betvisa liveroguelike Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/tag/roguelike/ Probably About Video Games Sat, 09 Nov 2024 16:30:38 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa888 cricket betroguelike Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/fan-favorite-roguelike-caves-of-qud-mercifully-receives-tutorial-ahead-of-december-release/?utm_source=rss&utm_medium=rss&utm_campaign=fan-favorite-roguelike-caves-of-qud-mercifully-receives-tutorial-ahead-of-december-release //jbsgame.com/fan-favorite-roguelike-caves-of-qud-mercifully-receives-tutorial-ahead-of-december-release/#respond Sat, 09 Nov 2024 16:30:33 +0000 //jbsgame.com/?p=634876 A pixelated scene of a cloaked protagonist standing in a shaded forest village.

One of Steam's best, and most impenetrable, indie roguelikes (read: "like," not "lite") is slated for a 1.0 release on December 5, with a tutorial aimed at onboarding beginners originally planned to release at the same time. Luckily for those of us who want to jump in a bit early, that tutorial was recently added ??in a regular patch, well ahead of its schedul?ed release.

Caves of Qud is a fantastic, weird, extremely breakable game that sports worldbuilding to rival Dune and player freedom to rival Dwarf Fortress. Unlike Dwarf Fortress, though, you play as a single adventurer, customized to your liking with a smattering of mutations or cybernetics (depending on your faction) before being sent to die horribly at the whims of the world. ?A recent 4-hour-long run of mind ended because my head was exploded by a psychic enemy lurking? outside a civilization of tech-savvy bear people.

The only problem with actually enjoying Caves of Qud is learning to play Caves of Qud. This was once relegated to forums, YouTube videos, or one of several excellent fan-made resources. Beyond the graphics, which are only about half a notch away from being pure ?ASCII, you'll need to learn to grapple with a myriad of keybinds, economics, turn rules, and enemy abilities. You'll only be trading, for instance, in drams of precious water. But, thanks to the beginner tutorial, a high barrier to entry just got a lot more surmountable.

Of course, a brief tutorial to learn the basics is only going to get your foot in the door. It's up to you to learn, f?or instance, that you can spray brain-ju??ice on inanimate objects and dominate their feeble minds to turn them into allies.

I think Caves of Qud has the potential to make a bit of a splash when it launches, and I would've ??had a hard time believing that if there weren't something like the tutorial present in game. It's sure to remain niche, but I'm glad more adventurers may be beckoned by the siren song of its enthralling world and systems. Live and drink, water sibs.

The post Fan-favorite roguelike?? Caves of?? Qud mercifully receives tutorial ahead of December release appeared first on Destructoid.

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betvisa888 casinoroguelike Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/this-new-deckbuilder-based-on-the-fable-has-you-crafting-manga-pages-for-each-battle/?utm_source=rss&utm_medium=rss&utm_campaign=this-new-deckbuilder-based-on-the-fable-has-you-crafting-manga-pages-for-each-battle //jbsgame.com/this-new-deckbuilder-based-on-the-fable-has-you-crafting-manga-pages-for-each-battle/#respond Thu, 19 Sep 2024 16:15:51 +0000 //jbsgame.com/?p=601448 The Fable

Katsuhisa Minami's The Fable is a story of hitmen and yakuza, but it's not getting the type of game one might expect. Instead, developer Mono Entertainment's The Fable: Manga Build Roguelike has you constr??ucting the per?fect manga page for each battle. 

It's not often that every facet of a game's genre is right there in the title, but here we are. The Fable was announced as a roguelike deckbuilder in which panels from Minami's manga are the cards (via Gematsu). When it's time to battle, these scenes will be dealt out randomly, giving you a shot to make the perfect?? page for each showdown. 

It's not just about the story the panels convey. Each panel has a specific effect, from attacking to moving and defending. The order the manga is read dictates when each panel and its ??respective effect activates, making thoughtful placement the key to defeating enemies. You can see how it looks in action in the announcement trailer.

//www.youtube.com/watch?v=VEWwTI-yk00

The Fable follows notorious hitman Akira Sato, known in the underground as The Fable. It turns out he was a little too good at his job, so the series follows him as he's forced to lay low and live a normal life. The main rule during his yea?rlong hiatus: He can't kill anybody. He doesn't mind it â€?he even gets a pet parrot and a normal job â€?but the yak?uza aren't keen to make it easy on him. 

While its style and subject matter are practically tailor-made for live-action �it has two films so far �an anime series from Tezuka Productions also told the tale back in April of this year. The man??ga is available from Kodansha, the movies are on Netflix, and the anime is on Hulu.

If The Fable: Manga Build Roguelike is anywhere near as fun to play as its source material is to read, we may have something special on our hands. We'll find out when it hits Nintendo Switch and PC via Steam—wi?th English, Japanese, Traditional Chinese, and Simplified Chinese options—sometime in 2025. 

The post This new deckbui??l?der, based on The Fable, has you crafting manga pages for each battle appeared first on Destructoid.

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betvisa888roguelike Archives – Destructoid - jeetbuzz88.com - cricket betting online //jbsgame.com/hack-n-slash-roguelike-tears-of-metal-makes-its-grand-debut-on-pc/?utm_source=rss&utm_medium=rss&utm_campaign=hack-n-slash-roguelike-tears-of-metal-makes-its-grand-debut-on-pc //jbsgame.com/hack-n-slash-roguelike-tears-of-metal-makes-its-grand-debut-on-pc/#respond Fri, 07 Jun 2024 21:46:28 +0000 //jbsgame.com/?p=531445 Tears of Metal

Tears of Metal is a hack 'n' slash roguelike announced during its first official world premiere at Sum?mer Game Fest 2024. Although no release date is currently known, we caught a glimpse at its gameplay and story elements.

//www.youtube.com/watch?v=VpF2H7l1DZc

Tears of Metal features co-op gameplay where you'll play as Scottish warriors taking back their land after a dragon met?eor invasion struck. You'll prepare your forces and rally your warriors alongside four other players while following the war's story. Think of it as Scottish Dynasty Warriors with cartoonish charm.

In classic hack 'n' slash fashion, you'll also find yourself using swords, axes, and other weapons at your disposal to take out your foes, with more available to pu??rchase as you progress through the game. The trailer introdu?ces mechanics for strengthening your troops, optimizing your army, and obtaining various abilities to launch special attacks. Above all else, you'll charge right in, slicing away at your enemies, and take back the land that's rightfully yours.

Tears of Metal will be available on PC via Steam. No official release date i?s currently known, but it is live on the Ste?am storefront, where you can add it to your wishlist and keep up to date on its latest news.

The post Hack ‘n’ slash roguelike Tears of Metal makes its grand debut on PC appeared first on Destructoid.

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betvisa888 casinoroguelike Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/a-very-beginners-guide-to-vampire-survivors/?utm_source=rss&utm_medium=rss&utm_campaign=a-very-beginners-guide-to-vampire-survivors //jbsgame.com/a-very-beginners-guide-to-vampire-survivors/#respond Thu, 30 May 2024 15:19:25 +0000 //jbsgame.com/?p=524665 Vampire Survivors: the player wandering around a gray map as lizard creatures approach.

The premise of Vampire Survivors is pretty simple: what if you were the bullet hell? Given gaming's propensity for fulfilling a player fantasy in terms of might, ability, heroism, fame/infamy, and feeling rested after a good sleep, it's little wonder that Poncle's roguelike release �which spins the bullet hell genre on its head �has been receiving significant praise on Steam since it came out in 2022.

But for tho??se who haven't played the game �or are new to it �its blend of retro-style visuals and the opportunity to "mow down thousands of night creatures" is offset by the sheer chaos and perhaps surprising difficulty, despite the aforementioned power fantasy needs that are met.

So in this very beginner's guide to Vampire Survivors, I thought I'd give a few pointers so that you, too, can experience t?he pixelated dopamine? surge that is this game.

You'll die a lot early on - and that's okay

Vampire Survivors: the game over screen on a reddish background.
Screenshot via Destructoid.

Get used to seeing that screen above. If you've ever played any kind of rogue-ish, run-based game before, you know dying a lot is par for the course. Even though Vampire Survivors is about being this unstoppable slayer with a wealth of projectiles and power-ups spewing out of you like a fire hose?? through a colander, there's quite an uphill battle when you first start playing.

But that's fine. The game doesn't hand you everything on a plate as soon as you install it. There'??s some work that needs to be done. You'll find yourself being easily swamped by hordes of enemies and once you die, you start the level from scratch.

But like any game of this sort, it's about learning what works. Use these first few runs to become acquainted with how it all functions. What kind of enemies are you likely to encounter, which ones are the tou??ghest, what does each weapon and power-up actually do. Dying isn't the end; it's just another chanc??e for you to get back into the ring �as it were �and try again.

NOTE: Levels go on for a maximum of 30 minutes, at which point The Reaper will spawn to finish you off. Although this results in a Game Over screen, it is classified as completing the map.

Build up your gold

Vampire Surivors: a screenshot showing the in-game shop with all the power-ups available.
Screenshot via Destructoid.

If you want to give yourself a bigger advantage against the throng of baddies coming at you like ??a SNES-era flash mob, you're going to need some firepower and additional perks. That's where the in-game shop comes into play??.

As time marches on during a round, you not only level up your weapons and defense items, you also get the chance to earn gold. This could be by smashing certain objects on the map (such as light sources), opening a treasure chest that will also contain an upgraded power-up, or through Gold Fever, which allows you to collect coins from enemies you kil??l within a certain time limit.

Once you amass enough, you can begin building up your deck with better armo??r, increasing your speed, having an extra projectile from the start, becoming stronger, increasing the area of attack for your weapons, and mo??re. You can also give yourself a revival so you come back to life at least once when you die, as well as spawning "defanged" enemies, which don't deal damage.

There's also a cursed power-up, which makes t?he game tougher ??by increasing enemy speed and health. At this stage, best to avoid this one like some sort of cliché saying.

Level 2 is actually more newbie-friendly than level 1

Vampire Survivors: the player in the middle of the Inlaid Library about to be surrounded by Dust Elementals.
Image via Poncle/Steam.

Vampire Survivors has a lot of stages?? to tackle. Obviously, the game will want you to get to know the basics first, so will start you off on level 1: Mad Forest. This is an open space containing a lot of greenery. You can move about the place, seemingly forever, while fighting off groups of creatures. Here, you'll acquaint yourself with the fundamentals.

However, there's an argument to be had that level 2 �Inlaid Library �is actually a better stage for new players. Perhaps the main reason for this is it's a long stretch from left to right, rather than incorporating all four directions. This means you have a tighter space to fight in, but s??till enough room to maneuver. There are still some snags, such as bookcases, tables, and alcoves you can get stuck in, but it's an easy level to navigate.

It's also not much harder than Mad Forest. All stages begin in a more calm fashion, throwing in a few low-tier enemies so you can concentrate on becoming powerful and strong (like ox)?. They progressively get harder as time marches on, but Inlaid Library doesn't have much of a difficulty spike when compared to the first level.

However, you do need to unlock it before you can play it. Fortunately, all this means is getting to level 20 on the first stage. You don't have to reach the ?end of the 30 minutes. Just get those levels up nice and quick and stage 2 will be yours.

Stick to more open areas

Vampire Survivors: the character Poe Ratcho stood in the middle of a green field.
Screenshot via Destructoid.

I mentioned above how there are obstacles on each stage that you can get stuck on. Well, this doesn't affect your adversaries. I neglected to say that enemies come at you ?from all angles, regardless o??f the level's layout and geometry. This means they come through the literal scenery in order to get to you.

Given this, you'll want to make sure you've got as much room around you as you can. Creatures will advance regardless, but what yo?u don't want is for a 360-degree circle of pixelated hostiles encroaching on you while you're bumping?? your head against a tree or a wall you weren't expecting to come across because it blends in perfectly with the texture of the floor.

You could say that sticking to areas that are open is generally good advice for a lot of action-based games. However, in the midst of a battle in which you can become?? swamped by tough hombres, it's easy to panic and find yourself backed into a space, which just creates more problems for you.

You'll first notice this in the Mad Forest, with its liberal pla??ce??ment of conifers, which has prompted my girlfriend and I to simply refer to them �at all times �as "Tree Bastards." We're in our 40s.

Defense is just as important as offense

Vampire Survivors: a chaotic battle going on where a power-up is so strong it looks like a swirling galaxy.
Screenshot via Destructoid.

One of the game's biggest appeals is getting to become the bullet hell you always imagined you'd be. Choosing projectiles and explosives that have become so powerful, the screen is nothing more than a headache-inducing visual noise of cascading missiles and magic (Vampire Survivors ??does come with a sensitivity warning) is? pretty much the end goal.

However, you're not exactly invincible. In fact, when first starting out, you're actually pretty easy to kill, so you're goin?g to have to balance powerful weaponry with life-affirming safety. This m??eans choosing defensive items as well as offensive ones.

Everything from extra health, regeneration, shields, armor, and even power-ups that encircle you as they do damage to creatures will go a long way to protect??ing you from harm.

One that many would recommend �and I would agree with them �is the Garlic item. This gives you a (presumably smelly)? ring of defensiveness around you, which deals damage to enemies. If you get this early on, you can watch those low-level enemies just fizzle away as?? you walk through them.

The best character to c??hoose for this is Poe Ratcho. He's slow and a bit weaker, but he starts off with the Garlic, which is invaluable �even when you're not new to the? game �at the start of each map. Unfortunately, you do need to unlock him, which involves advancing the Garlic to level 7 during a round and forking over 500 gold. After that, he will be a formidable addition to your roster.

The post A very beginner’s guide to Vampire Survivors appeared first on Destructoid.

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betvisa888roguelike Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/roguish-fps-mullet-mad-jack-demands-you-kill-every-10-seconds-or-die/?utm_source=rss&utm_medium=rss&utm_campaign=roguish-fps-mullet-mad-jack-demands-you-kill-every-10-seconds-or-die //jbsgame.com/roguish-fps-mullet-mad-jack-demands-you-kill-every-10-seconds-or-die/#respond Tue, 13 Feb 2024 21:50:50 +0000 //jbsgame.com/?p=462108 Mullet Mad Jack steam next fest demo

Boomer shooters, retro FPS games, whatever you want to call them. They're popular on Steam, and for a good reason: they're loads of fun. But what if you stepped back into a classic '80s and early '90s anime, with b??ig guns and an even bigger need for speed?

In Mullet Mad Jack, the gunplay will feel familiar but other mechanics are very unique. Hammer95 Studios' heart-pounding and action-packed roguelike shooter had a demo as a part of Steam ??Next Fest, and it catapulted its way into my heart and onto my wishlist.

The 10-second kill timer is terrifying

Mullet Mad Jack screenshots

The best part of Mullet Mad Jack might be the story. There's a perfectly goo??d explanation for why you'll die if you do??n't get kills: your viewers will be angry. You're live-streaming yourself the entire time, and you literally live for likes. When viewers are bored (you're not getting enough kills), they stop giving you likes, and it kills you.

If getting a kill every 10 seconds sounds challenging, there are different difficulty levels to choose from. Each option changes the number of seconds you can survive without?? a kill, whi??ch maxes out at 15. I found 10 seconds to be very doable, though it was tough at times through the first 20 floors.

Your character holds a phone in his left hand the entire time displaying how much time you have left. Watching the time tick down as you attempt to find a new enemy to kill is nerve-wracking and had me out of breath. Fans of Neon White might en??joy the speed combined with over-the-top action.

Madness, music, and a mullet

Mullet Mad Jack upgrades screenshot

In Mullet Mad Jack, you play as—you guessed itâ€?Mad Jack, who must rescu??e a popular influencer from a corporate billionaire high in a tower. Each floor is a level to complete as quickly as possible, and they're quite short. Most floors can be finished in 30 seconds to a minute.

Each floor is super fun and satisfying, and I sense speedrunning in this game's future, which will really get the blood pumping. Upon completing each floor, you're offered a few options for upgrades, which is where the roguelike elements come in. You can choose from ?new weapons, abilities, and upgrades for what you already have. Options range from a flaming katana that's also throwable to a massive damage boost immediately following kicking an enemy.

Speaking of kicking, it's a huge part o?f the game. Regardless of which weapon you're using, you can always kick enemies. There are strategically-placed hazards like industrial-sized fans and walls of electricity so you can one-shot enemies into them with your feet. Kick, throw a katana, blow stuff up, and jam out to '80s-inspired music the entire time. Is there anything better?

Billionaire bosses must die

//youtu.be/huBIXP6HQWU?si=99vaHVHOIeMWQemr

After finishing 10 floors, you'll get to murder a corporate billionaire. Don't worry, there are thousands of them that will keep running off with the influencer princess. Each time you kill one, they'll tell you the princess is on another floor (sound familiar?). Your run will cont??inue and Mad Jack will continue doing what he does best: entertaining millions.

During boss fights, you don't have to worry about keeping your kill timer active. Conveniently, your live stream drops out, and losing those viewers also means you don't?? need to constantly earn kills. What a shame, no one will be there to clip it when you take out another billionaire.

With over-the-top action and loads of replayability, what's here of Mullet Mad Jack is enough to keep me entertained for a little while. The limited demo content left me wanting more, but it looks like I'll have to wait. An official release date has not been announced, but developer Hammer95 says it's "coming soon" on the Steam page.

The post Rogui??sh ??FPS Mullet Mad Jack demands you kill every 10 seconds or die appeared first on Destructoid.

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betvisa888roguelike Archives – Destructoid - Jeetbuzz88 - live cricket asia cup //jbsgame.com/heres-a-look-at-last-of-us-part-ii-remastereds-roguelike-survival-mode/?utm_source=rss&utm_medium=rss&utm_campaign=heres-a-look-at-last-of-us-part-ii-remastereds-roguelike-survival-mode //jbsgame.com/heres-a-look-at-last-of-us-part-ii-remastereds-roguelike-survival-mode/#respond Tue, 05 Dec 2023 16:17:17 +0000 //jbsgame.com/?p=436153

It’s time to put the words of Savage Starlight to the test. Naughty Dog and PlayStation have released a new trailer for The Last of Us Part II Remastered, previewing the newest mode: No Return.

//www.youtube.com/watch?v=GQaceGrFIok

The mode, announced alongside the remaster’s reveal, features roguelike mechanics within the world and gameplay of The Last of Us. Players will endure and survive different stages full of various enemie??s like clickers, soldiers, and even that disgusting Rat King from the Sewers level. However, if you die, yo?u have to start from the beginning of your run. 

For the first time in the series, No Return lets you play as different characters outside of the base Ellie and Abby. You want to play as Tommy? Go for it. Lev? Absolutely. All of the characters have unique traits that’ll help you on your run. For example, Dina is a crafter, having access to recipes for stun bombs and tr?ap mines. And yes, you?? can change their outfits if you desire.

The stages are randomized, so no two playthroughs will be alike. You’ll need to adapt to your situation and defeat all enemies or complete the stated objective to proceed. Along the way, you can upgrade your weaponry to suit the stage. As you’ll be??????????????????????????? dying a lot, as seen plenty during the trailer, you’ll be able to figure out what works and what doesn’t. Gameplay modifiers can be used to create a unique and exhilarating run, so even seasoned players can sweat a bit.

Making Things Click

To be honest, I don't have much experience with roguelikes. Though I've played Hades and Dead Cells and thoroughly enjoyed them, I haven't played enough to call myself an expert. However, No Return does look like it’ll be a fun take on Naughty Dog’s already great gameplay and one I might get into. Plus, its delivery does seem to separate itself from the typical roguelike with its classic TLoU gunplay. ??It’ll be interesting to s?ee how it feels when you’re actually playing it.

The Last of Us Part II Remastered is a re-release of the critically acclaimed 2020 PS4 game of the same name. Taking place after the events of the first, we follow Ellie and newcomer Abby on their separate journeys for revenge and survival. This remastered version comes with unreleased levels (labeled Lost Levels) and boasts even better graphics. While it does feel a bit too soon for it, the recent success of HBO’s adaptation of the game shows you can never have too much of The Last of Us.

The Last of Us Part II Remastered is scheduled to release on January 19, 2024, to?? PS5.

The post Here’s a look at Last of Us Part II Remastered’s roguelike survival mode appeared first on Destructoid.

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betvisa888 betroguelike Archives – Destructoid - Jeetbuzz88 - live cricket match india pakistan //jbsgame.com/new-shiren-the-wanderer-entry-updates-special-features-for-streamers/?utm_source=rss&utm_medium=rss&utm_campaign=new-shiren-the-wanderer-entry-updates-special-features-for-streamers //jbsgame.com/new-shiren-the-wanderer-entry-updates-special-features-for-streamers/#respond Mon, 06 Nov 2023 23:17:14 +0000 //jbsgame.com/?p=424897 Shiren the Wanderer

New features are in store for the next entry in the Shiren the Wanderer s??eries, and some will be of particular interest to streamers. 

Spike Chunsoft came through with some fresh details for Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island. In addition to some quality of life updates to exploration, the latest rougelike is looking to make livestreaming even m??ore convenient with an enhanced Live Display Mode. 

The upda??ted display presents an abundance of information on a single screen, in both standard and simplified views. This makes it ideal for streaming, as the display shows everything fr??om play time to turns, weapon and shield strength, and the player's current status. Here's a sample of how the standard Live Display Mode view looks:

Screenshot via Spike Chunsoft

The simplified view covers many of the same? bases, just without an overview of sta?tus and inventory: 

Screenshot via Spike Chunsoft

This isn't the first time Shiren the Wanderer has featured Live Display options, but it's nice to see these ideas expanded. You can check out the previous iteration of this feature in the most recent iteration of Shiren the Wanderer: The Tower of Fortune and the Dice of Fate. 

Handy dashes and second chances

Roguelikes aren't typically known for being friendly, but The Mystery Dungeon of Serpentcoil Island has some options to make the experience a little smoother. The? mini-map lets you track your steps, projectiles and Staves can be assigned to a hotbar, and there's a "Handy Dash" feature for speedier movement. 

Screenshot via Spike Chunsoft

Online elements also come into play to make things less of a slog. Should you collapse in the middle of a dungeon, you can call upon others for a rescue attempt. Those who end up successfully rescued can pick up where they left off without losing a??ny progress. Spike Chunsoft also teases that the title will feature a "Pa?rallel Play" online feature, but more will be revealed at a later date.

Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island comes to Nintendo Switch in the? West on February 27, 2024. 

The post New Shiren the Wanderer ent?ry updates special fe?atures for streamers appeared first on Destructoid.

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betvisa888 cricket betroguelike Archives – Destructoid - Jeetbuzz88 - cricket live streaming 2022 //jbsgame.com/hades-2-will-return-to-hell-in-early-access-in-q2-2024/?utm_source=rss&utm_medium=rss&utm_campaign=hades-2-will-return-to-hell-in-early-access-in-q2-2024 //jbsgame.com/hades-2-will-return-to-hell-in-early-access-in-q2-2024/#respond Thu, 14 Sep 2023 19:35:51 +0000 //jbsgame.com/?p=405429 Hades 2 Early Access Q2 2024

Supergiant Games released a development update for Hades 2 today, shedding some light on the roguelike action RPG's Early Access release plans. The sequel to Hades will launch in Early Access in Q2 of 2024 on both Steam and the Epic Games Store. The team went on to clarify that the exact date, pri?cing, and system requirements will be revealed later. Prior to the Early Access release, there will also be a limited technical test for a handful of players. This test will serve as a way to solve technical and compatibility issues before Early Access.

//youtu.be/l-iHDj3EwdI

Early Access worked wonders for the original Hades

The original Hades also followed this Early Access schedule. The Early access period lasted almost two years, and really helped shape and polish Hades ahead of launch.

Similarly, Hades 2 will have several major updates that add content as EA progresses. The story will ex?pand and add more characters with each update leading up to the v1.0 launch.

Hades is roguelike done right, and I'm excited to see what Hades 2 will expand on. I'm typically not a fan of the Early Access model but it seems like Supergiant Games utilizes it in all the right ways. Hades was great in EA, and even better when it was released fully. Hopefully, Hades 2 will follow the same?? route and end up better for it in the long run.

Hades 2 will enter Early Access in Q2 of 2024 on PC. No other platforms have yet to be confirmed, though Supergiant Games indicates in a FAQ on their website that they expect Hades 2 to eventually be available on consoles as well.

Update: Originally this post indicated Hades 2 will also be on all consoles. However, Supergiant G?ames has corrected? us that no console platforms have been confirmed yet.

The post Hades 2 will return to hell in Early Access in? Q2 2024 appeared first on Destructoid.

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betvisa888 liveroguelike Archives – Destructoid - jeetbuzz88.com - cricket betting online //jbsgame.com/homeworld-3-reveals-new-roguelike-multiplayer-mode-called-war-games/?utm_source=rss&utm_medium=rss&utm_campaign=homeworld-3-reveals-new-roguelike-multiplayer-mode-called-war-games //jbsgame.com/homeworld-3-reveals-new-roguelike-multiplayer-mode-called-war-games/#respond Fri, 25 Aug 2023 20:46:37 +0000 //jbsgame.com/?p=399233 Homeworld 3 War Games mode

Blackbird Interactive and Gearbox Publishing have released some more details about the upcoming space RTS Homeworld 3. The newest installment in the Homeworld series will feature a new roguelike-inspired multiplayer mode called War Games. Unveiled at GamesCom, the new mode creates a strategic co-op experience mixed with e??lements of roguelike gameplay.

War Games can be played solo or cooperatively with up to two others, meaning t??hree players in total. Plays will select a starting fleet and command it through a series of three randomized combat challenges, hence the roguelike mechanics. Those who successfully manage their fleets through the objectives obtain Artifacts that can augment their ships.

Also, players will earn experience for progressing through War Games which unlocks additional Artifacts and starting f??leets. Blackbird plans to continue evolving War Games even after launch with optional premium content expansions.

At a glance, this mode reminds me somewhat of the StarCraft 2 co-op mode. I was already looking forward to Homeworld 3, so a continuously replayable roguelike mode sounds like a great addition to the RTS. Typically there's not mu?ch reason to replay a campaign in this sort of title, so a mode like this is a perfect fit.

//www.youtube.com/watch?v=lmQ56YpYaAA

Additional campaign details and mod support

During Gamescom Opening Night Live we also got some campaign details in the Homeworld 3 Story Trailer. The all-new original story takes place decades after Homeworld 2 and focuses on the looming threat to t??he Hiigaran fleet.

A sudden brutal attack by a new enemy known only as ?the Incarnate forces the Hiigarans to cross into the Anomaly, and face new dangers inside.

We also got some details regarding planned mod support with Homeworld 3. Modders will be able to create their own content and share it easily with other players using mod.io. At launch players will also have the tools to customize ships and build their own levels for Skirmish mode within an Unreal g?ame editor. Players will be able to place megaliths, resources, and other objects to create completely?? unique battlefields and maps.

By partnering with mod.io, Homeworld 3 mods will be available o??n both Epic Games Sto??re and Steam when the RTS releases.

The sci-fi space RTS recently suffered a delay moving it out of the first half of 2023. Homeworld 3 now lau??nches in February 2024 o??n PC via Steam and Epic Games Store.

The post Homewo??rld 3 reveals new roguelike multiplayer mode cal?led War Games appeared first on Destructoid.

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betvisa casinoroguelike Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/weird-occult-management-game-astronaut-the-best-blasts-off-august-15/?utm_source=rss&utm_medium=rss&utm_campaign=weird-occult-management-game-astronaut-the-best-blasts-off-august-15 //jbsgame.com/weird-occult-management-game-astronaut-the-best-blasts-off-august-15/#respond Mon, 24 Jul 2023 19:30:35 +0000 //jbsgame.com/?p=393232 Astronaut: The Best Release Date announced

Indie studio Universal Happymaker announced their management adventure Astronaut: The Best will release for PC via Steam on August 15. In Astronaut, players have the task of managing ?an occult space aca??demy in an uncanny world.

"Our team spent over eight years working to make a bizarre moral laboratory of a game, that feels truly unlike anything you've played before," said Mike Sennott, Lead Developer on Astronaut: The Best. "We hope you'll be deeply and delightedly surprised by what you find inside, and that makes all thos??e years worth it."

Sennott was the Narrative Designer on the popular indie tactical RPG Wintermoor Tactics Club. The team also released a new launch date announcement trailer showing off Astronaut's weirdness.

//www.youtube.com/watch?v=EbkPomZBxyE

Running a culty space academy doesn't look easy

In Astronaut: The Best, it's literally your job to guide procedurally generated misfit recruits through a roguelite hodgepodge of scandals and challenges. You can guide your Astronaut team via a variety of methods including lies, witchcraft, and of course some good ole classic hard work. New recruits can be former serial killers, part-time pirates, or even members of the royal family. The team at Universal Happymaker notes that choices will a?ctually have an impact on each recruit as well as their likelihood to succeed.

This game is definitely very weird looking, which has really piqued my interest. It's weird looking in an intriguing way. The visuals are uncanny for sure and in some aspects eerily creepy. It's sort of giving me Cultist Simulator vibes with a bit of Homestar Runner between the graphic and comedic style. I'm interested to see just how strange the game can get?.

Astronaut: The Best releases on PC via Steam on August 15. It is also Steam Deck compatible.

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betvisa888 betroguelike Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/darkest-dungeon-ii-full-launch-today-pc-steam-epic/?utm_source=rss&utm_medium=rss&utm_campaign=darkest-dungeon-ii-full-launch-today-pc-steam-epic //jbsgame.com/darkest-dungeon-ii-full-launch-today-pc-steam-epic/#respond Mon, 08 May 2023 21:30:46 +0000 //jbsgame.com/?p=377812 Darkest Dungeon II

The world's most dangerous carriage ride sets off

A new tour of the Darkest Dungeon around is officially setting off today. Red Hook Studios' Darkest Dungeon II officially ??launches into 1.0 today, May 8??, and heads to Steam.

The follow-up to 2016's Darkest Dungeon, this new entry makes a number of changes to the for??mula. Four heroes set off on a whirlwind stagecoach ride, hurtling into a decrepit and dangerous world to hold back the apocalypse. Different vehicle, but much of the same drea??d and despair.

//www.youtube.com/watch?v=fq53pdxY-0U

Though it seems like it leaves some of the management aspects behind, it's replaced with some run-over-run boons to hel??p stem the tide of darkness. The Affinity system also ties heroes closer together, leading to synergies or dysfu?nction between them.

Darkest Dungeon II has already been in an Early Access state on the Epic Games Store for a little while. With the full launch, Red Hook locks in 12 playable characters and a complete, five-act narrative arc. The final two acts, as well as the Flagellant character, are specifically new to the 1.0 release. Corpse art, hero palette??s, weapon kits, radiant and infernal flames, and achievements are also on deck for the launch today.

Further on down the road

Red Hook Studios is planning long-term support for Darkest Dungeon II as well. The team draws comparisons to its long-term support for Darkest Dungeon, which added town events, radiant mode, and more. There are already some new monsters on the way for Darkest Dungeon II, as well as playable hero origin skins and b??alance tuning.

Specifically, it sounds like mods are also in the works. Much like modding eventually came to Darkest Dungeon, Red Hook says it also plans to develop modding tools for Darkest Dungeon II after the 1.0 release.

We haven't had time to put official words up yet on this new entry, but reviews seem varied. I'm curious what this sequel's legacy will look like down the road, compared to its despair-inducing predecessor. If you want to find out yourself, Darkest Dungeon II is now available in full today.

The post Darkest Dungeon II launches into 1.0 today appeared first on Destructoid.

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betvisa loginroguelike Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/tunche-epic-games-store-free-game-roguelike-brawler/?utm_source=rss&utm_medium=rss&utm_campaign=tunche-epic-games-store-free-game-roguelike-brawler //jbsgame.com/tunche-epic-games-store-free-game-roguelike-brawler/#respond Fri, 24 Mar 2023 18:00:48 +0000 //jbsgame.com/?p=370222 tunche epic games store free

Welcome to the Jungle

Epic Games has revealed the next title that it will be offering up to all Epic Games Store users �From March 30, EGS customers will be able to bag themselves the charming and challenging brawler roguelike, Tunche, completely free of charge.

Released in the fall of 2021 and developed by Peruvian indie outfit LEAP Game Studios, Tunch??e is a unique blend of screen-based brawler action, married to a challenging roguelike format. It is the tale of an Amazonian tribe who must venture through the rainforest on a pilgrimage to meet the titular jungle god and learn the truth behind a strange and overwhelming aggression that has become part of the flora and fauna of the green labyrinth.

//??www.youtube.com/watch?v=jAn7fPiyrZ??A&ab_channel=ID%40Xbox

Choosing from one of five unique characters, including the sorcerer, Rumi; the balladeer, Pancho; scrappy bird-boy Quayru; and the beautiful warrior, Nayru �alongside a suspiciously quiet Kid wearing a large Hat �the player must complete run after run through the undergrowth, taking on armies of wild animals, bizarre creatures, and boss characters while progressing their chosen character's inate abilities. Tunche features beautiful hand-drawn animation, a distinct art style, and an evocative soundtrack, all while posing a meaty challenge for even hardened brawler fans. If you want the full lowdown, then be sure to check out my full review for Tunche right here.

Tunche will be available to download free from Epic Games Store from March 30-April 6. Until then, you still have time to pick up current freebiesChess Ultra and the WoW: Ishizuchi DLC.

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betvisa888 casinoroguelike Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/new-dead-cells-return-to-castlevania-trailer-shows-off-new-biomes-weapons-and-more/?utm_source=rss&utm_medium=rss&utm_campaign=new-dead-cells-return-to-castlevania-trailer-shows-off-new-biomes-weapons-and-more //jbsgame.com/new-dead-cells-return-to-castlevania-trailer-shows-off-new-biomes-weapons-and-more/#respond Thu, 19 Jan 2023 21:00:56 +0000 //jbsgame.com/?p=358805

Have fun storming the castle!

Dead Cells never disappoints when it comes to DLC, but there's probably more hype leading into the game's crossover with Castlevania than we've ever seen before. The collaboration was announced at the 2022 Game Awards, and the reveal alone left us wondering why it took them so long to team up in the first place -- and certainly left us wanting more. Motion Twin and Evil Empire have finally dropped a new trailer for the DLC, officially titled Return to Castlevania, and this first look shows off some classic Castlevania weapons and enemies in style.

This update will include all kinds of new Castlevania-themed content, including two new biomes, three bosses, 20 outfits, and 14 weapons, including classics like the Vampire Killer, Throwing Axe, and Holy Water. There will also be a new story to play through as well, with Castlevania protagonist Richard Belmont recruiting Dead Cells protagonist The Beheaded to join forces and take on Dracula himself. Players who like a challenge should also be pleased, because Return to Castlevania is also supposed to be a pretty difficult DLC, especially when?? it comes to the boss fights (I mean, how much harder can it get than facing off against Death himself?).

//www.youtube.com/watch?v=q10fKa_MkW0

As if that wasn't already cool enough, Motion Twin made sure to include 51 tracks of the musical score from the original Castlevania games, in addition to 12 Dead Cells-style remixes of some of the series' most beloved tracks. Castlevania is known to have some of the most iconic music in games history??, so it's cool to see this DLC hon??or it like this.

We don't know when to expect Dead Cells: Return to Castlevania quite yet other than sometime in 2023, so we'll be looking forward to its release for PC and consoles in the coming months. The game's Steam page calls this their "biggest DLC yet," so I'm sure they're taking their time to make sure every detail is perfect before i?t ships.

The post New Dead Cells: Return to Castlevania trailer shows?? off new biomes, weapons, and more appeared first on Destructoid.

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betvisa888roguelike Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/backpack-hero-is-a-deckbuilder-that-makes-your-inventory-the-game/?utm_source=rss&utm_medium=rss&utm_campaign=backpack-hero-is-a-deckbuilder-that-makes-your-inventory-the-game //jbsgame.com/backpack-hero-is-a-deckbuilder-that-makes-your-inventory-the-game/#respond Tue, 10 Jan 2023 23:00:54 +0000 //jbsgame.com/?p=357557

Why do you build me up?

The satisfaction that comes from doing well in a deckbuilding game is like nothing else. Whether you're playing a physical game like the excellent (if dryly titled) DC Deck-Building Game or a video game like the infinite time-suck that is Slay the Spire, it just feels good to build and unleash your own slate of moves. But recently, I've found myself bored by straight up-and-down deckbuilders. A lot of them feel very similar, and while there are plenty of good games playing with the same ideas, I've started actively seeking out deckbuilders with slightly bigger ide??as.

And if it's big ideas you want, Backpack Hero is your new best friend. This early-access roguelike is one of the most inventive deckbuilde?rs I've ever pl??ayed.

What are ya buyin', stranger?

Backpack Hero wears its Resident Evil 4 DNA proudly on its sleeve. The game is entirely built around fitting weapons and consumables into a limited space, and the eponymous backpack bears a suspicious resemblance to RE4's legendary attache case. But Backpack Hero's survival horror cousin treats inventory management as a neat diversion from a larger game. In Backpack Hero, it is the game.

[caption id="attachment_357593" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Every item in Backpack Hero takes up a certain number of squares in your backpack. A certain shield will eat up a 2x2 square, while another will only occupy a 2x1 rectangle, so choosing which one to bring along is of maximum importance. But it's not just about what you take with you - it's als?o about where it goes. Most of the items in the game will be buffed in some way if they're placed in specific slots relative to other items. A helmet, for example, will only function if it's at the top of your bag, and a breastplate will b??uff adjacent pieces of armor. You might randomly happen across a really sick sword, but to take it, you'll need to sacrifice a defensive build that you've carefully fostered.

Tough choices like that are central to Backpack Hero. Getting married to any one build early in the game can spell defeat, and you have to be willing to let go of something that's working now if you want to plan for the future. Actual combat is pretty bland and repetitive, but that's not the draw. Backpack Hero is a game about inventory management, and it may feature the best inventory management system ever. Where new cards are simply added to the deck in more traditional deckbuilders, Backpack Hero makes every pickup feel like a little puzzle.

Incredible depth

Most of what I've described here is true of the game's first playable character, Purse. But Backpack Hero has a few other fellows to choose from as well, and they each play dramatically differently. You could also play as a mystic frog, who pulls items at random and uses the backpack as a strategic playing field; maybe you'll end up preferring the bird bard who can tear discreet specialized pockets into his backpack. These aren't just characters with different specialties, a la Slay the Spire, they're characters that totally reinvent the game (think of something like Dicey Dungeons for a good reference point).

[caption id="attachment_357591" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Backpack Hero also has various different character-specific challenge modes that force you to come up with builds that you might otherwise ignore. In addition to providing a ton of extra content, these challenges also expose exactly how deep customization can get in Backpack Hero. Synergies that might seem totally insignificant become vital when, for example, ?you can't use any traditional weapons. Brute force can be handy, but what if you played music for the enemy until they joined you like a temporary Pokémon? There's a lot to uncover in thi??s game, and it's only getting bigger and more dynamic as time goes on.

[caption id="attachment_357598" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

The game is still in early access, and the developer, Jaspel, has promised significant updates in the future. Apparently, there are plans to introduce a city-building mechanic to provide some progression hooks between runs, and I'm very excited to see how that turns out. To be honest, though, Backpack Hero already feels like more than enough for me. Backpack Hero, in its incomplete state, is richer and more engaging than plenty of full games I've played. I'm excited to see how it grows and changes in the future, but I don't think there's any reason to wait and see. What's there now is excellent, and there's a pleasantly hefty demo that you can try out if you're still not sure.

The post Backpack Hero is a deck?builder that makes your inven??tory the game appeared first on Destructoid.

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betvisa888 liveroguelike Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/cult-of-the-lamb-major-content-update-2023-new-features-accessibility/?utm_source=rss&utm_medium=rss&utm_campaign=cult-of-the-lamb-major-content-update-2023-new-features-accessibility //jbsgame.com/cult-of-the-lamb-major-content-update-2023-new-features-accessibility/#respond Tue, 03 Jan 2023 13:00:26 +0000 //jbsgame.com/?p=356413 cult of the lamb major content update dlc

The Year of the Lamb... like it or not

Devolver Digital has announced that one of the sleeper hits of 2022, Massive Monster's Cult of the Lamb, will receive a free major content update later this year, bringing a selection of new features, options, and accessibility functions to the super?-cute, super horrifying anthro roguelike.

While details are a little bit on the thin side, a tweet from the eccentric publisher notes that the update will be bringing a selection of tweaks to add more overall depth to the title, with a short clip teasing an all-new "heavy attack" mechanic. In addition, new difficulty settings will be added to the sacrificial adventure as well as several unspecified accessi?bility options and "quality-of-life" tweaks. Neat!

//twitter.com/cultofthelamb/status/1608891710570106884?s=20&t=P8Tt1BpocaS1mmEY?Zs46xA

Released in the summer of 2022, Cult of the Lamb blends cutesy visuals and ultra-dark humor in its tale of a young lamb who, having seemingly had their life saved by a sinister deity, goes about preaching the word of this supposed savior and building an ever-growing cult around its teachings. Cult of the Lamb would itself amass a huge fan following, eventually making its way onto several Game of the Year nomination lists, (including our own), ??and even ta?king home several gongs at the Australian Game Developer Awards.

Cult of the Lamb is available now on PlayStation, PC, Xbox??, and Nintendo Switch.

The post Cult of the Lamb?? will receive a major content update in 2023 appeared first on Destructoid.

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betvisa cricketroguelike Archives – Destructoid - Jeetbuzz88 - live cricket match //jbsgame.com/hitman-3-freelancer-closed-technical-test-pc-steam/?utm_source=rss&utm_medium=rss&utm_campaign=hitman-3-freelancer-closed-technical-test-pc-steam //jbsgame.com/hitman-3-freelancer-closed-technical-test-pc-steam/#respond Fri, 28 Oct 2022 19:45:44 +0000 //jbsgame.com/?p=348385 Hitman 3 Freelancer

We also get a good look at the new mode

Hitman 3: Freelancer is a new mode for the assassination game, set to arrive on January 26, 2023. But ahead of that, IO Interactive is hosting a closed t?echnical test in November.

The Hitman 3: Freelancer closed technical test will take place on November 3 through 7. The closed technica??l test will only be available on PC via Steam, and it will be a separate game, with a download code delivered by IO if you're chosen.

Sign-ups for the Hitman 3: Freelancer closed technical test are live here.

We also got a pretty decently sized gameplay video today, showcasing just how Hitman 3: Freelancer works. The walkthrough shows off many different aspects of the roguish new mode: picking contracts, planning, touring the home base??, and then setting out for a mission.

//www.youtube.com/watch?v=N2ZZlIMdavM

Even Agent 47 is part of the gig economy

The mode will pose a bunch of new challenges and options to players, based around the maps of the Hitman World of Assassination trilogy.

For the closed technical test, only a select portion of the pool will be available. The nine available maps are: Paris, Sapien??za, Hokkaido, Miami, Mumbai, Whittleton Creek, Dartmoor, Berlin, and Mendoza.

The full Freelancer mode will have just about every map, barring three. The ICA Facility, Hawke's Bay, and the Carpathian Mountains will be the only locales not in the full Freelancer launch.

While there is progression within the closed?? technical test, that mastery will not carry over to the full?? launch.

But this new way of playing Hitman has looked like a cool alternative for awhile now. I'm sure some players are probably eager to tinker with the possibilities in ??it. They'll be getting their chance in November, ahead of the full launch at the start of the new year.

The post Hitman 3: Fre??elancer will have a closed technical test in November appeared first on Destructoid.

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betvisa liveroguelike Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/cult-of-the-lamb-australian-game-developer-awards-goty-devolver/?utm_source=rss&utm_medium=rss&utm_campaign=cult-of-the-lamb-australian-game-developer-awards-goty-devolver //jbsgame.com/cult-of-the-lamb-australian-game-developer-awards-goty-devolver/#respond Thu, 06 Oct 2022 17:30:55 +0000 //jbsgame.com/?p=346797 cult of the lamb australian awards goty

This lamb got the chops

Devolver Digital's comically unnerving roguelike, Cult of the Lamb, has ironically become something of a cult hit itself, winning over fans with its creepy-cute visuals, anarchic attitude, and engaging gameplay �In fact, Massive Monster's indie hit has already bagged its first Game of the Year award, courtesy of the Australian Game Developer Awards.

The event, which took place on the evening on October 4, recognized the best of interactive entertainment from 2022 to date, focusing mostly on the output of independent studios working within the region. Cult of the Lamb scuttled off with fo?ur well-deserved gongs, including Excellence in Art, Excellence in Music, Excellence in Gameplay, and the aforementioned Game of the Year award.

//www.youtube.com/watch?v=xsPtUNB1z-Q

"After experiencing our success overseas, it was an amazing feeling to see our game really resonate with Australians as well," said creative director Julian Wilton of the win. "We received such strong support locally and we love that it’s being enjoyed, not?? just for the gameplay, but also for the art and music."

I'm not sure quite how many followers had to be sacrificed at the altar of "The One who Waits" to receive?? these awards, and I'm not sure I want to know.

In addition to Massive Monster's success, the Australian Game Developer Awards committee �which consists of a panel of 70 industry specialists �also rewarded Studio Drydock with the prizes for Excellence in Narrative and Excellence in Mobile Games for its spellbinding farming title, Wylde Flowers. Gameloft, an industry vete?ran with a catalog pac??ked full of mobile game success �was awarded Studio of the Year.

//www.youtube.com/watch?v=68kdOBKCh04

You can check out the full list of winners below.

Game of the Year: Cult of the Lamb

Excellence in Art: Cult of the Lamb

Excellence in Gameplay: Cult of the Lamb

Excellence in Narrative: Wylde Flowers

Excellence in Sound Design: Heavenly Bodies

Excellence in Music: Cult of the Lamb

Excellence in Technical Design: Age of Darkness: Final Stand

Excellence in Accessibility (Presented by VicScreen): Lost and Hound

Excellence in Mobile Games: Wylde Flowers

Excellence in AR/VR: Table of Tales: The Crooked Crown

Excellence in Serious Games (Applied/Impactful): Kinder World

Excellence in Emerging Games (Student or Early Career): Queer Man Peering Into A Rock Pool.jpg

Excellence in Ongoing Games (Games as a Service): The Oregon Trail

Rising Star Award: Raymond Corrigan

Ambition Award: Ryan McMahon

Adam Lancman Award: Clara Reeves

Studio of the Year: Gameloft

The post Cult of the Lamb scoops four ??prizes at Australian Game Devel?oper Awards appeared first on Destructoid.

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betvisa888 betroguelike Archives – Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/dead-cells-got-a-new-boss-rush-update-and-its-out-now-on-pc/?utm_source=rss&utm_medium=rss&utm_campaign=dead-cells-got-a-new-boss-rush-update-and-its-out-now-on-pc //jbsgame.com/dead-cells-got-a-new-boss-rush-update-and-its-out-now-on-pc/#respond Wed, 05 Oct 2022 21:30:38 +0000 //jbsgame.com/?p=346743

Get ready to battle some bosses

Dead Cells is widely regarded as one of the best roguelike games out there, and one of the best indie games of the past decade. It's one of those games you can play over and over again -- literally -- but for fans who are itching for something new, well, the Dead Cells dev team has you covered. The studio behind the game, Motion Twin, along with their subsidiary studio Evil Empire, announced an all-new Boss Rush mode as an add-on for the PC version of Dead Cells.

The idea is that players will have four unique stages to play through, and each sta?ge has the player going up against bosses from the game back-to-back. The breakdown of stages goes like this: stage one has three bosses, stage ??two has five bosses, stage three has three enhanced bosses, and stage four has five enhanced bosses.

//www.youtube.com/watch?v=gCaZwowMm78

The enhanced bosses are new for the Boss Rush mode, and as you might expect, they have ways to make their already-intense battles even harder, like healing powers or allies that come and join them in the fight. If you've played through some of the harder heats in Hades, think of the enhanced boss stages like runs where you're only fighting Extreme Measure?s bosses.

Each stage also features Dead Cells bosses randomly selected from Tiers 1, 2, or 3, to which they are assigned based on how difficult they are -- so at least you won't be fighting The Queen five times in a row. The Boss Rush mode is accessible in-game through a door in the basement of the Prisoners' Quarters. Players will also w?in some serious loot as they defeat the different stages, with the type of prizes s?caling depending on how many bosses they fight, which bosses they fight, and so on.

The Boss Rush mode is available now in Dead Cells for PC players, and? will be coming to consoles later this month.

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betvisa888 cricket betroguelike Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/rising-hell-slain-back-from-hell-epic-games-stores-free-games-october/?utm_source=rss&utm_medium=rss&utm_campaign=rising-hell-slain-back-from-hell-epic-games-stores-free-games-october //jbsgame.com/rising-hell-slain-back-from-hell-epic-games-stores-free-games-october/#respond Fri, 30 Sep 2022 14:00:59 +0000 //jbsgame.com/?p=346354 epic games store rising hell slain: back from hell

Hell Yes

'Tis Friday, and, like clockwork, Epic Games Store has revealed the identities of the next free titles that it will be rolling out to store users over the next week �And it looks like there's something of a Very Metal theme to next week's fare, with the arrival of pixel actioners Rising Hell and Slain: Back from Hell (no relation.)

//www.youtube.com/watch?v=B-2q0rB6f-g

First released in 2019 and developed by Indonesian developer Tahoe Games, Rising Hell is a Gothic rogue-lite dungeon crawler that places a heavy emphasis on platform traversal and verticality. Players embark upon a seemingly insurmountable challen??ge to literally climb out of Hell, starting at the v?ery pit of oblivion and working their upwards, battling horribly unholy demons and monsters en route.

As is to be expected from such a Devil's Horns-flinging release, Rising Hell has a very metal aes??thetic, with guitar wailing scores, vulgar visual design, and a relentless, head-banging challenge. Featuring a ton of epic boss battles, several gameplay modes, and a roster of selectable characters, Rising Hell was well received by players on release, and might well be worth a weekend of redemption.

//www.youtube.com/watch?v=NvmdRTk3B9A

Developed by Steel Mantis and released way back in 2016, Slain: Back From Hell could almost be seen as a distant cousin of Rising Hell, sporting similar pixel visuals, challenging platforming action and, of course, a hard-rockin' aesthetic. As doomed hero Bathoryn, players battle their way through ??another hugely Gothic world, on a mission to liberate the realms from the clutches of six malevolent overlords??.

Between Rising Hell and Slain: Back from Hell, Epic Games Store fans have got a pretty unholy week ahead. But, if ?you dig that whole heavy metal retro vibe, then it's definitely w?orth keeping an eye on the calendar and ensuring that you bag next week's EGS freebies when they are made available to all on October 6.

In the meantime, be sure to pick up current EGS offerings: Runbow and The Drone Racing League.

The post Rising Hell and Slain: Back from Hell are Epic Games Store’s next freebies appeared first on Destructoid.

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betvisa cricketroguelike Archives – Destructoid - Jeetbuzz88 - cricket live streaming 2022 //jbsgame.com/cult-of-the-lamb-has-a-perfect-gameplay-loop/?utm_source=rss&utm_medium=rss&utm_campaign=cult-of-the-lamb-has-a-perfect-gameplay-loop //jbsgame.com/cult-of-the-lamb-has-a-perfect-gameplay-loop/#respond Sun, 04 Sep 2022 17:00:02 +0000 //jbsgame.com/?p=342963 Cult of the Lamb is the default name

A game I'll be flocking to for years to come

Before I even started playing Cult of the Lamb, I knew I was going to love?? it. First off, we've got the cute art style going on, so that box was ticked immediately. Plu??s the conceit of a simulator about running your own cult is hilarious and fresh in its own way.

I think us roguelike and simulator fans can agree that both genres are having something of a renaissance right now, and Cult of the Lamb manages to?? hit every note in perfect harmony. Now maybe it's the antidepressants talking, but playing through it has been some of the most fun I've had with a game all year.

Part of the worry with having a game with so many different elements is that the player could start to feel overwhelmed �the base-building sim, the punchy roguelike gameplay, the fishing, Knucklebones, and all of the side quests could start to fee??l like a lot after a while, but they never did.

Instead, each element fed back into the core gameplay really nicely, like bringing characters items to unlock the different cloaks that gave you power-ups in combat, or powering up your followers to get greater rewards when you sacrifice them. What's more, I found that having so many different types ?of activities always kept things fresh while still keeping me moving towards to ultimate goal.

Hades' lasting impact

Hades has been an undeniable influence on games over the past few years, especially when it comes to the roguelike genre. The hub world in the Underworld felt so alive, because between each run you could come back and decorate, see what's up with your favorite characters, and see things gradually change over time through the story. Your cult in Cult of the Lamb feels even more alive, in my opinion.

While Cult of the Lamb's combat isn't quite as complex as Hades', it instead throws its weig??ht behind the simulation side of t??hings. Using the "crusades" as a means of gathering materials to then return to the main action of the cult �where you'd often have to put out metaphorical fires that ignited while you were gone �is a genius design choice.

With the different weapon and curse types, there was enough variety to keep things fresh. As much as I love Hades, I also tend to be a creature of ha??bit, which means I stick with the one or two weapons I really like in the post-game and just run with those.

I prefer faster weapons like daggers and swords, but I appreciated ??that the game made me try the axes and hammers, because that's not something I would have gone out of my way to play with if I had the choice. It made me slow down and change my combat style, and it's cool that a simple change like limited w??eapon choice could open up that half of the game in a whole new way.

Fighting the bishop Leshy in Cult of the Lamb

Focus on fundamentals

I think what it comes down to for me is that you can feel how much the idea of fun was at the center of Cult of the Lamb's development. There was never a moment in my whole playthrough where I was ??over what I was doing, and wanted to get back to what was next. I would finish one of my crusades, or catching fish to feed my followers, or earning some ex??tra coins in Knucklebones, and then I would be excited to get to do whatever was next, every time.

That to me is what makes ?for a perfect gameplay loop �constant immersion because I'm not only enjoying what I'm doing in the moment, but because I also have something to look forwar??d to.

I'm an "out of sight out of mind" kind of person, ??so it was literally like I was constantly re-falling in love with every aspect of the game when I remembered it existed. That feels silly to admit, but it speaks to the game's ability to scratch some kind of p??rimal, child-like itch in my brain. That's good game design for you.

Cult of the Lamb isn't a game that's going to revolutionize the games industry, but it will stand out as one of the greats in its respective genres, and can hold its own with the ??best releases of 2022. It's one of those games that I'll be reaching for to replay every few years, and I look forward to trying a new build next time around.

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betvisa888roguelike Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/inkbound-preview-new-roguelite-shiny-shoe-monster-train-pc/?utm_source=rss&utm_medium=rss&utm_campaign=inkbound-preview-new-roguelite-shiny-shoe-monster-train-pc //jbsgame.com/inkbound-preview-new-roguelite-shiny-shoe-monster-train-pc/#respond Wed, 17 Aug 2022 20:00:56 +0000 //jbsgame.com/?p=340161 Inkbound Shiny Shoe preview

The never-ending story

Shiny Shoe, the studio behind deckbuilding locomotive defense game Monster Train, has already made its mark with one roguelite. Now it looks to make another in Inkbound, an isometric turn-based battler with some pretty interesting ide??as.

We had a chance to get a hands-off look at the current state of Inkbound. It's going to look pretty Diablo at first. The camera takes an isometric angle on the action, following our two presenters creative director Andrew Krausnick and communit??y manager Cami Baumann-Jaeger as they vent??ure into the world of stories.

Right away, there are notable differences from Monster Train. While there is the allure of better runs and rewards on the horizon, there's also a qu?est system, where NPCs can give players tasks to complete. They're built into the entire structure, Krausnick says. The team is looking to tie more of the unlocks and rewards that happen into the quests and narrative.

"The rewa?rd you get?? from completing a quest might be an item that starts showing up in the run itself," said Krausnick. "And then our goals over time, or when we evolve the world, we want to have some story behind it."

Hitting the books

After standing around a bit in a social area, they set off for the Sea of Ink. The whole setup of Inkbound surrounds stories, as players fight through various fables come to life. Certain parts of it will feel familiar; the ability draft, for instance, allows the player to make selections that can?? add new abilities to their hotbar or augment existing ones.

In ours, Krausnick picks an option to add more damage to an ability. But there are other changes too, like applying status effec?ts. Some higher-tier ones might be even greater evolutions. It's the same pick-one-of-three sys?tem that many, many roguelites use nowadays.

Where the familiarity falls away is the combat. Despite looking like Diablo, Inkbound is not a re??al-time action RPG. It is, rather, much closer to a turn-based RPG, as we see when they get into some battles in the Garden's Edge.

Krausnick and Baumann-Jaeger go about setting up their turn, using a metered amount of mana. M?oving a certain distance will start to eat up mana,? as will deploying abilities. Each one can change the world state too, and they can adjust in real-time.

Say a player moves one "length" (there's no grid, just distances) and knocks an enemy forward. That happens in real-time. Someone might be able to lay a trap for that knock-forward to affect, or have aggro drawn off them because of it. It feels a bit like the careful maneuvering and prodding of Transistor, or what we've seen thus far of the upcoming Mario + Rabbids: Sparks of Hope.

Once the turn's over, the enemy gets to move. And they can really hurt. Health is, as always, one part of your resource pool in Inkbound. Sometimes taking calculated hits is important.

Despite the careful planning, it seems like the battle system is something the player can take at their own pace. Much like how a high-level Monster Train or Slay the Spire player can blitz through a single hand, the system seems open to quick resolution if you know what you want to d??o.

A real page-turner

It's an interesting twist on the formula, made even more interesting by co-op. While playable solo, Inkbound can also?? be played co-op with friends. From the start, Krausnick says, Shiny Shoe ?wanted to do turn-based and co-op.

"The simultaneous turn thing ?came on pretty early," said Krausnick. "We just felt like it was the best way to make it feel like you weren't waiting too long for your friends to do other things, to keep gameplay moving smoothly."

They went through several prototypes, even a hex-based build at one point. But the team went for this asynchronous turn-based scheme for Inkbound. What we saw that day is what Shiny Shoe felt was the best way to move forward??.

And to the team's credit, it seems pretty interesting. The folks behind Monster Train have shown they've got some roguelite chops already, but Inkbound seems like a neat way to incorporate careful pla??nning, tense actio??n, deckbuilding, and co-op all into one package. Hopefully it continues to blend together well.

Inkbound is targeting an Early Access launch on Steam in 2023.

The post Inkbound is an interesting next step from the team behind Monst??er Train appeared first on Destructoid.

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betvisa888 betroguelike Archives – Destructoid - براہ راست کرکٹ | Jeetbuzz88.com //jbsgame.com/reviews/super-bullet-break-deck-building-gacha-review/?utm_source=rss&utm_medium=rss&utm_campaign=super-bullet-break-deck-building-gacha-review //jbsgame.com/reviews/super-bullet-break-deck-building-gacha-review/#respond Sun, 14 Aug 2022 10:00:43 +0000 //jbsgame.com/?post_type=eg_reviews&p=339065 Super Bullet Break

All the singulaladies, all the singulaladies

If there is one thing my Apple Arcade subscription has taught me over the past few years, it’s that games designed around gacha mechanics don’t necessarily have to be the type of whale-hunting monstrosities that result in terrible YouTube “influencersâ€?bragging about how they can’t play anybody online anymore because they spent $100,000 in it. Games like World of Demons and Star Trek: Legends are enjo??yable gacha games in part because you don’t have menus popping up constantly goading you into dropping cash in them. With that monetary incentive removed from these titles, players are free to enjoy the actual gameplay without worrying they’ll miss out on something huge if they don’t buy a loot box or start a game-specific subscription service.

That’s the idea behind Super Bullet Break, a new deck-building RPG with roguelike elements releasing tomorrow for PS4, Switch, and PC. It has all the makings of a game Belgian? politicians would trot out on the chamber floor to publicly chastise. But because it’s not free to play and everything is included with the price of purchase, you’re left with a fun and fast gacha game that won’t ask you to break the bank.

Just try not to?? break your controller ?while playing it.

Super Bullet Break

Super Bullet Break (PC, PS4 [reviewed], Nintendo Switch)
Developer: BeXide Inc.
Publisher: PQube
Released: August 12, 2022
MSRP: $19.99

The world of video games is in danger and it’s up to three expert gamers—Akari, Hikaru, and Sumire—to save the day. Our trio of heroines is contacted by a mysterious AI known as Nayuta who needs their help fixing some of the most popular games on the market that have become corrupted. In each of these games hides a Singulalady that is unleashing buggos on these digital worlds, changing how the characters act within them. To save the day and save these games, the girls will have to investigate, which in Super Bullet Break means working your way across a randomly gener??ated map fighting mon??sters.

The combat here has its roots in the CCG genre. As you adventure through each corrupted game, you earn bullets to use in battle. These bullets are usually represented by a cute anime girl with ??a predetermined set of skills. Some only attack your opponents, some attack and heal in the same move, and some can have their skills altered by other bullets in your deck. Once a bullet is used in battle, it’s sent to the discard pile until your deck reshuffles. With more than 160 bullets to unlock, you can build a pretty eclectic and powerful deck.

//www.youtube.com/watch?v=4ODxiWAOluU

Don't blow in these cartridges

Collecting the right bullets for your deck is important, but you’ll also want to pay attention to the cartridges they’re attached to. Each bullet you obtain is paired with a randomly selected cartridge that has active or passive skills that ca??n alter the bullet’s effectiveness or provide buffs for the player. Cartridges are not permanently tied to a bullet, and you’ll often en??counter two of the same bullets with different cartridges attached.

The key to making it through this game is building your deck with the best bullet and cartridge combinations. But doing so has its hurdles. First, outside of a few that can be purchased in shops and those you get for defeating bosses, all of the bullets you earn in Super Bullet Break are random. Second, you can only carry a limited number in your deck. Finally, b?ecause this game is a roguelike, you lose all of your earned bullets when you either fall in battle or free one of the games from a Singulalady’s control, reverting your deck back to its original build that's determined by which of the heroines you choose to play as.

That final point really bothered me for my first few run attempts. “Monochrome Tactics,â€?the first game you’re trying to save from a Singulalady’s control, is shockingly tough f?or what is essentially the tutorial mission of the game. Looking at my log of attempts, I actually failed this map 11 times before beating it. Maybe it was my poo??????????????????????????r luck with bullet pulls, my unfamiliarity with how this all worked, or maybe my deck never shuffled in my favor, but that opening investigation nearly had me smashing my $70 controller in frustration.

SBB Screenshot

Difficulty dropoff

Imagine my surprise when I beat the next three games within this game in a single go. The difficulty went straight out the window the second Super Bullet Break started introducing gimmicks to groupings of cards. These gimmicks, like the enemy-delaying ‘Heartsplosion,â€?can easily?? turn the tide of battle in your favor. In fact, some of these gimmicks are so powerful I didn’t even have to strategize with my deck. I just played whatever bullets were in my ha?nd and watched my enemies meet their demise. “Monochrome Tacticsâ€?is without any gimmicks, and I can’t quite figure out why the developers decided on throwing players directly into the deep end rather than sticking it later in the campaign to craft something of a logical difficulty curve.

As headache-inducing as those first 11 failed attempts were, I will say they got me to look at Super Bullet Break in a more laid-back light. It took me a while to realize this, but this is a very noncommittal game. When you’re always starting from scratch, no matter if you beat the final boss or lose to the first grunt to c??ross your path, the game becomes something akin to solitaire: something you play for fun or to pass the time. In fact, I wish I would have requested a Switch review code for this because, win or lose, this is the type of game I would have loved to have played in bed each night before going to sleep.

If you want to find true enjoyment in Super Bullet Break, don't go into it thinking it's going to be anything substant??ial. Like the free-to-play gacha games that inspired it, it's a very casual experience with a win-some/lose-some philosophy that I foun??d to be refreshing. This won't be a game I have deep memories of in a year's time, but for now, it's a pleasant palate cleanser to the heftier games that demand a lot more of my time, energy, and concentration.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: Super Bullet Break appeared first on Destructoid.

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betvisa liveroguelike Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/desktop-dungeons-rewind-3d-remake-classic-roguelike-puzzle-game/?utm_source=rss&utm_medium=rss&utm_campaign=desktop-dungeons-rewind-3d-remake-classic-roguelike-puzzle-game //jbsgame.com/desktop-dungeons-rewind-3d-remake-classic-roguelike-puzzle-game/#respond Fri, 05 Aug 2022 20:30:57 +0000 //jbsgame.com/?p=338330 Desktop Dungeons: Rewind

The old indie darling is back in 3D

Desktop Dungeons, the beloved turn-based roguelike, is coming back with a new style. And while it can be tricky going from a quaint pixel art presentation to a more general modern 3D style (albeit with nice new illustrated character art), the main draw was �and should still be �the puzzle-solving gameplay. Developer QCF Design announced the 3D remake Desktop Dungeons: Rewind for Steam with an estimated Q4 2022 release.

//www.youtube.com/watch?v=smrfXYhnKCc

According to the team, "the goal with Desktop Dungeons: Rewind is to bring a game we love to modern devices and modern audiences. For a long time we’ve felt that we’ve under-served players with the resolution choices we made for Desktop Dungeons back in 2011 (!!) and have?? had to stick with since. This is the perfect opportunity for us to address that, while adding new features to the game to make it smoother and more rewarding to play.??"

You can, in fact, rewind

One of the main new features in Desktop Dungeons: Rewind is the ability to rewind your turns when you die, in order to take better step?s ??in the run-up to the boss.

Success comes down to knowing when to poke around the darkness, when to pick fights, and when to double down �you'll regain health and mana by exploring shrouded dungeon tiles, so it pays to move deliberately. If you play it right, your hero will accumulate?? lots of XP on lowly creeps and become powerful enough to outlast the boss.

Of course, with different classes, gods, status effects, and other "oh huh...interesting" mechanics in the mix, it's never quite that straightforward. Over time, you ??pick up a play style and learn to factor in all of the little considerations t?hat add up to a successful run.

[caption id="attachment_338360" align="alignnone" width="1920"]Desktop Dungeons: Rewind Scoping out a dungeon as a human thief.[/caption]

Nowadays, roguelikes and roguelites mean a lot of things to a lot of different people, and plenty of folks are tired of all but the best of 'em. I still have a soft spot for Desktop Dungeons. In my mind,?? it's a puzzle game at its heart, especially now with rewinds.

The original game lives on to this day (out of curiosity, I checked to see the last time I played it; 2015), so Rewind isn't replacing anything. It's still up on Steam.

Interestingly, old game saves will be "fully compatible" with Desktop Dungeons: Rewind.

QCF Design says to expect "hundreds? of hours of content, daily online challenges, the amazing soundtrack by Danny Baranowsky and Grant Kirkhope, all t??he DLC, and more."

The post Desktop Dungeons: Rewind is? a remake of a classic roguelike puzzle game appeared first on Destructoid.

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betvisa loginroguelike Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/inscryption-playstation-ps4-ps5-devolver-release-date-august/?utm_source=rss&utm_medium=rss&utm_campaign=inscryption-playstation-ps4-ps5-devolver-release-date-august //jbsgame.com/inscryption-playstation-ps4-ps5-devolver-release-date-august/#respond Mon, 18 Jul 2022 21:00:31 +0000 //jbsgame.com/?p=335401 Inscryption Kaycee's Mod

Dealt a winning hand

Inscryption was one?? of the more bizarre and compelling games to come out of last year. And next month, Daniel Mullins? Games' creepy deckbuilder will hit consoles.

Publisher Devolver Digital confirms today that Inscryption arrives for PlayStation on August 30, 2022. The store listing is up now for the PS5 version, and Devolver has said it's also coming to PS4.

//www.youtube.com/watch?v=uAn7OxLub9Y

As for what's coming for the PlayStation version? Well, it wouldn't be Inscryption if things didn't ge??t weird. And some of the new fe??atures that PlayStation players will get sound downright unnerving.

Cabin in the woods

When it was highlighted in a recent indie roundup for PlayStation, Daniel Mullins teased that Inscryption would use some of the PlayStation's haptics in particular.

"But what about those exclusive f??eatures I mentioned earlier? Well, for starters your faithful ??companion, a talking Stoat card, will play its audio out of your controller as if it’s really in your hands! Secondly, the atmospheric lighting in the game will spill out from your controller, so if you’re playing in the dark you’ll be one step closer to feeling like you’re inside Leshy’s cabin. If we’re adding sound and lighting to the PlayStation experience then it only makes sense to ensure that Haptic feedback enhances every grisly actionâ€?why not use the pliers and find out?"

As for how the game will handle some of the more computer-y parts of Inscryption, I'm interested to see. Games like Doki Doki Literature Club have found some clever workarounds for that in the past, and Inscryption uses?? some elements that will be curious to see adapted to a PlayStation.

Given the track record though, I think it's safe to say the crew at Daniel Mullins Games to find a way to make it wor?k, though. PlayStation players will get to build their deck??s and duel for survival on August 30.

The post Inscryption hits Play?S??tation near the end of August appeared first on Destructoid.

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betvisa liveroguelike Archives – Destructoid - Jeetbuzz88 - live cricket t20 2022 //jbsgame.com/ravenswatch-a-folktale-action-roguelike-game-from-the-curse-of-the-dead-gods-team-has-co-op/?utm_source=rss&utm_medium=rss&utm_campaign=ravenswatch-a-folktale-action-roguelike-game-from-the-curse-of-the-dead-gods-team-has-co-op //jbsgame.com/ravenswatch-a-folktale-action-roguelike-game-from-the-curse-of-the-dead-gods-team-has-co-op/#respond Fri, 08 Jul 2022 18:30:20 +0000 //jbsgame.com/?p=333952 Ravenswatch

Curse of the Dead Gods didn't quite grab me, but I'm down to try again

The creators of Curse of the Dead Gods are back with another action roguelite game called Ravenswatch, and this time, you aren't alone �there?'s f?our-player co-op support.

Announced this week at Nacon Connect 2022, Ravenswatch will star playable heroes with abilities "inspired by characters from folktales and legends." Right off the bat, we've got the Red H??ood, the Pied Piper, Beowulf, and the Snow Queen, with "more to come."

//www.youtube.com/watch?v=VQBlSgRtCyc

On the gameplay front, expect randomly generated maps ??and character builds to be at the forefront, with iconography and themes plucked from?? "The Three Little Pigs to Norse mythology to One Thousand and One Nights," among other stories.

Solo or up to four players

Though solo play is an option, Ravenswatch will likely be at its best in co-op. "??To defeat the Nightmare and reach the final chapter, you will need a strong build, focus, and excellent teamwork," according to Passtech Games. "Increase your fighting power in battles then face the level boss when you feel ready�or when you no longer have a choice."

From the trailer, we can see the Red Hood tra??nsform into a wolf, t??he Pied Piper command a horde of rats, and the Snow Queen skate around foes on ice. Dibs on the former.

[caption id="attachment_333978" align="alignnone" width="1920"]Ravenswatch co-op screenshot The four heroes revealed so far.[/caption]

Admittedly, I barely made a dent in Curse of the Dead Gods �it's a tough game right from the get-go �but I enjoyed what I played, and there's a world in which I got really into it for a few months. I feel like Passtech must've learned a lot while making that game, so having a similar but still distinct follow-up in the same genre sounds idea??l. The a??ction looks familiar, but the environments seem much less cramped and intimidating.

(Did any of you try Curse with PlaySta?tion Plus? That's where I got my copy.)

Ravenswatch will debut on Steam Early Access in 2023, with console versio??ns �Nintendo Switch, PlayStation 5, and Xbox Series X/S �coming later.

The post Ravenswatch, a fo?lktale action roguelite ga?me from the Curse of the Dead Gods team, has co-op appeared first on Destructoid.

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betvisa888 betroguelike Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/dicey-dungeons-mobile-release-adorable-roguelike-new-dlc/?utm_source=rss&utm_medium=rss&utm_campaign=dicey-dungeons-mobile-release-adorable-roguelike-new-dlc //jbsgame.com/dicey-dungeons-mobile-release-adorable-roguelike-new-dlc/#respond Thu, 07 Jul 2022 23:00:44 +0000 //jbsgame.com/?p=333787 Dicey Dungeons mobile version for iOS and Android

Now you can take Dicey Dungeons on the go

Dicey Dungeons is one of those "if you know, you know" indie games �it's garnered something of a cult following over the past three years that it's been out, and for good reason (we gave it a 10 in our review). The charming visuals, unique concept, and engaging gameplay have made the game a continued success, and after some releases for Nintendo Switch and Xbox, Dicey Dungeons is finally getting a mobile release for iOS and Android. In ad?dition to the new platform, the game is also getting a free DLC update called Reunion, which will g?ive players 4-5 hours of new gameplay released in six episodes.

The game's creator Terry Cavanagh dropped the news earlier today on his Twitter â€?he's also known for creating other titles like VVVVVV and Super Hexagon. Ca?vanagh has secured his spot as a prolific game designer in the indie space, so it's really cool to see his games continue to have life and community surrounding them long afte??r their releases.

//twitte??r.com/terrycavan??agh/status/1545076959444717569

Not only will Dicey Dungeons run well on mobile devices, but its gameplay actually suits the platform really well. Roguelikes are great to play in short bursts, and since it's turn-based, you don't have to be glued to the screen every second if you don't want to be. That makes Dicey Dungeons perfect for playing on your phone during a commute, or when you're waiting at the DMV, or when you're doing literally anything els?e.

Cavanagh even confirmed?? in the replies to his initial tweet that you c?an easily stop in the middle of a run and continue it later without losing any of your progress.

Dicey Dungeons is available for $4.99 on iOS and Android, and the free DLC update is live now as well. The game's composer Chipzel also released the DLC soundtrack on Bandcamp ?if you want to take a listen to that as w??ell.

The post Adorable roguelike ??Dicey Dungeons gets a mobile release, new DLC appeared first on Destructoid.

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betvisa888 casinoroguelike Archives – Destructoid - کرکٹ بیٹ/کرکٹ شرط | Jeetbuzz88.com //jbsgame.com/gwent-rogue-mage-reveal-deckbuilding-roguelike-pc-android-ios/?utm_source=rss&utm_medium=rss&utm_campaign=gwent-rogue-mage-reveal-deckbuilding-roguelike-pc-android-ios //jbsgame.com/gwent-rogue-mage-reveal-deckbuilding-roguelike-pc-android-ios/#respond Wed, 06 Jul 2022 18:30:06 +0000 //jbsgame.com/?p=333510 Gwent Rogue Mage

CD Projekt's new take on Gwent is out very soon

Gwent is back on the table, as CD Projekt Red reveals a new style of The Witcher card game is coming very soon. Gwent: Rogue Mage takes a deckbuilding, roguelike approach to Gwent, and it's out for PC, Android, and iOS on J?uly 7.

IGN revealed the game this morning, as a standalone expansion of Gwent. It will have the same ?core mechanics, but operate a bit differently; first and fore?most, it's a roguelike.

Players start with a set of cards in their deck, focusing on certain plays??tyles. Then more cards can be added as more nodes on the map are explored. Experience gained over the course of each run goes towards increasing the pool and strength of cards available in each run.

//www.youtube.com/watch?v=eqkwt6BZPjM

Speaking to IGN, game director Vladimir Tortsov said it would take more than 30 hours to do everything in Gwent: Rogue Mage, with loops that ca?n take up to an hour. Runs are paced by either getting to the last boss or perishing along the way.

The cards tell a story

Gwent: Rogue Mage has some story elements, too. Its set "hundreds of years" before Geralt of Rivia, the protagonist of The Witcher games and Gwent aficionado, was born. Players step into the shoes of a ma??ge named Alzur as he tries to create the first witcher. Alongside bouts of Gwent?, there are also tough choices to make, Places of Power, and other ways to strengthen your deck each run.

While Tortsov says it's not as extensive as The Witcher games or other media, it's also not the focus. It's seemingly all about Gwent, and offering an of??fline, single-player option for those craving some rows and bluffing.

Considering Thronebreaker, a single-player Gwent campaign, seemed pretty well-received, it's cool to see more single-player exploration of the Gwent board. And since the next Witcher game is likely still a ways away, this might at least sate that Gwent craving for now.

The standard version of Gwent: Rogue Mage is out tomorrow, July ?7, for $9.99 on Android, iOS, and PC. A premium edition, which includes in-game skins, cosmetics, and card packs, will run $19.99.

The post Gwent: Rogue Mage is a deckbuilding roguelike tw??ist on The Witcher card game appeared first on Destructoid.

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betvisa888 casinoroguelike Archives – Destructoid - براہ راست کرکٹ | Jeetbuzz88.com //jbsgame.com/epic-game-stores-free-games-june-30-geneforge1-iratus-pc/?utm_source=rss&utm_medium=rss&utm_campaign=epic-game-stores-free-games-june-30-geneforge1-iratus-pc //jbsgame.com/epic-game-stores-free-games-june-30-geneforge1-iratus-pc/#respond Fri, 24 Jun 2022 18:00:56 +0000 //jbsgame.com/?p=331579 epic games store free games iratus

Dungeons and/or Dragons await

Epic Games has revealed the next two free titles that will be made available to all users gratis on the Epic Games Store dashboard. From June 30, customers can download two dark fantasy RPG releases in the form of Spiderweb Software's Geneforge 1: Mutagen and Unfrozen's Iratus: Lord of the Dead.

//www.youtube.com/watch?v=tnvkqWmjRa4

Released on PC in February of last year, Geneforge 1: Mutagen is an open-ended adventure that offers the player over 50 hours of player-driven action as a stranded protagonist attempts to survive and thrive within a mysterious and magical world. Explore over 80 different areas, converse and do battle with the denizens, and raise a menagerie of custom monsters and demons with which to do your bidding. Geneforge 1: Mutagen, while somewhat under the radar, received high acclaim from critics and playe??rs for its choice-driven gameplay and deep exploratory nature.

//www.youtube.com/watch?v=TziTY6-NgAM

Iratus: Lord of the Dead is a turn-based roguelike that boasts unorthodox tactical gameplay and a grim love of all things undead. Released on PC back in spring 2020, Iratus lets players don the cape of a titular necromancer, who has remained in dungeon captivity for centuries. Now determined to break free of their miserable abode, Iratus must use their mastery of reanimation to build an increasingly powerful posse of underworld soldiers �attempting again and again to find their way out of the labyrinthine dungeon. Iratus: Lord of the Dead utilizes strategic turn-based combat, and is worth a look for fans of similarly gloomy roguelikes such as Darkest Dungeon.

Both Generforge 1: Mutagen and Iratus: Lord of the Dead will be available for free on the Epic Games Store from June 30 until July ???7.

There is still time to claim last week's Epic Games Store freebies �Asmodee's A Game of Thrones: The Board Game Digital Edition and Playways' Car Mechanic Simulator 2018. Two titles that have an ab??undance of features in common, I'm sure.

The post Epic Game Stores’ next free offerings go heavy on gothic fantasy appeared first on Destructoid.

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betvisa888roguelike Archives – Destructoid - Jeetbuzz88 - live cricket match india pakistan //jbsgame.com/20-minutes-till-dawn-roguelike-survival-pc-steam-impressions/?utm_source=rss&utm_medium=rss&utm_campaign=20-minutes-till-dawn-roguelike-survival-pc-steam-impressions //jbsgame.com/20-minutes-till-dawn-roguelike-survival-pc-steam-impressions/#respond Fri, 17 Jun 2022 22:00:56 +0000 //jbsgame.com/?p=330784

Those looking for a different flavor of horde survival might find it in 20 Minutes

The horde survival genre, I guess you'd call it, has had quite the year so far. Vampire Survivors lit the world on fire, and of course, there have been imitators. But what sets 20 Minutes Till Dawn apart from the crowd isn't just its similarities to Survivors, but? its key changes that m?ake quite a difference.

I checked out the demo version, cleverly titled 10 Minutes Till Dawn, earlier this year and came away impressed. Well, after a decent number of runs in 20 Minutes Till Dawn's Early Access launch, that enthusiasm hasn't gone away. Developer flanne's roguelike survival still has room to grow, b??ut its core concept is pretty darn solid.

//www.youtube.com/watch?v=Rzht7wX549c

Survive the night

20 Minutes Till Dawn has you pick a character and weapon, then jump into a darkened woods to survive the night against an ever-growing horde of creepy ghoulies. If you've played Vampire Survivors before, certain parts of this experience will look very familiar to?? you: the giant XP bar ?at the top, leveling up via tiny XP droplets from enemies, and treasure chests left behind by boss foes.

I??n the same breath though, you've probably already caught some notable differences. Alongside selecting a character that has their own passive ability, like summoning a shadow clone or firing a flaming shot every few bullets, you also have a weapon. And you fire it, yourself. This isn't the auto-fire survival game, but a more traditional twin-stick shooter.

These changes alone open up a lot of new avenues for 20 Minutes Till Dawn. While some level-up options add additional forms of damage, like a mystical dagger or a ghost pal, many also simply augment the gun's abilities. Load it up with Pyro Rounds, give bullets a chanc??e to freeze enemies or call down lightning, or make t?he bullets bigger. We're talking big, big bullets.

Though this removes some of the build-by-feel aspect, it makes the gunplay a key component of the early 20 Minutes Till Dawn run. Do you need a faster ?reload, or would you rather beef up your bullet dama??ge? Maybe spread is better for your double-barrel shotgun, or you'd rather just augment its damage with elemental effects. Or forego all of that for a summon-based build. letting your pets do all the work for you. Options are easy to read, and have a pretty simple tree of one base upgrade, two tier-two options, and then a final one that brings it all together.

What goes bump in the dark

These choices become crucial pretty fast, because time is counting down. The survival aspect of 20 Minutes Till Dawn can get brutal, especially considering hits are i??ncredibly dangerous for some characters that start with only one o??r two hearts.

Enemies gradually sc??ale up in difficulty and sheer quan?tity, eventually adding variants that can explode or fire their own bullets back at you. And once the bosses show up, everything goes out the window.

Boss enemies in 20 Minutes Till Dawn are full-on encounters. Many have their own attack patterns and problems t?o deal with, like a graduall??y enclosing arena or massive lasers. It adds a bit more lethality to big fights, and feels like a bit more than just a numbers check.

Hell full of bullets

The progres?sion system works incredibly well too, offering tiered upgrades on the Sword (offense) and Shield (defense) paradigms. Seriously, I can't recommend enough that you get the Holy Shield blessin?g, it's so useful.

There are a lot of reasons to keep playing, m??ostly to gather up resources to unlock more characters, weapons, and runes. When I finished my first run, it felt great; I was at the perfect meeting point of supremely powerful and moments from imminent doom.

The first make-or-break, though, will be the graphical style. I absolutely dig the look of 20 Minutes Till Dawn, as its almost-monochromatic feels very retro and moody. It also?? has the? nice touch of adding some danger and fear to the edges of the screen, as you see the eyes slowly creeping forward before the full enemies are revealed.

That said, I also get that it could be a concern for those who find it difficult to read. Ma??ybe some additional color options, or a higher c?ontrast setting, could help in that regard.

Build diversity is also a concern, as though you start out with a lot of different options, I felt a lot of them funneling back in to similar pick-ups after a whi?le. I like the small trees for upgrades, so I'm not just hit??ting the same upgrade for "more damage" over and over. But it also leads to pretty same-y builds over time for a majority of the guns.

The nice part is, all things considered, this is just the start for 20 Minutes Till Dawn. I've enjoyed the hours I've put in so far, and plan to put in a good few more. It's off to a good start, and I think flanne's roguelike surv??ival game has potential to become a standout in a growing genre. Hopefully the Early Access keeps improving and building upon i??ts strengths.

20 Minutes Till Dawn is $2.99, too. There are worse ways to spend $3. You can find it on Steam here.

The post 20 Minutes Till Dawn is a bullet-heavy roguelike that’s off to a strong start appeared first on Destructoid.

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betvisa casinoroguelike Archives – Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/nitro-kid-puts-a-cyberpunk-kung-fu-spin-on-the-deckbuilder-roguelike/?utm_source=rss&utm_medium=rss&utm_campaign=nitro-kid-puts-a-cyberpunk-kung-fu-spin-on-the-deckbuilder-roguelike //jbsgame.com/nitro-kid-puts-a-cyberpunk-kung-fu-spin-on-the-deckbuilder-roguelike/#respond Sun, 12 Jun 2022 20:21:35 +0000 //jbsgame.com/?p=329599

Check out the Steam demo

Slay the Spire has eaten through a few hundred hours of my time, and ever since I've been scouring Steam for another great deckbuilding roguelike. While the crossover subgenre is relatively small, we're seeing more and more of them these days, including the new cyberpunk kung fu-themed title Nitro Kid. The game was revealed today during the PC Gaming Showcase, and I've already ?added it to my wish list.

//www.youtube.com/watch?v=Qsr3GPYa9I0

The trailer shows off bombastic action gameplay (or at least how bombastic card-based play can be) as the player climbs through the floors of a giant skyscraper that has been taken over by an evil megacorporation. The soundtrack features over thirty Synthwave tracks that have been composed specifically for Nitro Kid, which should add to the game's exciting atmosp??here as well.

We don't have a release window for Nitro Kid just yet, but there is a demo currently available to download on its Steam page.

The post ??Nitr??o Kid puts a cyberpunk kung fu spin on the deckbuilder roguelike appeared first on Destructoid.

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