The Memory Card .99: The Marston legacy

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If someone told me years ago that one of my favorite videogame moments in recent memory would happen in a Rockstar game, I would probably have laughed. And maybe pushed them into a mud puddle. I love Rockstar and think they make really amazing games, but I think of their games as ambitious, technically impressive experiences, not as games containing a large amount of emotionally powerful moments — moments that deeply affect me and change the way I look at videogames.

But then, Rockstar released Red Dead Redemption.

The game is visually impressive and a technical marvel, sure, but there is a moment near the end ofšŸ¦‹ the game that completely blew me away the first time I experienced it. Not only is this moment shocking, it hits you in the gut with its emotional punch, and touches your heart with itź§‘s surprising beauty.

It may just be my favorite videogameš’Ŗ moment of this generation.

The Set-Up

I almost didn’t play Red Dead Redemption when the game was first released. As mentioned, I have always loved Rockstar games, but never feel the need to play them right away. The reviews for Red Dead Redemption were outstanding, but there was something about the game thąµ©at didn’t initially appeal to me.

Maybe it was the tepid gameplay of the original game (Red Dead Redemption is a spiritual sequel to 2004’s mediocre Red Dead Revolver); maybe it was the unique, yet bare, Old West setting. Whatever the reason, I wasn’t going to play the game at all … until I heard it was a pretty incredible experience from start to finish.

After hearing that, I had to try out Red Dead Redemption for myself.

In the game, you play as John Marston,ź§™ a retired outlaw and former member of a notorious gang.

At the very start of the game, Marston is dragged away from his wife and son by government agents. To reunite with them, Marston is told that he must infiltrate his old gang and put an end to all of its leaders. Includingā™Ž capturing or killing a man named Bill Williamson.

Agreeing to do anything to get his loving family bacšŸŽk, Marston agrees.

ā˜‚His quest to bring Williamson to his end takes him to many different locations and through even more dangerous missions and shoš•“cking plot twists.

ā™”Eventually, Marston kills Williamson in a masš”‰sive shootout/betrayal in Mexico.

Finished with his mission, Marston returns to the urban settlement of Blackwater to be reunited with his family — his main motivation for embarking on his dangerous journey in the first place.

Unfortunately, the government agents inform Marston that he is not dšŸ’Ÿone with his mission. He still has one more person to take care of: the original gang leader, Dutch van der Linde.

Obviously angry, but, again willing to do anything to see his famź¦…ily, Marston agrees to find Dutch.

In a confrontation onź§ƒ the edge of a cliff, Dutch commits suicide in front of Marston, warning him of the horrors and dangers of trusting the government just before he dieš’€°s.

Returning with news of Dutch’s death, the agents finallyź¦† grant Marston his wish, letting him return to his family and his ranch.

It is here on the Marston ranch when this week’s Memory CardšŸ’ž moment occurs: The Marston legacy.

The Moment

John Marston’s reunion with his family is wonderful. But, like with any family (especially one that includes a mother and son that feel slightly abandoned), highly emotional.

But despite the emotions, Marston’s wife AšŸŒbigail and son Jack are happy to see him, and even happier that they are onšŸŒŸce again reunited.

Instead of the game ending at this point, the gameplay continues, following Marston as he participates in multiple “missions” that involve doing regular, everyday things around the farm. He is required to herd cattle, scare some crows away from the corn silo, and teach Jack how to hunt and ride a hź¦…orse.

As his missions wšŸ“ith Jack continue, the bond betweļ·ŗen him and his son grows.

In a game filled with violentź§‹, action-fillešŸ­d missions, performing daily, almost mundane duties around the ranch is a huge change of pace.

After many of these missions, the player starts to feel the game may end with Marston and his family living a happy life — the perfect, peaceful closing epilogue to a game centered around a man’s search for his family.

But bešŸŒžfore the sun sets on Marston’s tale, hisāœ… life is abruptly interrupted.

One morning, the same government agents that worked with Marston to bring down his former gaį©šį©šį©šį©šį©šį©šā¤ā¤ā¤ā¤į©šā¤ā¤ā¤ā¤į©šā¤ā¤ā¤ā¤į©šš’€±į©šį©šį©šng show up at his ranch. They have betrayed Marston and are there to take care of him and his family once and for all.

Marston knows what he has to do.

Causing a distraction, he gets his family away from the ranch and tells them to ride away as fast as they can. Upset, Abigail and Jack refuse, not wanting to š’ƒleave his side. Marston promises that he will follow close behind, finally convinciš„¹ng his family to flee the dangerous scene.

As soon as šŸŒŒhis family is far enough away, Marston steps out in front of the ranch house.

The government agents — too numerous to count! — start to approach.

Marston looks over in the direction ošŸ’f his family. He can no longer see them. Their distance from the bloody chaos that is about to occur comforts him.

He smiles.

The government šŸ…˜agents move closer, starting to surrouāœ¤nd Marston.

Marston raises his gun. At this point, the player takes over as the game enters “dead eye” mode, a mode that lets Marston aim anšŸŒ³d shoot his gun in slow motion.

Although “dead eye” mode helps Marston take down multiple agents, there are way too many of ļ·½them for him to handšŸ—¹le.

As his “dead eye” mode fades away, gunsšŸ…°hots fill the air.

Marston is struck by a storm of bullets.

His body falls to the ground.

After hearing the gunshots, Abigail and Jack rear back theišŸ¼r horses and hurry back to the ranch.

When they return, the agź¦ŗents are gone. All that remains is the body of Marston.

Abigail and Jack rush to Marston’s sšŸ¦©ide and kneel down next to his still-warm body.

Abigail šŸ¬can’t contą·“ain her emotions. Jack embraces his mother, holding her close.

The screen fades to black.

When it fades back in, Jack and Abigail are standing in front of Marston’s grave. The phrase “Blessed are the Peacemakers&rdquošŸ¼; is inscribed on the wooden cross.

A gorgeous song plays in the background.

The scene fades out once again, with Jack and Abigail standing over the grave of their bšŸ’–eloved father and husband, one of the bravest and most loyal men they have ever known.

In a shocking twš’ŠŽist, the game does not ešŸ½nd here. Instead, a new scene begins, showing Marston’s grave, somewhat aged.

Standing over Marston’s grave šŸ§øis a rugged-looking man with a striking resemblance to John.

It is revealed to be Jack, Marston’s son. Yeą½§ars have passed and Jack has aged significantly.

Older Jack nods his head, puts on his hat, and walks ź¦æaway. The camera slowly pans over and shows another grave, this one newly built. It is the grave of Jack’s mothź¦¬er, Abigail.

At this point, the player takes control of Jack. Oneā™Œ last mission awaits him. He must find the government agent that betrayed his father andź§‹ bring him to justice.

Marston’s legacy lives on in his son, šŸŽƒa son who is determined to avenge the family he loves so dearly.

You can watch Marston’s tragic, heartbreaking ą¼’sacrifice right here:

The Impact

Whew! This moment really gets me every time I experience it. And there are so many reasons š„¹I absolutely adore it.

First offšŸ’–, the initial epilogue is completeź¦šly unlike anything I have ever played in a game before.

In most Rockstar games (maybe all Rockstar games), the last mā›Žission before the credits roll is an over-the-top gun battle set among some ridiculous set piece.

And that mission exists in Red Dead Redemption. Before Dutch kills himselfš’ˆ”, the last few missions are filled with epic gun battles that take place in epic locations. But once Dutch dies, the game doesn’t end.

Marston rides back to į€£reunite with his family, and still, the game doesn’t end.

At this point the player must participate in a decent chunk of missions that find Marston living his life on the ranch with his family. It goes completely against all the action-filled quests throughout most of Red Dead Redemption, and is a shocking change of pace.

And even though these missions could technically be considered “borišŸŽ¶ng” when compared to early tasks, I found myself unbelievably sucked in to what was happening in the gaā™‘me. I embraced every second that Marston spent with his family. I found each mission, as slow as they were, to be beautiful, peaceful, and the perfect closing to the game.

Red Dead Redemption iź¦ŗs all about Marston trying to find his family, so how else to end the game except to show Marston living his life with the family he loves? It just feels right and makes perfect sense.

As these missions were going on, I truly thought this was how the game would end. I thought after one special mission — maybe with my son; maybe with my wife — the game would fade out, ending peacefully for the Marston family.

But then it happens.

After one harmless mission, as Marston and his family are asleep, the governmšŸ”œent agents show up.

When this ą½§happened I knew something bad was šŸ’œabout to happen.

But Marston is the hero of the game. Nothing that terrible would happen, right?

I was wrong.

After Abigail and Jack flee, Marston makes the ultimate sacrifice to save šŸ”Æhis family.

And this sacrąµ²ifice itself is a moment of brilliance.

The way Marston takes a deep breath before he opens the door to the barn to confront his attackers. The way the ā™”door swings open and the camera slowly moves forward, revealing the staggering amount of enemies before him. It is all beautiful and šŸøperfectly directed.

And to top it all off, the player is given onešŸ¦¹ final chance to take control of Marston. Automatically, the game switched to “Dead Eye” mode and lets the player (and, in turn, Marston) take out as many agents as possible.

You know you won’t be able to defeat them all. But this last creative choice perfectly illustrates the kind of person Marston is.šŸŒƒ He is not going down without a fight.

Once “Dead Eye” mode ends, it is all over. The ageź¦›nts still alive fill Marston’s body with bullets.

The moment is completely tragic. A main character in game. Gonąµ©e forever. It’s a pretty brave decision for a potential franchise waiting to ź§Ÿhappen.

And it doesn’t end there. If all of this brilliance isn’t enough, the game then switches to control of Abigail and Jack. As a player, you know what just went down. When you take control of Marston’s family, you ride as fast as you can back tšŸŒŠo the ranch.

Maybe there is a way to still save him! MšŸ½ore than any other scene in the game, this moment carries with it an immensā™”e sense of urgency.

Noź¦¬ matter how fast you ride, though, Marston cannot be saved.

As his fašŸ¦©mily mournsšŸø him, the game fades out, revealing its final, stunning twist.

Jack šŸ’™Marston is now older, and the player is in full control of him. With both of your parents’ graves in front of you, Jack has nothišŸ’Æng on his mind but revenge.

And following (and loving!) these characters throughout the entire game, the player also wants to get revenge on the person who wź¦°ronged the Marston family.

Every beat of this final epilogue is perfect. Absolutely perfect.

I love finding moments in videogames that surprise and impress me — that’s what The Memory Card is all about! And this entire sequence is the perfect example of a videogame moment that truly changes how I look at and feel about videogames. It is memorable in every sense of the word.

When I talk about some of my favorite videogame moments of all time — the return of Baby Metroid; Palom and Porom’s noble sacrifice — the final sequence of Red Dead Redemption will easily join their ranks.

My God, I love videogames.

 

The Memory Card Save Files

Season 1
.01: The return of Baby Metroid (Super Metroid)
.02: Palom and Porom’s noble sacrifice (Final Fantasy IV)
.03: The encounter with Psycho Mantis (Metal Gear Solid)
.04: The heir of Daventry (King’s Quest III: To Heir is Human)
.05: Pey’j is captured (Beyond Good & Evil)
.06: The Opera House (Final Fantasy VI)
.07: Attack of the zombie dog! (Resident Evil)
.08: A twist on a classic (Metroid: Zero Mission)
.09: A Christmas gift (Elite Beat Agents)
.10: To the moon, Mario! (Super Mario World 2: Yoshi’s Island)
.11: The Solitary Island (Final Fantasy VI)
.12: Wander’s brave friend (Shadow of the Colossus)
.13: The submerged letter (StarTropics)
.14: The legend of Tetra (The Legend of Zelda: The Wind Waker)
.15: Snake pulls the trigger (Metal Gear Solid 3: Snake Eater)
.16: Riding under the missiles (Contra III: The Alien Wars)
.17: Hover bike madness! (Battletoads)
.18: Syldra’s final cry (Final Fantasy V)
.19: Death by … grappling beam? (Super Metroid)
.20: The message in the glass (BioShock)

Season 2
.21: Crono’s final act (Chrono Trigger)
.22: Ganon’s tower (The Legend of Zelda: Ocarina of Time)
.23: It was all a dream? (Super Mario Bros. 2)
.24: The assimilation of Kerrigan (StarCraft)
.25: A McCloud family reunion (Star Fox 64)
.26: The return of Rydia (Final Fantasy IV)
.27: The battle with the Hydra (God of War)
.28: Fight for Marian’s love! (Double Dragon)
.29: The Hunter attacks (Half-Life 2: Episode 2)
.30: The Phantom Train (Final Fantasy VI)
.31: The end of The End (Metal Gear Solid 3: Snake Eater)
.32: In Tentacle We Trust (Day of the Tentacle)
.33: Peach dances with TEC (Paper Mario: The Thousand-Year Door)
.34: Learning to wall jump (Super Metroid)
.35: A leap of faith (Ico)
.36: The Master Sword (The Legend of Zelda: A Link to the Past)
.37: Thinking outside the DS (Hotel Dusk: Room 215)
.38: Running outside the castle (Super Mario 64)
.39: Del Lago! (Resident Evil 4)
.40: In memoriam (Lost Odyssey)

Season 3
.41: The tadpole prince (Super Mario RPG: Legend of the Seven Stars)
.42: Pyramid Head! (Silent Hill 2)
.43: Waiting for Shadow (Final Fantasy VI)
.44: Solid vs. Liquid (Metal Gear Solid 4: Guns of the Patriots)
.45: The birth of the cutscene (Ninja Gaiden)
.46: Insult swordfighting (The Secret of Monkey Island)
.47: A castle stuck in time (The Legend of Zelda: The Wind Waker)
.48: ‘That’s the magic flute!’ (The Wizard)
.49: Saving Santa (Secret of Mana)
.50: A shocking loss (Half-Life 2: Episode Two)
.51: The flying cow (Earthworm Jim)
.52: Blind the Thief (The Legend of Zelda: A Link to the Past)
.53: The nuclear blast (Call of Duty 4: Modern Warfare)
.54: Microwaving the hamster (Maniac Mansion)
.55: The fate of Lucca’s mother (Chrono Trigger)
.56: A fiery demise? (Portal)
.57: Jade’s moment of silence (Beyond Good & Evil)
.58: The Great Mighty Poo (Conker’s Bad Fur Day)
.59: With knowledge comes nudity (Leisure Suit Larry III)
.60: Flint’s rage (Mother 3)

Season 4
.61: The dream of the Wind Fish (The Legend of Zelda: Link’s Awakening)
.62: Leaving Midgar (Final Fantasy VII)
.63: Auf Wiedersehen! (Bionic Commando)
.64: Death and The Sorrow (Metal Gear Solid 3: Snake Eater)
.65: A glimpse into the future (Space Quest: The Sarien Encounter)
.66: Taloon the merchant (Dragon Quest IV)
.67: Scaling the waterfall (Contra)
.68: Anton’s love story (Professor Layton and the Diabolical Box)
.69: TKO! BJ! LOL! (Ring King)
.70: Giant robot fish! (Mega Man 2)
.71: The rotating room (Super Castlevania IV)
.72: The collapsing building (Uncharted 2: Among Thieves)
.73: Death by funnel (Phantasmagoria)
.74: Crono’s trial (Chrono Trigger)
.75: The blind fighting the blind (God of War II)
.76: Brotherly love (Mother 3)
.77: Prince Froggy (Super Mario World 2: Yoshi’s Island)
.78: The statue of a hero (Dragon Quest V: Hand of the Heavenly Bride)
.79: Inside the worm (Gears of War 2)
.80: The return to Shadow Moses (Metal Gear Solid 4: Guns of the Patriots)

Season 5
.81: A prayer for Ness (EarthBound)
.82: Yuna’s empty embrace (Final Fantasy X)
.83: Blast Processing! (Sonic the Hedgehog)
.84: A royal assist (The Legend of Zelda: The Wind Waker)
.85: You have chosen … wisely (Indiana Jones and the Fate of Atlantis)
.86: Death is final (Fire Emblem)
.87: A Snake in a microwave (Metal Gear Solid 4: Guns of the Patriots)
.88: The mark of a THIEF (The Legend of Zelda: Link’s Awakening)
.89: MEAT ‘SPLOSION! (‘Splosion Man)
.90: In her father’s Shadow (Final Fantasy VI)
.91: A sniper rifle and a telephone (Grand Theft Auto IV)
.92: Sacrificing Yoshi (Super Mario World)
.93: Language barrier (Uncharted 2: Among Thieves)
.94: Death is impossible (Monkey Island 2: LeChuck’s Revenge)
.95: The jeep chase (Metal Gear Solid)
.96: Farewell, Klonoa (Klonoa: Door to Phantomile)
.97: Geography lesson (Little King’s Story)
.98: Killing Medusa (Final Fantasy Adventure)


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