betvisa888 cricket betThe Legend of Zelda Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/tag/the-legend-of-zelda/ Probably About Video Games Tue, 12 Nov 2024 18:08:30 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa cricketThe Legend of Zelda Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/link-almost-spoke-for-the-first-time-in-the-legend-of-zelda-echoes-of-wisdom/?utm_source=rss&utm_medium=rss&utm_campaign=link-almost-spoke-for-the-first-time-in-the-legend-of-zelda-echoes-of-wisdom //jbsgame.com/link-almost-spoke-for-the-first-time-in-the-legend-of-zelda-echoes-of-wisdom/#respond Tue, 12 Nov 2024 18:08:23 +0000 //jbsgame.com/?p=636328

Link is undoubtedly one of the most iconic silent protagonists in the video game industry. For many years, The Legend of Zelda fans have been asking Nintendo to make him speak with words in a game and, curiously enough, they al??most got their wish in the most recent installment.

Per VGC, the director of The Legend of Zelda: Echoes of Wisdom, Satoshi Terada, and longtime producer of the franchise, Eiji Aonuma, recently did an interview with Famitsu in which t?hey revealed several fascinating tidbits about the title's development. The one that immediately caught most people's attention was the unexpected revelation that they almost made Link speak since ??Zelda was the playable protagonist this time around.

Princess Zelda meets a dark version of Link.
Screenshot via Nintendo of America/YouTube

After the interviewer asked him about it, Aonuma confirmed that Link was speaking at one point of development. Terada followed it up by saying, "I had Link talk a little?? bit. No matter what I made him say, it just didn’t feel rig?ht", to which Aonuma agreed and added, "Link would never speak like that, that’s only natural, because he’s never spoken before. So we had to come up with a setting where he couldn’t speak, and that’s how we came up with part of the story".

This is a fascinating revelation because The Legend of Zelda: Echoes of Wisdom was a groundbreaking new entry in the series just for having Princess Zelda as the playable protagonist instead of Link, so getting to see him speak for the first time in the franchise would have made this game even more exciting. Fans have been debating on whether Link should talk for several yea?rs, so I can't help but wonder how they would have reacted to him doing it for the first time in Echoes of Wisdom.

Everyone can beat The Legend of Zelda: Echoes of Wisdom

Zelda acquires a bottle of juice.
Screenshot via Nintendo of America/YouTube

However, that's not the only interesting thing that Terada and Aonuma revealed in this interview. Something else that caught our attention is how the Link's Awakening remake influenced Echoes of Wisdom's development. Aonuma claimed that they built this new game as an extension of developer Grezzo's previous The Legend of Zelda project, which is what led to Echoes of Wisdom having a top-view perspective, similar to old 2D Zelda games.

Aonuma also clarified that this direction is what influenced the game's art style and mechanics, claiming that it would have been impossible to bring a similar game system into a world like the one in The Legend of Zelda: Breath of the Wild and that they were able to do many things only because of Echoes of Wisdom's top-view perspective.

Zelda and Tri use an Echoe to fight against a Moblin in The Legend of Zelda Echoes of Wisdom.
Image via Nintendo

When compared to the aforementioned Breath of the Wild and its sequel, Tears of Kingdom, it's immediately evident that Echoes of Wisdom is a much simpler and easier entry in The Legend of Zelda series, most?ly thanks to stuff like the removal of fall dam?age or the addition of the versatile Echoes mechanic.

This was entirely intentional, as Aonuma revealed that he and Shigeru Miyamoto discussed making a Zelda game that "everyone can reach the goal of" for a long time; an accessible experience that every type of player could beat without giving up halfway through, reach the ending and be happy with it. He feels that The Legend of Zelda: Echoes of Wisdom is the game they have been thinking about for s?o many years.

The post Link almost spoke for the first time in The Legend?? of Zeld??a: Echoes of Wisdom appeared first on Destructoid.

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betvisa888The Legend of Zelda Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/best-n64-games-on-nintendo-switch-online/?utm_source=rss&utm_medium=rss&utm_campaign=best-n64-games-on-nintendo-switch-online //jbsgame.com/best-n64-games-on-nintendo-switch-online/#respond Tue, 22 Oct 2024 11:34:28 +0000 //jbsgame.com/?p=623479 Nintendo Switch Online N64 games

If you’ve been into gaming for a few decades, you’ll have fond memories of Saturday mornings diving into the latest releases on Nintendo 64. While the likelihood of you having a Nintendo 64 still available to play is slim, the Switch offers a ??limited number of titles from the iconic console. 

It’s been 28 years since the Nintendo 64 first hit TV units across the world, and 22 years since the final game was released for the console in North America (Tony Hawk’s Pro Skater 3, f??or those interested). That’s a long time to go without playing some of the classics that were available during the console’s six-year tenure. 

However, if you’ve got a Nintendo Switch Online+ Expansion Pack membership, there are a few of those classics available to play. While some of them are definitely more niche, here are 10 of the best titles available to play. Apologies in advance if this list reminds you that we're aging up ??a little too fast...

Super Mario 64

Super Mario 64
Image via Nintendo

I can’t begin this list without mentioning Super Mario 64. It was one of two games that were released alongside the launch of the N64 in North America (alongside Pilotwings 64), so it’s one of the fir??st games that springs to mind when I think back to queuing outside my local video game store to get the console on launch day in 1996. 

I don’t feel like I need to explain Super Mario 64 too much, but just in case you’ve been living under a rock for the last 39 years, let me give you the TLDR (which goes for most of the games): Mario is invited to visit Princess Peach, only to find Bowser has infiltrated and kidnapped her. Cue a mad dash across the realm to locate a??nd rescue the Princess, and take down Bowser. 

Pokémon Snap

Pokémon Snap
Image via Nintendo

If you want an updated version of this classic 1999 Pokémon title, then you can get New Pokémon Snap, which was released specifically for the ?Switch back in 2021. However, nothing quite touches the original in terms of nostalgia and classic design. There’s something really special?? about curling up and snapping shots of Pokémon as remembered from childhood. 

What tips the original over the successor, personally, is the lack of pressure to complete tasks. Admittedly there isn’t much in the new on??e either, but if y??ou face a lot of pressure on a daily basis, being able to simply focus on taking photos rather than needing a reason to is actually really nice. 

Paper Mario

Paper Mario
Image via Nintendo

First reaching North America in 2001, Paper Mario is the first in a series of six games (or seven, if you count Paper Jam) to feature Mario and associated characters in their â€?.5Dâ€?forms. Again, the plot is familiar to all Mario f?ans - Bowser has Princess Peach, and Mario must battle through the Mushroom Kingdom to get her back and kick some overgrown turtle butt. 

What makes the Paper Mario series incredibly special, and es??pecia??lly the first, is not only the art style but the puzzles and cooperation with other characters as well. The RPG elements and turn-based combat moments are tense, but not overly so. 

GoldenEye 007

GoldenEye 007
Image via Nintendo

GoldenEye 007 is an absolutely guaranteed memory for anyone who grew up in the 90s, whether you actually played or simply knew other people who did and desperately wanted to but your parents thought it was too graphic. The idea of the latter is laughable now, considering the current gaming graphics we’ve become so used to??, but the 90s were a different time. 

Regardless, the cover art of GoldenEye 007 is enough to trigger some childhood memories for most, featuring Pierce Brosnan as Bond and Izabella Scorupco as Natalya Simonova. It’s based on the story from 1995’s GoldenEye, an??d as Bond, it’s up to the player to take down a crim??inal syndicate and prevent them from using a satellite weapon. It also had multiplayer options, which would usually result in an argument or two. 

The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time
Image via Nintendo

Released in 1998, Ocarina of Time was the first of the Zelda game series to feature 3D graphics. It is, arguab?l?y, among the best and most iconic video games of all time, and at the time of release, it received far more pre-orders than any other game before it. 

As with most other Zelda titles, you take the role of?? Link and have all of his usual weapons in your arsenal, including the iconic sword and shield. The story is hard to explain if you’ve never played, but in short, Link must awaken the five Sages, defeat Ganond??orf, and protect the kingdom of Hyrule. 

Kirby 64: The Crystal Shards

Kirby 64: The Crystal Shards
Image via Nintendo

Kirby 64: The Crystal Shards was released in 2000, and as with the previous Ocarina of Time, The Crystal Shards was the first Kirby title to have 3D graphics. For most people of a certain age, Kirby is one o??f those games that invokes a huge amount of nostalgia and has come to many platforms in the time since it was first released, including the Wii, Wii U, and now the Nintendo Switch. 

The story of The Crystal Shards involves Kirby having to reassemble a sacred crystal that has been shattered by Dark Matter. If you’ve ever played a Kirby game, you’ll know what to expect - explore 2.5D levels and devour your enemies to gain their powers. However, The Crystal Shards also introduced Power Combos, allowing you to mix and match powers to create? new and much more powerful ones.&n?bsp;

Banjo-Kazooie

Banjo-Kazooie
Image via Nintendo

As far as platformers go, Banjo-Kazooie borders on being wildly underappreciated. The first in a line of five titles, Banjo-Kazooie was released back in 1998. Banjo, the honey bear in fetching yellow shorts and always in possession of his trusty backpack, was first introduced in 1997 as part of the cast of Diddy Kong Racing. Kazooie, the Breegull who can be found ?sheltering inside the aforementioned backpack, was introduced in this game ??and the pair became a beloved duo. 

Together, Banjo and Kazooie must track down Banjo’s kidnapped?? sister, Tooty, who has been kidnapped by the evil witch Gruntilda. Gameplay is a mix of delightful (although often frustrating) platform levels, puzzles, and boss fights. There’s something incredibly ?satisfying about collecting music notes and Jiggies that open doors to new worlds. 

Yoshi’s Story

Yoshi's Story
Image via Nintendo

Yoshi’s Story was released in North America in 1998, and is a fruit-eating joy to play regardless of age. While most of the other titles on this list are adventuring games with someone to rescue, Yoshi’s Story provid??es something different: the endless frustration of trying to be better than you were before. There is an element of adventure and storytelling, but it arguably takes a back seat to bea??ting your own high score.

There are two modes in Yoshi’s Story: Story Mode and T??rial Mode. To unlock new levels in Trial Mode, you must first complete the levels in Story Mode, and completing them requires the apparently simple task of eating 30 fruits. But of course, it’s not that si??mple. Each type of fruit is worth a different amount of points, with Melons giving the most, and there are also Lucky Fruits that offer a bonus. 

Perfect Dark

Perfect Dark
Image via Nintendo

Perfect Dark is described as a “spiritual successor�to GoldenEye 007, runs on an upgraded version of the same game engine, and was developed and released three years later in 2000. Perfect Dark came not only with a solo campaign mode but also multiplayer options such as co-operative and deathmatch modes. It's making a comeback as well, but it remains to be seen whether a remake can touc?h the nostalgia of the orig?inal.

As Joanna Dark, you must complete obj?ectives ?while avoiding or eliminating opponents to eventually stop an extraterrestrial conspiracy by a corporation known as dataDyne. As with GoldenEye, there are many weapons to choose from, but now these weapons all have additional useful features. The K7 Avenger, for instance, will detect threats such as nearby explosives. 

The Legend of Zelda: Majora’s Mask

The Legend of Zelda: Majora's Mask
Image via Nintendo

Released two years after Ocarina of Time, Majora’s Mask hit shelves and TV screens in 2000 and features the same 3D graphics that premiered in the previous title. Majora’s Mask is�Confusing, to say the least. The g??ameplay involves a 3-day cycle that must be replayed, using knowledge learned from previous cycles to perform better during subsequent ones. 

One of the best features of Majora’s Mask is the transformations provided by the core masks that Link can use - a Deku Scrub, a Goron, and a Zora. Each transformation provides Link with different, incredibly useful abilities, and you’ll need to think carefully about which form you take to complete puzzles and quests throughou??t the story. And did I mention that Link can control time and the moon?? is enough to give any kid nightmares for weeks?

The post 10 Best N64 games on Nintendo Switch Online appeared first on Destructoid.

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betvisa liveThe Legend of Zelda Archives – Destructoid - Jeetbuzz88 - 2023 IPL live cricket //jbsgame.com/how-to-beat-vocavor-in-the-legend-of-zelda-echoes-of-wisdom/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-beat-vocavor-in-the-legend-of-zelda-echoes-of-wisdom //jbsgame.com/how-to-beat-vocavor-in-the-legend-of-zelda-echoes-of-wisdom/#respond Wed, 09 Oct 2024 14:34:58 +0000 //jbsgame.com/?p=610884 Vocavor's intro in Echoes of Wisdom.

Vocavor is one of the more unique bosses in The Legend of Zelda: Echoes of Wisdom. Instead of waiting until you've reached the end of Jabul Waters to confront you, this prehistoric-looking fish ambushes you immediately and for??ces you into a chase where your only options are "swim" or "die."

Your encounters with Vocavor will test your navigational, decision-making, and combat skills. If you follow my steps, sinking this deep-sea predator shouldn't? be too much of a problem.

Zelda Echoes of Wisdom Vocavor Chase Guide

Vocavor attacks Zelda with whirlpools.
Screenshot via Destructoid

I recommend grabbing the Zora Flippers from the ??River Zora village shop before you set foot in Jabul Ruins. You'll be spending most of your time in this dungeon under?water, so the added mobility the flippers give you will never stop coming in handy while you're here. 400 Ruppes is a steep price, but the benefits outweigh the costs.

You'll run into Vocavor almost immediately after you fall through the floor at the start of Jabul Ruins. After you've passed t?he two? Bindable boulders blocking your path, Vocavor will swim into the foreground and generate a massive wh??irlpool before swimming away. Rude.

To state the obvious right way, you want to avoid getting hit by Vocavor's whirlpool. It does a whole heart-and-a-half of damage, and if you aren't careful, you'll get tossed out of the vortex, bounce off a wall, and get pulled back into its current. Invincibility frames don't last long in EoW, ?so you?? can run out of health quickly here if you aren’t careful.

The route the whirlpool chases you down has two forks. The top path of both is clear but complicated, while the lower one puts enemies in your way. Personalty, I’d recommend taking the lower path both times. You can use the Bind ability underwater, so all you have to do is grab whateve??r's in your way and carry it until it's out of your way. Once you've cleared the two divergences, it's a straight shot to the end.

Zelda Echoes of Wisdom Vocavor Boss Guide

Vocavor floats in an air bubble.
Screenshot via Destructoid

Once you've reached the end of Jabul Ruins, you'll get to fight Vocavor for real. Vocavor's attack pattern is anything but complex. He swims from one side of the room to another, summoning more whirlpools you'll need to swim under or over to avoid. Occasi?onally, he'll fire off some homing spikes from his back, but you can avoid them by hiding behind t?he two platforms in the room.

If you? dodge Vocavor's attacks long enough, he'll stop to rest,? exposing his big, glowing back. Swap into swordsman mode and hit it. One hit will stun him, allowing you to land even more hits until he inevitably recovers. Hit him enough times, and you'll transition into the second phase of the fight.

At the start of this phase, Vocavor creates two air bubbles on both sides of the arena and stays in them. Thi means you can't swim up to his back when he makes himself vulnerable?. To hit his weak spot, you'll either need to swim as close to the roof as possible and jump out of the war in swordsman ??mode or summon an flying monster Echo like the Keese.

The fight will be over once ??you've dealt enough damage, and Tri will heal the Jabul Ruins rift. The battle against Vocavor can be challenging if you don't have the Zora flippers, but you'll be all right if you keep your cool and wait patiently for your opening to attack.

The post How to beat Voc??avor in The Legend of Zelda: Echoes of Wisdom appeared first on Destructoid.

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betvisa liveThe Legend of Zelda Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/how-to-get-suthon-ruins-boss-key-in-the-legend-of-zelda-echoes-of-wisdom/?utm_source=rss&utm_medium=rss&utm_campaign=how-to-get-suthon-ruins-boss-key-in-the-legend-of-zelda-echoes-of-wisdom //jbsgame.com/how-to-get-suthon-ruins-boss-key-in-the-legend-of-zelda-echoes-of-wisdom/#respond Tue, 01 Oct 2024 20:17:11 +0000 //jbsgame.com/?p=607707 Zelda in front of the Big Chest in Suthorn Ruins

If you plan to reach the boss at the end of The Legend of Zelda: Echoes of Wisdom's Suthorn R??uins, you'll need to unl?ock the door to its room with a Big Key. Unfortunately, the key's hidden behind a puzzle that tests your skill with a tricky new ability.

How to get Suthorn Ruins' Boss Key in Zelda Echoes of Wisdom

The Legend of Zelda: Echoes of Wisdom Suthorn Temple Map
Screenshot via Destructoid

You can find the Big Key on the first of Suthorn Ruins in a room you can’t get to immediately. To get to this room, you'll need to progress to the second floor of the dungeon and get past the big gate. ??Head down the ladder ?once you’ve opened the door and beaten the mid-boss.

Zelda Binding herself to moving platforms in Suthorn Temple.
Sceenshot via Destructoid

You'll find yourself in an area of the first floor cut off from the others. The first room is simple enough to navigate; just jump on the single moving platform once it’s close enough and ride it to the other side of the room. The second room is a bit more complex since you enter underneath a moving platform instead of next to it. Wait until the platform’s directly above you, then use Bind to connect yourself to it and hit “R�??to fo??llow the platform to the other side. 

Zelda in the room holding the big Key in Suthorn Ruins
Screenshot via Destructoid

Rinse and repeat?? until you’ve reached the ladder to the next room. You’ll see a set of bars in front of you with a giant chest, a statue, and a button on the other side. Preceding rooms have taught you to push buttons like this by putting statues on them. Unfortunately, this button’s on a raised platform, so you can’t just pick up the statue and put it on it.

Luckily, you’ve probably picked up the fact that anything you grab with Bind will move with you as you gain altitude, so all you need to do is get higher. You learned to use Echos as platforms during your escape from Hyrule Castle, so you ??already have everything you need to solve this puzzle.

Zelda getting the Big Key in Suthorn Ruins
Screenshot via Destructoid

Pack whatever object Echos you want into a staircase you can use to get high enough to reach the button. I did this by stacking a Table Echo on top of a Bed Echo. Once you’ve got your stairc?ase, grab the Statue with Bind and carry the statue to the button. The bars will open once you let the statue drop, so head over the che?st and claim your prize.

Hyrule opens up after you’ve beaten Suthorn Ruins, and it’s waiting for you to set out and explore it. If you’re feeling overwhelmed, check out some of our guides on how to complete side quests, gather ingredients for Smoothies, and heal the rifts ripping into the land.

The post How to Get Suthon Ruins’ Boss Key in the Legend of Zelda Echoes of Wisdom appeared first on Destructoid.

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betvisa888 cricket betThe Legend of Zelda Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/reviews/review-the-legend-of-zelda-echoes-of-wisdom/?utm_source=rss&utm_medium=rss&utm_campaign=review-the-legend-of-zelda-echoes-of-wisdom //jbsgame.com/reviews/review-the-legend-of-zelda-echoes-of-wisdom/#respond Mon, 30 Sep 2024 16:34:00 +0000 //jbsgame.com/?post_type=eg_reviews&p=608157 Zelda Echoes of Wisdom

It’s hard not to fixate on playing as Zelda in The Legend of Zelda: Echoes of Wisdom. Link has been th??e mainstay player character in the series since its inception, barring some smaller moments and th?e collective hallucinations that were the CDi titles. So, this has been a long time coming.

But it would take more than simply being able to wear a dress to get me excited. Zelda is about as blank-slate as Link. Her personality changes depending on the needs of the game, and most of the time, she still manages to be the most boring person in the room. Thankfully Echoes of Wisdom is more than ??just a dress-wearer. It instead mixes elements from the series to create some?thing distinct with appropriately mixed results.

Zelda Echoes of Wisdom a bunch of boxes on fire.
Screenshot by Destructoid

The Legend of Zelda: Echoes of Wisdom (Switch [Reviewed])
Developer: Nintendo, Grezzo
Publisher: Nintendo
Released: September 26, 2024
MSRP: $59.99

You start off playing the familiar green-skirted hero, Link. You’re given a tutorial on exactly how to Link, which would be a clever misdirection if Echoes of Wisdom didn’t give away the plot on its cover. With your sword and shield, you fight Link to the Past-era Ganon, but on t??he edge of success, the ground opens u??p and swallows Link.

Zelda, who was inexplicably captured before the events of the game, then steps into the player character's shoes. It seems that Hyrule has been getting swallowed up by sinister-looking rifts, sucking in whoever was standing there at the time. As Zelda, you need to find a way to close them and rescue the people (including Link), along with your insanely generic assist partner, Tri.

The big twist on the Zelda formula is that you can conjure items into the environment, and typical gameplay has you figure out how to use them to bypass obstacles. In that way, it’s a lot like Tears of the Kingdom. Even despite its top-down perspective and less complicated physics engine, it also feels a lot like Tears of the Kingdom, which is fine. It invites a lot of comparison to a much larger game on the same system, but at least Echoes of Wisdom has classic dungeons.

//youtu.be/fb4__RzOVNs?feature=shared

You can also create any non-boss enemy in the game, and there’s something deeply satisfying about fighting alongside a Moblin. Zelda herself is mostly relegated to pulling something heavy from the ether and hurling it at her foes. Not? far into the game, she obtains the ability to essentially transform into Link and fight more familiarly, but the transformation is on a rather short timer, meaning you can’t just choose to play as Link for the whole game.

On the other hand, you can fill that bar using a properly mixed smoothie, which Echoes of Wisdom is strangely obsessed with. Throughout your adventures, you’ll be tripping over apples and blocks of butter, which you can then take to a friendly Deku Scrub to mix into a usable item with a variety of properties. It’s a bit like the cooking system in Breath of the Wild, but far less deep.

The obsession with smoothies has another downside, which is that Echoes of Wisdom thinks that ingredients are a worthwhile reward. There’s not much more deflating than completing a sidequest or climbing to an out-of-reach treasure chest and finding that it contains five cacti. I’m not expecting a heart piece every time I find someon??e’s cat, but I was carrying an entire grocery store of u?nused food by the time I finished the game.

Zelda Echoes of Wisdom solving puzzle in still world
Screenshot by Destructoid

It’s going to sound like I’m really down on Echoes of Wisdom for a lot of this review, but I want to stress that this is because it doesn’t really hold up to the comparisons that it sets itself up for. It uses the world of Link to the Past with its borders extended and parts of it jumbled around a bit, but it never comes close to matching it. Its echo system has a way of making you feel clever, but it’s nowhere near the level that Tears of the Kingdom ?does. However, it’s a decent game in its own ??right.

I’m happy to see the return of the art style used for the Link’s Awakening remake. I think the toylike look of it is very charming, and it does a good job of evoking the 2D games of the series. However, like Link’s Awakening, t?he framerate is extremely inconsistent. That hasn’t been cha??nged. Traveling the world means seeing the game start to chug frequently. It’s bad enough that a sudden drop in framerate threw me off during a mini-game and resulted in me failing it. Not the end of the world, but never something you like to see.

I was never married to the overworld/dungeon format of pre-Breath of the Wild games, but it’s nice to see Echoes of Wisdom return to it for variety’s sake. Usually, dungeons are also preceded b??y segments in the “Still World�where chunks of landscape float in empty space, sometimes at unusual angles. The challenges here are usually not as intricate as the dungeons themselves, but they’re decent appetizers.

Zelda Echoes of Wisdom bed stairs
Screenshot by Destructoid

For that matter, the dungeons are a bit of a letdown. Unfortunately, they chose Link to the Past’s world as the setting, because the monotonous delves really stand in stark contrast to the thematically-focused ones of the SNES title. Despite having completed the game just last night and having cleared?? the whole thing in a brief timeframe, I would struggle to tell you how each dungeon differentiated itself. I could tell you how the Zora one is u??nique, but nothing beyond that.

This may be a side-effect of the echo system; it’s hard to fine-tune puzzles when there are so many things to account for. When experimentation is encouraged, it’s hard to prevent shortcuts. There was one recurring puzzle where you needed to place a block on two tiles simultaneously. I was able to figure out a method that bypassed however the designer intended you to solve it that wor?ked every time.

But in the absence of a solution to that self-inflicted pain, most of the puz??zles are figuring out how to place an object on a switch or simply traversing difficult terrain. As a result, everyt??hing becomes monotonous, and that feeling continues to grow as you proceed. I became very proficient at traversal and switch operation, so everything became routine halfway through.

Zelda Echoes of Wisdom Sleep Dojo
Screenshot by Destructoid

For a game that encourages the player to use their creative imagination, there’s a noticeable lack of imagination in the design of Echoes of Wisdom. It feels like the development team was pushing against limitations that weren’t there and came up short. As I said, in its own right, it’s a decent game, it’s just not a particularly memorable Zelda game, which is sort of ironic.

The Legend of Zelda: Echoes of Wisdom puts a new spin on the series�formula but never quite finds itself. I like coming up with creative ways to use as bed as much as the next person, but I’d prefer if the challenges were more consistently creative in re??turn. Instead, things just bled together until I could have just played on autopilot. It takes more than a dress and a bed to keep things interesting.

[This review is based on a retail build of the game purchased by the reviewer.]

The post Review: The Legend of Zelda: Echoes of Wisdom appeared first on Destructoid.

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betvisa888 cricket betThe Legend of Zelda Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/10-zelda-enemies-we-want-to-return-to-the-franchise/?utm_source=rss&utm_medium=rss&utm_campaign=10-zelda-enemies-we-want-to-return-to-the-franchise //jbsgame.com/10-zelda-enemies-we-want-to-return-to-the-franchise/#respond Sun, 29 Sep 2024 15:42:21 +0000 //jbsgame.com/?p=604240

Since the 80s, the Zelda franchise ?has had a huge variety of enemies for the hero Link to hack and slash his way through while exploring Hyrule. As the? years have gone by, the best foes have often appeared in multiple games, however, it’s been a while since we’ve seen some of them.

With the latest title Echoes of Wisdom ushering in a new era for the franchise, there are some enemies we wish would come back to the series. Here are the ten enemies we want back in Zelda �and luckily ReDeads don’t need to be on this list since they’re in Echoes of Wisdom.

10 enemies that Zelda should bring back 

Image via Nintendo

1. Darknuts

An imposing suit of armor that gives me a chance to sword fight? Yes, please. Darknuts have been around in the series for a while now, but it’s no contest that their Twilight Princess appearance is the best. These black suits of armor with intricate detail are just so much fun to fight and provide a un??ique challenge that simple baddies like Bulbins and Lizalfos just couldn’t compete with. 

Image via Nintendo

2. Deku Babas

Every good fantasy series needs an evil plant, and Deku Babas have long served that purpose for The Legend of Zelda. Sadly, they didn’t show up in Breath of the Wild or Tears of the Kingdom, and there wasn’t anything similar. Were they particularly difficult? No, but there’s nothing quite like seeing Link suddenly tossed 10 feet away screaming because one of these guys popped up out of no??where.

Image via Nintendo

3. Wallmasters

Another classic that’s sadly missing, Wallmasters were Gloom Hands before Gloom Hands existed. These disembodied hands will slowly fall from the ceiling before snatching up Link and throwing him back to the beginning of the dungeon. Equally terrifying and annoying, the moment you first run into one in Ocarina of Time’s Forest Temple is ??ju??st as memorable as your first Guardian fight.

Image via Nintendo

4. Dodongos

Dodongos are the closest thing to dinosaurs we’ll probably ever have in Zelda, so it’s not hard to see why we want them back. While they weren’t ever too difficult, they provided a great unique enemy to volcanic regions like Death Mou??ntain that weren’t just fire variations of common enemies. We hope to see these lizard-dinosaur-like creatures again.

Image via Nintendo

5. Armos

Our favorite foes from the series are typically the most intimidating, and the Armos is certainly one you’ll be wise to tread carefully around. These huge statues shoot lasers and explode upon death, so taking them out is a special challenge. Their Majora’s Mask ??appearances, including the Death Armos, are by far our favorite, and we’d love to see them appear in the next 3D title.

Image via Nintendo

6. Soldiers

While the soldiers of Hyrule are normally a good help (or at least not hostile) to Link, it’s been a while since we’ve seen them actively fight the hero. A Link to the Past is our favorite, providing tons of variations including soldiers with spears, bows, bombs, and even ball and chains. Human enemies are not common in Zelda, and it’d be awesome to be able to fight some brainwashed soldiers aga??in.

Image via Nintendo

7. Guardians

It hasn’t been that long since Guardians struck fear into our hearts for the first time in Breath of the Wild. Initially one of the most dangerous enemies in the game, once you learned how to beat them you never felt cooler. These mechanical tanks were one of the most iconic parts of the game, so it was sad to see them completely omitted from the sequel. How terrifying would it be to find these guys roaming around in the next title? We want to s?ee it happen.

Image via Nintendo

8. Geldman

We’ll forgive you for not recognizing this sand monster since it hasn’t been seen since A Link Between Worlds o??ver a decade ago. This creature might not have been the hardest to beat in their previous appearances, but the original artwork featuring the Geldman that lives in the desert sands is just so imposing and cool, that we’re hoping to see it make a comeback. Just think of the possibilities a massive sand monster could have.

Image via Nintendo

9. Poes

These ghosts have certainly had quite the switch-up in the most recent 3D Zelda, going from combative foes to whisps of light you can collect for rewards. While their Tears of the Kingdom appearance is nice, we would love to see these? guys back in action like they were in their heyday, lanterns, and all. After all, there are?? never enough ghosts you can fight off.

Image via Nintendo

10. Gohma

Technically Gohma is a recurring boss, however since this massive spider loves to send her children to fight for her as common enemies, we’ll count her on this list. Gohma is one of the quintessential Zelda enemies, instilling arachnophobia in all who pick up the game. Sadly, there were no enormous spiders in the most recent titles for Legend of Zelda, and it just feels wrong. We want Gohma back and with more ??of her babies than we’ve ever seen before. 

The post 10 Zelda enemies we want to return to the fran??chise appeared first on Destructoid.

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The opening areas of The Legend of Zelda: Echoes of Wisdom are full of great Echoes that will help you on your jou??rney. However, one Echo quickly became my ace in the hole for most of my early-game com??bat encounters: the Peahat Echo. Want to know how to get it?

How to find the Peahat Echo in Zelda Echoes of Wisdom

Zelda outside the cave in Suthorn Forest
Screenshot via Destructoid

The Peahat has been around since the very first The Legend of Zelda game, and it's back to take Princess Zelda for a spin in EoW. Similar in design and function to its Oracina of Time incarnation, the Peahat is quite the formidable foe. However, if you know where to look, you can find one and grab its Echo before stepping into Suthorn Ruins, EoW's first dungeon.

To find the Peahat Echo, you'll first need to hoof it through Suthorn Forest until you reach the Waypoint i??n the east. You’re guaranteed to pass by it if you follow the “Searching for Everyoneâ€?quest marker, so you shouldn't worry about getting lost. 

Once you’ve found the Waypoint, follow the head southwest from the Suthorn Forest Waypoint until you find a cliff overlooking a small pool of water. Jump in and swim for shore, then follow ??the path to the right. At the end, you’ll find a cave with two lit torches. Head inside.

How to defeat the Peahat in Zelda Echoes of Wisdom

Zelda fighting a Peahat in Suthorn Forest Cave.
Screenshot via Destructoid

Once inside the cave, head down t??he corridor until you reach the open room on the other side. There. You’ll find your first Peahat, and it’s ready for a fight. The Peahat attacks by hitting you with the whirling blades on its body, and it does a whole heart of damage if it hits you. Ouch.

Luckily, Suthorn Wood is full of great Echoes that you can use to help you win this battle. The Spear Moblin Echo is incredibly effective since the Moblins can hit the Peahat from a safe distance without getting too close to its blades. Just remember to keep the Peahat distracted. If yo?u don’t, it’ll mow your Moblins down before they can do damage.

Alternatively, you can use the Ignizol Echo to exploit your terrain. The room you fight the Peahat in is full of flammable grass, and you can do a lot of damage to it if you toss the Ignizol at it when it’s hovering over a patch. Just don’t stand too close to the grass when?? doing this.

Once you’ve killed the Peahat, you can walk up to it and memorize its Echo with the “ZL�button. The Peahat Echo is one of the best monster Echoes in the game, and it gets even better after you get the Bind ability. Trust me??; m??onster rooms will turn into empty rooms quickly once you let this living Beyblade rip.

The post How to find the Peahat?? Echo early in the Legend of Zelda Echoes?? of Wisdom appeared first on Destructoid.

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Princess Zelda can do many things in The Legend of Zelda: Echoes of Wisdom, but one thing the princess of Hyrule doesn't get to do right off the bat is swing a sword. This can make dealing with the many monsters?? that skulk around the Overworld tricky.

Anything can be a weapon if you know how to use it.

Zelda picking up a rock on Suthorn Beach
Screenshot via Destructoid

After you've snuck out of the dungeons of Hyrule Castle, you'll find yourself on a monster-infested beach on Hyrule's southern fringe. If you're anything like me, you'll learn quickly that Zelda's pot-and-box-smashing spin move does nothing to enemies. Luckily, you've just picked up the ability to create Echoes, so you already have everything you need to slay most of the beasts you'll come across? ??on your journey through Hyrule.

If you've played other The Legend of Zelda games, you know one of the best ways to dispatch weaker monsters is by throwing things at them. If you grabbed the Pot Echo back in Hyrule Castle, you already have a reliable proje?ctable. However, you can also get?? the Rock Echo off the beach if you missed the Pot Echo or feel Neanderthal-like today.

After you've spawned in a Pot or Rock Echo, you can pick it up with a click of the "A" button. Zelda's got quite the thr??owing arm on her, so you can clock most enemies from a safe distance with projectiles. You won't miss most of the time if you use the ZL trigger to lock ??on to your target. Even better, Pots and Rocks will keep going after they hit an enemy and still do damage to anything behind them, so you can kill two monsters with one projectile if you light things up right.

Monster Echoes can help even the odds

Zelda finding the Ignizol Echo
Screenshot via Destructoid

Of course, chinaware and stones can only accomplish so much. Eventually, you’ll have to fight monsters with monsters. Fortunately, it shouldn’t take too long for you to build an impressive bestiary of Echoes to fight on your behalf.

Swinging by the first cave you see on your way to S?uthorn Village will allow you to pick up the Ignizol Echo, one of my favorites. This little spitfire does good damage and can light enemies on fire, so you can use it to clear out enemies hiding in the grass. The Peahat Echo, hidden in the cave east of Suthorn, is an ev??en better crowd-cleaner, and it can travel over water and hit flying enemies.

Once you’ve learned to use the Echoes for combat, you’ll be safe to explore Hyrule to your heart's content. Whether you’re delving into a dungeon or solving a side-quest, youâ€?™ll be ?able to handle anything as long as use your Echoes wisely.

The post How to kill monsters without a sw?ord in T??he Legend of Zelda Echoes of Wisdom appeared first on Destructoid.

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The Legend of Zelda: Echoes of Wisdom's Overworld is far from the largest the series has seen, but it's still a sizable landmass that'll take some time to map out completely. Luckily, you can unlock a handy-dan??dy fast-travel system that will hasten your quest to seal the rifts to the Still World.

Echoes of Wisdom's Fast Travel is easy to unlock and even easier to use

Tri the fairy finds a Waypoint.
Screenshot via Destructoid

You won't have to wait too long to uncover Echoes of Wisdom's fast-travel system. The game subtly points you down the path you need to go to unlock it, and it takes time to ensure you understand how useful it is. Of course, if you're rushing to get your first dungeon or scope out some fun side-quests, you might breeze by the fast-travel tutorial.

To unlock fast travel, head east along the base after you've escaped Hyrule Castle, spelunk your way through Beach Cave, and finally stop by Suthorn Town. Instead of heading north to the Suthorn Temple, keep going east until you find a green, glow??ing statue. This?? is the first of many Waypoints you'll find on your travels across Hyrule.

Once you're close enough to the statue, Tri will explain what it is and how to activate it. To activate the Waypoint, walk up to it and hit the "RZ" trigger, like when you learn a new Echo. Once you've lit the Waypoint, you can activate it anytime by opening the map with th?e "-" button.

Before you wander into the unknown, remember that the first waypoint you find is the only one the game highlights for you. From here on out, you’ll have to keep? your eyes open and take the time to activate every Waypoint you stumble across. Trust me, you’ll need th??em once the side quests start piling up.

The post How to unlock fast tr?avel in The Legend of Zelda: Echoes of Wis??dom appeared first on Destructoid.

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Nintendo has released an interview with The Legend of Zelda: Echoes of Wisdom staff Eiji Aonuma, Tomomi Sano, Satoshi Terada that gives so?me behind-the-scenes background to the development of the game. Am?ong the tidbits of information is the fact that the game once took a very different form.

Specifically, Echoes of Wisdom began with a “Game with dungeon creation in mind,â€?according to Aonuma. However, from there, it quickly changed to an “edit dungeonâ€?format. In this concept, Link could change the perspective or move objects to “editâ€?the dungeon and solve puzzles. A lot of this still made it into the final version in the form of the? eponymous echoes that Zelda can creat?e. 

However, from the sound of things, Grezzo was aiming for somethin??g closer to the “Zelda Maker�concept, but it was dropped for the “edit dungeon�format, w??hich was then scaled back to the game it is now. In particular, this quote from Sano really sums up the evolution:

“Of course, creating dungeons was fun, but being able to copy various objects and use them in different places was even more fun.�/p>

Tomomi Sano

I could get behind a Zelda dungeon maker. In fact, it would probably be good for me; expanding the way I think about the series�design in the same way that Mario Maker did. I think it’s possible that Nintendo will do it one day, even if the current attempt at this mutated into Echoes of Wisdom. ??The?re is certainly enough demand for the concept.

The Legend of Zelda: Echoes of Wisdom is out on September 26,? 2024 for Swit??ch. You can read the full interview over here on Nintendo’s site.

The post Echoes of Wisdom was first prototyped?? as a Zelda dungeon maker appeared first on Destructoid.

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The Legend of Zelda series is no stranger to featuring quirky characters, and it seems that the upcoming new title, Echoes of the Wisdom, will be no exception. Nintendo recently unveiled promotional a?rtwork of two interesting characters that Zelda will interact with on her new adventure, alongside a detailed overview trailer.

Stamp Guy and the Great Fairy will appear in Zelda: Echoes of Wisdom

The Great Fairy in The Legend of Zelda: Echoes of Wisdom

Nintendo UK just published these new Echoes of Wisdom character renders on its official Twitter/X account. First, the company revealed a new version of the Great Fairy, a recurring character in the franchise that usually assists Link in some way. According to Nintendo, this time she will resi??de somewhere in Hyrule, and she will help Princess Zelda "on her path t??o true style".

Stamp Guy in The Legend of Zelda: Echoes of Wisdom

The second character Nintendo UK revealed is Stamp Guy, and the post details that Zelda will meet him after he drops out of the sky. The company didn't disclose much more information about Stamp Guy's role in the new game, but he seems to be based off of Stamps, a character from The Minish Cap who, in turn, was inspired by the Postman from Majora's Mask. However, this new character's d??esign is completely original.

Nintendo also released an overview trailer of Echoes of Wisdom

//www.youtube.com/watch?v=01onjjAUnOQ

The reveal of the Great Fairy and Stamp Guy came alongside a brand-new overview trailer for The Legend of Zelda: Echoes of Wisdom that Nintendo published on its YouTube channel. For the most part, this video contains information the company already revealed in?? the past, like the creepy new location of Still World and Zelda's new and unique Bind ability. Although this is a perfect summary for fans who may have missed any previous trailers.

The Legend of Zelda: Echoes of Wisdom comes out in two weeks, on Sep?tember 26 for Nintendo Swit?ch.

The post Nintendo reveals two intriguing new characters that Zelda will meet in Ech??oes of? Wisdom appeared first on Destructoid.

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A recently released art book for The Legend of Zelda: Tears of the Kingdom has revealed that it was planned to have ??a different?? title. And that original title might have spoiled one of the game's biggest twists.

Obviously, know that major spoilers for The Legend of Zelda: Tears of the Kingdom will follow. If you haven't finished the game yet, read at your own?? per?il.

Nintendo released the Zelda: Tears of the Kingdom "Master Works" art book in Japan on August 30, 2024. Thanks to this, Legend of Zelda fans got a fascinating first look at a great amount of concept art for what was one of 2023's biggest and most critically acclaimed games. However, a very interesting piece of new information didn't come from the ar??t itsel?f, but from something the producer of the game, Eiji Aonuma, revealed in the book.

This new tidbit was translated from the book by Nintendo Every?thin??g and says that, according to Aonuma, the original title for the game was going to be The Legend of Zelda: Tears of the Dragon.? Those who have played the game in its entirety will immediately recognize that this would have been a big problem, since this subtitle contains a huge story spoiler.

Aonuma agrees. "Letting it slip that the Light Dragon is ??Zelda would have been a problem, and this had an effe?ct on the title too," said Aonuma.

The Light Dragon, as seen in Zelda: Tears of the Kingdom.

Aonuma and his team managed to prevent this spoiler with a clever change

The team struggled to figure out a way to incorporate the dragon imagery into the logo, without giving away the whole thing. Nothing good was coming to mind, until someone on the team suggested "Kingdom" and thus, they decided to change it to The Legend of Zelda: Tears of the Kingdom.

“It felt like the phras??e could connect to the Light Dragon to us, and we could use dragons in the logo. With the title decided, the logo finally became what?? it is now� said Aonuma.

It makes sense now, as Tears of the Kingdom went quite a while without an official subtitle. "As for why we’re holding back on the name, you’ll just have to stay tuned because, obviously, Zelda names are kind of important", said Nintendo's Bill Trinen back in June 2021.

Fortunately for Nintendo and for Legend of Zelda fans, the change from Tears of the Dragon to Tears of the Kingdom was a brilliant decision that let players experi?ment a perfectly crafted plot twist without suspecting anything.

The post Zelda: Tears of the Kingdom almost had a title that gave away a big t?wist appeared first on Destructoid.

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For fans who were concerned they wouldn't be taking part in some good old-fashioned swordfighting in Echoes of Wisdom, your worries are over.

The highly anticipated next entry in the Legend of Zelda franchise, Echoes of Wisdom, dropped a new trailer today with an in-depth look at some major gameplay features. Most notably, it gave us a look at the Still World, Echoes of Wisdom's equivalent to the Dark World from previous titles, and Zelda's Swor?dfighter Form, which allows her to do combat with a sword and shield.

//www.youtube.com/watch?v=wUdJF8gyO4A

The Still World is where Link and other inhabitants of Hyrule have been whisked away to, as the rifts open up around the kingdom. Inside, there will be floating islands (similar to those found in Tears of the Kingdom) that were taken from the land. Zelda can traverse these islands while saving the land, and it appears that at leas??t a few d??ungeons will take place in the Still World.

Zelda can fight with a sword in Echoes of Wisdom

Zelda's Swordfighter ability allows her to temporarily fight with a sword and shield after picking up the Mysterious Sword. This sword looks similar to Link's from the trailer, so it's not unlikely that it's his sword she's found. Zelda will transform into her Swordfighter form, d?ress up? like Link, and be able to do traditional combat.

This form does have a time limit though, and you'll need to pick up energy in the Still World to replenish the ability. Having a sword might be a huge relief for gamers who were worried traditional combat was removed from this entry in the Zelda franchise.

Finally, we got a look at some of the NPCs Zelda will encounter on her journey, including Dampe, an inventor who can provide gadgets for Zelda; Tri, the fairy-like creature that accompanies Zelda through her adventure; and a brief look at a Great Fairy. The Princess of Hyrule will meet with other interesting characters, such as the Gerud?o, River and Sea Zora, and Deku Scrubs, all of which can be seen in the latest trailer.

Echoes of Wisdom will be released exclusively for the Switch on September 26, 2024. With Zelda as the main character and tons of unique features like Echoes and the Bind ability, it could shape up to be quite an interesting addition to the Zelda series.

The post New trailer for Legend of Zelda??: Echoes of Wis?dom shows off the Still World, swordfighting, and more appeared first on Destructoid.

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It looks like Zelda w?on't be alone when The Legend of Zelda: Echoes ??of Wisdom launches this fall.

The Legend of Zelda: Echoes of Wisdom was a surprise drop during the June 2024 Nintendo Direct. A brand-new adventure reimagined in the style of 2019's Link's Awakening remake, fans were stoked to discover players would control t??he franchise's titular Princess Zelda rather than longtime hero Link.

//www.youtube.com/watch?v=94RTrH2erPE

But Link may not be completely out of the picture. The game's ESRB rating has been revealed, and while it is not a surprise rating (a fairly standard E 10+, for Fantasy Violence), the de?scription does seem to re??veal that Link will be playable after all.

"This is an adventure game in which players assume the role of Zelda as she attempts to dispel rifts throughout Hyrule and rescue Link." the ESRB summary reads. "From a ¾-overhead perspective, players explore various environments while fighting stylized enemies (e.g., humans, creatures). As Link, players use a sword and arrows to defeat enemies; Zelda can use a magic wand to summon creatures (e.g., wind-up knights, pig soldiers, slime) for battle. Some enemies can be defeated by being se??t on fire; ot??her creatures dissolve into mist when defeated. Battle sequences are somewhat frenetic, with several enemies attacking/fighting at once."

It's a bit disappointing for fans who were looking for a Zelda-centric adventure. Despite being one of the most recognizable and popular characters in the history?? of gaming, Zelda herself has only starred in two games, both of which are part of the infamous Zelda CD-i trilogy.

There is some glimmer of hope for fans in that we don't know how much Link will be in Echoes of Wisdom, though. It may be closer to a cameo or even just controlling him for the?? intro before Zelda takes the lead. The trailer shows Zelda stepping up after Link's efforts to save her get him trapped in another dimension.

The Legend of Zelda: Echoes of Wisdom will be released exclusively on Nintendo Switch on September 26. You can pre-order the game and its gorgeous Switch Lite tie-in now.

The post Looks li??ke Link is playable in ?Echoes of Wisdom after all appeared first on Destructoid.

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While the princess has remained the titular character of the famed Legend of Zelda series since the start, she’s rarely ever been the protagonist. That spot has been reserved for the hero, Link. That’s ??all about to change.

With Echoes of Wisdom putting Zelda center stage as the playable protagonist, you might be curious as to where else you can play as Princess Zelda. While this is the first time she’s been playable in a mainline Zelda title (well, barring one stra??nge exception), she’s been playable in plenty of games. Here is every single one o??f them.

Image via Nintendo

Super Smash Bros

When you think of a playable Princess Zelda, this is likely where your mind goes. The Princess of Hyrule has been on the roster of Super Smash Bros since Melee was released for the Game Cube. Princess Zelda?? mainly use?s magic as her move set, shooting fireballs and teleporting around the stage. 

You can even play as her alter ego from Ocarina of Time, Sheik, in the game.?? While originally Sheik was available only when transforming after choosing Zelda, the two are separa??te characters now.

Image via Koei Tecmo

Hyrule Warriors

A spinoff of the main series, Hyrule Warriors is a Dynasty Warriors-type hack and slash where you’ll play as a huge variety of Zelda character?s fighting to save Hyrule from evil. One of these characters i?s, of course, Princess Zelda herself, who uses her rapier and powerful magic to help save her kingdom. 

Hyrule Warriors also lets you play as plenty of other beloved characters from the series, such as Impa, Tingle, and even Ganondorf himself. Since the game is outside the timeline, characters from various Zelda games are all here. The musou action game has even been updated so you can play it on the Nintendo Switch.

Image via Koei Tecmo

Hyrule Warriors: Age of Calamity

Unlike the original, Age of Calamity takes place in an alternate timeline during Breath of the Wild. This means that plenty of characters from the BOTW are playable, including Princes?s Zelda. She's alongside a massive cast that also includes the four Champions and the Korok Hestu.

While initially using functions from the Sheikah Slate to fight off mobs, (spoiler alert) she does eventually unlock her sealing power throughout the course of the story and is able to use her magic to fight. She's a major player in both Hyrule Warriors games, but this one lets her really shine.

Image via Philips Interactive Media

Zelda: Wand of Gamelon

This is one Nintendo would love nothing more than to bury, but it simply won’t die. Wand of Gamelon is a Phil??ips CD-i exclusive released in 1993 that stars Princess Zelda as she rescues the land of Gamelon from the evil forces of Ganon. If you’ve n??ever played this, good. 

This game only exists in the public consciousness now as a gag, since it’s hilariously bad. The cutscenes look straight out of MS Paint, the voice acting is bad, and the gamepla?y is incredibly wonky. However, it was the very first time gamers could ever play as the titular Princess Zelda. Anyone playing this game now is likely doing it only to see the cutscenes that have ??been used as fodder for countless YouTube videos.

Image via Philips Interactive Media

Zelda's Adventure

Surprisingly, a follow up to Wand of Gamelon was released where you once again played as Princess Zelda. However, this title is? far more obscure and somehow even worse. This time, Link is the one captured and Zelda?? must save him from Ganon.

The game oddly features live-action cutscenes and incredibly bad top-down-style gameplay. While Wand of Gamelon and its counterpart Link: Faces of Evil are remembered fondly for being funny, Zelda’s Adventure doesn’t get this treatment. Most Zelda fans would prefer it’s lost to time, no matter how much we want to play a?s ??Princess Zelda.

Image via Brace Yourself Games

Cadence of Hyrule: Crypt of the NecroDancer

Cadence of Hyrule is a rhythm game from the Crypt of the NecroDancer series, this time featuring The Legend of Zelda. You can actually play as eit?her Link or Zelda as you save Hyrule once again from the forces of evil, along with a few other ch?aracters such as Cadence herself.

In this game, Zelda is able to use all of Link’s typical weap?ons and gadgets, like bombs, arrows, and even his hookshot. You can even go a majority of the game without needing to play as Link at all.

Image via Nintendo

The Legend of Zelda: Echoes of Wisdom

For the first time ever, Princess Zelda is the star of a mainline game in Echoes of Wisdom. It’s not a spinoff,?? it’s not a DLC, it’s the real deal. With Link gone missing after mysterious voids pop up in Hyrule, it’s up to Princess Zelda to rescue him and save her kingdom.

In this game, she uses the Tri Rod as her main wea?pon, which c?an create duplicates of every item she learns, from tables to monsters. You’ll presumably spend the entire game controlling the Princess of Hyrule as Link takes a backseat and waits for her heroic rescue.

I'm hopeful that Nintendo will continue in the direction they've been going, making the Princess of Hyrule a more prominent figure in the series and even becoming the main protagonist. Nothing against the hero, but it is called The Legend of Zelda, not The Legend of Link.

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betvisa888The Legend of Zelda Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/lego-reveals-300-the-legend-of-zelda-great-deku-tree-coming-later-this-year/?utm_source=rss&utm_medium=rss&utm_campaign=lego-reveals-300-the-legend-of-zelda-great-deku-tree-coming-later-this-year //jbsgame.com/lego-reveals-300-the-legend-of-zelda-great-deku-tree-coming-later-this-year/#respond Tue, 28 May 2024 16:37:56 +0000 //jbsgame.com/?p=523363 Legend of Zelda Deku Tree

It’s dangerous to go alone! Take this. Grab your wallet because soon you'll be able to build your own Great Deku Tree! LEGO revealed the build today, which is essentially a 2-in-1 set allowing you to choose between two Great Deku Tree builds from The Legend of Zelda.

LEGO reveals $300 The Legend of Zelda Great Deku Tree coming later this year
Image via LEGO

Hey! Listen!

When did LEOG builds get so expensive? I will admit, looking at the build, I didn't expect it to have 2,500 pieces as the listing says it does, so that may just be the going price for that many bricks these days. I haven't had the opportunity to build out my LEGO dreams in way too long. *Pushes up non-existent bifocals* Back in my day a massive set o?f LEGO ran you $50 and featured a massive build.

Even though the LEGO Great Deku Tree set doesn't ship until September 2024, those interested can pre-order today if their willing to part with the price of a Nintendo Switch to get this set. It's a bit too?? steep for me, even though it would look pretty nifty as a piece on my shelf.

Those who pre-order by June 7 will also get a free Water Park gift, which absolutely does not fit wi??th the theme of The Legend of Zelda or the Great Deku Tree, but hey, more LEGO I guess.

The Great Deku Tree confirms long-withstanding rumors that LEGO was indeed working on a Zelda set. While the Grea?t Deku Treet is cool and is a great first choice, I'm excited to see what kind of sets LEGO cooks up based around some mor??e memorable moments from the game series.

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betvisa888 cricket betThe Legend of Zelda Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/best-games-on-nintendo-switch-online/?utm_source=rss&utm_medium=rss&utm_campaign=best-games-on-nintendo-switch-online //jbsgame.com/best-games-on-nintendo-switch-online/#respond Thu, 14 Mar 2024 19:40:08 +0000 //jbsgame.com/?p=474614 Best games on Nintendo Switch Online

When you buy the Nintendo Switch Online subscription, you get a slew of retro games through the platform's online library of older titles. Of course, there is a step above just the regular ole service with the higher tier, the Expansion Pack. However, you don't have to pony up for more just to play som??e treasured classics.

For those of you looking to sample some of Nintendo's retro library, I've got some suggestions on where to start with the now ??100-tile collection of classics. These are the best games for the base Nintendo Switch Online subscription.

The 10 best games to play on Nintendo Switch Online

Since we're excluding Expansion Pack titles, the fo??llowing games are from? either the Nintendo Entertainment System (NES), Game Boy, or Super Nintendo Entertainment System (SNES). If a game you like from these catalogs and they aren't on the list, fret not �these are just the best of the best in a massive library beloved by many of us.

Tecmo Bowl Nintendo Switch Online
Screenshot by Destructoid

10. Tecmo Bowl (NES)

Sports games and Nintendo don’t go hand-in-hand now unless Mario is involved, but Tecmo Bowl is an ex?ception. Despite being a game from the late �0s, this one still holds up a ?lot better than most modern American football games. It’s simple enough to break into even for the folks not quite so sports savvy and there's no overly convoluted set of controls just to get your players moving.

Metroid Nintendo Switch Online
Screenshot by Destructoid

9. Metroid (NES)

The Nintendo Switch was made for sidescrolling games, namely Metroidvanias. So, why not take a trip back to the late '80s and see the game that started it all? The original NES Metroid definitely shows how dated it is, but it doesn’t mean it’s a bad game. It’s loads of fun and will have you hooked from the moment you discover the out-of-the-way or less obvious path forward. The movement takes some time to get familiar with, but if you stick around, it’s well worth putt?ing that effort in.

Donkey Kong Country Nintendo Switch Online
Screenshot by Destructoid

8. Donkey Kong Country (SNES)

After being the fellow who would hold Pauline captive in the 1980s, Donkey Kong would eventuall?y get his own 2D sidescrolling adventure where he’s the good guy. He’s also accompanied by Diddy Kong, who you can swap to on the fly if the situation requires it. 

Its gameplay is akin to the Super Mario games in that you can jump on enemies�heads to defeat them. You can ??also throw things or use a close attack to deal damage. Still, it provides its o??wn kind of fun that shows the quality of the 16-bit era. What a glow-up, good guy story for the Kong.

EarthBound for the SNES
Screenshot by Destructoid

7. EarthBound (SNES)

It’s wild to look back on this game and see the Mother series only started to take off in western regions after Ness and Lucas became a staple in the Smash Bros. franchise. Still, now that the '90s RPG has become popular and made available for NSO subscribers, EarthBound still holds up. So, to all of you hungry for more Mother releases,? the oldest western release is at least far more available now than it was back then.?

Legend of Zelda Link to the Past Nintendo Switch Online
Screenshot by Destructoid

6. The Legend of Zelda: A Link to the Past (SNES)

Fans of top-down games, especially the Zelda games, have to have played this at some point. A Link to the Past is one of the better, if not the best of the games in this style. The first Legend of Zelda game was exceptional in so many ways, but A Link to the Past is just more m??emorable, more fluid, and overal?l more fun.

Tetris, as it appeared on the original Game Boy, in a screenshot from the Nintendo Switch Online version
Screenshot by Destructoid

5. Tetris (Game Boy)

If you want to break away from the highly competitive nature of Tetris 99, you can always fire the OG Tetris up on the Game Boy app. It plays a lot differently than modern Tetris bec??ause pieces automa??tically snap the moment they make contact on the surface. 

You’ll also be unable to see an outline of where your pieces will drop, so there’s a challenge within itself right there. Tetris on the Game Boy is based on classic rules, but it’s stil?l such a fun time regardless.

Nintendo Switch Online's title screen for Super Metroid on the SNES
Screenshot by Destructoid

4. Super Metroid (SNES)

If you want even more Metroid that’s faster-paced and has more fluid gameplay, then the third ga?me of the series will provide just that. It’s just an overall bett??er time than the original game, with just the right amount of difficulty that won’t have you pulling your hair out.

Kirby Super Star, as it appears from the Nintendo Switch Online boot screen
Screenshot by Destructoid

3. Kirby Super Star (SNES)

There’s something about the older Kirby games that just have more charm and character to them. They’re simple enough and follow the whole “pink ??blob eats enemies and takes their powers�aspect of the game. Then ther?e are the minigames on the side to take a break between the main story that just feels like a good kind of padding.

Even though Kirby games ?are doing just fine and are still prevalent in today’s market, it’s a fun trip ??down memory lane to see the early days of his adventures.

The Killer Instinct Nintendo Switch online opening screen, with the Rare logo in the bottom left
Screenshot by Destructoid

2. Killer Instinct (SNES)

Killer Instinct is an awesome fighting game that acted as healthy competition against Mortal Kombat in the '90s. While not as gory, it s??till had great, over-the-top action, sporting a roster of ten wildly d??ifferent and memorable characters. For the time, it was impressive, and so fun to play, even for those who aren’t into fighting games. 

This is the game that introduced the “c-c-c-combo breaker!�and the echoed “ultra!�sound effects that we all still use from time to time. Novelties aside??, it’s such a great addition to the lineup of current games on the Switch’s SNES lib??rary.

Super Mario World Nintendo Switch Online title screen, with Mario from its 1990 / 1991 launch
Screenshot by Destructoid

1. Super Mario World (SNES)

Super Mario World is touted as one of the best 2D Mario games of all time because of the mechanics, the music, and just how much exploration it has. This is the game that introduced the Cape Feather, which is iconic for all the wild verticality that you can perform. It also has the hilarious P Balloon that inflates Mario or Luigi and lets them fly in all eight direc??tions for a short time. You can’t forget the different Yoshis with their own respective abilities, either.

Most people will play this game from start to f?inish, but there is more than meets the eye once you clear the Switch Palaces or revisit previous levels with proper power-ups. If you never played this game in any way, you have to.

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Have you ever wanted to listen to the music of The Legend of Zelda live? Well, consider your wish granted. Nintendo has dropped the VOD for The Legend of Zelda Orchestra Concert onto their YouTube after canceling the originally Tokyo-exclusive ??performance at Nintendo Live 2024 TOKY?O.

//www.youtube.com/watch?v=xuXHrHRZzLk

Some of the tracks performed include Kakariko Village, The Ballad of the Goddess, and the main theme of Tears of the Kingdom. The orchestra beautifully showcases the series' rich musical history through powerful renditions of the belo??ved classics. At a runtime of almost a half hour, it'll make for a pretty nice trip down memory lane if you're up for that adventure.

Also posted were statues of the Tears of the Kingdom's versions of Zelda, Link, and our no.1 hottie (according to Zoey Handley), Ganondorf.

//www.youtube.com/watch?v=H3buFsavwMU

The concert was originally planned for Nintendo Live TOKYO in January. Nintendo canceled the event after receiving thre?ats targeting the audience and workers.

In addition to the Zelda concert, Nintendo also held a Splatoon 3-themed concert the morning of February 10.

Musically Inclined

Whether you like The Legend of Zelda or not, you have to agree the music is amazing. Whether it's the classic Koji Kondo tracks or the newer Manaka Kataoka compositions, all Zelda music is downright memorabl??e. So, to be able to have a who?le concert dedicated to it and done live is pretty awesome.

Watching the concert made me realize something: I really want to see it live. The closest I got to that was Lindsey Stirling with her Zelda melody years ago. And, as someone who's watched the trailers for Tears of the Kingdom and Breath of the Wind multiple times for the songs, I'd pay good money. I feel the same way about Final Fantasy and Sonic, as all of them have amazing orchestral tracks that'd be amazing to see live. So, Nintendo, maybe you could plan a national tour or something??? Fin??e, I'll just play my ocarina in private.

The post Th??e Legend of Zelda Orchestra Conce??rt VOD is now available appeared first on Destructoid.

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betvisa888 betThe Legend of Zelda Archives – Destructoid - jeetbuzzشرط بندی کریکت |Jeetbuzz88.com //jbsgame.com/someone-figured-out-a-detailed-way-to-skip-the-zelda-tears-of-the-kingdom-great-sky-island-tutorial/?utm_source=rss&utm_medium=rss&utm_campaign=someone-figured-out-a-detailed-way-to-skip-the-zelda-tears-of-the-kingdom-great-sky-island-tutorial //jbsgame.com/someone-figured-out-a-detailed-way-to-skip-the-zelda-tears-of-the-kingdom-great-sky-island-tutorial/#respond Tue, 06 Feb 2024 17:56:00 +0000 //jbsgame.com/?p=459054

Exploring the Great Sky Island in Tear of the Kingdom makes for one of the coolest openings in a Zelda game, but that doesn’t stop some of us from wanting to escape it.&n??bsp;

Normally you have to play through the entirety of the Great Sky Island area to make your way to the mainland of Hyrule, but glitch hunters and Tears of the Kingdom speedrunners have been tr??ying to find a way around that requirement since the game was released??.

//www.youtube.com/watch?v=qtCyWiOd1n8&ab_channel=Timber

A YouTuber called Timber posted a lengthy video on January 23rd detailing their search for a way off the Great Sky Island. They began experimenting with different methods almost as soon as the game came out, but it took the help of the larger speedrunning community, and the better part of a year, to find a solution that works in the 1.0 and 1.1 versions of the game. The fin?al process involves an elaborate series of glitches that let Link c?lip through the map, fly across the world, and land in the final boss arena. 

Hundreds of hours went into discovering all the glitches necessary to pull this stunt off. Even making a single run from the Great Sky Island to the boss arena takes upwards of two hours. But if you can line up all the pieces just right, and defeat Ganondorf with no upgrades and hardly any weapons, you can beat Tears of the Kingdom with under one percent of?? the gam??e completed. 

Screenshot by Destructoid

How to skip the Great Sky Island tutorial in Zelda: Tears of the Kingdom

The main idea behind getting off the Great Sky Island without playing through the tutorial is simple enough. You get Link to clip out of the map and fall down below the Depths where the game hides the arena for the final boss. When Link gets close enough to the r??oom, he triggers the final boss cut scene and can make his way to t??he end of the game. In practice, it’s much more complicated than it sounds. 

You’ll need to start by using the Fuse entangle glitch to entangle a Zonai steering stick to your shield. Fuse entangle?? does a ton of funky things with different objects b??y tying their game state to the shield on Link’s back, and doing it is a pretty straightforward process: 

  1. Use Fuse to connect an object to your shield
  2. Swap shields before the fusion finishes

After this you'll still have a stick and a shield, but if you drop or unequip your shield, the stick will vanish. Next, unequip your shield just as you jump onto the stick. That should cause you to clip through the bottom of the map, but there’s another problem. When you drop too far below the Great Sky Island, the game will reset you. So you need to initiate a dialogue with a Steward Construct by firing an arrow and upsetting o??ne at the same moment you start to fall. As long as you keep the dialogue window open, the game will let you keep falling. 

Clipping out like this slows down Link’s fall, so now you’ll have to wait about 45 minutes for him to sink down beneath the Depths. In the video, Timber had to set up an elaborate series of platforms to help him make it to the right spot to trigger the boss cut scene. After building the platforms, he’d?? clip them outside of the map and position them so they’d au??tomatically guide Link into the boss arena. 

Of course, after you finally get away from the Great Sky Island, you’ll have to contend with Ganondorf and his army. That’s a big ask at the beginning of the game, but there’s another glitch that can save you here called zuggling. If you combine it with Fuse entangling, you can move obj?ects between game saves. Here’s how it works:

  1. Fuse entangle the object you want, like a weapon, to your shield
  2. With the shield still equipped, put your back up against a wall
  3. Drop your shield
  4. Switch shields
  5. Drop the new shield

You have to do steps three through five very quickly, but you’ll know it worked if the entangled shield and object are both still visible. From there, you should be able to load another save taken at that same location in the game and pick up the objects. Once you get the method down, you can take the items you need to the Great Sky Island and move them to the beginning of the game . From there you just have to hoping your s?teering stick aim is good. 

The post Someone figured out a detailed way to skip the Zelda: Tears of the Kin?gdom Great Sky Island tutorial appeared first on Destructoid.

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betvisa liveThe Legend of Zelda Archives – Destructoid - Jeetbuzz88 - 2023 IPL Cricket betting //jbsgame.com/the-legend-of-zelda-orchestra-concert-airs-on-february-9/?utm_source=rss&utm_medium=rss&utm_campaign=the-legend-of-zelda-orchestra-concert-airs-on-february-9 //jbsgame.com/the-legend-of-zelda-orchestra-concert-airs-on-february-9/#respond Wed, 24 Jan 2024 17:31:07 +0000 //jbsgame.com/?p=453973 The Legend of Zelda Orchestra Concert

Fans of Zelda music, take note, because Nintendo is bringing The Legend of Zelda Orchestra Concert onlin?e. The full pre-recorded performance will be available to stream for free via Nintendo's YouTube channel on February 9. 

//twitter.com/nintendoamerica/status/1750039281815461959

According to the official website, viewers who tune into the concert can look forward to music selections ranging from the first Zelda to Tears of the Kingdom, all performed by a full orchestra. The video is listed as being around 30 minutes in length, and you'll be able to catch it starting at 8:00 a.m. Eastern Time right here.

This particular concert was originally scheduled to be performed at the Nintendo Live 2024 TOKYO event, which was canceled due to unspecified threats. The event was planned for January 20 and 21 at Tokyo Big Sight before "aggressive" threats were made toward Nintendo staff and attendees. This also resulted in the postponement of national and world championships for Splatoon 3 and Mario Kart 8 Deluxe. Beyond the concerts, the Nintendo Live 2024 TOKYO event was also going to serve as a showcase for the ?latest games from Nintendo.  

The Legend of Zelda Orchestra Concert isn't the only event that just announced its rescheduled plans. The Splatoon 3 Deep Cut concert was also lined up for Nintendo Live 2024 TOKYO, and now it will stream via Nintendo's YouTube channel on February 10. Hey, that's two back-to-back days of Nintendo concerts on YouT?ube! February's already lookin' up. 

The post The Legend of Zelda Orchestra C?oncert airs on Febr??uary 9 appeared first on Destructoid.

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It's not time to barrel roll; instead, you should be cel??ebrating by eating a Swiss roll as Nintendo Switch Online has added a bunch of adorable Holiday profile icons. You can use your silver coins on the service's dedicated app to get ??them.

Nintendo Switch Online 2023 Holiday profile icons
Screenshot by Destructoid

The Happy Holidays section of the Missions & Rewards tab has a bunch of festive Mario icons, as well as characters like Link, Isabelle, a Splatoon Inkling, and Pikmin for 10 Platinum Points each. Icons aren't the only gifts available on this ??tab. You can get some lovely holiday backgrounds with festive colors and patterns.

You'll want to be quick, however. These seasonal rewards will only last until December 25 at 4:59 p.m. Pacific. Make sure you get on the Nintendo Switch Online app and redeem ??them before it's too late.

Take advantage of the Switch eShop holiday sale, too

Beyond these holiday profile icons, there's also a winter sale going on in the Nintendo eShop. Until December 3, you can get a 33% discount on games like Luigi's Mansion 3 and Super Mario Odyssey. Bayonetta 3's 30% off too. One of my favorite Nintendo games of the year Fire Emblem Engage (yes, it did come out?? in 2023!) has a 30% discount as well.

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betvisa888 betThe Legend of Zelda Archives – Destructoid - شرط بندی آنلاین کریکت | Jeetbuzz88.com //jbsgame.com/the-legend-of-zelda-live-action-cast-speculation-prediction-list/?utm_source=rss&utm_medium=rss&utm_campaign=the-legend-of-zelda-live-action-cast-speculation-prediction-list //jbsgame.com/the-legend-of-zelda-live-action-cast-speculation-prediction-list/#respond Wed, 15 Nov 2023 22:09:42 +0000 //jbsgame.com/?p=425985

Nintendo has just announced a live-action Legend of Zelda film, in collaboration with Sony Pictures and Avi Arad.?? Let's see who might fit the many roles this 'legendary' series has to offer.

With the recent success of The Super Mario Bros. Movie and The Legend of Zelda: Tears of the Kingdom, Nintendo is venturing into adapting The Legend of Zelda into live-action. First created in 1985, the series has become one of the most well-known in Nintendo's pantheon. With Wes Ball (Kingdom of the Planet of the Apes, The Maze Runner series) in the director's chair, it's only a matter of time before casting begins. No story details were given, but I figured with my love of entertainment that I'd try my hand? at cas?t predictions. Will they come true? Maybe. Is it worth a try? Absolutely. Let's begin!

The characters I chose are fairly general, since we don't know which entry the movie will be bas??ed on, loosely or strictly. Still, I've picked actors who I believe can fit the role regardless, whether true live-action or CGI motion-capture.

How old is Link in Tears of the Kingdom
Screenshot by Destructoid

Link - Thomas Brodie-Sangster, Owen Teague, Tom Holland

The silent swordsman is probably one of the toughest ones to cast. As Link ?doesn't talk (and shouldn't), you need someone who can command a room with their emotions rather than words.

A lot of people have brought up Emmy-nominated Thomas Brodie-Sangster, known for his roles in Game of Thrones and The Queen's Gambit. It's a pretty smart choice, as the actor has a history with Wes Ball, portraying Newt in the Maze Runner film series. He was also Ferb in Disney's Phineas and Ferb (I'm just as surprised as you), so he could play sil??ent characters, even if they were animated. His cadence on screen and versatile range put Thomas high up on the list.

Owen Teague is a relatively new actor but one that shows promise. He also has a history with the director, as he voices Noa, the new protagonist of Kingdom of the Planet of the Apes. He rocks long hair and displays an impressive range, whether it's comedy, drama, or anything in between. It's not uncommon for directors to pick previously-directed actors in big roles (look at? Martin Scorsese and Leonardo DiCaprio). With that, Owen's chances of picking up t??he Master Sword may come to fruition.

Of course, Tom Holland, while many feel it may be too cliché, might be a big contender. While he hasn't worked with Wes Ball, the producer, Avi Arad, took part in all his Spider-Man projects. Plus, he also produced Tom's take on Nathan Drake in the movie adaptation of Uncharted, as okay as it was. If Nintendo is going for big faces, Tom is a natural choice to play Link for the Legend of Zelda adaptation.

Screenshot by Destructoid.

Zelda - Florence Pugh, Sydney Sweeney, Rachel Zegler

With Zelda, you want someone who wears their heart on their sleeve and their confidence up front. As she is more vocal in games, with Patricia Summersett voicing the character in the newer entries, they nee??d to find ??an actress who can match that tone, as well as make it their own.

One that comes to mind immediately for me is Florence Pugh (Midsommar, Little Women, Black Widow). With an Academy Award ?nomination to her name, it's certain that she can do a grand job as the princess. She can handle drama, comedy, and action, as several projects of hers showcase her dynamic balance. While she is older than other contenders, a great performance can silence that and I guarantee Florence can deliver on that.

Two fairly newcomers are Sydney Sweeney (Euphoria) and Rachel Zegler (The Hunger Games: The Ballad of Songbirds and Snakes). Syndey has the Emmy nominations to back her up (plus a potential Spider-Woman role in Madam Web) while Rachel's debut lead in Spielberg's West Side Story triumphed, almost gra??bbing her an Oscar nom. Each of them has the charm and charisma Zelda?? brings and would fit right into Hyrule.

Image via Nintendo

Ganondorf - Idris Elba, Dave Bautista, Keith David

Ganondorf's actor demands a performance that sends chills down your spine. ??As the character is likely going to be CGI, I chose actors who can deliver the vocals with sophistication and eerieness.

When it comes to casting a brooding villain-type character, you can't go wrong with Idris Elba. His deep British voice has graced many projects such as Zootopia, Sonic the Hedgehog 2, and Cyberpunk 2077: Phantom Liberty. He was even a top contender (and still is in my ?heart) to be the next James Bond. His presence as Ganon would be suiting for the Gerudo exile.

Vocally, I can definitely see Dave Bautista taking on the role, especially if motion-captured. I mean, the man's a WWE wrestler and a Guardian of the Galaxy. He's an avid gamer, too, as shown in his appearance in two Mortal Kombat 1 advertisements and his determination to be Marcus Fenix in the live-action Gears of War. The Legend of Zelda would be lucky to claim Dave as its dastardl?y antagonist

Speaking of vocals, Keith David could make an excellent lord of the Darkness. His career spans hundreds of projects, with a handful being video games. Most notably, he plays Arbiter in Halo, Anderson in Mass Effect, and Dr. Facilier in The Princess and the Frog. His range would prove tremendously helpful if they plan to go for the Ocarina of Time route.

Screenshot via Nintendo YouTube

Impa - Zoe Saldana, Michelle Rodriguez, Ming-na Wen

The role may portray the older version from the original and Breath of the Wild, but I'm going for the Ocarina of Time and Hyrule Warriors version. As one of my favorite characters, Impa is a badass and deserves to be played by one in the Legend of Zelda film.

Instantly, the resume of Zoe Saldana comes to mind. She's been in the biggest franchises of all time in huge roles, like Gamora in the Marvel Cinematic Universe and Neytiri in Avatar. Plus, she can kick some serious ass. Speaking of Avatar, the same goes for Fast & Furious star Michelle Rodriguez. The Resident Evil actress is a huge gamer, mostly first-person shooters, and even appeared in Halo 2. She'd make an intimidating Impa, for sure.

However, Ming-na Wen has the distinct pleasure of being in video games and their adaptations. In the 1994 Street Fighter movie, she played Chun-Li and also starred in Final Fantasy: The Spirits Within. Despite being 59, the actress still can dish some damage if her character in Star Wars is anything to go by.

Screenshot via Nintendo YouTube

The King - Sean Bean, Donald Sutherland, Andy Serkis

Of cour??se, for the King of Hyrule, you need to have someone who's been around for a bit. Preferably an actor whose backgr??ound lies in theater, as they fit that regal tone.

Sean Bean, over his large career, has played a few kings of his own. Most notably, he was Ned Stark in Game of Thrones. He also did the voice for King Regis in Final Fantasy XV: Kingsglaive. And yes, his performance in The Lord of the Rings may make him the ideal candidate for a h?igh-fantasy set epic.

Still, natural alternatives do exist. For example, Donald Sutherland (The Hunger Games) and Andy Serkis (Planet of the Apes) both have been in huge franchis??es as demanding figures. Each of them has played authoritative roles that'd fit right into the reality of The King. No matter what version is portrayed, I don't think you could go wrong with either of them

Screenshot via Nintendo YouTube

Goron - Dwayne 'The Rock' Johnson, Dave Bautista, Jason Momoa

I know, I know but hear me out. Gorons have played pretty big roles in various Zelda titles, so they'l?l make an appearance in some form. Regardless, ?you'll need someone tough to play a literal rock creature.

And yeah, perhaps having Dwayne 'The Rock' Johnson (Moana, Hobbs & Shaw) play one is on the nose. However, his personality and charisma would fit perfectly with a Goron. The same goes for Dave Bautista (Guardians of the Galaxy) and Jason Momoa (Aquaman). Each of them would accentuate the headstrong nature of the Gorons. Their background in superhero film?s and wrestling already demonstrates that sense of strength. Plus, it helps that all of them are buff as all heck and could snap me in half.

Screenshot via Nintendo YouTube

Zora - Cate Blachett, Tilda Swinton, Charlize Theron

Water creatures need to have a sense of elegance to them. Maybe it's because of water being a symbol of life itself or maybe that's just me digging into my Creative Writing background like a rabid raccoon. Regardless, many iterations of the Zora in The Legend of Zelda are characters that are even-headed and calm. You typically want someone w??hose presence matches that.

Actresses like Cate Blanchett (The Lord of the Rings, Blue Jasmine) and Tilda Swinton (Doctor Strange, Michael Clayton) can do that pretty well, given their background in dramatics. While they can hold themselves in a fight if initiated, one actress who could do both with precision is Charlize Theron (Mad Max: Fury Road, Monster). Her?? mix of drama and action would suit a more silent warrior Zora but work e??ither way.

Screenshot via Nintendo YouTube

Tingle - Chris Pratt, Jack Black, Danny Devito

It's hard to imagine Nintendo and Sony making Tingle a dramatic character in The Legend of Zelda film. I mean, he's an old man in? a green jumpsuit who has a catchphrase. Hard to nab an Oscar nom for that. Therefore, it should be someone who doesn't take themselves too seriously. Comedians are nat?ural choices since they embarrass themselves every day.

If Nintendo wanted to play it safe, the obvious choices are The Super Mario Bros. Movie stars Chris Pratt and Jack Black. Each of them nails that awkward comedy that would likely be used for the green 'fairy'. Still, it's been far too long since The Lorax himself Danny Devito has graced the silver screen. Perhaps it's time for his b??ig return to be a small red-nosed human gremlin. Maybe.

The post Let’s wildly speculate about the cast for The Legend of Zelda movie appeared first on Destructoid.

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betvisa casinoThe Legend of Zelda Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/zelda-voice-actor-would-love-to-reprise-her-role-in-upcoming-the-legend-of-zelda-movie/?utm_source=rss&utm_medium=rss&utm_campaign=zelda-voice-actor-would-love-to-reprise-her-role-in-upcoming-the-legend-of-zelda-movie //jbsgame.com/zelda-voice-actor-would-love-to-reprise-her-role-in-upcoming-the-legend-of-zelda-movie/#respond Mon, 13 Nov 2023 12:43:30 +0000 //jbsgame.com/?p=427258 Zelda in The Legend of Zelda: Tears of the Kingdom.

With a The Legend of Zelda movie announced, fans have already been speculating on who will be filling which roles. Amidst the lively conversation, Patricia Summersett, who voices Zelda in Tears of the Kingdom, has stated that she would love to ret??urn to her role in the upcoming movie.

In an interview with GamesRadar+, Summersett reveals just how attached she has grown to her role since she voiced in Breath of the Wild. Though she's voiced the princess in three games already, including Hyrule Warriors: Age of Calamity, she claims she "could always take more of it.??" Of course, this doesn't mean that her return has been confirmed in the upcoming movie, as the cast list has yet to be reve?aled.

Princess Zelda in The Legend of Zelda: Tears of the Kingdom.
Screenshot by Destructoid.

The Legend of Zelda movie

Earlier this year, there were rumors that a The Legend of Zelda movie is in the works courtesy of Illumination. The rumors were proven false, though they did correctly predict that Ninten?do is worki??ng on adapting its highly successful franchise.

The movie is being directed by Maze Runner's Wes Ball, and it will be produced by Pikmin creat??or Shigeru Miyamoto and Avi Arad who is chairman of Arad Productions Inc. Somewhat surprisingly, the film is receiving financing from Sony Pic??????????????????????????tures Entertainment, though more than 50% will be financed by Nintendo.

With no DLC planned for Tears of the Kingdom, the announced movie is something for fans to look forward to if they're searching for their next big dose of Zelda. No release date has been given yet.

The post Zelda voice actor “would love to” reprise her role in upcoming The Legend of Zelda movie appeared first on Destructoid.

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betvisa loginThe Legend of Zelda Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/zelda-oracle-games-join-nintendo-switch-online/?utm_source=rss&utm_medium=rss&utm_campaign=zelda-oracle-games-join-nintendo-switch-online //jbsgame.com/zelda-oracle-games-join-nintendo-switch-online/#respond Thu, 27 Jul 2023 02:17:55 +0000 //jbsgame.com/?p=393747 Zelda Oracle Games

We've already had one legendary Legend of Zelda game released in 2023, but that doesn't mean there isn't room for more. Starting today, The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons are now available for the Nintendo Switch Online service. Like with other classic Game Boy and Game Boy Color titles, you onl??y need the standard NSO subscription to access these two bizarre and wonderful games.

If you missed out on the Oracle titles, the games are the product of a developer known as Flagship, which released several high-profile titles and ports between 1998 and 2006. It developed four Zelda games for portable consoles during that time, including the original Four Swords and Minish Cap. The Oracle games marked the company's first shot at the f?ranchise, and it did not disappoint.

Released less than a month before the arrival of the Game Boy Advance in North America, both titles take place far away from the well-known lands of Hyrule. Link is thrust into adventures that have him traveling through time or manipulating the seasons for his advantage. While each game comes with its own final boss (something I talked about earlier this year during Zelda week), players who purchased and beat both games could l??ink their save data to unlock the true villain b?ehind it all.

Spoiler alert: you already know who it is.

//www.youtube.com/watch?v=YBbd_ttqlpA

As you can see from the trailer above, you will be able to access that extra bit of post-game content with Nintendo Switch Online. I can only imagine Nintendo is cooking up an SP version of these titles that'll launch players straight into that final battle. Meanwhile, I'm still here twiddling my thumbs for an SP cut of Earthbound Beginnings.

With this, there are only two more previously announced Game Boy games heading to NSO, including the likely Japan-only The Frog For Whom the Bell Tolls and the delightful Pokémon Trading Card Game. After that, it's anyone's guess, but I hope Nintendo and Capcom find a way to bring Mega Man V to the service.

The post Zelda Oracle of Ages and Oracle of Sea?s?ons join Nintendo Switch Online appeared first on Destructoid.

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betvisa888 betThe Legend of Zelda Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/you-can-get-some-free-ok-tears-of-the-kingdom-items-through-the-switch-news-channel/?utm_source=rss&utm_medium=rss&utm_campaign=you-can-get-some-free-ok-tears-of-the-kingdom-items-through-the-switch-news-channel //jbsgame.com/you-can-get-some-free-ok-tears-of-the-kingdom-items-through-the-switch-news-channel/#respond Mon, 24 Jul 2023 12:50:51 +0000 //jbsgame.com/?p=393203 Robbie and Link in The Legend of Zelda: Tears of the Kingdom.

Nintendo is no stranger to using the "Switch news channel" to give out items, whether you remember it exists or not. As a refresher, that little red speech bubble icon on the bottom of your Switch home screen is actually an app, which occasionally provides free stuff. Sometimes it'll offer up digital items for core franchises, including some promos for Zelda: Breath of the Wild back in the day. Now they're turning their sights to Tears of the Kingdom, and you can take advantage of it.

The news story in question is called "Whip enemies into shape," and you'll just click right on it and launch Zelda: Tears of the Kingdom directly from ??the app. After that, you'll log in an??????????????????????????d get the items instantly.

The items you'll acquire from this?? news story are:

  • A Lizalfos Tail
  • A Traveler's Sword

This is just enough gear to allow Link to fuse them together to create a whip. Hence, "whip enemies into shape." Cute, ??but underwhelming.

Yep, that's it! I warned you they were jus??t "OK." Free is free, but hopefully, Nintendo steps things ??up and at least provides more unique items: potentially some amiibo stuff folks have missed out on (given the current state of re-releases and stock).

[Thanks John!]

The post You can get some free OK Tears of the Kingdom it??ems through the Switch news channel appeared first on Destructoid.

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betvisa liveThe Legend of Zelda Archives – Destructoid - jeetbuzz88.com - cricket betting online //jbsgame.com/metacritic-published-their-best-of-2023-so-far-list-and-tears-of-the-kingdom-is-killing-it/?utm_source=rss&utm_medium=rss&utm_campaign=metacritic-published-their-best-of-2023-so-far-list-and-tears-of-the-kingdom-is-killing-it //jbsgame.com/metacritic-published-their-best-of-2023-so-far-list-and-tears-of-the-kingdom-is-killing-it/#respond Fri, 30 Jun 2023 13:23:13 +0000 //jbsgame.com/?p=389733 Tears of the Kingdom top-rated game Metacritic

Metroid Prime Remastered is second

Metac?ritic has released the??ir "top 20 games of 2023 so far" list (which covers January through June), and the results are somewhat expected, but fascinating nonetheless. Zelda: Tears of the Kingdom towers over the competition with a 96/100 combined critic Metascore, followed closely by Metroid Prime Remastered at 94.

Af??ter that is a decent run from the PS5, cleaning up on multiplatform releases, followed by som??e smaller games filling in the top 20. Let's look at the full breakdown without the piecemeal gallery format of Metacritic's site.

Metacritic's top games so far (as of the end of June 2023)

  1. The Legend of Zelda: Tears of the Kingdom (Switch) - 96/100 Metascore
  2. Metroid Prime Remastered (Switch) - 94
  3. Resident Evil 4 remake (PS5) - 93
  4. Street Fighter 6 (PS5) - 92
  5. Dead Space (PS5) - 89
  6. Final Fantasy XVI (PS5) - 88
  7. Theatrhythm Final Bar Line (Switch) - 87
  8. Hi-Fi Rush (Xbox Series X) - 87
  9. Diablo IV (PC) - 87
  10. Star Wars Jedi: Survivor (PS5) - 85
  11. Paranormasight: The Seven Mysteries of Honjo (Switch) - 85
  12. Humanity (PS5) - 85
  13. A Space For The Unbound (Switch) - 85
  14. Octopath Traveler II (Switch) - 84
  15. The Murder of Sonic the Hedgehog (PC) - 84
  16. Hogwarts Legacy (PS5) - 84
  17. Cassette Beasts (PC) - 84
  18. Labyrinth of Galleria: The Moon Society (Switch) - 83
  19. Age of Wonders 4 (PC) - 83
  20. Doomblade (PC) - 83

Here's how everything plays out cumulatively, platform??-wise:

  • PS5 - 7 entries
  • Switch - 7 entries
  • PC - 5 entries
  • Xbox Series X - 1 entry

Let's unpack that data for a quick minute

Before we unpack anything, it's important to note the nuance of platform choice. Take Star Wars Jedi: Survivor for instance, which has an 85/100 Metascore on PS5, and a 78/100 on PC. Metacritic has a qualifier fo??r that, noting: "If a game ??was released on multiple platforms, we included only the version receiving the largest total number of reviews (usually, but not always, the PS5 or PS4 version)."

A few remakes and remastered snuck in too, thanks to this clarification: "Multi-game compilations and newly released ports of games released in recent years on other platforms are excluded, unless they are substantially different from the prior release(s) (for example, an HD remaster that also adds some new content or is multiple hardware generations beyond the previous release). We have also excluded expansion packs and other DLC." "Multiple hardware generations" would allow Metroid Prime Remastered, Dead Space, and RE4 to claim spots.

With that in mind, the most obvious takeaway is that Nintendo is killing it. It's tied with the PS5 in terms of total entries in the top 20, but it also snatched up the top two slots with exclusives. Sony isn't doing too badly itself, because while it doesn't command a lead in terms of first-party exclusives, this data does showcase the company's raw multiplatform dominance. Speaking of PS5 exclusives, Final Fantasy XVI snuck in there at the last possible second, racking up an 88/100???? Metascore and taking sixth place overall.

Beyond the fairly expected mostly-AAA top 10, the presence of some indies/oddball games on this list is fantastic, especially Paranormasight: The Seven Mysteries of Honjo.

The post Metacritic published their “best of 2023 so far” list, and Tears of the Kingdom is killing it appeared first on Destructoid.

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betvisa888The Legend of Zelda Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/more-tears-of-the-kingdom-amiibo-are-coming-out-this-holiday/?utm_source=rss&utm_medium=rss&utm_campaign=more-tears-of-the-kingdom-amiibo-are-coming-out-this-holiday //jbsgame.com/more-tears-of-the-kingdom-amiibo-are-coming-out-this-holiday/#respond Wed, 21 Jun 2023 14:42:09 +0000 //jbsgame.com/?p=387831 Tears of the Kingdom Zelda and Ganondorf amiibo visuals

Zelda and Ganondorf amiibo are slated for later this year

For a minute there, I held my breath!

During today's June 21 Nintendo Direct, Nintendo talked about how successful Zelda: Tears of the Kingdom has been globally, and I thought for a moment: "Are we getting a Tears of the Kingdom DLC tease?" Nope! Just more amiibo. I'm sure all of you are thrilled.

Nintendo confirmed both Zelda and Ganondorf amiibo figures, which were heavily rumored thanks to some recent datamining efforts. No footage was shown off in terms of wha??t they actually bring to the table digitally, but we did get a good look at the figures themselves, and they are fantastic.

[gallery link="file" columns="2" size="large" ids="3??87849,3??87850"]

This dual reveal comes directly after the recent news of Zelda amiibo restocks

Nintendo seems committed to getting a ton of Zelda amiibo back into circulation, as they confirmed prior to the Nintendo Direct that there was going to be a wide restock of old figures. This led to all sorts of speculation that they'd reveal more Tears of the Kingdom amiibo, which turned out to be accurate.

We still have the Sages/new Champions too! Maybe we'll get a re??veal down the line after the inevitable DLC announcement.

The post More Tears of the Kingdom am?iibo are coming out this holiday appeared first on Destructoid.

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betvisa liveThe Legend of Zelda Archives – Destructoid - کرکٹ بیٹ/کرکٹ شرط | Jeetbuzz88.com //jbsgame.com/illumination-boss-denies-report-of-zelda-movie/?utm_source=rss&utm_medium=rss&utm_campaign=illumination-boss-denies-report-of-zelda-movie //jbsgame.com/illumination-boss-denies-report-of-zelda-movie/#respond Thu, 15 Jun 2023 21:15:34 +0000 //jbsgame.com/?p=386915 Link and Zelda walking together in the intro to The Legend of Zelda: Tears of the Kingdom

Head exec says he doesn't know where the Zelda movie rumors came from.

The Super Mario Bros. Movie was a smash hit, leading it to become the second highest-grossing animated movie ever. After such success, making a The Legend of Zelda movie would seem like a logical next step.

A recent report claimed that Illumination, the studio behind the Mario movie, is already working with Nintendo to make an adaptation of the Zelda series. The rumor spread like Internet wildfire, but there's one problem with this story. TheWrap talk?ed with Illumination CEO Chris Meledandri to ask about a Zelda movie, and it looks like Link's story isn't on the tab??le for the studio. Meledandri even adds that he has no idea where these rumors a??re coming from. Outside of blind guesses from fans, that is.

"I mean I can understand how people would surmise all sorts of things because obviously, we’ve had a great experience working together," said Meledandri. "My relationship with Nintendo now includes being on their board of directors, so I understand how people can surmise these things. But in terms of the specifics, that was just something that I’ve been hearing lots of reports. This is just about what’s next between Nintendo and Illumination.�/p>

mario bros movie 1 billion box office

Rumors every week

Benjamin Renner, a director at Illumination currently working on Migration, also chimed in about the issue. He says that he sees "one report every week" of what their team is working on next, and this one just so happened to be Zelda.

Illumination, the studio behind other hits such as Sing and Despicable Me, has already fast-tracked a Mario sequel. That could prove to be a reason why a Zelda movie might not see the light of day just yet.

Still, the success of The Super Mario Bros. Movie has earned Meledandri a seat on Nintendo's board of directors. We'll have to wait and see if Illumination will take on other Nintendo properties?? in the future.

The post Illumination CEO denies report of Zelda movie appeared first on Destructoid.

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betvisa casinoThe Legend of Zelda Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/the-tears-of-the-kingdom-community-has-moved-on-to-creating-their-own-in-game-music/?utm_source=rss&utm_medium=rss&utm_campaign=the-tears-of-the-kingdom-community-has-moved-on-to-creating-their-own-in-game-music //jbsgame.com/the-tears-of-the-kingdom-community-has-moved-on-to-creating-their-own-in-game-music/#respond Thu, 15 Jun 2023 17:03:35 +0000 //jbsgame.com/?p=386887 Tears of the Kingdom music creation

This game is going to have such a long tail

We're still writing about Zelda: Breath of the Wild news on occasion despite the fact that it's over six years old at this point, and Tears of the Kingdom's reach just might outlast it. Amid? all of the frankly ins?ane devices and creations we've seen the com??munity come up with, this new wave ??of videos showcases another creative element: music.

How the community is creating music in Tears of the Kingdom

What the community is essentially doing is using stakes and lasers [beam emitters] (or other things) to create musical notes, which are then strung together through specific stake placements and item manipulation. Given how easy it is to head to a Zonai device dispenser, amass st?akes, and save/quit in a field while experimenting??, anyone who is willing can give it a shot.

Check out this short tutorial from Twitter user bran8bit.

//twitter.com/bran8bit/status/1667539615413334017

Since then, the community at large took this knowledge and ran with it. Take this invention from Twitter user kabukichi00: they use an existing in-game platform to perfectly recreate the ever-present "Song of Storms" track.

//twitter.com/??kabukichi00/status/1668898001165877255

Another clip from kody_botw shows off how players can manually crea??te music by lifting a laser canno??n up with Ultrahand, and even play along with the background track.

//twitter.com/kod??y_botw/status/1668587177973026817

Then there's this clip from noteabletony, who goes a step further and gets a minecart involved??.

//twitter.com/noteable?tony/status/166835092115832?0159

Welp, I still have more Street Fighter 6 and Diablo 4 to play, but this is my evening sorted! I suspect in just a??? week's time we're going to see a clip of an entire symphony recording out of this game somehow.

The post The Tears of the Kingdom community has moved on to c??reating t?heir own in-game music appeared first on Destructoid.

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betvisa loginThe Legend of Zelda Archives – Destructoid - bet365 cricket - Jeetbuzz88 //jbsgame.com/all-mainline-zelda-games-in-order-of-release-date/?utm_source=rss&utm_medium=rss&utm_campaign=all-mainline-zelda-games-in-order-of-release-date //jbsgame.com/all-mainline-zelda-games-in-order-of-release-date/#respond Thu, 08 Jun 2023 17:00:39 +0000 //jbsgame.com/?p=384583

Link's (many) Adventures

The Legend of Zelda series has been going on for what seems like forever. However, the series just marked its 37th anniversary in February of 2023! W??ith so many games released on all Nintendo Platforms, it's hard to keep track of them all. However, we've got your back.

Here's every mainline Zelda game in order of release! (Sorry Link's Crossbow Training, and Zelda CDI)

[caption id="attachment_384719" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda (NES)

Released: February 19, 1994 (Famicom)

The game that started it all. This classic 8-bit adventure saw Link roaming Hyrule and completing dungeons?? in order to defeat Ganon and save Zelda. While other titles have since usurped the original, it cannot be understated how much of an i?mpact this game had on the adventure genre.

[caption id="attachment_384720" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

Zelda II: The Adventure of Link

Released: January 14, 1987 (Famicom Disk System)

The second entry in the Zelda series turned from overhead dungeon exploration to a 2D side scroller. Gone were the rupees of the first game, replaced with XP. Link could use magic, and his shield was a focal point to combat in the game. While considered the black sheep of the? franchise by some, it is the first time players were introduced to the mysterious "Dark Link".

[caption id="attachment_384721" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: A Link to the Past

Released: November 21, 1991 (Super Famicom)

A Link to the Past is where the series really started hitting its stride. Returning to the top-down look of the first game, and a more concrete story for players to follow along with. With the "Dual World" feature letting Link travel between the Light World and?? the Dark World, players had double the dungeons to explore and double the puzzles to solve, making this title a certifiable classic.

[caption id="attachment_384722" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: Link's Awakening

Released: June 6, 1993 (Game Boy)

DX Version: December 1st, 1998 (Game Boy Color)

Link's first adventure on handheld consoles. After being shipwrecked on the Isle of Kohonit, Link must awaken the Wind Fish if he ever wants to return home. The first game to take place outside of Hyrule, as well as a full-sized adventure on a handheld device. Link's Awakening DX was released a few years after for the Game Boy Color, allowing players to take on a special dungeon called the C??olor Dungeon, which wasn't available in the original game.

[caption id="attachment_384723" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: Ocarina of Time

Released: November 21, 1998 (Nintendo 64)

Ocarina of Time marks the first game in the series to be brought into 3D. The title introduced Z-Targeting with Navi, as well as hints on what to do next thanks to her. Players were able to take on a whole new story and were in??troduce?d to the first human incarnation of Ganon, Ganondorf.

The game ?started out with Link as a child, only to find out when they pulled the Master Sword out from its pedesta??l in the Temple of Time, that they were transported into the future, where Link is an adult, and the kingdom of Hyrule has fallen to ruin. Players had to make their way between time periods to solve puzzles and defeat bosses. It was the most ambitious title so far.

[caption id="attachment_384724" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: Majora's Mask

Released: April 27, 2000 (Nintendo 64)

The direct sequel to Ocarina of Time. After being given his Childhood back, Lin??k travels through the lost woods, looking for Navi. During his search, Link encounters the Skull Kid, who transports him to an alternate world.

With three days until the Moon collides into the Earth, link must work his way through Termina, and find a way to prevent the apocalypse and his own demise. The title borrowed assets from Ocarina of Time, but its story, and world were impactful enough to burn the Moon's snarl into the minds of p?layers for year?s to come.

[caption id="attachment_384725" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: Oracle of Ages/Seasons

Released: February 27, 2001 (Game Boy Color)

The first mainline game not developed by Nintendo, the publisher called upon Capcom to produce Link's second handheld adventure. Oracle of Ages and Oracle of Seasons launched on the same day and, while they are two different titles, they're both connected. It didn't ??matter which one you played first as if you finished one title, ??you would be given a passcode to use at the start of the second one.

Using this passco?de, you were able to continue the adventure in the new title, right from where you left off. This crossplay option also allowed you to obtain a secret ending tha?t allowed you to beat Ganon on either version.

[caption id="attachment_384726" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: Four Swords

Released: December 2, 2002 (Gameboy Advance)

Packaged in with the re-release of Link to the Past on Gameboy Advance, players got an adventure called Four Swords. It told the story of a magic sword that split Link into four identical copies, allowing four players to take on Hyrule and the new vi?llain Vaati, together.

The title was a co-op/competitive title with an arcade-like gameplay loop, with multiple stages rather than one continuous open world, as in previous installments. The game was subsequently re-released on DSiWare to celebrate Zelda's 25th anniversary in 2011. This version included new s??tages based on previous titles. Unfortunately, it was delisted one year later, o?nly resurfacing on the 3DS e-shop for a single month in January 2014.

[caption id="attachment_384727" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: The Wind Waker

Released: December 13, 2002 (GameCube)

The GameCube's first 3D Zelda title. At first, players were astonished to see that the art direction for the Wind Waker was taken in a cel-shaded direction. While this cartoony style didn't sit right with players at first, the improvements to the 3D formula, like being able ??to parry attacks, as well as its sailing mechanics, allowed Link to seamlessly transiti??on from sailing the seas to docking at an island. Furthermore, its story didn't shy away from a classic, dramatic tale, despite its cartoony appearance.

[caption id="attachment_384728" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: Four Swords Adventures

Released: March 18, 2004 (GameCube)

The second entry in the Four Swords series, and the first 2D Zelda on the GameCube. Borrowing its looks from Wind Waker, four players can link up their Gameboy Advance and play through this adventure cooperatively. The title follows a similar structure to the original Four Swords game, with ea??ch stage being separated into levels like an arcade title. However, this linear style allows for easy pick-up and p??lay, which is paramount for a multiplayer game.

[caption id="attachment_384729" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: The Minish Cap

Released: November 4, 2004 (Gameboy Advance)

The first original Zelda adventure to be brought to the GBA. While Four Swords was the first, The Minish Cap is a formal adventure in the style of Link to the Past and other 2D Zelda tit??les. This is the first and only time the?? Picori (or Minish) are introduced into the series. Link and the player will be traveling between the world of the Picori, and Hyrule as they take down Vaati once more, as they need to restore power to the four swords.

[caption id="attachment_384730" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: Twilight Princess

Released: November 19, 2006 (Nintendo Wii)

December 11th, 2006 (GameCube NA)

The first game in the series to be released on both a new and previous generation of consoles, Twilight Princess launched on Nintendo Wii but also released on the GameCube, due to Nintendo promising a new mainline game for the console. While similar in scope to the Wind Waker, the more mature art style, as well as its darkened colors make for a version of the game that is a stylistic about-turn compared to Wind Waker. Twilight Princess is?? also the introduction of Wolf Link,?? and the player's companion, Midna.

[caption id="attachment_384731" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: The Phantom Hourglass

Released: June 23, 2007 (Nintendo DS)

With the release of the Nintendo DS. 2D Zelda was changed. While retaining the art style of The Wind Waker, players used the DS Touch Screen as their main control method, following Link on his journey through Being a sequel to The Wind Waker, Link, Tetr??a, and the other pirates are separated, as Link wakes up on an island he's never been to.

Working with Ce??ila the Fairy, Link needs to uncover the mystery of the island and ??find Tetra.

[caption id="attachment_384732" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: Spirit Tracks

Released: December 7, 2009 (Nintendo DS)

A direct sequel to The Phantom Hourglass, Link is now bound to a train when crossing the overworld. Players will upgrade the train over time adding cannons and other means of defending themselves. Link is also accompanied by Zelda, whose spirit and body have been separated. Only able to be seen by Link, t??he two much recover Zelda's body and stop the villain Malladus.

[caption id="attachment_384733" align="alignnone" width="640"] Screenshot by Nintendo[/caption]

The Legend of Zelda: Skyward Sword

Released: November 18, 2011 (Nintendo Wii)

This iteration of 3D Zelda sees the introduction of the Nintendo Wii's motion controls, while Twilight Princess didn't include the Wii's Motion Controls, Skyward Sword took full advantage of the Wii Motion Plus to ensure that the player's inputs would be precise. This also marks the beginning of The Legend of Zelda timeline.

[caption id="attachment_384734" align="alignnone" width="640"] Screenshot by Nintendo[/caption]

The Legend of Zelda: A Link Between Worlds

Released: November 22, 2013 (Nintendo 3DS)

The first full Zelda adventure made for the 3DS. Using a Link to the Past as the main inspiration for the game, players will be thrust back into a top-down Hyrule as the antagonist Yuga turns Link into a painting. Luckily for both Link and the player, this gives Link the ability to swap between both painting and physical forms. Thus, opening the door for more movement opportunities and exploration. A Link Between Worlds also brings back ??the Dark World, called Lorule, as well as a mysterious character named Ravio.

[caption id="attachment_384735" align="alignnone" width="640"] Screenshot by Nintendo[/caption]

The Legend of Zelda: Triforce Heroes

Released: October 23, 2015 (Nintendo 3DS)

In this, the third multiplayer game in the series, Players will be sent to the distant Kingdom of Hytopia to rescue its princess. Borrowing concepts from Four Swords, and Four Swords Adventures, players will have to complete pick-up and play levels co-operatively to overcome this adventure. The game plays similarly to A Link Between Worlds, although players can customize their Link, which? will give them new abilities during gameplay.

[caption id="attachment_384736" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: Breath of the Wild

Re??leased: March 3, 2017 (Nintendo Wii U & Nintendo Switch)

One of the most popular games in the entire franchise, Breath of the Wild turns the Kingdom of Hyrule into an open-world adventure. Link, after waking up from a 100-year slumber, must travel to Hyrule castle to defeat the scourge known as the Calamity. However, while players could run to?????????????????????????? the final boss from starting the game, it's advised against. It's encouraged to scale mountains, cook food, defeat the four Divine Beasts, and Recover the Master Sword, to give Link a fighting chance.

[caption id="attachment_384737" align="alignnone" width="640"] Screenshot by MobyGames[/caption]

The Legend of Zelda: Tears of the Kingdom

Released: May 12, 2023 (Nintendo Switch)

A direct sequel to Breath of the Wild, players will once again take control of Link in this sandbox open world of Hyrule in Tears of the Kingdom. Tho??ugh, the world has been further expanded, thanks to the addition of the mile-high Sky Islands, and murky sub-terrain of The Depths, the?? world has tripled in size.

Link's abilities have also been expanded as well, with the addition of Zonai items??, the Acsend ability, allowing him to swim up throu?gh ceilings, and the iconic Ultrahand, which gives him the power to attach items together to form new contraptions, forming the backbone of the entire game and its puzzles.

The post All mainline Zelda games in order of release date appeared first on Destructoid.

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