betvisa888 casinoVikings Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/tag/vikings/ Probably About Video Games Thu, 12 Apr 2018 18:45:00 +0000 en-US hourly 1 //wordpress.org/?v=6.4.5 211000526 betvisa888 cricket betVikings Archives – Destructoid - کرکٹ بیٹ/کرکٹ شرط | Jeetbuzz88.com //jbsgame.com/banner-saga-3-finishes-the-fight-in-july/?utm_source=rss&utm_medium=rss&utm_campaign=banner-saga-3-finishes-the-fight-in-july //jbsgame.com/banner-saga-3-finishes-the-fight-in-july/#respond Thu, 12 Apr 2018 18:45:00 +0000 //jbsgame.com/banner-saga-3-finishes-the-fight-in-july/

505 has a trilogy collection too

The sun is about to set on The Banner Saga. Mor??e than ?four years after the original first launched, the conclusion to the trilogy is nearly upon us.

Publisher Versus Evil revealed today that The Banner Saga 3 will release on July 24. It's launching simultaneously on PC, PS4, Switch, and Xbox One; mobile platforms will follow sometime later this year. It's going to be priced at $25, but there will also be $30 and $40 ver?sions that have bonus items.

For anyone who's new to Banner Saga, this might actually be a fine time to jump into the series. 505 Games is manufacturing physical editions of the Banner Saga trilogy for PS4 and Xbox One that will run $40. It's a lot of viking fighting but someone's gotta be a hero. Mig??ht as well be you.

The post Banner Saga 3 finishes the fight in July appeared first on Destructoid.

]]>
//jbsgame.com/banner-saga-3-finishes-the-fight-in-july/feed/ 0 214240
betvisa casinoVikings Archives – Destructoid - BBL 2022-23 Sydney Sixers Squad //jbsgame.com/total-war-saga-thrones-of-britannia-launches-april-19/?utm_source=rss&utm_medium=rss&utm_campaign=total-war-saga-thrones-of-britannia-launches-april-19 //jbsgame.com/total-war-saga-thrones-of-britannia-launches-april-19/#respond Thu, 01 Feb 2018 20:00:00 +0000 //jbsgame.com/total-war-saga-thrones-of-britannia-launches-april-19/

It's a bit cheaper than normal

If you've somehow had your fill of Lizardmen and Dark Elves, Creative Assembly's next Total War game is more grounded -- and it's not far off. Total War Saga: Thrones of Britannia, which revolves around the Anglo-Saxons, Gaelic clans, Welsh tribes, and Viking settlers ??in 878 AD, releases April 19 on PC.

It's a more focused game that hones in on a "critical moment in history" (hence the new "Total War Saga" titling), and that means a reduced price compared to the full-fledged installments. Thrones of Britannia will run $40. Pre-ordering will knock 10 percent off that price and Creative Assembly has pledged to donate 25 percent of its profits from pre-sales to the charity War Child UK.

As shown in this developer interview, the stylized 2D intro movies for the factions look gre???at.

The studio is also planning a physical limited edition and has shared the system specs.

Minimum

  • OS: Windows 7 64Bit
  • Processor: Intel® Core™ 2 Duo 3.0Ghz
  • Memory: 5 GB RAM
  • Graphics: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p
  • Storage: 30 GB available space

Recommended

  • OS: Windows 7 / 8 (8.1)/ 10 64Bit
  • Processor: Intel® Core™ i5-4570 3.20GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p
  • Storage: 30 GB available space

The post Total War Saga: Thrones of ?Britannia launches Ap??ril 19 appeared first on Destructoid.

]]>
//jbsgame.com/total-war-saga-thrones-of-britannia-launches-april-19/feed/ 0 211334
betvisa888Vikings Archives – Destructoid - Captain, Schedule Of Team //jbsgame.com/banner-saga-3-settles-into-a-summer-2018-release/?utm_source=rss&utm_medium=rss&utm_campaign=banner-saga-3-settles-into-a-summer-2018-release //jbsgame.com/banner-saga-3-settles-into-a-summer-2018-release/#respond Wed, 24 Jan 2018 22:30:00 +0000 //jbsgame.com/banner-saga-3-settles-into-a-summer-2018-release/

I can't get over these landscape shots

Stoic is rounding out its tactical Viking trilogy sooner than expected. While the Kickstarter campaign had suggested a December 2018 release for Banner Saga 3, the game is now confirmed for this summer.

Along with that spot of good news, the team brought out the first in a series of vignettes, this time focusing on Fasolt.? The video has spoilers for the prior games, so be warned.

It's equal parts ominous and exciting.

The Banner Saga [Twitter]

The post Banner Saga 3 settles into a summer 2018 release appeared first on Destructoid.

]]>
//jbsgame.com/banner-saga-3-settles-into-a-summer-2018-release/feed/ 0 211027
betvisa cricketVikings Archives – Destructoid - آن لائن کرکٹ بیٹنگ | Jeetbuzz88.com //jbsgame.com/banner-saga-3-sure-looks-pretty/?utm_source=rss&utm_medium=rss&utm_campaign=banner-saga-3-sure-looks-pretty //jbsgame.com/banner-saga-3-sure-looks-pretty/#respond Mon, 16 Oct 2017 17:45:00 +0000 //jbsgame.com/banner-saga-3-sure-looks-pretty/

Backers can play the first Alpha Battle

Oh, right! Banner Saga 3 is happening. That tidbit slipped my mind in the months since the Kickstarter wrapped up, but today's video -- a key art traile?r -- is a pleasant reminder of what's to come.

Well, maybe pleasant isn't ??the right word. N??o surprise: this won't be a feel-good game.

Along with the video, Stoic is letting certain backers check out its first playable Alpha Battle, "sing??le-serving battles where you get a first loo??k at new features and may help us tune them and tweak them."

The studio would prefer folks to not share video or screens of this stuff, noting, "A lot of this work will be updated and polished before the game launches." If you contributed to Banner Saga 3's Kickstarter at the Banner Bearer tier or higher, though, dig in. "The goal here is to show you a new feature (in this case??, the new 'Battle Waves' system) so we can hear what you think," according to Stoic.

The first Alpha Battle is here! New Art Reveal! [Kickstarter]

The post Banner Saga 3 sure looks pretty appeared first on Destructoid.

]]>
//jbsgame.com/banner-saga-3-sure-looks-pretty/feed/ 0 206824
betvisa cricketVikings Archives – Destructoid - Jeetbuzz88 Live Login - Bangladesh Casino Owner //jbsgame.com/update-grab-jotun-for-free-on-gog-to-celebrate-the-launch-of-sundered/?utm_source=rss&utm_medium=rss&utm_campaign=update-grab-jotun-for-free-on-gog-to-celebrate-the-launch-of-sundered //jbsgame.com/update-grab-jotun-for-free-on-gog-to-celebrate-the-launch-of-sundered/#respond Fri, 14 Jul 2017 21:30:00 +0000 //jbsgame.com/update-grab-jotun-for-free-on-gog-to-celebrate-the-launch-of-sundered/

Odin be praised

[Update: It appears that Jotun is also free on Steam, though there isn't a duration for the promo. Either way, if you really just want it linked on Steam, then you absolutel????y can!]

To celebrate the launch of Sundered in a few weeks, developer Thunder Lotus Games (bad ass name!) is giving away their first title, Jotun: Valhalla Edition, on GOG.com. The title will be up for grabs until Monday, July 17 at 12 PM EDT (4 PM UTC/9 AM PDT/6 PM CEST).  The game was lauded in our review for combining beautiful animation with some exquisite action?, so its definitely worth getting at the ??low price of free.

GOG also doesn't demand you utilize an extra client, so you'll be getting a DRM free copy on the house. That is super sweet, though I can't say I have a big problem with running Steam. Either way, free is free and I'll certainly be ch??ecking this out.

The post (Update) Grab Jotun for free on? GOG to celebrate the launch of Sund??ered appeared first on Destructoid.

]]>
//jbsgame.com/update-grab-jotun-for-free-on-gog-to-celebrate-the-launch-of-sundered/feed/ 0 202119
betvisa888 casinoVikings Archives – Destructoid - Jeetbuzz88 - cricket live streaming 2022 //jbsgame.com/reviews/review-expeditions-viking/?utm_source=rss&utm_medium=rss&utm_campaign=review-expeditions-viking //jbsgame.com/reviews/review-expeditions-viking/#respond Wed, 24 May 2017 20:00:00 +0000 //jbsgame.com/review-expeditions-viking/

Now 50% less game-breaking!

“We need wealth and power,” my huskarls would say. “Those?? with power are meant to be feared. Take what is yours.”

“No, I will not spread this negative, derogatory stereotype of Vikings that will inevitably reflect upon us in popular media!” I replied. “We will be kind Vik?ings. We will build alliances. We will trade.”

Suddenly, the day was upon us??. A new world, a strange new people. “We come in peace, to build alliances and trade with your leaders,” I declared.

Long story short, about half an hour later I had sacked their convent and punched all their nuns. See? I punched them, n??ot stabbed them.

Behold Hildiri?dr Mæginbjarnardottir, the kindest goddamn Viki?ng.

Expeditions: Viking (PC)
Developer: Logic Artists
Publisher: Logic Artists
Released: April 27
, 2017
MSRP: $29.99 

Back when Expeditions: Viking released, I painted it as a fun, but deeply flawed title – flawed in that it wa?s so buggy I couldn't actually finish it. While a number of bugs remain, enough have been fixed that I can finally render judgment upon the game in its entirety – just as the characters are ever-so constantly judging you.

Your father is very deceased, having perished across the sea while exploring Britannia, and the position of Thegn (Thane) falls to you. While most respect you personally, the shadow of your incompetent father looms large, and everyone from drunken cousins (now deceased and/or exiled) to the Big Bad next door (innocuously named Skule Skullcleaver) views you and your land ?as easy pickings. This form??s the impetus for the campaign – whether you're off to trade with Britannia (like I arguably set out to do) or plunder it (like I arguably set out to do), the clock to save your territory is always looming overhead.

There's a lot to take in with Viking. I can't really tell you how long it runs, because I'm not sure how much time I spent playing the core game, and how much time I spent clicking around the map on barrels and boxes, totally ignoring the truly lovely visuals and attempts to engage me in favor of finding one more hit of honey – that mead isn't going to craft itself.


Some of the most engaging quests are those concerning religions and superstitions. Expeditions: Viking is a historical title, but the lines between fairy tale and reality can blur as beliefs guide (or blind) the eyes of the p?opulace. Are people disappearing due to giants, or more mundane reasons? What's the deal with the cult of heathens in the woods? Are there really spirits inside ??that burial mound demanding sacrifices? It sure beats quests like “kill the wolves,” “kill the bandit,” or “find out if that guy really stole that pig.”

Yes, that's a quest. Yes, yes he did. There isn't even an option to steal the pig for yourself.

When you finish up preparations in Denmark, you set off for Britannia in your mighty longship – my own being aptly and accidental?ly named the MINE – for adventure, plunder, and main storyline progress??ion. There I found that, despite some intense religious and oddly-brief language differences (it's like Star Trek!), people weren't all that different from my own. Namely, they st??ill expecte??d me to solve their problems for them, and this often ends in bloodshed; it's not even always my fault (It's often my fault)!

While there are no curveballs thrown during the course of the game – no matter who you side with, it all follows roughly the same progression – the way in which the story a?nd characters react to your decisions make up for the lack of surprises. There may not always be rewards or consequences for something you've done, but the actions you've taken are constantly referenced. While the immediate plotlines are only rarely affected by ??past decis??ions (You're railroaded pretty hard), my choices to spare individuals and brutally stab others came up quite frequently. I think this may have been a sore spot with the Northumbrians, who found themselves more frequently on the latter end of things.


When you're not exploring new places, breaking barrels, and punching clergy for their gold, you'll be traveling the overworld ?map. Between the major landmarks are camping spots, with different levels of food, security, and shelter. This functions as a minigame where you assign tasks like guarding and hunting to increase security and food (but depletes the wildlife), as well as practical tasks like turning herbs into medicine, using that medicine to heal wounds and illness (this happens constantly), and repairing?? or crafting items.

Initially, camping is a worthwhile side-activity; many camps are occupied, meaning you'll have to kill or beat up the current occupants so you can rest and eat (your rations, not the former occupants). It also serves to break up the monotony of travel. ??However, it will quickly turn te??dious. Good camping spots are rare (and usually waste time to reach), the computer usually picks inefficient routes to your destination, and for the life of me, I can't understand why I can't sleep, eat, or heal in towns. Wouldn't I heal faster in a warm bed than camped in the middle of a swamp? For that matter, your bodily functions seem to pause when you're on your longship, so the moment you step onto solid land, your party is hit with days or weeks of fatigue and hunger.


Despite all the talk of choic??es and role-playing, I can't emphasize enough that Expeditions: Viking is a tactical strategy game at heart. There are plenty of situations where you can talk your way out of combat, but this is not a forgiving time period we're talking about. You'll be ambushed in the streets, people will frequently fight you simply for the sake of doing so (you do have some really nice stuff, I don't blame them), and there are simply a great deal of quests that can't be resolved with a silver tongue - or silver, for that matter.

Once you're in combat, up comes the familiar ?hex-combat, but you're stuck standing pretty much wherever you were, so I?? hope you got a good spot. When the enemy goes first, this usually means your protagonist or healer will go down in the first round, because you weren't able to h?ide them behind your shield-bearers. The system is ??based around the ridiculous power of archery, countering them with shields, and breaking through those with axes, but you've got lots of tools at your disposal. My personal favorite was Leadership, which al?lowed teammates to move faster and strike again, and really any skill or item tha??t let me set things on fire, regardless of its effectiveness.

Early on, you can get by pretty well just smashing everyone's faces in and go?ing through shields like they're tissue paper, but at some point, quite abruptly, equipment and AI tactics catch up to you. At that point, it becomes a matter of using that giant pile of skills efficiently, and it's really quite satisfying to set up a team combo. A particular favorite was to use Taunt to lure archers in from afar, where my melee units would get free whacks (often decapitating them). You are able to fail a number of missions and the game will keep going, but where combat is involved, your failure usually means reloading, you being dead and all.

So how abou?t those bugs from before? Since my original review, a number of patches have resolved game-breaking bugs, fixing problems from the very beginning of the game to the v??ery end. A number of missing UI errors have been cleaned up, and, most noticeably, I can actually finish?? the game! However, I cannot guarantee that there aren't more to be found, since I didn't replay it from the beginning – I've done more than enough QA testing for Viking, thank you.

Of the enduring ??bugs I experienced, the worst is one that effectively disables camping. Camping still works, but all of the status messages disappear, forcing you to guess at? what you're doing. Logic Artists seems to have reduced its frequency of occurrence down from 100% to something much rarer, but when it does crop up, it's time to quit/reload/perform arbitrary tasks to try and fix it (I still haven't figured out what does the trick).


Do you know who this character is? Neither do I! This person, and many others like her, just seem to pop into my game unannounced during ??random encounters, then disappear forever. Maybe I brought along some baggage carriers I was unaware of, but I don't recall packing any archetypes in my longship.

Expeditions: Viking? has been as much of a tri?al as it has been an adventure. It desperately needed even another month in development to work out the kinks in its system, and even now (a monthish later), it has???? its share of problems. Despite that, it's damnably endearing. The story's morally gray, fantasy-free atmosphere is refreshing, with a great sense of humor. Add to this a visceral, varied, if somewhat unbalanced combat system, and the result is something I look forward to playing through again in the future... assuming it works.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: Expeditions: Viking appeared first on Destructoid.

]]>
//jbsgame.com/reviews/review-expeditions-viking/feed/ 0 199244
betvisa liveVikings Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/review-in-progress-expeditions-viking/?utm_source=rss&utm_medium=rss&utm_campaign=review-in-progress-expeditions-viking //jbsgame.com/review-in-progress-expeditions-viking/#respond Thu, 27 Apr 2017 20:00:00 +0000 //jbsgame.com/review-in-progress-expeditions-viking/

Your pillaging experience is loading

Your father is dead, pretty much everyone wants your territory, and your only allies are in the mysterious lands across the seas. You're forced to kill your cousins at your father's remembrance for their impudence, and forgiving their uncle for his ignorance will damn you in the eyes of your people. Expeditions: Viking ??developer Logic Artists wastes no time in emphasizing that your normal fantasy-style RPG morality need not apply here. Certainly, there is a peaceful route to be had, but the time p??eriod – and Vikings as a whole – are not known in popular culture for their peaceful and loving ways, and one may need to be cruel to be kind.

Unfortunately, a vast array of (hopefully soon resolved) pre-release bugs and an endless stream of patches has prevented me from finishing my journey of conquest (or “trade”) be??fore its release, but there's still plenty to talk about this sequel (and precursor) to Expeditions: Conquistador.

Expeditions: Viking (PC)
Developer: Logic Artists
Publisher: Logic Artists
Released: April 27
, 2017
MSRP: $29.99

Your titular character is whatever you make of it, and it's easy to be overwhelmed once you hit the character creation screen. I am reminded strongly of Wasteland 2, where a limited number of choices, aesthetically, leads to?? a complicated statist??ics/skills chart. Here, it's taken a step further, with upwards of a hundred active and passive skills. At a loss, I picked the “Leader” preset, making my character incredibly strong, endlessly charismatic, fairly perceptive, kind of squishy, and a goddamn butterfingers. Seriously, I couldn't get a critical hit if the enemy threw themselves onto my sword (my chosen weapon, alongside a sturdy shield and a variety of support buffs). Are the presets perfect? No, but they give you a pretty solid idea of what skills and statistics complement each other. 

Viking appears to be ?broken into two campaigns; your initial setting in Denmark, and across the seas in Britannia, each with a strict time limit. The former can be thought of as a surprisingly lengthy tutorial; building your longship, f??illing out your crew, and righting wrongs… or causing additional wrongs, probably because they're in the way of something shiny. You'll need a lot of those shiny things (repre??sented by the “valuables” commodity) to make up f??or any situation?? where stabbing doesn't work.

Despite what I just said, a surprising amount of the game can be resolved directly through be??ing a general dick to everyone you meet, then stabbing them. It even seems to be fairly profitable – churches in particular are quite vulnerable to the ol' “stab and grab,” but when your goal is to make allies as much as earn wealth (It does seem that outright conquering may be an option), there are times you have to play along. There are ??also times the game outright makes you play along, just to make sure you don't mu?ck it up.


If you do choose to play along, there are a lot of quests as you progress. So far, I have never felt overwhelmed by sidequests, but while the lords acknowledge me as a powerful foreign dignitary, everyone else says, “Oh, a Viking. Can you go stab this guy for me? I'll give you this item.” It seems even in a historical RPG, I'm solving everyone's problems for them, with some being legitimately involving, and some being tedious busywork, but in all cases, smartly and often wittily-written. The main quest-lines I've explored have been thematically interesting, but involve a great deal of going from Point A, to Point B, and repeating this extensively. While they remain enjoyable, the constant backtracking really slows things down.

Overworld movement drops the hex tiles of Conquistador entirely, and navigation is fairly simple, although the camera does like to reorient itself anytime a screen load happens. Like any good Western RPG, the key feature is less about finding quests and more about finding items that don't belong to you – I feel like an inordinate amount of my time has been sp??ent breaking open barrels and crates for the various crafting and trade resources. These lootables a??re scattered across gorgeously-created landscapes and villages, and when you're done smashi??ng everything for tar and rope and iron, it's all just lovely to look at.


Once in combat, those tiles com?e right back, and you're popped into a fair?ly traditional turn-based strategy system. Your melee attacks will always hit, while ranged attacks, which are even more powerful, are tempered by a more traditional percentage-based system. I perso?nally found all of the weapons to be useful, but the structure seems to be based around a rock/paper/scissors counter system: You need axes to beat shields, shields ?to beat bows (and slings), and bows to beat everything else. Thrown into the mix are blessings of the Norse gods, witchcraft poisons, tripwires and caltrops, and Christian guilt (really) to mix things up. Skills are earned so quickly, it's a while before you very suddenly realize your enemies have advanced to a point where ??you desperat??ely require every one of those skills to survive. Unlike Conquistador, failure does not appear to be an option.

When it works, the combat is satisfying and possesses a great deal of impact,?? heads and arms flying with each critical. I'm still running into a lot of problems that sully this experience. When you run into combat from the overworld (say, ambushed in town), the enemy will go first. There are no formations, so your leader is in front. By the end of the first round, your leader will be dead. During a particular boss fight, this lack of ability to pick for??mations meant my leader or chief damag??e dealer were taken out immediately.


There are also currently a great number of crashes and bugs. I cannot possibly list for you every one of them I have run into; at a certain point, I've started to feel less like a reviewer and more like a QA tester. Characters will be missing from scenes, descriptions routinely missing from the UI and the game. A particular fight took me two hours because they kept using fire arrows, and extensive fire particles seem to crash the game (ruining my favorite item, the fire pot). Other fights had me win, simply because the AI forgot to spawn.

The game has an extensive morale system, where your choices affect the moods?? of your hird (your party), based on their ethical standings. Your character is a self-insert, and should always have great morale – they're the Thegn, the leader of your people!

?My morale i?s -8. The normal cap is -5. I drop to enemy mental attacks like a sack of potatoes. Anglo-Saxon potatoes!


Logic Artists seems genuinel??y?? interested in fixing these bugs, even if many of them continue to be present for launch today. Ideally, the game will continue to be patched as I make my way towards the end. While I've enjoyed my time with Expeditions: Viking so far, despite its pr??oblems, there is still much to see, many to meet, and at least one more ?church to loot.

[This review is based on a retail build of the game provided by the publisher.]

The post Review in Progress: Expeditions: Viking appeared first on Destructoid.

]]>
//jbsgame.com/review-in-progress-expeditions-viking/feed/ 0 198663
betvisa888Vikings Archives – Destructoid - Jeetbuzz88 - live cricket tv today //jbsgame.com/expeditions-conquistador-gets-free-weekend-ahead-of-viking-release/?utm_source=rss&utm_medium=rss&utm_campaign=expeditions-conquistador-gets-free-weekend-ahead-of-viking-release //jbsgame.com/expeditions-conquistador-gets-free-weekend-ahead-of-viking-release/#respond Sat, 22 Apr 2017 14:00:00 +0000 //jbsgame.com/expeditions-conquistador-gets-free-weekend-ahead-of-viking-release/

Conquer and pillage before you pillage and conquer

Turn-based loot-gathering simulator Expedition: Viking sets sail (you think I could resist that?) on April 27th. In celebration of the impending launch, developer Logic Artists invites you to a free weekend and steep discount (currently at $4.99) of their previous title, Expedition: Conquistador, which Patrick Hancock greatly enjoyed, despite being awful at it.

Vikings, which Patrick played a demo of last year, puts you in the sturdy boots of a viking Thegn (or Thane, you Sa??xon swine) seeking wealth and glory (see: more wealth) across the sea in Britannia. It is confirmed to cost $29.99 at launch. If you don't mind late-game footage, you can watch the Logic Artists ransack the Scottish town of Dumfries in this video -- because no one likes watch diplomacy.

The post Expeditions: C?onquistador gets free weekend ahead of Viking release appeared first on Destructoid.

]]>
//jbsgame.com/expeditions-conquistador-gets-free-weekend-ahead-of-viking-release/feed/ 0 198487
betvisa888 cricket betVikings Archives – Destructoid - کرکٹ سکور | Jeetbuzz88.com //jbsgame.com/die-for-valhalla-is-castle-crashers-by-way-of-valykrie-profile/?utm_source=rss&utm_medium=rss&utm_campaign=die-for-valhalla-is-castle-crashers-by-way-of-valykrie-profile //jbsgame.com/die-for-valhalla-is-castle-crashers-by-way-of-valykrie-profile/#respond Sun, 23 Oct 2016 12:00:00 +0000 //jbsgame.com/die-for-valhalla-is-castle-crashers-by-way-of-valykrie-profile/

Crunchy couch co-op

At the Poznan Game Arena, Brett and I had a chance to play Monster Couch's Die for Valhalla, a four-player couch co-op game that immediately reminded us of Castle Crashers. After a twenty?? minute play session, we saw that there w??as more depth to the game than that obvious comparison.

Each player begins as a Valkyrie, a soul tasked with both populating Valhalla with more valiant souls and fighting against a mysterious evil in the world. While playing as the Valkyrie, you utilize? an ethereal spear to fight enemies like zombies and Giants. If you see a grave, ?you can possess that dead soldier and use them as more capable combatants than your spirit form.

Graves have different headstones on them that demarcate what type of weapon you will use when inhabiting their bodies. Brett found himself using a sword and shield most of the time, while I used either a bow or dual tomahawks. Each weapon type changed the rhythm of combat in a significant manner and allowed for different atta??cks. For example, the bow could be charged for heavy shots and required more dodging (and had some of the most satisfying archery noises I've ever heard) and the sword an??d shield could be used to parry attacks.

This sort of variety is present throughout Die for Valhalla. Instead of the button-mashy combat that usually is associated with co-op brawlers such as this one, there was always something new to try here. There are stunning attacks that lead to better team play, combos to do, a stamina meter for dodging and special attacks, and th?e constant need to find new bodies to possess. If you ??survive for a while as the same body, you do gain more glory (experience) that lets you become stronger and purchase new abilities, like the power to possess barrels and bushes as opposed to only corpses. There are also stat increases that persist through playthroughs.

Structurally, Monster Couch's game is more open-ended than we expected. Instead of going level-to-level in a linear fashion, there are branching paths that can lead to more more enemies, areas where you can strengthen your character, or the bosses that must be defeated to progress. Though the game's balance wasn't particularly tough at this point (there were sometimes at least twenty graves on the screen at once, leading me to believe that Die for Valhalla is not in the balancing stage quite yet), I can see this structure l??eading to strategic choices. Do you go for the safe route and try to rush to the boss, or explore every area for more glory?

Die for Valhalla is the sort of game that makes me want to buy a pizza and set up a play-session with my brother. It's hard to tell how replayable it will be at the moment, but I can already see myself losing a couple of days to it and havi??ng a solid weekend. Expect it next year on PC a??nd possibly on consoles.

The post Die for Valhalla is Castle Crashers by way of Valykrie Pro??file appeared first on Destructoid.

]]>
//jbsgame.com/die-for-valhalla-is-castle-crashers-by-way-of-valykrie-profile/feed/ 0 191810
betvisa888 cricket betVikings Archives – Destructoid - Jeetbuzz88 - cricket live streaming 2022 //jbsgame.com/damn-it-feels-good-to-be-a-viking-in-expeditions-viking/?utm_source=rss&utm_medium=rss&utm_campaign=damn-it-feels-good-to-be-a-viking-in-expeditions-viking //jbsgame.com/damn-it-feels-good-to-be-a-viking-in-expeditions-viking/#respond Mon, 25 Apr 2016 14:00:00 +0000 //jbsgame.com/damn-it-feels-good-to-be-a-viking-in-expeditions-viking/

Leave your horned helmets at home

Expeditions: Conquistador took?? me by surprise. I had no ex??pectations going in, and what I found was a well-crafted and hard-as-nails strategy game.

Now, we’re being transported further back in time to the era of the Viking?s, a people notorious for their shipbuilding and extreme dominance over just about everyone they came across.

After some time with ExpeditionsViking at PAX East, I can say that it ??feels great to be a Viking. 

I suppose I’m in a bit of a unique position with the Expeditions games because of their historical value. I teach high school history, which was one of the main reasons I was originally drawn to the first game. Logic Artists has definitely done its homework with Viking, so don’t expect to see any horned helmets here. The Vikings have always been an intriguing group, since they possessed such an odd combination of en?gineering, strategy, and, of course, brutality -- something I felt the demo did a great job of conveying to the player.

One of the immediately obvious changes from Expeditions: Conquistador was map movement. When not in battle, players move freely by clicking where they want their party to go, similar to action RPGs, like Diablo or Torchlight.  This is a huge improvement over Conquistador's hex-based movement, which well works for the battles (and is still used for them in Viking), but ??definitely made? the overworld map more complicated than it needed to be.

The demo didn’t really allow me to create a character. Instead it had me select a pre-made class. However, the final game will give players complete control over their character’s stats and skills. One thing that made me smile, though, was how the demo took the character’s traitsk like strength and finesse, and automatically put together a background for them. For example, a character  with low strength would be described as someone who's never been known for his brute force. They weren't long descriptions, but also read a bit better than stilted Madden commentary.

After roaming around and talking to some townsfolk, I had some quests to conquer. My main objective involved getting into a cave and pillaging its loot. But first, a band of thieves had taken someone’s goods. Alright, simple enough. I went up north and, sure enough found ,the thieves’ camp. After some ??brief dialogue, things got hostile and a skirmish b??egan.

Battles play out similarly to Conquistador, or most other hex-based strategy games for that matter. Characters get move and attack actions. There’s a probability to hit, skills to use, terrain to worry about – you get the picture. There are smaller intricacies like "Attack of Opportunity" where characters will swipe at an enemy if they move near them, which? forces players to be careful of the route they take when navigating to a specific hex cell. It’s a very satisfying mesh of mechanics that rewards intelligence and pl??anning over anything else.

After dispatching the thieves, my party had a brilliant idea. You see, a townsperson had mentioned if I wanted to complete my main quest and get into the cave, ??I’d need a sacrifice. So, with the thieves cap?tive , I had a choice to make. One of the bandits, a woman, was evidently someone that the townspeople recognized and didn't want to sacrifice.

We mutilated her face and sacrificed her anyway. Oh, and I kept the loot instead of? retur??ning it, because there was some really good weapons and armor. I was not role-playing a kind Viking.

All of these choices happen through dialogue trees, where you'll occasionally have the option to perform specific actions if your corresponding stat is high enough. RPG fans have seen this before; if you're powerful, you might be able to strong-arm someone into doing something they don’t want. Or perhaps your finesse is extremely high and you can quickly maneuver to get the upper hand. These actions all have a chance of failing, so it's best to be careful. At the very least, Viking is kind enough to display your stats during dialogue, so there’s no need to wonder "Uh, what’s my strength stat at again?&rdq?uo;

So, we sacrificed the girl and got into our cave. I was told the full game will give players the opportunity to sacrifice a party member, but th??at option wasn’t in the demo. There was another NPC I could have used as a sacrifice, but a bug pre??vented me from talking to him at all. Anyway, after entering the cave I was greeted by a psychedelic-looking map. My party had gotten the status effect of “drugged” because of the mustiness of the long-unopened cave. It actually looked really cool!

I killed some cave-dwellers, who were apparently poor, famished?? humans who had turned rabid, and it was my chance to plunder. I stuffed everything I could into my pockets (I actually failed a finesse check to do so gracefully) and headed out to finish the ??quest. As always seems to be the case, though, nothing is ever that simple. Turns out the villagers weren't happy with me stuffing my pockets. 

So I killed the bastards, and that was the end of the demo. I left with delightful attitude, despite the grim subject matter and multiple killings and betrayals that had just occurred. I felt happy because there’s just not much else like Expeditions out there. The way the story tones, historical accuracy, and gameplay come together is not often seen in str??ategy games. Moreover, the dialogue is wonderful, and the branching paths and actions make the non-fighting elements as rewarding as anything else.

You can look forward to playing Expeditions: Viking later this year on PC.

The post Damn, it feel??s good to be a Viking in Expedi??tions: Viking appeared first on Destructoid.

]]>
//jbsgame.com/damn-it-feels-good-to-be-a-viking-in-expeditions-viking/feed/ 0 183777
betvisa888 liveVikings Archives – Destructoid - Jeetbuzz88 - live cricket cricket score //jbsgame.com/viking-squad-beats-enemies-to-death-with-fish/?utm_source=rss&utm_medium=rss&utm_campaign=viking-squad-beats-enemies-to-death-with-fish //jbsgame.com/viking-squad-beats-enemies-to-death-with-fish/#respond Mon, 16 Mar 2015 17:00:00 +0000 //jbsgame.com/viking-squad-beats-enemies-to-death-with-fish/ The post Viking Squad beats enemies to death with fish appeared first on Destructoid.

]]>
//jbsgame.com/viking-squad-beats-enemies-to-death-with-fish/feed/ 0 161371