The Making of System Shock 2: we used to walk uphill in the snow to kill monkeys

This article is over 17 years old and may contain outdated infor🐻mation

Recommended Videos

Normally I wouldn’t pimp the work of other sites like this, but Next Gen has up detailing the creation of System Shock 2, the spiritual precursor to . Of course, back in those halcyon days, developers didn’t need the fascist ramblings of long-dead immigrants to tell a story and SS2’s frightening tale of isolation, cybern🉐etic tampering and psychokinetic zombie monkeys should be required playingꦿ for anyone enrolled in Destructoid State University.

The article covers a ton of fascinating information including Ken Levine’s departure from Looking Glass Studios, the influence of Conrad’s Heart of Darkness on the story of SH🌞OܫDAN and why exactly the monkeys were so angry with you.

If you enjoyed BioShock and managed to miss System Shock 2, I highly recommend reading this piece, then tracking down a copy of SS2. It may not have the graphics of Levine’s latest, but none of you can say you aren’t at least a little intrigued by the idea of those pissy simians.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
More Stories To Read
Author
Image of Earnest Cavalli
Earnest Cavalli
I'm Nex. I used to work here but my love of cash led me to take a gig with Wired. I still keep an eye on the 'toid, but to see what I'm really up to, you should either hit up my Vox or go have a look at the Wired media empire.