{"id":129470,"date":"2013-07-16T15:00:00","date_gmt":"2013-07-16T19:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/developers-leave-maxis-to-form-new-sim-focused-studio\/"},"modified":"2013-07-16T15:00:00","modified_gmt":"2013-07-16T19:00:00","slug":"developers-leave-maxis-to-form-new-sim-focused-studio","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/developers-leave-maxis-to-form-new-sim-focused-studio\/","title":{"rendered":"Developers leave Maxis to form new sim-focused studio"},"content":{"rendered":"
A few notable developers who worked on SimCity<\/a> <\/em>have left Maxis Software to form a studio of their own with the intent to continue making simulation games. The studio, Jellgrade, has been formed<\/a> by creative\/art director Ocean Quigley, engineering lead Andrew Willmott, and senior gameplay engineer Dan Moskowitz.<\/p> The first project will use a “fundamentally new simulation engine,” according to Quigley, with the overall theme of the game centered around “the dawn of life on earth; [it’s] about lava, water, rock and the emergence of the first primordial creatures.” Pretty cool stuff<\/a>, though the team is “starting off” on iPad, a platform that makes total sense from their perspective but doesn’t do much for me as a potential player.<\/p>