{"id":261717,"date":"2020-12-28T15:00:00","date_gmt":"2020-12-28T20:00:00","guid":{"rendered":"https:\/\/jbsgame.com\/do-you-still-use-your-playstation-tv\/"},"modified":"2020-12-28T15:00:00","modified_gmt":"2020-12-28T20:00:00","slug":"do-you-still-use-your-playstation-tv","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/do-you-still-use-your-playstation-tv\/","title":{"rendered":"Do you still use your PlayStation TV?"},"content":{"rendered":"
The PlayStation Vita will always be one of the more fascinating gaming devices to come out of Sony. It was powerful, beautiful, and produced some of the most inventive games on the market. And yet, it didn’t really go anywhere. It kind of just hit and then slowly fizzled away over the next several years, surviving on niche JRPGs and celebrated visual novels. For some, it was their Persona<\/em> machine and nothing more.<\/p> My first brush with the Vita ecosystem came a few years down the road. Sony, in some sort of attempt to salvage the brand, released the PlayStation TV in 2013. There was much anticipation for it until everyone realized many of their Vita games wouldn’t work with it. The PS TV launched in the US for $100 in October 2014. Ten months later, you could get it brand new for $35 or less, which is exactly when I picked it up, along with a copy of Persona 4 Golden<\/em> and a far-too-small 16 GB memory card.<\/p>