{"id":186544,"date":"2016-06-15T07:00:00","date_gmt":"2016-06-15T11:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/well-at-least-i-know-the-boy-doesnt-die-in-the-last-guardian\/"},"modified":"2016-06-15T07:00:00","modified_gmt":"2016-06-15T11:00:00","slug":"well-at-least-i-know-the-boy-doesnt-die-in-the-last-guardian","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/well-at-least-i-know-the-boy-doesnt-die-in-the-last-guardian\/","title":{"rendered":"Well, at least I know the boy doesn’t die in The Last Guardian"},"content":{"rendered":"
Hands-on preview with The Last Guardian<\/h2>
The years-long layup leading up to The Last Guardian<\/em>‘s release has been, Oh I just fucking know the cute dog\/bird\/animal <\/em>thing is going to die<\/em>. The death of a beloved animal pal is an easy emotional trigger that can easily backfire if done badly, but Team ICO doesn’t make bad games. At the same time, unless that potential Old Yeller<\/em> moment is incredibly<\/strong> hard-won, it’s probably a bolder move to try to equal that theoretical emotional resonance in a less easy, less expected way.<\/p>