{"id":139528,"date":"2014-01-11T15:00:00","date_gmt":"2014-01-11T20:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/you-can-now-mod-simcity-but-only-so-far\/"},"modified":"2014-01-11T15:00:00","modified_gmt":"2014-01-11T20:00:00","slug":"you-can-now-mod-simcity-but-only-so-far","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/you-can-now-mod-simcity-but-only-so-far\/","title":{"rendered":"You can now mod SimCity but only so far"},"content":{"rendered":"

If you want to get truly crazy with Maxis’ flawed city builder you may be out of luck<\/h2>

We’ve said it plenty of times before but mods for PC games are great<\/a>. Mod support is something I look for in games but it was no surprise that SimCity<\/em> didn’t allow mods. With the game being online all the time I assumed that EA wasn’t going to allow the possibility of someone making an “offline mode” mod within a few days to get around being connected to the internet whilst playing.<\/p>

Now Maxis is allowing mods for SimCity<\/em> but there’s lots of conditions you’ll have to abide by. A blog entry posted on the official SimCity<\/em> website<\/a> says that the developer and publisher “encourage you to create, redistribute and consume mods” and that EA will not “pre-screen, endorse or support any mods.” So far, so good — companies don’t tend to recognize most mods outside of a “Hey, we think this is kinda cool”  and I can’t imagine EA would be any different.<\/p>

Now most of the other rules make sense; you’re not going to be able to make a mod that harms anyone’s user experience, you can’t sells mods, you can’t make a mod that’s going to have content that would make it above the main game’s ERSB 10+ rating and you can’t make mods that affect the multiplayer aspects of the game. Maxis can and most likely will “take disciplinary action” against players who break those rules.<\/p>

All of this leaves me wondering what you can really do with<\/em> mods apart from creating some custom skins for vehicles and buildings. The main complaints I’ve heard about SimCity<\/em> relate to the size of the cities you can build and the always-online requirement and it doesn’t seem this policy on mods are really going to change that.<\/p>

Maxis encourages SimCity modding then sets restrictive ground rules<\/a> [PC Gamer]<\/p><\/p>","protected":false},"excerpt":{"rendered":"","protected":false},"author":168,"featured_media":139527,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[1,97,177],"tags":[246,299,4087,261,2386],"internal-label":[],"invoiceable_action":[],"article_type":[],"coauthors":[{"id":168,"display_name":"Alasdair 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