{"id":341299,"date":"2022-08-23T15:15:19","date_gmt":"2022-08-23T20:15:19","guid":{"rendered":"https:\/\/jbsgame.com\/?p=341299"},"modified":"2022-08-23T16:13:20","modified_gmt":"2022-08-23T21:13:20","slug":"gamescom-opening-night-live-2022-headlines-recap","status":"publish","type":"post","link":"https:\/\/jbsgame.com\/gamescom-opening-night-live-2022-headlines-recap\/","title":{"rendered":"Recap: All the big headlines from Gamescom Opening Night Live 2022, including a Kojima podcast"},"content":{"rendered":"

A lot of it was revealed already<\/h2>

As Geoff continues to add more shows and reveal events under his belt, things are starting to look a little thinner. Although Gamescom Opening Night Live<\/a> has the potential to give off the air of “the E3 of Europe,” today was largely reserved for games that were already shown off in some capacity; or came back with a marketing reboot after years-earlier reveals. It’s time for a Gamescom 2022 recap.<\/p>

There was some cool stuff in there. The studio behind Moonbreaker<\/em> smartly united with kinda-huge-deal author Brandon Sanderson to bring us a “Hearthstone<\/em> meets\u00a0XCOM<\/em>” game; with a vibrant art style and a customizable mini painting element. No one<\/strong> expected a Killer Klowns from Outer Space<\/em> adaptation \u2014 talk about a passion project! As far as big studio news goes, Sonic Frontiers<\/em> got a release date from Sega, and another PlayStation 5 controller is on the way from Sony. The “one last thing” was Dead Island 2<\/em>, which is out in February of 2023 and still looks like a\u00a0Dead Island<\/em> game.<\/p>

There was some cool stuff there for Gamescom Opening Night Live to latch onto. Two hours worth of cool stuff? Well, rarely does any<\/strong> event justify two hours after E3 started to wane. If you missed it, you can pick out the stuff you’re interested in below.<\/p>

Here’s a Gamescom 2022 recap:<\/h2>