Phoebe 2D in Wuthering Waves
Image via Kuro Games

The last thing Wuthering Waves needs is another Phoebe

Phoebe's kit design signals a troubling outlook for future characters.

Phoebe, the latest 5-star character in Wuthering Waves Version 2.1, relies heavily on the Spectro Frazzle debuff, making her unviable without it. This design flaw limits teambuilding options, threatening the game’s long-term character design philosophy, and it must be addressed before it’s too late.

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The Spectro Frazzle dilemma

Phoebe’s kit revolves entirely around Spectro Frazzle, to the point of absurdity. It is a debuff that must be applied to enemies for her to function effectively. Only Spectro Rover, one specific character, can apply this debuff consistently. Without it, Phoebe becomes dramatically weaker, bordering on useless. This rigid dependency forces players into a narrow, restrictive team composition.

Phoebe in her Resonator Showcase (Wuthering Waves)
Image by Destructoid

But let’s break this down even further. Most characters in Wuthering Waves have a level of flexibility built into their kits. They can function decently on their own but shine when placed in the right team composition or with the proper set of buffs. Phoebe, however, is an entirely different story. If the enemy does not have Spectro Frazzle applied, her abilities may as well not exist. She can’t deal damage, she can’t contribute meaningfully, and she becomes dead weight in a fight. This is the kind of design that kills excitement for a new character. No one wants to pull for a five-star unit only to realize they need to have another very specific character to make them work at all.

Creating the problem, selling the solution

This feeds into a troubling monetization strategy often seen in live service and gacha games: “Create the problem, sell the solution.”

By introducing a character almost entirely dependent on a single mechanic, developers create artificial demand for future units that will “fix” the issue. If a future 5-star character is released with Spectro Frazzle application built into their kit, it would be easy to see how this was a deliberate move rather than an accidental oversight.

Phoebe in combat (Wuthering Waves)
Image by Destructoid

This is a slippery slope. If every future limited-time character is shackled to a single mechanic or unit, it will stifle the game’s diversity and alienate players who enjoy flexibility in their gameplay experience. The beauty of Wuthering Waves has always been its mix-and-match potential. Phoebe’s design works directly against that. To be clear, all players get Spectro Rover for free, and they apply Spectro Frazzle for Phoebe, but this isn’t about that fact. This is about what this sort of design represents.

How to fix Phoebe (because she needs it)

Two clear solutions can fix Phoebe’s overreliance on Specto Frazzle:

  • Reduce her stance switch cooldown

If Phoebe could switch between her Absolution and Confession stances much faster than the 24-second cooldown she currently has built into her kit, this issue would practically disappear. By letting her apply her own Spectro Frazzle more frequently, she would no longer be forced to rely on specific teammates just to function, while maintaining the team aspect of having a teammate apply it for her if desired (reducing her need to stance swap). Instead, she could generate her own opportunities and actually feel like a self-sufficient character. This would make her gameplay loop far more♎ enjoyable while preserving the unique mechanics of her kit.

Spectro Rover applying Spectro Frazzle in Wuthering Waves
Screenshot by Destructoid

Right now, her long cooldown locks her into a frustrating and clunky playstyle where she spends more time waiting than actually doing anything meaningful. Lowering that cooldown would allow her to shine without breaking the game, keeping her fun while avoiding﷽ the pitfall of restrictive team compositions.

  • Reduce her reliance on Spectro Frazzle

If adjusting her cooldown isn’t an option, another way to fix Phoebe is by making her entirely less reliant on Spectro Frazzle. Right now, the damage difference between hitting a target with or without it being applied is astronomical. Without it, she deals negligible damage, effectively making her unplayable without Spectro Rover.

Phoebe's Resonance Liberation in Wuthering Waves
Screenshot by Destructoid

She should still gain a bonus against Spectro Frazzled enemies, but not to the extent that she is completely worthless without it. By shrinking this damage spectrum, Phoebe could remain functio♔nal even when Spectro Frazzle is not present, allowing her to work in more team compositions without being utterly dependent on a single debuff.

Why this cannot become the norm

Phoebe’s release represents a dangerous shift in character design philosophy that should not be allowed to continue. If future characters are designed with such rigid, singular dependencies, Wuthering Waves will suffer long-term. Players will feel boxed in and forced into specific, restrictive team compositions to make a character viable. That kind of game design is the opposite of fun.

Phoebe fighting in Wuthering Waves
Image by Destructoid

Fortunate♔ly, Kuro Games has a reputation for listening to its player base. By raising awareness of this issue now, the community can voice concerns before this becomes an accepted norm.

A hard no to future Phoebes

Phoebe is fun, but her design philosophy is flawed. This isn’t about minor balancing issues; it is about maintaining the integrity of Wuthering Waves and ensuring that future characters are built on a foundation of strong, independent desꩲign. Kuro Games 🅘listens, but only if we, the players, make ourselves heard.

Phoebe jumping into enemies (Wuthering Waves)
Image by Destructoid

This absolutely cannot become the standard. If you care about team-building flexibility, character versatility, and fair design, now is the time to make your voice heard. When future surveys come out, take the time 𝓰to fill them out and decry this design flaw. Make it crystal clear that this type of deliberately negative character-balancing is unacceptable. If you stay silent, you risk letting this issue fester and spread into future banners. This is the time to push back before the problem infests and infects.

Kuro Games can do better. And we should expect better.ꦺ Speak up, take the 🅰surveys, and make sure this problem starts and stops with Phoebe.


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Author
Image of Darrus Myles
Darrus Myles
Darrus, a seasoned guide writer and indie developer with nearly a decade under his belt, plunges into the gaming realm like a knight charging into battle (albeit with a trusty keyboard instead of a sword). With RPGs as his domain, he fearlessly slays industry challenges, turning every obstacle into XP for his quest to game domination.