{"id":249754,"date":"2019-08-02T15:30:00","date_gmt":"2019-08-02T19:30:00","guid":{"rendered":"https:\/\/jbsgame.com\/ubisoft-isnt-skimping-out-on-ghost-recon-breakpoints-pc-port\/"},"modified":"2019-08-02T15:30:00","modified_gmt":"2019-08-02T19:30:00","slug":"ubisoft-isnt-skimping-out-on-ghost-recon-breakpoints-pc-port","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/ubisoft-isnt-skimping-out-on-ghost-recon-breakpoints-pc-port\/","title":{"rendered":"Ubisoft isn’t skimping out on Ghost Recon Breakpoint’s PC port"},"content":{"rendered":"
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One of the best perks of gaming on PC is the wide range of hardware you can get. Fitting into whatever budget you may have, there are high-end machines, low-end machines, ultra-widescreen monitors, 4K, uncapped framerates, etc. It can be a little confusing to get into but is hard to turn away from once you’ve tasted it. Ubisoft seems to understand that because Ghost Recon Breakpoint<\/em><\/a> is going to support it all.<\/p> In the latest trailer for the upcoming open-world shooter, we have confirmation that the PC port for Breakpoint<\/em> will feature the full range of PC options. There’s true 4K support, uncapped framerates, ultra-wide, that dumb eye-tracking thing Ubisoft really wants to make a reality: it’s all here! Whether or not it runs well is yet to be seen, but this won’t be a quick and easy console port.<\/p><\/p>","protected":false},"excerpt":{"rendered":"","protected":false},"author":34,"featured_media":249752,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1,97,101,99],"tags":[516,255,331,501,517,164],"internal-label":[],"invoiceable_action":[],"article_type":[],"coauthors":[{"id":34,"display_name":"Peter Glagowski","user_login":"Peter Glagowski","user_nicename":"peter-glagowski"}],"class_list":["post-249754","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-pc","category-ps4","category-xbox-one","tag-ghost-recon","tag-open-world","tag-third-person-shooter","tag-tom-clancy","tag-tom-clancys-ghost-recon-breakpoint","tag-ubisoft"],"acf":[],"yoast_head":"\n