{"id":248644,"date":"2020-03-06T18:00:00","date_gmt":"2020-03-06T23:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/after-15-years-of-hard-work-black-mesa-is-finally-out\/"},"modified":"2020-03-06T18:00:00","modified_gmt":"2020-03-06T23:00:00","slug":"after-15-years-of-hard-work-black-mesa-is-finally-out","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/after-15-years-of-hard-work-black-mesa-is-finally-out\/","title":{"rendered":"After 15 years of hard work, Black Mesa is finally out"},"content":{"rendered":"
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Friends, Romans, countrymen, I never thought I’d live to see the day. The day when what started as a small fan project to update the classic shooter Half-Life<\/em> into the (at-the-time) revolutionary Source engine would actually come to fruition, but today is that day! Black Mesa<\/em> which has been in development since 2005 has received its 1.0 release. Here is a triumph of fan love and perseverance, when comes such another?<\/p> To say I’ve been waiting for this for a long time would be an understatement. I’ve been waiting for this since…well since I finished Half-Life 2: Episode 2<\/em> and needed more of it in my veins. I still have my copy of the pre-Xen release from back before it came to Steam as a retail release. To put it in perspective, Destructoid has reviewed the game<\/a> twice<\/a> in its long road to release.<\/p> Surprisingly the game is launching at an MSRP of only $19.99, which, after so long feels like such a small price to pay.<\/p>