{"id":285907,"date":"2021-10-08T14:00:46","date_gmt":"2021-10-08T19:00:46","guid":{"rendered":"https:\/\/jbsgame.com\/?p=285907"},"modified":"2021-09-30T12:15:44","modified_gmt":"2021-09-30T17:15:44","slug":"bloodborne-feels-like-it-came-out-yesterday","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/bloodborne-feels-like-it-came-out-yesterday\/","title":{"rendered":"Bloodborne feels like it came out yesterday"},"content":{"rendered":"

The community is a big part of why it’s lived on<\/h2>

It feels like every time I look up at the news, something is happening in\u00a0Bloodborne<\/em>. New boss tech<\/a>. Some form of merch<\/a>. A mod or a demake<\/a>. That’s because there is! And community-run initiatives like Return to Yharnam are a big reason why.<\/p>

Bloodborne<\/em>‘s action focus helps differentiate it from the rest of the From Software Souls<\/em> family: so much so that when we talk about the series, we sometimes use the phrase “SoulsBorne” (which became SekiSoulsBorne eventually, much to my chagrin, not because Sekiro<\/em> doesn’t deserve it, but because it’s annoying to say). It’s that influential<\/strong>, and to many, it has surpassed the Souls<\/em> series and has become the most-anticipated sequel of any active series. Not a day goes by where I don’t see someone asking for a\u00a0Bloodborne<\/em> follow-up of some kind, or even another DLC.<\/p>

But the\u00a0Bloodborne<\/em> Return to Yharnam<\/a> project is easily the most refreshing initiative to date, and partially responsible for the game’s second, third, fourth, fifth, and six winds. While Souls<\/em> games have similar community-led programs, Return to Yharnam completely blows up each year<\/a>, thanks to the tireless efforts of\u00a0Bloodborne<\/em> players. The gist is that people pick an easily-communicated set of dates to literally return to the game, and so strongly populate it that it feels like its launch all over again.<\/p>

But even without it,\u00a0Bloodborne<\/em> would still be thriving. Every time I log in it’s immediately apparent that the game is healthy, courting both new and old players alike on a constant basis. It has withstood the test of time not only as a grand adventure with rich environments to explore, but a sturdy action game that has successfully wooed people who aren’t into the feel of\u00a0Souls<\/em>.<\/p>

It’s easy to see why it feels like\u00a0Bloodborne<\/em> came out yesterday: it’s more relevant than a lot of recently-released AAA games.\u00a0It’s kind of insane that a PS5 and\/or performance patch hasn’t come out yet. Hopefully the powers that be will read articles like this and push it out sooner than later<\/p>","protected":false},"excerpt":{"rendered":"","protected":false},"author":8,"featured_media":285908,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[101],"tags":[8246,875,19114],"internal-label":[],"invoiceable_action":[],"article_type":[],"coauthors":[{"id":8,"display_name":"Chris 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