{"id":162559,"date":"2015-04-13T15:30:00","date_gmt":"2015-04-13T19:30:00","guid":{"rendered":"https:\/\/jbsgame.com\/new-details-full-intro-revealed-for-final-fantasy-xiv-heavensward\/"},"modified":"2015-04-13T15:30:00","modified_gmt":"2015-04-13T19:30:00","slug":"new-details-full-intro-revealed-for-final-fantasy-xiv-heavensward","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/new-details-full-intro-revealed-for-final-fantasy-xiv-heavensward\/","title":{"rendered":"New details, full intro revealed for Final Fantasy XIV: Heavensward"},"content":{"rendered":"
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Square Enix recently had a blowout of information for Final Fantasy XIV<\/em>‘s Heavensward<\/em> expansion. For starters, the game will launch on June 23 (June 19 for early access), as we previously knew. But at some point later, post-launch, the Alexander raid will open, followed by a Savage mode, a new currency, and a new PVP area.<\/p> New loot systems are in, to help raid parties who want more options for quicker rolling on trash loot. You’ll also be able to go into instances with less people if you choose (for a challenge), and Heavensward<\/em> will debut eight more dungeons at launch. New currencies include the Allegan Tomestomes of Law (no weekly cap), and Allegan Tomestones of Esoterics (weekly cap).<\/p> The biggest change I’m seeing is that each class will have their own unique Limit Break action, and the Machinist, Astrologian, and Dark Knight jobs will all start at level 30 — plan your Coerthas FATE grinding parties now! Finally, existing jobs will have new quests from levels 50 to 60, and the main story of Heavensward<\/em> is expected to be “roughly 50 hours at launch.”<\/p> This all sounds great! I think the first thing I’m going to do is finish the storyline with my Paladin (easy queues), and then tackle the Dark Knight for even more fast tank queues.<\/p>