The Memory Card .09: A Christmas gift

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Elite Beat Agents

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For years, gamers have waxed poetic about how certain videogame moments have made them cry. Whether it is killing off a beloved character or presenting a poignant plot twist, it seems more and more games nowadays are trying their be🌜st to get the most hardcore gamers a🌄round the world to shed a collective tear.

But, in all honesty, how many games have resulted in actual, physical sobbing? Getting a little extra emotional or slightly teary-eyed during a scene is a whole lot different than actually le﷽tting the waterworks flow.

While I would definitely agree that there have been numerous virtual momඣents over the years that have got me pretty choked up (heck, most of these Memory Card moments fall in that category), there has only been one specific sequence in the history of videogames that has resulted in actual tears emitting from my eyes and streaming down my ashamed, horribly embarrassed visage.

Let’s experience one of the saddest and most touching videogame moments ever from one of the most unlikely of candidates, Elite Beat Agents for the Nintendo DS.

I know🦂, I know – please try to conta♊in your laughter before continuing on … just trust me on this one …

The Set-Up

For those of you not familiar with the greatness that is Elite Beat Agents, let me explain the basic premise: Elite Beat Agents is a rhythm game on the Nintendo DS that has you tapping, sliding, and spinning your stylus to keep the beat 🦋with a handful of popular songs.

Elite Beat Agents title screen

While this main rhythm-centric gameplay sounds almost too basic to be engrossing, what makes Elite Beat Agents extra unique is ho♔w each “level” is presented.

In the game, you play as three members of a fictional government agency who are assigned to help people in their time of need. But instead of helping these troubled citizens directly, the agents use their power of dance and song to motivate each individual to perform whatever task he or she is havi🍒ng trouble with. I know, it sounds pretty ridiculous, but the concept suits the game perfectly.

Elite Beat Agents

Each level in Elite Beat Agents is a different song, and at the beginning of each song a𝓀 cutscene sets up the story. The cutscenes are presented as amazingly well-done comic book style vignettes. The art work and direction is really spot-on and really sets the perfect tone for each level.

Throu𒁃ghout the entire game, the agents are involved in mostly lighthearted moments. From a guy asking for help scoring a winning touchdown to a babysitter needing assistance taking care of a gaggle of kids, each level offers jovial storylines to go with the usually upbeat songs.

Elite Beat Agents gameplay

Not to get too off track, but to say the game is addictive is an understatement. Even when certain songs are presented that are almost unknown or, even worse, ridiculously cheesy (*cough* “Y.M.C.A.” *cough*), having the entire sequence bookend with these awesome little stories makes the entire experience surprising and very entertaining.

All of this harmless merriment pretty much guarantees you will have a huge smile on your face when playing Elite Beat Agents. Its goofiness and genuineಞ appeal is nothing ไshort of intoxicating.

But as the game nears the end (and your head bobbing and toe tapping have reached maximum levels), one sequence com꧃es out of nowhere that really throws your emotions for a loop.

It is with great humil🦋ity that I pres🌱ent to you all the next Memory Card inductee: the “Christmas gift” sequence.

The Moment

As one of the later levels starts, the tone changes considerably. Instead of a wacky, over-the-top character doing something even more wacky and over-the-top, the traditional opening cutscene begins by showing a little girl, Lucy, right before Christmas, saying good-bye to her father, Mr. Stevens, who is heading off on a last minute business♏ trip.

Elite Beat Agents business trip

The little girl’s father has his cute daughter make a wish to Santa about what she wants as a gift f♔or the upcoming holiday.

After thinking for a second, Lucy holds up her stuffed bear 🌌and says, “A girlfriend for Teddy.&rd❀quo;

Smiling at his precious girl’s response, Mr. Steven&ꦰrsquo;s says a final farewell and walks out the front door, promising his wife and daughter that he will be back by Christmas.

It is with this that the scene fades out …

Elite Beat Agents six months later

Cut to six months later: Lucy picks u𓂃p a picture of her father on a side table and asks her mother when daddy will be getting home. Mrs. Stevens, her mother, mildly scolds Lucy, asking her to not talk about her dad.

It is this moment when you fi🎀nd out that Mr. Stevens was in an accident (assumed car crash) when he left on his business trip months ago and was killed. Obviously, he never made it home on Christmas to spend the day with his loving family.

*small tears*

Lucy then proceeds to yell at her mother, confused as to why her father promised to come home and never did𓆏. Mrs. Stevens, distraught and overwhelmed, retreats out of the room, leaving her daughter all alone with her ridiculously sad thoughts.

Elite Beat Agents Lucy alone

No joke, L✤ucy then actually looks to the sky and says, “Daddy … please come home” as the cutscene fades out … (are you kidding me 🍒with this, Nintendo?) …

*grabbing heart*

On this morbid note, the playable level begins, this time to the song “” by the band Chicago.

Like always, the agents leap into action a🌞s they try to help Lucy mourn and get her ultimate wish: to see her father one las🗹t time.

Elite Beat Agents Lucy dreaming

One thing that is cool about Elite Beat Agents is, as you play each song, there are small breaks that continue the story on the top screen. Depending on how many points you score and how well you have kept up with the beat, the story will reflect your in-game performance. If you do well, things go great for the character you are trying to help – do poorly, andဣ your assignment runs into some unfortunate luck.

Needless to say, when you are trying to control the emotions of a little girl who has just lost her father, you have a lo🧸t of motivation to do well and make sure she is happy.

Assuming you are playing like a pro, the 🗹first break in the song shows Lucy and her mother cleaning the late Mr. Stevens’s room. As they pick up one of his books, a picture falls out.

Elite Beat Agents photograph

When Lucy and her mother look at the picture they realize that it is a photo of the📖m. Mr. Stevens obviously loved them very much and always wanted to keep a picture of them with him at all times.

*grabbing a tissue*

The in-game cutscenes get more heart wrenching as they go along. Taking place over a time span of a few months, one story sequence has Lucy baking a cake for her deceased father on his birthday. If you are doing well in the song, a starry breeze will come through the kitchen window, blowing out the candles that Lucy lights on the cake. It is at this moment that Lucy, almost teary-eyed,♉ responds with a quiet “Daddy blew out the candles!”

*openly sobbing*

Elite Beat Agents birthday cake

As “You’re the Inspiration” finally comes to a clo🔴se, and after all of this, the next Christmas finally rolls around, with Lucy and her mother decorating the tree.

Suddenly, there is a knock at the door. Surprised, Lucy and her mother loo🌳k up and see the ghost of Mr. Stevens standing in the doorway. And, of course, in his hands he is holding … wait for it … a stuffed bear girlfriend for Teddy, wrapped and ready to be put under the tree.

*curled up in a ball on the floor, shaking*

Elite Beat Agents dad's Christmas gift

As the newly reunited family embraces, the level comes to๊ a close, ending one of the most emotionally out-of-nowhere moments in the history of videogames.

Elite Beat Agents family embrace

Open your jaded, cold heaꦜrt for a second and check out the entire ✅sequence here – hopefully you will agree that it packs a pretty surprising emotional punch:

The Impact

I can’t necessarily say I hate the band Chicago, I just never really knew enough about them to warrant a solid opinion. Sure, I had heard some of their songs, but I never really thought twice about the chart-topping group from the late ’70s and early ’80s.

Well, after playing Elite Beat Agents, I really can’t hear one of their arguably biggest hits, “You’re the Inspiration,&r🍒dquo; without bawling like the little girl I am.

Seriousಌly, I don’t know what it is about that scene, but it gets me every time.

And it really shouldn’t! Every single awful cliché is in full effect during this entire level: from the sappy song to the doe-eyed, helpless girl losing her loving father – from the opening, dr🐼amatic good-bye to the final shot of the two teddy bears togethe🌱r. I have no idea how this sequence actually works and doesn’t come across as being the cheesiest thing, well, ever. Heck, that alone is reason enough to triumph it as a success.

Elite Beat Agents teddy bears

Breaking the scene down — if you are a fan or have at least played Elite Beat Agents in the past, yo🅠u must know that there are certain “triggers” you tap with your stylus that make a clapping sound that goes along with the song being played.

One thing that is cool about this scene (and helps make it work so perfectly) is that those loud, distracting claps are replaced with soft, melodious chimes that only add to the touching mood of everything happening on-screen. Really, the tone of the entire game (even down to the little gameplay details) is fli🃏pped on its side during this sequence.

Another reason this scene really stands out as being almost (again, try not to laugh) revolutionary is that it occurs in a musical rhythm game. Think about that: a game akin to something like Dance Dance Revolution that actually has the power to elicit a genuinely emotional response out of the player? That is pretty impressive and an obvious testament to the power that even “simple” videogames possess.

While most people may shrug this scene off as nothing but fluff, I have an intuition (and so🔥me shaky con𓂃fidence) that there are others that feel the same awkwardly-timed emotions when playing this “Christmas gift” sequence.

Although I am a little (translation: very!) embarrassed to admit I actually cried while playing th♐is level, that doesn’t change the fact that this is an unbelievably powerful sequence (especially for a handheld videogame!) and really will be remembered as one of the greatest videogame momeꩵnts of all time.

The Memory Card Save Files


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