{"id":227754,"date":"2018-08-26T10:00:00","date_gmt":"2018-08-26T14:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/here-are-some-of-the-best-video-games-released-at-the-end-of-a-consoles-life-cycle\/"},"modified":"2018-08-26T10:00:00","modified_gmt":"2018-08-26T14:00:00","slug":"here-are-some-of-the-best-video-games-released-at-the-end-of-a-consoles-life-cycle","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/here-are-some-of-the-best-video-games-released-at-the-end-of-a-consoles-life-cycle\/","title":{"rendered":"Here are some of the best video games released at the end of a console’s life cycle"},"content":{"rendered":"
I like to cling onto my consoles for dear life (as shown by my recent PS3 buying guide<\/a>). I’m a little wary of anything new, I like what I know, and I’m incredibly tight-fisted when it comes to shelling out for new tech; this all means I’d much rather spend my hard-earned cash on games for the consoles I already have, rather than saving up for a new one – *ahem* Switch *ahem*.<\/p> Often, consoles become targets in their dotage for shovelware, movie tie-ins and pure kids’ games, but you can find a handful of unsung heroes and surprising classics at the tail-end of console life cycles, if you dig into gaming history. And yes, this period in the life of a console contains a lot of JRPGs, but it is by no means dominated by the genre. There are even a few titles that you might not have known originally came out on a completely different, dying-out console, or were successfully ported to that console. So, let’s check out a few critically acclaimed games that came out on a console that was heading into retirement.<\/p> I have not included games that also came out on the console’s successor, so no <\/em>Persona 5 or <\/em>Breath of the Wild. Sorry!<\/em><\/p> 1. Persona 4<\/em> (PlayStation 2), JP: 10 July 2008<\/span><\/strong><\/p> Barely a “top 6” list goes by without me mentioning a Persona <\/i>game, since they seem to somehow tick all the boxes. Persona 4<\/i> is definitely a step down in many ways compared to the Golden<\/i> version that came out for the Vita four years later. But the vanilla version of Persona 4<\/i> would still be one of my favourite JRPGs of all time – no, scratch that, one of my favourite games of all time – if I did not have access to a Vita.<\/p> <\/p> The game definitely betrays its prior-generation roots, looking very similar to Persona 3<\/i> (also a relatively late PS2 release). The UI and character artwork is gorgeous, but the in-game visuals are hardly complex or breathtaking. None of it really matters, since it more than serves its purpose as a solid “one more” JRPG with a nice slice-of-life diversion.<\/p> You’ll never catch me saying anything truly bad about the most recent crop of Persona <\/i>games, but you do have to wonder whether the game could have pushed the limits a little more, had it come out for the PlayStation 3. Unfortunately, Western demand for new Persona <\/i>games was relatively muted back then, so it wouldn’t have been profitable to push for a current-gen version. Yet the minimal differences between the PlayStation 3 and PlayStation 4 versions of Persona 5<\/i> make me think that a PS3 version of Persona 4<\/em>, rather than just an emulation, wouldn’t have made much of a difference.<\/p> <\/iframe><\/p> 2. Fire Emblem: Thracia 776<\/em> (Super Famicom), JP: 1 September 1999\/21 January 2000<\/span><\/strong><\/p> Fire Emblem <\/i>is one of the old guard when it comes to Nintendo series, and enjoyed a great deal of critical acclaim even before it became the more mainstream and widely-known series it is today. Fire Emblem: Thracia 776 <\/i>was released long after the advent of the Nintendo 64, initially on the Nintendo Power rewritable flash cart<\/a> and the following year on a standard cartridge.<\/p> Lauded as a punishing yet worthy entry to the series, Thracia 776 <\/i>is notable for being one of the last games ever developed for the Super Famicom and for being the last home console game in the Fire Emblem <\/i>series for another five years. A fan translation has since become available<\/a>, but to this day, no official Western release has been on the horizon, despite Virtual Console re-releases in Japan.<\/p> <\/iframe><\/p> 3. Ace Attorney Investigates 2<\/em> (DS), JP: 3 February 2011<\/span><\/strong><\/p> Another game that never saw the light of day in the US or Europe, Ace Attorney Investigates 2<\/i> continues the story of everyone’s favourite snooty prosecutor, Miles Edgeworth, and a cast of kooky characters, such as the dopey detective Dick Gumshoe. Unfortunately, poor sales of the first Ace Attorney Investigates<\/i> game doomed its sequel to obscurity outside of Japan, but the sequel has been popular enough there not only to see a DS release in 2011, but also an Android and iOS release in 2017<\/a>.<\/p> Thankfully, the final version of a fan translation was released<\/a> in 2015, so you can now get your hands on further sleuthing japes if you can’t understand Japanese. In hindsight, it’s in its favour that Ace Attorney Investigates 2<\/em> was a late DS release, since the DS is region-free but the 3DS isn’t.<\/p> 4. Rayman<\/i> (Atari Jaguar), NA: 1 September 1995<\/span><\/strong><\/p> The Atari Jaguar was a slightly botched creation prone to hardware failure<\/a>, particularly if you also used the Jaguar CD; by the time the PlayStation was on the market, it couldn’t keep up. This became more evident with the release of Rayman<\/i>, which was originally planned as a Jaguar mainstay but was later extended to other, shinier consoles.<\/p> The sound fidelity of the Jaguar version of Rayman<\/i> appears to be a common complaint, while the jaunty tunes of the PlayStation version are one of my positive memories of the first-ever outing of the armless adventurer. Unfortunately, the original Rayman<\/i> was incredibly difficult for a very small child, and I ultimately wish that five-year-old me had had Rayman Legends <\/i>at their fingertips instead of this slightly cruel ordeal. But it was a solid start to a lovely, whimsical journey that is ultimately one of my favourite long-running platformer series.<\/p> <\/iframe><\/p> Comparing the sound of the cartridge Jaguar game to that of the CD Sega Saturn version.<\/em><\/p> 5. Resident Evil<\/em> (Saturn), JP: 25 July 1997<\/span><\/strong><\/p> Unlike with the Jaguar version of Rayman<\/i>, there are a handful of upsides to playing the Saturn version of Resident Evil<\/i>, as opposed to one of the crisper PlayStation editions. Sure, Chris looks a little more…cuboid in the Saturn version, but it tried to make up for it with exclusive skins and a battle mode.<\/p> There are regular discussions as to which version of the original Resident Evil<\/i> is the best, and both the DS and Saturn versions are often given a mention: part of a larger tradition of Resident Evil <\/i>games varying massively and in very pleasing ways from port to port.<\/p> <\/iframe><\/p> 6. Ninja Gaiden<\/i> (Sega Master System), EU: 1992<\/span><\/strong><\/p> While the Ninja Gaiden <\/i>series got its start on the NES in 1988, a single NG <\/i>game was released for a Sega home console four years later, receiving a great deal of praise. Diverging from the story of the original games, it still managed to carve out its own successes through inventing the wall-to-wall jumping mechanic<\/a> that would be used again in Ninja Gaiden<\/i> for the Xbox.<\/p> By 1992, Sonic 2<\/i> was just around the corner, as was the concept of blast processing; the Sega Master System was well on its way to being shoved in a drawer. The Ninja Gaiden <\/i>release for the SMS limped out of production, only ever seeing a release in Europe due to poor demand elsewhere. Despite all of its setbacks, including being restricted to a pretty out-of-date console, it was seen as a highlight of the series’ origins.<\/p> What are your favourite end-of-life releases for a console? Which console do you particularly miss getting new releases for? Let me know in the comments down below!<\/em><\/p><\/p>","protected":false},"excerpt":{"rendered":"","protected":false},"author":71,"featured_media":227751,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[1,159],"tags":[1251,272,468,494,2352,217,1266,222,491,8326,1099],"internal-label":[],"invoiceable_action":[],"article_type":[],"coauthors":[{"id":71,"display_name":"Charlotte Cutts","user_login":"Charlotte Cutts","user_nicename":"charlotte-cutts"}],"acf":[],"yoast_head":"\n