{"id":176591,"date":"2015-12-10T21:30:00","date_gmt":"2015-12-11T02:30:00","guid":{"rendered":"https:\/\/jbsgame.com\/tripwire-interactive-talks-killing-floor-2-on-ps4\/"},"modified":"2015-12-10T21:30:00","modified_gmt":"2015-12-11T02:30:00","slug":"tripwire-interactive-talks-killing-floor-2-on-ps4","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/tripwire-interactive-talks-killing-floor-2-on-ps4\/","title":{"rendered":"Tripwire Interactive talks Killing Floor 2 on PS4"},"content":{"rendered":"

It’s still coming, they promise<\/h2>

I guess this one slipped by me during PlayStation Experience. Tripwire Interactive is starting to produce videos about Killing Floor 2<\/em>‘s PlayStation 4 port. It’s still off in the distance, but it’s a good sign that they’re starting to talk about the this officially since there’s been relative radio silence since the port’s announcement<\/a>.<\/p>

While at PSX, I took a look at the game running on the PlayStation 4, and it’s shaping up nicely. The framerate isn’t locked right now so it’s in the range of 20-60, but it’s still being optimized. I’ll probably stick to the PC version, but I’m curious to see if there will be Sony-exclusive characters. I’d like to shoot Zeds as Nathan Drake, please.<\/p>

Oh, and the best part of this is Tripwire’s vice president Alan Wilson’s incredibly dark eyebrows. Enjoy.<\/p>

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