{"id":244529,"date":"2019-11-19T04:30:00","date_gmt":"2019-11-19T09:30:00","guid":{"rendered":"https:\/\/jbsgame.com\/review-google-stadia\/"},"modified":"2019-11-19T04:30:00","modified_gmt":"2019-11-19T09:30:00","slug":"review-google-stadia","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/review-google-stadia\/","title":{"rendered":"Review: Google Stadia"},"content":{"rendered":"

Stream, stream, stream Se\u00f1ora<\/h2>

We’ve been down the streaming road before. No, OnLive’s early attempts are not what most would consider modern streaming. As folks have “pulled the plug” and moved on to ubiquitous streaming platforms, the mere mention of digital media has a softer touch.<\/p>

You also have more monolithic, too-big-to-immediately fail entities entering the game, like Sony with its PlayStation Now service and Microsoft with Project xCloud; and now, Google with Stadia. Although Stadia is still really early (so early that several of its features aren’t ready for the November Pro launch), it’s one of the most promising experiments so far in this rollercoaster of a ride.<\/p>

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Stadia Founders Edition
Released: November 19, 2019 (Founder’s Edition) \/ TBA 2020 (Stadia Base)
MSRP: $130 for three months plus hardware (Chromecast Ultra, controller), $10 a month after, or free with à la carte purchases<\/strong><\/p>

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Setup<\/strong><\/p>

Because Google wanted us to be able to really dive into the multiple facets of Stadia streaming out of the gate, my situation is a bit different. For the purposes of this review, we had access to the same $130 Founder’s Edition everyone else is getting tomorrow (full breakdown here<\/a>), as well as temporary access to a SIM card-less Pixel 3a phone for Stadia testing. To hammer it home, I tested Stadia on my PC<\/a> (you need the Chrome browser), on a Google Chromecast Ultra (you need the Founder’s Edition Ultra “until shortly after launch” to use Stadia), and the Pixel3a.<\/p>

Signing up for Stadia is probably the simplest experience I’ve ever had with a new platform. You sign up using a Google account that 99% of the population already has, choose an avatar, then pick a screen name. Once you buy a game you’re done; you can start playing it without firmware updates or downloads. My average boot time for all three platforms is around five seconds. Given that you can play on Google Chrome without the need for yet another marketplace running, it’s not a bad setup.<\/p>

If a game supports it, you can use keyboard controls on a PC as normal (I did this with Destiny 2<\/em> with literally zero setup time). The controller is a bit more finicky. The remote will work wirelessly with the Chromecast Ultra, but requires a cable at this time for the Pixel and PC streaming options. This was already revealed openly by Google<\/a> and I have confirmed as much during my review session (meaning, you basically need a phone\/controller attachment since you need to hook the remote up to your phone). Google expects this to change by “early 2020.” Google also says that Xbox One and PS4 remotes (with Bluetooth support) will be supported on launch day. Parties, sharing captures, and voice chat on mobile are also coming in 2020. That’s kind of a theme for a few Stadia features as you’ll see. Put on your early adopter’s cap!<\/p>

Concessions aside, setup time is the best part of Stadia. Whether you’re in as a Founder or pick up Stadia at some point next year, Google is onto something when it comes to convenience. I can even see myself buying future games on Stadia when I know I have some travel dates coming up, with the bonus that I have PC and TV access with that same SKU when I return. Pricing and sales will dictate how far Stadia goes for a lot of people.<\/p>

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The games<\/b><\/p>

Here’s the full day one launch lineup (updated this past weekend to 22 games from 12):<\/p>