{"id":207006,"date":"2016-05-09T23:00:00","date_gmt":"2016-05-10T03:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/street-fighter-v-has-eight-frames-of-input-lag-on-ps4\/"},"modified":"2016-05-09T23:00:00","modified_gmt":"2016-05-10T03:00:00","slug":"street-fighter-v-has-eight-frames-of-input-lag-on-ps4","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/street-fighter-v-has-eight-frames-of-input-lag-on-ps4\/","title":{"rendered":"Street Fighter V has eight frames of input lag on PS4"},"content":{"rendered":"
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The PS4 version of Street Fighter V<\/em><\/a> has eight frames of input lag. It is also in the PC version of the game if V-Sync isn’t disabled in the graphics options, though I’ve read this causes screen tearing. While the fact has been known for a while (as the video above is from March), it is just now being brought to the attention of most people. <\/p> This isn’t necessarily such a big deal to casual players, but competitive eSports ethletes (TM 2016 Jed Whitaker) are not happy about it. It means they have to predict their opponent’s moves and press buttons ahead of time instead of quickly reacting.<\/p>