{"id":169076,"date":"2015-08-03T13:30:00","date_gmt":"2015-08-03T17:30:00","guid":{"rendered":"https:\/\/jbsgame.com\/new-killing-floor-2-weapon-microwaves-zeds\/"},"modified":"2015-08-03T13:30:00","modified_gmt":"2015-08-03T17:30:00","slug":"new-killing-floor-2-weapon-microwaves-zeds","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/new-killing-floor-2-weapon-microwaves-zeds\/","title":{"rendered":"New Killing Floor 2 weapon microwaves Zeds"},"content":{"rendered":"
We’re approaching Killing Floor 2<\/em>‘s Incinerate N’ Detonate content update (I’ve been saying<\/a> this<\/a> for<\/a> too long, but it’s closer every day), and Tripwire Interactive has shelled out a few more details for us.<\/p> The forum post Lighting Up the Night<\/a> explains the returning Firebug perk’s passive boosts and skill tree. Perk weapon damage, reload speed, fire resistance, personal fire resistance, and starting ammo amount will increase as you level up. The skill tree will include choices such as increased range or splash damage and more damage over time or a chance to make your enemies stumble.<\/p> But we’re all here for the microwave gun, yes? We’ve seen similar weapons before, like theX-43 MIKE<\/a> in Crysis<\/em>. What Crysis<\/em> didn’t have, however, is Killing Floor 2<\/em>‘s ridiculous gore system. Get ready for some nasty.<\/p>