The third week of Episode: Heresy continues to build more intrigue in Destiny 2, adding a trio 💦of Quests centered around the Hive on the Moon. All Guardians must do is eliminate three Wizards, but the foes can be tr💯ickier to encounter than you might initially imagine.
Episode: Heresy acts as the finale to The Final Shape expansion for Destiny 2, and it hasn’t pulled punches in regards to content. Three weeks in, and players already have a new Dungeon, the Derealize Exotic mission, and a new player-favorite activity, The Nether. Week three continues the story in Heresy, but a hurdle presents itself as three MacGuffins from Wizards scattered around the Moon. These foes aren’t immediately apparent, and it’ll require a bit of work from players before they make themselves known.
Mission Dossier: Hive Hacking
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When Guardians reach Step 17 of the “Act I: Echoed Warnings” Quest, they’ll be prompted to complete three objectives before additional progress can be made. The Quests are available from a second page on the Shaping Slab in Eris’ Flat in The Last City, and each takes players to the Moon. The three variations are Lightsinger’s Limb, Blade Navigator’s Head, and Cultist’s Limb.
Blade Navigator’s Head
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The easiest to accomplish is the Blade Navigator’s Head Quest, as Guardians can find the objective marker only a short distance away from the landing zone in Sorrow’s Harbor. Players will notice a Hive ritual circle by the stairs leading up into The Scarlet Keep. Initially, the circle may not yield any foes. However, some should appear after Guardians partake in a bit of the Altars of Sorrow public event.
It’s unclear if Altars of Sorrow progress is required to make the target appear, but the Wizard spawned shortly after I completed a round myself. When Sarûk ur-Omni appears, it won’t take much effort to beat the foe. Afterward, players will automatically collect the Head of Sarûk ur-Omni.
Cultist’s Limb
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Next up, players can start to move towards the Catacombs in search of the Wizard Iyx ur-Anûkru. If Guardians are having trouble locating the Catacombs, they can make their way through the relatively linear path to t🍌he Circle of Bones in the Hellmouth. From there, the Catacombs can be accessed from the final passage on the right sid🌼e.
Descending down the dark stairway, players will actually see Iyx ur-Anûkru, but a shield initially protects the Wizard. To make the foe damageable, Guardians must locate and shoot three Hive runes scattered around the area. One is on the right side of the room, immediately visible after walking down a set of stairs. Another is on the left side of the room, a bit furt🐎her towards the back. The last Rune is stuck on the middle door at the rear of the chamber.
Once all three Runes are activated, the shield protecting Iyx ur-Anûkru will dissipate. Players can make short work of the Wizard, and they’ll automatically collect the Hand of Iyx ur-Anûkru.
Lightsinger’s Limb
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Heading back into the Hive’s turf, Guardians can make their way towards the Summoning Pits to search for the next Wizard, Yor ur-Halaku. After arriving at the door leading into the Summoning Pits proper, players will be prompted to unlock the chamber. Inside, a brawl is breaking out between an Overload Champion Vex Minotaur and a sizable Hive force.
After working through the Hive foot troops and air-bound Shriekers, Guardians can take care of the Minotaur and any lingering enemies. Once enough Hive go down, Yor ur-Halaku will appear at the ritual circle. Much like the other Wizards, this one shouldn’t prove much of an issue. The Hand of Yor ur-Halaku is collected automatically when the enemy is defeated.
With all three Wizard parts, Guardians can head back to the Shaping Slab for rewards and Quest progress. Each Hive Hacking Quest rewards two Essence of Desire and a reprised weapon. In addition to the tangible rewards, players will also progress the Act I Quest, open♑ing up the Kludge mission.
Published: Feb 18, 2025 01:45 pm