A stylized gameplay screenshot from Witchfire, with the protagonist aiming a revolver at some ghosts.
Image via the Astronauts

Witchfire reveals 2024-2025 content map, and it’s a doozy

Witchguns, witchdemons, and witchcontent scheduling.

Witchfire has come a long way since the day it was ඣওfirst shown off to the general public, though many of us might’ve missed that. Notably, the game made its way onto Steam only recently, and the developer already has a big content roadmap for us to dissect.

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Those who were particularly intrigued by Witchfire have probably already been playing it over on the Epic Games Store, where it made its exclusive debut. The game’s production pipeline has recently expanded to include Steam, too, and the full release is now finally on the horizon.

A full and comprehensive Witchfire Early Access roadmap.
Image via the Astronauts

Witchfire’s future is bright and bold, with lots more on the horizon

The roadmap above promises five major content updates coming to Witchfire over the course of the ne🃏xt fifteen months, with the final 1.0 launch slated for late 2025. They are as follows:

  • October 2024: Fast Response patch, focused mainly on improvements for the prior High Stakes content update.
  • December 2024: new areas, supposedly a major step forward in the endgame department.
  • Early 2025: new region, new enemies to go along with it.
  • Mid-2025: final region, game is feature-complete.
  • Late 2025: polishing and 1.0 launch window.

Throughout these upd♍ates, The ♍Astronauts aims to implement all of the following features:

  • Stats 2.0
  • Alchemy system
  • Witch Mountain
  • Calamities 3.0
  • Extraction 2.0
  • Research 2.0
  • Prophecies 2.0
  • Melee Weaponry
  • Quests, both repeatable and one-off

The Astronauts have almost certainly deliberately not separated these features and content batches into any specific update, as it seems these systems are somewhat modular and can be worked on more or less independently. Thus, if one of them ends up misbehaving, it could get nudged further down the line. We do know that Witchfire is supposed♏ to be content-complete by mid-2025, so we should have access to all of the above by then.

Since the game makes a big deal of its fantasy-based gunfighting system (and for good reason, too, as it’s phenomenal), weapons are a major concern. As it currently stands, we only have 16 armaments in total, though The Astronauts promises that there will be at least twice as many in the game on launch day.

In general, then, The Astronauts still has a long road ahead before Witchfire could be considered a finished product. The good news is that the game already feels and plays remarkably well, and so the lack of content doesn’t bother all that much. Within a year, we should be able to assess Witchfire in a more concrete sen🐻se, though, for those who are still on the fence about it.


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Filip Galekovic
A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.