{"id":299715,"date":"2021-12-08T14:00:22","date_gmt":"2021-12-08T20:00:22","guid":{"rendered":"https:\/\/jbsgame.com\/?p=299715"},"modified":"2021-12-08T13:05:21","modified_gmt":"2021-12-08T19:05:21","slug":"battlefield-2042-update-3-1-highlights-grueling-rooftop-capture-points-removed-xbox-turn-off-cross-play-in-options-menu","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/battlefield-2042-update-3-1-highlights-grueling-rooftop-capture-points-removed-xbox-turn-off-cross-play-in-options-menu\/","title":{"rendered":"Battlefield 2042 update 3.1 throws out a few grueling rooftop capture points and makes it easier for Xbox players to turn off cross-play"},"content":{"rendered":"
The third update for Battlefield 2042<\/em><\/a> will be the last one released in December before DICE regroups in the new year, and it’s squeezing in some notable fixes and changes that should make for a better experience as players settle in for the holidays. If you’ve struggled with cross-play on Xbox or found Breakthrough’s nastier rooftop objectives to be impossible to capture, you’ll want to peek at the 3.1 patch notes for Battlefield 2042<\/em>.<\/p> To quickly bounce off those two highlights, while it was easy enough to enable or disable cross-play in the PlayStation versions of Battlefield 2042<\/em> with a simple in-game Options toggle, for whatever reason, Xbox players have been forced to go out of their way to not be matched up against PC players, which has led to this bad ripple effect. With the update, it’ll be consistent across the board, so Xbox players can easily turn off cross-play<\/strong>.<\/p> As for rooftop capture points<\/strong> in Battlefield 2042<\/em>‘s Breakthrough mode, Orbital’s hard-to-safely-reach rooftop point, in particular, can be a grueling nightmare for attackers to take. While it seems like a heavy-handed approach, the developers have opted to just remove that slaughterhouse point \u2014 and other, similar points on the Hourglass and Kaleidoscope maps \u2014 in update 3.1. In their place, there will be objectives to capture at the bottom.<\/p> Here’s a funny demonstration of the pre-patch Breakthrough experience:<\/p> <\/iframe><\/p> There are a few changes that should impact the overall flow of matches and lower spam: frag and incendiary grenades<\/strong>, as well as the prox sensor, have a lowered ammo count (from two down to just one), and the prox sensor<\/strong> has been nerfed with a reduced player-spotting radius and uptime. Aim assist on consoles has also gotten “improvements.”<\/p> I’m personally glad to see that the “missing loadout<\/strong>” bug \u2014 the one that stops you from changing weapons \u2014 has gotten a fix. And update 3.1 also has balance changes for bullet dispersion<\/strong>, recoil<\/strong>, and ground vehicle cannons vs. infantry<\/strong>. “Improvements” were made to bullet hit registration, but this seems like one of those hard-to-nail-down issues<\/a>.<\/p>