{"id":183771,"date":"2015-02-05T15:00:00","date_gmt":"2015-02-05T20:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/five-things-we-just-learned-about-persona-5\/"},"modified":"2015-02-05T15:00:00","modified_gmt":"2015-02-05T20:00:00","slug":"five-things-we-just-learned-about-persona-5","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/five-things-we-just-learned-about-persona-5\/","title":{"rendered":"Five things we just learned about Persona 5"},"content":{"rendered":"
Today, Atlus gave us our first look at Persona 5<\/em> in motion<\/a>, and hot damn does it look amazing. We’ve been watching and rewatching the debut gameplay trailer all day. It’s like a train wreck. You can’t look away. Except unlike a train wreck it’s glorious and beautiful and I love it.<\/p> Anyway, we’ve noticed some things about the new game and have decided to share our thoughts.<\/p> <\/p> A fully realized world awaits<\/strong><\/p> Well, maybe. Persona 5<\/em> sure looks a lot more vibrant than past games, at any rate. We get to see our hero commute in a crowded train and walk through a subway (Shibuya Station, Tokyo!). Perhaps travelling via menus is a thing of the past. The settings and characters are more dynamic, as shown by the classroom scene, bustling environments, and the gang kicking back at the bar.<\/p> <\/p> One of the characters is a cat<\/strong><\/p> Atlus has a penchant for talking black cats, including chatty felines in a number of Shin Megami Tensei<\/em> games. Persona 5<\/em> figures to continue the trend with a kitty named Morgana.<\/p> We have a pair of blonde bandits on the team, Ryuuji Sakamoto and Ann Takamaki. Yes, they’re thieves! Speaking with Weekly Famitsu<\/a><\/em>, Persona<\/em> team lead Katsura Hashino said the studio drew inspiration from manga series Lupin III<\/em>, which follows the exploits of a master thief.<\/p>