betvisa888 liveRhythm Heaven Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/tag/rhythm-heaven/ Probably About Video Games Sat, 16 Nov 2024 15:07:27 +0000 en-US hourly 1 //wordpress.org/?v=6.7.2 211000526 betvisa888 cricket betRhythm Heaven Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/best-nintendo-3ds-games/?utm_source=rss&utm_medium=rss&utm_campaign=best-nintendo-3ds-games //jbsgame.com/best-nintendo-3ds-games/#respond Sat, 16 Nov 2024 15:07:18 +0000 //jbsgame.com/?p=634591 new nintendo 3ds

Though its time in the spotlight has long since passed, the 3DS is still a great place to play some incredible games. It was? a particularly strong console if you loved RPGs and puzzle games. But the 3DS did a great job of bringing 3D action games into the portable realm. Overall, it's an incredible little sys??tem with a killer library to enjoy.

Some of the games will be harder to get your hands on, especially those only purchasable from the now defunct eShop. But if you can get some time with these ?games, it'll be absolutely worth the hassle. To avoid any ranking issues, these games are in alphabetical order. We've also included some honorable mentions at the end for remakes and ports.

Animal Crossing: New Leaf

Animal Crossing New Leaf Title Screen
Image by Destructoid

Not only is it one of the best 3DS games, Animal Crossing: New Leaf easily has the most hours spent on a 3DS game for a lot of people. It was a tremendous showing for the series when it launched in 2012. Becoming the mayor of your town and having a lot more control over how it looked really resonated with players. While nobody was really backing the amiibo part of the Welcome Amiibo! update, the massive boost in content helped cement this game as a must-have for all 3DS owners. Many people consider this the definitive Animal Crossing to this day.

Attack of the Friday Monsters!

Attack of the Friday Monsters
Image by Destructoid

One of the 3DS's strengths was being home for a lot of great, smaller games. The eShop allowed for digital distribution and cheaper price points, which attracted a lot of more niche projects. One such game was the Level 5 published Attack of the Friday Monsters! It's a very?? cutesy tale of kaiju attacking a small Japa??nese town. Its very Ghibli-esque in the presentation of this fantastic journey. The charming presentation proves that quality and scale are matters of perspective.

Azure Striker Gunvolt

Azure Striker Gunvolt Title Screen
Image by Destructoid

One of the biggest breakout stars of the 3DS was the studio Inti Creates Co. They managed to bring a lot of unique twists to retro ideas for truly engaging games. One of their best was the Azure Striker Gunvolt series. The name is a bit of a mouthful, but the gameplay is as smooth as it gets. It's like a juiced up Mega Man X style platformer with some unique mechanics. Fortunately, the series is??n't bound to the 3DS anymore, so you can?? enjoy these games on other places like Steam.

Bravely Second

Bravely Second title screen
Image by Destructoid

Sometimes, it's easy to go with the flow. You don't always have to reinvent the wheel when making a game, especially RPGs. Bravely Default, and it's sequel, established that there's still plenty of room to explore the JRPG genre. Turn based combat has rarely felt this fun and engaging. The Job System allows characters to switch classes with a snap. It lets you build the party how you want. If you've ever enjoyed a Final Fantasy or Dragon Quest, you owe it to?? yourself to check this series out.

Etrian Odyssey Nexus

Etrian Odyssey title screen
Image by Destructoid

We picked Etrian Odyssey Nexus because it's sort of a 'best of' for the series. It's the most recent, and probably one of the most feature complete. If you've only got time for one of these massive dungeon-crawling RPGs, this is probably your best bet. However, the general series lacks a lot of typical storytelling. There's more of a focus on the party customization and mapping features. If you're into games with a more direct story, we would recommend one of the Etrian Odyssey Untold games. These are remakes of the first two titles, orig?inally on DS, that add more of a through-line narrative. These games can be as tough as JRPGs get, though later entries allow for plenty of difficulty customization. Frankly, there's not a bad game in the series. The original 3 DS games were remade for Switch and Steam recently if you want another avenue to check these games out. But top notch visuals and fully orchestrated music on 3DS are hard to beat. Plus, making your own maps on the 3DS screen is just fun!

Fire Emblem Awakening

Fire Emblem title screen
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The Fire Emblem series always felt like a fairly niche one, not even making it stateside until the Game Boy Advance. Even then, it wasn't terribly common to find people who knew about them. That all changed with Fire Emblem Awakening. The game found a hell of a stride with its gameplay, storytelling, presentation, and mechanics. The amount of customization over your roster and the interactions with party members gave players something more to invest in. The newly added difficulty settings probably also helped the game find a broader audience. Several other Fire Emblem games came out for 3DS, and while they're good, none of them are quite as great as Awakening. That said, check out Fire Emblem Echoes: Shadows of Velentia for a cool, different take on the series.

Kirby: Planet Robobot

Kirby Planet Robobot title screen
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Kirby started on handheld and always felt a bit more at home there than on consoles. But, the pink puff put in the work on 3DS. Kirby: Triple Deluxe was great, and there are a ton of fun spin-off games. However, nothing compares to the platforming perfection of Planet Robobot. Even now, this might be Kirby's best 2D platforming game. It's almost upsetting that they decided to remake Return to Dreamland for Switch bef?ore this. But, in any case, it's a delightful game with one of the best soundtracks.

Zelda: Link Between Worlds title Screen
Image by Destructoid

When Nintendo stated they were toying around with remaking A Link to the Past in 3D, it was exciting. That's one of the best video games ever, at least to a lot of people. Then, they suddenly announced that it had grown into a new game. It was hard to tell just how effective the new wall-merging mechanic would be at first. Once you got your hands on the game, however, it all became clear. This wasn't just a silly, slapped-on gimmick. The wall-merging was a truly awesome ability that played with the perspective of the traditionally 2D game in fun, new ways. On top of that, A Link Between Worlds was a solid Zelda adventure??. It featured a more open-ended approach to world design that let players pick and choose their destinations, which would become a series staple for the next decade.

Mario Kart 7

Mario Kart 7 title screen
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It didn't feel quite as exciting as when Mario Kart DS came out, but the 3DS title proved to be a new standard for the series. It introduced the concept of customizable karts to the series, allowing players to fine-tune their playstyle. It looked great, played better, and would only by surpassed by the unbelievably awesome Mario Kart 8.

Metroid: Samus Returns

Metroid Samus Returns menu screen
Image by Destructoid

Yes, Metroid: Samus Returns is technically a remake of the original Metroid 2 GameBoy Game. But it's such a vast reimagining, and such an incredible game, that it deserves to be on the main list anyway. It was an incredible return to a long dormant franchise. The innovations to combat featuring a more melee-focused counter system helped to create engaging new layers for the standard Metroid combat. If not for Samus Returns, we wouldn't have seen the eventual realization of Metroid Dread.

Persona Q 2: New Cinema Labyrinth

Persona Q 2 title screen
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Nintendo fans may not have been used to Persona games, so bringing spin-offs to 3DS seemed weird. But any Persona fan can tell you that the Q games are fantastic. They're similar in structure to the Etrian Odyssey games, featuring a focus on dungeon crawling. However, they have all the customizable combat and killer music you'd expect from the Persona franchise. The Persona Q2 specifically has the rosters of Persona 3, 4, and 5 mixed together.? These games are simply too good to pass by.

Picross 3D Round Two

Image by Destructoid

Puzzle fans may have fallen in love with the Picross series at some point, but the Picross 3D games on DS and 3DS are incredible. If you're into any kind of number puzzle games like Sudoku, we highly recommend checking this one out. You use numbers and logic to break away at a large block until you form a 3D object. It's fun, immensely satisfying, and a great game for the pick up/put down nature of the 3DS. If you're into more 2D Picross games, check out the Picross e series by Jupiter, they're all great. Ther?e's a ton of them on Switch, too.

Pocket Card Jockey

Nintendo Direct Partner Showcase recap
Image via Nintendo

Horse racing has never been so engaging! Who knew that all it was missing was some solitaire! It may sound ridiculous, but it's immensely engaging. Not until Balatro would there be a ??card game that steals so mu??ch of our sleep away from us.

Project X Zone 2

Project x zone 2
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Namco, Sega, Capcom, and Nintendo characters all mashed into one tactics game. What more could anybody possibly want? These two great games, developed by Monolith Soft, feature a massive collection of characters from all sorts of your favorite franchises dueling together on a grid. Project X Zone's tile-based combat is engaging, even if the story is a little... nonsensical. Still, it's another great strategy game with a fun cast to work with. We never knew how badly we wanted to see KOS-MOS, Jill Valentine, and Tron Bonne team up before these games. And, in Project X Zone 2, Fire Emblem characters join in for an even crazier mash-up.

Pushmo

The main character grabs the platform in the background to pull it forward. The platform is shaped like a duck.
Image by Destructoid

Sure, this game isn't going to revolutionize the way you think about video games as an artform. But sometimes, all you need is a great puzzle game. Pushmo is all about moving?? around blocks to create platforms to climb to the top of the structure you're on. It sounds simple, but it can be a real head scratcher at times. The charming presentation makes this a wonderful little package overall.

Shin Megami Tensei IV

Shin Megami Tensei IV title screen
Image by Destructoid

Shin Megami Tensei IV is a standalone game, you don't need to have played the previous games to understand it. It's basically a perfect game RPG. It might not be reinventing the genre like Bravely Default, but it proves that you can still make a hell of a great game with a "standard" formula. The atmosphere, story, and gameplay are some of the all-time best of any Japanese RPGs. The sequel, Shin Megami Tensei IV: Apocalypse, might ?be off-putting for some due to its mu??ch stranger story and more punishing mechanics. But if that doesn't sound bad to you, then we whole-heartedly recommend that as well.

Shovel Knight

Shovel Knight title screen
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While this has certainly appeared on every platform under the sun, it's original release on 3DS was a monumental success. In some ways, that's still the best version of the game. It made a strong case for the 3D slider with it's strong presentation. Shovel Knight is a pixel perfect platformer that combines the best ideas of the NES generation into a solid, modern game. There has since been a ton of new campaigns and content added to it, as well ?as a few spinoffs, but it's hard to beat that original game.

Super Mario 3D Land

Super Mario 3D Land story
Image by Destructoid

We're still amazed how easy it is to go back and pick this game up and have fun. It never fails. There's a ton of brilliant levels that seem to combine design elements of Super Mario Bros. 3 and Super Mario Galaxy into one of the best 3D platformers out there. It was eventually followed up by Super Mario 3D World on Wii U and Switch, but there's still som?ething charming about the scope of the 3DS title. It's easily one of Mario's best 3D ??games.

Tom Clancy's Ghost Recon: Shadow Wars

A screenshot of Tom Clancy Shadow Wars
Image by Destructoid

This game kind of came out of nowhere. It feels like a Tom Clancy game in name only. It's actually a tactical RPG like Advance Wars. In fact, since Advance Wars never touched the 3DS, this is the best way for you to scratch that itch. It's an incredibly well designed tactics ??game, even if you're not normally someone who's very into the "Clancy-verse." The story leans very hard into more science-fiction territory, imagining future tools of war like camouflage cloaks and crazy weapons.

VVVVVV

A screenshot of VVVVVV featuring the player character upside down surrounded by Yes Men
Image by Destructoid

This oddly-named indie title is a tough-as-spikes platformer that will have you screaming "I've got this!" over and over until you're pulling your hair out. Then you'll actually make the impossible series of jumps, and find something even more insane on the next screen. It's tough, but satisfying gameplay will be off-putting for some, but we think a lot of people will find this ?game an absolute blast. Fortunately, it's not just locked to the 3DS these days.

Honorable Mentions for Remakes and Ports

  • Digital Devil Survivor 1 and 2: Originally, these were both DS games. Atlus gave them a fresh update for the 3DS, adding new content and improved mechanics. They're a unique mixture of the Shin Megami Tensei formula with grid-based tactics gameplay. The results are highly enjoyable, replayable RPGs about the surviving the end of the world.
  • Kirby's Extra Epic Yarn: A port of the Wii game, this is an excellent platformer with a deceptively cute exterior. While it's a game where you can't die, the real trick is finding all the secrets and making it to the end of the level with all your collected gems. This approach of easy-to-play, difficult-to-master design makes for a game that is as engaging as it is ruthlessly adorable.

Majora's Mask title screen
Image by Destructoid

  • Legend of Zelda: Majora's Mask 3D: It's Majora's Mask with improved features and graphics. Of course we also recommend Ocarina of Time 3D as well. Some of us have a stronger fondness for the weirder, offbeat tones of the sequel, though.
  • Poochy &Yoshi's Wooly World: While it lost some of the charm of Wooly World's visuals on Wii U, the gameplay is still top notch. If you're a fan of Yoshi's Island, this is easily the best anyone has come to replicating that, and maybe even improving it.
  • Rhythm Heaven Megamix: It's a crime we haven't had a new Rhythm Heaven in so long, because it's a great series. Even this was more of a "Best of" compilation of re-made songs and games. If you've never played one of these whacky rhythm games, you should absolutely seek this out.
  • Shin Megami Tensei: Strange Journey Redux: Another DS game that Atlus gave a huge update for the 3DS. It's another dungeon crawler, like Etrian Odyssey, but focuses more on puzzle solving than mapping. The sci-fi trappings are also a unique touch for the standard demon-hunting series. The combat can be punishing, so this is not a game for the feint of heart.
  • WarioWare Gold: Similar to Rhythm Heaven Megamix, this was a best-of collection of the micro-game series. And just like Rhythem Heaven Megamix, you absolutely should have this game in your collection.

The post The 20 Best Nintendo 3DS Games appeared first on Destructoid.

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betvisa cricketRhythm Heaven Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/the-rhythm-heaven-revolution-how-bits-and-bops-melatonin-are-reviving-rhythm-games/?utm_source=rss&utm_medium=rss&utm_campaign=the-rhythm-heaven-revolution-how-bits-and-bops-melatonin-are-reviving-rhythm-games //jbsgame.com/the-rhythm-heaven-revolution-how-bits-and-bops-melatonin-are-reviving-rhythm-games/#respond Tue, 12 Sep 2023 15:06:45 +0000 //jbsgame.com/?p=403842 Rhythm games, like Rhythm Heaven

I believe there has never been a better time to be a fan of rhythm ??games. This is thanks to a resurgence of gameplay styles inspired by earlier waves of rhythm-based classics, weaving t??ried-and-true designs into contemporary systems.

If the first wave includes titles such as PaRappa the Rapper, Dance Dance Revolution, and Guitar Hero, and if the second consists of games like Hatsune Miku Project: DIVA and Rhythm Heaven?, th??en we’re seeing a callback in this third, current era with Scratchin�Melodii, Bits and Bops, and Melatonin.

I w??as a late adopter to ‘Heaven-likes,�as my first experience wit??h Rhythm Heaven Fever wa??s in 2022. But I fell head-over-heels for this silly little game t??hat nearly drove my roommate at t?he time to kick me out over the?? sound effects �if you know, you know. I rapidly consumed everything this 2011 Nintendo Wii-era rhythm game had to offer, and, while I kne??w it unlikely, I hoped for a new game to come soon.

Little did I know at the time, but that sentiment was hardly unpopular. In fact,?? two separate indie studios were working on bringing their?? own Rhythm Heaven-inspired games to life in the form of Melatonin, a dream-bas?ed rhythm game focused on one? character’s existential angst, and Bits and Bops, which takes the wacky and playful aesthetic of ??its inspiration and ??turns it up to 11.

Feeling Sleepy

Half Asleep Games released Melatonin in December of 2022 for PC and Nintendo Switch. It is one of �if not the only �rhythm games I have played to lean heavily into using lo-fi hip-hop beats to study/relax to as its main draw. And, while it definitely works with the vision the game presents, the soundtrack has the potentially unintended,? but wholly ironic, side effect of making some people fall asleep. It’s relaxing!

The main gameplay loop manifests as a set of hub worlds with four ‘dreams�about various millennial concerns, such as?? food, followers, and technology. Each ‘dream�tasks you with pressing a button or set ?of buttons to the beat of the song, and scoring you based on how well you kept up. Then, in true Rhythm Heaven fashion, the fifth level of each hub world is ??a difficult mas??hup of the four preceding dreams.

It took little convincing for me to buy Melatonin. I mean that literally â€?I don’t know if I even finished the trailer before I was looking it up in the eShop, ready to pay whatever amount I needed to add it to my grow??ing cavalcade. Thankfully, it’ll only set you back $14.99 on either platform, so â€?yeah. Get it. 

Bitting Those Bops

And now for something completely different. As I said, Bits and Bops carries the torch of Rhythm Heaven brilliantly, especially when it comes to the wacky, cartoonish aesthetic??. It even follows in its inspiration’s footsteps of adding a title card and short jingle to every level?, which makes me irrationally happy. 

Unlike Melatonin, which utilizes a light story to ?carry its music-based minigames ??along, Bits and Bops has no such thing. It takes the bold �but genius �move of ??expecting players to know what they’re getting themselves into when they launch the game, which makes a definitive impact, especially to those with a background in Rhythm Heaven.

In fact, it’s so similar (in the best ways) that it boggles the ??mind that â€?as far as I can tell at the ??time of writing â€?it has no formal connections to the team at Nintendo. 

Bits and Bops is still in development, but a demo has bee??n made avai??lable via Steam.

A fan can dream

I would love i?t if Nintendo were to open the next Nintendo Direct with an announcement that Rhythm Heaven is making a comeback. Even if it’s just? a remaster or compilation of the previous games released on the Switch, at least it’s something. I can’t see it happening anytime soon, ??however.&nb?sp;

But hey �I could be wrong. I never in a million, quadrilli??on years ever expected the retur??n of Samba de Amigo, and with Party Central receiving a score of 6/10 from Destructoid’s Chris Penwell, the jury’s still out on whethe??r there’s a place for AAA-developed rhythm games. In? the meantime, I’ll just be over here with indie darlings like Bits and Bops, Melatonin, and Scratchin�Melodii

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Reanimated Rhythm

I was driving in the car yesterday and much to my surprise, the Wii's Mii Channel music came on the radio, sending me on a??n unexpected, much-??appreciated nostalgia trip. Actually, nostalgia may not be the right word, as it implies wistfulness for a time when I was a younger, happier person. The truth is, I wasn't. It was the world that was better back then, while I was pretty much the same (for better or worse). 

I mean, just look at how much Nintendo has changed since then, especially when it comes to their relationship with music. Back in the late 2000s and early 2010s, all their online shops and various apps used to come built in with their own unique theme songs, and you'd scarcely go more than a year or two without the company releasing something from the Ouendan/Elite Beat Agents, Wii Music, Jam with the Band, or of course, Rhythm Heaven franchises. Last I heard, all those franchises are asleep or dead, and nothing that anyone has said since has done much to reassure me otherwise. 

Thankfully, fans of the series are more active than ever. Case in point, this nearly 20 minute long animation that essentially works as an updated, video version of the classic Rhythm Heaven zine from a few years back. Other than a few cameos from otherwise copywritten characters like Aku from Samurai Jack, Doom's Cacodemon, and the main character from Minit, the art here is relatively indistinguishable from something you may see from Nintendo proper, leading many to conf??use it with actual gamepla?y.

Hey Nintendo, if you can lend the Zelda license to fine folks are Brace Yourself Games, could you consider loaning Rhythm Heaven?? to these kids for an indie Switch revival? 

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betvisa liveRhythm Heaven Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/rhythm-heaven-co-creator-says-the-series-should-be-on-the-switch/?utm_source=rss&utm_medium=rss&utm_campaign=rhythm-heaven-co-creator-says-the-series-should-be-on-the-switch //jbsgame.com/rhythm-heaven-co-creator-says-the-series-should-be-on-the-switch/#respond Thu, 09 Apr 2020 21:00:00 +0000 //jbsgame.com/rhythm-heaven-co-creator-says-the-series-should-be-on-the-switch/

More like 'be at' the Switch, right? Get it? Be at = beat?

Three years ago, I reported the opinions of a few anonymous folks who had reason to believe that, under Nintendo's leadership at the time, the Rhythm Heaven series was effectively dead. I really wanted them to be wrong. I also hoped that by posting their thoughts, fans would make a concerted effort to show ??Nintendo that they also wanted to see the franchise come back to life. 

So far, it's still looking pretty dead. The most recent game in the Rhythm Heaven series, a compilation title for the 3DS, was first announced in 2015. It was one of the last games that Nintendo President Satoru Iwata had a hand in unveiling before he passed away later that year. Before that time, all-new new Rhythm Heaven g?ames were released about every two to four years. This is a new level o?f drought for the franchise. 

That's why it's both good and bad news to see Tsunku, the original composer and co-creator of Rhythm Heaven, take to Twitter to say he wants to see the series come to Switch. Specifically, he's hoping ?it could be a game that you could play both alone and with friends.

That was the central hook of Rhythm Heaven Fever on Wii as well, so it would make sense for it to return on Nintendo's newest home console. He closes the tweet by asking fans to let their voices be heard, implying that nothing is in the works now, but if fans make enough noise,? maybe it will happen. 

So make some noise, folks!

@tsunkuboy [Twitter] [Translated by Push Dust In]

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Care of the creator of Rhythm Reanimate

I've been clamoring for a Rhythm Heaven fighter for Smash for a long time now and nothing would make me happier than to hear that opinions have flipped and that series is mounting for a comeback. If Isabelle was revealed for Smash right before the announcement of a new Animal Crossing for 2019, then maybe Rhythm Heaven can get the same treatment? Some of you may remember that there was a minor enemy from Rhythm Heaven in Smash for the 3DS's Smash Run mode, so that's some reason for hope, right? If Ridley can make it in after Sakurai said he was totally against the idea, then anythings possible, isn't it? 

Don't answer that. We only have a few months until we know everything about Smash Ultimate (until the inevitable ??DLC characters start rolling in of course), so please, just let me enjoy ??this moment. 

The good news is, animator Kevin Fagaragan is totally with me on this one. He's created a pretty f??ull set of moves for a Karate Joe + Ch?orus Kid dual character that would be just perfect for Smash. This tweet isn't the only example of his work on the concept. You can get a further look at it here and here. On top of all that, he's also helping put together a project called Rhythm Reanimate where fans redraw their favorite games from the series for a not-for-profit video. There are actually a few unclaimed spots on the to-do list if you're an animator who's interested in getting in ??there.

Regardless of Nintendo's future plans for Rhythm Heaven, I'm sure the ?fans will keep the series alive for years to come. 

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'Of course he'd say that'

Ozzy Osbourne, founding member of Black Sabbath and star of the reality TV show The Osbournes, announced his retirement from the stage at least twice over the ??past o?f 20 years, but he went back on those promises both times.

In a 1982 interview, Grace Kelly, academy award winner turned Princess of Monaco, would not commit to a permanent end to her acting career, though it had been 26 years since her last role in a Hollywood picture. "I have always tried to avoid saying never or always..." she said, wisely ??avoiding an unanswerable question. Sadly, she died from complications of? a stroke and a car accident a few months later, so we'll never know what her true intentions may have been.

These are just a few of examples of how you can never be sure what an entertainer will do next in their careers, regardless of what they say. People change their minds. Accidents happen. No one has a crystal ball. All we can do is make our best gues??ses. 

That's why I called this post from last week an opinion. It is not a rumor. It's an educated, informed perspective from a few trusted sources who see the Rhythm Heaven series as quietly retired. Rhythm Heaven series producer Yoshio Sakamoto recently countered those opinions, stating that as far as he's concern??ed, the series is not dead.

I went back to a couple of the sources from the original post to ask them what they ?made of Sakamoto's response. Here is what they said.

Source #1

"I'm not surprised that Sakamoto-san said that. I mean, of course he said that, just like how he didn’t say that the years of buzz around AM2R was one of the reasons they decided to remake Metroid 2 themselves, but your readers have to remember that he and everyone else at Nintendo woul?d never announce that a series was "dead". Not only would that make their fans angry, but it would also make them look lik?e liars if the company were to ever change their minds and bring the franchise in question back into development. He has to stay on message, and only make statements that are of benefit to his employers and stock holders."

"This is why you'll never hear Intelligent Systems say that Advance Wars is over. It's been almost ten years since the last game in the series. Peop?le still ask them about it all the time, and it's really encouraging to them to hear those questions, but these days, they are tied up with games that have a bigger fan base or new projects that Nintendo higher?? ups are more hopeful about. Advance Wars had its time in the sun, but it's a relatively niche war sim that is too cute to appeal to fans of Battlefield and Call of Duty, but still too militaristic for fans of colorful fantasy and lighthearted fair."

"Rhythm Heaven is in a similar place in Nintendo's stockpile of old IP. It doesn't appeal to fan of plastic instrument games, but it's not quite 'indie' enough to draw in that crowd either. Rhythm Heaven games are also not as cheap to make as you may think. Each one has about 100 original songs, many of them fully voiced, all under the supervision of big money pop producer Tsunku??. Nintendo always hoped that all the heart and money poured into the series would eventually lead to worldwide hit, which is why they went as far as to hire Beyonce to promote the DS game a few years ago, but at this point, it looks to me like they’ve given up."

"Splatoon and Arms have shown Ninten?do that they are capable of producing new IP that can go head to head with 3rd party AAA games on a global scale, and I think you'll see them spending a lot more of their time and money on those sorts of projects moving forward, and not their Tier B franchises from the past."

Source #2

"The studio that created the Rhythm Heaven games, Nintendo SPD, closed in 2015, with its members absorbed into another in-house group with a different management structure. The first Rhythm Tengoku was the first game they created on their own, without the help of Intelligent Systems, and Rhythm Tengoku: The Best+ [Rhythm Heaven Megamix in the US and Europe] was the las?t game they released before they were deconstructed. It's also not a coincidence that Nintendo SPD was put together by Iwata shortly after he became president of Nintendo, and that it closed a few months after he passed away. That was just the start of some pretty massive internal changes at Nintendo that followed his passin??g."

"That was also the year that Tsunku, the producer and creative soul of the Rhythm Heaven series, retired from full time work after having his vocal chords removed to save his life f??rom laryngeal cancer. This is why he didn't contribute much new material to Rhythm Tengoku: The Best+ and has more or less disappeared from the JPop scene since."

"Ko Takeuchi, the artist of the Rhythm Heaven series, was wo??rking on the Nintendo Badge Arcade app pretty much full time until earlier this year, until new content for the app was discontinued. Since then, his Twitter handle and other social media pages were changed to read "character designer", with no mention of Nintendo."

"This isn't insid??er information. It's common knowledge for anyone willing to look, an??d it all points to the Rhythm Heaven series as we knew it coming to an end."

"But it's certainly possible that Sakamoto has plans for a new Rhythm Heaven game, and that it's been greenlit behind closed doors, but if so, I haven't heard anything about it. I suppose they could port some of the levels from past? games to mobile, which is a project that I assume they could throw together in a few months in Japan, without involving Nintendo of America at all. Or they could go forward with the series without Tsunku, but that wouldn't really be Rhythm Heaven anymore, at least in my opinion. Either way, I hold true to my original statement that the Rhythm Heaven series looks dead from where I'm standing. That doesn't mean it couldn't be brought back to life someday, but I'm not holding my breath. "

The post Anonymous sources respond to Sakamoto’s proclamation that Rhythm Heaven isn’t dead appeared first on Destructoid.

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betvisa888 casinoRhythm Heaven Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/rhythm-heaven-producer-says-series-isnt-dead-but-its-not-exactly-alive-either/?utm_source=rss&utm_medium=rss&utm_campaign=rhythm-heaven-producer-says-series-isnt-dead-but-its-not-exactly-alive-either //jbsgame.com/rhythm-heaven-producer-says-series-isnt-dead-but-its-not-exactly-alive-either/#respond Fri, 25 Aug 2017 15:00:00 +0000 //jbsgame.com/rhythm-heaven-producer-says-series-isnt-dead-but-its-not-exactly-alive-either/

Wubba wubba wubba, is that true?

Franchises are a fickle thing, both in the eyes of fans and their owners. Many folks are mad that say, Nintendo won't bring F-Zero out of retirement, but imagine if Activision had the IP -- there would have been 10 entries in the last decade, some of which had some sort of wheel accessory, and a few would have been loaded up with micr?otransactions.

One series people would like to see more of is Rhythm Heaven, which has only had four games in the past 11 years -- a few of which overlapped minigames. While there hasn't been any real hope on that front recently, producer Yoshio Sakamoto explained to Eurogamer that it's not quite dead: "We generally don't comment on those kind of rumours, but I don't remember us ever saying it was over??. Generally speaking, if there's an opportunity, a motivation, a need, we consider all opportunities and leave the door open. That's all I can say. [It is not dead]."

If he's being coy? (as our own Jonathan Holmes thinks he might), it?? had a good run.

Returning to Metroid [Eurogamer]

The post Rhythm Heaven producer says series ‘isn’t dead,’ but it’s not exactly alive either appeared first on Destructoid.

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Inside source says 'Nintendo's current management doesn't see a future for these games'

It's always hard to categorize these sorts of posts. The leak of the SNES Classic was definite??ly a rumor, and this post is remotely in the same category as that, but what we have here is more of an opinion from a trusted sourc??e than a declaration of fact. 

And no, this source isn't another gaggle of GameStop employees. They asked not to be named, but rest assured, the sources here are pretty substantial, and they've stayed consistent with their reports for a while. It was actually back in 2015 that they first started telling me that Mother 3 would not be leaving Japan and that the Rhythm Heaven series was on indefinite hold. The thing is though, these kinds of decisions can be reversed at any time, so I've been holding out hope that as Nintendo g??ets their feet on the ground with the Switch, they may have a change of heart. It wasn't until yesterday that I finally let those hopes go, when I heard from yet another source that I should give up on both franchises for good. Here's their exact quote.

"You never know what's going to happen, but the way it looks right now, under Nintendo's current administration, Mother 3 will never leave Japan and there will never be another Rhythm Heaven game. Iwata was a driving force behind the Rhythm Heaven series, and a consistent advocate for NoA to at least look at the possibility of Mother 3 finding a new ?audience in the United States and Europe. With him gone, there is no one at Nintendo pushing for either anymore."

"The core team behind the Rhythm Heaven series has more or less disbanded, and the last time anyone at NoA considered translating Mother 3, they shelved the game as soon as they got to the Magypsies. That was a while ago now, and if anything, management has gotten even less adventurous since then. Depicting Trans characters in a way that would likely insult b??oth the political Left and the Right in the U.S., is the last kind of attention that Nintendo wants for themselves in 2017. They want nothing to do with those ?kinds of headlines and potential protests."

So there you have it. Maybe things will change if and when Chad Concelmo becomes president of Nintendo and/or the United States of America, but for now, don't hold your breath on seeing Mother 3 on the eShop, or the announcement of a new Rhythm Heaven, any time soon. 

The post Opinion: Rhythm Heaven series is dead, Mother 3 will n?ever ??be localized appeared first on Destructoid.

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A blind boy really likes Rhythm Heaven

While Nintendo does some confoundingly weird things like alienate hundreds of thousands of fans w??ith archaic YouTube practices ?and the like, they're also known to break corporate character in ways that many other publishers don't.

One such gesture was done recently, as evidenced by a tweet from Twitter user @kentarock1020, who sent in a letter from his blind son telling Nintendo of Japan how much he loved the Rhythm Heaven series (known as Rhythm Tengoku in the east). His son, Hibiki, has been blind since the age of two as a result of life-savin??g surgery, ??and actually got a response back from the company.

Here's his letter:

Dear Nintendo,

Hello. My name is Hibiki Sakai and I am in fifth grade. I am blind, but I’ve always wanted to play video games like everyone else. But there aren’t many games I can play at all. The one game I can really play is Rhythm Tengoku. It’s the only game I can enjoy together with others, and I never lose at it. I’ve gotten perfect ??scores on all the versions on the Game Boy Advance, Nintendo DS, Wii, an??d 3DS too.

So I really, really want you to make more Rhythm Tengoku g????ames. And it’s perfectly fine if you make them a little harder too!

I think that there are a lot of other kids with visual impairments who want to play video games but can’t. So I’d love for you to develop more games for people with handicaps to en??joy playing with others.

I will always support you, Nintendo.

From Hibiki Sakai

And here's the response from Nintendo:

T?hank you so much for sending us here at Nintendo your heartwarming letter.

We are so happy to hear that you’ve perfected and enjoyed Rhythm Tengoku, Rhythm Tengoku Gold, Minna no Rhythm Tengoku, and Rhythm Tengoku The Best.

We have passed on your letter to Nintendo’s development department. We want to keep making games that everyone can ha?ve fun playi??ng, so thank you for your support.

My favorite part is that Hibiki was able to find a game he could identify with because Nintendo takes risks with weird series like Rhythm Heaven. Hopefully they continue to be weird.

Kentarock1020 [Twitter via Rocket News]

The post Nintendo responds to blind fan in braille, proving there’s good in the world appeared first on Destructoid.

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OF ALL TIME!

Since 1988, each sitting US president has declared the month of March as Women’s History Month, honoring the achievements and advancements of women throughout history. At Destructoid, we love women, a fact quite evident by the vast array of female writers we have on staff, and I’m celebrating this awesome month by getting my fellow contributors to talk about the best w??omen in gaming. Actually, the other writers will all be competing for second best, because there isn’t a female character better than Carmen Sandiego.

I was first introduced to The World’s Greatest Thief by way of an elementary school computer. Most of the other students played The Oregon Trail to see how quickly they coul??d get their family to die of dysentery, but I was much more interested in h??unting down Miss Sandiego.

The more games I played, the more fascinated I became by her. She stole simply for the thrill of it, something that blew my nine-year-old mind. She was cunning, using her henchmen in V.I.L.E. as pawns in a grand scheme that I had figure out. As the series went on, she became quite ruthless and downright evil. In Where In Time Is Carmen Sandiego? she travel??ed t??o the past to steal medicine, potentially resulting in the deaths of millions of people. Carmen Sandiego simply doesn't give a fuck and it brought me great satisfaction every time I brought her to justice.

She was the first video game character to test the skills I had learned in the classroom: reading, researching, geography, and pro?blem-solving. I was one of those nerds who loved going to school to learn instead of socializing, so to find a series gave me the oppo?rtunity to use my brain to succeed instead of my twitchy hand-eye coordination was momentous.

I’ve long outgr??own the “edutainment” genre and have seen villains far more diabolical than her, but Carmen ?Sandiego remains the blueprint for bad-ass women in gaming.

Chris Carter

To say nothing of the style and grace that Final Fantasy VI brought to the RPG world and the people it impacted, Terra Branford was a standout member of its ensemble cast. Despite the fact that the game supposedly doesn't have a main character, she??'s still emblazoned on just about every piece of marketing for the game and is the first person you ??have direct control of at the start.

Terra brings a human element to the series in a way that only Cecil came close to before her. She anchors the story as the middle-ground between humans and Espers (magic beings) and rises up against those who have enslaved her, adding more nuance to the typical "Heroes [Journey] of Light" concept Final Fantasy previously relied upon.

ShadeOfLight

It's easy to lump Zelda in the same "chronically kidnapped" box as Princess Peach, especially when you contrast her to Samus or Bayonetta. But if you look more closely, you'll find that Zelda has always played a huge ?role in keeping Hyrule safe from Ganon.

As far back as the original The Legend of Zelda, where she split the Triforce of Wisdom to prevent Ganon from getting his hands on it, she has been a thorn in the Great King of Evil's side. In Ocarina of Time, she interfered even more directly. As Sheik, she managed to aid Link on his quest and even save the Sage of Water from beneath the ice. In the very end, ?she also leads the Six Sages in imprisoning Ganondorf in the Sacred Realm. "Curse you...??Zelda!" indeed.

As the series progressed, Zelda went on to play increasingly bigger roles in the legend. From reviving and empowering Midna in Twilight Princess, to being Link's ghost-buddy in Spirit Tracks, and from her pirating days of The Wind Waker to her personal quest with Impa in Skyward Sword, Zelda has always been the prominent figure in the series. And of course, she personally took part in the f?inal figh??t against Ganon on several occasions.

There's a reason this series is named The Legend of Zelda. In one way or another, most of the games revolve around her. And her role in the backstory of Breath of the Wild may be her biggest yet.

Mike Cosimano

I think Persona 4 might be my favorite video game -- at the very least, it hangs in a perpetual tie with Gunpoint and Mass Effect 2. Between the original PS2 release and Persona 4 Golden, I've spent a good 400-odd hours in Inaba. So when you play one game over and over, you start to appreciate the little things; like how ace detective Naoto Shirogane is?? easily the most competent member of the Investigation Team. She's the best! After hours of your supporting cast grasping blindly in the dark and constantly being two steps behind the player, here comes a lady with some good ideas.

I've been on record as a big fan of proactive main characters, and they just don't come as proactive as Naoto Shirogane. You go from idiots like Yosuke throwing out random theories to Naoto bringing in new evidence and using her police connections to help out the Team. Charlie Tunoku's friends each change over the course of the game, but their stories are mostly relegated to problems you could see your average high schooler struggling with. Since Naoto's complexities don't quite fit the rest of the gang's small-town issues, her arc is all the more compelling as a result. She's also got a super aesthetically pleasing dungeon and one of the best Personae. A Kamen Rider-esque fairy with a lightsaber and a peacoat??? C'mon, that's too good!

Striderhoang

Originally I was going to go with Zelda. But Shade beat me to it, plus I wanted to talk specifically of Zelda's incarnation in Breath of the Wild. But since the reveal of her development is tantamount to spoilers since you gradually learn about her through ?a questline involving your lost memories, that discussion might be best left for another day.

So instead here's the?? only person who qualifies in my heart as best girl: Tali'Zorah Vas No??rmandy.

Ordinarily, people like to look back on the Mass Effect series with a bit of sarcasm. It was a great series of games with a few unfulfilled promises and wacky missteps. But a Bioware game is always about the enduring characters and Tali is just that. When you first meet her, she's just a girl wandering the big city like some space Mormon, on her rite of passage to become an adult. Through the time you spend together in the first Mass Effect, you reunite with her in Mass Effect 2 after she gains her own position of leadership a?nd squad.

In addition to her personal growth, it doesn't hurt that she has a ?sexy accent, plus I'm attracted to the fashion of leaving it to the imagin?ation. Make no mistake, her face may be completely covered but she's wearing a skin-tight space suit and she's essentially a space gypsy, but damn it I love her.

Josh Tolentino

Two Persona 4 girls in one best girl list? You'd better believe it! But celeb?rating the high-kicking queen of Inaba isn't just about appreciating the bubbliest anime girl-next-door ever, but also about celebrating the exceptional work done by the three voice actresses that brought her to life. 

Chie's original (English) voice came courtesy of Tracey Rooney, who broke with dubbing tradition and rendered Chie without much anime-girl squeak, resulting in a distinctly more mature, but still bubbly-sounding first impression. Subsequent releases of Persona 4, including Arena, Golden, and Dancing All Night gave the role to Erin Fitzgerald, whose take on Chie could best be de??scribed as somewhat "Velma-esque". Her Chie was still lively and enthusiastic but kept a bit more of the martial-arts-nerd personality of the character.

Lastly, her Japanese rendition came courtesy of Yui Horie, a personal favorite of mine. A longtime veteran of the anime voice talent scene, Hocchan's been around since the nineties, when she broke out playing lead girl Naru in Love Hina. She's been in more anime than I can count, but game folks may know her best as Hitomi from Dead or Alive.

Three talented women played one best gir??l. What better way to celebrate Women's History?

Jonathan Holmes

Most of my favorite video game characters are women, so it would be pretty hard for me to pick just one all-time favorite. So instead, I'll pick a recent woman in games who I still think about pretty often, despite the fact that she has a pretty small role in the one game she appears in.&nb??????????????????????????sp;

Donna from Rhythm Heaven Megamix is cute, funny, and easy to relate with. She loves donuts in the same way that a lot of us around here love video games, and she shows that love all the time, in ways big and small. For instance, she doesn't wear regular human clothes, presumably because regular human clothes are not donuts. Instead, she wears a one piece jumpsuit that may or may not be made of donut frosting. Normally I wouldn't make those k??inds of assumptions about a person's jumpsuit, but her suggestive headgear begs the possibility. 

Also, I think she may want to fuck a donut.

What an interesting video game character! 

Pixie The Fairy

I could talk about an old favorite, but since everyone aside from Holmes is beating me to them I'm going to talk about a recent favorite instead -- Lady Urbosa from The Legend of Zelda: Breath of the Wild.

I won't say much in the way of story spoilers, but where other people were impressed by shark boys, I was awed by this awesome Gerudo warrior. She was not only known as a heroic and fearsome combatant among her people, but she has a ver??y gentle, perceptive and wise nature about her as well. She also has a mischievous side, possibly from the fact she can command lightning.

She looks and sounds like an amazonian Mitsuru Kirijo (the true best Persona girl), but with a bigger nose and lots of muscle. I can't blame Zelda for wanting to hang with her when Link is not around. H??er presence is quite comforting.

In short, I will be marrying her.

*****

Hot damn there are a lot of great women in gaming. Be sure to look out for a future feat?ure about the greatest men in video gaming that will consist only of Destructoid writers talking about the various characters played by Willem Dafoe.

The post Imma let you finish, but Carmen Sandiego is the greatest fe?male video game character of?? all time appeared first on Destructoid.

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Find your heavenly flow

There are two kinds of people in this world: those who play Rhythm Heaven, and those who have little joy in their ??lives. If you find ??yourself in the first category, you know what you’re in for. You bought the game. You cherished the songs. You banged your DS into a wall until you willed a Perfect out of the last set of remixes.

If you find yourself in the latter category, I welcome you to the world of Rhythm Heaven -- the silliest and most adorable rhythm game you’ll ever meet. Take a seat, join the club, and learn how to find the perfect “flow” to live true happiness -- and in tandem experience the mo?st blissful frustration in your life.

Rhythm Heaven Megamix (Nintendo 3DS)
Developer: Nintendo
Publisher: Nintendo
Released: June 15, 2016
MSRP: $29.99

For the first time ever, Rhythm Heaven has a story. We follow an adorable afro’d creature named Tibby on a quest to reach his home of Heaven World. To get there, he has to help others with their “flow” -- an innate energy that is indescribable -- but between you and me, it’s just a sense of rhythm. Each area Tibby makes it through contains mini-games and a character in need of “flow” to help fix something in their lives -- a barber who wishes to run a real haircuttery, a manic witch obsessed with hatching a bird egg??, a woman in a donut costume in need of more donuts in her life...you get the picture.

The game varieties are a mix of old and new, ranging from classic Rhythm Heaven fare to brand new content, and some spin-offs in between (hence its Megamix name). Gameplay functions pretty much the same as other installments. It starts off with a brief lesson in how the beats are structured and throws you into a silly rhythm mini-game with your newly-?gained knowledge. At the end you’re given a final number score based off your performance, anywhere from 0 (tr??y again) to 100 (superb).

Coins are granted based on how well you do in each mini-game. The more perfect you are, the more coins you collect, which are used for a variety of in-game bonus content. Whereas in previous Rhythm Heaven installments you were rewarded for either “superb-ing” or “perfecting” a mini-game, Megamix rewards players for just...playing the game. Even if you’re a co?mplete failure you can manage to r??ack up a single coin.  

There is an immense amount o?f content, so much so that when I thought it was over the game had actually just begun. The first set of games -- around 24 -- are shorter, easier warm-ups before the real challenges come into play. Eventually, the games start to become longer and more complicated, requiring much more finesse to complete. Remixes eventually begin to appear -- the beloved culmination o??f four mini-games in one, remixed to a different beat.

The new games featured in Megamix are delightful. One of my favorites is playing an astronaut translating a martian’s excitement to meet the people of Earth. Other highlights include a game where you chop firewood for weird yoga cats, and one where you dance the tango with a robot. The remixes, however, seem slightly lackluster compared with Rhythm Heaven Fever -- but it didn’t bother me too much as I was so focused on the fact that I had almost every Rhythm Heaven game in existence at my fingertips. Of course in true Rhythm Heaven fashion, the game only allows you to ??“perfect” a mini-game when it tells ?you that you can -- aka you can’t just go about getting that badge on your own time.

One of the best features of Megamix is the bonus content, mainly the beloved cafe featuring a barista who occasionally talks to you about your coffee preferences and other nonsensical happenings. The cafe also hosts a StreetPass corner, a shop, a museum, and a goat that you can feed turnips to pachinko-style. Mementos and other collectables can be bought in the in-game shop, including vintage Rhythm Heaven games that didn&rsqu?o;t make the cut. Almost everything can be bought with “Flow balls,” which are won via completing challenges solo or in local multiplayer.

Megamix adds a few snazzy touches that make the experience smoother and more palatable from previous installments. For example, if you mess up too much in the tutorials (as I did quite a few times embarrassingly), the game will show you exactly which buttons you need to press, with a little beat monitor at the bottom of the screen to help you keep time. Also, if you’re repeatedly bad at some of the challenges -- or in kinder words, too adventurous with the difficulty levels -- it sometimes gives you a free pass to move forward (but you will most definitely not m??ove forward from the shame of your failure). Probably the best feature of all is the ability to switch between Japanese and English versions of the songs, which fans will appreciate.

Thankfully, Rhythm Heaven Megamix doesn’t force you into using the touch-screen, but if you’re a fan of that method you can change from using buttons in the settings. The second screen at the bottom is utilized as a timing mechanism and shows a pinpoint of how close you are to hitting the perfect beat via a little firework icon. Occasionally, a “skill star” will grace the bottom screen which can net you a bonus coin as well if hit perfectly. This is both an extremely helpful and stressful feature at the same time since it’s keeping you hyper aware of how well you’re doing on every sing?le beat.

Although I appreciate the fine-tuning done to Megamix, I couldn’t help but feel a bit weirded out by a few of the new features, namely the timing screen and the numerical scoring at the end of each game. I kind of miss the days of simple one-word measurements and not really knowing how close I was to failing or succeeding -- in a sense it pushed me to do better when I couldn’t really see how bad I was doing. I can’t blame them for wanting?? to provide more transparency into a player’s success (or failure), but I also can’t help but feel that it adds a tad more? stress to the experience as well.

Regardless, I really enjoyed this installment of Rhythm Heaven -- the lighthearted story and silly characters gave it even more charm than its predecessors, and I reveled in its dopiness. I didn’t even mind playing through the old games I had conquered many a time previously. Similar to Katamari Damacy, WarioWare, and other inane Japanese creations, the heart of these games are really in their c??ore, catchy repeatable gameplay. You will laugh, you will cry, you will perfect, ?you will try again -- but most of all, you will find heavenly flow.

The post Review: Rhythm Heaven Megamix appeared first on Destructoid.

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Whoa, you go big guy!

Many Nintendo fans were hoping that Mother 3 would receive a surprise release at E3 this year, but so far so bad on that front. Instead, we have the sudden launch of Rhythm Heaven Megamix, a compilation of over 70 stages from the first three games in the series --  Rhythm Tengoku (which was never released outside of Japan), Rhythm Heaven and Rhythm Heaven Fever.

There's also 30 all new stages, a relatively lengthy story mode, a multiplayer mode for up to four players (only requiring one copy of the game), a goat feeding panchiko-style mini-game, a secret Warioware character swap mode, and a bunch of other odds and ends. It looks like you'll be able to select English or Japanese vocals as well, which is a nice touch. Some of the game's songs have a radically dif??ferent feel in their original language. 

It's also looking like Nintendo is opting for a digital only release for Megamix. That probably makes sense, as the last game in the series reportedly didn't sell very well outside of Japan, but it's still a bummer. At least there is a free demo to help cushion the blo?w. 

I'm also not huge fan of how the compilation is organized. Remember how in the Kirby's Dream Collection you could either select various Kirby games right off the bat or jump right into the new content? Rhythm Heaven Megamix isn't like that. In order to get to a brand new stage, you need to play through a stage from each of the prior games first. That probably won't bother people who aren't intimately familiar some or all of the previously released Rhythm Heaven titles, as it will all seem new to them, but I ??have to imagine that a lot of the people who are interested in this collection have played all the othe??r games in the franchise to death. 

That said, the old levels here largely consist of the best the series has to offer, and new stages are generally just as great, if not a little too easy. The new Karate Man stage is pretty hard, and a few of the later remixes can be tricky, but other than that, Rhythm Heaven veterans will likely run through most of the game without losing once. The new control options are definitely a help in that regard. Stages that were tough for me with Rhythm Heaven's forced stylus controls were relatively easy for me in Megamix, thanks to the option to play with bu??ttons i??nstead. 

If you haven't played a Rhythm Heaven game before, but you like games in the rhythm-action genre, then this may be the best $30 you've spent all year. If you already have all the previously released games in the series, then I'd only pick this one up if you are an absolutely Rhythm Heaven maniac like I am. The new group-napping monkeys level, the sumo slapping and stomping stage, the weird bending cats who want a wolf to chop wood, the depressed bear who eats donuts and strawberry shortcake as?? he cries alone, the clapping cats, and that alien interpreter level are all to good to ?pass up on, even if the rest of the game is largely old news. 

The post Rhythm Heaven Megamix a?vailable now, is a 3DS eShop exclusive appeared first on Destructoid.

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Whoa, you go big guy!

Known up until this point as Rhythm Tengoku: The Best+, we finally have confirmation of a new Rhythm Heaven game coming to the west. It's being localized as Rhythm Heaven Megamix, and it features a curated selection of minigames from all of the previous titles in the series, including the original Rhythm Tengoku for the Game Boy Advance, which didn't release outside Japan. So?? for most of us, there will be some new stuff in there.

No solid date was given on its?? release at today's Nintendo Direct, but we can expect it some time this summer. Pose for the fans!

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Pose for the fans

Not too long ago, I asked you all if you were getting sick of Nintendo's near constant release of crossovers. The answer was a resounding "Nope!" Excited reactions to Super Mario Maker's multiple crosso?vers have worked to back up that "Nope!" When you guys "Nope!" you "Nope!" for real, and I love that about you.

I wonder how you'll all take to this most recent case of Nintendo-based intellectual property in-breeding? The reveal of the crossover below (hidden below for all you spoiler-haters out there) isn't exactly new, but we haven't heard a lot about Rhythm Tengoku: The Best+ from Nintendo itself, so I ???figured most of you may have missed it.

Maybe if you show enough excitement for the game, we'll be more likely to get it outside of Japan? I'd hate to have to hack my 3DS just to import this one, but if we don't hear anything from Nintendo on the localization of this sucker by Christmas, I'll have no other choice. There is no way I'm going to deprive my newborn baby boy the experience of living a lifetime filled with maximum Rhythm Heaven.

The post Rhythm Tengoku: The Best + features an appropriate c?ros?sover appeared first on Destructoid.

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;_;

Sometimes life gets you down, and all you want to do is sit on the couch while eating peanut butter with a spoon and watching Netflix. Or?? if you are "Heartbreak Bear Hen" (as translated by Google), you would rhythmically alternate between donuts and slices of strawberry cake, conveniently s?old in large grocery bags I'm going to call "sad sacks."

The sad bear eating to feel better is just one of many games in the upcoming compilation Rhythm Tengoku: The Best+ for the 3DS (a series better known as Rhythm Heaven outside of Japan). A few frames at the end of the video above show off several more of the included games, like old favorites like the Glee Club and Ringside.

Rhythm Tengoku: The Best+ is set to rel?ea?se in Japan on June 11. No international release dates have been given.

The post Eat away y?our sorrows with this Rhythm Tengoku trailer appeared first on Destructoid.

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Time to get tappin'

When word got out that Rhythm Heaven/Tengoku music director Tsunko was diagnosed with laryngeal cancer, fans were sent into a state of fear ?for both the man and the series he co-created. Thankfully, he has reportedly responded well to treatment. Still, I'm guessing his illness is part of why the upcoming 3DS entry in the series has only 30 new stages, with the remainder of the +100 levels being recreations or remixes of stuff from prior games. 

It's looking like Rhythm Tengoku: The Best+ will instead work to draw players in with new ways to play. According to a fan translation of the latest issue of Famitsu, the game will feature a story mode and four player multi-player. We'll also be getting a stage about a cat who helps a wolf cut wood, a "retro" version of the Samurai Slice concept, and levels based on the Endless Rhythm stage of Rhythm Heaven Fever, a serie?s of games that are almost impossible for most human beings to u??nlock. 

If Nintendo wants to make a lot of people happy at E3 in a couple of months, they'll announce that they're bringing Rhythm Tengoku: The Best+ to the U.S. and Europe this year, along with Smash Bros. 4 DLC featuring The Chorus Kids.

Rhyth??m Heaven: The Best+ - another round of details [Gonintendo]

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Coming to Japan in 2015 with a mix of new and old minigames

During Japan's Nintendo Direct, Nintendo president Satoru Iwata announced there would be a new Rhythm Heaven game for 3DS t?his year. It will feature over a hundred minigames, 70 of which comes from past entries in the series, 30 of which are n??ew.

It's coming to Japan this summer. Hopefully we get word of a ?North American release. 

Hopefully this makes it in:

The post Hell yes, hell yes, Rhythm Heaven 3DS appeared first on Destructoid.

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Smash Run enemy may portend of reveals to come

Buried under all the other E3 news this weekend as the eagle-eyed observation that one of the Sneaky Spirits from the original Rhythm Tengoku/Heaven on GBA is an enemy in the Smash Run mode of Super Smash Bros. for 3DS. As far as I can tell, all of the enemies revealed from Smash Run thus far have been tied to playable characters, which has lead to some healthy speculation that the game will feature at least one playable character from the Rhythm Tengoku/Heaven series. That's something a lot of people were expecting anyway. Though the series hasn't done big numbers outside of Japan, it sells in the millions in its country of origin, making it one of Nintendo's most consistently p?opular recent IPs. 

So it may not be a question of "if" Rhythm Heaven character will be in the next Smash Bros., but a question of "who." A lot of fans are betting that rumors from earlier this year will bear fruit, indicating The Choir Boys will take the spot, as most of those other predictions have already come true. We'll likely know soon enough, as a few more reveals before Smash Bros. for the 3DS launches in October are inevitable.

If it is The Choir Boys, I wonder what they'll do for an alternate costume set? They are basically naked except for their bow ties, which is the trademark The Chippendales look. Maybe they'll keep that theme going with a little snake stuff or some Swayze-style quaffs.

Thanks Q27!

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Plans to continue to work

The Rhythm Heaven series hasn't become a household name outside of Japan (yet), but in its native country, the games sell in the millions. That success is due in no small part to the work of Tsunku, the singer/songwriter/producer behind such groups as Sharam Q and Morning Musume. His chemistry with the designers at Nintendo is what makes the Rhythm Heaven series so special

Tsunku has gone public with this diagnosis of Laryngeal cancer, having first been diagnosed earlier this year. That's some of the worst news that a singer could ever hear. As a huge fan of the Rhythm Heaven series, my first reaction was fear that his illness would prevent us from getting new Rhythm Heaven games on the 3DS or the Wii U in the future. That's insensitive and gross of me to feel, though I'm sure that Tsunku would be happy to know that I love his games that much.

Let's wish Tsnuku a speedy and safe recovery. Maybe seeing some of the Rhythm Heaven characters he helped give a voice to get representation in the next Smash Bros would help his morale.  I could see Karate Man, the Ringside wrestler, the Glee Club cat-kid-thing, or one (or more) of those monkeys making excell??ent contenders.

Tsunku, responsible for Rhythm Heaven's music, diagnosed with Laryngea?l cancer [Gonintendo]

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Applejack is my homeboy

Rhythm Heaven Fever is my favorite game of 2012. I love Fez and Retro City Rampage and Fatal Frame 2 and many, many other games that were released this year, but none of them have made a permanent change to my daily life the way that Rhythm Heaven Fever has. That's saying a lot, especially when you consider the fact that I'm actually in Retro City Rampage

From all reports, the game didn't sell all that well in the US or in Europe, which is a shame, especially seeing as the Wii U and 3DS are region locked, giving fans of the series in the West even more reason to fear for their chances of playing future games in the series. It's strange, because remixes/remakes of the game are still pretty popular on YouTube. The video above is past 200,000 views, a Team Fortress 2 remix from the game is at half a million views, and this Terry Crews remix is slo???wly creeping in on a million. Why didn't those views translate into sales?

I can't say for sure, but I am certain that the next Rhythm Heaven title will sell a lot better in U.S. if it features some My Little Pony vs. Old Spice vs. Valve crossover heat.

The post It’s a My Little Rhythm PaRappa Pony Heaven freak out appeared first on Destructoid.

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One the only things that kept Rhythm Heaven Fever from getting a perfect score was the game's lack of language options. Unlike the cartridge-based Rhythm Heaven on the DS, there were no space constraints on the Wii limiting Nintendo's capacity to give players every version of the game's soundtrack. The fact that U.S. Wii owners were only given the English rendition of the Rhythm Heaven Fever experience something to frown about. 

I wouldn't blame the Europeans for gloating about this. You've been waiting a lot longer for this game, so it seems only right that that your wait will be justified with more content. When Rhythm Heaven Fever comes to Europe as Beat the Beat: Rhythm Paradise on July 6th 2012, it will allow you to play in either Japanese or English. No word yet if the Japanese only "Manzai Birds" game will be available in the game as well. If it is, then Beat the Beat will officially be the only version of Rhythm Heaven Wii that anyone could ever need. 

[Thanks NintenDaan!]

The post Rhythm Heaven comes? to Europe in E?nglish and Japanese appeared first on Destructoid.

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It's going to be a jam-packed "WTF Wednesday" on Mash Tactics today. King Foom is running a gauntlet of questionable Wii games. He'll be subjecting himself to titles like Chicken Shoot, Petz Sports, and Ninjabread Man. But don't worry too much for Foom's well-being, he will be cleansing his palate with Rhythm Heaven Fever. Tune in, and observe this man's torture.

Mash Tactics airs Monday through Friday at 4p.m. Pacific on Destructoid's Twitch TV channel.? Watch King Foom play a variety of games, each day with its own theme. With a heavy focus on community and viewer interaction, you can be as much a part of the show as anything else.

 

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It looks like there is a mod for Rhythm Heaven Fever that swaps the native graphics for My Little Pony characters. That's what the description of the above YouTube ??video says anyway. Does anyone out there want to follow those instructions and see if they can get this mod r??unning? That could make for a wonderful evening for you and your like minded, pony loving pals. 

Below are an ass-load of other My Little Pony/Rhythm Heaven mash-ups, some old, some new (to me). Why do these exist? Is it just because the previous Applejack at Ring Side video was so popular, or is there something el?se to this?

Maybe this is a sign that My Little Pony is going to end up taki?ng over everything. How would that suit you, dear reader?



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Rhythm Heaven Fever hit last week, and it's been great to see the Western world's reaction to the game. As you can see in these launch event coverage videos (one from Dtoid and one from Nintendo), some people are practically in roma??nti?c love with the game.

Other people I've talked to about the title have said it's more like an abusive relationship. Like I said in the review, just because Rhythm Heaven Fever has simple controls doesn't mean it's easy (just ask Max and Tara). One Dtoid'er has gone so far as to confess to me that Monkey Watch has kicked his ass 10 times in a row and he still can't beat it (BTW this video is for you, dawg).

If you are one of those who love the idea of playing Rhythm Heaven but are struggling with your inability to stay on beat, maybe this idea will suit you. Nintendo is giving you the chance to costar on the Rhythm Heaven Fever webpage. Submit a video of you "dancing" to the game's soundtrack, and you ??could be the nex??t face that helps promote the game. That could be awesome.

As someone who's already been jammed into Rhythm Heaven Fever once in his life, I can tell you from experi??ence that it feels pretty fantastic. I encourage you to make the leap as well.

Rhythm Heaven Fever Join the Groove [Nintendo.com]

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There were a lot of Dtoid'ers at this party. You may spot many familiar faces in this video (maybe even your own), but that's not why I'm saying that everyone is beautiful at the Rhythm Heaven Fever launch party. I'm saying it because it's true. This was a beautiful event. From little kids to attractive ladies to sexy, bronzed silver foxes, this event brought out the best of the the entire human race. Like I said in the review, Rhythm Heaven Fever is a game that really ?can appeal to everybody, and make anyone feel happy. i think this party proved that sentiment to be true (though I'm sure the free food, booze,?? and t-shirts didn't hurt).

There was plenty to see at the event, including two fantastic Rhythm Heaven Fever paintings by Iam8bit artists Yoskay Yamamoto and Mari Inuka, hand crafted stuffed animals and sculptures of Rhythm Heaven Fever characters, a Kinect-style Rhythm Heaven Fever dance contest, huge muscles, great music, and much more. It was a unforgettable time, as you'll see for yourself in the video.

This is the first video I've done for Dtoid with a whole new team. I think they did a pretty grea?t job. Thanks again to Lindsay and Tobbii for helping me put this one together.

The post Everyone? was beautiful at the Rhythm Heaven F??ever launch appeared first on Destructoid.

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What does it take for a game to be universally enjoyable? That's the question most game developers would love to be able to answer, but it's easier said than done. My guess is that it comes down to exploiting the medium for what it does best -- utilizing multi-sensory connections to break down the barriers between the "real" world and the "game" world. If you look at the most popular game franchises in history -- Call of Duty, Wii Sports, Angry Birds, Guitar Hero, etc. ??-- you'll see that each one broke down those barriers in ways that?? deeply resonated with people on a primal level.

Will Rhythm Heaven Fever resonate with the populace at large in that way? I think it's possible. It definitely utilizes multi-se??nsory stimuli in ways that instantly make the player feel connected to the game world. It also comes packed with a kind of "Muppet cool" that historically appeals to kids, teenagers, adult??s, and just about everyone in between. It's way too strange and unconventional to ever come off as insincere or uninspired, and it's way too focused on blasting your brain with pure glee to be seen as anything but a whimsical delight.

Rhythm Heaven Fever (Wii)
Developer: Nintendo, TNX
Publisher: Nintendo
Released: February 13, 2012
MSRP: $29.99

Unlike other music games that try to simulate the physical act of playing an instrument, Rhythm Heaven Fever imparts onto the player how it feels to play music. Have you ever heard a musician say something like, "When I'm playing, sometimes I feel like I'm flying over the ocean at supersonic speeds, in the middle of a wrestling match with a giant flaming octopus, or making love to a beautiful, ethereal being while riding a cloud to heaven"? I sure have, but I've rarely seen a rhythm game take those emotions and try to directly express them to the player. That's just the start of what makes the Rhythm Heaven series so special -- it dares to give you a peek inside the emotional state of a truly passionate musician (in this case, that musician is Tsunku, the series' musical director).

While this game doesn't have any flaming octopi, it does feature a samurai battling a hoard of spectral demons, pets flying high above the ocean at supersonic speeds while playing badminton, an extremely aroused-sounding pair of cloud-riding wood elves, and plenty of strange times with a variety of enthusiastic simians. Rhythm Heaven Fever brings those kinds?? of surreal, intangible flights of fancy and i??nterprets them literally, all while set to undeniably infectious beats.

With something that strange, you have to really work to make it all palatable. Rhythm Heaven Fever seems to know this and works extra hard to be accessible. The visuals are well-crafted yet extremely easy to digest in a manner of seconds, like a well-designed traffic sign. The music is also fairly simple yet very str??ong and comes in just about every style you could think of. It's extremely expressive ??????????????????????????stuff, though never in a potentially offensive or annoying way.

The same goes for the sound effects. While they aren't quite in the same spotlight as the visuals and soundtrack, they are just as important in the big picture. Every sound in the game has an undeniable "oomph" and were clearly chosen (along with the title's multiple bizarre scenarios) for how much direct pleasure they can evoke from the player, not on how much sen?se they make. For example, you'll have a grand old time helping three metal dummies "donk-donk" into each other in order to power their otherworldly space blimp. It's fun in a way you that could never see coming -- inexplicably bizarre yet undeniably satisfying.

The controls are also more fun than they probably deserve to be. Inputs don't come much more simple than this -- everything is triggered by either pressing A, pinching A and B together, or holding both then letting go at just the right time. It doesn't require memorizing the layout of a three-plus button controller like the GBA Rhythm Heaven did, and it doesn't require any really fine motor dexterity like the flick motions in the DS title. While Rhythm Heaven Fever can be extremely difficult at times, that difficulty is never due to the controls. If you fail at this game (and tru??st me, you will), it will always be due to your inability to keep th??e beat.

Playing through each regular stage is like learning one part of a longer, more complex song. After four regular stages, you play a "remix" stage that re-appropriates the four previous scenarios and fuses them together into an all all-new, full-length composition. While I really enjoy the individual stages, these remix levels are where the game really shines, as they test your ability to remain fluid and focused in even the most unpredictable sonic climates. Like any good videogame, Rhythm Heaven Fever gently but firmly teaches you how to play, gradually cultivating your level of skill so that, by the end, you? can pull off feats of superhuman rhythm that you probably never thought were possible. That's a goofy way of saying that the difficulty scaling in the game is just about perfect.

This largely comes from the surprisingly large variety of ways that the game sees fit to challenge the player's internal beat. Sometimes the visuals are there to assist you in keeping the rhythm, but then they'll suddenly flip the script on you, potentially throwing you off time and forcing you to really flex your internal metronome. Conversely, there will be times when the tempo changes radically, so you'll need visual cues to help you stay on beat. In particularly tough stages, the visuals and the beat will alternate in throwing you off and hooking you back onto the beat, truly testing your capacity to follow the rhythm regardless of dis??traction and intimidation. That's just the start of how the game will make you sweat.

Later on, the game starts layering auditory and visual cues, requiring you to keep tr??ack of two or more things at once. There are layers of book-wielding cheerleaders, layers of bouncing footballs, and even layers of adorably wiggling seals. They'll force you to simultaneously think fast and think ahead, all while keeping your unwavering tempo alive. All of a sudden, the downbeats will change to upbeats, forcing you to appreciate the negative rhythmic space that you had previously worked to avoid.

Then there are the "Simon says" cues, anticipation cues, fake-out cues, and the sudden evacuation of all cues, making you rely on muscle memory and instinct. Once you get used to that, you'll be tasked with switching from hitting A to pinching A and B together to letting go of your pinch at just the right time. Between all the visual, auditory, and tactile mix-ups, there is almost always a new challenge to experience in Rhythm Heaven Fever. I've played through the game twice already (once with the Japanese import and again with the English localization), and I still have trouble surviving some of the l??ater stages.

As tough as the game can be, it still prioritizes the player's joy over any focus on reaching an end state like a high score. Just like playing a real concert (and unlike other games like Guitar Hero or PaRappa the Rapper), you don't instantly stop playing your tune after you make too many mistakes. No matter what, you'll never be kicked out of the band mid-performance. Also like playing in a real band, you'll never know exactly what the audience thinks of your playing. There are no in-game meters or other gauges to indicate how well you're pl??aying. You'll only get a rating once a song is complete, after which you'll be asked to play it again, be permitted to move on, or be praised with honors. What exactly you did right or did wrong is rarely spelled out for you, because as any musician who has tried to please an audience knows, the tastes of music fans is never that easy to read.

That's pretty much everything there is to say about the main "campaign," but there is a lot more to Rhythm Heaven Fever than that. There are tons of unlockables, most of which are all-new endless games that can be played for the rest of your life if you're good enough. They'll test not only your rhythmic skill but also your rhythmic endurance. I'm sure that you'll find that, when it comes to keeping a beat, some of you are sprinters whereas others are long-distance runners, and findi??ng out which of the two you are helps you to assess your musical strengths and weaknesses.

Then there are the two-player modes, a new addition to the series. The regular two-player levels are pretty fun, but there are conspicuously few of them. It wouldn't have been that tough to make every level in the game playable for two, but instead, we get a fraction of that number. These levels also don't challenge the players to do anything all that differently than what they do in the one-player mode. Thankfully, the endless two-player levels are really fun and truly test your ability to work in conjunction with one another to a beat. They are a unique experience in the Rhythm Heaven world, and I can only hope that the next game? in the series has more of them.

Also on the downside, a few of the levels seem a little too similar to some from the GBA and DS titles to be considered continuations or tributes to those past experiences. If you haven't played the handheld games before, this won't be a problem for you, but if this is not your first Rhythm Heaven, you may feel a little annoyed that the r?obots-on-a-conveyor-belt stage is almost identical to one in the DS game. There are differences, however -- instead of filling the robots with fluid, you now screw their heads on and make their E.T.-like hearts come ??to life.

As much as this stage may feel like a modified rerun, it's undeniably still fun and arguably better than the one present in t??he DS title. The sound effects are more satisfying, the music is catchier, and the beat mix-ups are trickier. Later on, the stage is brought back for a second round, adding new visual?? twists to test your rhythm. Though not as fresh as the rest of the game, it's still a surprisingly engaging and eye-opening experience.

Hmm, that didn't really sound like much of a downer, did it? Let ??me try again.

Rhythm Heaven Fever is a relatively short game, but that's like saying that the new three-hour CD box set you just purchased is "relatively short." Just like with a new CD, it's understood that this game was meant to be listened to (and pl??ayed) over and over again. It will take most players many hours to get through the game once and much, much longer to unlock all of the the additional content, including four s??tages from the original GBA title and an endless mode that you can only unlock once you get perfects on each and every stage.

It may sound like a pain but it's not. Even if I didn't have any external motivation to play through these stages again, I'd still be sure to return to the game every few months, just like I pick up my favorite movie or CD every few months for a repeat experience. Rhythm Heaven Fever is the kind of game that may be "over" in less time than other AAA titles, but you'll be singing the songs to yourself, be visualizing t?he scenarios in your mind, and be tempted to play them all again for many years to come.

Again, I failed to express a true downer. I'll t?ake one last crack at it.

Rhythm Heaven Fever lacks the option to play the game in Japanese. This will probably only bother people (like myself) who imported the Japanese title a while back and have grown to love its unique sound. The English localization is pretty great, though. Sometimes it's slightly less expressive than the original, sometimes it's slightly funnier and more involving due to the translation. Regardless of whether it hits high or hits low, it always hits pretty close to the target. Still, I imagine that whichever version you'r??e most familiar with will be the one you prefer.

There is also one endless level from the Japanese build that is missing, one about a weird Japanese standup comedy duo. These comedians are birds. One smacks the other in the face sometimes. I love that mini-game. It's been swapped out for Mr. Upbeat, one of the more boring endless mini-games from the GBA title. That is an undeniable downer, but it's still just one small missing thread in what is otherwise an excellently woven localization??.

Just as I still sing classic Sesame Street songs to myself when I'm in a particularly good mood, or as I can watch old Terry Gilliam animations whenever I need a quick smile-inducing experience, I think I'll be playing Rhythm Heaven Fever on a periodic basis for at least the next 30 years. Thirty bones ?is a steal for this level of high-quality fun. You'd have to be a completely foul-brained life hater to pass this one up.

Rhythm Heaven Fever offers the simplicity and elegance of "One Note Samba" or "Blister in the Sun," the directness of the art of Mike Mignola or Pendleton Ward, and the understated but endlessly variable gameplay design of arcade titles like Pac-Man Champion Edition DX or Super Mario Bros. It's one of my favorite games of this generation -- a title that offers a much stronger education in?? game design and a more pure, direct, and genuine experienc??e than most games on the market.

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betvisa888 liveRhythm Heaven Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/rhythm-heaven-fever-special-edition-unboxing/?utm_source=rss&utm_medium=rss&utm_campaign=rhythm-heaven-fever-special-edition-unboxing //jbsgame.com/rhythm-heaven-fever-special-edition-unboxing/#respond Sat, 04 Feb 2012 00:00:00 +0000 //jbsgame.com/rhythm-heaven-fever-special-edition-unboxing/

Did you know that Rhythm Heaven Fever was getting a special edition? Neither did I. Then I got this box in the mail this morning. I?'m pretty sure that this special edition won't be sold in stores, but if?? Nintendo decides to change its mind on that, they're sure to make a killing when the game hits stores on February 13th.

Check out the video and you'll underst??and ??what I mean.

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betvisa casinoRhythm Heaven Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/rhythm-heaven-fever-launch-event-in-la-at-iam8bit/?utm_source=rss&utm_medium=rss&utm_campaign=rhythm-heaven-fever-launch-event-in-la-at-iam8bit //jbsgame.com/rhythm-heaven-fever-launch-event-in-la-at-iam8bit/#respond Wed, 01 Feb 2012 17:00:00 +0000 //jbsgame.com/rhythm-heaven-fever-launch-event-in-la-at-iam8bit/

Nintendo will host a launch event in Los Angeles on Feb. 10, 6-10 p.m., for Rhythm Heaven Fever, and hands-on sessions and giveaways are planned for the event. They're teaming up with iam8bit and Giant Robot to throw a party at the iam8bit gallery, so expect some art with your gaming, food, and drinks. Shir?ts, posters and other prizes will be given away.

Attendees will be able to film and submit clips to be included in a special Rhythm Heaven Fever interactive video experience.

Nintendo says that ?the event is public, but on a first-come, first-served basis. The iam8bit Gallery is located at 2147 W. Sunset Blvd, Los Angeles, California. 

 

 

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betvisa cricketRhythm Heaven Archives – Destructoid - Jeetbuzz88 - cricket live streaming 2022 //jbsgame.com/reviews/preview-rhythm-heaven-fever-induces-grooving/?utm_source=rss&utm_medium=rss&utm_campaign=preview-rhythm-heaven-fever-induces-grooving //jbsgame.com/reviews/preview-rhythm-heaven-fever-induces-grooving/#respond Tue, 31 Jan 2012 20:00:00 +0000 //jbsgame.com/preview-rhythm-heaven-fever-induces-grooving/

We've all had a song -- sometimes one we don't even like -- stuck on repeat as?? we go through our daily routines. It can be agonizing at times, but there is a reason even the worst song becomes infused in the recesses of our subcons??cious: the music is catchy.

Wubudubudubudubudub! This is the infectious beat that has been echoing inside the depths of my brain ever since I had the chance to go hands-on with Nintendo's Rhythm Heaven Fever. No matter how hard I try, I can't shake this sound. It's a true testament to the charming music minigame collection's addictive rhythmic gameplay and unforgettable jams.

Rhythm Heaven Fever (Wii)
Developer: Nintendo, TNX
Publisher: Nintendo
Release: February 13, 2012

The idea behind Rhythm Heaven Fever is fairly straightforward: complete a visually off-the-wall music rhythm challenge with as few mistakes as possible. Each stage, for lack of a better term, contains its own unique look and musical style that is a cross between WarioWare, Inc. and PaRappa the Rapper. The game's presentation is quirky, but with its simple two-button controls -- no motion?? needed -- it's hard not to become quickly captivated by its charm.

The first minigame I played was called Hole in One. Sports lovers and fans of The Lion King will easily be amused by this challenge that sees monkeys tossing, or in the case of the larger Rafiki-esque baboon, chucking golf balls at you. The goal of the stage is to hit each ball with perfect timing in order to achieve a hole-in-one. It's fairly basic at first, especially with the little monkey gently lobbing golf balls at you, since there are visual cues a player can look for if they just aren't feeling the beat. But for those?? who want to obtain the "Superb" ranking for the stage, reliance on visual cues will only get one so far. In my experience, I most successfully found the rhythm when I closed my eyes and listened to the music. Everybody processes sounds differently, and in the case of Hole in One, the visuals actually distracted me.

In the game First Date, the player has to keep bouncing balls from intruding on a date at the park. Basketballs, soccer balls, and footballs -- each ?with their own bouncing beat -- are set to come crashing in and scare away two cute golfers on a date. As the balls bounce in, pressing the A button has the guy trying to impress his date by nonchalantly kicking away the balls while she stares at the furry little critters. There is a visual cue for the soccer ball and football -- when they reach the apex of the player's knee, quickly press A -- but for the basketball and its double beat bounce, well, it's all up to mastering the rhythm.

Here, Rhythm Heaven Fever makes itself a rewarding experience. You really have to find the rhythm to be su?ccessful, but there are still tricks to follow in the game's clean Flash-like animations, so players don't get overly frustrated. Mastering each stage takes rhythmic skill, but having fun is easy for anyone who just wants to enjoy the eclectic and sugary visuals.

For those who want to share the experience of becoming a rhythm master, Rhythm Heaven Fever offers a handful of cooperative games as well. From what I could tell, there are five games for friends to sink into. The first, of two, that I was able to take a stab at was Fork Lifter. The goal is to catc??h as much food that comes flying by, lightning-fast, as possible. It's a more frantic game than any other that I had played, but one that becomes e?asier once the flow is figured out.

The other multiplayer game I tried was Micro-Row. This game was more musically inclined than the previous minigames I had played. Hitting the A button in time pushes tiny single-celled organisms around the environment in unison, like synchronized swimmers. As the song continues on, the level zooms farther out, making the reliance on actual rhythm more important than any visual sign a player may have been using. The look of Micro-Row was abstract yet accessible, and reminded me a lot of the underappreciated Electroplankton.

Outside of the main game and multiplayer, bonus and endless games that are equally as challenging, if not more so, can be unlocked throughout the game. Toy Car (which is all about timing), Police Call, and Mr. Upbeat (a?? new addition for the game's North American release) are just a few of the extras to discover. Nintendo was pretty hush-hush on what most of the games are like, but from what I could tell, each looks to provide an extra distraction to help round out the overall packag??e.

With over 50 games plus a cavalcade of extras, there is definitely a welcome variety for fans of the series. While the majority of the Rhythm Heaven Fever is single-player, it lends itself extremely well to the party atmosphere. I? only had a chance to play a small sample of the game, but its intoxicating Japanese style had me dancing and nodding my head to every song.

Look for Rhythm Heaven Fever very soon, as it hits stores on February 13. Wubudubudubudubudub!

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