The short answer is no.
The longer answer is that, historically, multiplayer has never been a key feature of citybuilders. Especially not direct, simultaneous multiplayer. There have been games like EA’s disastrous as well as Tropico 5 and 6 that have dabbled with competitive and cooperative city builders, buᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚt usually, each player builds their own individual city and can trade with others.
There are games adjacent to city builders that sometimes include cooperative simultaneous multiplayer, such as Parkitect. In that game, it is completely possible to mess up the work of another, but there are ways around it. Commun🗹ication is the most obvious, but you can also outline territories so certain players are only๊ able to build within these boundaries.
However, that’s all moot because Cities: Skylines 2 doesn’t have multiplayer, as Cities: Skylines ne🥀ver did, either. It’s probably just not going to happen. The developers have never hinted ൲it as a planned feature.
A major barrier here might be having to keep the complicat🌞ed simulation of the game synchronized across two clients. Citizens are tracked, electricity and sewage, traffic accidents and environmental disasters; even the water in the game has complicated physics that are difficult to keep in sync between two separate games. Most multiplayer titles try to reduce how much data has to be sent across the internet by having most of the game processed on each client, and with a simulation like this, it’s simply not possible. That would be why most multiplayer builders have each player isolated to their own build.
Never say never, but you have my permission to say “doubtful.”
Published: Oct 25, 2023 09:06 am