{"id":235352,"date":"2019-02-21T15:00:00","date_gmt":"2019-02-21T20:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/you-can-now-revisit-resident-evil-code-veronica-x-and-lost-planet-on-xbox-one\/"},"modified":"2019-02-21T15:00:00","modified_gmt":"2019-02-21T20:00:00","slug":"you-can-now-revisit-resident-evil-code-veronica-x-and-lost-planet-on-xbox-one","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/you-can-now-revisit-resident-evil-code-veronica-x-and-lost-planet-on-xbox-one\/","title":{"rendered":"You can now revisit Resident Evil Code: Veronica X and Lost Planet on Xbox One"},"content":{"rendered":"
The timing couldn’t be much better here. Just as many of us are feeling renewed affection for the Resident Evil <\/em>series thanks to last month’s brilliant RE2 <\/em>remake, Capcom and Microsoft have made Resident Evil Code: Veronica X<\/a> <\/em>backward compatible on Xbox One. If you own the Xbox 360 version of that game, a replay might be in order soon (after you burn through Nemesis<\/em> first, of course).<\/p> Code: Veronica<\/em> recently came up in a staff conversation about how some of the game’s more, uh, off-the-rails scenes<\/a> might translate to a modern-day remake. Cheesy food for thought.<\/p> A few other Capcom titles are also rounding out the Xbox One backward compatibility list: Lost Planet: Extreme Condition<\/em><\/a> (and Colonies<\/em><\/a>), Lost Planet 2<\/em><\/a>, and Lost Planet 3<\/em><\/a>. You strap into a mech, shoot at big alien beast limbs until they crumble, and try to stay topped up on life-sustaining thermal energy.<\/p> <\/iframe><\/p> Lost Planet <\/em>is one of those series that I know I played and enjoyed at the time but couldn’t tell you anything substantial about nowadays. It’s like my memories have been erased. There’s a real “Yeah I could replay that on a whim!” factor that makes these ideal candidates for backward compatibility.<\/p> While we’re seemingly on a Capcom kick, I’m hoping for Asura’s Wrath <\/em>to show up next on Xbox One so that former Destructoid editor Kyle MacGregor can stop haunting me online. He’ll never let me forget.<\/p>