{"id":229539,"date":"2018-09-24T13:00:00","date_gmt":"2018-09-24T17:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/super-mario-party-for-nintendo-switch-is-simplistic-silly-fun-which-is-all-it-needs-to-be\/"},"modified":"2018-09-24T13:00:00","modified_gmt":"2018-09-24T17:00:00","slug":"super-mario-party-for-nintendo-switch-is-simplistic-silly-fun-which-is-all-it-needs-to-be","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/super-mario-party-for-nintendo-switch-is-simplistic-silly-fun-which-is-all-it-needs-to-be\/","title":{"rendered":"Super Mario Party for Nintendo Switch is simplistic silly fun, which is all it needs to be"},"content":{"rendered":"

More games need cube-frying elements<\/h2>

When you go to any video game show, as many of you probably know, there can be an insane wait for the newer, more popular titles. I literally see eager fans queue up for two hours to play the latest Assassin’s Creed<\/em> or Call of Duty<\/em>. When a demo runs 20 minutes, and there’s only say, 15 setups, and there’s a queue of hundreds, you do the math.<\/p>

Fortunately, at this weekend’s EGX show in Birmingham, the wait for Nintendo’s upcoming Super Mario Party<\/em> wasn’t an effort at all, that’s the bonus of having four people to a single setup. Couple that with the opportunity to DESTROY STRANGERS AT VIDEO GAMES, and it’s fast-paced good times for all.<\/p>

<\/p>

Frankly, it’s a good job I was teamed up with three other excited fans to play Super Mario Party,<\/em> as it’ll likely be the only chance I get to play the game, having no friends in the real world (not even that bob-cut girl from the original Nintendo Switch commercials). Nevertheless, me and three other dudes snatched up a single Joy-Con each to engage with The Big N’s next social-game extravaganza.<\/p>

As explained to me by a red-shirted rep, Super Mario Party<\/em> allows players to battle it out in a selection of some 80 mini-games, all of which appear to be incredibly simple to understand, but fiendish to play, not unlike the games in sister series WarioWare<\/em>. Me and my new friends were told to play the “Mario-thon” mode, which eschews the board game element of the classic Mario Party experience, and focuses just on the mini-games.<\/p>

Players can choose from a selection of classic Super Mario<\/em> characters (No sign of world-breaking phenomenon, Bowsette) and fight it out in a grand prix of short-and-silly activities, with a score system deciding the ultimate victor. Each game runs a couple of minutes at best, keeping the action fast and furious. Each new game is also preceded by a very simple tutorial, that gives everyone an opportunity to test out the controls in a small insert demo window. This neat feature means players old and new will all get a heads-up on the ensuing chaos.<\/p>

<\/iframe>
All five of the games in my run raised smiles. I handily won a downhill barrel-running race by immediately turning it into Road Rash, <\/em>but things then went figuratively downhill for me in the following four games, which involved dodging a bunch of charging turtles, outrunning an army of boxing glove-sporting ghosts, pedaling a tiny tricycle about ten yards and, best of all, trying to fry all six sides of a small cube of meat. Each game utilises the Joy-Con in a unique manner, from standard thumbstick movement, to using motion controls to recreate a set of trike pedals, a rotating barrel, or perhaps a frying pan. Simple, fun and effective, like all party games should be.<\/p>

I unfortunately didn’t get the opportunity to play the co-op mode, where the players work together to complete tasks, such as tidying a bunch of balls into their respective containers, or controlling a canoe down some raging rapids, but these games looked equally as fun. When my demo was over, I didn’t place first, which resulted in me smashing the setup and then throwing my Joy-Con at the rep’s head. Fortunately, I still made bail for EGX day two.<\/p>

<\/p>

Super Mario Party<\/em> appears to be aiming for a similar crowd that blew up with the launch of the Nintendo Wii. A crowd that can just pick up the Joy-Con and dive right in, regardless of their skill level, or whether they’ve even played<\/em> a video game since the smothering Wii Sports<\/em> phenomenon. Unlike that title, however, Super Mario Party<\/em> is painted with a slick, charismatic sheen, featuring a bevy of great Nintendo characters, fun sounds and voices and large, colourful visuals. <\/p>

An important element to the success of this latest entry will be some of the new and returning modes, such as the setup-changing “Toad’s Rec Room” and, of course, the classic board game adventure, “Party Mode”. But, provided these modes all meet Mario-thon’s blueprint of keeping things fast, funny and addictive, then Super Mario Party<\/em> looks set to become a hit, whether bust out during obnoxious family get-togethers, lengthy train journeys, or trendy hipster parties. Just remember my invite. I get so lonely.<\/p>

Super Mario Party<\/em> launches on Nintendo Switch October 5.<\/p><\/p>","protected":false},"excerpt":{"rendered":"","protected":false},"author":3,"featured_media":229537,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[1,104,105,137],"tags":[134,11248,1502,188,706,109,384,129,15797,100],"internal-label":[],"invoiceable_action":[],"article_type":[],"coauthors":[{"id":3,"display_name":"Chris 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