betvisa888 betRime Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/tag/rime/ Probably About Video Games Wed, 09 Oct 2024 14:00:23 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa888Rime Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/rime-developer-tequila-works-suffers-layoffs-and-cancels-game/?utm_source=rss&utm_medium=rss&utm_campaign=rime-developer-tequila-works-suffers-layoffs-and-cancels-game //jbsgame.com/rime-developer-tequila-works-suffers-layoffs-and-cancels-game/#respond Wed, 09 Oct 2024 14:00:15 +0000 //jbsgame.com/?p=614381 RiME developer Tequila Works has layoffs

RiME and GYLT developer Tequila Works announced on Tuesday layoffs have taken place at the company. It has also cancelled an unannounced game and will be "restructuring the studio to concentrate on the development of only one game?."

"These changes will have an impact to a small number of roles at the studio," said Tequila Works on LinkedIn. "This is an incredibly difficult time, and our? focus is to provide support and guidance to those affected."

Song of Nunu League of Legends
Image via Riot Forge

Tequila Works already has a storied history in the indie scene since it arrived in 2009. RiME is one of its most acclaimed titles with an 80 Metacritic score. Its last project Song of Nunu was a collaborative project with the League of Legends license starring a boy an?d his yeti friend in an arctic landscape.

In 2022, Tencent became a majority stakeholder in the Spanish studio. “We are delighted to ally with a partner that allows us to make Tequila Works a stronger studio with access to all the resources required to produce titles of the highest quality, all made with the care and passion our beloved fans know us for as well as the opportunity of bringing these projects to a wider audience," said Tequila Works Chairwoman Luz Sancho at the time in a news release.

Tencent also holds stakes in Epic Games, Bluehole, and Ubisoft. It also acquired Back 4 Blood developer Turtle Rock Studios in 2021.

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betvisa loginRime Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/tencent-becomes-majority-shareholder-of-rime-developer-tequila-works/?utm_source=rss&utm_medium=rss&utm_campaign=tencent-becomes-majority-shareholder-of-rime-developer-tequila-works //jbsgame.com/tencent-becomes-majority-shareholder-of-rime-developer-tequila-works/#respond Tue, 15 Mar 2022 20:30:06 +0000 //jbsgame.com/?p=312433 Tequila Works Nunu League of Legends

The studio is currently working on a League of Legends project

The studio behind Rime has a n??ew majority shareholder. Today, the studio confirms Tencent is? now the majority investor in the developer.

Tequila Works is currently working on Song of Nunu: A League of Legends Story, part of a tie-in with Riot Games' Forge publishing arm. Other tie-ins from that have included last year's Ruined King RPG from Airship Syndicate and Hextech Mayhem, a rhythm-runner from Choice Provisions.

With this investment??, Tequila Works CEO Raúl Rubio says the studio plans to take the original IP it's known for to "greater heights."

"For 12 years, the teams at Tequila Works have passionately crafted high-quality titles that radiated our personal sensibilities," said Rubio.?? "But there's a limit to how much ?you can grow by yourself."

//twitter.com/TequilaWorks/status/15037??48448092368901

"Tequila Works�creativity and attention t??o detail has resulted in titles that have delighted audiences around the world," said Pete Smith, Tecent Games Global's VP of Partnerships. "We look forwar?d to working alongside the team and building on these foundations to deliver on its exciting ambitions for future games."

Tequila Works has certainly made some interesting projects in the past. Games like Rime, Gylt, and The Sexy Brutale are all rec??ognizable and unique, especially in their art directions. With an influx of cash, this hopefully helps the developers at Tequila Works to keep growing.

Tencent, meanwhile, keeps on making more investments and acquisitions in the gaming space. It acquired Inflexion Games a few weeks ago, and also recently revealed the acquisition of Polish development group 1C Entertainment.

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betvisa casinoRime Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/the-switch-port-of-rime-is-in-a-much-better-place-now/?utm_source=rss&utm_medium=rss&utm_campaign=the-switch-port-of-rime-is-in-a-much-better-place-now //jbsgame.com/the-switch-port-of-rime-is-in-a-much-better-place-now/#respond Mon, 19 Feb 2018 21:00:00 +0000 //jbsgame.com/the-switch-port-of-rime-is-in-a-much-better-place-now/

Today's update makes it look and run better

As promised, Grey Box has revisited the less-than-stellar Nintendo Switch version of Rime.

Today's update offers significant improvements for ?last year's puzzle-adventure title, from crisper visuals and better textures to a larger draw distance and a more stable frame rate.

Here?'s a helpful side-by-side comparison from Direct-Feed Games:

Patch 1.0.2

  • Increased visual fidelity, bloom and post-processing
  • Sharpened image resolution
  • Opening Cinematics visually improved
  • Fixed possible stage exploits that would enable players to skip parts of the stages
  • Increased texture quality in specific areas
  • Increased view distance
  • Fixed an issue with foliage density, shadows, and render distances
  • Updated texture mipmaps for the Fox
  • Improved global mipmaps
  • Improved shadow distance and quality
  • Fixed instances of foliage pops
  • Stabilized FPS
  • Optimized the Boys cape and hair physics
  • Rebuilt streaming volumes
  • Fixed an issue that allowed you to see outside of the map in later stages
  • Updated lighting to prevent bleed through
  • Updated the quality of trees in earlier stages where they would display poorly

The company expressed concern about the patch potentially being too large to make it through Nintendo's approval process, but clearly they worked something out. The before-and-after is ??startling.

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This saga has been interesting

The saga of Rime's Switch port can only be described as "unfortunate." The base game is a neat enough venture, but months after it launche??d on PC, PS4, and Xbox One, it arrived on Switch -- in pieces, figuratively speaking.

The bugs and performance were so?? poor that Greybox, the publisher and developer of the Switch edition weren't even sure how to fix it, or that it could be fixed. That regretful situation kind of simmered for a month, and now Greybox is back with an update, but it's likely not going to assauge any of your fears if you're holding out hope.

According to an official forum post, this is their stance as of January 30, 2018: "In December we promised you an update on the status of the RiME on Nintendo?? Switch. Our teams have been working tirelessly to develop a patch that would address some issues that could be resolved through an update. We have QAed the patch and submitted it for approval to Nintendo and are waiting to hear back. The patch is larger than normally permitted, so we may get denied on that basis??.. If the patch gets approved we’ll announce what the changes at that time."

So...what happens if the patch doesn't?? get approved? Back in December I used the phrase "yikes" to describe this situation, but now it's a fiasco.

DN_Kalvothe [Greybox]

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Knack is wack!

You might as well put aside all of your February plans, because Sony has dropped a bombshell with the PlayStation Plus lineup. Instead of offering up relatively unknown indie titles or even four-year-old AAA releases, we're finally getting the greatest game that has ever graced a home console; Knack! While the lineup stumbles a little by not including Knack 2 alongside this gem, at least Plus ?members finally have a reason to keep the??ir subscriptions active.

The other games don't even matter, but you'll be able to download Rime on PS4, Mugen Souls Z and Spelunker HD on PS3 and finally Exiles End and Grand Kingdom on Vita, with that last game being a cross-buy title for PS4. I suppose the disappointing lineup was all thanks to Knack being such a huge pull.

StarBlood Arena is also being offered as a bonus for owners of the Pla??yStation VR headset and will be availabl??e for the duration of February. Again, anything looks paltry compared to Mark Cerny's baby.

PS4

  • Knack
  • Rime
  • Grand Kingdom (Cross-buy with Vita)

PS3

  • Mugen Souls Z
  • Spelunker HD

PS Vita

  • Exiles End
  • Grand Kingdom (Cross-buy with PS4)

PlayStation Plus: Free Games for February 2018 [PlayStation Blog]

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Yikes

Rime was a pretty decent game. I dug what the team was going for, and although the pu??zzles weren't nearly as impressive as its aesthetics, it was worth playing through. That sentiment doesn't include the Switch edition sadly, as Tantalus Media, the studio involved with the port, have been having myriad issues with it, begging the question as to why it was released in the first place.

Even a full month after the fact, there are issues with the port that will likely never get fixed. Take it straight from the community manager: "Last month we shared that our teams were aware of the FPS, resolution and hitches players were facing on the Switch version of RiME. We committed to investigate these issues further, and to explore what our next steps might be. We wanted to let you know our teams have been continuing to research potential solutions for some of these issues. To be clear, some aspects of ??the game are beyond a patch-level fix, but there are changes that can be made to improve some elements."

They call the whole situation a "balancing act," and are "still investigating" fixes, with more information to come in January. "Yikes" is pretty much m?y only response for this.

Rime [Greybox]

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Make me bad

This game was originally released for other platforms back in May of this year. After finally getting my hands on the Nintendo Switch version, almost six months later, I think it’s fairly safe to say that the delay was a good call. Even with the extra time, the port still suffers from a myriad of ?issues.

Let’s start with the basic stuff: Rime is meant to be played on a large screen. The portability of the Switch offers almost nothing to the experience and simultaneously manages to dull it considerably. Headphones?? can help with the immersion of any handheld gaming session, but the tiny external speakers on the system dilute the sound to the point ?that they’re a necessity. 

I’m no expert when it comes to resolution, so it really surprised me how noticeable the difference was between portable and docked modes. The game straight up looks cheap on the small screen. It??’s pretty decent when displayed on a television, but, even then, it still looks worse than versions available on o?ther platforms.

This is hardly surprising. Comparing it to a f?ull-fledged home console or gaming PC is kind of a moot point. What is surprising, however, is the frequent drops in framerate that I encountered while playing undocked. Honestly, this wouldn’t be that big of an issue if it was uncommon, but I experienced it quite regularly once I got past the first 20 minutes of my playthrough. The game would be running rather smoothly, and then start spazzing out, leaving me genuinely feeling a bit queasy at times. This doesn’t occur nearly as often while docked, but it still happens a lot.

Another issue, while playing portably, is highlighted during segments of extreme darkness throughout the game. Attempting to play under any light source turned these scenes into a smudgy, incomprehensible mess. In a pitch-black room or when tethered to my television, this problem never surfaced. It’?s a small thing, but, when coupled with the other downsides to the handheld experience, it becomes rather difficult to recommend playing this way.

Rime is actually a decent game, but the Nintendo Switch is, by far, the worst way to play it. If you have any other platforms that the game released for, assuming that you absolutely must have it, I urge you to buy it there.? With this version, yo??u are getting a subpar experience, and it’s just not worth the money. 

[These impressions were based on a retail build of the game provided by the publisher.]

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Don't you (forget about Rime)

Nintendo Switch owners will have to wait a while longer for Rime. Tequila Wor?ks' puzzle-adventure title is planned for release on November 14 in North America and November 17 in European territories, priced at $30 digitally and $40 physically (with a soundtrack dow??nload code included).

Rime first launched on PC, PS4, and Xbox One back in May, with Chris settling on a solid seven out of ten in his review. "I really saw what Tequila Works was trying to do by the time the curtain closed and it ended up spurring another partial playthrough in the process," he wrote. "Even during its most underwhelming moments Rime got a response out of me, and I'll rememb??er it for years to come."

I still haven't bought Rime, so if the Switch port runs reasonably well, I may end up waiting for that. We already know it will run at 720p whether your? Switch is docked or you're playing it handh??eld.

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Denuvo

Rime is a nice little adventure that released this past week or so, which is about all the time most people need to absorb all of it. Others have absorbed the game in a different way on PC, having cracked its Denuvo anti-tamper software (DRM) in just five days. In response, publisher Team Grey Box is el??iminating it entirely.

Speaking out on the game's Steam forums, they noted that they were able to test out the crack and verify its efficacy, at which point they decided to just remove it. If you have Rime on PC all you need to do is accept the update, or buy the new version that comes with Denuvo removed. Grey Box also intends on continually updating Rime as new issues arise. The history of cracking Denuvo has been an interesting one. While it initially took as long as a month to break its hold on games that used it??, the company has had a tougher and tougher time in the past year or so as select developers hav??e scrambled to remove it.

Rime is out now on PC, PS4, and Xbox One, and will be re??leased eventually on Switch whenever the contracted developer, Tantalus Media, i??s done with the port.

Rime v1.01 update [Steam]

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No capes, darling

Rime has been through hell.

Tequila Wor??ks initially pitched it to Microsof??t, which didn't end up working out. Then they went to Sony with another exclusive offer, which did work out, until it didn't. Now they're back with a vengeance on four platforms (one of which is coming later this year), and it was mostly worth the wait.

Rime (PC, PS4 [reviewed], Switch, Xbox One)
Developer: Tequila Works
Publisher: Grey Box, Six Foot
Released: May 23, 2017 / TBA (Switch)
MSRP: $29.99

You've seen plenty of indie adventure games before, but Rime has a design philosophy that feels more welcoming than most. It's not a puzzle-heavy affair, and instead relies on evoking emotional responses through the use of puzzles. I was taken aback by how much of Rime&n??bsp;was on auto-pilot. While the contentiously named walking simulators often have something to say when the?y're funneling folks down pre-meditated and meticulously crafted tunnels, that level of care is conspicuously absent here, which works for and against it.

Rather, Rime begs you to experience it, but not necessarily conquer it. Within seconds you'll have control of the game's protagonist and partial access to its island, and the first thing you'll probably notice is the game's wonderful use of perspective. Tequila Works really knows where to put a camera, and its bright world seems familiar, but stands on its own. That's mostly because it puts on an air of mystery immediate??ly, and the day and night cycle, while welcome, doesn't dominate the discussion.

Puzzles shift from platforming to block pulling, to first-person conceits, many of which have minor payoffs at the end of a unified section. The story is always sort of lurking beneath the surface, pulling in themes like the unison of all beings, from mechanical, to those of the flesh. There's a whimsical sense of wonder in everything, as there's no overt "hey, listen!" tutorials to bog anything down, just gentle button prompts every once in a while. Rime also has a tendency to sort of guide you towards the next place of interest without a bread crumb trail, which is welcome in this era of hand-holding. ??It's very muc?h a show, not tell situation, as most of the puzzle solutions feel organic.

That said this style also has the tendency to become rote and methodical. Don't get me wrong, Rime's world is mesmerizing, but when I'm moving from room to room in merely awe of everything for minutes at a time, without putting my brain to work, it feels like a wasted effort. There are many opportunities to dazzle with intricate brain teasers, but Rime too frequently balks at the chance to seize them. The best example I can think of is basically a riff of Portal's companion cube section, but less poignant.

Yet, Rime never manages to hit a low note at any point. Slight disappointment is probably the strongest emotion I felt, stopping short of frustration. That essentially sums up the roughly 10-hour journey (more if you try to find everything). I also appreciate that while the boy might wear a cape, he's no superhero. The level of verticality here doesn't always work in its favor, as Rime feels a lot like 2003's Prince of Persia in that climbing is heavily&??nbsp;choreographed instead of an exciting discovery. While I only experienced one wall-clipping glitch (that thankfully was limited to five minutes of lost pro?gress), the platforming bits could stand to be fine-tuned. Missing a ledge you should have easily grabbed onto is exceedingly common.

I was really torn on Rime until I got caught up in its emotional ending, capped off by a fantastic unexpected chapter select reveal. I really saw what Tequila Works was trying to do by the time the curtain closed and it ended up spurring another partial playthrough in the process. Even during its most underwhelming moments Rime&?nbsp;got a response out of me, and I'll remember it for years to come.

[This review is based on a retail build of the game provided by the publisher.]

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Switch version still not dated

Rime will launch?? this week on PC, PS4, and Xbox One after quite a bit of strife on Tequila Works' part.

But it's also slated for Switch, eventually, and when it does hit that platform it'll be locked at 720p all around. Speaking to Game Reactor, the developers clarified that Tantalus Media, the studio that's handling the port, are only working on 720p for both docked (TV) and portable mode. This is the exact same situation that Microsoft is in with Minecraft on Switch, but 4J is active??ly working on a way to fix that.

Every co??nsole has growing pains -- even the Xbox One had the infamous resolution disparity, which was eventually blamed on the Kinect.

Rime [Game Reactor via Nintendo Life]

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In Japan, at least

Nintendo of Japan has released a sizzle reel for some upcoming indie games releasing on the Switch ahead of the BitSummit conference in Kyoto this weekend (BitSummit is a Japanese indie dev gathering). While a lot of the games are stuff we already have in the West, the big surprise comes in the form of Owlboy being on the Swi??tch (6:30 in th??e video below). When did that happen?

While I can't tell you if there are any new features for the game, it is most certainly releasing in Japan on the Switch. Whether or not it will come to the West has yet to be determined, but I would imagine so. The game is already available on PC worldwide (and we reviewed it quite favorably), so maybe the Switch release is just a timed exclusive for ?Japan.

Either way, this is great news for people looking to get some more indie action on Nintendo's latest hardware. Other highlights in this sizzle reel include Mighty Gunvolt Burst, YIIKRiME, Overcooked: Special Edition and Hollow Knight. Also, I love the Cat Mario and Peach puppets.

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It'll be $30, just like the other platforms

You might have heard rumblings about the puzzle-adventure game Rime costing ??more on Nintendo Switch than on PC, PlayStation 4, and Xbox One. There's been movement o?n that front, with publisher Grey Box altering the price point on the eShop and including a pack-in for physical Switch copies.

At it now stands, the eShop version of Rime will cost "$29.99 / €34.99 ??/ £29.99, the same price as the game on?? other platforms." (Previously, it was set at $39.99 / €44.99 / £39.99.) This needed to happen.

As for the game's phy??sical edition, the company says it "can't lower the price without selling at a loss," so its solution is going to be to include a redeemable code for the soundtrack.

"You will be able to download the music via Bandcamp in one of the multiple high-quality formats. The soundtrack is planned on being sold separately for $10 in the US (and equivalent prices elsewhere), and so the value you’re going to get out of this will be the same as somebody who purchased a different version of Rime, and then bought the soundtrack."

I wouldn't be surprised if we see other physical Switch games take a similar approach with pack-ins to help justify their higher pricing. As for Rime, well, here's hoping it turns out well!

RiME Pricing on Nintendo Switch [Rime]

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For some dang reason it's $10 more on Switch

Following its re-reveal back in January, Rime is now slated for a May 26, 2017 release.

You'll be able to puzzle-adventure your way through the Tequil??a Works game on PC, PlayStation 4, and Xbox One to start. But, there's something to note: the pricing isn't consistent for every version.

On PC, PS4, and Xbox One, Rime will be $29.99 / €34.99 / £29.99, physically and digitally. Meanwhile, on Switch, the game will cost $39.99 / €44.99 / £39.99 when it releases "shortly afterward."

My personal thinking with the Switch now in my life is that I'll tend toward buying indies and smaller titles where performance won't be a concern or where same-screen multiplayer is a priority; otherwise, PC or other consoles it is. The $10 Switch premium for Rime sure isn't doing it any favors.

The post Rime hits ??PC, PS4, and Xbox One in ?May, with Switch to follow appeared first on Destructoid.

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betvisa888 casinoRime Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/rime-will-take-around-eight-hours-to-beat-more-if-you-do-everything/?utm_source=rss&utm_medium=rss&utm_campaign=rime-will-take-around-eight-hours-to-beat-more-if-you-do-everything //jbsgame.com/rime-will-take-around-eight-hours-to-beat-more-if-you-do-everything/#respond Tue, 21 Feb 2017 15:00:00 +0000 //jbsgame.com/rime-will-take-around-eight-hours-to-beat-more-if-you-do-everything/

Sounds like the pacing is on point

Whenever a new puzzle platformer come out, I worry about padding. Having secrets and Easter eggs packed in is fine, but when you're asking me to collect hundreds of trinkets of Donkey Kong 64 proportions to see a good chunk of the game, I start to foam at the mouth a little bit. That isn't going to be the case for Rime, it seems.

Speaking to WCCF Tech, developer Tequila Works explained that players could beat the game in eight hours or less, but if they want to "take [their] time and collect all the secrets [on the island]," it could take up to 10. There is one definitive ending, but said secrets provide "a deeper understanding of the ??story." No additional content is planned,? and if you have a PS4 Pro, you can expect a framerate boost of roughly 5-10 FPS, while the base game is targeting a minimum of 30.

That all sounds fine to me -- we're getting the complete experience, and with any luck, it won't have a ton of fat on it to wade through. Rime will hit the PC, PS4, Sw?itch, and Xbox One in May.

Tequila Works Talks Rime ??PS4 Pro Enhancements, Game Length and Much More [WCCF Tech]

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betvisa888 casinoRime Archives – Destructoid - Jeetbuzz88 - cricket live streaming 2022 //jbsgame.com/rime-will-seem-very-familiar-to-anyone-whos-ever-played-an-indie-puzzler-before/?utm_source=rss&utm_medium=rss&utm_campaign=rime-will-seem-very-familiar-to-anyone-whos-ever-played-an-indie-puzzler-before //jbsgame.com/rime-will-seem-very-familiar-to-anyone-whos-ever-played-an-indie-puzzler-before/#respond Fri, 03 Feb 2017 01:00:00 +0000 //jbsgame.com/rime-will-seem-very-familiar-to-anyone-whos-ever-played-an-indie-puzzler-before/

Rime and Reason

Rime takes place in a quiet, mysterious world (that just might have a hint of danger!), contains no spoken dialogue, stars a young boy and his mystical animal companion, and has an ambiguous story that will be left up to interpretation. When the boy jumps, his arms flail about like he's trying to fight a mill?ion bees at once. There's a little bit? of platforming tied into environmental puzzle solving. It's a very familiar game, is what I'm getting at here.

Don't misunderstand, Rime takes these familiar indie tropes and executes on them very well. The mysterious island in Rime is a desolate paradise that toes the line between inviting and unwelcome. It's a worl?d I was ??more than happy to spend time exploring. I'm actually more interested in poking at this island's history than I am solving the game's puzzles.

If you're all the way done with the indie puzzle-platformer, nothing I saw during my time with Rime will convince you to return to the fold. But if you believe there's still gas left in this particular genre, you should find something to like in Rime's breezy "Greek-islands-meets-Brothers: A Tale of Two Sons" world.

During my PAX South demo, I only saw a couple highlights from Rime's story -- one set of puzzles from the game's first level and the opening moments of the second. In the first level, I was finding ways to amplify my voice, as the young bobble-headed protagonist's shouting activates mystical jade statues that, more practically, are just levers that activate parts of the environment. This is one of many aspects of Rime that reminds me of Journey?, a game where your chimes were your primary method of interacting with the? world.

There were a few moments during the opening sequence where I had a little trouble with the puzzles, on account of only sleeping three hours the night before, but the Rime team jumped in to help. After seeing the solution, I feel pr??etty confident in saying that I could've gotten the solution on my own. The demo did a fine job of letting me poke at its? mechanics, providing enough visual information to convey what I needed to do and how far along I was in the process.

Early on in the demo, I had to fill up a pool with water, but my voice was only powerful enough to activate one of the three necessary jade statues. The game told me I had to look elsewhere for a solution by having the one jade statue fill the pool about a third of the way,?? only to have the water drain out when I activated a different jade statue. That scene told me that I had to activate all three at once, but also prepared me for a puzzle where I had to activate a series of jade statues in a certain order. It taught me how the jade statues interacted with both my voice and each other.

There was also a neat little puzzle where you had to manipulate the game's day/night cycle to get shadows to line up with certain parts of the world, but that mechanic only appeared a handful of times -- it was far less prevalent than the jade statues, although I was told time manipulation would be a regular part of the game. Perspective manipulation will reportedly be a major theme of the mechanics, although the Rime team was a little ?cagey when I asked if th??at would be a theme in the story as well.

Once I moved onto the next stage, I found myself running from a bird in a mask, ducking between spots of cover as I made my way towards a tower that would allow me to kill the bird. I'm always down for variety in my video games, especially in a puzzle game like this, but keeping players from exploring the second major area until they deal with a crummy stealth section where you have to both hide in the shade and solve a puzzle is a bad idea. It was tonally inconsistent with the things I had? been doing up to that point, and felt more like busywork than anything else.

I can see a place for Rime in my life. I'll likely play this game curled up on my couch on a cozy Sunday afternoon, some kind of inebriate coursing through my veins, as I let the game's sun-bleached world wash over me. If the very sight of this game turns you off, there's nothing about the moment-to-moment gameplay that will change your mind. For the rest of you, if there's room in your life for another indie puzzle/adventure game, you could do a lot worse than Rime.

The post Rime will seem very familiar to anyone who’s ever played an indie puzzler before appeared first on Destructoid.

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I'm still rooting for it

You probably know Rime as that island adventure game with the Ico and Wind Waker vibes. Hey, me too! The project garnered a fair bit of attention these past few years, and for good re?ason, but its ??production woes have surrounded it in a thick haze. I've repeatedly wondered if it'd ever see daylight.

But, there's progress. Now that developer Tequila Works has another publisher on board (after securing the rights from former publisher Sony) and a May 2017 multiplatform release in mind, things are looking up for Rime. With all that said, here's a "re-re??veal" traile?r that surely needed to happen.

This footage looks very much like what I recall of Rime all those years ago -- or at least what I expected from it, conceptually. Now Tequil??a just needs to bring it home. I'm still down for this type of game.

Rime Re-Revealed for PS4, Xbox One, PC, and Nintendo Switch – IGN Fir??st [IGN]

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This game's journey is fascinating

I'm sure you remember Rime. It was revealed several years ago, and its big claim to fame is that it looked like Ico, and was compared to Wind Waker by the developers. Well, it's had a really interesting lifecyc??le.

Initially, it was offered as an exclusive to Microsoft, but was eventually rejected. Then Sony took it under its wing, and although the details clearly are under NDA (besides the fact that they wanted the IP back), developer Tequila Works seemed to have a bad experience, and re-acquired the rights to Rime b??ack in March 2016. Now, they're aiming to release it on basically everything, and have officially secured? a publisher for a 2017 release.

Here's the catch -- it's been rated in Brazil and Australia for PC, PS4, Xbox One, and...Switch. Switch? Poor Wii U! Although Deadlight doesn't instill much confidence, I'm hopeful for Rime -- at the very least it's been a f?un ride following its creation.

Rime [Australian Classification]

The post Tossed around exclusive Rime has been rated for PC, PS4, Xbox One, and…Switch? appeared first on Destructoid.

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Now scheduled for 2017 on 'gaming platforms'

After Sony stepped away from Rime and returned the rights to developer Tequila Works, its future seemed uncertain. With or without a replacement publisher, I wasn't so sure the puzzle-adventure title would ever get finished; it had been fairly slow going since the? August 2013 reveal at gamescom.

There's reason to be a little more hopeful today, though -- Tequila Works is now leaning on Grey Box and Six Foot to handle publishing duties. As it stands, Rime is targeting a 2017 launch.

The art direction and vision gave off early Ico and Wind Waker vibes, which is why we've been so intently following the project this whole time, but in truth there's very little we actually know about it to this day. That's unlikely to change for quite some time, as "[a]dditional information about Rime, including gameplay and platform availability details, will be unveiled at the begi??nning of 2017."

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Sony is no longer publishing the game

Rime was announced all the way back in 2013 by Tequila Works, who had crafted the promising, though ultimately flawed Deadlight. It ?looked like a massive step up for them visually, and on top of that, they announced that Rime would become a Sony exclusive with the backing of Sony.

But plans have changed, because as of yesterday, the studio announced that they had reacquired the rights, and that Sony was? no longer involved. While we may never truly know what happened, you can probably bet on a PC release at some point.

Tequila Works [Twitter]

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Wow

Sony gave us another peek at Rime today during its gamescom media event in Cologne,?? Germany, and good lord does this game look pretty.

Bravo, Tequila Softworks. Bravo.

The post PlayStation 4’s Rime still looks stupid beautiful appeared first on Destructoid.

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ICO x Wind Waker

I was immediately excited when Sony showed off Rime at its gamesco?m press conference. That trailer has finally been released in its full glory. I'm still not sure why they pulled out to so many indecipher??able wide shots during the conference, especially during reveal trailers.

No matter. Rime looks fantastic and seems like it will be filling the Team ICO-shaped void of recent years while we wait on The Last Guardian. Though Rime also features a much more colorful, less muted and somber art style reminscient of The Wind Waker, which I'm equally happy with. 

Of course, as the last few seconds show, there is also some terror afoot amidst the whimsy. Rime reminds me of some of my favorite games (Shadow of the Colossus, ICO, Wind Waker) and my favorite poem, "The Rime of the Ancient Mariner." It will be an uphill battle living up to those lofty expectations, but this intriguing indie is another feather in the PS4'??s cap.

The post Rime gives you reason to be excited for PS4 appeared first on Destructoid.

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The newest game from Tequila Works

Well, this certaintly came out of nowhere! Developer Tequila Works' newest project has been unveiled, and it's an open world adventure for the PlayStation 4. Titled simply as Rime, it distinctly reminds me of Ico mixed with a bit of Wind Waker for good measure.

After the wasted potential that was Deadlight, I'm very cautious of Tequila Work?s. Even still, I'll be right there at day one trying it out, because damn if it doesn't look a??mazing.

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