{"id":133409,"date":"2013-09-29T16:00:00","date_gmt":"2013-09-29T20:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/killzone-shadow-fall-boasts-dedicated-servers\/"},"modified":"2013-09-29T16:00:00","modified_gmt":"2013-09-29T20:00:00","slug":"killzone-shadow-fall-boasts-dedicated-servers","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/killzone-shadow-fall-boasts-dedicated-servers\/","title":{"rendered":"Killzone: Shadow Fall boasts dedicated servers"},"content":{"rendered":"

Should allow for those with slower connections to play without issues<\/h2>

Worry not, Vektan dogs, Killzone: Shadow Fall<\/a><\/em> will feature dedicated servers. Speaking at Eurogamer Expo in London this weekend, lead designer Eric Boltjes confirmed<\/a> as much whilst fielding questions surrounding the multiplayer experience in Guerrilla Games’ forthcoming PlayStation 4 shooter.<\/p>

Killzone Shadow Fall<\/em> has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues.<\/p>

“Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission\/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.”<\/p>

Killzone: Shadow Fall<\/em> will release alongside the PlayStation 4 this November.<\/p>

Killzone Shadow Fall multiplayer – your questions answered<\/a> [PlayStation Blog Europe]<\/p><\/p>","protected":false},"excerpt":{"rendered":"","protected":false},"author":493,"featured_media":133407,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[1,101,198],"tags":[660,2290,5994,109,322],"internal-label":[],"invoiceable_action":[],"article_type":[],"coauthors":[{"id":493,"display_name":"Kyle 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