ARK: Survival Evolved<\/em><\/a> this is not.\u00a0There are a lot of great textures and rain-slicked surfaces throughout the campaign, particle effects can dazzle, and character models look pretty good even if everybody has weird, film-like hair.<\/p> The main issue with the visuals is how easily your enemies blend into the background. FYQD Studio used the full palette of dark browns, grays, and blacks in creating this world, leading to something of a camouflage effect in certain areas of the game. This does make the vibrant greens and reds pop more than they would otherwise, but I’m not sure that’s a worthy tradeoff for facing gunmen who seamlessly obscure themselves when standing in front of a big rock. For just about everything else, it’s a pretty impressive feat even if this stunning game looks a generation old on the Switch hardware.<\/p>
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The frame rate is another story. Bright Memory: Infinite<\/em> aims for 30fps on Switch and regularly drops below that. It\u2019s particularly awful in the early sections when aiming a gun, which must be why I mostly stuck to using Shelia\u2019s sword. The slowdowns aren\u2019t game-breaking in any way, but they are frequent enough to be annoyed with. I also encountered various bugs in my playthroughs of the campaign, including disappearing enemies and bosses who would get trapped in the ground, but they were negligible. I mean, it’s hard to be too upset with bugs when the game as a whole is rather unexceptional.<\/p> I dig what FYQD Studio did with the combat here as Shelia has an amazing arsenal of weapons and skills at her disposal. But it’s all rather wasted in a game that emphasizes spectacle over substance. Outside of some misguided stealth moments and nonsensical cutscenes, Bright Memory: Infinite<\/em> is basically non-stop action. A lot of that action, however, is limited to extended sections that feel like nothing more than simple shooting galleries. Even when new enemy types are thrown into the mix, the challenge in these parts stays pretty low. There are some dynamic fights that kick up the excitement a bit, but not nearly enough to make up for Infinite<\/em>‘s duller sections.<\/p> <\/p>
I did take a moment to test out the gyroscopic controls on my second playthrough. For me, the option worked best when I limited it to just aiming with the sensitivity notched up a bit. You can use this feature outside of aiming, but I didn’t really care for it. It was too sluggish, even with the sensitivity cranked to its maximum setting. Whether or not you opt in or opt out of the gyro control options, you should go into the settings menu at the start of the game to fix the camera controls as the initial setup is far too slow for a game that moves this fast.<\/p>
At the end of the day, this is just a somewhat homelier version of the same Bright Memory: Infinite<\/em> that was released last year. Which is to say, an ambitious if quickly forgettable experience. It’s obviously worth celebrating given this is the work of a one-man development team. But just because it’s worth celebrating doesn’t mean it’s necessarily worth your $20.<\/p> [This impressions piece is based on a retail build of the game provided by the publisher.]<\/sub><\/p>","protected":false},"excerpt":{"rendered":"","protected":false},"author":13,"featured_media":336208,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"article_type":"","gamurs_wordpress_blocks_hide_tags":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"\"\"","apple_news_suppress_video_url":false,"apple_news_use_image_component":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false},"categories":[135,105],"tags":[20495,188,19111,14813],"internal-label":[],"invoiceable_action":[],"article_type":[],"coauthors":[{"id":13,"display_name":"CJ Andriessen","user_login":"CJ Andriessen","user_nicename":"cj-andriessen"}],"acf":[],"yoast_head":"\nBright Memory Infinite Switch Port Report – Destructoid<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n