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What’s next for Conan Exiles leading up to final launch

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A roadmap of the next year on Steam Early Access

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With around 480,000 copies sold in its first month on Steam Early Access, Conan Exiles is working out for Funcom. The company says the floppy and nude survival game was able to recoup its development budget in under a week, and these initial signs of success have culminated in plans to “[invest] another 5 to 10 million USD into the development before final launch” in Q1 2018 on PC, PS4, and Xbox One.

Along the way, players can expect to see patches for bugs and stability “every one to two weeks,” around four to six “big game updates” while Conan Exiles is in Early Access, and addit馃敮ional large馃寣, staggered updates that add things like creatures, different types of terrain, and god avatars.

There’s a whole mess of other forward-looking details in this posted by the development team, if you’re curious. The short of it all? Conan is getting siege warfare, NPC raiders that will launch coordinated attacks on settlements, hor軎塻e- and even rhino-mounted combat, sorcery, a settlement command system complete with 馃尀thrall scheduling, and the highland biome.

This is a game I’m perfectly happy to wait on. For now, I’ll stick to catching the occasional bouncy gif.

[Conan Exiles]



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Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.
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