betvisa loginRidge Racer Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/tag/ridge-racer/ Probably About Video Games Fri, 11 Oct 2024 15:25:40 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa cricketRidge Racer Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/playstation-classics-mr-driller-tekken-2-ridge-racer-2-pop-up-presumably-ps-plus-premium/?utm_source=rss&utm_medium=rss&utm_campaign=playstation-classics-mr-driller-tekken-2-ridge-racer-2-pop-up-presumably-ps-plus-premium //jbsgame.com/playstation-classics-mr-driller-tekken-2-ridge-racer-2-pop-up-presumably-ps-plus-premium/#respond Thu, 28 Apr 2022 18:45:46 +0000 //jbsgame.com/?p=319187 PlayStation Plus Premium classics Mr. Driller

IDs for Mr. Driller, Tekken 2, and Ridge Racer 2 were found in the PlayStation backend

Inquiring minds really want to know each and every legacy PlayStation game that will be included in the upcoming PlayStation Plus Premium plan. At $120 per year, it's the most expensive of the three subscription tiers, but sometimes, nostalgia gets the better of us. Today, there's evidence that PS1 classics Mr. Driller and Tekken 2 �and the PlayStation Portable's Ridge Racer 2 �will be playable with a PlayStat??ion Plus Premium membership.

As shared by Reddit user the_andshrew on the subreddit r/GamingLeaksAndRumours, the PlayStation Network backend has references (in this case, Title and Concept IDs) pointing to Mr. Driller, Tekken 2, and Ridge Racers 2 �that's the Japanese name.

More than that, there's cover art! Here? it is, pulled straight from PlayStation.com:

[caption id="attachment_319227" align="alignnone" width="1024"]Tekken 2 art Tekken 2.[/caption]

[caption id="attachment_319228" align="alignnone" width="1024"]Mr. Driller art Mr. Driller.[/caption]

[caption id="attachment_319229" align="alignnone" width="1024"]Ridge Racers 2 art Ridge Racers 2.[/caption]

After the original post, Worms World Party and Worms Armageddon were discovered, too. All five sound pretty believable as PS Plus Premium picks. It's not much, but it's a start! We're also expecting multiple Syphon Filter games, based on recent ratings in Korea.

When will we hear more?

We should have a better idea of what to expect from the PS1, PS2, PS3, and PSP c??atalog in the coming weeks. Sony is rolling out the revamped PS Plus plan in Asia first, starting on May 23, with Japan up next on June 1, ?the Americas on June 13, and Europe on June 22.

I'm anxious to see how "global" the PlayStation classics lineup ends up being �will some games be overly locked down to certain regions? I hope not! Until Sony announces the full game list, I'd expect to see a lot more backend cl?ues pop up like the ones above.

What are your must-have PlayStation classics? What would you actually sink time into in 2022? There's so much to pull from these platforms. And come to think of it, it's been way too long since I've touched my PSP; I never got a replacement battery after it bulged.

I hope third-party companies play ball in a big way. If Capcom isn't going to put out a classic Resident Evil collection on PS4 and PS5, well, maybe t??his is the path right now.

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betvisa casinoRidge Racer Archives – Destructoid - براہ راست کرکٹ | Jeetbuzz88.com //jbsgame.com/reviews/review-ridge-racer-slipstream/?utm_source=rss&utm_medium=rss&utm_campaign=review-ridge-racer-slipstream //jbsgame.com/reviews/review-ridge-racer-slipstream/#respond Mon, 30 Dec 2013 21:00:00 +0000 //jbsgame.com/review-ridge-racer-slipstream/

Slips a bit, but still enjoyable

People can get restless for another entry in their dream franchise. For many years, Ridge Racer was the dominant racing game for some, offering up a sen??se of style ?with a selection of great tracks, and fun cars.

But in an odd twist of fate, the newest title in the Ridge Racer&n?bsp;series isn't a glorious return to console racing -- it's actually a mobile game. It is a return to the franchise's roots though, and if you can overlook the inclusion of annoying in-app purchases, it's a decent ride.

Ridge Racer Slipstream (Android, iPad, iPhone [reviewed on an iPhone 5])
Developer: Namco Bandai
Publisher: Namco Bandai
Released: December 20, 2013 (iOS) / TBA 2014 (Android)
MSRP: $2.99

Slipstream is once again presented by series host Reiko Nagase, which gives it a bit of authenticity right off the bat. But it's more than just a simple character injection and voice that Namco Bandai has added into this new mobile iteration, as the game looks and feels like a real (albeit older) Ridge Racer game. Screens don't really do the game justice, as it looks incredibly smooth on most high-end ?devices, and the frame rate is consistent and high.

Arcade-style racing comes to the forefront, with your typical drifting mechanic, nitro boosts, bright colors, and big jumps. It's not all that technical (especially in portable form), but it's fun nonetheless, and offers up an easy pick-up-and-go solution for fans. Nitro does add a bit of strategy to the proceedings, a??s drifting fills up one of three possible bars that you can?? trigger at any time.

Then you have the titular "slipstream," which refers to the ability to tail enemies for more speed, right before the point at which you pass them. Doing this constantly from last place can result in a strategic boost to first, and it doesn't feel like straight rubber-banding due to the fact that there's?? some skill involved. It's fast and fun, which should appeal to series fans. Control-wise things aren't a disaster, as there are four total configurations avai??lable: two tilt schemes (which I don't recommend), and two touch schemes.

One of each sets ??sports an automatic acceleration feature or manual gas icon, which is a nice touch. You're basically allowed as much or as little control as you want here (as is usually the case with mobile racing games), since you can turn driving assists up or down, or use buttons if you see fit. Although the touch controls do work well enough, this is a game that desperately screams "controller support." Hopefully the developers can get on it sooner than later.

So if the game looks great and plays (mostly) great, what's the holdup? Well, as usual, IAP bogs down progress a bit. You can unlock more races, events, and cars normally by playing and winning, but it feels a tad slower than usual, most likely in favor of the game's two currencies (in-game and premium, the latter of which has a few exclusive cars tied to it). This is the same song and dance as most racing games these days, sadly, so you may be ?used to it by now.? If not, just know going in that you may have to grind a bit -- or place higher than usual, consistently -- to reach new content.

Then you have another problem in terms of replay value, since Slipstream doesn't actually have a whole lot to offer. Content-wise there's 20 tracks (10 unique locations with mirror options), 108 events, 12 cars, and a number of cust?omization options for said vehicles. Right off the bat you can probably tell that's not a whole lot, especially if you're used to the vast garages from other racing titles.

There are different modes (regular, time attack, and knockout), and online time trial races to fill your time with. But the latter is just that -- time trials, and not a real multiplayer component. Lack of multiplayer (even local) is a major bummer, as Slipstream's appeal starts to slip after you get tired of the 10 tracks.&??nbsp;

20 years after the original Ridge Racer, here's what you're getting -- a mobile game. It's not particularly ceremonious, but for a few bucks, it gets the job done for hardcore fans who happen to own a device capable of running it. You'll have to have some patience to wade through the molasses-like unlock system, but thankfully, it is possible to slowly make your way through the game's content without spending extra cash. With the removal of IAP, and the addition of controller support and a real multiplayer mode, Slipstream could be something really special.

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20th anniversary of Ridge Racer

It's not the next-gen Ridge Racer I wanted, but  we'll take what we can get. Namco Bandai has announced that mobile racer Ridge Racer Slipstream will come to the App Store and Google P??lay this month.

Expect a full Career Mode as well as a few different types of Arcade modes. Crashing into both mobile and tablet devices, Slipstream brings 20 tracks and new music, as? well as vehicle mods. Namco Bandai says that a mutiplayer mode is coming in an update soon. 

Check out the new trailer. I think the car models look nice and HD, but let's hope that the final framerate will look a bit better than what the video shows. It's downright scary in?? some parts of this video.

Look, Namco Bandai. I'll check this out if you promise that a console version is coming. D?eal?

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Kohta Takahashi has something for Everyone

Kohta Takahashi has been one of Namco's more prolific composers over the years, having a hand in crafting the sugary sweet yet catchy Klonoa soundtracks as well as being lead composer for the Ridge Racer series beginning with R4, aka the best Ridge Racer there is. He eventually took his career freelancing for various videogame companies and working on his own original music, but he's still involved with the new Ridge Racer iterations to this day.

So if you're a fan of Ridge Racer music in general, you'll be pleased to know that Takahashi's new album has been released, featuring sounds very reminiscent of the style found in this game. EVERYONE combines his trademark style of melodic rock solos and drum 'n' bass within? a deeply futuristic and riveting s?oundscape.

Head on over to Takahashi's Bandcamp and give it a spin. It's always good to ??see classic composers spread their wings wit??h some original creative projects.

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betvisa888 casinoRidge Racer Archives – Destructoid - jeetbuzz88.com - cricket betting online //jbsgame.com/ridge-racer-driftopia-is-a-free-to-play-racer-for-pc-ps3/?utm_source=rss&utm_medium=rss&utm_campaign=ridge-racer-driftopia-is-a-free-to-play-racer-for-pc-ps3 //jbsgame.com/ridge-racer-driftopia-is-a-free-to-play-racer-for-pc-ps3/#respond Fri, 12 Apr 2013 09:00:00 +0000 //jbsgame.com/ridge-racer-driftopia-is-a-free-to-play-racer-for-pc-ps3/

It looks surprisingly good!

A new Ridge Racer is on the way and it's go??ing to be free-to-play. Driftopia will be out later this year for the PlayStation 3 and PC, and will see players racing, drifting, and smashing into each other as they compete for stuff to do stuff with stuff.

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A short but sweet remix tribute to Namco's long-standing racing series

No, it will never get old. NEVER.

OverClocked ReMixer Joshua Morse has organized a jazz-electronica fusion celebration of Namco's Ridge Racer series. He was assisted by a pair of fine young gentlemen with wonderful first names, Anthony Lofton and Anthony Morgan, and fellow remixer halc also contributed a tasty chiptune track. Additionally, our old pals Dj CUTMAN and bLiNd ha??ve further remixed two of the other remixes on the album.

The seven-track Ridge Racer Arrange 2013 is an easy-to-swallow $5 (yes, for the billionth time, it'??s properly licensed). Drop that green and don't be a hater.

Ridge Racer Arrange 2013 [GameChops]

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PS3, Vita, and PSP games are half price

As a nice complement to Square Enix's Final Fantasy sale this week, Namco Bandai also has some discounts for PlayStation gamers going live soon. This is an assorted bunch, with the clear highlight being Artorias of the Abyss for Dark Souls. It's so worth the reduced price, assuming you don't ever intend to buy the PC version of the game.

Running from February 5 through March 5, the promotion includes PlayStation 3 games: Ridge Racer 7: 3D License Version ($9.99), Namco Museum Essentials ($4.99), Noby Noby Boy ($2.49), and One Piece: Pirate Warriors ($24.99). Moving along, for PS Vita, it's Ridge Racer ($12.49) and Touch My Katamari ($12.49).

Then we get to the PSP games -- SoulCalibur: Broken Destiny ($19.99), Tekken 6 ($19.99), and Naruto Shippuden: Ultimate Ninja Impact ($19.99) -- which are a little bit sad to think about in 2013. Finally, there's some downloadable content on sale: Ace Combat: Assault Horizon (assorted; $1.99 - $7.49), Dark Souls: Artorias of the Abyss ($7.49), and One Piece: Pirate Warriors DLC Pack ($7.49).

Select Namco Banda?i Games 50% Off Starting Tomorrow [PlayStation Blog]

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betvisa888 cricket betRidge Racer Archives – Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/reviews/review-ridge-racer-unbounded/?utm_source=rss&utm_medium=rss&utm_campaign=review-ridge-racer-unbounded //jbsgame.com/reviews/review-ridge-racer-unbounded/#respond Tue, 03 Apr 2012 14:30:00 +0000 //jbsgame.com/review-ridge-racer-unbounded/

Bugbear Entertainment knows a thing or two about cars crashing into one another. As the studio behind the FlatOut franchise, they've s??hown they can create a driving game that melds crazy exc??itement with solid handling.

Ridge Racer is a series best known for slick arcade racing rather than over-the-top crashes, making Bugbear seem like an odd developer choice. Can the Finnish studio help Ridge Racer move into a new direction, or is Ridge Racer Unbounded heading up?? a dead alley at dangerously fas?t speeds?

Ridge Racer Unbounded (PlayStation 3, Xbox 360 [reviewed], PC)
Developer: Bugbear Entertainment
Publisher: Namco Bandai Games
Release: March 27, 2012
MSRP: $59.99

If it wasn't immediately obvious at the start, let me make this clear: Ridge Racer Unbounded is not a typical Ridge Racer game. Bugbear Entertainment's title is much more focused on combining a variety of racing modes along with encouraging players to destroy as much as possible around them, be it the environment, buildings, or even rival racers. While Ridge Racer Unbound can be exciting, the combination of racing and w??recking never really combines into something truly compelling.

You play as a recent inductee into the "Unbounded?," a group of street racing miscreants who aim to shake up the population of Shatter Bay with their illegal street races -- and by driving through coffee shops and malls while list??ening to dubstep. The story is nothing you should be paying attention to. Suffice it to say, you're going to be racing through each of the city's nine districts, competing in a variety of events in a bid to unlock faster and tougher cars.

Ridge Racer Unbounded

Breaking it down, each district is divided up into seven individual events, such as straightforward races or more specialized events like time trials, drifting challenges, and elimination events. Each event has a three-tiered reward, depending on whether you come in 1st, 2nd or?? 3rd place in a regular race or finish a time trial under par time. Completing these events will earn you experience points, which is then used to unlock cars and assets for use within a surprisingly good map editor. You’ll have to perform well to unlock the next races in the district and once you’ve completed all events, you’ll have dominated th?e area.

Unfortunately, Ridge Racer Unbounded shoots itself in the foot right from the start due to its level design. Although racing through the city streets while the sun is setting does look beautiful, the lighting makes driving much harder than it needs to b??e, especially compared to the wider roads and clear daylight of later districts. Put another way: have you ever?? driven through the city center, blinded by the sun setting as you pass between tall buildings? Imagine that, but driving at 130 mph. ;

Aside from winning events, the other main way to gain XP is by scoring "collateral" which is gained during any event for actions like crashing through objects, concrete barriers, trees, and even large buildings. You'll also get collateral from wrecking your opponents' cars (called “Fragging”), and when ??this happens, you're treated to a slow-mo crash sequence where your opponent's car is flipped through the air. During this time, the control of your car is taken away from you, so it's actually a handy way to get through some tricky sections of the game.

At the center of all of this is Power, which is gained from things like drifting, causing collateral damage, and getting your car airborne. Filling the Power gauge lets you use it as a nitro-esque boost, which, if you aim correctly, will allow you to smash into your opponents' cars for an instant frag. The other main use for Power is taking advantage of the many shortcuts you can find in each level. If your Power gauge is full, you'll get a flashin?g prompt on-screen that lets you know a building can be crashed into, creating a shortcut straight through it. Again, it's accompanied by a camera shot that takes control away from you, which can be annoying, as once you regain control, you're headed for an unbreakable part of the scenery and a crash, losing any advantage you might have gained from taking the shortcut in the first place.

The other main problem is realizing what can and cannot be smashed into: regular logic goes out of the window here as concrete pillars, low walls, and event stairways leading up to elevated train lines can all be smashed into but low walls with yellow and black markings can’t. Although repeating events will help you learn what you can’t drive through, it’s still really hard to make those calls driving at full speed in a busy race. Shortcuts are also a bit of? a misnomer as even though creating them is really exciting, there were far too many times that I felt my race position was never improved by blasting through a building.

The event you'll be playing most is probably Domination, a twelve-car race where you're encouraged to frag your opponents and find shortcuts. These races are tough as you start in the seco?nd-to-last position and it's a real challenge to even get close to the leaders of the pack. It's hard to build up Power and it's really discouraging to see your rivals just use their Power boost to race out in front of you, especially if there are no corners to drift around to fill up your Power gauge. The other annoyance with the Power boost is fragging; as I mentioned before, it's great for taking down other racers for some points but in reality it doesn't offer you much of an advantage. Your opponents will always respawn and do so fairly quickly, meaning aggressively fragging other racers will give you some well-needed experience points but won’t necessarily aid you in the race. In fact, I've seen racers in front of me wreck, hit their burned out car, and not move up a single spot in the race because they respawned seemingly straight away and still in front of me. 

It's doubly frustrating to bring yourself so close to a rival, only for them to engage their Power boost and insta-frag yo?u. A frag seems to only be a minor setback for the AI racers but a big crash for you can easily set you back five or six places in a busy race. The AI drivers are definitely antagonistic and will take opportunities to frag you, meaning the races develop a real cutthroat vibe to them as you try and screw your opponent before he screws you. The other annoyance about the frag system is that, unlike your opponent's vehicles, your own car doesn't have any indicator to show its health, aside from some purely cosmetic damage to the car and a single “Damage Critical” warning that flashes on screen. This just compounds the quickness and the frequency of being fragged by opponents with frags coming from totally out of the blue.

The straightforward ??Shindo races are more enjoyable as there's less emphasis on shortcuts and fragging your opponents -- it's just straightforward pedal to the floor raci??ng. Drifting events will either be great fun or a nightmare depending on your choice of car and how well you get to grips with the drifting mechanics. Time Trial offers a lot more fun, as you're often racing a pure stunt course with no attempts at upholding the realistic city environment; it's mostly huge ramps and half pipes and it's all the better for that. Frag Attack is a basic elimination test but your Power gauge fills up at a much higher rate in this mode that it's just a matter of aiming at a vehicle and pressing the A button to mash into your opponents.

Racing itself in Ridge Racer Unbounded is fairly standard and uncomplicated, depending on what car you chose for your event (there are separate classes of vehicle for Domination, Drifting, and s?o on); there's a real, tangible difference to the cars. 4WD vehicles hug the road much better than a 2WD or a RWD car, but as a result, you're less likely to drift and fill up the Power gauge. It's also worth keeping in mind your car's strength value -- it can make a big difference in how often you’re fragged by opposing racers. 

Multiplayer offers different modes based on the basic races. Playing with AI racers does negate some of the frustration of the aggressive AI opponents and there’s a level of strategy needed as the other human players will create shortcuts, which you can also use, whereas the AI drivers will use shortcuts but never actually create them. The more interesting part of the multiplayer comes from Ridge Racer Unbounded’s excellent track editor. As you would expect,? it’s a tile-based editor that makes creating a simple track layout super easy. Extra themed tile sets are unlocked in the single-player campaign and even in its first weekend, I was finding some really inventive courses being made online. It's intuitive to create your own city, with a variety of events and courses. The multiplayer suite also offers hourly and daily challenges to compete in (only against the AI), where your objective is to gain enough XP to beat th??e track creator’s score. 

However, this is where an unscrupulous player can exploit the game; I played a randomly allocated track that had more explosions than 15 minutes of a Michael Bay film but also included a series of ramps that confused the AI racers and meant I finished in first place by a big margin. Wanting to test out if this was a fluke, I raced the same track three more times with? the same result and with the reward of me going up a level. Whilst I don’t think there should be restrictions on what maps users come up with, it’s easy to see this feature being abused for easy XP boosts and rapid leveling.

Ridge Racer Unbounded simply doesn't manage to make all its separate elements gel together. In the straight Domination races, it feels like the best strategy is to play it like a regular race and ignore the destructible shortcuts and fragging opponents. Then again, it's also easy enough to just ignore racing your opponents altogether and find yourself gaining a lot of XP simply by causing environmental damage and gaining other awards, instead of finishing r?aces first. Due to the tough difficulty of the early districts, I found myself at almost level 20 (out of 30) before leaving the second of nine total districts in Shutter Bay. With such level progression possible, it leaves the question of why you would want to see the rest of the game. The multiplayer maps have shown there’s some lovely looking track layouts later in the game, but the motivation to see them simply isn’t there.

What Ridge Racer Unbounded does right is high-thrills racing and crazy action -- like smashing through a municipal building only to boost off an elevated train track that then leads you into a truck filled with explosives. It is unfortunate that the rest of the game doesn’t support this grand spectacle. As a result,  it's hard for me to recommend Ridge Racer Unbounded to racing game fans when the still excellent Need For Speed: Hot Pursuit is available.

The post Review: Ridge Racer Unbounded appeared first on Destructoid.

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Namco Bandai's devotion to bringing The iDOLM@STER to everything it can get its hands on isn't just limited to fighter jets. Now its coming to race cars, specifically the ones in Ridge Racer Vita. In the grand tradition of real-life Itasha, fans can expect a raftload of downloadable content for the game throughout Spring, ranging from character-them??ed cars to music tracks. Check out a second trailer below.

The first batch, due this week and pictured in the gallery, consists of cars based on ??765 Production's Haruka Amami, and Makoto Kikuchi. April will bring cars for Yayoi Takatsuki, Azusa Miura, and Chihaya Kisaragi. The rest of the girls follow in May, along with four music tracks. 

In true "Scamco" fashion, it will all cost too much money. Getting all of it piecemeal will cost ¥6,500 (more than the cost of the game!), but thriftier otaku can pay for a ¥2,980 "iM@S Pass", which unlocks everything.

Ridge Racer gets Idolmaster cars and songs [Andriasang]

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Ridge Racer Unbounded won't be ma??king its March release as originally planned. The Xbox 360, PC, and PlayStation 3 game is now set for a N??orth American launch this year to give the development team some "additional time to pack the disc with features."

Not much of a release date to go on, but these things happen. Namco Bandai says to expect news on a more specific time frame, pre-order bonuses, and an expanded list of features for Unbounded soon.

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betvisa cricketRidge Racer Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/ridge-racer-unbounded-wants-you-to-deal-with-it/?utm_source=rss&utm_medium=rss&utm_campaign=ridge-racer-unbounded-wants-you-to-deal-with-it //jbsgame.com/ridge-racer-unbounded-wants-you-to-deal-with-it/#respond Fri, 10 Feb 2012 00:30:00 +0000 //jbsgame.com/ridge-racer-unbounded-wants-you-to-deal-with-it/

Here's a developer diary from the team at Bugbear Entertainment, currently working on Ridge Racer Unbounded. There are cars, they go fast and the level edi??tor they show off looks like a great execution. They also released a batch of screenshots which you can view in our gallery.

Ridge Racer is a series which never captured my interest as a participant because, as with most racing games, I was utterly abysmal at it. That didn't stop me from staring in rapt awe over the arcade machines (so shiny). Unbounded seems much more my speed, as bringing combat into racing games means I don't necessarily have to b?e good at the racing part. I'm keeping my eyes on ??this.

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Namco has announced their DLC plans for the Playstation Vita, and they involve launch titles Ridge Racer, Shinobido 2, and Touch My Katamari.

Ridge Racer will be getting a ton of content, including a gold pass program (secret Namco code for online pass...yuck) that comes with new copies of the game.  The items detailed in the pass are five new cars, three new courses, two music tracks, and an extended music mix. Keep in mind that you need to buy the digital version before March 31st to get the pass for free, or it will cost you the equivalent of €6.99. Online passes for digital games - what will they think up next?!

Shinobido 2 will be getting a demo and premium content that will allow you to "battle against otherworldly creatures and bring down their 8 fearsome bo?sses" -- for all two of you people out there who were interested??.

Katamari will also be getting a demo, but thankfully, its DLC will be a combination of both free and paid. The free missions that are detailed include "Snowman!, Shopping, Maid, Downhill, PAC-MAN and Soccer and Downhill with Toro". Additionally, it will be getting some paid mission and music oriented DLC down the line. Paid DLC for Katamari? It better not be on the cart!

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betvisa liveRidge Racer Archives – Destructoid - Jeetbuzz88 - live cricket t20 2022 //jbsgame.com/preview-the-roads-are-empty-in-ridge-racer-for-ps-vita/?utm_source=rss&utm_medium=rss&utm_campaign=preview-the-roads-are-empty-in-ridge-racer-for-ps-vita //jbsgame.com/preview-the-roads-are-empty-in-ridge-racer-for-ps-vita/#respond Wed, 25 Jan 2012 23:00:00 +0000 //jbsgame.com/preview-the-roads-are-empty-in-ridge-racer-for-ps-vita/

Another PlayStation machine is about to launch, and with it comes another Ridge Racer, of course.

The new installment for PlayStation Vita is somewhat of an oddity. I can't remember a time when my opinion of a game had ever been influenced by the business model used to release it. Already out in Japan, and already taking plenty of heat in the West, Ridge Racer for Vita ??is a bare bones experience out of the box, as most of its content is planned to be released later on via download.

While at its core, Ridge Racer remains a solid racer, ??you have to ask yourself, ho??w much can you enjoy a game when there isn't much of it to enjoy?

Ridge Racer (PlayStation Vita)
Developer: Cellius
Publisher: Namco Bandai
Release: February 22, 2012

Ridge Racer on Vita is an interesting conundrum because, as I said, it remains as solid a title as past entries. Like previous iterations, Ridge Racer forgoes any notion of real-world physics, bringing instead its patented drifting mechanic. Drifting has always been the defining feature that separates Ridge Racer from other racers, and it remains equally important h??ere.

Either you learn how to drift properly or have fun ending up in last place. It's not too difficult,?? thankfully. By releasing the throttle and moving?? the analog stick in the direction you want to go, players can send their cars into impossible-looking turns to speed around tight corners.

This simplistic approach to drifting has served the series well in the past, and it works just as well on the Vita. It's for the best to that the drifting is so easy to pull off, since mastering the mechanic is key to performing well. The tracks in Racer Racer emphasize this the most, since they are all built with their fair share of hairpin turns and sharp corners. The draft and boost system -- and your effectiveness with them -- also rely on how well you perform, since you need a good drift going before you can build up your?? boost meter or draft efficiently.

Multiplayer will allow up to eig?ht players at launch, though our demo consisted of a standard race with four players. Online players can compete in standard races, of course, but one of the more interesting features is the ability to record, save, and upload ghosts which you can download?? (over either a Wi-Fi or a 3G connection) and compete against.

It's certainly more intriguing an idea than just competing to shave seconds off a static leader board, and it could get more interesting when you compete with and against custom cars. Another staple of the franchise, car customization, is back and in full effect. While it's not yet certain how deep the customization system goes -- past Ridge Racers have boa????sted upwards of 300k unique variations -- if this can be matched, expect to swap out tires, paint jobs, and engines to your heart's content.

Sadly, there is a chance tha?t the customization (among other things) may be at its shallowest in series history, because Namco Bandai has elected to ship the game with a lackluster amount of content.

Like I said, Ridge Racer on Vita is a solid racer at its core. But no matter how much fun the drifting still is, despite whatever positive aspects the game may carry, they all fall under the shadow of one huge caveat: the game is shipping with a bewilderin??g five cars and three tracks. That matters. It really, really matters when talking about racers.

Granted, the g?ame will be retailing for less than other Vita titles ($29.99 versus the standard $49.99), the goal being to charge for DLC and let people craft their own experience, but there's no reason for the game to be so dry out of the box. Namco Bandai is promising free DLC to people who buy the ga??me at or around launch. No word on what this DLC is, though, so it could be cars, tracks, or music packs. In any case, it's a little ridiculous to ship the game and then ask people to be patient as they release enough content to make it a complete experience.

Ridge Racer for Vita doesn't set out to reinvent the formula. If you know Ridge Racer then you know what you're getting, or not getting, rather. The decision to ship the game with so little content is personally more of a reason to let it fly under my radar. If you're the type who is willing to stick with a game as content ??is trickled out over time, then keep an eye out for this one.

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betvisa888 liveRidge Racer Archives – Destructoid - Jeetbuzz88 - live cricket match today online //jbsgame.com/ps-vita-ridge-racer-gets-a-flashy-new-trailer/?utm_source=rss&utm_medium=rss&utm_campaign=ps-vita-ridge-racer-gets-a-flashy-new-trailer //jbsgame.com/ps-vita-ridge-racer-gets-a-flashy-new-trailer/#respond Fri, 18 Nov 2011 15:15:00 +0000 //jbsgame.com/ps-vita-ridge-racer-gets-a-flashy-new-trailer/

You'll have to squint and lean closer to the screen to see what's going on in this new Japanese trailer for PlayStation Vita launch game Ridge Racer. There's all kinds of craziness obscuring what loo?ks to be footage of Vita's first street racer. It's in there somewhere, under flashings of that silly phrase. You will get a new "machine," apparently. 

The new trailer shows a bit of the game's new league racing and car customization. Of course, there's plenty of racing shots as well. They look really nice, especially the lighting and the c??ourses. It may be just me (or YouTube), but some of the shots look a bit frame-y, though.

Still, it's Ridge Racer. It's a system launch tradition, right? I'??m getting it.  

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betvisa liveRidge Racer Archives – Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/ridge-racer-unbounded-launches-on-march-6/?utm_source=rss&utm_medium=rss&utm_campaign=ridge-racer-unbounded-launches-on-march-6 //jbsgame.com/ridge-racer-unbounded-launches-on-march-6/#respond Fri, 04 Nov 2011 02:00:00 +0000 //jbsgame.com/ridge-racer-unbounded-launches-on-march-6/

Hey guys, it's Riiiiidge Racer! Namco Bandai has announced that Ridge Racer Unbounded will hit shelves on March 6, 2012. Yeah, I know the Wii U is also on its way for next year, but this one won't be a launch title. Crazy, I know! Ridge Racer Unbounded is instead coming out at what seems to be the end of the Xbox 360 and PlayStation 3's lifespan.

But that's beside the point. I'm pumped for Unbounded because it sounds like the epitome of sandbox racing with the ability to create entire cities and be able wreak havoc in them with ?your friends later. There's also not much on the horizon for racing games in Spring 2012, so this just might be even more of a must-buy for me. Anyone else excited?

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Last night, a number of PlayStation Vita launch titles were priced for Japan, bringing with it the good news that digital ver?sions will be cheaper than physical versions -- something that the PSPgo utterly failed to do. A number of games will also have special ch??eap sale prices for a limited time. 

First up, Uncharted will cost ¥5,980 in packaged form and ¥4,900 in digital form. Hot Shots Golf 6 ??has been priced at ¥4,980 packaged and ¥3,980?? digital. 

Ridge Racer will have a limited-time sale price of ¥2,980 when downloaded between launch and March 31, 2012. After that time, it costs  ¥3,980 at retail and ¥3,580 as a download. Namco's other title, Katamari Damacy Novita, costs ¥4,980 at retail and ¥4,480 as a download. It too will carry a limited discount pri??ce of ¥3,980.

I like the idea of cheap digital versions, as that seems to indicate Sony's finally starting to get it. However, with memory cards said to be stupidly expensive, one wonders how good a deal that a??ctually is. 

[News via andriasang]

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betvisa888 casinoRidge Racer Archives – Destructoid - Jeetbuzz88 - live cricket match india pakistan //jbsgame.com/ridge-racer-vita-looks-great-in-these-new-screens/?utm_source=rss&utm_medium=rss&utm_campaign=ridge-racer-vita-looks-great-in-these-new-screens //jbsgame.com/ridge-racer-vita-looks-great-in-these-new-screens/#respond Fri, 23 Sep 2011 18:45:00 +0000 //jbsgame.com/ridge-racer-vita-looks-great-in-these-new-screens/

There's still not a final name for the Vita version of Ridge Racer, but a new website h??as been opened, and on it you'll find ??new screenshots of the upcoming Namco Bandai Vita launch game.

These 12 new screens look goooood. They look way better than the ones I gave you with my Tokyo Game Show preview. This is the most they've shown from the game so far. You'll see some of the tracks in here: there's? a city setting, a mountian (ridge!) one, and even bits of a night time course. Everyone knows you have to have a night course in a Ridge Racer game, right?

After the jump you'll also find the silly trailer for the game they showed at TGS. "You w??ill get a new ?'Machine'," the trailer says. People were saying that out loud at TGS, almost at random.

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When the Vita was first announced earlier this year I was able to play around with a tease experience for the next Ridge Racer title. I was hoping to see more of the game at Tokyo Game Show this ?year, and I was able to, but they're still not finished with it. They had better hurry, as you know a PlayStation product cannot launch without some kind of Ridge Racer titl??e.

The TGS demo for Ridge Racer for Vita wasn't much to talk about, but at least it was playable. I'll tell you one thing: It looks goooood. Just as we've been telling you with the other Vita games, this title really pops off the screen, and it looks closer to a PS3 title than a PSP one. It's classic Ridge Racer, with lovely vistas and flashy?? cars. As always, leaning in??to tight turns at high speed feels great. And with analog sticks that are raised, all the steering feels great. 

The whole experience had that not-yet-finished feel, but it's going somewhere good as far as I can tell. I already like it more than Ridge Racer 3D, though that's not saying much. 

This game doesn't even have an official title yet, ??but I'm sure we'll hear something closer to its De?cember 17 launch date.

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Since I hadn't caught up with Finish developers BugBear since I was in Dubai, gamescom was the perfect opportunity to take a look at the latest announcements for Ridge Racer: Unbounded.

This time we take a look at city creator mode which allows players to build their own tracks and?? share them with friends. BugBear boast that anyone can build a fully working track in under a minute yet those who want something deeper will also have this choic??e. All tracks will be made available online and friends can then compete against each other for the best times, scores and city-wide domination. 

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When we met with BugBear at E3 to get a sneak peek at Ridge Racer Unbounded, the end of their presentation teased some kind of online component where creation and sharing of custom tracks and cities. I was sold. Now they've finally taken the lid off this mode in this exclusive Create or Destroy traile??r. 

As we had hoped, you'll be able to create your own cities and tracks, and then share them with everyone else in the world. The best part is that you'll be able to drive on all of these custom creations online, going up against everyone else. Add in ??the game's destruc??tion mechanic and you have a system were someone like you will make a city and then someone like me will come in and jack it all up. Lovely! I'd be more than happy to plow thorough the walls and buildings that you've carefully created, winning your race and making you look silly on your own turf.

Our team will get to try out the Ridge Racer Unbounded's City Creator at Gamescom next week to see just how easy it is to make a c?ity of their own. We hear that the community aspects of the game are going to be pretty extensive, so I hope the team will also get a good look at that. Stay tuned.

 

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Despite Nintendo panicking about the 3DS adoption rate and fears of third party abandonment, one company can claim to be doing quite well on the faltering?? handheld. Namco Bandai has enjoyed considerable success on the 3DS, with sol??id sales and pleasant profit. 

The publisher revealed that overall revenue has risen 108% and that net profit has reached ¥3.25 billion. 3DS was a big part of those accomplishments, with One Piece Unlimited Cruise SP selling 170,000 units, Tales of the Abyss selling 150,000 units and Ridge Racer 3D shifting 90,000 units.

Of course, there's a considerable lack of competition on the system right now, but these numbers are still pretty decent. One can assume that Namco will be supporting Nintendo's handheld for quite some time, and?? we can all look forward to the insane amounts of DLC!

3DS games push Namco Bandai to profitability [GameSpot]

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