{"id":251484,"date":"2020-05-31T11:00:00","date_gmt":"2020-05-31T15:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/mortal-kombat-11-fujin-fatalities-brutalities-krushing-blow-and-friendship-guide\/"},"modified":"2020-05-31T11:00:00","modified_gmt":"2020-05-31T15:00:00","slug":"mortal-kombat-11-fujin-fatalities-brutalities-krushing-blow-and-friendship-guide","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/mortal-kombat-11-fujin-fatalities-brutalities-krushing-blow-and-friendship-guide\/","title":{"rendered":"Mortal Kombat 11 Fujin Fatalities, Brutalities, Krushing Blow and Friendship guide"},"content":{"rendered":"
Mortal Kombat 11: Aftermath<\/em><\/a> is now available to purchase. This paid DLC expansion to NetherRealm Studios’ gory fighter includes five-chapter epilogue to the base game’s story, as well as three new characters: Shokan Queen Sheeva, guest star RoboCop, and the God of the very winds themselves: Fujin.<\/p> Fujin first appeared in the Mortal Kombat<\/em> franchise as a boss character in the infuriating PlayStation platformer Mortal Kombat Mythologies: Sub-Zero.<\/em> Scant months later, Fujin made his debut proper as a roster member for 1997’s Mortal Kombat 4.<\/em> Since then, the benevolent but savvy Wind God has appeared in numerous MK<\/em> titles, and even had a role in the story mode of Mortal Kombat X<\/em>. With Aftermath<\/em>, however, Fujin returns to the ring proper, taking a starring role in the five-chapter story expansion.<\/p> It’s early days, and pro-MK<\/em> players seem a little up in the air (no pun intended) on Fujin abilities. Fujin definitely plays quite differently from most of the MK 11<\/em> roster, with unique, old-school kung fu strikes, the ability to both hover and sprint through the air, and a huge array of Krushing Blows. While a slower and more deliberately paced character, Fujin’s unique abilities may unlock new fighting techniques and playstyles yet to be seen in the MK 11<\/em> meta.<\/p> <\/iframe> FINISHERS:<\/p> <\/strong>Fatality 1: Wind Blade:<\/strong> Drawing his longsword, Fujin cuts a few fine arcs through the air, slicing his opponent to ribbons. Leaping skyward, Fujin lawn darts his blade at sonic boom speeds, skewering his foe like a shish kebab and leaving them a grotesque work of art. Ooh, nasty.<\/p> Fatality 2: Twisted Twister:<\/strong> With razor precision, Fujin disembowels his hapless enemy with a slash across the gut, spilling their intestines. Stamping on one such food-tube, Fujin launches the opponent into the air, operating them as some horrifying kite, before bring them crashing to the ground at tremendous velocity, causing an almighty pop. Mary Poppins would be proud… I guess?<\/p> Stage Fatality: Friendship: Let’s Go Fly a Kite:<\/strong> With tuppence for paper and strings, you can have your own set of wings. With your feet on the ground you’re a bird in flight – with your fist holding tight (padumpa-pah) to the string of your kite. ohhhh-ohhhh-OHHHH…<\/p> BRUTALITIES: The Klassic: Heavy Winds:<\/strong> Breathless:<\/strong> Winded:<\/strong> KRUSHING BLOWS:<\/p> Rising Storm:<\/strong> Forward Throw:<\/strong> Backward Throw:<\/strong> Gushing Cyclone:<\/strong> Whisked Away:<\/strong> Krushing Zephyr:<\/strong> Mortal Kombat 11: Aftermath<\/em> is available on PS4, PC, Xbox One and Nintendo Switch. Be sure to check out our finisher guides for Joker,<\/a> Sheeva,<\/a> RoboCop<\/a> and Spawn<\/a>, as well as our complete Friendship<\/a> guide.<\/p><\/p>","protected":false},"excerpt":{"rendered":"","protected":false},"author":3,"featured_media":251482,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[267,1,105,97,101,137,99],"tags":[525,1115,102,232,268,271,269,100,136,163,657,138],"internal-label":[],"invoiceable_action":[],"article_type":[],"coauthors":[{"id":3,"display_name":"Chris Moyse","user_login":"Chris Moyse","user_nicename":"chris-moyse"}],"acf":[],"yoast_head":"\n
All inputs are for characters facing right.
Fatalities and Brutalities are unlocked by completing Towers of Time.
Klassic Mortal Kombat<\/em> numeration is utilised as follows:
1 = PS4: Square \/ Xbox One: X \/ Switch : Y
2 = PS4: Triangle \/ Xbox One: Y \/ Switch: X
3 = PS4: Cross \/ Xbox One: A \/ Switch: B
4 = PS4: Circle \/ Xbox One: B \/ Switch: A<\/p>
(Far) Back, Down, Down, Back, 1<\/p>
(Close) Forward, Back, Down, 2<\/p>
<\/strong>Down, Down, Down, 4<\/p>
(Mid) Back, Down, Back, Down, 2<\/p>
<\/strong>(Remember these must be unlocked first, because that’s how it works now shrug<\/em>)<\/p>
<\/strong>(Close) Down + 2 (Hold 2)
– Do not block in final round
– Final hit must come from Down + 2<\/p>
Back Throw then 1 + 2 rapidly<\/p>
Forward Throw then Forward, Forward, Forward during hit<\/p>
Back + 1, 1, 2, 1, 2
– Must have Fatal Blow stored
– Must hold Forward during hit
– Final hit must come from Howling Winds combo<\/p>
<\/strong>Down + 2
– Triggers if a punish or counter to a High attack
<\/strong>
Overhead Slash:<\/strong>
Up + 1 or Up + 2
– Triggers if performed after a short hover<\/p>
– Triggers if opponent failed Throw Escape on previous Throw<\/p>
– Triggers if opponent failed Throw Escape on previous Throw<\/p>
1, 1, Up + 4
– Triggers if combo is a punish or counter<\/p>
Forward + 3, 1
-Triggers if only second attack connects<\/p>
Forward + 4, 3
– Triggers after connecting with second hit twice in a row<\/p>