{"id":133409,"date":"2013-09-29T16:00:00","date_gmt":"2013-09-29T20:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/killzone-shadow-fall-boasts-dedicated-servers\/"},"modified":"2013-09-29T16:00:00","modified_gmt":"2013-09-29T20:00:00","slug":"killzone-shadow-fall-boasts-dedicated-servers","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/killzone-shadow-fall-boasts-dedicated-servers\/","title":{"rendered":"Killzone: Shadow Fall boasts dedicated servers"},"content":{"rendered":"
Worry not, Vektan dogs, Killzone: Shadow Fall<\/a><\/em> will feature dedicated servers. Speaking at Eurogamer Expo in London this weekend, lead designer Eric Boltjes confirmed<\/a> as much whilst fielding questions surrounding the multiplayer experience in Guerrilla Games’ forthcoming PlayStation 4 shooter.<\/p> “Killzone Shadow Fall<\/em> has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues.<\/p> “Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission\/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.”<\/p>