{"id":16059,"date":"2007-07-31T14:41:00","date_gmt":"2007-07-31T18:41:00","guid":{"rendered":"https:\/\/jbsgame.com\/games-time-forgot-samurai-western\/"},"modified":"2007-07-31T14:41:00","modified_gmt":"2007-07-31T18:41:00","slug":"games-time-forgot-samurai-western","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/games-time-forgot-samurai-western\/","title":{"rendered":"Games time forgot: Samurai Western"},"content":{"rendered":"

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\"dfd\" <\/p>

In the modern world, art and media are created for many reasons. Sometimes, an artist yearns to tell a particular story. In other cases, the auteur has a specific idea or message he wishes to convey. But sometimes<\/i> — and cases like this may be slightly rarer than you think — whomever’s in charge just wants to tell a story where a guy with a sword slices up roughly nine thousand pistol-wielding white people.<\/p>

This week’s forgotten game, Samurai Western,<\/i> resulted from the latter school of thought.  <\/p>

It’s surprising, too — why would the same developer that created the realistic, nonlinear Way of the Samurai<\/i> games decide to do develop an absurdly repetitive, over-the-top (dare I say, “grindhouse”) gaming experience?<\/p>

Hell if I know, but one thing’s for sure: Samurai Western<\/i>, while repetitive, simplistic, and not necessarily very good<\/i>, it’s one of the most fun “bad” games you’ll ever play. <\/p>

The jump, you must hit her. <\/p>