{"id":247130,"date":"2020-01-29T16:00:00","date_gmt":"2020-01-29T21:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/nintendos-mobile-games-have-racked-up-1-billion-in-revenue\/"},"modified":"2020-01-29T16:00:00","modified_gmt":"2020-01-29T21:00:00","slug":"nintendos-mobile-games-have-racked-up-1-billion-in-revenue","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/nintendos-mobile-games-have-racked-up-1-billion-in-revenue\/","title":{"rendered":"Nintendo’s mobile games have racked up $1 billion in revenue"},"content":{"rendered":"
With a mere six mobile games, Nintendo has managed to accumulate a total of over $1 billion USD in lifetime revenue, according to figures from the number-crunchers over at Sensor Tower.<\/a><\/p> Of the six titles, fantasy battler Fire Emblem Heroes<\/em> is the most successful by a country mile, racking up $656 million – over 60% of all revenue – since its original release back in 2017. Second place goes to habitat sim Animal Crossing: Pocket Camp<\/em>, which pulled in a still ridiculously impressive $131 million. Dragalia Lost, Mario Kart Tour, Super Mario Run,<\/em> and Dr. Mario World<\/em> bring up the rear, as demonstrated in Sensor Tower’s<\/a> graph below.<\/p> Late last year, Niantic revealed that its successful AR title Pokemon GO<\/em> had raked in a cool $3 billion in just four years,<\/a> with 2019 being its most successful year to date. With this kind of revenue attainable for a successful title, it’s hardly any wonder why publishers seem so hell-bent on conquering the mobile market, and will likely continue the chase for some time to come.<\/p> <\/p>