan base of millions of players thanks to Monster Hunter World and the upcoming Monster Hunter Wilds. These games offer expansive worlds with unique biomes and dozens of massive monsters to hunt. The fact that you can ??team up with other players, but the games don't have the usual trappings of an MMO, makes them even better, in my opinion.

While Mikami's statement isn't concrete evidence that there will never be another Dino Crisis game, especially since Capcom asked players if they wanted one ??in the first place, it's a sign that we shoul?d temper our expectations. At a point in time when developers are still making mass layoffs, it doesn't make sense to take risks, and a new game in a series that debuted in 1999 is definitely a risk.

The post Dino Crisis director Shinji Mikami was “very surprised” to hear fans are eager for a new game in the series appeared first on Destructoid.

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betvisa liveretro Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/argonaut-games-is-planning-a-return-starting-with-a-remaster-of-croc-legend-of-the-gobbos/?utm_source=rss&utm_medium=rss&utm_campaign=argonaut-games-is-planning-a-return-starting-with-a-remaster-of-croc-legend-of-the-gobbos //jbsgame.com/argonaut-games-is-planning-a-return-starting-with-a-remaster-of-croc-legend-of-the-gobbos/#respond Wed, 28 Aug 2024 14:05:01 +0000 //jbsgame.com/?p=585486 Croc: Legend of the Gobbos Header

Argonaut Games has revealed that the studio has reformed, and is starting this new era by releasing a remaster of one of their beloved PS1/Saturn games, Croc: Legend of the Gobbos. It’s coming to current consoles and PC.

Argonaut Games started off as a studio that developed games alongside cutting-edge hardware. They were responsible for the SNES FX chip that enabled 3D graphics on the console, as well as Star Fox and Stunt Racer FX, along with the lesser-known Vortex. Released in 1997, Croc: Legend of the Gobbos was one of their better-received post-Nintendo titles. I personally like Buck Bumble better, but the last ti?me I play?ed it was, uh, 25 years ago.

//youtu.be/1lxQ4m_g21I?feature=shared

After a series of setbacks, the studio closed down. Their last game was Catwoman, an adaptation of the 2004 movie featuring Halle Berry. It was hilariously bad. I played through it, and, at times, I found it bordering on torturous. However, it did have some pretty great looki?ng puddles for some reason.

For the remaster, it largely looks like everything was given the polishing brush. That is to say, it looks to be mostly the same, but all the polygonal edg??es have been sanded down. It’s kind of a weird effect. Everything is so smooth but still so basic. Some ??of the textures are a lot blurrier than others, which bothers me most of all, so I’m hoping we see a bit more consistency in the final release.

On top of that, there will be a “Crocipedia?that features “extensive and meticulously curated digital museum containing long-lost development assets such as game design documents, concept art, animation tests, team member interviews, and much more.?/p>

I own Croc: Legend of the Gobbos on PS1, and I can’t say I love it. I think it’s the simple environments that bring it dow?n for me. I do have some fondness for Argonaut and their contributions, so I’d be down for giving it another try. However, I’m more interested in what comes next for the compan?y.

Croc: Legend of the Gobbos is coming to “current ??consoles?and PC later this ye?ar.

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betvisa liveretro Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/modern-licensed-nes-game-rugrats-adventures-in-gameland-releases-soon/?utm_source=rss&utm_medium=rss&utm_campaign=modern-licensed-nes-game-rugrats-adventures-in-gameland-releases-soon //jbsgame.com/modern-licensed-nes-game-rugrats-adventures-in-gameland-releases-soon/#respond Wed, 28 Aug 2024 14:00:00 +0000 //jbsgame.com/?p=586931 Rugrats Adventures in Gameland BBQ

MIX Games and Wallride have announced that their modern NES title, Rugrats: Adventures in Gameland, is nearly complete and will launch next month. It will? be available on PS4/PS5, Switch, and PC on September 10, 2024. Also Xbox One and Series X|S, I think, but the press release formats it weirdly.

The big deal about Rugrats: Adventures in Gameland is that it’s built to run on an actual NES, but the modern console versions also have an HD overlay that makes the game look closer to the actual cartoon. There’s also two player co-op, and it has gameplay reminiscent of Super Mario Bros. 2 (USA) but not as dynamic.

//www.youtube.com/watch?v=upVzgLJXM8A

I played the demo earlier this year, and it was fine. At the time, I mentioned that it may get held back by its ambitions for co-op. Its large sprites demand a lot from the NES hardware, which might mean fewer enemies or lots more flicker. However, the demo was 10 minutes. Maybe it’s more puzzle-focused, which could be fun. It had me interested at the word “NES,?so I’m planning on finding out with the full version. Hopefully, it will be at least as good as Garbage Pail Kids.

On the other hand, I don’t have any nostalgia for Rugrats. I don’t think the show was on any channel that we? got while I was growing up, and I mostly watched KidsWB. Sometimes Fox Kids, but never Nickelodeon. That’s just how it was in those days; you didn’t get to just see everything.

Rugrats: Adventures in Gameland is coming to PS4, PS5, S??witch, PC, Xbox Series X|S, and Xbox One on September 1??0, 2024.

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betvisa cricketretro Archives – Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/the-ds-trilogy-of-castlevania-games-are-bound-for-castelvania-dominus-collection-today/?utm_source=rss&utm_medium=rss&utm_campaign=the-ds-trilogy-of-castlevania-games-are-bound-for-castelvania-dominus-collection-today //jbsgame.com/the-ds-trilogy-of-castlevania-games-are-bound-for-castelvania-dominus-collection-today/#respond Tue, 27 Aug 2024 14:47:14 +0000 //jbsgame.com/?p=586131 Castlevania Dominus Collection

There are a lot of great Castlevania games, but if you’re a Metroidvania-style person, then you’ll be delighted to hear that the DS trilogy is being wrapped up in the Castlevania Dominus Collection. Better yet, it’s out today.

The DS had three great Castlevania games: Dawn of Sorrow, Portrait of Ruin, and Order of Ecclesia. Nowadays, they are quite expensive to obtain, especially the last one. So, it’s great to ?see them getting a re-release. I?f you’re wondering about the second screen, it’s getting crammed to the side, which is a little weird, but what can you do?

//youtu.be/iL-41nNH1fk?feature=shared

On top of that, the arcade-exclusive Haunted Castle is being included alongside an upgraded “Revisited?version.? That's pretty cool, I guess.

I went deep into the Metroidvania-style Castlevania games about 10 years ago. During that time, I bought up all the DS versions - still wrapped -- for a decent price. Almost immediately, they shot up in value in the aftermarket. So, I guess you can blame me for that. I don't love the Metroidvania games as much as I enjoy the classic action-platformer formulate of the series, mainly because I find their integration of micro-progression to be rather shallow. They're still good, especially held up by the aesthetics, and the DS ones are the best (sorry Symphony of the Night), but I prefer dodging Medusa heads like ??m??y life depends on it.

The Castlevania Dominus Collection releases on Switch today.

The post The DS trilogy of Castlevania games are bound for Castelvania Dominus Collec?tio??n today appeared first on Destructoid.

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betvisa casinoretro Archives – Destructoid - Jeetbuzz88 - live cricket t20 2022 //jbsgame.com/retro-bit-is-showing-off-a-saturn-arcade-stick-and-wireless-dreamcast-controller/?utm_source=rss&utm_medium=rss&utm_campaign=retro-bit-is-showing-off-a-saturn-arcade-stick-and-wireless-dreamcast-controller //jbsgame.com/retro-bit-is-showing-off-a-saturn-arcade-stick-and-wireless-dreamcast-controller/#respond Mon, 26 Aug 2024 18:37:10 +0000 //jbsgame.com/?p=585459 Sega Saturn Retro-Bit Arcade Controller

Twitter user playsegasaturn has posted images from Gamescom displ??aying a Sega Saturn arcade stick and a prototype wireless Dreamcast contr??oller. These haven’t been officially announced by the company and seem to be in an early state, but they’re a good indication of future plans.

The arcade stick is somewhat similar to the console’s Virtua Stick (it’s displayed next to a Virtua Stick box) while also being evocative of the Sega Astro City cont?rol panel. It has 8 buttons and (confusingly) labeled for both Switch and other platforms. There’s a large number of sync options on the dial for xinput, dinput, Switch, Sega Saturn, and so on.

Besides that, there is the wireless Dreamcast controller. It looks to largely be a similar form factor as the standard-issue console controller. However, there are additional face buttons and a different stick and d-pad. Notably, there is no window for a VMU display. However, there is also what looks like the preliminary mold for so??mething that would contain a VMU. Either way, it looks like a very early prototype, and it could change. I don’t know why it would have such a large face without the VMU window, so I imagine it just isn’t implemented yet.

Neither device has yet received Sega’s approval, so things may change to meet their vision. Retro-bit has previously released replica Genesis and Saturn controllers, and have even released a new wireless Saturn controller with added analog sticks.

I could honestly use a wireless Dreamcast controller. Living rooms have changed, and I have had to buy cable extenders for my wired ones. On the other hand, I don’t need ??a new stick. I’ve done modifications on the one I currently u?se to make it suit my preferences, and they take up a lot of space. However, if the design changes to something closer to a Sega Astro City panel, then I may be enticed.

No word on when we’ll see either ??of the contr??ollers.

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