betvisa888 casinotango gameworks Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/tag/tango-gameworks/ Probably About Video Games Thu, 10 Oct 2024 18:30:48 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa logintango gameworks Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/hifi-rush-and-developer-tango-gameworks-acquired-by-pubgs-krafton/?utm_source=rss&utm_medium=rss&utm_campaign=hifi-rush-and-developer-tango-gameworks-acquired-by-pubgs-krafton //jbsgame.com/hifi-rush-and-developer-tango-gameworks-acquired-by-pubgs-krafton/#respond Mon, 12 Aug 2024 15:11:18 +0000 //jbsgame.com/?p=576207

Hi-Fi Rush developer Tango Gameworks has averted closure after KRAFTON, Inc. purchased the studio and the? aforementioned IP from Microsoft.

Announced in a Krafton press release, the PUBG publisher said it “welcomed the talented people of Tango Gameworks to their team,�after an acquisition that would “include the rights to Tango Gameworks�acclaimed IP, Hi-Fi RUSH.�/p>

Notably missing from the acquisition are the IPs of the studio's previous works, Ghostwire: Tokyo and The Evil Within, which Microsoft will c??ontinue to?? retain at this time.

Established in 2010 by industry veteran Shinji Mikami, Tango Gameworks is no stranger to new ownership, as it was purchased by Bethesda’s parent company, ZeniMax Media, that same year. In 2021, it came under new ownership again following Microsoft’s acquisition of ZeniMax. A sequel to Hi-Fi Rush was in the planning stages prior to - and possibly contributing to??? - the announcement in May that Tango would be among four studios slated to shut down.

With Krafton’s commitment to “maintain continuity at Tango Gameworks, allowing the talented team to continue developing the Hi-Fi RUSH IP and explore future projects,�it appears that the?? studio has been granted a second chance to resume work on th??is follow-up title.

Although studio founder Shinji Mikami left in 2023, the creative director at Tango Gameworks, John Johanas, confirmed in a post on X/Twitter that he would remain at the studio, stating, “We’re back, baby!�/p>

//twitter.com/johnjohanas/status/1822804769699946697

Although it's unclear how many other previous staff members will return to the company, Krafton stated that they “[intend] to support the Tango Gameworks team to continue its commitment to innovation and delivering fresh and exciting experiences for fans.�/p>

No news was shared on whether the upcoming physical release of Hi-Fi Rush vi??a Limite?d Run Games will be affected by this transaction, but it does not appear likely as the press release stated that “there will be no impact on the existing game catalog of The Evil Within, The Evil Within 2, Ghostwire: Tokyo, and the original Hi-Fi RUSH game.�/p>

While this is an uplifting turn for the nearly-defunct studio, it is worth noting that Krafton’s is not without its own track record of layoffs, with 32 staff let go from Striking Distance Studios last year after its debut title, The Calisto Protocol, fell short of sal??es expectations. Regardless, this is undeniably a more ideal outcome for the company than anybody cou??ld have expected, with renewed opportunity under new ownership.

This surprising turn of events offers a faint glimmer of hope to the desperate fools like myself still holding out for the Tango team to conjure up The Evil Within 3 someday. If Toys for Bob can part?ner with Microso??ft for a new game after separating from them earlier in the year, what’s stopping Tango from collaborating with Microsoft on another Evil Within title in the future?

The post Hi-Fi Rush and developer Tango Gameworks acquired by PUBG’s Krafton appeared first on Destructoid.

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betvisa888 livetango gameworks Archives – Destructoid - Jeetbuzz88 Live Casino - Bangladesh Casino //jbsgame.com/xbox-says-it-needs-smaller-prestigious-games-right-after-killing-the-studio-behind-the-small-prestigious-hi-fi-rush/?utm_source=rss&utm_medium=rss&utm_campaign=xbox-says-it-needs-smaller-prestigious-games-right-after-killing-the-studio-behind-the-small-prestigious-hi-fi-rush //jbsgame.com/xbox-says-it-needs-smaller-prestigious-games-right-after-killing-the-studio-behind-the-small-prestigious-hi-fi-rush/#respond Thu, 09 May 2024 09:46:41 +0000 //jbsgame.com/?p=508379 Hi-Fi Rush

In a May 8 town hall meeting, Xbox Games Studio head Matt Booty told employees that Microsoft needs smaller-scale games that can earn the company prestige and awards. This came just one day after the shutdown of Tango Gameworks, which was responsible for a game that met those exact metrics: Hi-Fi Rush.

Booty's exact comment was, "We need smaller games that give us prestige and awards," which was then shared by employees in attendance with The Verge. I've seen some debate about whether Hi-Fi Rush can be considered small, since development on it began long before Microsoft bought out Tango Gameworks alongside the rest of parent company ZeniMax Media in 2021, with the game launching in early 2023. However, it's significantly cheaper than Microsoft's triple-A fare, only costing $29.99 / ÂŁ26.99, and is a far shorter experience. According to HowLongToBeat, you could complete Hi-Fi Rush's story in less than a day.

Hi-Fi Rush screaming robot
Screenshot by Destructoid

At the very least, Hi-Fi Rush is a prestigious title. Aside from it being a critical darling and easily the best Xbox exclusive of 2023, it's won a handful of awards, including Best Audio Design at the 2023 Game Awards. Just last month, it won the award for Animation at the BAFTAs, beating the likes of Super Mario Bros. Wonder and Spider-Man 2. While Microsoft has never shared exact sales figures, it was apparently happy with Hi-Fi Rush's overall performance, with Xbox Games Marketing VP Aaron Greenberg saying it "was a break out hit for us and our players in all key measurements and expectations" a few months after it?s launch.

It's hard to be anything but baffled at Booty's comment, when it sounds like Hi-Fi Rush was exactly what Microsoft wanted and needed, yet it killed the studio that made it. To rub extra salt in the wound, a separate Bloomberg report claims Tango was in the process of pitching a Hi-Fi Rush sequel before it was shut down.

The decision to close Tango Gameworks, alongside a few other Bethesda studios, has already severely damaged Microsoft's image in the eyes of fans, and additional information like this will only make things worse. ??Not to mention, it's bound to have left other Microsoft subsidiaries nervous about their own futures,?? since the company has demonstrated it's willing to shut a studio down even if it makes a successful game.

The post ??Xbox says it needs small?er, prestigious games right after killing the studio behind the small, prestigious Hi-Fi Rush appeared first on Destructoid.

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betvisa livetango gameworks Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/microsoft-confirms-which-four-xbox-games-are-heading-to-new-platforms/?utm_source=rss&utm_medium=rss&utm_campaign=microsoft-confirms-which-four-xbox-games-are-heading-to-new-platforms //jbsgame.com/microsoft-confirms-which-four-xbox-games-are-heading-to-new-platforms/#respond Wed, 21 Feb 2024 19:57:01 +0000 //jbsgame.com/?p=466450 First Xbox games heading to new platforms

Last week, Microsoft confirmed it would bring more first-party titles to other platforms. There was plenty of specul??ation as to what those games would be, but after various announcements today, the roster has been set.

During today's Nintendo Direct: Partner Showcase, Nintendo fired off the first confirmation that Grounded would be heading to the Nintendo Switch in April and Pentiment would arrive February 22. Then, Hi-Fi Rush for PS5 leaked a little early.

Now, Xbox has confirmed all four games: Grounded, Pentiment, Hi-Fi Rush, and Sea of Thieves.

//twitter.com/XboxWire/status/1760364075228303617

The first to roll out will be Pentiment, and it's coming quite soon! Obsidian Entertainment's "superb" RPG is coming digitally to PlayStation 4, Play??Station 5, an?d Nintendo Switch on February 22.

Following Pentiment, Hi-Fi Rush is coming to coming to PlayStation 5 on March 19. Tango Gameworks' shadow-dropped rhythm brawler is apparently skipping over the PlayStation 4 and Nintendo Switch. The title will be available for preorder over on the PlayStation Store at some point today.

As previously mentioned, Grounded is making its way to the Nintendo Switch on April 16. However, it's also making its way ?onto the PlayS??tation 4 and PlayStation 5 as well. Crossplay will be built in over all platforms, so expect a significant player base boost as we head toward the summer.

Finally, as many predicted, Sea of Thieves sees another system off on the horizon. Rare's still-going?-strong live-service pirate sim is coming to PlayStation 5 on April 30. This, too, will feature crossplay so that PC, PlayStation 5, and Xbox players can all adventure together.

Microsoft gently reminds us in today's Xbox Wire post that the above four titles join other massive Xbox properties like Minecraft, Overwatch, Call of Duty, and Diablo to go third-party. For whatever reason, some Xbox fans are still balking at this business decision. However, it's pretty clear at this point that this is the direction Microsoft will be considering for its games going forward, though those like Starfield and the upcoming Indiana Jones are staying on Xbox.

The post Micr?osoft confirms which four Xbox games are heading to new platforms appeared first on Destructoid.

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betvisa logintango gameworks Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/grab-the-evil-within-for-free-on-epic-games-store-while-you-can/?utm_source=rss&utm_medium=rss&utm_campaign=grab-the-evil-within-for-free-on-epic-games-store-while-you-can //jbsgame.com/grab-the-evil-within-for-free-on-epic-games-store-while-you-can/#respond Fri, 20 Oct 2023 13:11:08 +0000 //jbsgame.com/?p=418156 The Evil Within: Sebastian Castellanos about to fight Laura.

If you want some early Tango Gameworks horror, you can pick up 2014's The Evil Within for free through Epic Ga?mes Store right now. However, the offer won't be on forever, so you best pick up a copy before it's too late.

According to the Epic Games website, you can get this Shinji Mikami title for exactly zero dollars until October 26. The deal only covers the base game, however. If you want the DLC as well, you'll ?have to fork over for them like some sort of pleb.

//twitter.com/EpicGames/status/1715020115903693051

The Evil Within comes from the creator of the Resident Evil series. His resume features a host of other praised games, including Devil May Cry, Ghostwire: Tokyo, and, in a change from his usual horror outpourings, Hi-Fi Rush.

Oh, one more thing

Maybe you've already played Evil Within, but haven't got around to playing the 2017 sequel. Fear not, for that's also going to be free through Epic Games as of next week. Pretty much as the deal for the original ends?, the one for ?the follow-up begins. That's handy.

We're not far from Halloween now, so everything and anything related to horror is going to be c??oming out of the woodwork. This is probably not the best time of year for those who aren't into spooky games, but for those of us who are, it's like Christmas came early.

Oh, I almost forgot. To go alongside The Evil Within, you can also pick up a copy of Cosmonaut Studios' first-person story-driven puzzle game Eternal Threads. That should keep yo?u busy until th?e end of the month.

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Toe-tappin' challenges

If you haven't checked out one of 2023's best Xbox games, you're missing out. Hi-Fi Rush came out of nowhere and left a lot of people impressed by its slick, comic-style action, cartoony visuals, and rhythm mechanics. It represented something a little different, made even more special by the fact that it was developed by Evil Within and Ghostwire: Tokyo studio Tango Gameworks.

Now, the latest update has arrived, which brings two new game modes which can be accessed by an arcade cabinet in the Hideout. For starters, you can now take on a challenge that really tests your reflexes. Known as BPM Rush, this mode lets you take on endless enemies with things getting faster and faster u?ntil you eventually hit 200 BPM. That should sort the wheat from the chaff.

//youtu.be/W1dU394xpvU

The second new mode in Hi-Fi Rush is called Power Up! Tower Up! It's another challenge in which Chai has been downgrade?d, but with each level that you advance, there are random rewards to help you level up, as well as random enemy sets that spawn. For example, you might have to ?fight off a round of "mega-tough new enemies" or call one of your buddies in to help out.

Plus some bug fixes

For the more admin side of things, you can head on over to the game's Steam page to check out the patch notes for Update 5. There are a bunch of bug fixes that have ??been implemented, with a few tweaks to some of the tracks.

The update also has some extra superficial content, if you're into that sort of thing. So you can get new looks for 808, additional accessories, filters, poses for photo mo??de, and more. It should also be said that the BPM Rush and Tower Up! Power Up! Challenges are only unlocked after you complete the main game.

There was a time when rhythm games were everywhere. The likes of Guitar Hero and Rock Band were huge money spinners back in the early 2000s, but it's a genre that seems to have died down. That's probably why Hi-Fi Rush was such a breath of fresh air, particularly as ??we're currently in the midst of a remake/remaster onsla?ught.

The post Hi-Fi Rush upd?ate challenges you to play at 200? BPM appeared first on Destructoid.

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betvisa888 cricket bettango gameworks Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/hi-fi-rush-arcade-challenge-update-dlc-new-modes/?utm_source=rss&utm_medium=rss&utm_campaign=hi-fi-rush-arcade-challenge-update-dlc-new-modes //jbsgame.com/hi-fi-rush-arcade-challenge-update-dlc-new-modes/#respond Wed, 14 Jun 2023 15:00:17 +0000 //jbsgame.com/?p=386693 hi-fi rush photo mode

Rev up your BPM July 5

One of the surprise success stories of 2022, Tango Gameworks' Hi-Fi Rush, is getting to set to unleash a fresh wave of day-glo color and block-rockin' beats, with the arrival of the Arcade Challenge ??update �Available to download next month, free of charge, on PC and Xbox platforms.

As revealed during yesterday's Xbox Games Showcase extension, the new update will bring two exciting new modes to the highly dynamic hack 'n' slasher. BPM Rush will task players with battli??ng wave after wave of increasingly tough opponents, with bonus points awards for synching the battle to the beat. Stay on your toes, however, as the BPM will increase with each and every wave, and only the most rhythmic melee warriors will be able to keep the pace in this u?nique-looking endurance test.

//www.youtube.com/watch?v=W1dU394xpvU

The second mode Power Up! Tower Up! is a variant of Hi-Fi Rush's Rhythm Tower mode, and adds a slew of power-ups and bugs to the battle. Chai will be able to select from a variety of buffs and nerfs between rounds at the cost (or increase of) their score multipliers and other bonuses. Essentially, it is up to the player to increase their powers in exchange for a higher score, or to conversely reduce their own ab??ilities for the big, big numbers.

In addition to the two modes, new challenges arrive that will reward players with clothing for Chai and Korsica, new poses and filters for Photo Mode, and all-new special attacks that see an assist from robo-friendos CNMN and Smidge. Get by with a little help from you friends indeed. You can check out all of this cool content for free when the Hi-Fi Rush Arcade Challenge update drops on July 5.

Hi-Fi Rush i??s available now on PC, Xbox, and Xbox Game Pass.

The post New modes coming to Hi-Fi Rush in ??Arcade Challenge ?update appeared first on Destructoid.

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betvisa logintango gameworks Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/ghostwire-tokyo-is-getting-a-big-free-update-with-a-new-mode/?utm_source=rss&utm_medium=rss&utm_campaign=ghostwire-tokyo-is-getting-a-big-free-update-with-a-new-mode //jbsgame.com/ghostwire-tokyo-is-getting-a-big-free-update-with-a-new-mode/#respond Wed, 15 Mar 2023 15:00:44 +0000 //jbsgame.com/?p=368856

"Spider's Thread"

Bethesda and Tango Gameworks have announced this morning that Ghostwire: Tokyo, which has remained relatively dormant since its debut roughly a year ago, is getting a rather large free update on April 12 called "Spider's Thread."

The big news is that it's introducing a new mode to the game (the same moniker as the titular update), which asks players to "navigate a 30-stage gauntlet from over 12 hand-crafted levels." Your job is to finish that gauntlet, with rewards doled out (like skills and in-game currency) for completing each stage. "More locations" are also present in the update, including an expansion of the Middle School zone. "Extended cutscenes" are also teased, as well as new enemies and skills. That's not all though. Ghostwire: Tokyo will launch on Xbox Game Pass and Xbox Series X/S on that same day, which will include the Spider's Thread update.

That's huge news for existing owners and Game Pass members alike. Ghostwire: Tokyo has flaws, but it's a great open world Game Pass adventure in this newly pa??ckaged context. Save it for a rainy day weekend!

You can find the full Ghostwire: Tokyo Spider's Thread update preliminary notes here:

New Spider’s Thread Game Mode

In addition to the main game, the Spider’s Thread game mode tasks players to navigate a 30-stage gauntlet selected from over 120 hand-crafted levels with one simple goal: get to the end. As players clear challenges and complete stages, they will unlock more sk?ills and earn in-game currency to spend on upgrades.

Explore New Areas and Uncover More Story

The Spider’s Thread update adds new locations to visit in the ghost-riddled streets of supernatural Tokyo, including the local Middle School area. These new locations come with new missions for players to take on and uncover more mysteries. The main game’s story will also feature e??xtended cutscenes, granting players a deeper look into the plot as they play through Akito & KK’s adventure to stop the menacing Hannya from destroying Tokyo.

Face New Enemies with New Skills

Dangerous new Visitors arrive to Tokyo in the Spider’s Thread update, like the invisible Silent Gaze or elusive Retribution. To defeat these new enemies, Akito will receive new skills including, Charge Rush and devastating Counter Attack.Ghostwire: Tokyo’s free Spider’s Thread update will be available April 12 for all Ghostwire: Tokyo players.

The post Surpri?se! Ghostwire: Tokyo?? is getting a big free update with a new mode appeared first on Destructoid.

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betvisa888tango gameworks Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/hi-fi-rush-photo-mode-launch-reveal-screenshot/?utm_source=rss&utm_medium=rss&utm_campaign=hi-fi-rush-photo-mode-launch-reveal-screenshot //jbsgame.com/hi-fi-rush-photo-mode-launch-reveal-screenshot/#respond Wed, 01 Mar 2023 18:30:55 +0000 //jbsgame.com/?p=366470 Hi Fi Rush

Take a picture of your rhythmic beat-downs

The stylish rhythm-action game Hi-Fi Rush is breaking out the camera. A new update today adds Photo Mode to Hi-Fi Rush, let??ting players snap shots of their? favorite moments and characters.

Xbox Series X|S and PC users can download the update today and start capturing their favorite moments, whether that's a posed cast shot or an active snap of Chai slamming bots with his guitar. Once the game's updated, the Photo Mode can be accessed directly through the in-ga?me menu.

What ??options do you have? Well, it looks like you can use plenty of frames, as well as pose characters and add filters. It's got the bells and whistles you'd want from a Photo Mode, from the look of it.

//twitter.com/hifiRush/status/1630968954750369800

That said, it's a Photo Mode for Hi-Fi Rush, a game that's all about style and has some excellent character designs. It looks like that thematic drive carries into the photo options too. I love the abi??lity to tool around with color settings and poses, and create some really vibrant screenshots.

Picture rush

Alongside today's Photo Mode addition, Hi-Fi Rush also issued a patch addressing some is??sues. This includes some "UE4 Fatal Error" issues that had been popping up, due to various reasons. Some progress blockers and other annoyances have been tuned up too, and even the stick and trigger dead zone calculation has been adjusted.

Hi-Fi Rush was an early and pleasant surprise for 2023, adding onto the pile of projects that have emphasized Game Pass' strengths. It's nice to see Tango Gameworks continue to add onto it, and in a way that feels very fitting to what players would still want out ??of thi??s experience.

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betvisa888tango gameworks Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/reviews/review-hi-fi-rush-destructoid-tango-gameworks/?utm_source=rss&utm_medium=rss&utm_campaign=review-hi-fi-rush-destructoid-tango-gameworks //jbsgame.com/reviews/review-hi-fi-rush-destructoid-tango-gameworks/#respond Sat, 25 Feb 2023 15:00:25 +0000 //jbsgame.com/?post_type=eg_reviews&p=365409

Welcome to Vandelay Technologies

Hi-Fi Rush is a rhythm-based action game developed by Tango Gameworks and published by Bethesda Softworks. It was dropped on the globe as a complete surprise during an Xbox showcase on January 25, 2023, and was available almost immediately on Game Pass for PC and Xbox consoles.

Until recently, Japanese developer Tango Gameworks had been working on an entirely different genre of games, being responsible for The Evil Within and Ghostwire: Tokyo to name just a couple. Hi-Fi Rush could not be any more different ??from these releases if it tried, with a ca??rtoon-inspired art style and a population of mostly robots.

The player takes on the role of Chai, a wannabe rock star whose heart is "accidentally" replaced with his own music player in a factory-based mishap, or experimental surgery dependent on your viewpoint. Vandelay Technologies, the corporation that took out said surgery, labels him a defect and begins a quest to remove him from the production line or, you know, kill him. Again, dependent on your viewp?oint of course.

[caption id="attachment_365413" align="alignnone" width="640"] Image via Tango Gameworks[/caption]

Hi-Fi Rush (PC [reviewed], Xbox One, Xbox Series X|S)
Developer: Tango Gameworks
Publisher: Bethesda Softworks
Released: January 25, 2023
MSRP: $29.99

In this animated world, every action you take is synced to the outstanding musical soundtrack's beat, which includes licensed work from the likes of Nine Inch Nails and The Prodigy, amongst others. There's a handy "streamer mode", which replaces these licensed tracks with original works from the team at Bethesda, meaning those who'd like to share their Hi-Fi Rush gameplay?? on?line won't be hit with an inconvenient DMCA notice for broadcasting the music.

One of the most satisfying things about this though, is that the player doesn't actually need to be able to keep a beat at all. Unlike games such as Guitar Hero or the more recent Metal: Hellsinger, the actions will automatically sync with the beat. For those that do have a little more musical inclination, score multipliers and damage output will be ramped right up for every action players perform in time wit??h the music, meaning it's? more rewarding to do so but not a dealbreaker.

//youtu.be/pgd4aU56Kig

Slowly does it ... sometimes

Hi-Fi Rush gets off to a high-octane start, with a lot of activity both in the story and in the linear stages that follow. The game drip feeds information to the player, with the road to each boss battle teaching new skills and combat styles - such as a useful parry that allows for an immediate super strong retaliation as well as minigames that work in a “Simon Says�format. All the while, the animated environment is bopping away to the beat, with lampposts, machinery, and trees all bouncing in ??time which simultaneously helps the player to ensure their button-mashing hits the beat too.

Chai himself cont?ributes to the comic book stereotype, snapping his fingers and quipping about the music from time to time. Traversing through Vandelay Technologies, each area tells an unfolding story of how it began by manufacturing robotic limbs and evolved into selling robots. Kale Vandelay, the big boss man, seems to have a particularly interesting goal of using those robotic limbs and manufactured implants to control their user's minds.

Chai is slow to pick up on everything that the game is laying down, leading to some frustration in areas where the player really just wants him to understand the objective. Conversely, this is entirely why he is so charming as our protagonist. He's clumsy, comedically unaware of others' disdain towards him, but over and above all of that he is eager to be exactly who he is. His blissful ignorance becomes endearing and when he's partn?ered with some well-fleshed-out characters �such as Peppermint and her adorable robot cat, 808 �they give him the space to shine whilst facilitating his character development throughout the story.

No spoilers here, but there are so?me revelations that might make the player look at Chai slightly differently and the game is better fo??r it.

[caption id="attachment_365460" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Sidekicks with an extra kick

Each of these characters, with the exception of CNMN later on, can be summoned throughout the game's stages to bring their individual skill sets to certain puzzles, traversal difficulties, or battles. Peppermint has a gun to deal huge damage to enemies for a limited time whereas Macaron can remove ??enemy armor with a smash attack. Throughout the stages, earned currency can be used to upgrade attacks or buy new moves and passive abilities?.

The boss battles are the best examples of combat in Hi-Fi Rush. They're imaginative with different puzzles and tasks to complete in each one, and the enemies themselves have var?ied attack styles and n??arratives surrounding them which kept me engaged and intrigued. The areas between these boss fights are often too long, and can get tiresome especially with so much currency and so many collectibles to uncover.

The rhythm element of the game really holds its own and brings an advantage, since enemies will also only attack on-the-beat, so their attacks can somewhat be predicted, dodged, or parried. This unfortunately does remove some of the challenge that comes with learning the game and can lead to some somewhat dull and predictable combat at times. That said, digesting the game in small one-to-two-hour bites negates this issue and leads to excitement to boot it up again. Hi-Fi Rush isn't meant to be fired through in marathon sessions, and shorter playtim??e sessio??ns is the way to go.

[caption id="attachment_365461" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Twisted platforming with lethal consequences

The most satisfying moments in Hi-Fi Rush don't come from the combat or combos, but from the platforming that each environment tasks the player with traversing. As the stages progre?ss, so too does the difficulty and complexity of these traveling phases. Environmental traps and hazards such as billowing lava plumes and falling platforms are thrown in to catch Chai out, and the controller-wielder must hit the jumps and summon allies to break shields before the next beat in the music comes or the section is failed and Chai must start afresh. The strength of the soundtrack and clear beat makes this a breeze for t??hose with an ear for it, and less so for those more musically challenged.

The soundtrack does fall flat sometimes, with the story's strong anti-capitalist message perhaps better fitting to punk music or just presented with a grittier overall style. It's a message we can all agree with, (except perhaps for Kale Vandelay), but the unadventurous, (if polished), gameplay doesn't quite deliver what Tango Softworks is aiming for. There are never any any opportunities to p??lay as any character other than Chai is offered, and I found myself longing?? to wield Peppermint's guns or have the chance ignite the battlefield as an unnamed character that I'm not going to spoil here. Perhaps this would be a possible idea for post-release DLC or future sequels.

The gameplay concept for Hi-Fi Rush is very needed. Few other games on the market plug the gap for an accessible rhythm adventurer that doesn't rely heavily on skill to feel fun. Does the concept feel fulfilling though? Well, yes and no. Approaching the title in bite-size segments did make me genuinely excited to return to the game after a day or two away. And this, in turn, meant that I could learn important mechanics at my own pace, ?including how t??o parry to the beat.

For someone who also works in music journalism, my skills are shaky, to say the least. But, having taken the time to improve these skills, I now feel better equipped to appreciate the game for what it is: a fun, quirky, sometimes weird, and often cheesy critique of capitalism. When I was less focused on how perfectly I was playing, I had a much better time headbanging through each stage. Just give me a wider ?variety of music next time and I'm sold.

[This review is based on a retail build of the game made available through Xbox Game Pass.]

The post Review: Hi-Fi Rush appeared first on Destructoid.

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Resident Evil co-creator off to pastures new

[Update: Bethesda Softworks has confirmed that Shinji Mika?mi is leaving Tango Gameworks.]

//twi??????????????????????????tter.com/bethesda/status/1628751694258479104?s=20

Original Article:

Reports are circulating this morning that legendary game director Shinji Mikami ??is set to take his leave of ?studio Tango Gameworks, which Mikami himself found just shy of 13 years ago.

Website TrueAchievements reports that it has seen and verified an email, penned by Bethesda senior president Todd Vaug??hn, that was sent to all employees of Tango Gameworks holding company ZeniMax Media. The email states that Mikami will depart his studio at some point in the coming months.

"Mikami-san has been a creative leader and supportive mentor to young developers at Tango for 12 years through his work on the Evil Within franchise, Ghostwire: Tokyo, and of course, Hi-Fi Rush," reads a transcription of the email, which a??lso calls the latter release "one of the most successful launches for Bethesda and Xbox in recent years, [generating] significant positive momentum ??for the b?usiness and Tango."

"We wish Mikami-san well in the future and are excited by what lies ahead for the talented developers ??at Tango."

//www.youtube.com/watch?v=pgd4aU56??Kig&ab_channel=BethesdaSoftworks

A journeyman developer and game director, Mikami made a name for himself during his time with Capcom, where he co-created the Resident Evil franchise, directing key titles in the survival horror series. Mikami would later work alongside other studios, developing dynamic sci-fi shooter Vanquish for PlatinumGames, and co-producing Shadows of the Damned for Goichi Suda's Grasshopper Manufacture.

Mikami founded Tango Gameworks in March of 2010. The studio has produced a number of successful titles in the past decade, including horror adventures The Evil Within and The Evil Within 2, cyberpunk actioner Ghostwire: Tokyo, and the recently launched Hi-Fi Rush. If Mikami is leaving the studio he created, then it will be interesting to see what is on the horizon for the ??visionary game-maker, or whether he intends to step away from the industry altogether.

Founder and studio head Shinji Mikami t?o leave Tango Gameworks [TrueAchievements]

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betvisa888 bettango gameworks Archives – Destructoid - کرکٹ بیٹ/کرکٹ شرط | Jeetbuzz88.com //jbsgame.com/xbox-bethesda-developer-direct-recap-everything-shown/?utm_source=rss&utm_medium=rss&utm_campaign=xbox-bethesda-developer-direct-recap-everything-shown //jbsgame.com/xbox-bethesda-developer-direct-recap-everything-shown/#respond Wed, 25 Jan 2023 22:30:05 +0000 //jbsgame.com/?p=359747 Xbox Developer Direct

Xbox's spring plans are set in motion

The curtains have closed on Xbox and Bethesda's Developer Direct. The roughly 45-minute showcase spotlighted a taste of the yea?r ahead for Xbox studios, running the gamut from updates on big launches to an out-now surprise.

It was, I think, a pretty solid showcase. Direct and to-the-point, the studios under Microsoft's banner showed off just what's in store in the coming months and year. Granted, this isn't all that Xbox has in store; we didn't see Starfield, though we knew we wouldn't going in.

This felt like a nice check-in for the new year. A few games finally locked in their release dates, the Forza team ?at Turn10 got to show off their rad tech, and Tango Gameworks dropped a surprise. Here's the rundown.

//www.youtube.com/watch?v=4-Et8r1413Y

Everything shown at the Xbox & Bethesda Developer Direct

Minecraft Legends kicked the show off with a spotlight on its multiplayer. I'll admit, while the action-RPG hadn't hooked me in before, the build-and-battle set-up of its PvP looks like it could be fun. Brawling with mobs and ransacking the enemy's base, or forging an impenetrable fortress of your own, could be a good time for gaming groups with disparate tastes. Mojang and Blackbird Interactive's new Minecraft spin-off arrives April 18, 2023.

Next came the Forza Motorsport team, highlighting the work its putting into the next Motorsport entry. ??No date on this yet outside 2023, but the cars look and sound great. ??Big fan of the red convertible Mazda they highlighted during the stream.

Tango Gameworks was next on the mic, and they used their time to reveal Hi-Fi Rush, a departure from their usual horror-inspired games. It's a rhythm-action game with a ton of style and color, and if you like the look, I have great news for you: it's out now on Xbo??x Series X|S and PC. A nice little "out now" surpris?e!

The Elder Scrolls Online revealed that its next expansion, Necrom, is on the way. It's a very Morrowind expansion, set in the Dunmer City of Dread. And what's more, all previous expansions will be free for a limited time. Seems like a decent thing to check out if you can't wait for Elder Scrolls VI.

Lastly, Arkane Austin took the stage with Redfall, its vampire-infested RPG-shooter. The co-op action looks solid, and there's a lot of town to retake from the dreaded horrors. It won't be long until your party can venture into Redfall either, as the new Arkane adventure arrives on May 2, 2023.

The post Everything shown at today’s Xbox & Bethesda Developer Direct appeared first on Destructoid.

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Feel the rush

Tango Gameworks has something a bit different in store for its next game. Hi-Fi Rush is a musical rh?ythm-focused action game, c??oming to PC and Xbox Series X|S consoles today.

Revealed during today's Xbox Developer Direct, everything in Hi-Fi Rush is connecte??d to the beat. The wh??ole world, from its action and combos to the traps and scenery, moves to the rhythm.

Playing as Chai, a "defect" who can detect the rhythm of the world, you team up with pals to take on your enemies. It's got a vibe similar to something like Sunset Overdrive, and I'm very much down for it.

//twitter.??com/TangoGameworks/stat?us/1618344785357447221

The team wants it to be playable for those who aren't so rhytmically inclined too, though. Chai's cat, the appropriately named 808, can keep the beat for you as a little helper drone. And a marker at the bottom of the screen can also track th?e BPM for you.

While Tango Gameworks may be known for series like The Evil Within or the more recent Ghostwire: Tokyo, which falls more into the dark and scary, Hi-Fi Rush ??is a bit of a departure. And the added surprise, re??vealed during the show, is that it goes live tonight. Being an Xbox studio game, too, it's also part of Xbox Game Pass.

The post Hi-Fi Rush is Tango Gameworks’ rhythmic action game launching today appeared first on Destructoid.

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betvisa888 casinotango gameworks Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/ghostwire-tokyo-hyakki-yako-demon-parade-low-spawn-rate-warning/?utm_source=rss&utm_medium=rss&utm_campaign=ghostwire-tokyo-hyakki-yako-demon-parade-low-spawn-rate-warning //jbsgame.com/ghostwire-tokyo-hyakki-yako-demon-parade-low-spawn-rate-warning/#respond Sat, 30 Jul 2022 15:00:02 +0000 //jbsgame.com/?p=336818 Ghostwire Tokyo demon parade

A word of warning for completionists

Ghostwire: Tokyo has begun regularly popping up in PlayStation Store and Steam sales, and given the less-than-stellar reception it got at launch, plenty of people are only now cracking into this supernatural action-adventure game. I'm one of them! I recently finished the story, but try as I might, I cannot shake this game off. I refuse to delete Ghostwire: Tokyo from my PS5 until I finish out my 100% completionist goal, and there's one annoying issue standing in my way: slow-spawning parades, known in-game as Hyakki Yako.

Consider this a friendly heads-up that may or may not come in hand?y one?? day.

Without getting too deep into the actual story, a big part of the game is saving stranded souls in Tokyo after a supernatural event �240,300 souls, to be exact. You don't need to rescue everyone, and you'll eventually get tools to make the initial (phone-booth-depositing) collection process less of a chore. Many of the spirits are found out in the open, whether that's on the sidewalk, on rooftops, or in alleyways. ?The open-world map is broken down into easier-to-manage zones that track how many spirits you've accumulated. That said, even if you ge?t 100% in every area, your work isn't done.

Some spirits are found underground (which you can thankfully revisit later in the game), some are trapped in randomly-appearing Containment Cubes (which you can free by defending? them from an enemy onslaught), and some poor souls �arguably way too many �are tied to the frustratingly rare Hyakki Yako events. They're a pain to find.

[caption id="attachment_336828" align="alignnone" width="1920"]Finding the Hyakki Yako in Ghostwire: Tokyo The white whale at last.[/caption]

Strolling along the (wonderfu??lly detailed) city streets, stumbling across a parade of umbrella-holding fiends, and getting pulled into a fight �it's a cool idea!

The problem is, Ghostwire: Tokyo doesn't do a particularly good job of explaining up front that you'll want to engage with these parades as often as possible. The crowd can look?? intimidating from afar, so unless you have a gamer's sixth sense, it's easy to outright avoid them in your open-world exploration until you're in post-game cleanu?p duty.

I didn't set out to collect every spirit, but Ghostwire: Tokyo became a fun, not-too-stressful podcast game for me, and things snowballed. Now I'm just missing about seven thousand spirits, but they're all tied to the Hyakki Yako, and they sure are tricky to find when you need them most. If you're thinking of picking up Ghostwire: Tokyo, keep an eye out for parades the whol?e way through. That'll help cut down ?on mindless grinding later.

[caption id="attachment_336860" align="alignnone" width="1920"]One possible spawn location for the parades in Ghostwire: Tokyo One possible spawn location for the parades in Ghostwire: Tokyo.[/caption]

Where to look for the parades

Some players have tried to brute-force the parades into appearing by fast-traveling to known locations again and again, but it's kind of a losing battle. From everything I've seen online, the parades have a real-time-based spawn rate, and there are a number of confirmed locations to check out. I've had the best luck semi-casually running up and down the main streets?? rather than trying to be super meticulous wit??h a checklist.

This wouldn't be such a big deal if there were more events in Ghostwire to keep you occupied, but after? a certain point, the combat stops evolving, and the world feels static.

[caption id="attachment_336841" align="alignnone" width="1920"]Hyakki Yako fight Fighting the parade-goers on their turf.[/caption]

On the Ghostwire subreddit, a player named GeminixDragon had similar advice:

"I found the easiest way to get them to spawn is to walk up and down the large streets that spawn them from one end to the other twice, until I hit the fog or it becomes a smaller street. Usually traveling north to south and back (except the street under the overpass south of Kuo shrine which goes east ??to west) and if they don't spawn then, move to the next spawn point in the order you first found them, walking along the large streets when possible. Doing this I managed to get five of them to spawn in two and a half hours. I did not fast travel but rather walked everywhere."

Officially, Bethesda says the "Hyakki Yako will reappear after a set interval o??f time �even with reloaded save files." The developers recommend that players "explore Tokyo or dive into some missions for a while and the event will return after a little while."

Is it w??orth the grind? Not really. But that's not going to stop us.

Ghostwire: Tokyo isn't the (horror) game I thought it would be �and it feels either too trimmed down or too bloated, depending on how you look at it �but I? admire the cultural attention to detail a whole lot, and that has made it worthwhile. It's a game you play for the setting �the all-out vibes �more than anything. Not a bad price-slashed pickup.

As more curious players check it out over the years, I ho?pe this tip h?elps.

The post Don’t skip the parades in Ghostwire: Tokyo or you’re in for a slog appeared first on Destructoid.

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A complicated specter

For a long while I wasn't sure what to think of Ghostwire: Tokyo. The marketing made it look like it lacked personality, and it wasn't until I actually got to play it for myself that I started to see its potential and what i??t was going for.

Having finished it I'm still a bit torn, but I think a lot of ??people are going to dig it: especially if you can get past some of the traditional open world design and peel back the layers within.

Review: Ghostwire: Tokyo 2

Ghostwire: Tokyo (PC, PS5) [timed exclusive for one year]
Developer: Tango Gameworks
Publisher: Bethesda
Released: March 25, 2022
MSRP: $59.99

Leading up to Ghostwire, most of the marketing was bent on the "??mystery" angle, but a lot of that get?s dispelled quickly: in a good way.

Our hero Akito (possessed in part by a spirit named KK) shows a lot of emotion right out of the gate, and has a purpose beyond the general "what is going on" macro-narrative. While the simple fact that nearly everyone in Tokyo is missing due to some apparent supernatural cataclysmic event is kind of important, we do get to go on a personal journey as well. The adversarial relationship between Akito and KK reminds me of War and The Watcher from Darksiders, and gets really catty at times. It's great.

Developer Tango Gameworks recommends playing Ghostwire with Japanese audio, and I have to agree. While the English dub is fine (and available day one baked into the game), the Japanese voice cast is clearly the focal point, and it helps augment the unique feel of Ghostwire. Just like the Yakuza series, it's refreshing to see a game about Japan made by a Japanese game studio. While there are Tengus to grapple on and fling yourself into the air (and other fantastical elements), Ghostwire's architecture and foundation is grounded.

It is limited, though. There are many places you simply can't go (and little in the way of Yakuza's eccentric minigame dalliances), and a lot of the fun with the traversal system involves hopping around rooftops with a light glide mechanic. Ghostwire has a lot of open world staples to boot, which can be a boon or a burden depending on how you look at it. "Cleansing gates" (to unlock more of the world and create more point of interest icons on your map) is a clever way to deal with radi??o towers, as there's (with few exceptions) no c??limbing required. There are a lot of pins to sift through, but not a cynical amount, and side quests mostly offer a unique angle or thread rather than a series of dull repeated concepts.

The whole "everyone is gone" angle is a genius way to avoid having to render myriad open world bystander models, and creates an eerie effect that's seldom seen in a lot of other open world games. But like several other elements of Ghostwire, it's give and take. While there are NPCs (mostly in the form of spirits and cat vendors), they're few and far between, and enemies are the main bodies you're going to be running into most often. Which leads me to some of the more polarizing elements of Ghostwire: enemy variety. It s??tarts off in a low spot and never really escalates from there with much urgency.

Early game enemies mostly all look the same, with two core variants: salarymen Slender Man stand-ins with umbrellas, and headless school girl creatures. As you progress you'll get to see more and more variants (little raincoat-wearing patrols that summon more foes, giant scissor demons straight out of a classic Capcom horror game), but the core boots on the ground enemies can mostly be defeated in the same manner. Occasionally you'll encounter a yokai (in the tradition of Japan) or a boss fight; which just had me daydreaming about a version of Ghostwire ??where every enemy was a starkly different yokai. There's a universe where this game is more insane with the same basic mechanical groundwork and I want to be there.

The elemental combat system mirrors traditional weaponry, but with a "flinging spells out of your hand" spiritual angle. Your core tools involve ranged attacks, starting with the wind variety, and eventually, more traditional elements that have different functions. Akito also gets a bow and arrow early, on top of a few items like stun talismans; and he can melee (with the p?rimary function to leech ranged ammo), sneak up and use stealth kills, and block with an energy barrier. Standard stuff, but very flashy looking, including on a PS5, where the particle effects look fantastic. I'm thankful that the ability to swap between visual and perfo?rmance modes (of which there are several) is basically the norm now.

Review: Ghostwire: Tokyo 3

The more you level up and progress with the story, the more tools you'll get, including weird things like spirit thickets that you can throw down to create a makeshift stealth wall. This whole system is functional at worst, but I wish that the team leaned more into the weird angle than the elemental system that basically replicate??s different types of weaponry (like a shotgun spread [water], a rocket launcher [fire], or rifle [wind]). In other words, more thickets, less bows.

Again, all of this is serviceable at worst, and the level-up system is very slick, helping lift me out of a routine the more I progressed. When consumed, food also ups your maximum HP by a very small amount, which was tough to get used to (normally I'm ??into saving consumables), but did a great job of getting me to become more actively engaged with combat, even sliding the difficulty up.

Whenever I faltered, where Ghostwire consistently won me back is through its visual style and general theming. While The Evil Within was arguably a more uneven game, you can see a lot of its influence in Ghostwire. There are a lot of moments of disorienting shock, where the entire game state is crumbling around you like you were playing Eternal Darkness on GameCube. But now Tango has the benefit of hindsight, eight years of additional design experience u??nder their belt, and the power of modern devices.

Ghostwire is constantly throwing very cool looking Lynchian horror split-reality scenes at you, usually dur??ing tense moments involving a timer of some sort or a story moment when someone is yelling at you. The game consists of many peaks and valleys, with chill open world exploration followed by a lot of tense moments. A lot of people will find the pacing to be jarring, ??and it is!

Review: Ghostwire: Tokyo 4

Occasionally Ghostwire will get silly, whether it's through sidequest storylines, the animations of lazy floating cat vendors, or selfie pose/outfit unlocks. A lot of that is bubbling underneath the surface though, clashing with the more dramatic ??beats of the story and the straightly-played horror elements. What you get in the end is a project where you have to somewhat work to see a lot of the quirkiness underneath the sometimes standard open world veneer.

In another world, Tango Gameworks could have potentially stopped making games; but with a fresh new start under the umbrella of Xbox Game Studios, I'm anxious to see what they have in store for us. Ghostwire: Tokyo isn't for everyone, but it gives ??us a glimpse into what Tango is capable of, and I hope they p??ush the envelope a little further next time.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: Ghostwire: Tokyo appeared first on Destructoid.

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PlayStation owners can start their paranormal investigation today

The story of Ghostwire: Tokyo is kicking off a little sooner than expected, with a free visual novel. Ghostwire: Tokyo - Prelude is a prequel to the?? main game, and it's out now on PlayS??tation consoles.

Set before the events of Tango Gameworks' paranormal adventure, Prelude is a detective story follow?ing KK, who's on the trail of a mysterious phenomenon. After a friend goes missing, KK and company start to discover some supernatural happenings.

//www.youtube.com/watch?v=7KsujKdcFTE

Different playthroughs will let you spend time with different people, seeing how KK gets along with them and learning more about the world. It all builds up the massive threat of Ghostwire: Tokyo proper, where KK will team up with Akito.

Ghostwire: Tokyo - Prelude is out now on PlayStation 4 and PS5, and will come to PC on March 8. Both of these are out a few weeks ahead of Ghostwire: Tokyo's launch on March 25, for PlayStation 5 and PC.

We got a hands-off look at the new supernatural mystery from Tango in February. It's got a bit of an open-world set-up, with stealth tact?ics and off-the-trail areas to explore mixed with magical combat. And of course, plenty of scary ghosts.

Set in a version of Tokyo where people are disappearing and monsters are roaming the streets, it seems like both horror and action. There's still a lot of mystery surrounding this game though, and how everything slots together into the final launch. Maybe Prelude can help fill in some gaps before March 25.

The post Ghostwire: Tokyo gets a free prequel visual novel appeared first on Destructoid.

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We got a hands-off look

It's been a while since we've heard from Bethesda and Tango on Ghostwire: Tokyo in earnest. That changed recently when we got to attend a brief hands-off Ghostwire: Tokyo preview.

The event opened up with the key art for the game ??(featuring Hannya the antagonist "mastermind") and extremely atmospheric music that bodes well for the final game. Director Kenji Kimura introed our hands-off session with a quick debrief on the streets of Tokyo. "Next spring, everyone will disappear from Tokyo," he said, setting up the story, and goes on to elaborate that the game is now in the "polishing stages."

Moving on to the story, he says that your hero (Akito) won't be going at it alone; a cute cat was shown, amid at least one technologically-inclined human counterpart. The hand animations look fantastic, and are the first thing I noticed as the initial clip package played on screen. The player character is bending wires around to do his special abilities in really cool ways, and it looks like first-person was the way to go here. The demo, although not playable, alleviated a few of my concerns a bit. Ghostwire: Tokyo doesn't look like it's going to take itself too seriously, ?with the aforementioned cat in play and an appearance from a tanuki.

Following that director intro, we got a 20-minute-ish hands-off preview of the opening moments of the game. Akito ran through the streets of Tokyo battling enemies in first-person, using his magical a?bilities to take them down, then out with a finishing move in the form of a mystical string to rip them apart. So the magical abilities look pretty wide-ranging, with a shield to block attack?s, ranged fireballs, and grab finishers.

Ghostwire: Tokyo preview 2

We also got to see Akito enter an apartment as part of the story, retrieve a weapon �a bow �then get trapped in the complex. The scripted claustrophobic parts that followed reminded me of a suite of first-person horror games, with visual trippiness to boot and heavy Escher-tinted structural designs. I think there's a lot of potential here if these sections consistently deliver from a visual standpoint. The game seems to have that down, as even the "detective vision" mechanic in Ghostwire is cool looking in its own way.

The enemy models look like they were straight out of a Kojima game (with a mix of Regenerators from Resident Evil 4), some with half faces and the like: one of which was carrying a broken umbrella. While I'm not sure how engaging the empty streets of Tokyo will ??be over the course of say, 20 hours, it looks detailed enough where it should be fun to explore.

My spirits were raised quite a bit when I saw the flying 7-11 cat shopkeeper. I hope there's plenty of levity in between ghost investigating! As far as that aspect goes I got a distinct Shin Megami Tensei vibe, specifically as it relates to sassy spirits of all types. I r?eally hope they build on that.

The story dialogue seems very dry, with the spirit "KK" communicating with Akito (and thus, the player) directly. They're constantly talking, but usually rotely about the task at hand or some sort of expositional concept. It looks like the conflict between Akito and Hannya, sometimes told through out-of-body experiences, wil??l be a constant source of drama, and potentially the emotional core.

Ghostwire: Tokyo preview 3

While I wasn't blown away by any one facet of the game in the Ghostwire: Tokyo preview, this definitely looks like a "sum of its parts" type of work. A lot of Ghostwire: Tokyo is still a mystery, and I think Tango and Bethesda want to keep it that way throu?gh the game's laun?ch. The studio stresses that what we saw is still in beta form, and things could change.

For now, it looks stylish and?? curious �whether or not that mixture will?? play out how we want remains to be seen.

The post Ghostwire: Tokyo preview: It’s still wrapped in mystery, but it looks promising appeared first on Destructoid.

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Tango Gameworks is hosting an official showcase tomorrow

Ghostwire: Tokyo is joining the ever-?growing lineup of springtime game releases. Tango Gameworks' ??paranormal action game will launch on March 25, 2022.

The date reveal comes as part of Sony's announcement of an official showcase tomorrow, highlighting the upcoming title. The showcase will go live tomorrow, Feb. 3, at 5 p.m. ET / 2 p.m. PT. You can find the YouTube page for it here.

//www.youtube.com/watch?v=HbGE-Uvce8Y

Though Tango Gameworks is a Bethesda studio, thus under the Xbox umbrella, Ghostwire: Tokyo is still slated to be a PlayStation console exclusive. Xbox already confirmed it would be honoring that pre-existing deal, as it did for Deathloop.

Ghostwire: Tokyo has felt a bit hazy over time, as we've seen just a few trailers and some delays to its eventual release. Still, with a release date set and so soon at that, it won't be long until we get to ??see what the Tango Gameworks crew has been putting together.

Alongside the standard edition, Ghostwire Tokyo will also have a Deluxe Edition. This special digital version will add a few pieces of bonus content in a Shinobi Outfit, Kunai Weapon, and Streetwear Fashion Pack. It'll also let you get hands on with Ghostwire a few days earli??er, allowing three days of early access.

We'll see what Tango's up to tomorrow on??ce the official showcase airs.

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Because Q1 isn't stacked enough

While Tango Gameworks' Ghostwire: Tokyo has been highly anticipated for some time, publisher Bethesda has yet to offer a release date for the neon-stained cyberpunk adventure. Having been in development for several years, eager street ninjas have been offered little more than a general release window of "2022". However, a recent leak on the ??PlayStatio?n Network has set the rumor mill turning.

Just yesterday, the official Ghostwire: Tokyo PSN page updated, announcing a release date of March 24, 2022. This was hastily removed, but not before savvy folks over at MP1st snapped a quick screengrab. While this (surprisingly close) date represents the first possible "lock-in" for Ghostwire: Tokyo's release, fans would do well to take the leak with a grain of salt until the title has been officially confirmed by its publisher. Still, it's tough not to be excited at the prospect of ?slicing 'n' dicing through Neo Tokyo so soon.

If the March date is to be believed, then Ghostwire: Tokyo will launch amidst an absolute slew of hyped video games. The first quarter of this year is absolutely stacked, �a victim of 2021's many delays �and February/March sees the coming of Elden Ring, Sifu, Horizon Forbidden West, Shadow Warrior 3, The King of Fighters XV, Dying Light 2, and many others. ?I feel your pain. I want to ??play them all too and, as we know, they must all be played on release week.

Either way, we'll be sure to let you know should Bethesda or Tango Gameworks be forthcoming with an official launch date. Ghostwire: Tokyo is currently scheduled to launch this ye?ar on?? PS5 and PC.

The post Ghostwire: Tokyo leak hints at potenti?al March launch date appeared first on Destructoid.

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Tango is aiming for a spring 2022 launch

Even after catching the latest gameplay trailer for Ghostwire: Tokyo during today's PlayStation Showcase 2021, I'm still sussing out this strange, supernatural, intriguingly first-person action-adventure game from Tango Gameworks. W?hat??'s its deal?

//www.youtube.com/watch?v=XWpsAKYa7NQ

The folklore-inspired apparitions (which continue to be the biggest highlight), the cool rain-soaked city-streets setting, the crazy spell-casting animations �that's how I would sum up Ghostwire: Tokyo before, and that's? more o?r less still how I'd sum it up today.

After the citizens of Tokyo are swept up by a "catastrophic fog," the player character, Akito, becomes "partially possessed" �hence that gunk covering his face ??�and he's got to fend off ghostly Visitors, as well as a masked threat named Hannya, to save his sister.

According to Bethesda's Parker Wilhelm, ??Akito can wield wind, water, and fire, along with more "conventional" abilities, against the Visitors. "You'll need to master Ethereal Weaving �a powerful art that attunes the elements with spiritual energy �alongside other equipment and ghost-hunting skills to face such a threat," he explained in a blog post.

A little termin??ology and added context to latch onto: "Whi?le attempting a Core Grab, a gambit where players can pull out a Visitor's essence at close range, the [DualSense] triggers simulate resistance as the spirit tugs against your finishing move."

That ghost has too many teeth

I'm sure Tango is going to get weird with this game, and that's what we're here ?for. I could use mo?re concrete details about the combat. I'm sold on this being a neat haunted city to explore (which might actually be compelling enough on its own), I just need more convincing with these largely one-on-one fights. So many quick cuts in these videos.

That split-second shot in the trailer where Akito flings himself to the top of a skyscraper, t??hen lasso??es a ghost? Good shit. The scene with the hospital bed caught my eye, too.

Ghostwire: Tokyo is aiming for a?? spring 2022 release on PlayStation 5 and PC.

The post After the latest trailer, Ghostwire: Tokyo still feels hazy, but I’m rooting for it appeared first on Destructoid.

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Ghosted

Bethesda Softworks and Tango Gameworks have announced that the upcoming sci-fi/horror adventure Ghostwire: Tokyo has been hit with a delay and will no longer meet its previously announced re?lease window of 2021. It is now scheduled to launch in early 2022.

"We’ve made the decision to delay the launch of Ghostwire: Tokyo to early 2022," reads a stat??ement rel?eased to Twitter this morning. "We want to get t?he game in your hands as soon as possible so you can experience the?? unforgettable version of a haunted Tokyo that we’ve been hard at work building."

"At the same time, we’re also focused on protecting the health of everyone at Tango. Our new release window will give us time to bring the world of Ghostwire to life as we’ve a?lways envisioned it. Thank you for being patient as we work to bring you an experienc??e unlike anything else we’ve ever made. We can’t wait to show you more in the coming months."

Originally announced during E3 2019, Ghostwire: Tokyo is the brainchild of The Evil Within's Shinji Mikami and Ikumi Nakamura. While Nakamura has since left the proj??ect, development has continued at Tango Gameworks ??under director Kenji Kimura.

Ghostwire: Tokyo is now expected to launch in e??arly 2022 on PS5 and PC.

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