The Wind Waker HD was developed in only six months

This article is over 11 years old and may contain outdated infor🌜෴mation

That doesn’t mean it was easy

Recommended Videos

Nintendo’s recent remake of The Legend of Zelda: The Wind Waker HD was one that had fans giddy with anticipation. Luckily, that anticipation didn’t have to last all that long, because according to the series’ producer, Nintendo turned the entire project around in about six months.

In an interview with , Eiji Aonuma revealed the considerably short development time, but didn’t discount the amount of effort that his team had to exert. Aonuma stated that “development was still difficult. You had to consider the difference in hardware at the time.” He continued “there is a technique known as toon shading, which gives the game a very animated look. At that time, the technique was established, but had not been used before by our staff, so everyone had to do everything by hand.”

However, it may have been the widescreen support that proved the most troublesome in preparing the HD version. “For dramatic purposes, we would have characters we didn’t want in the frame, but in 16:9 ratio, you could still see those characters,” Aonuma said. This meant that the developers had to manually edit all applicable scenes.

[Siliconera]


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
More Stories To Read
Author
Image of Brett Makedonski
Brett Makedonski
While you laughing, we're passing, passing away. So y'all go rest y'all souls, 'Cause I know I'ma meet you up at the crossroads. Y'all know y'all forever got love from them Bone Thugs baby...