{"id":208364,"date":"2016-06-07T20:30:00","date_gmt":"2016-06-08T00:30:00","guid":{"rendered":"https:\/\/jbsgame.com\/rainbow-six-siege-cheaters-can-now-be-banned-on-the-first-offense\/"},"modified":"2016-06-07T20:30:00","modified_gmt":"2016-06-08T00:30:00","slug":"rainbow-six-siege-cheaters-can-now-be-banned-on-the-first-offense","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/rainbow-six-siege-cheaters-can-now-be-banned-on-the-first-offense\/","title":{"rendered":"Rainbow Six Siege cheaters can now be banned on the first offense"},"content":{"rendered":"
Ooh, an excuse to pull out the old “Halt, criminal scum!” tag. We’ve been through a lot together.<\/p>
Ubisoft has begun taking a harder stance on cheaters and hackers in its tactical competitive multiplayer shooter Rainbow Six Siege<\/em>. As it now stands under the new code of conduct<\/a>, players caught “running a modified or otherwise unauthorized version of the game client or a third-party software which provides any sort of unfair advantage (wallhacks, aimhacks…) or causing detriment to other players’ experience” will face a “maximum penalty” of a permanent ban on the first offense. Cheating: not even once.<\/p> The first thing that comes to my mind in these situations<\/a> is the potential for folks to inappropriately flag their opponents as horrible scoundrels when in reality they’re just annoyingly skilled players, or for the game’s anti-cheat solution to return false positives.<\/p> “[W]e are working hard to differentiate reports of players who are coordinating with their team for information (how the game is meant to be played), and from someone who is maliciously altering the experience with third party software,” says Ubisoft. The company is also “assessing and testing several client-side anti-cheat options in addition to FairFight.”<\/p> With the newish “Starter Edition<\/a>” lowering the cost of entry for Siege<\/em>, the timing makes sense.<\/p>