{"id":1014525,"date":"2025-02-16T13:45:42","date_gmt":"2025-02-16T19:45:42","guid":{"rendered":"https:\/\/jbsgame.com\/?p=1014525"},"modified":"2025-02-16T13:47:41","modified_gmt":"2025-02-16T19:47:41","slug":"half-life-2s-city-17-and-dishonoreds-dunwall-architect-victor-antonov-has-died","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/half-life-2s-city-17-and-dishonoreds-dunwall-architect-victor-antonov-has-died\/","title":{"rendered":"Half-Life 2’s City 17 and Dishonored’s Dunwall architect Victor Antonov has died"},"content":{"rendered":"

Various video game industry professionals have confirmed the passing of Victor Antonov, Half-Life 2’s<\/em> art director and the mastermind behind some of gaming’s most harrowing cityscapes.<\/p>

Antonov was born in Bulgaria and later moved to the US, where he received training at the Art Center College of Design in California, which he described as one of the harshest schools in existence. Antonov joined Valve in 2000 as the art director of Half-Life 2 <\/em>and states that its development process and working with Gabe Newell was the best learning experience he ever had<\/a>.<\/p>

Half-Life 2<\/em> featured a huge shift to a more realistic neo-steampunk world design from the more gamey hallways of the original Half-Life<\/em>, and a lot of that was owed to Antonov. He’s the architect of the inhospitable City 17, the contrastingly beautiful seascape of Half-Life 2’s Lost Coast <\/em>DLC, and the co-creator of City 17’s most iconic element, the Combine Citadel.<\/p><\/iframe>

Just heard about the recent passing of art director and conceptual artist Viktor Antonov.

still gotta be one of my favorite pieces from him, rest in peace.
pic.twitter.com\/cd0QBvb5WY<\/a><\/p>— The Photoshop Guy (@Photoshop_Gy) February 16, 2025<\/a><\/blockquote>